DinoSystem is a 2D ecosystem and survival simulation that allows players to manage the ecology of an evolving island and survive in it as a human, dealing with realistic survival mechanics and a deep character progression system.
User reviews:
Very Positive (81 reviews) - 86% of the 81 user reviews for this game are positive.
Release Date: Jun 25, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Selling DinoSystem in Early Access allows us to invest more time into the development, and get precious feedback from the community while the game is being developed.”

Approximately how long will this game be in Early Access?

“There is no current ETA for the final version, but you can get an idea of the current development stage by checking the game version: for example, v0.70.0 means the game is 70% complete.
We want to continue improving the game even after the Early Access, so as soon as all the core features and content are in place, we'll release it as a full product, but the development will not stop.”

How is the full version planned to differ from the Early Access version?

“As stated above, there are some core game systems missing, like the asteroid event, the God Mode interface and tools, and content.
You can assess the progress towards the full version on the development roadmap page.”

What is the current state of the Early Access version?

“The current alpha build offers an already exciting sandbox survival experience, which lacks variety and content (especially craftable items). God Mode (game mode where you manage the ecosystem) still lacks a proper GUI and tools to interact with the world, but the ecosystem mechanics are in place, and you'll see animals reproducing, seasons pass and vegetation spread.”

Will the game be priced differently during and after Early Access?

“No price change is planned.”

How are you planning on involving the Community in your development process?

“We value all feedback and always check the forum for suggestions and bug reports. We will adjust our development plan according to the feedback received, when necessary, as we already did in many occasions.”
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Recent updates View all (36)

October 18

Update v0.73.0 - Digging, Paths, Auto-search, tons of fixes!

This update IS compatible with savegames from previous v0.62+ updates!
But starting a new game is always recommended, as the amount of changes is massive.


Digging skill + Expand pond bed action:

- Added a new skill: Digging, which influences actions like unearthing/burying objects, creating paths and expanding pond beds.
- Right clicking on a pond or pond bed allows to perform a new action: expand the pond bed, which requires a Shovel and is influenced by the Digging skill.
- By expanding the pond bed, you can allow it to contain more water (when it rains) or, if it is dry, you can find some water still preserved beneath it.

Added Path + terrain condition influence speed:

- To create a Path, go in the Craft/Build screen and select "Path": you need Digging lvl 10 and a Shovel, no other components are required.
- Path allows to move fast when terrain condition would prevent it, it also serves for orientation.
- Paths gradually fade away over time as nature reclaims the land (especially with rain), but using them prevents it.
- Movement speed is now influenced also by terrain condition (such as snow or water).

Added the ability to auto-repeat the search actions + improvements:

- While performing a search action (get leaves, branches, stones, resin etc) hold down the Sprint key (default Shift) to automatically repeat the action.
- Since this function allows to search in a faster fashion, drop chances, skill increase and effort spent have been reduced to balance it.
- Some additional improvements to the search actions.

Made some important changes to Health, Stamina and Fullness:

- The formula used to calculate maximum Health no longer takes into consideration Metabolism.
- Health recovery now scales 100% with Calories and Hydration: this means if you have 0 of one of them, there is no Health recovery; to balance this, Health damage from low Calories/Hydration has been strongly nerfed.
- The formula used to calculate maximum Stamina now takes into consideration the Endurance skill as well, and less Metabolism.
- Stamina recovery while sleeping now partially scales with maximum Stamina: this means a very long Stamina bar won't take too much to refill, and a very small one won't refill too quickly.
- The formula used to calculate maximum Fullness now takes into consideration body muscle mass (ratio is 4x from metabolism, 3x from fat, 1x from muscle).
- Some additional improvements to the character metabolic mechanics.

Some more major additions:

- If not holding items with the right hand, most weapons will now be used with 2 hands, dealing more damage and pushback.
- Added the ability to bury dinosaur skeletons (need a Shovel).
- Small trees can now be cut down also with a BIG Sharpstone.
- Many other improvements and minor additions.

