Draft an army and fight a battle all in 15 thrilling minutes. Opponents issue orders at the same time in this unique system of simultaneous turn-based tactics. Test your wits online today!
User reviews:
Overall:
Very Positive (55 reviews) - 87% of the 55 user reviews for this game are positive.
Release Date: Nov 17, 2015

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Recent updates View all (4)

April 7

Update 4: iPad and Cross-Play



What news from the front? The best news! Rise: Battle Lines has arrived on an iPad near you! PC gamers everywhere have cast aspersions on the tactical nous and military know-how of our Apple brethren, now we can find out once and for all, who is truly the master race!

Not only can you battle those pesky casuals but you can moonlight as one too! Yes that’s right, the same Rise: Battle Lines account will work across both platforms. We’ve added a Merge Accounts button to the settings menu, send a merge request from your iPad to your Steam username and accept this on Steam and your accounts will be merged!

So what’s new on Steam? The main thing is more players to test your wits against! Beyond that, there are lots of bug fixes and improvements to performance, see the changelist below for details. For now, our priority is building a community of players and to that end, we have promotions coming soon! Follow us on Twitter and Facebook to find out more:
https://twitter.com/SecretGamesCo
https://www.facebook.com/SecretGamesCompany/



Changelist
- Cross-platform battles against iPad players
- Account merging between Steam and iOS
- Friending and challenging Game Centre players
- Heraldry art polish
- Improved battlefield hex overlays
- Fixed disappearing river on lowest graphics settings
- Minor bug fixes

2 comments Read more

Reviews

“A nicely compact package of wargaming strategy without getting bogged down in confusing user interfaces or time-consuming number crunching.”
Mad Adventurers

“If you are looking for a quick, light strategy game that has some interesting ideas, at only $5 I think you can have quite a bit of fun with the game.”
Geeky Hobbies

About This Game


Rise: Battle Lines is a quick and accessible multiplayer-focused battle game that delivers meaty strategy in a bite-size format! Draft an army and fight a battle all in 15 thrilling minutes. Opponents issue orders at the same time in this unique system of simultaneous turn-based tactics. The rules are simple but the strategies require the brains, bravery and sheer bravado of a general, destined to Rise!

  • Choose Your Army - Opponents start by placing units into their army from a randomized selection of the 6 different unit types making every battle different. Each unit you pick is one your opponent cannot use, so choose wisely!
  • Many Ways to Play - Learn against our AI characters, get matched with a similarly skilled stranger in a timed game or challenge a Steam friend and play live or asynchronously using Steam notifications.
  • Customize Your Coat of Arms - Fight battles to earn Glory, which unlocks new titles and designs for your heraldry.
  • Stats & Leaderboards - Stats are tracked so you can analyze your play and your Glory is listed in global and friends-only leaderboards.
  • Original Soundtrack - Dynamic score of soaring fantasy refrains, thumping war songs and wistful melodies from acclaimed composer Murugan Thiruchelvam.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7/8/10
    • Processor: Single Core CPU @ 1.6GHz
    • Memory: 1 GB RAM
    • Graphics: 1280x768 minimum resolution, GeForce 8600/Radeon HD 3670/Intel HD 3000
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    Minimum:
    • OS: OS X 10.10
    • Processor: Dual Core CPU @ 2.5GHz
    • Memory: 2 GB RAM
    • Graphics: 1280x768 minimum resolution, Radeon HD 4850/NvidiaGeForce 9600M GT/Intel HD 3000
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu 12.04 and Newer
    • Processor: Single Core CPU @ 1.6GHz
    • Memory: 1 GB RAM
    • Graphics: 1280x768 minimum resolution, GeForce 8600/Radeon HD 3670/Intel HD 3000
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (55 reviews)
Recently Posted
Dubayoo
( 7.4 hrs on record )
Posted: June 22
I don't give thumbs-up often, but when I do, it's for games like this.

Rise isn't a game you play for its complexity. You play it like you play Chess. It has very simple mechanics, but understanding how they come together is the hard part. Heck, this game is better than Chess, way better.

