When stargazer Zach watches the sky one night, he sees a star fall and land in the nearby woods. He rushes to check it out, only to find that out the star was actually a girl, and with her, magic returns to the world.
User reviews:
Mostly Positive (47 reviews) - 76% of the 47 user reviews for this game are positive.
Release Date: May 28, 2015

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July 26

Stargazer Christmas

Hi Guys,

Merry Christmas. We've added Stargazer Christmas to greenlight. Hopefully it will get through in time for Christmas.


Please vote if you are interested in seeing the game on steam. Please refrain from voting if you're a career rpg maker greenlight gatekeeper.

Thank you.

- John Wizard

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June 13

New Game By Us - Please Vote :)

Our most tremendous game is now on greenlight.

Please vote if you are interested in seeing the game on steam. Please refrain from voting if you're a career rpg maker greenlight gatekeeper. Thank you.

All feedback is greatly appreciated.

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About This Game

When stargazer Zach watches the sky one night, he sees a star fall and land in the nearby woods. He rushes to check it out, only to find that out the star was actually a girl, and with her, magic returns to the world.

– Over 200 quests to find and complete for rewards
– Customize Aura’s magic abilities by finding meteors
– Seek out puzzle caves for additional rewards
– Three possible weddings between party members!
– Travel by boat, by underground train and by firewing

System Requirements

    • Storage: 130 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (47 reviews)
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25 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
61 of 95 people (64%) found this review helpful
3 people found this review funny
Not Recommended
4.5 hrs on record
Posted: August 19, 2015
Yup, that's right, this is another RPG Maker game. And that's not a bad thing, per se (just take a look at the most brilliant To the Moon), but there are so many bad RPG Maker games out there that nowadays, it makes you cautious.

Stargazer starts out with a very straightforward premise. A young man named Zach loves astronomy. So much so, that he spends most of his nights out in the forest looking up at the stars. His nickname, predictably enough, is the Gazer. Until one day, a star falls from the heavens, and Zach hurries over to the crater. Except it's not just a lump of red hot rock, it's a blonde young woman called Aura. Nicknamed Star. The town is ruled by an evil old man called the Chancellor, and of course, he's after the star. So the pair decide to flee and tour the world, visiting all the summits they can to go look at the stars from an elevated height. To do so, they smuggle aboard a pirate ship.

Sorry, just give me a second, I'm having Stardust flashbacks.

As gameplay goes, it's nothing to write home about, pretty straight forward turn based JRPG style. You equip your characters with gear of varying stats, and everyone takes a turn to whack at the baddies, whether that's badgers, bears or foxes. So far, I've only recruited the Star, the Gazer, and the Detective, but I hear there are few more, that your characters interact, and you can even have weddings in your party. When you take a look at the cards, however, there's something profoundly disturbing: they're all white. And they all have blue eyes.

So far, there's been very little to grab me, to be honest. For starters, the premise is such a huge déjà vu, but the developer adds insult to injury by sending you on a series of fetch quests in the first hour. The fetch quests are a bit grating, as they reinforce inane stereotypes. You play as Aura and she runs into a young girl who immediately wants to recruit her into her club, the Princess Butterflies. And of course, surprise, surprise, the girls are at war with the boys who keep slinging mud and teasing them. The girls' response? To steal a "prized item" from the boys' hideout and to capture the leader and kiss him. I don't even know where to start, there are so many things wrong. Predictably enough, Aura gets into a heap of trouble, arousing the suspicions of townsfolk after being specifically told to lie low. I'll grudgingly admit that without this, the game would lack impetus, but I can't help but wonder if there could've been another way to get this storyline moving. The Chancellor's goons tracking Zach and Aura from the crash site to his home, perhaps?

