Dungeon Souls is an action-adventure roguelike dungeon crawler which draws heavy inspiration from Nuclear Throne, Risk of Rain, and Overture. Explore vast procedurally generated dungeons, collect loot, and slay hordes of challenging enemies!
User reviews:
Recent:
Very Positive (24 reviews) - 95% of the 24 user reviews in the last 30 days are positive.
Overall:
Very Positive (833 reviews) - 90% of the 833 user reviews for this game are positive.
Release Date: Jul 2, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Dungeon Souls had improvements since the demo release. However, we still continue on improving and adding more elements into the game. We want to bring the best out of this game so the Early Access will be a great opportunity to solicit input from the community so that we can incorporate their views into the game.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access until all features are already implemented and polished.”

How is the full version planned to differ from the Early Access version?

“Dungeon Souls full version will features: Multiplayer, more secret levels and releases for Mac and Linux.

More content are to be added such as:
  • Rare and more exciting items
  • Unlockable characters and items
  • More characters’ abilities to choose from
  • More enemy types with unique abilities

What is the current state of the Early Access version?

“The game is playable and has more exciting levels and more items to discover.
There will be more additions to the game every week.”

Will the game be priced differently during and after Early Access?

“We are going to continue to add new features to Dungeon Souls! Once we leave the Early Access stage the price will be raised slightly.”

How are you planning on involving the Community in your development process?

“The community has a greater role in our game development process.
We value the views/comments, input, suggestions, recommendations, and any other relevant information provided by the community.
The community's involvement and contributions will bring in great elements that will support the entire game development towards improvement.”
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Recent updates View all (54)

June 6

Dungeon Souls Update #14.1

Scope

Details of this section:
This section contains the scope of what patches were made in the current version.

Patch 14.1 brings some new content, as well as changes to previous mechanics of the game. We intend to start making the game less repetitive without changing too much of the core of the game. We'll keep doing these changes and see if you guys like it or not. We would also like to apologize for the delay of this patch (since it should have been out last week)!


Game Elements

(NEW)Item Stacking Information
Added a new mechanism that tells you the amount of stacks that an item has when viewing that item's description. Thanks to Steam user Zior for the suggestion!
Using the mouse scroll now cycles between skills, independant of their position. We'll be also trying to implement this for controllers as well (without forgetting the quick-casting) and also create an option to enable/disable this behaviour. Thanks to Steam users QwiK and Zior for the suggestion!

Spike Traps
Spikes traps now have a delayed activation speed when near other spike traps.

(NEW)Notification System
Added a notification system where the player can get notified of certain events. For example, whenever you unlock a character, you'll get a notification of that event!

Fire Traps
Now only fire when the player is within range (i.e.: when they appear on the player's screen).

Game Resolution
Changed from full scaling back to aspect ratio.

Marks
Now marks spawn random sets of monsters instead of a fixed type. For example, a mark can now spawn 6 bats and 2 ghosts when activated, instead of 8 bats. We're doing this to change a bit of the "repetitiveness" of the game. Tell us what you think of this in the comments or in the forums! :happysteam:

Boulder Traps
Now display "Watch out!" text instead of "Click!" text when activated. Hopefully, this helps newcommers to dodge it!


Items


(NEW)Blind Blade
A cursed reapier like blade.
Item Effect: When striking an enemy, provides a 50% chance to deal double damage or no damage at all.
Item Class: Cursed
Special Thanks: Thanks to Steam user DeCypher for the item suggestion!

(NEW)Blizzard Cape

Item Effect: Creates a strong blizzard surrounding the player. Enemies inside the area receive 15 damage each second. Duplicates all slowing effects caused on the player.
Item Stacking: 2 (adds a 40% chance to slow enemies hit)
Item Class: Cursed
Special Thanks: Thanks to Steam users Herberk and louisph123 for the item suggestion!

(NEW)Spiked Shoes
Metallic spike shoes.
Item Effect: These shoes are resilient to your attacks' knockback. They also provide add 5% movement speed.
Item Class: Uncommon
Special Thanks: Thanks to Steam user Revo for the item suggestion!

