Dungeon Souls is an action-adventure roguelike dungeon crawler which draws heavy inspiration from Nuclear Throne, Risk of Rain, and Overture. Explore vast procedurally generated dungeons, collect loot, and slay hordes of challenging enemies!
User reviews:
Very Positive (19 reviews) - 100% of the 19 user reviews in the last 30 days are positive.
Very Positive (867 reviews) - 90% of the 867 user reviews for this game are positive.
Release Date: Jul 2, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Dungeon Souls had improvements since the demo release. However, we still continue on improving and adding more elements into the game. We want to bring the best out of this game so the Early Access will be a great opportunity to solicit input from the community so that we can incorporate their views into the game.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access until all features are already implemented and polished.”

How is the full version planned to differ from the Early Access version?

“Dungeon Souls full version will features: Multiplayer, more secret levels and releases for Mac and Linux.

More content are to be added such as:
  • Rare and more exciting items
  • Unlockable characters and items
  • More characters’ abilities to choose from
  • More enemy types with unique abilities

What is the current state of the Early Access version?

“The game is playable and has more exciting levels and more items to discover.
There will be more additions to the game every week.”

Will the game be priced differently during and after Early Access?

“We are going to continue to add new features to Dungeon Souls! Once we leave the Early Access stage the price will be raised slightly.”

How are you planning on involving the Community in your development process?

“The community has a greater role in our game development process.
We value the views/comments, input, suggestions, recommendations, and any other relevant information provided by the community.
The community's involvement and contributions will bring in great elements that will support the entire game development towards improvement.”
Read more

Buy Dungeon Souls


Recent updates View all (56)

August 13

Help us complete Dungeon Souls Character Information

Please help us complete Dungeon Souls Character Information!

As we continue working on the game, we will need your help in completing Character's Stat Info. In order to do this, please follow below Character Sheet Format:



Presentation Letter: Ensure shot to any enemy, no matter how far

Main Attack: Arrow Shoot (LMB) is the default attack with the same speed of Thief the cool down speed is 0.33 seconds - the arrows inflict damage approximately 5-6 per hit

First Skill: Pentuple Arrow (Q) that shoots 5 arrows at a time - the skills damage is based on current damage base of the character and cool downs in 12 seconds

Second Skill: Rain Of Arrows (E) is the second skill that rains down plethora of 10 arrows down in any enemy - this guarantee wreck and create chaos in massive hordes of enemies even the bosses its cool down is 18 seconds.

Quirk: Can activate a buff which quintuples his short for a number of seconds or designate an area some distance away to receive a rain or arrows.

Gift: Second most accurate with 90% rate at start.

Happy Gaming!

22 comments Read more

July 11

Dungeon Souls Update #14.2

Details of this section:
This section contains the scope of what patches were made in the current version.

Path 14.2 holds a few minor improvements to several areas of the game, so that the game is more stable for the upcoming big patch. We've made the tutorial a bit clearer so that players can learn how to play. Although very minor, these changes make the tutorial a bit better. Several bugs were fixed and the Redeemer's behavior has changed to a more aggressive state.

Game Elements


Improved the tutorial section so that it now has small objectives on each tutorial level. This should help new players to understand the game a bit better!


Lady Laine

Now has voice lines and audio!


-Updated tooltip to display that each basic attack lowers the duration by 0.5 seconds.

Brawling Time
-Updated tooltip to display that each attack deals % damage.

Weapon Change
-Fixed a bug where changing from the chakram back to the default weapon would lose the weapon's visual.


(NEW)Potion Pouch

Item Effect: Enables you to carry more potions on each slot.
Item Stacking: Adds one more potion per stack.
Item Class: Uncommon
Special Thanks: Thanks to Steam user g3kk0 snuff for the item suggestion!

Bleeding Eyeball

-Now deals mixed damage instead of flat physical damage. Also, a bug was fixed where it was using the player's magic damage.
If you want to suggest more items, please visit the item suggestion thread and share your ideas!



(NEW)Base-line behaviour of Redeemer has been changed. It now has a more aggressive behaviour (rushing towards the player as soon as he appears). It also has two more attack patterns to kill off the player quickly.

