Vampire of the Sands is a punishing action dungeon-crawler with roguelike elements.
User reviews:
Overall:
Mostly Positive (50 reviews) - 76% of the 50 user reviews for this game are positive.
Release Date: Jul 17, 2015

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Recent updates View all (4)

1 comments Read more

February 28

February Update

Monthly update for February, version 1.17:

  • Added price notification on Runes page.
  • Changed control tips to say [NOT BOUND] when unbound.
  • Changed price of empty Rune Tiles to 1 Rune Coin.
  • Changed Rune Tiles to unlock in more useful pattern.
  • Changed Vision wands to look less awkward.
  • Fixed Unseen wands effects coverage in fullscreen.
  • Fixed Normal mode to change Story page after winning.
  • Fixed Normal mode to increase boss pips on main screen.
  • Fixed bug causing Runes to stop dropping.
  • Fixed bug causing game to crash at Runes page.
  • Fixed fullscreen main menu arrangement.
  • Fixed Wipe- skills to render properly in fullscreen.
  • Fixed bug where using Magic Torch rune crashed game.
  • Fixed bug grabbing multiple coins from chests.
  • Fixed bug grabbing multiple keys from chests.
  • Fixed bug allowing unlocking of Rune Tiles for free.

2 comments Read more

About This Game

Vampire of the Sands is a punishing action dungeon-crawler with roguelike elements. Resurrected by a necromancer, you are sent into the dungeon to assassinate The Vampire. Although your body is fragile, there are many tools at your disposal to beat the odds.

Utilize:

Items in the dungeon are to be treasured. Carefully manage your use of the mundane and magical to ensure you come out alive.

Brawl:

Fight monsters, each with their own separate personalities. Discover their true nature and exploit their weaknesses.

Die:

See how far you can get with only a single life. Feel your blood pressure rise as you get further than ever before!

Upgrade:

Unlock runes which allow you to upgrade your character. Choose carefully to synergize with your preferred playstyle, or go for unique and fun combinations for a challenge.

Explore:

Delve into the branching dungeon in any order you want.

Return:

Vampire of the Sands is fully complete, but will still see improvements and content updates. User feedback is welcome!


System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: XP/Vista/7/8
    • Processor: 1.2GHz processor
    • Memory: 512 MB RAM
    • Graphics: Graphics card compatible with OpenGL 2.x or better, with at least 32MB video memory.
    • Storage: 250 MB available space
    Minimum:
    • OS: Ubuntu
    • Processor: 1.2GHz processor
    • Memory: 512 MB RAM
    • Graphics: Graphics card compatible with OpenGL 2.x or better, with at least 32MB video memory.
    • Storage: 250 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (50 reviews)
Recently Posted
Thommaas
( 0.7 hrs on record )
Posted: June 21
This game is hard.
Helpful? Yes No Funny
sixstarrs
( 0.3 hrs on record )
Posted: April 1
the game is broken...
Helpful? Yes No Funny
nbc.
( 6.9 hrs on record )
Posted: March 27
While I personally had fun with the game for the short while I have been hooked to it, I cannot recommend it.

-The enemies are either too easy or too hard to beat and therefore lacks balance. Not to mention that outside of the sand zone they are swarming the screen so much that no item would save you.
-The vast majority of items are useless. After a few hours of getting used to the game I figured that all I need is rocks and/or other throwing weapons. Magic items, Scrolls and Melee weapons? Forget them, it won't get you anywhere.
-The runes are either too strong or simply useless. Again, a balancing issue. Why would I waste slots for a key when I can simply kick a chest open by default?
-It is full of bugs. I encountered numerous fatal errors, multiple looted coins always count as one, chests are sometimes unreachable.

