Grey Cubes is a modern variation on the brick-breaker-type game, based on real-time physics and three-dimensional gameplay (not just 3d look). Minimalist in style, with clean graphics and deep, original soundtrack.
User reviews:
Very Positive (263 reviews) - 88% of the 263 user reviews for this game are positive.
Release Date: May 15, 2015

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“An inventive spin on Breakout and its clones that brings physics into play to a greater degree than ever, Grey Cubes is the perfect first stop for those new to the block-breaking genre and will revive old passions for the game that inspired it for longterm players.”
9/10 – Trusted Reviews

“New life breathed into an old concept: loads of new ideas, simple gameplay, and a "just-one-more-go" addictiveness.”
4/5 – Tap Smart

About This Game

Grey Cubes is a modern variation on the brick-breaker-type game, based on real-time physics and three-dimensional gameplay (not just 3d look).

Minimalist in style, with clean graphics and deep, original soundtrack.

The game contains 60 levels, each one is unique, each one with new challenges.

- addicting mechanics based on classic idea mixed with real-time physics and three-dimensional gameplay,
- 60 highly diversified levels,
- a traditional system of power-ups incorporated into modern gameplay mechanics,
- multi-layered levels.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/7/8
    • Processor: 2 Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Graphics card supporting DirectX 9.0c and Shader Model 3.0
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • Sound Card: Any
    • OS: Mac OS X 10.7+
    • Processor: 2 Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Graphics card supporting DirectX 9.0c and Shader Model 3.0
    • Storage: 200 MB available space
    • Sound Card: Any
    • OS: Ubuntu 10.10+
    • Processor: 2 Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Graphics card supporting DirectX 9.0c and Shader Model 3.0
    • Storage: 200 MB available space
    • Sound Card: Any
Customer reviews
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Very Positive (263 reviews)
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157 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
10 of 10 people (100%) found this review helpful
5.7 hrs on record
Posted: October 8
If you're looking for a super hard challenging Breakout/Arkanoid like game, this isn't it. At least, I didn't find it too hard and I'm an idiot when it comes to truly difficult arcade games. I see it more as a relaxing, casual experience, with a nice aesthetic and calming ambient soundtrack. I like it that they included powerups to spice up the gameplay a bit. I think it would have been a bit boring without them in the long run.
The 60 levels took me around 4 hours to complete and an additional hour to grind the last achievements. If you're an achievement hunter, this will be your next 'perfect' game, with only one tricky one that isn't even too hard (just looks in the Steam Guides) Definitely worth picking up. Great value for the asking price.
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2 of 2 people (100%) found this review helpful
5.7 hrs on record
Posted: October 15
A fun twist on the classic 'brick breaker' game,

Graphics are nice, although the aesthetic here certainly holds true to the game's title of being 'Grey'. The color palette is pretty much variants of grey, but oddly enough, it works. The lack of color makes you focus more on playing the game, and it gives off a sterile, futuristic look.

The fun twist in this game is that the bricks are dynamic in nature - as they get hit, they tumble around in all sorts of directions, and end up keeping you on your toes. The randomness of this can either help or hurt you, so no game is ever truly the same.

There's the typical 'good' and 'bad' powerups that occasionally spawn in as well. There's a total of 60 levels to keep you occupied here - some of them are made very well; others are just absolutely frustrating (who thought portals were a good idea?!).

I got all achievements in this game in about 5 hours. It's a fun little time waster for a buck. Don't expect anything too great, but have fun with it and enjoy its dynamic physics!
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1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: September 28
Despite looking like another cheap and ♥♥♥♥♥♥ casual game, Grey Cubes is actually really fun. It's very simple compared to other really good breakout clones like Ricochet Infinity, but that actually works really well here. The bricks can do all sorts of things and the levels can have several different yet simple gimmicks to make each level feel different. My only complaint is its length. I'm not sure how long it takes to finish this game, but I managed to finish half of the stages in an hour so I assume the game lasts 2 to 3 hours, and I think that's really short.

But it's really cheap so I think it's still worth getting.
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Most Helpful Reviews  Overall
72 of 74 people (97%) found this review helpful
1 person found this review funny
5.2 hrs on record
Posted: July 21
(Full review follows below)

  • Game Name: Grey Cubes
  • Original Release: 2015
  • Genre Tags: Casual; Puzzle; Block-Breaker; Simple; Indie
  • My Overall Grade: A-
  • Estimated Playtime (Campaign): 3 hours
  • Multiplayer Aspect: None
  • Recommended To: Established fans of the genre; Those intrigued by the genre; Nostalgia chasers; Casual gamers; Puzzle gamers; Arcade gamers

Grey Cubes is a game that delivers exactly what it is meant to. It is a casual experience that is truly casual; unlike the myriad of indie games that appear “casual” only to reveal themselves to be frustrating due to poor design/mechanics. If you are looking for something relaxing to play after a long day, you’ll find that here. The only down side being that it isn’t a very long game; there are only 60 total levels. But it is very reasonably priced and there is good replay value.