(NEW)Dragon's Tail
The spirit of the dragon is yours.
Item Effect: On attack, 15% chance to cast a fireball that deals 150% magic damage
Item Stacking: 3 (adds 15% chance and 50% magic damage, up to 45% chance of casting with 250% magic damage)
Item Class: Uncommon
Special Thanks: Thanks to Steam user KoroSensei2003 for the item suggestion!

If you want to suggest more items, please visit the item suggestion thread and share your ideas!

Enemies

NOTE: We know we haven't been implementing any new enemies, but we are keeping a close look at the suggestions! We're going to implement a few in the future, so don't worry if you think your suggestion isn't being read - we can assure you it is!

If you want to suggest more enemies, please visit the enemy suggestion thread and share your ideas!

-Arcane Forge

The arcane forge is a place where you can forge items and weapons to use in future runs for your heroes. You do so by using recipes collected in the Forbidden Library (random drop from monsters) and
by collecting materials from your runs. Whenever an item reaches full stack, it will drop ingredients to be used on the arcane forge! Thanks to everyone who contributed, specially to Steam user Herbrek for the suggestion!

-(NEW)Ectoplasm
Added a new ingredient to the arcane forge! It only drops from ghosts.

-(NEW)Bone
Added a new ingredient to the arcane forge! It only drops from skeletal enemies (including the boss).

-(NEW)A Tiny Bit Enhanced
Arcane forge now displays the key bindings you need to press to navigate through the menus. These menus are not final and we intend to change them, but for now, it should suffice
Arcane forge now also displays the type of weapon each hero can equip, next to their portrait.

-(NEW)Poltergeist Bow Recipe
A recipe to craft a poltergeist bow that makes arrows pierce up to 3 enemies. Thanks to Steam user Zior for the item suggestion!

-(NEW)Poltergeist Dagger Recipe
A recipe to craft a poltergeist dagger that pierces up to 3 enemies. Thanks to Steam user Zior for the item suggestion!

-(NEW)Poltergeist Staff Recipe
A recipe to craft a poltergeist staff that pierces up to 3 enemies. Thanks to Steam user Zior for the item suggestion!

Bug Fixes

Details of this section:
This section contains the bug fixes that were applied in issues detected in the previous versions.

-ARE YOU OKAY? - (Hopefully) Fixed a bug where slime gigantulum stopped attacking all of a sudden.
-IT LOOKS LIKE A STAR! - Fixed a bug where auto-pick would continously display the effect of picking up a potion, even though it couldn't.
-Fixed a bug where the red devil would cause the game to crash on certain conditions.
-Fixed a bug where the ice axe was displaying the wrong description.

Known Issues

Here follows a list of all the known issues and/or suggestions that we've taken a look into but were unable to fix for this patch. Hopefully, this list gets shorter with each patch :)


Known Issues
-Due to the way the engineer behaves, his spider are dealing more damage than anticipated (each spider is dealing the displayed tooltip damage). We'll try to balance this issue out.
-The strange tree on the ice level seems to be blocking some players' path. We'll attempt to fix this issue as fast as possible.
-You can bind the same keyboard key to two or more controls. We'll make it so this is not possible.
-Some dungeons can spawn without any marks. We have special plans for this situation ;)
-A new mechanic to cap the movement speed of heroes is needed, due to some of them still going sonic-like when using certain movement speed objects.
-The game has performance issues on some areas.


Considerations In Up-Comming Patches

Details of this section:
This section describes the suggestion that are being taken into account during the next patches. It does not mean that they will be implemented fully (or even at all). However, it does mean that we liked the idea and will try to implement it! :)

-A GUI that displays buffs/debuffs and extra information about what's going on in the game. Thanks to Steam user Herbrek and Xerxes Asuras for the suggestion!

-Quick save and quick load feature. Thanks to Steam user kierasam for the suggestion!

-Multiplayer functionality. This feature is an end-development feature but we intend to make it happen!