Chess is a game that's plagued by alternating turns, using the same pieces all the time, and having to play with them in the same position. Bobby Fischer improved on this through Chess 960 that randomized the pieces in the back line, but Rise goes one step further in randomizing your whole army. You start with a blank board, and after a random draft of the five types of pieces, you take turns placing them in your starting area. This doesn't create a problem like Chess either because while going first gives you first dibs so you know you won't miss out on a rare piece type, going second lets you pick the counter to that unit.

This means you can't be good at Rise like you can in Chess. You can't memorize a book of openings, get used to certain patterns from the opening combinations, or simply practice your end game techniques to finish. Rise forces you to constantly adapt in little ways, especially since all the pieces move at once. Traps don't involve taking advantage of how one piece moves at a time and choosing which piece to move. Instead, you have to take advantage of the rhythm of the board and disrupt the overall harmony of the opponent's force. On the other hand, you're not playing a real time strategy game here either which means rhythm and harmony aren't subject to how fast you click.

The game takes command realism a step further by letting units closer to your general move first, letting more agile units go before sluggish units, and letting units deployed first go before units deployed after. Furthermore, if your general dies, then you don't lose right away unlike getting checkmated in Chess. Instead, your units just become weaker, so "counter-check" and "breakthrough" strategies are feasible. Your general is also the strongest unit on the board unlike how your queen is stronger than your king.

The one problem with Rise is it doesn't have a very active player base. The game kind of feels like a beta version because of that. You can't chat in games, add friends from games, or host tournaments. That said, if you have friends who like games like this, you will enjoy playing this regularly with them just for fun. It's the kind of game where you can learn each other's playstyles over time, and joke around about how you're used to each other playing a certain way and got surprised when you guys did something unexpected.
Helpful? Yes No Funny
The_Cpt_FROGGY
( 5.1 hrs on record )
Posted: June 20
Product received for free
Rise: Battle Lines:
~~~~~~~~~~~~~~

Medieval times were difficult in so many ways, especially with these long and bloodthirsty wars between kings and kingdoms. Well, now you are able to relive these incredible battles! Take your ten-man army and fight for. . . hold on, rewind. . . a ten-man army to fight a medieval battle?! Of course! Raise your army and prepare to challenge an opponent in a snappy fifteen minute medieval battle!

Rise: Battle Lines is a turn-based strategy game primarily designed to play against online opponents. However, you can play the game against the AI or even with a friend on same computer in a hotseat battle. You can also play a quick and comprehensive tutorial before you take on an online opponent.

Your grand army of ten will be a combination of five units: knights, swordsmen, axemen, crossbowmen, longbow men plus a general. All units have different point attributes which are attack, defend, move and range. At the start of a game, you will enter a draft where you and your opponent will be selecting your units. I really like this feature; all you know is that both armies will have ten soldiers but you won’t know until the draft is done how many of the units you will have to choose from. To give you an idea, in one draft we had to choose between eight swordsmen, three crossbowmen, five knights, one axeman and one longbow man. Then you and your opponent will take alternate turns to select your units, one by one. After that, you will be ready for battle!

The battlefield or board is setup in the shape of a hexagon. Your two armies will be each side of the screen at the beginning of the battle. Both players will be able to select all their units (if you want but you are not obliged to do so) one by one and move them across the board. If you play an online game, there is a time limit, but there is no time limit against the AI. When your units are within range of an opposing soldier, you can select to attack him. When you eliminate the enemy (including the General), you win the game and you will be given points.

You can customise your coat-of-arms too, wish is a fun. There are a number of designs to unlock in our heraldry by winning battles and collecting points.

The graphics are nice and the game is very easy to get into. In terms of finding an online game, I find an opponent within minutes.

Positives:
~~~~~~~

- Nice graphics
- Single player, hotseat and multiplayer modes
- Cross platform between Steam and IOS
- Good price point
- Achievements

