Vampire of the Sands is a punishing action dungeon-crawler with roguelike elements.
User reviews:
Mostly Positive (48 reviews) - 77% of the 48 user reviews for this game are positive.
Release Date: Jul 17, 2015

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Buy Roguelike Rampage Bundle - Black Shell Media BUNDLE (?)

Includes 6 items: Overture, Dungeon Souls, Zombie Party, Vampire of the Sands, DungeonUp, Virtual Rogue


Recent updates View all (10)

September 5

Hotfix, version 1.18h

  • Changed: Resetting account/controls/achievements now more clear.
  • Fixed: Was impossible to unlock achievements.
  • Fixed: Can no longer get boss achievements if you die before the boss.
  • Fixed: Host of bugs starting a new game while a game is in progress.
  • Fixed: Timer showed over gold when playing Xia.
  • Fixed: Gold placement was bad when souls and timer were both disabled.
  • Fixed: Main Menu animations moved too fast with VSYNC off.
  • Fixed: Changing key mapping with controller caused movement to get stuck.
  • Fixed: Mapping move buttons on controller was supposed to be forbidden.
  • Removed: Achievements queueing (was buggy anyhow).

0 comments Read more

September 4

Hotfix, version 1.18g

  • Changed: Crash log now includes game's version number.
  • Fixed: Using "see bought" in post-death Rune screen mangled save file.
  • Fixed: Version update had potential to cause problem with save file.
  • Fixed: Shops showed attack aimer when using a controller.
  • Fixed: Controller completely didn't work in shops.
  • Fixed: Crypt rarely would have no stairs to store/boss.

0 comments Read more


“[A very demanding Roguelike that will fill you with adrenaline each time you defeat a new enemy.]”

About This Game

Vampire of the Sands is a punishing action dungeon-crawler with roguelike elements. Resurrected by a necromancer, you are sent into the dungeon to assassinate The Vampire. Although your body is fragile, there are many tools at your disposal to beat the odds.


Items in the dungeon are to be treasured. Carefully manage your use of the mundane and magical to ensure you come out alive.


Fight monsters, each with their own separate personalities. Discover their true nature and exploit their weaknesses.


See how far you can get with only a single life. Feel your blood pressure rise as you get further than ever before!


Unlock runes which allow you to upgrade your character. Choose carefully to synergize with your preferred playstyle, or go for unique and fun combinations for a challenge.


Delve into the branching dungeon in any order you want.


Vampire of the Sands is fully complete, but will still see improvements and content updates. User feedback is welcome!

System Requirements

SteamOS + Linux
    • OS: XP/Vista/7/8
    • Processor: 1.2GHz processor
    • Memory: 512 MB RAM
    • Graphics: Graphics card compatible with OpenGL 2.x or better, with at least 32MB video memory.
    • Storage: 250 MB available space
    • OS: Ubuntu
    • Processor: 1.2GHz processor
    • Memory: 512 MB RAM
    • Graphics: Graphics card compatible with OpenGL 2.x or better, with at least 32MB video memory.
    • Storage: 250 MB available space
Customer reviews
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Mostly Positive (48 reviews)
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27 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
45 of 50 people (90%) found this review helpful
6 people found this review funny
9.3 hrs on record
Posted: December 16, 2015
Vampire of the Sands, by Black Shell Media, is a simple dungeon crawler at first sight. After dying 10 times within the first 30 seconds, I found out this game is far from simple. No tutorial, limited health/time system, roguelike elements, and a skill system, new players are in for a challenge. Even after your first moments with the game, there is a much deeper game than you may realize. Vampire of the Sands excels at providing a real challenge to players. Depending on how you look at it, this is either good or bad.

I'm fairly good at video games, not the best, but I'd say above average. This game showed me no mercy. I went along thinking, "Oh look, an ant, I'll kill it". Turns out, the ant had the same idea. I was shocked at how fast I died and immediately knew what kind of game I was playing. From the moment you feel your first death, Vampire of the Sands practically dares you to try and try again. Some players will take that dare and I feel this is huge plus in the game and the genre. This game takes another step forward by offering a mix of action-adventure, roguelike, strategy, and even puzzle elements.

