In this unconventional visual novel, the player controls the story by choosing whether to use the main character's ability to read people's minds. As an agent of an intergalactic society of freedom fighters, Blaire's telepathic skills can be used in the name of freedom, or to manipulate others for power.
User reviews:
Mostly Positive (14 reviews) - 78% of the 14 user reviews for this game are positive.
Release Date: Aug 26, 2014

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“With many different relationship options (and the option to even kill some of the characters), four different endings, and an endless amount of amusing thoughts if you choose to read the minds of those around you, Quantum Conscience is jam-packed with quality content.”
8.5/10 – Bezoned

“The story continues in twists and turns, some expected, and some pleasantly thrown in the form of a curveball. Though I won’t spoil, players are in for a sweet treat during this journey...”
7/10 – Gamerz Unite

About This Game

Within a galaxy of terraformed planets, a secret war rages between two intergalactic agencies. One of them—ARCHON—is developing the technology to invade people’s minds. They have already tyrannized a planet called Teballai, and hope to use their mind-reading technology to spread their power across the galaxy. A second organization—FOE (Freedom Organization of Elites)—wants to destroy ARCHON’s technology in the name of freedom. When a young FOE soldier (you choose the gender) named Blaire obtains the ability to read minds from an ARCHON experiment, she finds her loyalty torn between both sides. Whether Blaire helps the enemy or defeats them depends upon your use of her power.

One of the hallmarks of the traditional visual novel is a branching story line. This is typically accomplished via choices forced on the player. In some of the most complex visual novels, there are dozens of these choices and multiple endings. I call Quantum Conscience "experimental" because it seeks to do away with these choices. Outside of the very first few minutes of the game, in which the player chooses to be a male or female protagonist and answers some questions about their background, there are no forced choices. Rather, the player character--a soldier in the far-flung future--is given the power to, at any time, read the minds of the other characters.

How often Blaire, your protagonist, uses this power is entirely up to the player. Starting from the middle of chapter one, it is almost always available, and the only way the player interacts with the story. The consequences of the knowledge Blaire gains (or doesn't) changes how Blaire acts and how other characters react to Blaire.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1Ghz
    • Memory: 512 MB RAM
    • Graphics: DirectX or OpenGL compatible card
    • Storage: 500 MB available space
    • OS: Mac OS 10.4
    • Processor: 1Ghz
    • Memory: 512 MB RAM
    • Storage: 500 MB available space
    • Processor: 1Ghz
    • Memory: 512 MB RAM
    • Storage: 500 MB available space
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Mostly Positive (14 reviews)
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12 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
22 of 23 people (96%) found this review helpful
15.2 hrs on record
Posted: November 21, 2015
Quantum Conscience is a sci-fi VN with an interesting "mind-read" gimmick. Fortunately, the gimmick works pretty well because it's so intertwined with the main story and endings that you have no choice but to use it frequently if you want to fully experience the game.

Unfortunately, the gimmick isn't fleshed out enough so what seems so cool about it at first can lead to frustrations that you can't avoid.

There are consequences for mind-reading too little, or too much and the game doesn't notify you of when there are new "thoughts" that you can read. You have to keep checking on the Void stream (the mind-read interface) to make sure you don't miss anything. However, the game does indicate when your mind-reading (or lack there of) has consequences via use of symbols on screen. These symbols didn't make much sense to me, and the tutorial vaguely explains them. I got the gist of it, but I feel like they could've been implemented in a better way.

The writing is fairly decent and kept my interest throughout the game (enough to achieve two endings), and the character art is passable but neither good or bad. The dreariness in the gray tones used for the characters makes the game seem more lifeless than it should be. I don't know if it was designed like that to set the mood for the atmosphere or if the omission of color was due to laziness. The background art is TERRIBLE, sometimes I can't tell if the dev was intentionally trying to be as abstract as possible, or they scribbled and called it a day.

There are multiple romance scenarios that you can persue in the game, but they're short lasting and don't have much depth. Since the character art isn't very appealing, it was one of the main factors in making me dislike the romance options.