WARNING: These attack patterns are not fair and are meant to almost insta-kill you :)

NOTE: We know we haven't been implementing any new enemies, but we are keeping a close look at the suggestions! We're going to implement a few in the future, so don't worry if you think your suggestion isn't being read - we can assure you it is!

If you want to suggest more enemies, please visit the enemy suggestion thread and share your ideas!

-Arcane Forge
The arcane forge is a place where you can forge items and weapons to use in future runs for your heroes. You do so by using recipes collected in the Forbidden Library (random drop from monsters) and
by collecting materials from your runs. Whenever an item reaches full stack, it will drop ingredients to be used on the arcane forge! Thanks to everyone who contributed, specially to Steam user Herbrek for the suggestion!

Bug Fixes

Details of this section:
This section contains the bug fixes that were applied in issues detected in the previous versions.

-WOULD YOU BE SO KINDLY? - The strange tree (a.k.a. the tree that lets you traverse to the fae garden) no longer blocks paths, since you can now phase through it.

-WHAT NONSENSE! - You can no longer bind the same key to two different actions.
-Fixed a bug where laser staff and dragon tail couldn't be active at the same time.
-Fixed a bug where the eyeball item was stacking improperly. It now stacks capping at 6.
-Minor tailoring.

Known Issues
Here follows a list of all the known issues and/or suggestions that we've taken a look into but were unable to fix for this patch. Hopefully, this list gets shorter with each patch :)

Known Issues
-Due to the way the engineer behaves, his spider are dealing more damage than anticipated (each spider is dealing the displayed tooltip damage). We'll try to balance this issue out.
-Some dungeons can spawn without any marks. We have special plans for this situation ;)
-A new mechanic to cap the movement speed of heroes is needed, due to some of them still going sonic-like when using certain movement speed objects.
-The game has performance issues on some areas.

Considerations In Up-Comming Patches

Details of this section:
This section describes the suggestion that are being taken into account during the next patches. It does not mean that they will be implemented fully (or even at all). However, it does mean that we liked the idea and will try to implement it! :)

-A GUI that displays buffs/debuffs and extra information about what's going on in the game. Thanks to Steam user Herbrek and Xerxes Asuras for the suggestion!

-Quick save and quick load feature. Thanks to Steam user kierasam for the suggestion!

-Multiplayer functionality. This feature is an end-development feature but we intend to make it happen!

-A page on the main menu that allows you to view all the items you obtained during previous runs, as well as their descriptions. Thanks to Steam users QwiK and Zior for the suggestion!

30 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards


“Splashy, frantic and hugely enjoyable.”
Rock Paper Shotgun

“Dungeon Souls quickly sinks its hooks in and doesn’t let go.”
Hardcore Gamer

“Draws you in...bright and vibrant.”

About This Game

Dungeon Souls is an action-adventure roguelike dungeon crawler.

Each level is completely procedurally generated so every playthrough is guaranteed to have environment and challenges. Search and activate all the marks placed in each level to unlock the dungeon and hopefully escape. Scavenge various items and upgrades to counter the dungeon's dark forces. You must survive.

Some elements in Dungeon Souls were inspired by Nuclear Throne, Risk of Rain, Overture, BitVenture and Shoot First.

  • Harness the powerful abilities of SIX unique characters
  • Explore a plethora of different environments
  • Immerse yourself with deep character progression
  • Experiment with 50+ unique passive items
  • Battle hordes of dynamic enemies and challenging bosses

  • Multiplayer!
  • More items
  • More characters
  • More traps
  • More enemy types
  • More music
  • More levels
  • More AWESOME!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: 2.9 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    • OS: Windows 7/10
    • Processor: 2.9 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: 1 GB or higher
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    • OS: Mountain Lion 10.6.x
    • Processor: 2.9 GHz
    • Memory: 2 GB RAM
    • Graphics: 256 MB
    • Storage: 200 MB available space
    • OS: Later version
    • Processor: 2.9 GHz or higher
    • Memory: 2 GB RAM
    • Graphics: 256 MB or higher
    • Storage: 200 MB available space
    • OS: Any Linux Distribution
    • Processor: 2.9 GHz
    • Memory: 2 MB RAM
    • Graphics: 256 MB
    • Storage: 200 MB available space
    • OS: Any Linux Distribution
    • Processor: 2.9 GHz or higher
    • Memory: 2 MB RAM
    • Graphics: 1 GB or higher
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated! Learn more
Very Positive (19 reviews)
Very Positive (867 reviews)
Recently Posted
7.2 hrs
Early Access Review
Posted: August 24
My experience so far:
>Get strong
>Get cocky