As it is, the game doesn't have any major game breaking flaws, but it's a series of small and not so small offenses that are its downfall. All in all, I didn't *hate* my time with Stargazer, but with some many other wonderful games waiting for me in Backlog, however, odds are I won't be returning to it.
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13 of 15 people (87%) found this review helpful
80.1 hrs on record
Posted: October 24, 2015
I am an old-school RPG gamer from way back, beginning in the Final Fantasy Mystic Quest days, and I like Aveyond games. This one is in conjunction with John Wizard, which seems to bring the best of both creators to the game. This game has all the qualities I love about about fantasy--magic, mystery, and a good story line. The character interactions are really fun and sometimes hilarious. The love stories are fun too. I love that there are so many side quests. I am currently on my 4th time through the game. Ordinarily I am a console (PlayStation) fan, but I haven't had the time to get into anything deep lately. For fun and relaxation I've been pleased with the quality of Aveyond and John Wizard PC games, and think Stargazer is every bit as good as Lord of Twilight. I have set Aura's magic up diffently each time, and it's been a treat to see things I didn't notice on other times through it.
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9 of 11 people (82%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: December 25, 2015
I bought this game on sale. I actually played it through which took me around 22 hours. However I think Steam only logged me 2 hours of playtime. (I mostly play offline.)
I chose this game because I liked the “art style” and to be honest the premise of romance in the whole story. Since I’ve seen quite a bit of trashy RPG Maker games, my expectations weren’t so high otherwise.

STORY: Well, you probably read the short description, while there are some “turns” there are no “twists”, it doesn’t really improve from there. The party just runs kind of aimlessly around and finds some clues about Aura’s origin until the final battle against the bad guy. However I still had fun doing all this. Maybe it is the mix of the character dialogue that I found to be quite entertaining, the change of scenery (which can be ridiculously drastic) or the gameplay. (About the characters: They are all nice and I enjoyed them except for ONE that is. I did not like her, did not like her part of her sub-story, did not ever use her again nor was she ever of any importance to the story – I really do not know why she is in the game at all.)

GAMEPLAY: I played on normal. For what I experienced the game is more about … well, the experience and story? To be honest, this game doesn’t excel at any category, not the story, not quest variety or battles. However the mix of it all is charming and it does not need to exceed to be fun. And most of it is optional, though you might have problems money wise from time to time if you only follow the main quest line (It is to a certain degree all about the equipment.) Back to being positive, the mix of sub quests, battles and searching for hidden meteors or solving puzzles is fun.

ART: I liked the whole presentation, everything was so cute. And I liked the little details e.g. being able to change Aura’s clothing colour, the scenes played out when re-entering the house of a party member … And while I mostly play with sound turned off, when it was on, I liked it pretty much.

In conclusion, I really like the game and I am probably going to replay it (and skill Aura differently). I think it’s cute and fun. But I personally was a bit disappointed in how you unlock the second wedding and quite unhappy how the third “wedding” turned out to be. If I had not been intrigued by not one, not two, but three weedings, I wouldn’t even mention this, but well … it did. (I was on team Scarbeck-Kala, man) Ignore this, if you are not girly like me. And the rest still makes up for it all.

Even though I probably sound quite negative about this game,
I recommend it, especially on sale.

I hope this review was of any help to you.
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18 of 28 people (64%) found this review helpful
1 person found this review funny
8.2 hrs on record
Posted: June 14, 2015
An interesting, fairly typical rpg. Worth playing if you like old school top downs with turn based combat. Now about 5 hours in (mostly off-line so the timer doesn't show it) and enjoying it.
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8 of 11 people (73%) found this review helpful
41.5 hrs on record
Posted: January 24
Worth the money , I did it in more than 34h cos of time solving puzzles in more.

You’re Aura, a falling star who’ll be hosted by Zach a star gazer. He talks like a prince charming to Aura “you radiate”., but their conversations are felt with love then.

- a bit of current history about wars, the chancellor’s profit and Aura’s role.
- a lot of fun stuff: the lazy bear watchers, scientists become stupid, bird matchmaker, pirates throw you a bomb, a nonsense clubs guerilla. .. You’ll laugh at the cat mail!
- captivating inquiries with the inspector: greed, envy, lust
- ghosts quests on fame and “redemption”
- love matters like prepare a date and giving back faith in love to someone
- characterization: Thyme, a pretty dark-hair archer who complains a lot, and Grayson a retired soldier who’s bitter and wise
- 2 weddings
I loved most places: Oakhaven and the lost arrows, Red Paw village, Hilgarth mist is well done! Pirate island, dark love island. The bird to travel fast selecting the direction is practical.
- Puzzles are a “stand-by” to solve but must be done for meteors and stars
- Battle mode: portraits of the party with smile to making a face