Negatives:
~~~~~~~~

- It would have been nice to have a single campaign mode

Rise: Battle Lines is a fun online turn-based strategy game.

7/10

Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own!

MORE THE_CPT_FROGGY REVIEWS HERE

FOLLOW THE CPT FROGGY CURATOR PAGE HERE
Helpful? Yes No Funny
SuicidalRabits
( 2.1 hrs on record )
Posted: June 15
Its an ok game
plays like a board game
could do with more gamemodes
could do with an option to have larger scale battles
Helpful? Yes No Funny
ʇuǝɔᴉɟᴉuƃnɥʇ | Idling
( 1.5 hrs on record )
Posted: April 26
First of all I’d like to mention that I almost never play strategy games. When I played this game and I am glad I played this game, it’s getting me hooked to the strategy genre. The game is a combination of turn based strategy, and chess. Having not played most strategy games I had a blast with this game. You can play with AI or play online with random people or invite your friends to play with you online. Furthermore you can even play locally with friends with the turn by turn system.

Graphics:

The game looks good and the top down view gives plenty of details and the texture quality seems to be nice as well. There are presets of graphics on this game so even if you are playing on a very old PC you can crank the settings down and play. Other than that there’s the usual resolution adjustment, post processing filter of some sort (looks like motion blur to me) and a couple of other options like use regular windows cursor instead of the games’ one.

Sound:

The music in this game is very good and the tutorial is voice acted and surprisingly good voice acting at that. I have no problems with the music I can listen to it all day long.

Gameplay:

You can play the strategy game by yourself with the AI, there’s 3 levels of AI. Easy, medium and hard. You can play online with random people within your skill level or you can play with friends (online and local). When you beat someone you get points and as you get points you unlock styles/designs for your shield which is like your custom avatar. I think this game is very underrated as I had a blast playing. It has one of those Steam notification systems where steam will send you a notification when it’s your time to move so I think that’s a neat feature as you can also minimize the game and do something else in the meanwhile.

Graphics: 8/10
Sound: 7/10
Gameplay: 9/10
Overall: 8/10

Conclusion:

All in all this is a very fun game and I highly recommend it if you like chess and strategy games.Price is reasonable too and if you want it even cheaper wait for a sale.
Helpful? Yes No Funny
OpusTheFowl
( 0.9 hrs on record )
Posted: April 17
A good little game with simple but novel mechanics that are easy to pick-up. Those not comfortable with MAD tactics (mutual assured destruction) might be confounded at first but generally will get learn the game up quickly. The only downside are that there aren't enough unit types, the battles are too quick and the board too small. But for the price (on sale) it's still a good deal and I hope the dev make another one but with grander ambitions one day.
Helpful? Yes No Funny
sauurman
( 1.9 hrs on record )
Posted: April 17
Fun game! I'm enjoying myself quite a bit.
Helpful? Yes No Funny
Desolater IV
( 0.8 hrs on record )
Posted: April 17
A Turn-Based Tactical Strategy Game
https://youtu.be/toF9lzYXGY8
+ Quite a bit of depth in the strategy aspect as each unit has their own strengths and weaknesses and can be easily caught off-guard through the turn-order quickly shifting the tide of battle
+ Very similar to classic Chess in many aspects
+ Good background music
+ Easy to understand, but difficult to fully understand and master
+ Online multiplayer

- I did not like how all the actions of both sides take place at once. This means that if you are in range to attack a unit, and the enemy decides to move one space away, then you will essentially waste your turn. I feel like the game would improve a tad if there was a movement phase, and then a combat phase.
- I felt the draft mechanic was a bit strange, essentially units are randomized at the beginning of each game and then you get to take turns picking which units you want which makes both sides have slightly different units.
Helpful? Yes No Funny
Exosus
( 0.2 hrs on record )
Posted: April 13
Ive played my fair share of difficult and hard to learn games. Ive grown up with the mean games you could find on the NES/SNES and similar ones. But Ive seldomly felt as lost as when Ive clicked "issue orders" in this game. This game is just really really random and it makes you feel really bad about the choices you make because theres very little to know about what happens at what time and why.
What the game taught me that I couldn't have explained to myself:
- all of your units lose 1 hitpoint if your general dies
- Attacking units deal more damage than defending units

What the game taught me that I couldve explained to myself:
- units have different place in the row (something like initiative)
- units have hitpoints
- units have more initiative closer to the general

What it didnt tell me:
- how close to the general do they have to be?
- can you tell units to walk here and attack there? If not why do the crossbowmen say cannot attack after moving and the bowmen say cannot move after attacking? Like what the hell? Is that a joke?
- how do you know whether your archer can do something before his archer? Is it just random? Sounds fun.

And the biggest question of all - Why cant I give my units orders after one another? I cannot react to anything. Its the second unity made game with this weird restriction of giving orders pre-everything and I have no idea why. Its not fun all it does is make it random. Sure you can try to read what your opponent will do but he can counteract it by doing something differently. It all ends up being random.

Especially if you add in the fact that units of the same type seemingly randomly attack after one another, which can easily determine win and loss seeing that attackers deal more damage.

Overall I wanted some strategic game to play every once in a while but it looks like a mess to me. Sure if you can chew through it, maybe theres depth that will forever be lost on me. But Id rather get my refund through while I still can. It wasn't worth my 1.50 €.
Helpful? Yes No Funny
Masclins
( 0.4 hrs on record )
Posted: April 12
PRO:
- Simultaneous turns
- Drafting

CON:
- Not variety enough
- Too slow
- No campaign
Helpful? Yes No Funny
Gurumanic
( 0.9 hrs on record )
Pre-Release Review
Posted: April 11
Great new tactical game, already obsessed. Nice UI, straightforward tutorial and plenty of scope for meticulous destruction of one's enemies. Looking forward to crushing some more medieval fools beneath my boots!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
7 of 8 people (88%) found this review helpful
Recommended
5.1 hrs on record
Posted: June 20
Product received for free
Rise: Battle Lines:
~~~~~~~~~~~~~~