Helpful? Yes No Funny
5.7 hrs
Early Access Review
Posted: August 24
Take binding of isaac..
Add some dark souls to it..
and you'll get this !

10/10 would rage again
Helpful? Yes No Funny
33.9 hrs
Early Access Review
Posted: August 19
Very enjoyable game, one complaint that I do have is that some of the characters are much more powerful that others but that is to be expected in an early access game.
Helpful? Yes No Funny
7.6 hrs
Early Access Review
Posted: August 19
i got to become a god while killing wizards in a library
i approve
Helpful? Yes No Funny
NBG | Seagull
22.0 hrs
Early Access Review
Posted: August 18
I prefer this to "Enter the Gungeon". I recognize some mechanics from "Risk of Rain".
Community and Developers are working together...

Game is fun!

Helpful? Yes No Funny
Artix of Astora
18.5 hrs
Early Access Review
Posted: August 17
Oh man, I've been looking for a game to fill the dungeon crawler void in my heart. There was a game I used to play on iOS called Solomon's Keep, that I absolutely played the heck out of, and for whatever reason, I was never able to find a dungeon crawler that could quite claim the title of my favorite after that. I think I've found it.

This game has been absolutely lovely throughout all my hours of play so far, and I'm so excited for more. Very simple gameplay (move, shoot, two different spells that vary depending on character), but ridiculously high level of variety in skill + stat progression, but in particular, when it comes to the items. Holy crap the items are cool. So many different ways to build up your character, so many fun passive and active items (my personal favorite so far is probably the cannon ball, which creates a 50% chance of explosion on hit, just because of its damage output, but the list of items includes laser staffs, dragon tails, magma feet, spiked boots, holy crosses, Death's bow...okay, there's too many to list here, but you get the gist).

TL;DR: If you want an intense dungeon crawler with high replayability that's FUN, not a constant struggle, look no further.
Helpful? Yes No Funny
3.0 hrs
Early Access Review
Posted: August 14
Game plays rather well, and has a lot of potential. There are a few things that I personally feel should be tweaked, such as the whole "vast procedurally generated dungeons" thing is a major over-statement, but all-in-all it's a good game. I look forward to seeing where it goes in the future.
Helpful? Yes No Funny
4.0 hrs
Early Access Review
Posted: August 14
So I spent my afternoon with a game that I bought a long time ago on a sale. I played it out of pure boredom but I was really surprised with how much I enjoyed this game. I didn't really get much fun out of till I unlocked the brawler class but this was great. The only flaws with it is the randomized level isnt that random and gets boring plus it seems the bosses come in the same order everytime unless you fight a secret boss. It's other flaw is the menus seem buggy or maybe unexplained to me. Like I went to set up my controller and I wasnt sure how to map the controls to how I liked them but even then the menu wasnt that bad. This is gotta be one of my favorite rouge likes next to Binding of Isaac.

Very good original isaac clone/10
Helpful? Yes No Funny
Cicolas Nage
5.1 hrs
Early Access Review
Posted: August 11
I seriously can't wait for the full release of this game. It's easily one of the most addicting games in my library. It's kinda like the fantasy version of Enter the Gungeon. I love the art style, I love the items and the playable characters, and I love how difficult and rewarding it can be to have a badass run and feel unstoppable for a little bit.
Helpful? Yes No Funny
Robert [AP]
2.1 hrs
Early Access Review
Posted: August 10
Product received for free
Howdy folks, the team here at AussieGaming whipped up a nice video review for you to enjoy. explaining both positives and negatives for this little charmer of a dungeon delver.

Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
13.8 hrs on record
Early Access Review
Posted: July 29
Guide made during update #14.2

To give a brief summary of what this game is I'll compare certain elements to other games with similar elements thn give pros and cons.

The comparison:
Dungeon Souls is similar to Nuclear Throne in the base game mechanics of run around and kill things while getting hit as little as possible by the multiple projectiles/opponents on each floor. Your character also dies forever and you must start over when that happens. The items found in the game on each floor all give effects to your character, mostly only give you buffs but some give nerfs as well. You can find these item in chests, shops, after you kill a boss, or as rare drops from enemies. (you need a specific item for the last one) Certain chests require specific types of keys to open, every shop has 3 items but you can only buy 1, and every boss drops multiple items with a higher chance of uncommon items. These items can stack to a limited number (examples include max stacks of 1, 5, or 10) but if you pick up an item that you have the max number of it gets turned into gold, materials for crafting, or xp to level up your character. Every level your character increases you get points to spend in specific skills that increase your health, damage dealt, and resistance to damage. However the higher level the character is the more xp you'll need to get to the next level. From my experiences both the leveling and item systems (mostly the items) are similar to Risk of Rain. Also similar to Risk of Rain you can loop through the previous floors with increased difficulty, however unlike Risk of Rain you can only loop through prior levels after beating the final boss. Some things that I have not found in other games is the crafting system this game has and the permanent levels that give buffs to stats on specific characters

+ Multiple unique character classes
+ Randomly generated floors to keep the game varied from run to run
+ Multiple unique items that can be found in various ways
+ Some items can be stacked (to a limited number) to increase the effect
+ Crafting system including weapons that add effects to your attacks
+ Good amount of content for the price
+ Early Access game that already has a good amount of content
+ Has a developer team that seems to care about the game instead of money

- Some classes seem much more powerful than others to me, specifically ranged classes over melee
- Use items have rediculously low drop rates
- Can be a bit grindy to get specific crafting materials/gold required for crafting new weapons

Upcoming Features to look forward to:
+ Multiplayer
+ More characters to play as
+ More items
+ More weapons that will be able to crafted
+ More that I don't really fel like listing
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
54 of 67 people (81%) found this review helpful
3 people found this review funny
18.1 hrs on record
Early Access Review
Posted: October 28, 2015
// Dungeon Souls is a 2d Bit Style Dungeon Game: //
// Schuitje82 - Extended Review //

Core Gameplay:

For the players who have no clue what kind of game this is.
Dungeon Souls is a game you choose a character and try to get far as possible.
If you die...... you lose it all.... LVL... items... everything.
So the big challenge is to survive and get good in the game and upgrade your character good as possible.
Don't forget to buy items in the stores because these can help you on the way.


What I find very weird about this game is that you play with mouse and keyboard.
Keyboards is for walking and using items and mouse for aiming.
This kind of games works perfectly with a controller for fast gameplay.
And just relax in the couch and play some on the big screen if possible.
Beside the controller part the game plays good with keyboard and mouse.
And controller your character feels really great.

Sounds & Graphics:

The games looks as sounds like an old game.
They did a really great job with this.
The bit style graphic game play gives you the feeling you are playing an old game.
Just like old times for me '90 era of the Super Nintendo console.
Soundtrack as the small sounds are done very well.


I think this one of the best Dungeon 8bit style games I played in years.
Playing this games feels very smooth and a lot of fun !!
It's haves a few classes to play with and some tactics to play this game.
I've try's a few round on easy as normal mode.
Controls really needs to get used to because there is no controller support this would be very nice if they fix this.
So you need to play this game with keyboard and mouse.

It's still a early access game when I played and made this review.
So some things will be made much better on the way they release this game.

It's a great and unique game to play and I can really recommend this game.
I will give it a 8/10 score.


