Tcheco in the Castle of Lucio is an exciting, fast-paced action game. Help Tcheco the Adventure Boy to leave a mysterious castle full of deadly creatures! Be ready for a big challenge, full of nonsense humor and retro goodness.
User reviews:
Very Positive (11 reviews) - 81% of the 11 user reviews in the last 30 days are positive.
Very Positive (231 reviews) - 87% of the 231 user reviews for this game are positive.
Release Date: Jun 22, 2015

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“Tcheco is an old time lover. He'll make you laugh a lot in front of your computer.”
8 – IGN Brasil

“Tcheco in the Castle of Lucio is a true blast from the past. It’s filled with nonsense and retro goodness, making it an ideal game for people who miss their old games.”
8 – 3rd Strike

“The action seems quite simple, but the varied locations and gameplay demands make the game look entertaining.”

About This Game

Tcheco in the Castle of Lucio is an exciting, fast-paced action game.
Help Tcheco the Adventure Boy to leave a mysterious castle full of deadly creatures!
Be ready for a big challenge, full of nonsense humor and retro goodness.


  • 2D platform game, perfect for classic Famicom/NES game fans!
  • Graphics and sounds inspired by 8-bit aesthetics.
  • Compatible with Xbox gamepad and keyboard.
  • 65 rooms of progressive difficulty.
  • Easy to learn, simple gameplay.

System Requirements

    • OS: Windows XP/Vista/7/8
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 Mb video card
    • DirectX: Version 9.0
    • Storage: 160 MB available space
    • Sound Card: Any
Customer reviews
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Very Positive (11 reviews)
Very Positive (231 reviews)
Recently Posted
( 0.4 hrs on record )
Posted: June 2
i played this for 20 minutes and i dont like it
Helpful? Yes No Funny
( 0.6 hrs on record )
Posted: May 29
This was almost a "Not Recommend" for me, but because of the tight controls, and the fun I had playing it, I couldn't bring myself to hit the thumbs down. However, be warned! This game has no discernible checkpoints, so be prepared to play the whole game from the beginning each time you die. You need to meticulously remember every pattern in every room to succeed. And sometimes I felt like some of the hits I sustained were cheap. Sometimes I could nail a pattern, taking no hits, and then, for what I thought I was doing the same thing, resulted in a hit.

So again, no checkpoints (for at least as much as I played), so this isn't a full recommendation, but I still had fun.
Helpful? Yes No Funny
( 1.1 hrs on record )
Posted: May 21
Best game ♥♥♥♥ing ever!
I love platform gaves since I know myself as a person... and this one it's a very nostalgic one.
Congrats, meu amigo brasileiro!
Helpful? Yes No Funny
( 1.0 hrs on record )
Posted: May 19
This game is honestly all I'd want from a retro platformer.
Its hard as possible, no save points of any kind, and hard to get away from.
Basically like any good megaman X game.

Helpful? Yes No Funny
Horror Fox :3
( 6.2 hrs on record )
Posted: May 8
Hey everyone and this is my review about the game!

This is a Platform game.


You can't change anything.
Game is too loud in volume.
Game is too zoomed in.
You are able to play with a xbox controller. (Rumble is turned ON and you can't turned this OFF).

About the game.

You play through area to area. Your job is to pick up the key in each area so you are able to move on to the next area.
If you have died, you can restart all the way to Area 1 again. No checkpoints and your health won't be recovered too.

Graphics and music is old and retro.
Game is like a "loop", Oh you died.. Good luck all the way back to Area 1.
Game is super repetive.
Game doesn't feel like you are progressing.
No help or tutorial.

Other things.

It tries abit too hard to be funny. Fun Fact, Is not funny at all.
Game is cheap.. Which it should be for this kind of a game.
I don't really recommend this.


