You have only ONE life, and ONE weapon. Armed with only a shotgun, explore randomized test chambers avoiding traps, collecting loot, and fighting off monsters before eventually succumbing to permadeath. Good luck, Captain.
User reviews:
Overall:
Mixed (37 reviews) - 54% of the 37 user reviews for this game are positive.
Release Date: Aug 20, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“To help us take full advantage of the Early Access program, we need input from a dedicated community who understands the game at an intimate level. We hope to foster a community who can aide us in our vision and who understand the games intricacies, mechanics, and shortcomings to help give us better insight into problem areas, new ideas, and refining the direction and scope of the game over the course of development.”

Approximately how long will this game be in Early Access?

“We plan on continuing Early Access development for at least 12-24 months before making a retail release. Regular updates after release from Early Access are planned as well.”

How is the full version planned to differ from the Early Access version?

“With the help of the Early Access community, we hope to discover and refine as many interesting systems, mechanics and artwork as we can come up with. We plan to be right here with you guys through the entire process, and much of the Alpha funding will be used to reinvigorate the product.”

What is the current state of the Early Access version?

“The current build is heavily bugged, with many issues spanning many areas. Very few features, broken textures, glitches, broken GUI buttons, game breaking crashes.”

Will the game be priced differently during and after Early Access?

“Even in its most polished state, the game will never exceed $20. Any and all future DLC will be released free of charge, and we will never implement any kind of micro transactions.”

How are you planning on involving the Community in your development process?

“In order to add new features, iterate on designs, and create final polishing touches, we need to have an ongoing dialogue with our audience over the course of development. We will be active on the community forums to maintain an open dialogue with players, taking community input and feedback to heart as we push forwards towards release.”
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Recent updates View all (74)

February 17

The Weekly Re-Cap 73

Well the time is finaly upon us, and much quicker then we were hoping. Thanks to the work of some shady, underhanded hacker types (probably Russian) our Unreal build is now playable on Steam. We were hoping to get a lot more in there (30 weeks of updates worth) but, here we are. There are still some vital components missing, but feel free to debug and post any problems. Leaderboards are no longer functional, so if you believe you hold the highest score, you need to grab a screenshot and upload it! Just be careful, the flying drones will kill you in one hit.



This week we...
Brought back the glass tiles from the LE build. (not yet destructable)
Removed broken security cameras.
Installed new fancier doors.
Improved lighting, fixed leaking light.
Removed stairs, added ramps. (for testing)
Improved hitboxes for drones and tripmines.
Improved HUD, added hit cursor.
Improved shotgun shell drop.
And more!



Until next time!


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February 11

The Weekly Re-Cap 72

As we become more familur with our new engine, we start to discover things about ourselves we never knew possible.



Our unreal build now has a few working acheivements! Including the 'This game is not a hoax' trophy! We will keep working on these, so don't bother trying to get them just yet.



We added some new fixtures, fixed some jaggy dungeon tiles, and even added our old Worm enemy back from our Leadwerks build.

We've also started a Discord group, so I'm handing out some limited invites! The first 5 interested people can join our top-secret VIP discord chat here: https://discord.gg/8smXQ

Room Number 7, you have been de-throned. We have a new Pump-Action Commander...

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6 comments Read more
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Reviews

“Let me be the first to say, that is the most simple, BUT kickass title/nickname I've ever heard of.”
Praxis Studios

“PAC attempted to hit basically every keyword that’s currently hot in gaming.”
Lag.Gaming™

About This Game

Rebuilt and reimagined on the Unreal 4 Engine. Pump-Action Captain is a difficult, minimalist rogue-like permadeath FPS dungeon crawler. You have only ONE life, and ONE weapon. Armed with only a shotgun, you must outwit a high-tech self-aware security system programed to kill you. Move quickly, the longer you play, the more difficult the game becomes. Avoid traps, collect loot, upgrade your gear while fighting off monsters before succumbing to permadeath. Survive the longest, top the leaderboards and crush the competition. It's just you and your shotgun against the entire world. Good luck, Captain.
  • Procedural Generation:

    Delve through an infinite number of procedurally generated dungeons. Randomly generated settings, perks, items, props and enemies. A modern recipe for an intense gaming challenge. Risk your life to recover the best loot, upgrades and tech locked away in the darkness. Prefer the silent approach? Use your head to work around harder puzzles, skipping difficult areas entirely.
  • Permadeath:

    Death comes in many forms. Make every shot, every step, every second count. Waste time and the game will become harder. Think on your feet and adapt to survive before its too late. No two playthroughs will ever be the same.
  • Enemy Types:

    Randomized enemy types varying from sci-fi to fantasy to cryptozoology will start to interbreed, creating offspring with mixed attacks and traits. Robot-Dinosaurs, anyone? No genre is truly safe. Ultimately, you face the worst enemy of them all: the dreaded DEATHCLOCK. The longer you play, the harder it gets.
  • Equipment Upgrades:

    Mix, match and stack different game changing perks that directly effect the way you play. Experiment with different combinations to suit your playstyle, making each attempt a brand new experience. ensure no two playthroughs will ever be the same. Utilize motion sensing trip mines, explosive barrels and even rusty old bear traps.
  • Development Roadmap:

    Global Steam Leaderboards, Achevements, Cards, Virtual Reality.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, 7, 8, or 8.1
    • Processor: 2.0 ghz dual core
    • Graphics: Nvidia, AMD, or Intel OpenGL 4.0 / DirectX 11 graphics. AMD graphics require driver 15.4 beta or later.
    • DirectX: Version 11
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 14.04 LTS 64-bit
    • Processor: 2.0 ghz dual core 64-bit
    • Memory: 2 GB RAM
    • Graphics: OpenGL 4.0 ATI or Nvidia graphics card with proprietary drivers
    • Storage: 200 MB available space

What Curators Say

6 Curators have reviewed this product. Click here to see them.
Customer reviews Learn More
Overall:
Mixed (37 reviews)
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