== For more reviews go to www.gamegrin.com ==
== Please don't forget to like my reviews ==
Was this review helpful? Yes No Funny
61 of 79 people (77%) found this review helpful
78 people found this review funny
4.7 hrs on record
Early Access Review
Posted: August 19, 2015
I was so strong that when i died the game crashed
Was this review helpful? Yes No Funny
39 of 49 people (80%) found this review helpful
2 people found this review funny
11.0 hrs on record
Early Access Review
Posted: July 5, 2015
Dungeon Souls is one of those special gems of a game in the sea of bad indie games. Let me start this off by saying: The dev definitely listens to the players and takes their opinions into full consideration. I see replies to questions and bugs on the discussions page and it really makes me happy. I have a feeling that this game will go far.

Now, with that out of the way... The review, shall we?

Dungeon Souls has to be some of the most fun I've had in a long while. The game only came out a few days ago and it's got a solid start. There's not a whole lot there, but the stuff that is there is pretty dang fun. There's plenty of items, all of which are passive (except potions). There are also orbital items, also passive, that are very useful. Each of the 6 characters (Barbarian, Archer, Thief, Warrior, Wizard, Cleric) has their own skillset. Each one feels and plays differently than the next, which is great. Each dungeon floor is randomly generated. There are different "tile sets" for the dungeon, which is usually switched every 3-4 floors (I haven't counted, but I think that's close). There are also different enemies for each tile set. The bosses are decent, however there isn't much strategy involved as it's mostly spamming your attack, your skills, and potions while dodging projectiles. I hope to see more work on that aspect. There also isn't much enemy variety, which may get repetitive.

However, I do believe the developer will address these issues soon. I mean, the game just released on Steam (pretty successfully, if I do say!), so I can't rip on it too much.
There are some kinks to work out, yes. There is plenty of work for the developer to do.

I would strongly recommend purchasing this game ASAP. Support the developer!
Was this review helpful? Yes No Funny
62 of 88 people (70%) found this review helpful
66 people found this review funny
2.7 hrs on record
Early Access Review
Posted: November 28, 2015
I beat the final boss.
Then I realized it had a second form.
It proceeded to instantly kill me.
Was this review helpful? Yes No Funny
47 of 63 people (75%) found this review helpful
24 people found this review funny
10.9 hrs on record
Early Access Review
Posted: July 5, 2015
Nuclear Throne and Risk of Rain had a baby.

It does need local co-op and a bit more variety, it almost seems grindy at times.

Although, in my opinion, it is more fun than Nuclear Throne or Risk of Rain.
Was this review helpful? Yes No Funny
25 of 28 people (89%) found this review helpful
1 person found this review funny
3.3 hrs on record
Early Access Review
Posted: July 7, 2015
It's a fun game to play when you're bored or have nothing else to play. In the Jungle themed dungeon's the spikes that move around are a little bit too over powered.

  • Gameplay is flawless
  • Large variety of objects
  • Unique Bosses
  • Characters have unique powers
  • Very Optimized
  • Love the overall style of the game
  • Developers listen to their players

  • Not alot of customization
  • Needs more environments/events
  • No Multiplayer ;c

To sum it up, it's in EARLY ACCESS and the developers are still developing. So buy this game and give it a go. You won't be disappointed as I assure you there will be more updates being released soon.

I also see this game is on Game Jolt, so give it a go on there first if you wanna test it out before buying.

New Pros
  • Alot of new items added(Since last update)
  • Developers are still working on the game
  • Changed the environments.
  • Added a timer for the "The Reaper" to appear after doing all marks.

New Cons
  • Removed the old Potion stack. ;c(Makes it more challenging though!)

Overall: The game is still great and is still being developed. Even though this game is not as popular as some other games, the developers are still working hard at making it better!
Was this review helpful? Yes No Funny
15 of 17 people (88%) found this review helpful
8.5 hrs on record
Early Access Review
Posted: July 3, 2015
Dungeon Souls is an indie action RPG with roguelike elements. In this game, you play as one of six adventurers, including a Barbarian, Archer, and more. You must activate Marks along the dungeon floor in order to advance deeper into the depths in search of the Soul Orb, the only way to regain your soul. Every few levels, you'll come across a deadly boss who will drop epic loot if you can defeat them. You'll need powerful items and your own skills to survive and succeed.