If you can look past all that, you get a neat challenge out of it, but that's really it.
Helpful? Yes No Funny
Minato Namikaze [NARUTO]
( 2.2 hrs on record )
Posted: March 9
wow..pretty hard game for beginner.. i got this game for free anyway..:3
worth a try..XD
Helpful? Yes No Funny
Mowsie
( 8.1 hrs on record )
Posted: March 7
1. Is game
2. Is indie
3. Is more difficult than what it might at first seem
4. Has vampire
5. Has Sand
6. Has more than sand
7. Has items
8. Is great
9. Not really worth 5
10. Got it for 49 cents so ye
11. Reel fun
Helpful? Yes No Funny
Mr. Pickles
( 5.4 hrs on record )
Posted: March 5
Very nice game. An experience that you should try. I really liked it. 89/100 (yes, it is that good)
Helpful? Yes No Funny
Just ME
( 9.9 hrs on record )
Posted: February 28
http://clip2net.com/s/3uUaX6D Думаю вам этого хватит
Helpful? Yes No Funny
Melon Head
( 0.7 hrs on record )
Posted: February 27
If you like Binding of Isaac, Magicka, and MMORPG skills then you will like this game :3
and dying alot ;-;
Helpful? Yes No Funny
j0hn f1ve n1nja5
( 30.3 hrs on record )
Posted: February 27
I loved the story. It is time to LIVE IT, and then die, and die, and die. 11/10. Would die again, and again, and again.
Helpful? Yes No Funny
ogarrettt
( 5.2 hrs on record )
Posted: February 26
This game is amazing. It has so much depth to it, and so so much to explore and discover.
Every single run, I encounter a different enemy, or find a new Item, or see a new trap.
So much content.

NEGATIVES -

- the death animation for killing stuff isn't that good.
- And the controls are really difficult to get used to.
- There are some visual glitches that happen when you open your inventory, but
in no way it affects the game.
- when you are just getting used to it, it can be difficult to get through doorways as the hitbox is sort-of small.

POSITIVES -

- loads and loads of content, and stuff to explore.
- great level graphics, (if you love pixel graphics...)
- the Dash/Roll is very addicting and fun
- It's cheap
- randomized levels and many many bosses
- unique upgrade system, also fun to use :)
- very cool bosses and enemies

Helpful? Yes No Funny
Most Helpful Reviews  Overall
41 of 46 people (89%) found this review helpful
6 people found this review funny
Recommended
9.3 hrs on record
Posted: December 16, 2015
Vampire of the Sands, by Black Shell Media, is a simple dungeon crawler at first sight. After dying 10 times within the first 30 seconds, I found out this game is far from simple. No tutorial, limited health/time system, roguelike elements, and a skill system, new players are in for a challenge. Even after your first moments with the game, there is a much deeper game than you may realize. Vampire of the Sands excels at providing a real challenge to players. Depending on how you look at it, this is either good or bad.

I'm fairly good at video games, not the best, but I'd say above average. This game showed me no mercy. I went along thinking, "Oh look, an ant, I'll kill it". Turns out, the ant had the same idea. I was shocked at how fast I died and immediately knew what kind of game I was playing. From the moment you feel your first death, Vampire of the Sands practically dares you to try and try again. Some players will take that dare and I feel this is huge plus in the game and the genre. This game takes another step forward by offering a mix of action-adventure, roguelike, strategy, and even puzzle elements.

The one issue I have with the game is how intimidating and disorienting it all is at first without a tutorial. As soon as I looked at the controls, I knew I would have a hard time. You also can't look at controls while playing, so you must remember everything. There are still controls that I forget to use while playing. I would have also liked more from the story section. All it says is, "Resurrected, memoryless. Assassinate him. Retrieve your soul." It does lend to the nature of the game to have you figure out what to do, but I really enjoy a good back story. This is forgiven after playing awhile and getting better. You really feel accomplished as you progress. You just want to keep going after every death to get a little further each time.

Another feature that makes this game so addictive is that the items you start with, layout of the dungeons, and enemies you face are all random. The bosses and types of enemies in each area are not random. My favorite part of the game is the fact that every enemy in Vampire of the Sands has its own style and attacks, so you must study each enemy if you hope to make it far.The good thing is that there is an arena where you can fight enemies you have seen in the normal game for practice. You can use this to fight a single type of enemy and learn everything about them.

The bad thing is that I feel like some enemies can't be killed on the higher rounds of arena. One enemy, Hopoo, for example, throws money at you almost nonstop. I would have no idea how to kill a group of them with only the random starting equipment in arena mode.This is only a side mode from the real game, but I feel as if there was an oversight in the arena that completionists won't be happy about.

The Souls system cranks the intensity of this game up even more. Besides everything trying to kill you, you have a soul counter. As you progress through the dungeons, you become hungry for souls. If the counter reaches 0, its game over. You can replenish this by collecting the blue souls, which are rare. You also get several for killing bosses and opening the chest they leave behind. Overall I like the idea, but there is nothing more annoying than making it far in a dungeon and losing just because you ran out of souls.

