Explore the dungeons hidden in your hard drive and find countless items with which to craft in a 1-bit world.
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Release Date:
Oct 2, 2017

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Recent updates View all (26)

October 22

Changelog 2017.10.22

Small change today that results in a larger patch size than usual.

  • Google's Noto font has been added for wider unicode support, thus improving the file browser.
  • Font glyphs are no longer preloaded, thus improving start-up time. This comes at the cost of memory usage potentially increasing over the play period as more unique glyphs are encountered.

  • File browser now properly highlights which drive you're in
  • Action log no longer says a member has joined your party after trading when they really haven't

Noto is about 16mb by itself. Double that because of the usage of git for the mod system, and that's why the patch is about 30mb instead of the usual couple hundred kilobytes..
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October 21

Changelog 2017.10.21

Some balance and bugfixes have been performed.

  • Doors now invoke the lockpick minigame to encourage key usage
  • Slow recovery now heals non-active members at a rate of 1/20th of the hp
  • Sacrificing to recover in a dungeon will heal all party members to max hp, and will even revive the Adventurer
  • Speed stat has been slightly rebalanced in combat to be skewed more in the player's favor
  • All party member's share a single set of equipment
  • Party select screen in dungeons now shows more character details
  • Monster trading dialog now shows the monsters name so you can better decide if you want it.
  • Potion drops now heal more mana, as do Heart drops heal more health
  • Moved Menu button on the dungeon screen away from the settings button to improve mouse usability.
  • Will-o-Wisps, Mimics, and Domimics can no longer be added to the party for balancing purposes, but you can still trade with them.
  • It now costs double the monster's asking price for them to join your party. If you intimidate an enemy, they will not join your party. Friendship is rewarded only to those who ask for it.

  • Fix door placement in the dungeon algorithm so they only appear at the end of hallways (this slightly increases dungeon generation time)
  • Display proper max hp on level up in dungeons
  • Properly remove an entity from the dungeon after trading with them if they replace a member on your party
  • Fix item worth in trading with monsters where the item matches what they prefer
  • Fix resolution selection dropdown in settings after reloading the game
  • Hide stat hover on dead characters
  • Fix occasional crash bug on using the Fill Randomly button
  • Fix positioning of enemy drops to be closer to where they died
  • Equipment durability meters are now accurate
  • Minimap properly shows corridors
  • Fix some input consistency issues with the UI
  • Fix scrolling on network drive window
  • Adjust font in Monster's tab of the Page File to fix overflow

This patch marks the first post launch adjustments. There should not be too many of these.
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About This Game

Join our human adventurer on an adventure! Is this adventurer even a hero? Is he even actually an adventurer? Who cares? Not the Crafting Goddess Joann, apparently! All she wants is a slave to make crap for her, and that slave appears to be this poor soul. I guess now that he's been chosen by a trans-dimensional entity to do some kind of bidding he doesn't really have a choice of sorts.

At least there's some fun to be had as he traverses the dungeons generated from your old high-school reports and questionable images.

Wait a second, did I just say old high-school reports?! They have value now?
You sure bet!

You'll have to delve deep into your hard drive's dungeons to create the list of items the goddess has bestowed upon you to create. All the dungeons are randomly generated from the files that you select on your hard drive, with bigger files creating bigger dungeons, and different file types designating different kinds of loot you can find. Items, craftables, and monsters all have generated names with randomly selected adjectives attached. Even the requirements to make the crafted items are random!
Use every menu and tool at your disposal to collect items and serve the goddess


  • Randomly generated dungeons based on your files
  • Randomly generated items
  • An unpredictable play time
  • Being able to play with one hand with a beer in the other
  • Multiple ways to reach your goal
  • Hand drawn pixel art made with love and care

Spoiler Alert Ahead! You have been warned!

C:\raft is a homage to the Rogue and JRPG genres, while being an easily accessible and expansive experience. Within minutes you can already be collecting tons of loot, exploring your hard drive, and dying. The game features practically no story, but many ways to play, some of which only unlock after beating the game at least once, and its crafting experience is no more than a glorified fetch quest. That said, there's still plenty to sink tons of time into, as it's a lightweight experience that can be played during a coffee break.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7/8
    • Processor: Intel i3-2350m
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.2 compatible graphics card
    • Storage: 250 MB available space
    • Processor: Intel i5 or Phenom II X4 3Ghz
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    • OS: OS X 10.7
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.2 compatible graphics card
    • Storage: 250 MB available space
    • OS: Ubuntu 14.04
    • Processor: Intel i3-2350m
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.2 compatible graphics card
    • Storage: 250 MB available space
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