The one issue I have with the game is how intimidating and disorienting it all is at first without a tutorial. As soon as I looked at the controls, I knew I would have a hard time. You also can't look at controls while playing, so you must remember everything. There are still controls that I forget to use while playing. I would have also liked more from the story section. All it says is, "Resurrected, memoryless. Assassinate him. Retrieve your soul." It does lend to the nature of the game to have you figure out what to do, but I really enjoy a good back story. This is forgiven after playing awhile and getting better. You really feel accomplished as you progress. You just want to keep going after every death to get a little further each time.

Another feature that makes this game so addictive is that the items you start with, layout of the dungeons, and enemies you face are all random. The bosses and types of enemies in each area are not random. My favorite part of the game is the fact that every enemy in Vampire of the Sands has its own style and attacks, so you must study each enemy if you hope to make it far.The good thing is that there is an arena where you can fight enemies you have seen in the normal game for practice. You can use this to fight a single type of enemy and learn everything about them.

The bad thing is that I feel like some enemies can't be killed on the higher rounds of arena. One enemy, Hopoo, for example, throws money at you almost nonstop. I would have no idea how to kill a group of them with only the random starting equipment in arena mode.This is only a side mode from the real game, but I feel as if there was an oversight in the arena that completionists won't be happy about.

The Souls system cranks the intensity of this game up even more. Besides everything trying to kill you, you have a soul counter. As you progress through the dungeons, you become hungry for souls. If the counter reaches 0, its game over. You can replenish this by collecting the blue souls, which are rare. You also get several for killing bosses and opening the chest they leave behind. Overall I like the idea, but there is nothing more annoying than making it far in a dungeon and losing just because you ran out of souls.

Another thing that elevates this game is the variety of dungeons available. Each dungeon has a different theme and enemies to learn. Based on my experience, the default desert dungeon was the easiest. This makes the game a lot more complex and detailed. You can go to any of the dungeons and leave at any time so you can collect things and use them for another dungeon. The rune skill system is cool, but going along with the nature of figuring the game out on your own, I haven't been able to unlock any. Daily dungeons provide even more challenge and competition for the game. You only get one chance, if you die it's gone. This is the same for all players so it has a leaderboard.

Fans of the genre and newcomers alike will enjoy this game. Vampire of the Sands is very challenging with plenty of secrets to find out just from playing. The initial difficulty and lack of story/tutorial can lead some people away. There are some things I mentioned earlier that could use some work, but overall I had fun playing this game.
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21 of 28 people (75%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: July 17, 2015
When the game released I was having issues remapping the controls and after posting about it on the forum I was contacted within the hour by one of the developers who genuinely seemed concerned about the issue. Not even a day later the game was updated and I was able to remap controls successfully. Mapping the diagonals directly isn't quite working yet, but it will accept UP + LEFT input as a northwest ( Using a Xbox 360 controller). Regardless, I was still impressed by how fast the developers responded to feedback. It wasn't until now that I realized that the numpad looks like the most comfortable way to play at the moment; I should have known better coming from an ADOM, Angband, Brogue, ect. background.

The game itself is somewhat simple but difficult roguelite that I felt had a good amount of content for what it was worth. The combat is a little bit on the clunkier side but I got used to it after a little bit and being able to actually defeat some of the more difficult enemies was satisfying.

I'd highly recommend playing Practice before actually diving in to the main game because it tells you what the controls are, otherwise you'll have to go in with trial and error or just looking at the menu.

I'm also a big fan of the classical guitar main track.
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12 of 16 people (75%) found this review helpful
1 person found this review funny
Not Recommended
6.9 hrs on record
Posted: March 27
While I personally had fun with the game for the short while I have been hooked to it, I cannot recommend it.

-The enemies are either too easy or too hard to beat and therefore lacks balance. Not to mention that outside of the sand zone they are swarming the screen so much that no item would save you.
-The vast majority of items are useless. After a few hours of getting used to the game I figured that all I need is rocks and/or other throwing weapons. Magic items, Scrolls and Melee weapons? Forget them, it won't get you anywhere.
-The runes are either too strong or simply useless. Again, a balancing issue. Why would I waste slots for a key when I can simply kick a chest open by default?
-It is full of bugs. I encountered numerous fatal errors, multiple looted coins always count as one, chests are sometimes unreachable.