Another thing that elevates this game is the variety of dungeons available. Each dungeon has a different theme and enemies to learn. Based on my experience, the default desert dungeon was the easiest. This makes the game a lot more complex and detailed. You can go to any of the dungeons and leave at any time so you can collect things and use them for another dungeon. The rune skill system is cool, but going along with the nature of figuring the game out on your own, I haven't been able to unlock any. Daily dungeons provide even more challenge and competition for the game. You only get one chance, if you die it's gone. This is the same for all players so it has a leaderboard.

Fans of the genre and newcomers alike will enjoy this game. Vampire of the Sands is very challenging with plenty of secrets to find out just from playing. The initial difficulty and lack of story/tutorial can lead some people away. There are some things I mentioned earlier that could use some work, but overall I had fun playing this game.
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18 of 25 people (72%) found this review helpful
1 person found this review funny
Recommended
1.0 hrs on record
Posted: July 17, 2015
When the game released I was having issues remapping the controls and after posting about it on the forum I was contacted within the hour by one of the developers who genuinely seemed concerned about the issue. Not even a day later the game was updated and I was able to remap controls successfully. Mapping the diagonals directly isn't quite working yet, but it will accept UP + LEFT input as a northwest ( Using a Xbox 360 controller). Regardless, I was still impressed by how fast the developers responded to feedback. It wasn't until now that I realized that the numpad looks like the most comfortable way to play at the moment; I should have known better coming from an ADOM, Angband, Brogue, ect. background.

The game itself is somewhat simple but difficult roguelite that I felt had a good amount of content for what it was worth. The combat is a little bit on the clunkier side but I got used to it after a little bit and being able to actually defeat some of the more difficult enemies was satisfying.

I'd highly recommend playing Practice before actually diving in to the main game because it tells you what the controls are, otherwise you'll have to go in with trial and error or just looking at the menu.

I'm also a big fan of the classical guitar main track.
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9 of 12 people (75%) found this review helpful
Not Recommended
6.9 hrs on record
Posted: March 27
While I personally had fun with the game for the short while I have been hooked to it, I cannot recommend it.

-The enemies are either too easy or too hard to beat and therefore lacks balance. Not to mention that outside of the sand zone they are swarming the screen so much that no item would save you.
-The vast majority of items are useless. After a few hours of getting used to the game I figured that all I need is rocks and/or other throwing weapons. Magic items, Scrolls and Melee weapons? Forget them, it won't get you anywhere.
-The runes are either too strong or simply useless. Again, a balancing issue. Why would I waste slots for a key when I can simply kick a chest open by default?
-It is full of bugs. I encountered numerous fatal errors, multiple looted coins always count as one, chests are sometimes unreachable.

If you can look past all that, you get a neat challenge out of it, but that's really it.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
1 person found this review funny
Recommended
11.8 hrs on record
Posted: January 3
Pretty decent game, however I would recommend to get it while on sale with a 0,49 € pricetag. It's very hard roguelike where you have to face 9 side-bosses and 1 main boss. Every side-boss give you additional heart container, but you only have to defeat 2 of them to get to the main boss. There are plenty of weapons, but majority of them feel very similar. There are a lot of various monsters, some of them are terribly easy to kill and some are more pain in the ♥♥♥ the bosses you have to encounter at the end of each area. The game isn't that brilliant, but it is quite interesting and if you aren't looking for very complex gameplay, then get VotS.
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19 of 32 people (59%) found this review helpful
2 people found this review funny
Not Recommended
1.4 hrs on record
Posted: July 30, 2015
What a very odd little game. I think this would be right at home as a home-brew Amiga game.

It's a strange game. It's difficult, has an old-school art style and claims to be rogue-like with permadeath and random dungeons; all layered and with plenty of enemies.

It does all that, but sadly there's little depth to the game. You kill enemies, collect weapons ( as current ones break so easily ), collect souls and try to get your actual soul back. That's it.
Usually that's enough for such a game, but it's lacking. The game is difficult for the sake of being difficult, controls are a pain and completely weird. Even if you manage to remap them, there's no coherency in the plot, levels or what you're doing, and despite my best efforts I can't find a way to use my character's left hand to attack. Sure I can use my right, and kick, but the left seems useless. Despite be being able to wield items there.

Also as a soulless vampire, how do I not die on the default first map, aka the desert one? Easily overlooked, but it's getting me a tad annoyed.