I actually passed on this game initially because at first glance the art is rather bad. However, I suggest giving the game (or demo) a try because the mind-reading gimmick and story are both rather unique, and these types of VNs are lacking on Steam. The price offsets the main cons that I encountered with the game, so it's about as fair as you can expect.
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20 of 21 people (95%) found this review helpful
2 people found this review funny
3.0 hrs on record
Posted: June 12, 2015
Quantum Conscience is an interesting visual novel that I'd recommend to anyone whose a fan of the genre.

The game revolves less around spoken choices, and choices are instead influenced by the use of the protagonists telepathic ability, which is a nice break from the "good option, neutral option, bad option" styles in most other similar games.

There's also four different endings, and the ability to romance characters, regardless of the protagonists gender, which is a nice bonus.

Overall, I'd give it an 8/10, it's definitely more than worth it's low price.
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28 of 36 people (78%) found this review helpful
20 people found this review funny
9.6 hrs on record
Posted: February 21
Quantum of Conscience would not make for a good Bond movie title. Being a drunk misogynist killer does not lend itself to self examination.
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18 of 20 people (90%) found this review helpful
2 people found this review funny
4.5 hrs on record
Posted: June 15, 2015
A really interesting visual novel with a unique spin on making choices. Rather than selecting choices from a menu, you decide when and how often to make use of an interesting mechanic in which the main character can read the minds of those around him. What he/she learns or doesn't learn dictates how he reacts to different situations. It's a nice change from the usual modus operandi of visual novels.

The story's themes are rather existential and interesting, framed in a somewhat typical science fiction setting. The art is rather hit or miss, with some of it being really beautiful and other aspects being rather poor. Personally, I was a little creeped out by the way smiles were drawn on the characters.

Overall, it's an excellent entry into the visual novel genre. Somewhat short, but with excellent replay value. I'd definitely recommend it for anyone who enjoys a good story and is intrigued by the concept of personal mental privacy.
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12 of 12 people (100%) found this review helpful
7.2 hrs on record
Posted: March 10
8.6/10 - A Sifi Visual Novel with a Twist!

This visual novel really did it for me for the most part. The setting was very dystopian and the story provides enough length and intrigue to keep you reading until the end.

This isn't your typical visual novel which I really appreciate. It's extremely long and provides you with hours of content and some unique features. It took me 6 hours to complete the story, and I wasn't disappointed! My only complaints are that the music can get quite monotonous and I got ending #3 which didn't come with an achievement so that sucks.

The interesting element to this game is "The Void". Essentially, you use the void to read other people’s minds and gather enough secrets and intelligence to determine the outcome. Although there aren't many actual choices; if you decide not to read someone's thoughts the story will go in an entirely different direction.

Worth the full $5!
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8 of 8 people (100%) found this review helpful
1 person found this review funny
4.2 hrs on record
Posted: August 7
Got this VN on a bundle a while ago. The art style is different (I found it unique to be honest, and fitting to the story) and the BGM is really good. Loved the fact that you can play as male/female too. The story is pretty interesting, and your choices really do matter to achieve a certain ending. I recommend getting this title on sale and if you’re a fan of sci-fi.

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9 of 10 people (90%) found this review helpful
8.5 hrs on record
Posted: April 1
Quantum Conscience

Quantum Conscience is a Visual Novel [VN] by Woodsy Studio. It's a sci-fi type VN and you can choose when you want to be able to read people's minds, for good OR bad.

The game itself feels pretty unique, considering it's story, mind-reading element and that it has a ton of choices your character can make. Your mind-reading can change your relationships with some of the characters, so you had to think before you just mindlessly clicked.

I recommend it based on it's story telling abilities, uniqueness and I enjoyed the ability to influence my relationships with mind-reading. It's graphics aren't top notch for a VN, but they're different enough it just seems to suit the VN.
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8 of 9 people (89%) found this review helpful
25.6 hrs on record
Posted: August 26
Kitty robots, queer characters, people of color, and mind-machine interfacing -- what's not to like?

Kudos for being able to choose the gender of the protagonist; although, it would've been even better if there was a non-binary option.

I really liked the mind-reading stuff through "the Void" because, as unethical as it may be, reading minds is a superpower I wish I had. I think most people wish they had that power at some point in their lives, if not several times in their lives. It's neat the way using that power can affect outcomes so easily.