-A page on the main menu that allows you to view all the items you obtained during previous runs, as well as their descriptions. Thanks to Steam users QwiK and Zior for the suggestion!


For assistance please e-mail us at laminastudios@gmail.com

Thank You!


18 comments Read more

May 10

Dungeon Souls Update #14 HOTFIX

READ THESE UPDATES! GAME SAVES MAY BE AFFECTED!

Scope

Details of this section:
This section contains the scope of what patches were made in the current version.

Hot-fix patch for update 14.

Bug Fixes

Details of this section:
This section contains the bug fixes that were applied in issues detected in the previous versions.

-Fixed a bug where touching the owl would cause the game to crash if using a controller;
-Fixed a bug where pressing the "pick" key to go to the fae garden and forbidden library was not working on controllers;

11 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“Splashy, frantic and hugely enjoyable.”
Rock Paper Shotgun (Marsh Davies)

“Dungeon Souls quickly sinks its hooks in and doesn’t let go.”
Hardcore Gamer (James Cunningham)

“Draws you in...bright and vibrant.”
IndieGames (John Bridgman)

About This Game



Dungeon Souls is an action-adventure roguelike dungeon crawler.

Each level is completely procedurally generated so every playthrough is guaranteed to have environment and challenges. Search and activate all the marks placed in each level to unlock the dungeon and hopefully escape. Scavenge various items and upgrades to counter the dungeon's dark forces. You must survive.

Some elements in Dungeon Souls were inspired by Nuclear Throne, Risk of Rain, Overture, BitVenture and Shoot First.

Connect with the Dungeon Souls team on Twitter and Facebook!



  • Harness the powerful abilities of SIX unique characters
  • Explore a plethora of different environments
  • Immerse yourself with deep character progression
  • Experiment with 50+ unique passive items
  • Battle hordes of dynamic enemies and challenging bosses





  • Multiplayer!
  • More items
  • More characters
  • More traps
  • More enemy types
  • More music
  • More levels
  • More AWESOME!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/7
    • Processor: 2.9 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    Recommended:
    • OS: Windows XP/7
    • Processor: 2.9 GHz
    • Memory: 2 GB RAM
    • Graphics: 1 GB
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    Minimum:
    • OS: Mountain Lion 10.6.x
    • Processor: 2.9 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB
    • Storage: 40 MB available space
    Recommended:
    • OS: Later version
    • Processor: 2.9 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB
    • Storage: 40 MB available space
    Minimum:
    • OS: Any Linux Distribution
    • Processor: 2.9 GHz
    • Memory: 2 MB RAM
    • Graphics: 256 MB
    • Storage: 200 MB available space
    Recommended:
    • OS: Any Linux Distribution
    • Processor: 2.9 GHz
    • Memory: 2 MB RAM
    • Graphics: 1 GB
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (24 reviews)
Overall:
Very Positive (833 reviews)
Recently Posted
Zgamer100
( 1.9 hrs on record )
Early Access Review
Posted: June 28
As long as they keep adding in dungeons, more items and heroes, this might be my favorite game on steam!
Helpful? Yes No Funny
Beyb
( 5.4 hrs on record )
Early Access Review
Posted: June 27
I want to preface this review by stating that I'm not particularly fond of the roguelike genre. My short temper and adolescent fear of losing what's dearest to me makes me incapable of handling most roguelike games. Yet still, I managed to enjoy quite a bit of Dungeon Souls. Honestly, it's pretty fun.

No wait, scratch that — it's downright amazing.

You see, I'm a strong believer in replayability. What separates the good roguelike games from the rest of the litter is how they manage to make each playthrough unique and enjoyable. Without some method to reel players back in, the game grows stale and unappealing. Most roguelike titles sport gameplay that's as bareboned as it can get, so they need other ways to keep us interested.

Fortunately, this wasn't the case with Dungeon Souls. With over eight unlockable heroes and fifty unique passive items that can change the pace of your playthrough, I was more than willing to die and restart again — a bit too willing if you ask me.