Main fixes:

- Fixed the infamous bug that caused the character to get stuck when pulling a carcass and on some obstacles!
- Fixed a bug in the animal AI that caused animals to sometimes get stuck not knowing what to do.
- Added a workaround that makes a tree shadow invisible if it is too intense and the character is beneath it, which can prevent the player from seeing a damn thing.
- Fixed Wood never turning into Charcoal when burning, as supposed to.
- Fixed character sprite turning (towards mouse cursor) being glitchy and inaccurate.

These were only the most important fixes, there are tons of other fixes in this update, check the full changelog for the complete list!


8 comments Read more

September 7

Update v0.70.0 - Controls rework, many improvements & fixes!

This update IS compatible with savegames from previous v0.62+ updates!
But starting a new game is always recommended.

FULL CHANGELOG <--------------------

Movement controls reworked:

The system now uses W, A, S, D (default keys) to move the character directly towards the direction of the related key (or key combination), just like in the game "Notrium", this means that there is no longer the need to use A and D to turn the character, and direction change is instant. Also, character body always faces the mouse position, so you can keep attacking in a particular direction while moving in another.

In "Normal" difficulty you can now sprint while facing the opposing direction of your movement, but in "Realistic" difficulty, you still can't sprint backwards. While moving backwards, attacking or jumping give you a chance to stumble, depending on your Athletics skill and other factors; meaning you no longer stumble just for moving backwards, but only if attacking or jumping while doing so.

In addition to this, an option has been added in the controls settings screen to change the movement direction from "Absolute" (using directly the keys), to "Relative" (moving towards the mouse position, like the the old "Mouse Turn" system, but improved).

There are also many minor improvements to the movement animations and mechanics. This should finally solve one of the main problems most players have with the game, that is pointed out in many reviews (both negative and positive) and that really prevented some users from enjoying DinoSystem!

Map Zones system expanded:

Added a new option in the Settings screen (enabled by default) that automatically names map zones as you explore them in Survival Mode (you can always rename them later). To allow new characters enjoy this feature, a new option has been added in the character creation screen "Reset Zones" (disabled by default) that allows to reset all map zone names when starting a new Survival adventure in an existing game.

Also, the previous "Map Names" option in the new game screen has been renamed to "Map Zones", and can be set either "Unexplored" or "Explored", the latter only selectable if starting in God Mode.

There are many minor improvements to the Map Zones system, like new zone names (if the auto-name option is enabled) and new fixes.

Performance improvements:

A system has been implemented (only in Survival Mode) that prevents generating tree canopy sprites when they're too far from your view: this should improve the performance, because the game won't have to calculate all island tree canopies with their wind movement and fake-3D parallax (variables and tree "biology" is in the "shadow" sprite, so no worries!).

Many minor optimizations have been done to try improving the performance, but should be counter-balanced by the increased depth of the game mechanics.

Many improvements & fixes:

As always, there are many additional tweaks, improvements and fixes in this update, check the full changelog for the complete list!


11 comments Read more
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“It is clear that CapriByte Studios is offering some truly distinctive options for a dinosaur survival simulator.”
3rd Strike

“Dinosystem is shaping up to be one deep simulation game.”
Pixel Judge

“Screw the T-Rex!”
Indie Game Mag

About This Game


If you have a decent graphics card and still have bad performance, it's possible your card is not being used to run the game. Try enabling your graphics card for run_game.exe (the game launcher), here's a guide for NVIDIA and ATI.


What is DinoSystem?

DinoSystem is a 2D, top-down ecosystem and survival simulation that allows players to either manage the ecology of an evolving island (inhabited by dinosaurs), or survive in it as a human, dealing with realistic survival mechanics, and with a deep character progression system that tracks how your character's body adapts over time.

An emergent, living world:

Everything on the island is subject to biological and physical rules, and nothing comes from nothing: will you hunt the last dinosaur of its species for a steak, or will you protect it from extinction and make sure its eggs hatch? These are the dilemmas you'll face in the game, as long as YOU don't get extinct.


