A hardcore rogue-lite action RPG where you possess and play as monsters. Narrowly avoid death as you explore challenging, ever-changing dungeons, and possess any body you can to survive!
User reviews:
Positive (27 reviews) - 96% of the 27 user reviews for this game are positive.
Release Date: Apr 5, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our previous game, A Wizard's Lizard, greatly benefited from player feedback and suggestions. We thrive when we get the input of our community and feed off the excitement and support.

A Wizard's Lizard: Soul Thief has been in development for six months and we feel now is the right time to get players involved in the ongoing evolution of our game.”

Approximately how long will this game be in Early Access?

“Our games always take us longer to make than we think they will ... but we should be able to ship in 2017.”

How is the full version planned to differ from the Early Access version?

“Our plan is to include more dungeons to explore, more enemies to possess, and more shenanigan-inducing items to collect. In addition, we plan to create challenges which span multiple dungeons and secrets galore!”

What is the current state of the Early Access version?

“A Wizard's Lizard: Soul Thief currently includes three unique dungeons, the Haunted Library, Animated Kitchen, and Cursed Courtyard. Each dungeon includes numerous traps and monsters with unique abilities that can be possessed by the player. Players can collect Tickets which allow them to purchase persistent toys for Raga's Room.”

Will the game be priced differently during and after Early Access?

“The price of A Wizard's Lizard: Soul Thief will increase upon full release.”

How are you planning on involving the Community in your development process?

“We thrive in open development and we're very active on our own forum, as well as the Steam forum and other social channels such as YouTube and Twitter.”
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Recent updates View all (25)

December 2, 2016

Massive redesign available in the Beta channel

Sometimes you need to take a step back before you can take two steps forward. That's what's up right now, and although I hate hate hate going backwards, I'm excited about all these new changes.


This should be good news for fans of the original A Wizard's Lizard! And for the fans of the melee combat, I am sorry, but it just wasn't working out. Many of you guys requested this change so I you're into it!

Along with the twin-stick shooting comes a way-more-fun POSSESSION mechanic (use it to zoom around!). We also have MANA (!) now, and better harmony with items. One of the downsides to this redesign is that it's still not done yet -- I've "upgraded" the Library and Kitchen, but for now the Courtyard and Lab are no longer accessible.


There are many rough edges in the new content, and I could use your guidance on smoothing them out. ESPECIALLY since I'll soon be revisiting the other two dungeons to "upgrade" them with the new mechanics, as well. So if you can provide your feedback pretty soon here, I'll be able to use those thoughts on the new monsters and items.


1. In your library, right-click A Wizard's Lizard: Soul Thief
2. Select Properties
3. Select the BETAS tab on the right
4. Under "Select the beta you would like to op into:", select "beta"


I know this is a big change and it sometimes feels like we're flailing around trying to find the best game we can, hidden somewhere in this marble ... Game development is messy! I guess this is what Early Access is for, so, thanks for bearing with us and please do play the update!


5 comments Read more

October 2, 2016

Update #20 -- Soul Thief 0.26.0

Hiya! Many of you have been reporting bugs here on Steam, via email, and on LDG's community forums. Thanks! These reports are super helpful and better enable me to fix issues.

Sometimes you have mentioned that a particular bug might be hard for you to explain to me, since it involves a specific monster and, since the game is randomly generated, you can't always find that monster. To help you help me, I've added what I call Debug Mode, which lets you spawn whatever you want and interact with it.

For now you can spawn a collection of objects and monsters, but in the future I'll be adding other things like traps, wands, and trinkets If you have ideas for Debug Mode, I'm all ears!

There are also some new achievements in this update, and I simplified the tail whip mechanic. It still feels like the tail whip is missing something, something to make it more fun, but I'm not sure what that is yet ...

Anyway thanks for playing! More soon.


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About This Game

A hardcore rogue-lite action RPG where you possess and play as monsters. Narrowly avoid death as you explore challenging, ever-changing dungeons, and possess any body you can to survive!

System Requirements

    • OS: Windows 7
    • Processor: 3GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card
    • Storage: 200 MB available space
    • OS: Windows 8/10
    • Processor: 3GHz Dual Core
    • Memory: 8 GB RAM
    • Graphics: Dedicated graphics card
    • Storage: 200 MB available space
Customer reviews Learn More
Positive (27 reviews)
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