Mindoki rejuvenates the rogue-like genre with easy to use gameplay, permanent upgrades and Schrödinger map generation in this fully moddable, action paced, semi turn based game, a Family of Grave Diggers! Come enjoin the family, a Family of Grave Diggers!
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Release Date: Mar 31, 2016

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Hi indie game lovers!

I'm doing this Early Access to let the fans play the game early and to get valuable feedback from the community.
Steam is also the perfect updating system so that bugfixes and changes can get quickly out there.

Cheers!

Valmond”

Approximately how long will this game be in Early Access?

“I plan to have the game in Early Access for about two months, maybe three.”

How is the full version planned to differ from the Early Access version?

“The full version will have all the dungeons implemented.

Today, the start dungeon and the tornado boss, the Forbidden forest, the wizards tower, the Impmaster, the mountain swamp and the maze might need tweaking but they are all fully implemented.

The fire dungeon is about 80% done (Boss implemented), the ice plains are definitely started (40%) and the last dungeon are started and functionnal but without much content (10%)..

All the shopkeepers (eight) are fully implemented and unlockable.

Some items will be added but more than 95% are already in the game.

Monsters will be added but mostly for the unfinished dungeons.

Sound, look and feel will be tweaked based on community feedback

The development itself is close to finished, what's left is content (left to produce: around 20%)”

What is the current state of the Early Access version?

“Development: close to final version

Content: around 80% of the game is fully operational”

Will the game be priced differently during and after Early Access?

“The base price will be the same.”

How are you planning on involving the Community in your development process?

“I'll reply seriously to any feedback and consider acting upon them, might it be modification of core mechanics or simple tweaks.

You can reach me on team@mindoki.com if you want file a bug/tweak or just to cheer me on!”
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Recent updates View all (1)

October 2, 2016

Been a while / What a Ride!

Hi all Family of Grave Diggers followers!

First of all, I am sorry if I missed someone when I told I’d be away for a while, everything happened so fast!

And this is what happened ( full story ): I had decided to take a year off to really finalize the game but time was running out (and for you who follows my devblog on twitter knows there were a lot non game related stuff that slowed everything down too), so I had to get a job!

We, my family and I, lived in Montpellier (it’s on the Mediterranean side of France) but we never really liked it there so we decided to change city as it seemed a good moment of opportunity, and we choose Bordeaux!
So off I were looking for a job, having interviews, doing tests, negotiating salary, start date and so on.
And one day I found both an interesting and okay paying (my girlfriend would leave her job so I have to be the bread hunter for a while), starting early April!

> If you want the full story (with images!) check out my deb-blog Here Here !

Long story short, I'm back and development is continuing!

Version 0.0875 is Out with sweet music by Chris Kukla for All the dungeons, bossmusic, village, Towerdefence, swamps and on and on!

It's good to be back!

Ludvig Larsson aka Valmond @ Mindoki Games

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About This Game

A Family of Grave diggers is a modernized, fully graphic, moddable and innovative Rogue-like for Windows.

Mindoki rejuvenates the rogue-like genre with easy to use gameplay, permanent upgrades and Schrödinger map generation in this fully moddable, action paced, semi turn based game, a Family of Grave Diggers!

Never get frustrated again in this revival of the classic rogue like genre, come have fun in a never ending story of fighting, upgrading and discovering!

Fight your way down dungeons, battle the ancient malevolent doom, free the village of the wizard, secure the alchemist in the forbidden forest, survive the dangers that gets thicker and thicker as further you go...
Unlock shopkeepers, new dungeons and even add your own content to this fully moddable modern Rogue-like!
Come be part of the family, the family of Grave Diggers!

• Key Features

• 3D graphics with a modern, easy to use, user interface
• Semi turnbased gameplay for quick acting and long tactical pauses at will
• Schrödinger map generation, which is the brainchild of Mindoki Games, for more fun! No more one entry and one exit in small map-rooms leading one to another, no, this map grows in an organic fashion, creating a multitude of branches as you are exploring!
• Permanent dungeons and quests like the Wizards tower or a tower defence quest.
• Lots of fun for countless hours!
• Upgrade your village shops with new items to beat the hardest dungeons!
• Highly moddable, just dive in and design your own items and adventures (and much much more!)

About the developer

Hi, I'm Ludvig Larsson, a Swede in France and creator of Mindoki games.
I have always been attracted to the video game universe and quickly I understood that gaming wasn't the only thing I liked so I started my career as a game developer and game designer in Paris.
After ten years programming and designing video games (Quest for alliance, Ghost force, Speed Addict underground, Bubble Soccer, plus another 15-20) I decided to go indie so I worked in the classic industry daytime and in the rest of the time on my games: Mindoki (which is now my company name but was a fully working 3D MMORPG), Metamorphes.com (a turnbased web-MMO), a lot of prototypes..., and finally, a Family of Grave Diggers.

As the game came along nicely, I decided to go full time indie (since April 2015) and it works really well!

• Release dates

Barring disasters, the full release is planned for Q1 2016

• Contact information

Ludvig Larsson aka Valmond

Main web page: http://www.mindoki.com/
Mail: team@mindoki.com
Blog: http://hubot.mindoki.com/wordpress/
Twitter: https://twitter.com/MindokiGames
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=345273517

System Requirements

    Minimum:
    • OS: XP
    • Processor: Any
    • Memory: 256 MB RAM
    • Graphics: Any
    • Storage: 128 MB available space
    • Sound Card: Any (not obligatory)
    Recommended:
    • OS: Seven
    • Processor: Any
    • Memory: 512 MB RAM
    • Graphics: Dedicated
    • Storage: 128 MB available space
    • Sound Card: None but: The better, the better

What Curators Say

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