To see all the features planned for the full release and the ideas we are considering, please check the development roadmap, and feel free to join the discussion and make suggestions!

Game Modes:

  • God: Manage the island ecology, change the weather, trigger devastating events, and see how the ecosystem adapts. NOTE: God mode still lacks a proper GUI and tools to fully interact with the world; expect it to be expanded throughout the Early Access phase.
  • Survival: Join the island as a stranded human, see how long you can survive as part of it, and how your body changes in the process; the game offers the option to play either with "casual" or "hardcore" difficulty. NOTE: there is no story yet as a background for the Survival mode, we're still working on it, and you can help us find a good one!

World Features:

  • Ecology simulation: the game simulates a Cretaceous ecosystem populated mainly by dinosaurs, animals and plants don't "spawn"; they are born, then grow, reproduce and die.
  • DinoSystem uses a complex seasonal model that calculates day/night length, relative position of the sun, and influences the weather. Seasons transition is gradual, no sudden change between two seasons.
  • Realistic weather model that takes into account variables like time of day, humidity, temperature, and pressure; generating weather conditions like rain, snow, wind, sand/snowstorms, thunderstorm and fog.
  • Thunders can trigger huge wildfires, burning down entire forests.
  • Realistic water cycle: rain creates puddles that can either evaporate or grow into ponds and lakes. Evaporation takes into account air humidity, temperature and sun exposure.
  • Terrain changes according to factors like presence of water, weather, vegetation, and location. Any area can become fertile or arid, new forest or grasslands may form or disappear over time.
  • Fire (from torches to campfires and wildfires) consumes available fuel, releasing heat and light, and it's influenced by air humidity and wind; you body and all objects near a fire are heated up. Fire can spread to nearby vegetation and trigger a wildfire, if ambient conditions are favourable.
  • Animals AI allows them to survive in their world and adapt; they'll reproduce, care for their youngs, look for protection or compete for food and mating.
  • Each new island is randomized at game start, based on parameters set by the player.
  • Everything, from dead animals to branches, decomposes based on factors like temperature, humidity, and location. There is no "timer" after which an item or a carcass disappears.

Survival Features:

  • Deep, complex and rewarding character progression system: metabolism, body muscles and fat change according to your lifestyle, and even your character's sprite changes in appearance to reflect this. Get fat to survive winter, get slim to be lighter and swifter, or get muscular to be stronger in combat and more capable of hard work, but make sure to eat enough proteins...
  • Needs like thirst and hunger are not just bars that drop at a constant rate: everything, from performing actions to metabolism and body weight, influence the rate at which you burn calories, consume water or get tired. For example, high temperature or intense activity make you sweat, requiring you to drink more water.
  • Dozens of skills, both mental and physical, that raise as you perform a particular action; but can also decay if you don't use them for a long time (only in "hard" difficulty!).
  • Crafting system allowing you to create items and weapons, advancing in technology at each step. NOTE: few items are craftable in the current Early Access build; expect many more to be added throughout the development!
  • Foods with different nutrition values: meat is valuable because of proteins, but make sure you cook it...

Many more features will be added throughout the development! Again, check the development roadmap, and feel free to get involved and suggest new features.

About Capribyte Studios:

We're two italian guys based in Capri, one of the most beautiful islands of the world. I, Daniele, am the lead developer and work on all aspects of the game, while Giulio helps me with various graphics-related stuff, along with creating the website, moderating the forum, and taking care of all bureaucratic affairs. Additionally, there are some external people contributing in different ways, see the credits in game for the full list.

System Requirements

    • OS: Windows XP/7/8/10 (32/64bit)
    • Processor: Core i5 2.0 GHz (or better)
    • Memory: 2 GB RAM
    • Graphics: GTX 550 ti / 570m (or better)
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • Additional Notes: If using a laptop, make sure to enable your dedicated graphics card for run_game.exe (the game launcher) from the Nvidia/Catalyst control panel
Customer reviews
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Very Positive (81 reviews)
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Most Helpful Reviews  Overall
23 of 23 people (100%) found this review helpful
3 people found this review funny
40.0 hrs on record
Early Access Review
Posted: September 9, 2015
Time to finally review this aweome game. Well, theres the tl;dr answer, its awesome, go get it.
Now for a proper review...