It’s the best Aveyond game to my mind, not counting the next ones!
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5 of 6 people (83%) found this review helpful
20.9 hrs on record
Posted: March 28
Fun game, very entertaining. The puzzles are good, and some of them are quite difficult. The storyline isn't surprising, but a lot of the dialogue is very funny. A nicely executed JRPG, all in all, well worth the price, since it gives you over 10 hours of gametime, even if you rush through and only play once.
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14 of 24 people (58%) found this review helpful
1 person found this review funny
12.8 hrs on record
Posted: June 22, 2015
A pretty solid Classic JRPG with some good music. Damn worth a play thou wait till it's on sale as $15 is a little bit too much.
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3 of 3 people (100%) found this review helpful
2.9 hrs on record
Posted: April 23
I have just started it thinking it would be kinda cliche lame, but the game end up capturing you.
It's cute and nice. Really funny.
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4 of 5 people (80%) found this review helpful
4.0 hrs on record
Posted: April 3
Interesting game so far, but it has many collission bugs. One even got me stuck and forced me to reload my save.
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4 of 5 people (80%) found this review helpful
0.8 hrs on record
Posted: August 11
It's a good game, but when i go into a battle and win it freezes up and crashes...
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Recently Posted
seer of life
5.2 hrs
Posted: September 7
Unlike many other negative reviews, I don't see the fact that this an RPGMaker game as something negative in itself. I've played many good/decent RPGMaker games, so the issue is not the medium in itself, but the story, visuals and mechanics that you try to implement. And sadly, Stargazer either underachieves or outright messes those up.

Although the graphics were fairly nice and the premise is kinda cute, that's as far as it goes. Despite the premise, there is apparently nothing too different about the story so far. The game involves a bunch of annoying fetch quests that make you go back and forth collecting stuff for silly reasons, such as a girl's club that wants you to help them steal or a beautification club that wants you to hunt butterflies. Combat is okay, but it's a little annoying that you can't see how much mana you have and how much health your enemies have. Doesn't really help you manage your moves.

There was also a RIDICULOUS gap in difficulty between the enemies in the first and the second area. We go from foxes that would die in 2 hits and cause 5 damage at most to badgers that take much more and can cause 20+ damage. You also don't get much money for each kill, so you need to farm A LOT to save up for new armor. This + the fetch quests make the game become more of a chore, and there is little to no actual story between all of that walking around.

Furthermore, although I said the visuals are nice, I was talking about the pixel graphics. Character sprites and design are pretty flawed though. If you check the trading cards, you'll see that most female characters have the same face, and LITERALLY ALL OF THEM have pale skin and eyes the same shade of blue. (Meanwhile, some faceless NPCs' pixel sprites have neon blue hair. I don't understand how any artist couldve thought that making all relevant characters a bunch of same-faced people with the same colour palette was a remotely creative idea.)

Anyway. As much as I tried, Stargazer has probably been the only game to ever make me ragequit out of boredom. As I said, it feels more like a chore to the point it gets frustrating. I may try and give it another chance, but I don't know when that will happen. Can't bring myself to recommend it, unfortunately.
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25.6 hrs
Posted: September 6
OK, I love RPG maker games. I really do. I've been playing a ton of them lately. BUt here is my issue with this one. I am constantly receiving "hung script" errors with the game crashing instantly. Typically after I have completed a step in a quest. Another user reported the same problem in 2015. He never got a response. So, while I love the story and the game play, it is constantly being interrupted and I am forced to retrace steps I JUST DID. I cannot in good conscious recommend this game until this is addressed and a fix given.
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33.5 hrs
Posted: August 14
Stargazer is one of the better rpg marker games I've played. Combat is well balenced, no random battles. Most of improvement is done with equipment rather than leveling ie all your damage and defence is based on your gear. The story is interesting enough to keep you play, a bit silly but light hearted. I'd recomend it if your like these rpg maker games and you want a good one. Full discolsure I did pick it up on sale for a buck 64 canadian. So pick it up if it's on sale if you can unless your really into these kind of games and you don't mind paying full price for it.
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0.6 hrs
Posted: July 16
This game only had a decent intro, but skip the tutorial because a bug makes a quest menu appear when you finish and try to close it. Then there are a series of very boring fetch quests, to dissolve whatever interest I had in the intro fight, especially considering its slow walking speed.
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13.7 hrs
Posted: July 12
idlemastered. bout 8 hours.
actual playtime. 5hours

i'm going to go for a nice stroll. a nice walk. i'll come back 100+ hours later from the walk with a hand missing for some reason.