I Give this game a 2/10
Helpful? Yes No Funny
Father Heathen
( 6.1 hrs on record )
Posted: April 4
A simple yet challenging platformer, reminiscent of the NES era with a very quirky, humorous style. A very fun game, and it's only a dollar.
Helpful? Yes No Funny
( 3.6 hrs on record )
Posted: March 29
A fun cheap game that is actually really hard. This game try to simulate the old feelings of the games, like NES ones, where you had only one life and if you died you had to begin from the start. This game is really hard, but not really unfair. You have to begin the level already thinking on what to do and, yet, be prepared for some surprises. You may get frustrated of dying, it has this problem, but, since this game is really cheap, it is actually worth it and you'll probably have a nice time playing the game. Enjoy it.

Oh, btw, the music is sooo goooood.
Helpful? Yes No Funny
What Would Spock Do
( 0.2 hrs on record )
Posted: March 7
Simple and intuitive, with good graphics, but definitely a challenge. This homage to NES games is as frustrating and difficult as the real NES games, as when you lose your last life you restart at the first level.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
84 of 90 people (93%) found this review helpful
6 people found this review funny
4.3 hrs on record
Posted: October 18, 2015
Tcheco is like an obscure japanese cult classic for the NES, never released in the United States before, and whose only psychical copy is sold in eBay for 20000$, that has finally comes to Steam as the plattformer response to Super Amazing Wagon Adventure

Maybe you haven’t heard the name of Marcelo Barbosa before. But if you are some type of indie game enthusiast like me, you have probably seen some of his previous works. Because he is the animator of some of the most iconic videogame trailers in recent memory, like those created for Oniken, Porcunipine or Odallus. Sure, if you are brazilian you probably already know his name, as he is a reputed animator in his country of origin. And the creator of one of the greatest underground animation series in the form of Tcheco. That serves as an inspiration for this love letter to japanese most obscure Famicom classics.

With Tcheco being Barbosa’s first attempt as a programmer and a game designer, I’m really impressed. Because he has created a new standard. A game that will be compared with any future attempt doing in trying to replicate the characteristic look of the NES original hardware.

None other contemporary neo-retro game looks and feels so close to a NES real hardware as Tcheco. And none other game has understood so well some of the design premises of japanese most beloved classics, even in subtle and almost insignificant aspects related to its sound construction.

For years another brazilian neo-retro creation, Oniken, has been used as the standard and most evident example to talk about NES looking inspired games. But Tcheco is an incredible leap forward respect to Oniken.

One of the aspects on which Tcheco truly shines in its attempt of recreating a NES original hardware, is in its almost perfect CRT simulation. In the past, we have seen a lot of games trying to mimic the look of the old fat televisions using modern LCD panels. But a lot of times, seems as the developers had never seen a game running in a real vintage television. With too much accented horizontal lines and overdramatized special effects ruining the experience.

Until Tcheco, none other title has managed to achieve this perfect recreation of an old fat TV. It’s so close to the original experience that it’s practically impossible to see any differences in its scanlines reproduction.

I think that in the coming years, to be able to find old fat TVs in the second hand market for play old retro titles with its same original look will become a very difficult task. And then, a lot of new generations will probably ask themselves how the early 2D titles looks. When this moment comes, you will only need to show them Tcheco running on a modern LCD monitor. As the better way to explain them how was the real look of the first pixel art creations.

Tcheco not only does a perfect work in its visual representation of a NES hardware. Also feels like a classic japanese title thanks to its use of sound. With distinctive effects that are inserted under a classic Nintendo premise of trying to immerse the player in each single action that occurs in the game universe through organic reactions caused by joyful sound stimuli. An use of sound that is also successful in its intent of create a unconscious motivation in the player to continue exploring the game universe. You can think in the pleasant sound used in the first The Legend of Zelda when you hit an enemy with your sword. Tchecho has the same Koji Kondo way of conceiving the sound design.