The music is stellar though, nothing fancy; but darn nice. Each level has it's own unique music and I like that touch. Similar to that each area also very a very unique aesthetic and the same goes for the enemies there.

The game despite terrible controls, and difficulty has its charms, and I both dislike it and like it. Sadly I lean more towards the former than the latter.

I don't think it's worth the current asking price, but I'm sure some old-school rogue-like lovers might get their kicks from the game.

PC Gameplay
http://www.youtube.com/watch?v=tA1pPhIP5E0
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13 of 21 people (62%) found this review helpful
1 person found this review funny
Recommended
6.6 hrs on record
Posted: July 21, 2015
A very challenging roguelike dungeon-crawler game.
This is a very hard game indeed, you will keep dying and dying because one hit from the enemy will kill you instantly.
There are various types of enemies and each attack pattern is unique.

Your purpose in the game is vague. It's said that you need to find your memories but there is no clear direction.
Well you will need to explore the randomly generated dungeon to find items and equipment also runes.
The runes will stay with you forever even if you start a new game.

If you're in for a rage quit game then grab this game.
If you can't handle rage quit then please stay away from this game. It's just not your cup of tea.
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11 of 19 people (58%) found this review helpful
5 people found this review funny
Recommended
6.9 hrs on record
Posted: December 23, 2015
doesnt suck as much as i thought it would, plus good updates remove artificail difficulty i dont like the russian privileged trashcan ♥♥♥♥♥ who enter my game and try to poison me with unknwon privilege substance slavery and talk to me through ym headphones even though i mute the game and take off headphones they still talk to me i think the game is at fault but overall 8/10 i recommend
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6 of 12 people (50%) found this review helpful
Recommended
1.0 hrs on record
Posted: July 22, 2015
Hard but rewarding. Don't let the playtime fool you, I got it in the past from itch.io.
A very fun, fast game. The practice mode is a good addition, be sure to use it before starting your real games.

Pro's:
- Fast
- Good looking (if the artstyle is your bag)
- Rewarding
- Runes!!!

Con's:
- Very hard monsters at times. Especially at the start.
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4 of 8 people (50%) found this review helpful
Recommended
25.8 hrs on record
Posted: October 31, 2015
I could have sworn I already posted a review for this game but for whatever reason it's not here so here goes. I guess I would say this game is an "arpg" action roguelike playing game.The game wasn't ever in Early Access, which I believe would have help with alot of the initial bugs and gameplay problems but for whatever reason the game was released as a finished product. There was some trouble with controller support and a few other minor things but most have been patched. The dev listens and is working on the next patch as I'm writing this and it should be updated around the end of october 2015.

Ok so on to some gameplay mechanics, it definitely has permadeath and procedural level design but also has collectables (ruins) that enable you to add permanent bonuses of your choosing once you've collected enough coins. These "ruins" can drastically change the game and make your character much better and well equipped to handle this games harsh realities. There are cape's that act as armor and also have specific traits/bonuses. Plenty of weapons and throwables to mess around and kill things with. If you play on "hardcore" mode there is a mechanic called "soul level" that basically acts as a timer and goes down gradually. If you don't keep moving and collecting more "souls" then you will eventually die if your "soul level" reaches zero. There is a "ruin" you can get that does away with your hunger for "souls" but it takes up alot of your "ruin" inventory space.

The difficulty would turn alot of people off but the dev is adding a "normal" mode that does away with the "soul" mechanic altogether which is the way I prefer to play the game. Normal mode will allow players to experience all the game has to offer while making the game much more forgiving. As of now the game is 50% off so if you're interested in the game at all go ahead and get it cuz at $2.50 it's worth the gamble and worth it to support an indie developer. If you enjoy action roguelikes I recommend this game and believe it will only keep getting better with every update. So it's a super unique game with alot of cool aspects and a dev that is actively making the game better, definitely worth a look. ;)
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5 of 11 people (45%) found this review helpful
1 person found this review funny
Recommended
8.9 hrs on record
Posted: July 20, 2015
A really tough, punishing rogue-like, that keeps you trying and trying again. For me, the visual style is perfect. Some really nice pixel-art in this one. Gameplay is pretty much like any other rogu-like, but in this one you can find runes, to add permenent customizeable stat boots.

I had some issues remapping the keys to a game pad on release, but the developers swooped in and squashed that bug right away. Also a small tutorial would be helpful, but it could also be a design choice to make you figure it out yourself. I really recommend this one, even at its regular price it would be worth a buy.
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