I grew up playing block-breaker games in the early 90s at the local pub. While my parents had their after-dinner drinks, I would pump quarters into the little touch-screen machine at the corner of the bar. So when I saw Grey Cubes for less loose change than I had in my pocket, I had to pick it up. And I’m glad I did.

Grey Cubes is a very simple and enjoyable modern imagining of the block-breaker genre. It offers a nice blend of nostalgic charm and simple, relaxing gameplay. It is an excellent game to zone out to when you just need to unwind for a bit. But the best feature of Grey Cubes is how it remains pleasantly minimalist and simple while offering a nice array of unique and individualized takes on the long established genre.

It is also worth noting that the soundtrack is highly enjoyable and works perfectly to encapsulate the feel of the game. This soundscape helps create a very relaxing and “Zen” atmosphere that is easy to zone out to. If music is an important part of your relaxing game choices, you should be pleased with what you find here.

Lastly, just be sure to note that Grey Cubes is a very short and minimal game. It won’t appeal to everyone; especially “hardcore” gamers. But if you like having a go-to-list of simple, relaxing games for those days you’re too tired to play something mentally taxing, then you should consider this strongly as a candidate.

Follow my curation page to see more of my recommendations!
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59 of 61 people (97%) found this review helpful
2 people found this review funny
2.8 hrs on record
Posted: May 30, 2015
Grey Cubes is a 3-dimensional minimalist take on the old Breakout game model. It plays a bit like pinball with the 3D ball rolling around, and you use reflexes and hand-eye coordination to figure out how to direct the ball into slamming the blocks scattered on the screen.

Complicating the shots are intricate and well-designed map layouts, exploding blocks, obstructions, moving obstacles, and even double-ended maps in which you have to stop the ball escaping through not only the bottom but also the top of the screen (It's harder than you'd think.)

Random powerups also fall as blocks are destroyed, and they can give you advantages like multi-ball, a larger paddle to direct the balls, or magnetic or electric charges on the balls. But watch out which drops you catch, because not all of the powers are helpful, and you can also pick up ones that make your paddle smaller or cause your ball to jolt and stagger rather than roll on a predictably smooth vector.

Don't let the slow speed, neutral pallette, and hypnotic music lull you into thinking that Grey Cubes is too easy though. It's relaxing at first, but it does get pretty challenging.

There are 60 levels, but you can keep replaying levels to beat your score, giving the game substantial replayability. The only real negative I found was that some of the achievements seemed to reset every time I restarted the game, which makes them kind of frustrating if not impossible. (It does look like the devs are aware of this issue, so hopefully that will be fixed soon.)
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37 of 38 people (97%) found this review helpful
7 people found this review funny
4.9 hrs on record
Posted: February 16
Notwithstanding the drab and dull name of the game, a damn fun and enjoyable variation on the old breakout/arkanoid arcade gameplay.

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30 of 35 people (86%) found this review helpful
4 people found this review funny
7.8 hrs on record
Posted: December 9, 2015
Grey Cubes is, in a nutshell, 3D Breakout with nice visual effects. That's what it wants to be, and it does it pretty good. It's one of the best versions of breakout I've played, and worth taking a look at.

The Pros:
  • Visually Appealing - The game is 3D, the bricks are cuboid shapes, and the best part is... physics! The whole game has a blueish theme with very reactive environments. Let's be honest, the game of breakout is pretty darn simple. While you play it, at least look at something pretty too. This game does that perfectly.

  • World Interaction - To make things more interesting, the game has added gameplay mechanics, such as buttons that once pressed change something in the level, or bouncy surfaces that boost your projectile's speed and even vortexes that teleport your ball around.

  • Lengthy Levels - Some levels have difficult obstacles or are constantly spewing out new bricks to keep you busy. Some levels can take up to 5 minutes to beat, and there are 60 levels in total available.

  • Magnet Mode - After some progress in the level has been achieved, an optional manually activated power-up is available to you, meaning magnet mode, which guides the ball to the nearest cubes. This is insanely useful when you are left with a few difficult to hit cubes left in the level, or not wasting other active power-ups on empty space by going in head first! If you view this as cheating, well, don't use it!

