Explore the dungeons hidden in your hard drive and find countless items with which to craft in a 1-bit world.
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Release Date: Sep 7, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game is a product of research in creating a tedious game that's simultaneously fun and engrossing. Features are constantly being added and removed, and in the process bugs are always finding a way into the game. These bugs need to be caught, and these features need to be balanced. Early Access provides a way to distribute an incomplete or broken game to an audience that expects as much, so that a more complete and stable game may rise out of the process in due time.”

Approximately how long will this game be in Early Access?

“Your feedback is cherished, and until it's a game that I know people are largely satisfied with and isn't as broken as a 1967 Ford Mustang that's in a junk heap, I won't consider this game to be "complete."”

How is the full version planned to differ from the Early Access version?

“Depending on user feedback, the game will be more balanced and accessible while still maintaining its challenge and charm. There's already been big gameplay changes made since launch and I hope to keep that up until the product is something that people don't mind paying full price for.”

What is the current state of the Early Access version?

“The game is fully playable, and probably features a bug here or there. And by probably I mean 99% chance. Some bugs can result in the application crash.”

Will the game be priced differently during and after Early Access?

“It's still on the table whether or not the pricing will increase after Early Access. What's for certain is the game will never exceed the price of a cheap dinner date at Applebees.”

How are you planning on involving the Community in your development process?

“Forum discussions will be the place to be to discuss new ideas users will want to see in the game, as well as bug reporting if you don't feel like filling out reports on Github. User feedback will be the direct source for what I immediately fix and rebalance in the game.”
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Recent updates View all (23)

August 7

Weekly Update - August 7 2017

Hi there, this update will be short

My apologies for not keeping up with this, things have been getting in the way with my life during times where I can usually be productive when it comes to working on this game.

The content manager has been put on hold again since it's taking more work than I'd like to put into it. What's there on github does work already for most parts of the system, you'll just have to download the source and run it yourself from a javascript development environment. Since mod support is more of an after thought feature, what's already in place I feel is good enough that I can move forward with other things.

That said, there's a few small outstanding bugs that I'll be fixing with some menus that you unlock later in the game. Once those are done, the game will finally be moving out of Early Access.

Thank you for the support
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July 17

Weekly Update - July 17 2017

I'm sure some of you have noticed, but an update was pushed late last night. This update adds simple mod support to the game!

You can install, enable, and change the load order of mods within the game's settings menu. Mods available for installation come from Github's API. To create a mod, simply go to the Github and fork the Assets repository. Any file can be edited or replaced in the Assets folder. As soon as the repository is forked, you'll be able to see and install your mod from the game.

If you ever accidentally install a mod that is broken, thus resulting in the game not properly starting up or crashing, you can use the extra command line argument --disableMods to disable all your mods and reset the assets directory to its original state. From there you can go through and reenable you mods one by one to find the troublemaker. I'll be adding this as a runtime menu entry on Steam so it'll be easier to remember/fix.

Now that modding is supported as part of the game, finishing the Content Manager will be my full focus for this week's development in order to make modding easier and safer.

Have fun with the new update!
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About This Game

Join our human adventurer on an adventure! Is this adventurer even a hero? Is he even actually an adventurer? Who cares? Not the Crafting Goddess Joann, apparently! All she wants is a slave to make crap for her, and that slave appears to be this poor soul. I guess now that he's been chosen by a trans-dimensional entity to do some kind of bidding he doesn't really have a choice of sorts.

At least there's some fun to be had as he traverses the dungeons generated from your old high-school reports and questionable images.

Wait a second, did I just say old high-school reports?! They have value now?
You sure bet!

You'll have to delve deep into your hard drive's dungeons to create the list of items the goddess has bestowed upon you to create. All the dungeons are randomly generated from the files that you select on your hard drive, with bigger files creating bigger dungeons, and different file types designating different kinds of loot you can find. Items, craftables, and monsters all have generated names with randomly selected adjectives attached. Even the requirements to make the crafted items are random!
Use every menu and tool at your disposal to collect items and serve the goddess


  • Randomly generated dungeons based on your files
  • Randomly generated items
  • An unpredictable play time
  • Being able to play with one hand with a beer in the other
  • Multiple ways to reach your goal
  • Hand drawn pixel art made with love and care

Spoiler Alert Ahead! You have been warned!

C:\raft is a homage to the Rogue and JRPG genres, while being an easily accessible and expansive experience. Within minutes you can already be collecting tons of loot, exploring your hard drive, and dying. The game features practically no story, but many ways to play, some of which only unlock after beating the game at least once, and its crafting experience is no more than a glorified fetch quest. That said, there's still plenty to sink tons of time into, as it's a lightweight experience that can be played during a coffee break.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7/8
    • Processor: Intel i3-2350m
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.2 compatible graphics card
    • Storage: 250 MB available space
    • Processor: Intel i5 or Phenom II X4 3Ghz
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    • OS: OS X 10.7
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.2 compatible graphics card
    • Storage: 250 MB available space
    • OS: Ubuntu 14.04
    • Processor: Intel i3-2350m
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.2 compatible graphics card
    • Storage: 250 MB available space
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