I'm going to take a huge leap and say that, in its current condition, the game is by-far the best Early Access experience that I've ever had. The amount of replayability is astonishing. There's so many characters to choose from, and each one plays differently from the other. And if you ever get bored of that, the abundance of discoverable items is sure to make every play-through unique.

Bad
  • Counter-intuitive controls.
  • No in-game help tips. I didn't know I could level stats until three hours in.

Good
  • Gameplay is fun and engaging.
  • No sad or typical story of heroism or vengence. Just a story of a hero trying to escape.
  • Over eight unlockable characters that appeal to many different playstyles.
  • Randomly generated dungeons will keep you coming back for more.

Dungeon Souls is one heck of a game. You play as a hero whose soul is snatched and trapped in a spiritual hell. Unfortunately, with its amount of replayability, the game has managed to snag my soul as well.

And I don't think I'll be getting out of this one any time soon, nor would I want to.
Helpful? Yes No Funny
Buttplug Merchant
( 5.2 hrs on record )
Early Access Review
Posted: June 27
This is one of the best reguelike dungeon crawlers in my steam library...
10/10
Helpful? Yes No Funny
Sir Digby Chicken Caesar
( 16.2 hrs on record )
Early Access Review
Posted: June 26
This game really surprised me. I was expecting it to be another one of those bug-ridden indie games with three different environments and enemy types to its name. Instead, I found one of the most addictive Rogue-like style games I have ever played. The game features nine playable characters, each with their own little twist. The Brawler, for example, is a heavy weapon-wielding maniac who leaps and spins through entire rooms of enemies. While the gameplay is tight and responsive, what really makes the game fun is the random items that you find strewn across the dungeon. One example of an item would be the Molotov, which sets your enemies on fire when you strike them. Another item who's name escapes me is capable of exploding enemies that you kill. When you combine items like this with say for example the Brawler's spin ability, the result is a spinning tornado of fire and explosions. Awesome, truly awesome.
Helpful? Yes No Funny
DJTatertot
( 1.6 hrs on record )
Early Access Review
Posted: June 26
I smell something burning... oh yeah, it's a ghost being set on fire, exploded and poisoned with one magic shot. Nuff' said.

10K/10- buy this if you want to do all that
Helpful? Yes No Funny
Princess
( 4.4 hrs on record )
Early Access Review
Posted: June 22
Quite well made and polished so far with a lot of smart design choices. Compared to Enter the Gungeon where nothing happens and nothing (meaningful) changes, there's tons of chaos and variability here, making for an engaging roguelite experience. You know it's good when I'm willing to tolerate a 4:3 aspect ratio in a modern game (though seriously devs, stop doing this). Definitely worth picking up if you're a Nuclear Throne fan.
Helpful? Yes No Funny
DIO BRANDO!!!1!!
( 6.6 hrs on record )
Early Access Review
Posted: June 22
meh
Helpful? Yes No Funny
_Lich
( 6.7 hrs on record )
Early Access Review
Posted: June 22
Developers always adding new stuff, fast paced top down roguelike gameplay, classes, 3 core progression systems [which is god damn great] and yeah

pretty good job, has lots of potential and deserves more attention then its getting right now
Helpful? Yes No Funny
Wayfare
( 3.0 hrs on record )
Early Access Review
Posted: June 20
This is a placeholder as it's still in EA, but I'm really liking how it's coming along, I got this game because I really liked Risk of Rain.

Honestly Mike or whatever the guys name is has renewed my faith in early access.

Can't wait for multiplayer, hoping it will be as fun or better then playing RoR with my friend.
Helpful? Yes No Funny
josh.chang.28
( 11.6 hrs on record )
Early Access Review
Posted: June 14
Love this game. Totally worth its price. The devs care about this game and updates just keep coming!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
1.9 hrs on record
Early Access Review
Posted: June 28
As long as they keep adding in dungeons, more items and heroes, this might be my favorite game on steam!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
5.4 hrs on record
Early Access Review
Posted: June 27
I want to preface this review by stating that I'm not particularly fond of the roguelike genre. My short temper and adolescent fear of losing what's dearest to me makes me incapable of handling most roguelike games. Yet still, I managed to enjoy quite a bit of Dungeon Souls. Honestly, it's pretty fun.