But Tcheco is much more than a NES hardware imitation. It’s like the re-imagination of a lost and forgotten hidden gem that reaches decades later the status of classic thanks to internet. And I think that the nostalgic factor doesn’t have any real importance to judge Tcheco. Because its insanely very well drawn graphics assets are atemporal. So, Tcheco would be an amazing title 30 years ago. It’s a captivating beautiful title with a distinctive universe now in 2015. And within 20 years, Tcheco will be still remembered thanks to the love and perfectionism put in every single detail. With every single screen being an almost different universe, with different animations, enemies and background layouts. An impressive artistic work that is full of ambition for a solo game developer.

Note that you should expect a recreation of the NES period games also in its mechanics. With no checkpoints, a risky step that is compensated thanks to a perfect managed difficulty curve. Like in the NES old classics, you will need to repeat every single screen in each play, while you improve your skills and learn the game obstacles. This sense of realization of improving our abilities with each losing attempt.

But maybe the best thing in Tcheco is that it’s not an imitation of a standard NES classic, and don’t even try to rivalice with established classics like Castlevania or Super Mario Bros despite its multiple and subtle homages to past titles. The greatest thing in Tcheco, I think, is that is intentionally bizarre in a pleasant Wario Ware style.

Tcheco is like a forgotten 80s gem that was so advanced, quirk and original for this age that it never was released in the United States. It constantly looks in the mirror of another NES renowned hidden gems like Ufouria the Saga. Because Tcheco really tries to be a contemporary Monster Party. Or a never released Zombie Nation.

And inspired by the joyful spirit of Super Amazing Wagon Adventure, every single situation in Tcheco is always new. Its capacity to astonish the player with new and comical situations never ceases. It constantly invents new mechanics and puzzle designs.

Because Tcheco takes every second into consideration, drawing a perpetual smile in our faces.

( The writer of this review is not an English native. So you should expect occasional grammar errors. I apologize in advance. )
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23 of 26 people (88%) found this review helpful
10 people found this review funny
5.9 hrs on record
Posted: June 29, 2015
Yesterday I was talking to my girlfriend about the time when someone decided to make a small documentary and make the world aware that the Galvão birds were in the verge of extinction. Any Brazilian knew from the first second it was a hoax, a prank to turn offenses against a soccer commentator into a trending topic on Twitter. The truth eventually came out, but one question still remains: why would anyone spend a lot of time to make a professional documentary for no other reason than fooling people with an innocent joke? And why does it sound so reasonable for any Brazilian to do so?

The answer is: zuêra (aka zoeira).

Thing is, it's impossible to translate "zuêra" properly. But after you play this hilarious game, keeping in mind that it's based on the adventures of a cartoon character that was shown on public TV for no money at all and was made by the same guy who's now basically giving this game away for free just so that you and me can have a good laugh, maybe you'll begin to understand what it means. A domestic dog blowing fire is zuêra; references to "forte gomba" are zuêra; a random appearence of Frankenstein is zuêra; flying giant babys are zuêra. And so it goes.

If you still don't get it, your last shot would be paying a visit to Brazil. Make sure you have Internet access and, most important, someone to guide you among the huge waves of zuêra.

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19 of 20 people (95%) found this review helpful
2 people found this review funny
2.0 hrs on record
Posted: August 18, 2015
This game is fun. But hard.


Press BABABABY before Tcheco falls to the ground when the first level starts, and enjoy 30 lives instead of 7.

You're welcome.

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36 of 54 people (67%) found this review helpful
2 people found this review funny
3.5 hrs on record
Posted: June 22, 2015
I see that upon release this game only costs £0.79. This makes me happy. 10/10

But for serious, this is a cute little game a definitely worth the money. Now quick disclaimer - I, having spent the majority of my childhood living in the 2000's, am not one to be prone to retro game nostalgia, despite enjoying games with similar format to games from the 80's years later.

"Tcheco in the Castle of Lucio" is a 2D platformer, in which the objective is to collect the key on each screen in order to open the door to the next. It sounds simple, but there are no respawns, and you have only one life (with multiple hitpoints). This means playing the game over and over, each time improving a little, and making it further than before, which may sound tedious and frustrating, but actually leads to a great sense of accomplishment once progress is made.