Medieval times were difficult in so many ways, especially with these long and bloodthirsty wars between kings and kingdoms. Well, now you are able to relive these incredible battles! Take your ten-man army and fight for. . . hold on, rewind. . . a ten-man army to fight a medieval battle?! Of course! Raise your army and prepare to challenge an opponent in a snappy fifteen minute medieval battle!

Rise: Battle Lines is a turn-based strategy game primarily designed to play against online opponents. However, you can play the game against the AI or even with a friend on same computer in a hotseat battle. You can also play a quick and comprehensive tutorial before you take on an online opponent.

Your grand army of ten will be a combination of five units: knights, swordsmen, axemen, crossbowmen, longbow men plus a general. All units have different point attributes which are attack, defend, move and range. At the start of a game, you will enter a draft where you and your opponent will be selecting your units. I really like this feature; all you know is that both armies will have ten soldiers but you won’t know until the draft is done how many of the units you will have to choose from. To give you an idea, in one draft we had to choose between eight swordsmen, three crossbowmen, five knights, one axeman and one longbow man. Then you and your opponent will take alternate turns to select your units, one by one. After that, you will be ready for battle!

The battlefield or board is setup in the shape of a hexagon. Your two armies will be each side of the screen at the beginning of the battle. Both players will be able to select all their units (if you want but you are not obliged to do so) one by one and move them across the board. If you play an online game, there is a time limit, but there is no time limit against the AI. When your units are within range of an opposing soldier, you can select to attack him. When you eliminate the enemy (including the General), you win the game and you will be given points.

You can customise your coat-of-arms too, wish is a fun. There are a number of designs to unlock in our heraldry by winning battles and collecting points.

The graphics are nice and the game is very easy to get into. In terms of finding an online game, I find an opponent within minutes.

Positives:
~~~~~~~

- Nice graphics
- Single player, hotseat and multiplayer modes
- Cross platform between Steam and IOS
- Good price point
- Achievements

Negatives:
~~~~~~~~

- It would have been nice to have a single campaign mode

Rise: Battle Lines is a fun online turn-based strategy game.

7/10

Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own!

MORE THE_CPT_FROGGY REVIEWS HERE

FOLLOW THE CPT FROGGY CURATOR PAGE HERE
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
7.4 hrs on record
Posted: June 22
I don't give thumbs-up often, but when I do, it's for games like this.