No wait, scratch that — it's downright amazing.

You see, I'm a strong believer in replayability. What separates the good roguelike games from the rest of the litter is how they manage to make each playthrough unique and enjoyable. Without some method to reel players back in, the game grows stale and unappealing. Most roguelike titles sport gameplay that's as bareboned as it can get, so they need other ways to keep us interested.

Fortunately, this wasn't the case with Dungeon Souls. With over eight unlockable heroes and fifty unique passive items that can change the pace of your playthrough, I was more than willing to die and restart again — a bit too willing if you ask me.

I'm going to take a huge leap and say that, in its current condition, the game is by-far the best Early Access experience that I've ever had. The amount of replayability is astonishing. There's so many characters to choose from, and each one plays differently from the other. And if you ever get bored of that, the abundance of discoverable items is sure to make every play-through unique.

Bad
  • Counter-intuitive controls.
  • No in-game help tips. I didn't know I could level stats until three hours in.

Good
  • Gameplay is fun and engaging.
  • No sad or typical story of heroism or vengence. Just a story of a hero trying to escape.
  • Over eight unlockable characters that appeal to many different playstyles.
  • Randomly generated dungeons will keep you coming back for more.

Dungeon Souls is one heck of a game. You play as a hero whose soul is snatched and trapped in a spiritual hell. Unfortunately, with its amount of replayability, the game has managed to snag my soul as well.

And I don't think I'll be getting out of this one any time soon, nor would I want to.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Recommended
4.1 hrs on record
Early Access Review
Posted: June 6
Of the many top-down dungeon delver roguelikes that have saturated the market lately, Dungeon Souls is a particularly interesting one. With loads of great items and interesting enemies, not to mention a broad spectrum of classes that are all meaningfully different and fun to play, it is hard to not enjoy this game. In addition, the developers actively listen to community feedback and improve the game.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Recommended
4.4 hrs on record
Early Access Review
Posted: June 22
Quite well made and polished so far with a lot of smart design choices. Compared to Enter the Gungeon where nothing happens and nothing (meaningful) changes, there's tons of chaos and variability here, making for an engaging roguelite experience. You know it's good when I'm willing to tolerate a 4:3 aspect ratio in a modern game (though seriously devs, stop doing this). Definitely worth picking up if you're a Nuclear Throne fan.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
59 of 75 people (79%) found this review helpful
74 people found this review funny
Recommended
4.7 hrs on record
Early Access Review
Posted: August 19, 2015
I was so strong that when i died the game crashed
Was this review helpful? Yes No Funny
52 of 65 people (80%) found this review helpful
3 people found this review funny
Recommended
18.1 hrs on record
Early Access Review
Posted: October 28, 2015
// Dungeon Souls is a 2d Bit Style Dungeon Game: //
// Schuitje82 - Extended Review //


Core Gameplay:
============

For the players who have no clue what kind of game this is.
Dungeon Souls is a game you choose a character and try to get far as possible.
If you die...... you lose it all.... LVL... items... everything.
So the big challenge is to survive and get good in the game and upgrade your character good as possible.
Don't forget to buy items in the stores because these can help you on the way.


Controls:
=======

What I find very weird about this game is that you play with mouse and keyboard.
Keyboards is for walking and using items and mouse for aiming.
This kind of games works perfectly with a controller for fast gameplay.
And just relax in the couch and play some on the big screen if possible.
Beside the controller part the game plays good with keyboard and mouse.
And controller your character feels really great.


Sounds & Graphics:
===============

The games looks as sounds like an old game.
They did a really great job with this.
The bit style graphic game play gives you the feeling you are playing an old game.
Just like old times for me '90 era of the Super Nintendo console.
Soundtrack as the small sounds are done very well.


Overall:
======

I think this one of the best Dungeon 8bit style games I played in years.
Playing this games feels very smooth and a lot of fun !!
It's haves a few classes to play with and some tactics to play this game.
I've try's a few round on easy as normal mode.
Controls really needs to get used to because there is no controller support this would be very nice if they fix this.
So you need to play this game with keyboard and mouse.