here's how they did it.

annoying constant go back and forth quests to progress the cutesy starcatcher movie robert D near O like story with hardly any and easily avoidable combat.

hardly in 'chapter 3' or so because of it.

almost every other rpgmaker game has run mechanics since no one likes walking simulator games... usually. sadly this game is stuck with the default walk like a snail speed.

typical rpgmaker combat. nothing special. one thing that was "special" is how you can't tell how much mana someone has. it's just a blue bar that you notice going down! theres no counter to it unlike the health bar does!

annoying to farm mechanic. almost every enemy killed leaves a corpse for you to loot. individually. for a chance of maybe money or whatever.

the music is great, some original, some of it is typical rpg maker music. at the least the cave musics. harsh fast string instruments vibrating typical of rpgmaker cave areas.

creators woulda done great in germany 50+ years ago. first 3 playable characters are very light skinned blue eyed. hardly any differences between them.

i'm tired of this game. if i want to walk i'll take my chiweenie outside. not on my computer.
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games guy
6.1 hrs
Posted: July 3
Just a few hours in, but enjoying the game so far.

The good:
Good story and humor. The first hour of the game is spent running around town (which I'd usually dislike), but I found myself laughing a number of times at the clever dialogue. Aura's joining a gang of seven-year olds was quite entertaining. :)
Looks to be fairly long - 5 hours in, I've not reached the second peak yet.
Beautiful graphics! It's also nice to see the old-school bright colors that used to be common and now have become so rare.

The so-so:
I'm not usually a fan of JRPG's, due to some common time-wasting elements, such as random fights, backtracking, and slow travel. This game has some of these, but less than most I think. Enemies on the map can often be walked around, which is nice for avoiding fights. Fast travel and/or a map would be nice at some points, but not essential.
Often a quest will require the group to wandering around hunting for a person or object without a clear direction. (No quest pointers here!) This can mean multiple visits to each area, sometimes while searching for something that's somewhere else entirely.
Some spots have high and low areas, creating a bit of a maze. As far as I can tell, this is an intentional part of many JRPG designs, but it's not to my taste. On the flip side, the game has good pathfinding (if using a mouse), which can be used to take the edge off the mazes.

The bad:
Scarbeck's sprite looks manly, but his close-up looks rather feminine.
There's no explanation of how Aura's spells work. Yes, that fits the plot, but since this is character building, it would be nice to know what one is doing. A helpful list can be found at: http://aveyond.com/forums/index.php?/topic/15599-meteor-skills-list/
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19.6 hrs
Posted: June 21
Didn't care for the art style. Thyme is really irritating. Encountered one minor bug.

...Loved it! Best RPGmaker game I've played. I wouldn't hesitate to recommend it at full price. On sale, it's a ridiculously great value.
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46.2 hrs
Posted: June 15
This was a very good game! I enjoyed it very much! Some of the quests seemed a bit juvenile but overall it was great. In the beginning, it is somewhat difficult to obtain the money you need to upgrade gear but it does get to be quite a bit easier later on. It had an intersting story line and visable monsters, both of which are a must have for me. All in all DEFINITELY worth the price!
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2.6 hrs
Posted: June 10
Fantastic! Not overpriced like other rpg makers games and is suprisingly actually decent but not perfect, dialogue may be weak in some places, but with the overall music and atmosphere (25-35 hours long game)

Overall 8/10
Music 9/10
Gameplay 7/10
Story 7/20
Length 9/10 (Length is measured on the length that fits game, 60 hours fit Final Fantasy but 5 hours fit COD campaige)
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