Rise isn't a game you play for its complexity. You play it like you play Chess. It has very simple mechanics, but understanding how they come together is the hard part. Heck, this game is better than Chess, way better.

Chess is a game that's plagued by alternating turns, using the same pieces all the time, and having to play with them in the same position. Bobby Fischer improved on this through Chess 960 that randomized the pieces in the back line, but Rise goes one step further in randomizing your whole army. You start with a blank board, and after a random draft of the five types of pieces, you take turns placing them in your starting area. This doesn't create a problem like Chess either because while going first gives you first dibs so you know you won't miss out on a rare piece type, going second lets you pick the counter to that unit.

This means you can't be good at Rise like you can in Chess. You can't memorize a book of openings, get used to certain patterns from the opening combinations, or simply practice your end game techniques to finish. Rise forces you to constantly adapt in little ways, especially since all the pieces move at once. Traps don't involve taking advantage of how one piece moves at a time and choosing which piece to move. Instead, you have to take advantage of the rhythm of the board and disrupt the overall harmony of the opponent's force. On the other hand, you're not playing a real time strategy game here either which means rhythm and harmony aren't subject to how fast you click.

The game takes command realism a step further by letting units closer to your general move first, letting more agile units go before sluggish units, and letting units deployed first go before units deployed after. Furthermore, if your general dies, then you don't lose right away unlike getting checkmated in Chess. Instead, your units just become weaker, so "counter-check" and "breakthrough" strategies are feasible. Your general is also the strongest unit on the board unlike how your queen is stronger than your king.

The one problem with Rise is it doesn't have a very active player base. The game kind of feels like a beta version because of that. You can't chat in games, add friends from games, or host tournaments. That said, if you have friends who like games like this, you will enjoy playing this regularly with them just for fun. It's the kind of game where you can learn each other's playstyles over time, and joke around about how you're used to each other playing a certain way and got surprised when you guys did something unexpected.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
2.1 hrs on record
Posted: June 15
Its an ok game
plays like a board game
could do with more gamemodes
could do with an option to have larger scale battles
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
23 of 27 people (85%) found this review helpful
2 people found this review funny
Recommended
4.4 hrs on record
Early Access Review
Posted: October 19, 2015
Solid little multiplayer title.

If you like to get a quick fill on a multiplayer turn based strategy game then I highly recommend this title. It is very simple and straightforward but it will definitely get you thinking as to how to outsmart your oppenents.

For $5.00 you cannot go wrong in my opinion.


WARNING
If you are looking for an in depth single player experience then this game is not for you and clearly it was never designed to be. It does what it does pretty well and doesn't pretend to be something it isn't.
Was this review helpful? Yes No Funny
21 of 28 people (75%) found this review helpful
3 people found this review funny
Recommended
0.6 hrs on record
Early Access Review
Posted: November 9, 2015
Jumping into Rise battle lines was quite interesting for me. I am a big fan of strategy games and enjoy playing them. With this game though there is not much content at all. (yet)

Do not take this as a bad thing though, I feel what this game does it does well indeed. There are three modes - Local VS, VS AI and VS Online. You only get heraldry points through winning online battles (what these do is unlock visual customisable options to your crest)

When playing the game, before you start the battle the troops are randomized and there are limited quantities of troops to choose from, in which you and the enemie takes turns in choosing. So before you even start the battle, your mind is already mentally at battle against the opponent.

You then take turns after you placed the troops to move to different squares. What I did was wait at my spawn for the enemy to come to me (like a camper) and then control my troops from there outwards. The game was pretty easy for me to learn and I even skipped the tutorial.

I have a preview video available here for the game, it's worth viewing the video as I explain and show the game better:

https://www.youtube.com/watch?v=qAXIvHF5S-0

The game also has some brief levels of customisation although they are only visual options to your coat of arms.

If you're looking for an in-depth strategy game which is full of all options and tactical add-ons then I would avoid this game. However I still find the game enjoyable and would most definitely recommend it to people new to the genre and more intermediate players. The game runs stable and I have not encountered any bugs.