The Cons;
  • Some Levels Repeat Themselves - If you think at some point you are experiencing deja-vu, you're not. You have seen that before. It's the exact level from 10 stages ago, but bigger and harder. Doesn't happen too often, but I would have rather seen 60 unique levels than having 40-ish unique and 20 iterative ones.

This game is a great time killer. A nice, new breath of air for the breakout genre, and well worth your time if you like this sort of game. And for the 0.99 Euro price tag, what more could you ask for? (Also, Achievement Hunters! 13 easy achievements on this one!)

If you enjoyed this review and want to see more of my work, consider joining my group and follow my curator page! Link to the right!Jad's List - Curator Group
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31 of 39 people (79%) found this review helpful
3.7 hrs on record
Posted: July 3, 2015
The Mona Lisa of the Arkanoid / Breakout genre. If Leonardo da Vinci were a game developer Grey Cubes is exactly the Arkaniod game he would create. Encompassing 60 levels of inventive level design, coupled with cool physics, casual yet challenging game-play, immersive sound and minimalistic three dimensional graphics, Grey Cubes will emphatically satiate your Arkanoid itch and put a smile on your face.
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28 of 37 people (76%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: May 17, 2015
Grey Cubes may appear to be 'another breakout clone' but it surprised me. After quickly introducing power-ups and intelligent multi-level designs it started to feel closer to something like pinball.. which isn't a bad thing! Starting the game with 5 lives you are able to obtain more by reaching score targets or collecting random drops that occur during play. Otherwise receiving the option of continuing with another 5 balls for the cost of 20000 points after death.

Wide range of power-ups all having positive effects or negative effects, some of these included power-balls, multi-balls, mirrored-balls and lightning balls. Though the star of the show was the level mentioned designs. Passing each sector opened up new areas on the table or caused objects to stack on top of each other further increasing the skill required. After several levels the game also includes switches for toggling gates. Controls were responsive for mouse and gamepad though at times the ball did feel a little floaty, perhaps to do with using real-time physics.
Overall it can be a quite the relaxing experience considering the genre. Think much of that had to do with the beautiful trance soundtrack and minimalist design. Don't hesitate on a sale, worth rrp for breakout/pinball fans. Thoroughly enjoyed my time spent playing and recommended. Cheers folks and happy gaming. :)
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26 of 34 people (76%) found this review helpful
6 people found this review funny
0.7 hrs on record
Posted: May 26, 2015
The cubes might be grey, but your language is going to be rather colourful...

Grey cubes. It's an unassuming title isn't it? It tells you very little about the game. There are cubes in the game, yes. The cubes are indeed grey. There are also cuboids, flat surfaces, and panes, also varying shades of grey, bluish grey, and on occasion red or even other colours. But mostly grey. Let this game not be accused of false advertising. It is based on the perennial favourite Breakout. A game who's heritage is as old as the all time greats (and much like another game I've recently reviewed - Fine Sweeper), and has had various attempts to refresh it. Some have had a lot of success like Shatter, others, not so much. How does this one stack up?

Breaking out of two dimensions...

The game flow, whilst obeying the two dimensional nature of Breakout in the usual manner, does play with the third dimension in clever ways, with blocks often stacked up using the depth plane in clever ways to mask the actual number of blocks you'll need to take out, as well as throwing the blocks in different directions (physics play a part, in more than a few ways). The playfield will on occasion be changed up as well, adjusting itself and forcing you to adapt and improvise as the level literally evolves as you clear the field, the game is full of clever touches that keep things fresh and interesting as you work through the levels.

In an interesting twist, you're also given a usable ability that will magnetise the blocks, sending the ball careening towards them once you've managed to clear more than half the board, a great way to help tidy up the last few stragglers, and to prevent frustration with that "one last block" that tends to pervade these Breakout types of games. It's a clever feature and bears merit on that point in specific.

Minimalism done right.

Much like the clean, stylised presentation of recent games such as Invisible Inc. There's a clean, almost futuristic feel to Grey Cubes that has a specific design vision, helped by the minimalist music, that doesn't overawe the gameplay, but instead complements the action, with blocks being broken up to the accompaniment of various orchestral stings (louder ones based on some power ups as well). Giving the game an almost trancelike state when everything goes right.

Grey in colour, but gold in standard

Grey cubes, despite it's rather unassuming nature is a very tightly woven game, with enough surprises to make it stand out from most of the Breakout type games on the market (Shatter excepted, but then Shatter was really, REALLY good), it's most definitely recommended for anyone with a hankering for a block smashing.