Game Mechanics
Dinosystem is not your average, typical survival game. It is a deep, in-depth simulation that aims to simulate a prehistoric environment as accurately as possible. Trees aren't just static objects here, they will seed and die and burn. Same goes for sources of water, puddles will form, lakes will dry out in the summer. On top of that, the island you get to roam about in is procedurally generated, so you get to see a slightly different environment every time you start a new game. This level of depth in the mechanics is also shown with the player character and animal species on the island. Dinosaurs need to eat, sleep, drink and to reproduce. Different animals have different behaviours as well, for example, Ankylosaurs are more solitary animals, preffering to wander on their own or in very small groups, whereas Triceratops will move about in large herds.

Player Mechanics
Most survival games will have a basic hunger and thirst system, dinosystem takes this even further, you have to manage your stomach contents, drink and eat enough, not too little, not too much. Every action you perform tires out your character. Depending on your lifestyle, your character can grow to become fit and healthy, or they could get weaker, or fat. The way you play the game determines how your character develops.

Early Access
The game gets updated fairly regularly, roughly fortnightly to monthly. The developer is very dedicated to the project, he is very active on the forums and discussions and we talk pretty regularly about the game and stuff over steam (so, little disclaimer there). Coming very, very soon should be a really awesome update, followed by an even awesome-er one next month :D. So yeah, the commitment to the early access is really good and the developer has a clear plan for the order of the updates, so the finished release is planned out with all the content, there wont be any releasing early here. The finished game should be ready about late 2016.

A lot of the game revolves around keeping your character healthy and... not dead. There is a crafting system with a decent amount of items to craft with what you can salvage, the higher level of which normally require harder-to-get materials, such as dinosaur pelts. The combat and movement will feel strange at first, as it controls just a little differently to some other top-down games (mainly talking about the combat system there) but stick with it, because its worth it and becomes a really rewarding and fun experience. There are 4 very different seasons to each year (so, real life stuff) that force you to change your lifestyle to adapt to the new environmental conditions. Winter is, undoubtedly, the harshest of all the seasons due to the unrelenting cold.

- Deep, Complex Gameplay
- Nice Stylised Graphics
- Very Rewarding (especially when killing dinosaurs)
- Hardcore Mode

- Not that much content (dont forget, early access)

Final Rating:
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19 of 19 people (100%) found this review helpful
24.3 hrs on record
Early Access Review
Posted: June 5
DinoSystem is a top-down survival game with a lot of potential. Although it's currently only in Alpha, I still had fun playing it for a solid week or so. There are major improvements that need to be made before its final release, but it is shaping up to be very good.

- In my very first playthrough a wildfire destroyed half the island, a T-Rex almost ate me, my home got turned into a desert after an intense summer drought, and I tried drinking seawater to survive before dying to a Troodon that I tried to kill as a last resort. 9/10

- The "realistic survival mechanics" really have a lot of thought put into them. There are things like sun exposure, wind insulation, humidity, muscle soreness, etc. You need enough protein in your diet to be healthy, so you can't just get by on eating apples, you must go hunt fish or dinosaurs for meat. There are many small details to be aware of in order to survive optimally.

- The entire ecosystem is "alive" - animals and plants live, reproduce, and die over time. Dinos never spawn randomly. You can choose to hunt babies for easy prey, but it can lead to the extinction of that species. It really makes you feel like you are part of an ecosystem.

- Dino AI is interesting. There were some hard times when I came across a large kill and had to share it with Troodons, all of us too weak to risk fighting the other, all deciding to share the same kill.

- The dev is still updating the game (one update per month at the least).