A good way to improve this game would be to add more content and/or a story mode single player. It's very promising start though to an early access game.

Thanks for reading and if there is anything I could add please do let me know.
Was this review helpful? Yes No Funny
11 of 11 people (100%) found this review helpful
3 people found this review funny
Recommended
1.5 hrs on record
Posted: April 26
First of all I’d like to mention that I almost never play strategy games. When I played this game and I am glad I played this game, it’s getting me hooked to the strategy genre. The game is a combination of turn based strategy, and chess. Having not played most strategy games I had a blast with this game. You can play with AI or play online with random people or invite your friends to play with you online. Furthermore you can even play locally with friends with the turn by turn system.

Graphics:

The game looks good and the top down view gives plenty of details and the texture quality seems to be nice as well. There are presets of graphics on this game so even if you are playing on a very old PC you can crank the settings down and play. Other than that there’s the usual resolution adjustment, post processing filter of some sort (looks like motion blur to me) and a couple of other options like use regular windows cursor instead of the games’ one.

Sound:

The music in this game is very good and the tutorial is voice acted and surprisingly good voice acting at that. I have no problems with the music I can listen to it all day long.

Gameplay:

You can play the strategy game by yourself with the AI, there’s 3 levels of AI. Easy, medium and hard. You can play online with random people within your skill level or you can play with friends (online and local). When you beat someone you get points and as you get points you unlock styles/designs for your shield which is like your custom avatar. I think this game is very underrated as I had a blast playing. It has one of those Steam notification systems where steam will send you a notification when it’s your time to move so I think that’s a neat feature as you can also minimize the game and do something else in the meanwhile.

Graphics: 8/10
Sound: 7/10
Gameplay: 9/10
Overall: 8/10

Conclusion:

All in all this is a very fun game and I highly recommend it if you like chess and strategy games.Price is reasonable too and if you want it even cheaper wait for a sale.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
Not Recommended
5.2 hrs on record
Posted: January 30
A Paladin’s Steam Review: Rise: Battle Lines. There's Something Lacking About These Battle Lines.
  • Genre: Simultaneous Fantasy Turn Based Strategy Multiplayer Only.
  • Developed & Published by: The Secret Games Company & Digital Tribe.
  • Platform: Windows, Mac & Linux.
  • Business Model: Base Game.
  • Press key provided free of charge by developer
Read the Full & Unabridged Review on A Paladin Without A Crusade

Overall Gameplay Thoughts
Rise: Battle Lines is a streamlined simultaneous turn based strategy title. It’s gimmick is about providing quick 15 minute strategy battles between you and other human opponents. Each player sets out the moves their collection of units will take in a turn and then the game plays them out at the same time. The resulting carnage will be decided on the actions taken. There is only a single mode to play in this game. It’s a mode that takes place on a large hexagon board where two armies battle it out for supremacy. The last unit standing, doesn’t matter which, wins the game. Compared to most turn based strategy games, Rise goes for a lighter, more focused experience. Every unit only has a couple of flat stats which create their speciality. You can fight against the AI or another friend in real time or “by email”. Winning or losing affects your your heraldry points regardless of who your opponent which grants you unlocks for your shield and allows the game to match you against more appropriate opponents, in theory. So, let’s talk about the strategy component of Rise.

Strategy Exploration
Rise is about positioning and attacking units at the right time. If you move on an enemy and do a significant amount of damage or kill some units before losing your own, you may very well end up winning the game. This game can be distilled down to two armies bashing each other until one side or the other eventually hits a tipping point. Once this tipping point is past, the game is basically over because the losing team can’t do enough damage to finish the remaining units off. The tipping point is going to be different because there’s a variation on what units you can choose from but it’s always there and I almost want to say losing even a couple of units early on is enough to secure your defeat. It’s hard to say for certain just how devastating losing units is because I wasn’t able to play against a variety of opponents to see how things would work out. But the time I did spend seemed to indicate that this is the case. It’s not helped by the AI.