If you can look past all that, you get a neat challenge out of it, but that's really it.
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11 of 15 people (73%) found this review helpful
2 people found this review funny
Not Recommended
1.0 hrs on record
Posted: August 14
This feels like a 60% developed game.

They've got the graphics and the basic mechanics, but there's no depth, no care, no love, no soul anywhere. No tutorial and no real explanation as to what the hell is going on. And the same friggin' 30 second sound loop playing ad nausea - the hallmark of a half-arsed game.

And it's got more bugs than a mound of termites. Go see the game's Community Hub > Discussions area to see how many people can't get this game working correctly - the developer doesn't seem particularly experienced and his response is typically ¯\_(ツ)_/¯

I've got 150+ games and not one of them has my Windows taskbar floating over them when in fullscreen but this game does. Developer blames somebody else, the old ¯\_(ツ)_/¯ approach.

This game need a lot more love and attention if it is ever to amount to anything. I wish I refunded the second the mouse and game menu wouldn't work right off the bat. But I guess I own it now, I can only hope that the ongoing patching continues and eventually this thing becomes playable.
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20 of 32 people (63%) found this review helpful
3 people found this review funny
Not Recommended
1.4 hrs on record
Posted: July 30, 2015
What a very odd little game. I think this would be right at home as a home-brew Amiga game.

It's a strange game. It's difficult, has an old-school art style and claims to be rogue-like with permadeath and random dungeons; all layered and with plenty of enemies.

It does all that, but sadly there's little depth to the game. You kill enemies, collect weapons ( as current ones break so easily ), collect souls and try to get your actual soul back. That's it.
Usually that's enough for such a game, but it's lacking. The game is difficult for the sake of being difficult, controls are a pain and completely weird. Even if you manage to remap them, there's no coherency in the plot, levels or what you're doing, and despite my best efforts I can't find a way to use my character's left hand to attack. Sure I can use my right, and kick, but the left seems useless. Despite be being able to wield items there.

Also as a soulless vampire, how do I not die on the default first map, aka the desert one? Easily overlooked, but it's getting me a tad annoyed.

The music is stellar though, nothing fancy; but darn nice. Each level has it's own unique music and I like that touch. Similar to that each area also very a very unique aesthetic and the same goes for the enemies there.

The game despite terrible controls, and difficulty has its charms, and I both dislike it and like it. Sadly I lean more towards the former than the latter.

I don't think it's worth the current asking price, but I'm sure some old-school rogue-like lovers might get their kicks from the game.

PC Gameplay
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7 of 8 people (88%) found this review helpful
1 person found this review funny
11.8 hrs on record
Posted: January 3
Pretty decent game, however I would recommend to get it while on sale with a 0,49 € pricetag. It's very hard roguelike where you have to face 9 side-bosses and 1 main boss. Every side-boss give you additional heart container, but you only have to defeat 2 of them to get to the main boss. There are plenty of weapons, but majority of them feel very similar. There are a lot of various monsters, some of them are terribly easy to kill and some are more pain in the ♥♥♥ the bosses you have to encounter at the end of each area. The game isn't that brilliant, but it is quite interesting and if you aren't looking for very complex gameplay, then get VotS.
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14 of 22 people (64%) found this review helpful
1 person found this review funny
6.6 hrs on record
Posted: July 21, 2015
A very challenging roguelike dungeon-crawler game.
This is a very hard game indeed, you will keep dying and dying because one hit from the enemy will kill you instantly.
There are various types of enemies and each attack pattern is unique.

Your purpose in the game is vague. It's said that you need to find your memories but there is no clear direction.
Well you will need to explore the randomly generated dungeon to find items and equipment also runes.
The runes will stay with you forever even if you start a new game.