- The controls kind of suck. You use WASD for a top-down. If you hit "T" ingame, you can switch it to "Mouse" turning mode which is decent, but it could be better. There are plenty of examples of top-down games out there with good controls. So hopefully this will be fixed by the final release. Also, I dislike the system for picking up/putting down items.

- Items decay WAYYYYYY too quickly. This is my major gripe with this game. After just one playthrough, I felt annoyed by having to re-craft and repair everything almost constantly. Yes, the game is intended to be hard, but it can be made hard in other ways, ways that are not so repetitive and boring.

In Winter, I spent most of my time looking for leaves to repair my thatch. I'd get it fully repaired, go out to get food, and the next day it was time to collect more damn leaves cause hey the thatch was half-destroyed by the wind again. Yes I could keep a stockpile of extra leaves in my extra fire pit, but they would decay and disappear extremely quickly. Large rocks sometimes just break in your hands while you are trying start a fire with them or craft a weapon. One day I chopped down a tree, had to come back the next day because there was a lot of wood to carry, and most of the wood I left behind had already disappeared. Also, my axe broke after chopping down 1-2 trees. I collected some meat from a dinosaur carcass and it was spoiled after 2 days. It's not like you can keep killing dinosaurs all the time for meat, since you will run out of dinosaurs, so these things should really be preserved longer. Note: If you keep your items dry and away from sun exposure, they last a bit longer (but still not long enough in my opinion).

- Your skill levels don't really seem to increase your skills by much. Related to the above issue - the game says that if you increase your "Crafting" skill, it increaes the final quality of the items you make. But at level 50 my things are still breaking left and right. Once I put Fishing skill to level 100, and it still sometimes took the whole day to get 1 fish (it's a matter of luck of course, but I feel that at max level your skills should feel stronger).

- Jumping is glitchy and kind of useless

- More work on the dino AI please. I never see the Trikes and Ankys try to fight back, they just run until they die. I want to see Trikes group up to protect their young. I want to see Troodons hunt in packs to take down larger prey. and more.

- The graphics could be better, I wish dinosaurs had better animations and whatnot, wildfires look like a bunch of giant fireballs, and there are some spelling and grammar issues. But these are the last things that matter (and that's coming from an artist).

Overall it's a fun dino survival game that is shaping up to have a lot of depth. Recommended.
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23 of 30 people (77%) found this review helpful
5 people found this review funny
0.4 hrs on record
Early Access Review
Posted: June 26, 2015
Been waiting YEARS for a game like this, I have a message to the developers (Obviously i hope and assume they will continue to update it as its only in Alpha) However, did your inspiration for this game derive from an internet game? I cant even remember what it was called but many years ago a game existed online that was somewhat simular to this; Anyway thanks again im so glad this is on steam and brand new ! :D

As for the game itself its so far brilliant, I do hope the developers focus more on the God mode and open world aspect as well as the roleplay of it rather than the actual story and id be happy to promote and recommend this game , Its brilliant !

PS. I love how whenever you interact with the world it has a knock on chain effect its really great perhaps in future you could play as a dinosaur as well?
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25 of 34 people (74%) found this review helpful
1 person found this review funny
2.2 hrs on record
Early Access Review
Posted: June 30, 2015
So, I just got this game, but I decided to review it.

- hunting
- weather
- realistic food, sleep, and cold/hot systems
- realistic seasons
- realistic dinosaurs (kill eachother, reproduce, ect)
- The game is very realistic and fun in general.

- Only runs at 10 frames (for me)
- nothing else.

So, the game is amazing, except for it runs at a very low framerate for me. The only thing I want added right now is more graphics settings, so I can atleast run the game at 30 or 40 frames.

Overall score...
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18 of 26 people (69%) found this review helpful
1 person found this review funny
Not Recommended
0.6 hrs on record
Early Access Review
Posted: January 16
WARNING: This is an early-access review, I am reviewing the game for what it is right now and NOT what it can be in the future. I may change my review once the game is out.

Day 3, I still don't know what to do. Day 5, I'm in a lot of ♥♥♥♥♥♥ situations. Day 6, I finished the tutorial. Day 7. I closed the game.