See, this is my main issue with Rise: Battle Lines. There’s a lack of variety to really change things up. Units do the same thing every time and there are very few to choose from. So, while the game attempts to change things up by randomly generating how many of each class will be available, the limited amount of said classes generally guarantee that both sides will get at least one of the units they desire. This isn’t always the case, I did have a couple of battles where an entire class didn’t get any generated. But it doesn’t happen that often and I found it didn’t really change the pace of the battle. Said pace is ultimately having two armies mashing and grinding into each other until one falls. The battlefield is too small to really add any real flexibility in how armies move around. There aren’t any randomly generated obstacles or AOE abilities to change things up. Once a battle is decided, there are few ways to truly recover from it.

As such, it leads to a very repetitive experience with each battle. We could talk about how there’s some nuance with the simultaneous turns or the classes but it doesn’t really matter when we have a map like Rise: Battle Lines has. It’s a straightforward board that basically encourages the two armies to smash into each other until one side falls over. Doing anything else isn’t encouraged unless you fight against different opponents and even then the differences are very minor.

The Multiplayer Experience
Before I start, Rise: Battle Lines has a small character limitation for the player’s name. (I could only fit KingLinksr). I really wish games would quit having that limitation. Functionally, the multiplayer of Rise seems to work well without any problems. I was able to get into random ladder matches fine and setup games with other players without trouble. Though the loading times to get into these matches was on the long side.But, there’s the elephant in the room. The game doesn’t have a multiplayer community. I was able to get some random player matches while it was in early access and then fully released. However, those players quickly quit playing, myself included. The average playing stats on Steam doesn’t paint a rosey picture either. The only reason to get Rise: Battle Lines now is to fight against the AI or friends. And really, the game is only worth getting against human opponents due to the aforementioned problems with the AI. The only time I lost was against a particularly experienced player. For the time being, I don’t see the multiplayer experiencing changing any time soon.

PC Settings and Audio/Visual
Rise has a very simple settings screen for a Unity-engine title. Resolution settings only include native resolution and a couple of other resolutions. I don’t know why it limits them. On my 16:9 monitor I only get 1920x1080 and 1600x900. On my 16:10 monitor, I only got three resolutions including 1680x1050. It’s a curious and unnecessary limitation. There’s a graphic quality slider that goes from very low to very high. This isn’t a performance demanding game though so very high is what you’ll likely use. It also has a Tilt Shift slider. I guess it’s so you won’t be distracted by the area outside the battlefield? It’s inclusion is a little baffling. All other graphical options aren’t included as it doesn’t seem to use them. Yes, this means no AA included and there are jagged lines everywhere. Fullscreen and custom cursor can be turned on or off. Audio settings include SFX and Music volume which is nice. The game does run well and I never ran into crashes. Though I noticed that alt-tabbing out of the game caused the GPU to start running hard. The UI is functional but doesn’t really take advantage of the screen like it should with its small windows and tons of scrolling in the help menus.

Final Thoughts
I can confirm that the features listed on the store page are here in the game. I can confirm that it’s a fifteen minute streamlined strategy experience with some minutiae that might make things interesting for a short while. But this game isn’t fun to play because there's just not much content or interesting strategies to experience. I got the sense pretty quickly that I’ve seen everything that’s possible. Outside of the minutiae in stats and turn-by-turn tactics, each battle is largely going to be the same. Send units forward, to the sides, wait for the “right time” and strike until one side is decided the victor. It’s a title that simply needs more variety in maps, units or something to keep players coming back to it. Games like these generally have some hook and I don't feel it. I was really surprised it left Early Access as quickly as it did but the result of which shows. The multiplayer community is extremely small, the Heraldry system is a lacking reward for winning battles and a few strategies can be used to easily win against the AI. It’s a concept that remains woefully underdeveloped. As such, Rise doesn’t get a recommendation from me.

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11 of 16 people (69%) found this review helpful
1 person found this review funny
Recommended
2.3 hrs on record
Posted: January 22
Rise: Battle Lines is a turn based strategy game what mostly focus to the multiplayer.
At the start you should do a little tutorial, its enough simple, you can fast learn basic rules. In a game will you found 3 game modes: single player, local player vs player game and the multiplayer.