If you're in for a rage quit game then grab this game.
If you can't handle rage quit then please stay away from this game. It's just not your cup of tea.
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3 of 3 people (100%) found this review helpful
3.9 hrs on record
Posted: July 1
Its a fun dungeon crawler that can be of varied length depending on how many bosses you decide to tackle. you can take on all the bosses in the game and their levels (I think there is 10, maybe a few more), or you can settle for as little as 3 bosses completed and still finish the run. This game is also a real time hack n' slash rouguelike. It isnt turnbased, so even if you dont have all of the perks, the game is completeable on runs where your rune grid is not as upgraded. However the rune system while fun, needs a lot of work. The process of fitting runes into a grid to get permanent upgrades is insanely fun but the UI needs work. I think all runes are 3 coins, but new tiles are only 1 and there is nothing to indicated prices. There is also no way to preview the shape of a rune before you buy it which is a major drawback. While we are on the subject of drawbacks, the controls for the left analog stick movement get permanently stuck to the right and i know its not my controller. Going to the options and changing to control pad movement is a good enough solution for me though. Overall I had fun with this game. :-)
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2 of 2 people (100%) found this review helpful
10.9 hrs on record
Posted: June 30
Vampire of The Sands seems like a very simple dungeon crawler at first glance, but after several tries i realized this game has more depth. The enemies aren't just different varieties, each has different attack/defense style. There's a plethora of items to suit your play style, some are op (e.g wipe all enemies wand), and some are for me downright useless (e.g. haste wand). There's also a rune system which allows you to empower the character with different skills and initial items. The game can be very hard and unforgiving, thus why it may not be for everyone. But when i finally got the hang of it, I had a lot of fun. The pixel art is nice, the soundtracks are amazing, and replayability is high. For me this game is a brilliant pixel-art rogue-like hack & slash dungeon crawler.
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10 of 18 people (56%) found this review helpful
5 people found this review funny
6.9 hrs on record
Posted: December 23, 2015
doesnt suck as much as i thought it would, plus good updates remove artificail difficulty i dont like the russian privileged trashcan ♥♥♥♥♥ who enter my game and try to poison me with unknwon privilege substance slavery and talk to me through ym headphones even though i mute the game and take off headphones they still talk to me i think the game is at fault but overall 8/10 i recommend
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Recently Posted
4.5 hrs
Posted: September 17
Helpful? Yes No Funny
7.3 hrs
Posted: September 1
My Grandfather smoked his whole life. I was about 10 years old when my mother said to him, 'If you ever want to see your grandchildren graduate, you have to stop immediately.'. Tears welled up in his eyes when he realized what exactly was at stake. He gave it up immediately. Three years later he died of lung cancer. It was really sad and destroyed me. My mother said to me- 'Don't ever smoke. Please don't put your family through what your Grandfather put us through." I agreed. At 28, I have never touched a cigarette. I must say, I feel a very slight sense of regret for never having done it, because this game gave me cancer anyway.
Helpful? Yes No Funny
1.1 hrs
Posted: July 20
Product received for free

Fun, It's really something new in a genre filled with fauxe pixel art platformers. Mechanics are fitting and it holds together with a decent theme, not too much deviation from the constant feeling of "If I stop moving I will die" which holds it together great. Too often do I see games like this filled to the brim with memes and bad humor. (Yes I know that humor is subjective, It's just exausting to see the same joke used over and over again to make little kids laugh and throw money at the screen)


I'm not good enough at the game, it needs more music, maybe something that helps tie in with the visuals but keeps the modern feel, and finally: it needs more waifus.
Helpful? Yes No Funny
Apparently Kid
0.3 hrs
Posted: July 12
Not a very fun or well made game. No story at all. Controller works but some functions aren't bound to action or use on menus. Graphics are terrible. You just spawn, run around this confusing sand dungeon with no direction going up and down stairs opening doors and going up and down stairs. You fight random guys. You pick up things, run into chests and collectibles, as well as other things to interact with. Nothing is explained at all, and most of what I picked up I had no idea what to do with. Effects/stats of items you wear aren't listed on item at all. Combat is bad. You spam attack and even if you hit them they can hit you back right away. You take 3 hits and game over. I walked into a room and this guy had a whip and attack me from further than I could hit him and stun locked me with 3 straight hits and killed me before I could do anything. Lost all my progress and nothing to show for it. Game is overly difficult for sake of being difficult, which doesn't make it good or satisfying. For a game with bad design, bad combat, no story, lack of objective, confusing map, etc, I find no reason to recommend.

It's like the game version of banging your head against a wall.
Helpful? Yes No Funny
2.3 hrs
Posted: June 21
This game is hard.
Helpful? Yes No Funny
0.3 hrs
Posted: April 1
the game is broken...
Helpful? Yes No Funny