DinoSystem is a top down survival game set in the prehistoric era. You can create the world or have the game generate it for you. The aim of the game is for you to survive a densely populated area by gathering materials for survival, like stones, twigs, leaves, even hunt dinosaurs for food once you craft a good bow or a spear.

I love the idea of the game especially the character creation and the freedom to distribute stats, it's very interesting. Your character levels up according to what actions you take, similar to the oblivion series. I like the setting and its very cool to discover new things once you invest time reading the tutorial.

But that's it. I feel very bored at the start of the game, the visuals itself is a letdown and what's worse is the controls. The game is top down and you are using your WASD keys to move your character, which is very unresponsive and awkward especially if you want to turn your character in a different direction. I have played zombie shooter and other games which uses the same control mechanic, but those games feel right. The controls is fast and easy, but on this game, it feels slow. I would suggest to use of a point-click system, it will up the game atleast a hundred-fold and I could excuse the outdated visuals because I know the game has a lot of potential. The crafting and hunting system alone makes you wanna play for long hours. The discovery of new tools and new way of surviving and even thriving, I'm talking about planting your own crops, making your hut or even a tiny village. That's the kind of game I wanna invest in and would definitely give it another go.

-Character Creation and Stats/Levelling System
-Crafting System
-Survival and Discovery
-Prehistoric Setting
-Sound is OK

-Visual and Art Style
-Tutorial System isn't helpful and hard to follow for people with less patience.


-Change controls to point-click system
-Make the UI a lot larger
-Make an interactive tutorial system where the game is stopped for a moment for you to actually follow the tutorial before you are placed in the game where the time is running.
-Spice up the visuals a bit with some graphic overlays. Make the game look and feel like you are actually in a prehistoric era.
-Multiplayer ( LAN/Online)

Keep it up devs! As I've said the game has a lot of potential!=)
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A developer has responded on Jan 17 @ 2:55am
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20 of 30 people (67%) found this review helpful
41 people found this review funny
0.6 hrs on record
Early Access Review
Posted: November 30, 2015
"You can even see how horny they are."

Thanks, development priorities. You're on the right track.
Was this review helpful? Yes No Funny
15 of 21 people (71%) found this review helpful
1 person found this review funny
2.2 hrs on record
Early Access Review
Posted: June 25, 2015
This is a pretty challenging top-down simulator, though I do like the fact that there's a "god" mode should you just want to mess with the ecology. While not perfect, it's easy to recommend based on its current price.



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12 of 16 people (75%) found this review helpful
1.1 hrs on record
Early Access Review
Posted: July 17, 2015
Out of all the top down survival games I've played, I would sit this in the second slot, right behind "Unreal World". It needs a lot of work, and is likely to be one of the best "top down survival' games to be released in a long time.

Even this unfinished version has a lot of features that aren't common in other games. Some features that are awesome, such as the "muscle degrading" and "Wind Direction" are unique to this game.

However, Even though I'm not a big fan of some features, (Fighting the T-Rex for example) It is easy to enjoy this game.

9/10 Great game
Was this review helpful? Yes No Funny
18 of 28 people (64%) found this review helpful
6 people found this review funny
0.8 hrs on record
Early Access Review
Posted: June 25, 2015
Here is my "First Play on Launch Day" review video:

I just bought and played this game on the first day it launched in early access on Steam today, June 25. However the developer was kind enough to give me an alpha version to play back in April. I can say that this game has come a long ways in the past two months, and the developer is proving to be very hard at work at bringing this game to his original dreams and visions!

It's a single player survival game filled with tons of stats, realistic and believable cause and effect scenarios, and the thrill of being prey to the evil t-rex who makes you feel truly small in comparison. This is a game where you are not the center of the game world, but rather just a part of it's eco-system and trying your best to surivive as long and as well as you can in it. Death will come to you, the question is more how long can you last, and how will death on you take its toll.