Verdict : Recommended
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Recently Posted
Kuro fukushū no tenshi
3.6 hrs
Posted: October 15
A soft touch of grey & blue colors
Grey Cubes is a great "breakout" clone. It is actually very enjoy able for the pricetag and very good made. As easy the first few stages are as harder the last ones will get. from 3d effects till turning the blocks "unbreakable" or other stuff. Grey Cubes has really a lot to offer and it actually is more one of the great "breackout" clones you can relax by.

It sure gives a lot power-ups and a magnet if you cant hit some blocks - which means if you cant hit one last brick in a corner, you use a magnet and its done.

The difficult is not to hard but sure as longer you play as harder it will get.

I recomment this to people who wana play a good game where they can even relax too. Totally worth it.
Helpful? Yes No Funny
3.5 hrs
Posted: October 12
I've loved these type of games ever since pc gamer i think it was gave 'Batty' away as their cover game - on a tape no less for the spectrum 128k and over the years every single phone, tablet, gaming device and pc has always ended up with a bat and ball game.

Grey cubes in short is pretty amazing - I thought i'd seen it all when it came to batt and ball games but this puts a very new spin on it ot at leats one i havent seen before.

The music is really nice and its a great game with superb physics
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Night sky
0.9 hrs
Posted: September 24
Nice spin on the block breaker/arkanoid game type for a really attractive price. You definitely get a value for your 50 cents
Helpful? Yes No Funny
4.7 hrs
Posted: September 23
I really wanted to like this updated version of Brick Breaker, but very little effort was put into making this game appealing to gamers. There are a few novel ideas injected into the game, but they usually only appear in one or two levels out of the 60 that are playable. The experience itself is marred by poor game execution and frustration due to a lack of depth perception caused by the 3D environment displayed ONLY top down. Some levels contained pillars that came down from the ceiling and would drop cubes on the playing field, but they were large, obstructed your view, and never went away even after all blocks had been dropped! You can even see the ceiling pillars that obstruct your view in the game's screenshots (Screenshot #5). Additionally, I found that most of the power-ups ended up having negative effects on play. The question mark powerup was more-often-than-not a bad powerup such as shrink ball, shrink paddle, or wavy ball. The wavy ball powerup was seemingly programmed with the purpose of navigating to its death and around the paddle.

Also, the 3D buttons you had to hit to drop blocks, or the bumpers that would accelerate the ball speed, had a slight edge due to the fact they were 3D and this would almost always cause the ball to accelerate straight down to its death. It was extremely frustrating when i expected the ball to ricochet at an appropriate angle and it would instead be shot to death.

The major issue I had was the levels with a divide between two sections of the map in which the player's paddle would jump to the other side of the map if the ball entered a wormhole to transport it to the other side. The player would only have control of a paddle on one side of the map at any time, and the ball wormhole jumping between sides of the map would cause the player to lose control of the paddle. Sometimes the ball would repeatedly jump back and forth between sides of the map and then go directly out of bounds (to death) before the player could even see the other side of the playing field where the ball actualy was. Even if you were fast enough to move the paddle to intercept once or twice, the paddle would reset to a different position with each wormhole jump. One second you'd think you're about to save it, it would jump back and forth within a millisecond, and the ball would fly to death because your paddle reset to a different location.

Overall, I wouldn't recommend playing this game unless you wanted to complete it for the easy 100% achievements.
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0.5 hrs
Posted: September 20
Picked this one up for 50 cents. It was worth every penny, but I'm glad I didn't pay any more for it. This isn't the best block breaking game, but it's decent enough.
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0.4 hrs
Posted: September 20
Graphics: 8/10
Physics: 8/10
Music: 2/10
Sound: 5/10
Concept: 3/10

Overall: 4/10

The graphics and physics of the game are good.
But I think it is not challenging.
The concept is very simple.
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✪ Swift「§NG」Motion
1.7 hrs
Posted: September 20
Great game! I remember playing pong back in the day. Just like that game! But better! Super addicting, super fun. For 0.49 This game is a sure steal! Me and my friends play this game LOADS. If i where you i'd buy this game as soon as i can! The price may go up in the future. and for a game this good, Its worth every penny.
If you've never played the game "Pong" Before then you're in for a treat!
This game is a game where you have your little paddle you try and shoot a ball and destroy these blocks while getting INSANE powerups! Watch out though, some powerups are red, meaning it would decreese your chances of getting the ball to bounce back!
If only i found out about this game sooner than now.
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