The game draws inspiration from games like Risk of Rain, Nuclear Throne, Overture, BitVenture and Shoot First. The gameplay is easy to learn but tough to master. There are three main elements: an autoattack and two special skills with some cooldowns. Items gained can passively increase your characters stats or add special procs to your attacks. Killing enemies yields EXP points to level up and increase your base stats and gems for purchasing items from shops. There's a good amount of variety among the items and enemies that can be found, and the boss battles are frenetic and challenging. In true roguelike fashion, the game is definitely hard, no matter what difficulty level you choose. However, it isn't as RNG-dependent as most other games are, and it definitely rewards skillful play. There is also permadeath, so you can't save progress between runs. However, money that you accumulate is kept and can be used to permanently upgrade your favorite characters, which balances some of the difficulty you can have when starting fresh.

At the time that this review was posted, the game is still in Early Access. Though the game is fully playable and is totally fun and enjoyable, it isn't a perfect release. Some of the elements are very unbalanced, such as traps and the melee classes. Playing as either one of them can almost guarantee a swift death as they are ridiculously underpowered compared to the other characters. Traps like sliding spike-balls and triggered boulders can quickly end a run. Though I've never experienced any, players in the forums have reported some game-breaking bugs or can't even run/download the game.

Still, the developer, Mike Studios, is dedicated and is constantly tweaking the game. Before release on Steam, Dungeon Souls has gained a notable fan-following on other gaming sites, such as itch.io, Indie DB, and Game Jolt. All in all, the game is good in its current state and is definitely worth buying now if you're a fan of hack n' slash, roguelites, and dungeon crawlers.

TL; DR: For fans of Risk of Rain, Nuclear Throne, and The Binding of Isaac.
Was this review helpful? Yes No Funny
12 of 12 people (100%) found this review helpful
2 people found this review funny
13.6 hrs on record
Early Access Review
Posted: January 18
This game fills the empty place in my heart where RotMG used to be. It has everything I want in a roguelike bullet hell, from challenging mobs, to the eventual over-estimation of my own abilities! I even get that sunken feeling in my gut when I lose an awesome character!

Can't wait for multiplayer, and I'm looking forward to seeing all the new dungeons and mobs that are in store for this game.

10/10 Will definately over-estimate myself again! xD
Was this review helpful? Yes No Funny
12 of 12 people (100%) found this review helpful
3 people found this review funny
10.8 hrs on record
Early Access Review
Posted: June 27
I want to preface this review by stating that I'm not particularly fond of the roguelike genre. My short temper and adolescent fear of losing what's dearest to me makes me incapable of handling most roguelike games. Yet still, I managed to enjoy quite a bit of Dungeon Souls. Honestly, it's pretty fun.

No wait, scratch that — it's downright amazing.


You see, I'm a strong believer in replayability. What separates the good roguelike games from the rest of the litter is how they manage to make each playthrough unique and enjoyable. Without some method to reel players back in, the game grows stale and unappealing. Most roguelike titles sport gameplay that's as bareboned as it can get, so they need other ways to keep us interested.

Fortunately, this wasn't the case with Dungeon Souls. With over eight unlockable heroes and fifty unique passive items that can change the pace of your playthrough, I was more than willing to die and restart again — a bit too willing if you ask me.

I'm going to take a huge leap and say that, in its current condition, the game is by-far the best Early Access experience that I've ever had. The amount of replayability is astonishing. There's so many characters to choose from, and each one plays differently from the other. And if you ever get bored of that, the abundance of discoverable items is sure to make every play-through unique.

  • Counter-intuitive controls.
  • No in-game help tips. I didn't know I could level stats until three hours in.

  • Gameplay is fun and engaging.
  • No sad or typical story of heroism or vengence. Just a story of a hero trying to escape.
  • Over eight unlockable characters that appeal to many different playstyles.
  • Randomly generated dungeons will keep you coming back for more.

Dungeon Souls is one heck of a game. You play as a hero whose soul is snatched and trapped in a spiritual hell. Unfortunately, with its amount of replayability, the game has managed to snag my soul as well.

And I don't think I'll be getting out of this one any time soon, nor would I want to.
Was this review helpful? Yes No Funny