I like it, and you can watch my above video if you want to see how and why it scored an impressive early access score from me of an 82%.
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13 of 19 people (68%) found this review helpful
4.9 hrs on record
Early Access Review
Posted: July 1, 2015
People who wrote a bad review only played this game for 0.1 and 0.3 hours. How reliable can they be?
This game is not for everyone. It doesn't try to be a big indie hit, it's a game for hardcore players and true fans of survival and complex games.
Of course keep in mind that it's still in development and many more features will be added in next updates. This project definitely deserves support.
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Recently Posted
blue the raptor
23.6 hrs
Early Access Review
Posted: October 21
its thr worst game ive played i cant even start it
Helpful? Yes No Funny
A developer has responded on Oct 23 @ 2:32pm
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|KOTK| AshtonFearBolt |DG|
0.7 hrs
Early Access Review
Posted: September 22
Product received for free
DinoSystem is a stunning game
With it's amazing adaptive environment that responds it's own way to every decision you make right down to the food you eat, this game is both educational and fun to see how your actions play out.
This is not just a game, it is an experience. Like I said before every decision you make down to what/how much you eat/drink impacts both your character and the environment. You can even wipe out entire species!
You can literally be god! This game features a god mode which allows you to move around props in the environment such as large rocks and even the inhabiting animals of the land. You can smite them, change the settings of the environment such as heat, wind speed, wind direction, and things like rain.
This game is quite fun for small sittings at it's current state. But as much as it pains me to say, this game is not worth the amount it is going for. After the developers add more content (such as a finished tutorial) and perhaps even more elements to the god mode. Also more elements to it's survival. This game just isn't worth $8 at this current moment.[/u] If you love to support early-access games then support this one! this game has endless potential and I can't want to see it evolve! But sadly at it's current state it is similar to those games you get on a phone for $0.99 to $2.00 at maximum, however this game will almost definitely be worth it in the future!
Helpful? Yes No Funny
Spirit of Madness
6.9 hrs
Early Access Review
Posted: September 20
awesome game, I like alot, I hope it will grow more and get alot new features to enjoy.
Helpful? Yes No Funny
2.3 hrs
Early Access Review
Posted: September 3
this game is actually good its's a survival for sure yu have to build your house and hunt dino's and all that pretty well made it's not at all expensive for what you get so i have to recomend it. (sry for my bad english)
Helpful? Yes No Funny
1.0 hrs
Early Access Review
Posted: August 30
Product received for free
Impressive complexity survival-type game in which the author puts great emphasis on realism. Unfortunately, so far in this fictional world we are not going to have too much to do.
Helpful? Yes No Funny
6.7 hrs
Early Access Review
Posted: August 23
I bought this game with low expectation because im not a fan of top down survival games. but wow this game blew my mind. and for only 8$?!?! thats a bargain. you can get at least of few hours of gameplay at this stage, and hopefully more when its fully released.

this game would be a blast to play with friends, i hope the devs put online multiplayer on this game. the game truly has the potenial of a hidden gem game.
Helpful? Yes No Funny
0.2 hrs
Early Access Review
Posted: August 13
Please fix the controls, they're so bad!
Helpful? Yes No Funny
A developer has responded on Aug 17 @ 2:26pm
(view response)
0.2 hrs
Early Access Review
Posted: August 11
At this stage, I just can't recommend this game right now. It could have been a fun, interesting, and even an educational game. But the controls just ruined *everything* and made this unplayable for me. With the controls, you can walk forward and backwards just fine. It's the turning that sucks. Instead of turning your character and expecting to go the direction you're turning, in this game I discovered that you actually had to stand still and aim your character in the direction you wanted to go. That was just really unfun! So as a result, I barely got to experience the game because of how bad the controls are! These controls really need to be fixed! Until that happens, this game sits as a thumbs down from me.
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7.7 hrs
Early Access Review
Posted: July 30
well the game is very complicated with all these controls but is and alright game i would actuly sit and play this but again wonky controls id give it a 5/10 for after it is played for a while it does get anoyying
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2.2 hrs
Early Access Review
Posted: June 20
good game
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