The graphics remain faithful to the NES style it attempts to replicate. The music sounds similarly authentic, and each melody is upbeat and enjoyable. The controls are pretty fluid, personally I believe working better with a controller. Fortunately this game does indeed have full controller support, although I've yet to try it with a 3rd party gamepad (only used an Xbox controller). There's no options menu as such in the game, and windowed mode plus additional resolutions would be nice.

Overall, cheap game, fun. Give it a go. 7/10
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55 of 91 people (60%) found this review helpful
8 people found this review funny
3.1 hrs on record
Posted: June 22, 2015
Tcheco is the biggest hero here in Brasil. His game is amazing, cheap and you should get it.
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32 of 51 people (63%) found this review helpful
10 people found this review funny
1.0 hrs on record
Posted: June 22, 2015
I am brazilian, please make love to me.

All jokes apart, I'm really proud of this being a brazilian game. It's cheap, it's fun, it's challlenging, has cards. I can't think of a reason you wouldn't buy this.

11/10 would swim in a pool with two obese woman again
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20 of 29 people (69%) found this review helpful
3 people found this review funny
0.6 hrs on record
Posted: June 22, 2015
I started playing expecting a simple tongue-and-cheek side scrolling game, left questioning wtf I just played. Loved every second of it and can't suggest this title enough. Only gripe is the lack of options/windowed mode, and how the game seems to be a small ratio that is expanded to full screen size due to coding.

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14 of 19 people (74%) found this review helpful
3 people found this review funny
4.8 hrs on record
Posted: June 22, 2015
The game is GREAT! I felt like I was playing Alex Kidd in the Miracle World mixed with International Super Star Soccer Deluxe but with a Tutorial created by Shigeru :D
This game makes me so proud of being brazillian ;)
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10 of 12 people (83%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: June 26, 2015
It isn't revolutionary, and it isn't that much fun in my opinion.

However, you're probably gonna spend a couple of hours trying to beat it. It's also very charming and nostalgic due to the style choices, of course. But more than most games out there, trust me. This one really looks like it's antique, it even feels like you're playing a port.

Most importantly, it's really cheap. No way you're going to regret spending a few cents and giving it a try (specially if you are brazilian and get most of the references).
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10 of 13 people (77%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: June 27, 2015
A cool little game-gem. Tcheco's adventure takes the player through a ton of "one screen"-scenarios that can be small puzzles or simple reaction-tests. Thanks to the often bizarre nature of the things going on, I quickly got very curious what WACKY SHENANIGANS will happen next and I was surprised how motivating that actually can be. This game is crazy and crazy-fun.

And it emulates the "feel" of actual old games pretty well, it's simplistic and easy to understand but at the same time it is HARD AS BALLS. Collision-detection can be wonky at times, but even if it was flawless the games difficulty is nothing to scoff at. The downside of this is a lot of repetition - you will replay the beginning of the game A LOT. This can be somewhat frustrating, once figured out - the early rooms are kinda boring and take too long. Checkpoints or passwords might have helped, but there are supposedly warpzones in the game - that might fix this problem.

However, beating a ton of rooms without taking a hit and thus being able to venture deeper into the Castle of Lucio sure is motivating, as is (finally) figuring out how to beat screens that gave you much trouble early on. But only true masters in the RetroArts that got on-point execution and are good at memorizing will see the end the legit way, thanks to rare health pickups and no continues.

But considering it's less than a buck, I will not complain about the brutal difficulty that much - if anything, this will add to the replay-value and I will absolutely return to "Tcheco in the Castle of Lucio" until I have beaten it (with the help of a warpzone... and 30 lives). If you want a colorful, crazy, oldschool-flavored and quite challenging game - you could do a lot worse than join Tcheco on his adventure in the Castle of Lucio. Thumbs up!
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