The single player is enough poor at the moment, you can choose from 3 difficulties. The real game start when you go to the multiplayer, this is more enjoyable play with real people than AI, however at the moment sometimes you should wait a bit long, because not to much people have this game. In a game you have 6 different units. One general and others(axeman, swordsman, knight, crossbowman, longbowman). Both opponents have instantly one general and in order can chose 1-1 different unit from randomly available amount . When a battle start both opponents have 10 units what they chosen. In your tour you choose for your all unit an action, all units have different stats and move point.

After all battles you can earn points, points allow you reach higher rank, this add for you next title near a name and new designee elements to your crest.

The graphic is looks nice. Game sounds and music also nice.

So my verdict

+Leaderboards
+Steam achievements
+Quick battles
+Nice graphic and music

-A bit week single player
-Not to much players at the moment

If you like strategy games, especially turn based you should try out this one, the price is good for it and i think worth it. Yes a game have some weaknesses, but i think the developers shortly fix it.

8/10
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6 of 7 people (86%) found this review helpful
Recommended
0.8 hrs on record
Posted: April 17
A Turn-Based Tactical Strategy Game
https://youtu.be/toF9lzYXGY8
+ Quite a bit of depth in the strategy aspect as each unit has their own strengths and weaknesses and can be easily caught off-guard through the turn-order quickly shifting the tide of battle
+ Very similar to classic Chess in many aspects
+ Good background music
+ Easy to understand, but difficult to fully understand and master
+ Online multiplayer

- I did not like how all the actions of both sides take place at once. This means that if you are in range to attack a unit, and the enemy decides to move one space away, then you will essentially waste your turn. I feel like the game would improve a tad if there was a movement phase, and then a combat phase.
- I felt the draft mechanic was a bit strange, essentially units are randomized at the beginning of each game and then you get to take turns picking which units you want which makes both sides have slightly different units.
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12 of 19 people (63%) found this review helpful
Recommended
1.7 hrs on record
Posted: April 9
I was given a copy of this game for review, and am sincerely glad I have had a chance to try this scrappy underdog of a strategy game. It combines elements of chess, tabletop wargaming, and turn-based strategy all in the span of about 15 minutes per game session.

If this was a tabletop board game it would probably be called a "beer and pretzels" game, meaning that it can be easily understood and played even by casual strategy gamers. This is not meant as a slight because this game was designed with a good learning curve.
I feel like people who play chess or similar games will quickly pick up on the unit mechanics.Each unit employed gets a certain number of hit points, attack and defend values, and movement points. Two ranged units-Longbowmen and Crossbowmen-can attack up to 3 hexes away without entering melee. This can be crucial when maneuvering them because often a single hit from a melee fighter can kill them. The three types of melee units:Swordsmen, Axemen, and Knights are well-balanced.Finally both sides have a General, the most powerful unit on the board whose death means a loss of 1 hit point from all other allied units unless it would kill them.That reminds me of Warhammer rules for morale loss.

One of the more interesting aspects is how you "draft" these units. At the start of each battle the Random Number Generator selects how many of each unit type will be available and then the 2 players take turns deciding which units they want until all are on the board, 10 vs 10. I was pleased to see that it is possible to win no matter which units you end up with, although of course individual players will likely refine their tactical style.

There are achievements and a reward system, in this case several ranks from Lord/Lady to King/Queen. There is also a "Heraldry" system and while it may not get as complex as "Argent, two bars and in chief three gad-flies sable" as you gain Glory you will be able to unlock more designs for your coat-of-arms.


I was only able to test the AI version of this game because there just aren't apparently very many people playing it which is a shame.It's a charming little strategy fix for people who don't have a lot of time. I would recommend the developer do 3 things:
1.Add more units to the ones available, this would help greatly with making the Single-Player battles more varied.
2.Team with a Bundle site like Humble, Indiegala, or Bundlestars to get this game out to more people.
3.Consider a "Best 2 out of 3, 3 out 5, etc" game mode for SP and MP.
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