There were romance options, men and women. However, they seemed rather secondary to the story, which is fine. Sometimes romance isn't a person's cup of a tea. So, a person who isn't looking for romance in their story could probably still enjoy this game if they like sci-fi themes.

I highly recommend this VN for its unique gameplay and interesting story.
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3 of 3 people (100%) found this review helpful
1.1 hrs on record
Posted: August 14, 2015
An hour in; just got to the point where Mierol leads you back to the ship and you learn of Amalek's decision.
Recommended with a caveat.

EDIT: I forgot to talk about the story / the game.
Opens with philosophical questions; flying through space.
You are a (converted) member of a faction of freedom fighters called FOEs. You were in a position of power on your planet; abducted and enlightened. You're given an assignment to infiltrate and undermine what was once your home, something no greenhorn has ever been / should ever be asked to do so soon after training. Things go amiss, your past comes back to confront you, you struggle with your sort of in-between position, doubly so considering you've just been imbued with the power to read minds. The Void Stream I mention throughout the review is the way to access this power. You can choose to use it (altering outcomes) or not (accepting what will be).

Very awesome story / game.
The only reason I quit playing was to complain about the one (or two) issues:

The notifications shouldn't have disappeared as quickly during the Void Stream tutorial; I didn't quite catch what each symbol meant.

I really wish there was some sort of feedback as to when the Void Stream is updated.
At this point, I'm basically checking it after each line of dialogue (hence why it's taken me an hour to get to the point I'm at).
I got what I think was the "Mixed" notification and became upset that, of the small handfull of times I opted to NOT check the Void Stream, one of them apparently included some new information.
If the Void Stream button flashed ever-so-subtly when something new is added, or a unique tone sounded, or SOMETHING occurred, I doubt I would find any issue with the game (as I can always go back and get a screenshot of each of the three Notification descriptions).
I appreciate that the Void Stream adds some sort of interaction on the player's part beyond clicking to advance the story, but, again, the total ignorance of the player as to when to check the Void Stream (as there aren't always clues from the dia-/monlogues that a new thought has occurred) will either lead the player to checking it after every line (which becomes very annoying) or just not caring at all / only checking when it's obvious something has been added (missing out on some story... which makes up the entirety of the game).

I'm very eager to keep playing / reading, and recommend this game to all... er I would. As it is, I can only recommend it to those who have a good deal of patience, since the Void Stream is somewhat of a burden with how it's handled in the game.

10/10 for content
6.5/10 because of Void Stream
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3 of 3 people (100%) found this review helpful
7.1 hrs on record
Posted: July 20
Product received for free
All in all, a deep story lies beneath the aesthetic, so if anything, play for the story—it’s worth it. Though sometimes there are inconsistencies looming about or unnatural dialogue, the game is capable of forcing players to contemplate the idea of morals. What is just? What is evil? What deserves punishment? What deserves freedom? Though the concept of the Void Stream could be expanded upon, and though the branches and story could be delved into farther, this game still leaves a lot to the imagination. Coupled with an immersive soundtrack and a vivid writing style, this game still fits perfectly onto the shelf of great visual novels.

Thought-provoking story
Unique characterization
Fitting soundtrack
The implementation of the Void Stream

Unnatural dialogue at points
Too short
Rushed endings
Art-style is flat
Void Stream and dialogue branches prevent a lot of replayability
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Recently Posted
Evil Panda
2.7 hrs
Posted: August 14
Not the most interesting story and not many if any decisions, thought there was going to be more to the telepathic reading minds but it was very disappointing.
Helpful? Yes No Funny
4.4 hrs
Posted: June 30
Quantum Conscience is a fun visual novel with a bit of a twist – rather than making direct choices, you choose whether to read someone's mind, and then your character acts according to the information they have (or their emotional reaction to the information). It's a nice variation, and the fact that not reading thoughts is the default means it's on the player to choose to invade others' privacy (whatever your intentions). The game is short enough for the mechanic not to outstay its welcome, and there's plenty of variations within the endings to make for fun replays.
Helpful? Yes No Funny
16.2 hrs
Posted: June 22
Helpful? Yes No Funny
0.3 hrs
Posted: June 15
Recommanded so far
Helpful? Yes No Funny
5.8 hrs
Posted: April 9
Helpful? Yes No Funny