It's still a early access game when I played and made this review.
So some things will be made much better on the way they release this game.

It's a great and unique game to play and I can really recommend this game.
I will give it a 8/10 score.

http://store.steampowered.com/app/383230


== For more reviews go to www.gamegrin.com ==
== Please don't forget to like my reviews ==
Was this review helpful? Yes No Funny
38 of 48 people (79%) found this review helpful
2 people found this review funny
Recommended
11.0 hrs on record
Early Access Review
Posted: July 5, 2015
Dungeon Souls is one of those special gems of a game in the sea of bad indie games. Let me start this off by saying: The dev definitely listens to the players and takes their opinions into full consideration. I see replies to questions and bugs on the discussions page and it really makes me happy. I have a feeling that this game will go far.

Now, with that out of the way... The review, shall we?

Dungeon Souls has to be some of the most fun I've had in a long while. The game only came out a few days ago and it's got a solid start. There's not a whole lot there, but the stuff that is there is pretty dang fun. There's plenty of items, all of which are passive (except potions). There are also orbital items, also passive, that are very useful. Each of the 6 characters (Barbarian, Archer, Thief, Warrior, Wizard, Cleric) has their own skillset. Each one feels and plays differently than the next, which is great. Each dungeon floor is randomly generated. There are different "tile sets" for the dungeon, which is usually switched every 3-4 floors (I haven't counted, but I think that's close). There are also different enemies for each tile set. The bosses are decent, however there isn't much strategy involved as it's mostly spamming your attack, your skills, and potions while dodging projectiles. I hope to see more work on that aspect. There also isn't much enemy variety, which may get repetitive.

However, I do believe the developer will address these issues soon. I mean, the game just released on Steam (pretty successfully, if I do say!), so I can't rip on it too much.
There are some kinks to work out, yes. There is plenty of work for the developer to do.

I would strongly recommend purchasing this game ASAP. Support the developer!
Was this review helpful? Yes No Funny
58 of 82 people (71%) found this review helpful
60 people found this review funny
Recommended
2.7 hrs on record
Early Access Review
Posted: November 28, 2015
I beat the final boss.
Then I realized it had a second form.
It proceeded to instantly kill me.
10/10
Was this review helpful? Yes No Funny
44 of 60 people (73%) found this review helpful
24 people found this review funny
Recommended
10.8 hrs on record
Early Access Review
Posted: July 5, 2015
Nuclear Throne and Risk of Rain had a baby.

It does need local co-op and a bit more variety, it almost seems grindy at times.

Although, in my opinion, it is more fun than Nuclear Throne or Risk of Rain.
Was this review helpful? Yes No Funny
25 of 28 people (89%) found this review helpful
1 person found this review funny
Recommended
3.3 hrs on record
Early Access Review
Posted: July 7, 2015
It's a fun game to play when you're bored or have nothing else to play. In the Jungle themed dungeon's the spikes that move around are a little bit too over powered.

Pros
  • Gameplay is flawless
  • Large variety of objects
  • Unique Bosses
  • Characters have unique powers
  • Very Optimized
  • Love the overall style of the game
  • Developers listen to their players

Cons
  • Not alot of customization
  • Needs more environments/events
  • No Multiplayer ;c

To sum it up, it's in EARLY ACCESS and the developers are still developing. So buy this game and give it a go. You won't be disappointed as I assure you there will be more updates being released soon.

I also see this game is on Game Jolt, so give it a go on there first if you wanna test it out before buying.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Update[03/20/16]

New Pros
  • Alot of new items added(Since last update)
  • Developers are still working on the game
  • Changed the environments.
  • Added a timer for the "The Reaper" to appear after doing all marks.

New Cons
  • Removed the old Potion stack. ;c(Makes it more challenging though!)

Overall: The game is still great and is still being developed. Even though this game is not as popular as some other games, the developers are still working hard at making it better!
Was this review helpful? Yes No Funny