Grey Cubes is a modern variation on the brick-breaker-type game, based on real-time physics and three-dimensional gameplay (not just 3d look). Minimalist in style, with clean graphics and deep, original soundtrack.
User reviews:
Overall:
Very Positive (252 reviews) - 88% of the 252 user reviews for this game are positive.
Release Date: May 15, 2015

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Reviews

“An inventive spin on Breakout and its clones that brings physics into play to a greater degree than ever, Grey Cubes is the perfect first stop for those new to the block-breaking genre and will revive old passions for the game that inspired it for longterm players.”
9/10 – Trusted Reviews

“New life breathed into an old concept: loads of new ideas, simple gameplay, and a "just-one-more-go" addictiveness.”
4/5 – Tap Smart

About This Game

Grey Cubes is a modern variation on the brick-breaker-type game, based on real-time physics and three-dimensional gameplay (not just 3d look).

Minimalist in style, with clean graphics and deep, original soundtrack.

The game contains 60 levels, each one is unique, each one with new challenges.

Features:
- addicting mechanics based on classic idea mixed with real-time physics and three-dimensional gameplay,
- 60 highly diversified levels,
- a traditional system of power-ups incorporated into modern gameplay mechanics,
- multi-layered levels.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: 2 Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Graphics card supporting DirectX 9.0c and Shader Model 3.0
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • Sound Card: Any
    Minimum:
    • OS: Mac OS X 10.7+
    • Processor: 2 Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Graphics card supporting DirectX 9.0c and Shader Model 3.0
    • Storage: 200 MB available space
    • Sound Card: Any
    Minimum:
    • OS: Ubuntu 10.10+
    • Processor: 2 Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Graphics card supporting DirectX 9.0c and Shader Model 3.0
    • Storage: 200 MB available space
    • Sound Card: Any
Customer reviews
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Overall:
Very Positive (252 reviews)
Recently Posted
CtrlAltDestroy
( 7.6 hrs on record )
Posted: June 6
This is a slow-paced and oddly irritating brick-breaker. It requires a bit more in the way of patience than skill.

The main gimmick seems to be that the blocks can be knocked around when hit. Unfortunately, Shatter already did this, and did it quite a bit better.

Most levels have a sprinkle of puzzle elements: moving and flipping walls, portals, switches which must be hit to allow access to the remaining blocks. Some of them are interesting and creative, others are downright badly designed. For instance, some levels have portals which randomly change position, meaning that a portal could move onto the ball at any time and send it into the pit. Some levels have switches which temporarily turn all of the blocks unbreakable, which is just as annoying as it sounds. You have a magnet powerup which starts charging once over half of the blocks in a level are gone, which can help you eliminate the remaining blocks by drawing the ball towards them. However, the level design will often render it useless; since it will go directly at the nearest brick, it will often get stuck on a wall and just run out. Sometimes it even orbits the bricks without hitting them.

The minimalistic style kind of works… kind of. It seemed stylish at first, but I grew tired of it before the game’s end, as I couldn’t shake the feeling that it was just low-effort.

The campaign is 60 levels long, and the last 10 are profoundly infuriating, involving double pits, shifting portals, and moving pipes which obscure large portions of the play field at once.

There are more than a few glitches. On the final level, I encountered a glitch that caused the last brick to remain permanently unbreakable, undoing 20 minutes of progress. It’s also possible to soft-lock the game by activating the magnet powerup on level 1 before the tutorial message tells you to.

There are no leaderboards, so points really don’t matter. You’re supposed to lose 20,000 points whenever you run out of lives, but you can refill your lives anytime you want by quitting and restarting a level, so points matter even less.

The ending screen promises “More levels coming soon,” but fat chance on that.

I give the game a 5 / 10. For $0.99, it could have been a cheap and easy 100%... except that the last three achievements are quite grindy, especially the one which requires spending 4 hours playing (in-level time, I might add… and it’s only counted on levels that you win!) when the main campaign only takes about 1-2 hours. Overall, it’s an okay game; kind of creative but also kind of boring. You’re not missing much if you don’t play it.
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Pleco
( 4.8 hrs on record )
Posted: May 27
Easily the best bricks game I've played. The type of game where you find yourself saying, "Awesome! Yes!!" and, "WTF, are you kidding me?" within 10 seconds of each other. The 3D design and graphics are spectacular. Took me about 4 1/2 hours to get through all 60 levels and the replay is good because I'm about to start another round. The whole 3D element just makes for a fun experience...Certainly worth the cheap price.
Helpful? Yes No Funny
Harley365
( 0.6 hrs on record )
Posted: May 16
Pros

Inventive take on an old classic
Levels that want to be part of the game rather than just house it
Sharp visuals and simple controls

Cons

May not be original enough for Breakout fans

Available on iOS/ANDROID/SREAM

There are certain themes that, year after year, decade after decade, developers return to time and again.

In 1976, Atari released the block-busting Breakout, where players were charged with breaking down walls with nothing more than a ball and a paddle at the bottom of the screen to pat it with. It's a set up that has been tapped up as many times as Tetris or, if you're looking for a more recent example, even Flappy Bird.

Yet, as is sadly not often the case with many clones, everyone who takes on Breakout tends to bring something new to the table. A technical advantage afforded to them by the era the game is released in.

In the case of Grey Cubes – which has to have one of the most uninspiring names on the App Store – its unique selling point is a refined take on physics. Whereas most Breakout style games take a 2D-based top-to-bottom view, Grey Cubes plays as if viewed from above, with the cubes that adorn its name being knocked over like boxes in a storeroom.

It's a take on physics that allows Grey Cubes to be somewhat fluid, almost playful with the way its levels are set out. The game's intentionally stripped back, Portal-like styling facilitates block-based levels that move, interact and generally play havoc with proceedings. It's here that developer BulkyPix has attempted to bring a 30 year old classic slap bang into 2014.

The basic concept behind the game, however, is largely unchanged. Your one point of contact is the paddle at the bottom of each stage, which you move by simply sliding your finger accordingly. A swipe up flings the first ball into play, and then it's simply a case of clearing the board of all blocks while keeping the ball in the arena for as long as you can.

There are two main elements that help keep things interesting during Grey Cubes' 60 stages. Firstly, the addition of power-ups – and 'power downs', if you like – into play. These fall from smashed up blocks supposedly randomly, offering up everything from multiple balls to a safety net below your paddle should you catch them. Said power downs, of course, are somewhat less inviting, making your paddle smaller and, essentially, making it harder to keep control of the action.

The other element is the levels themselves which, as you progress, start to make their presence known, pushing more blocks into play, acting as barriers and generally making a nuisance of themselves. It's here, however, where BulkyPix has brought its creativity into play; while other Breakout clones spend their time simply mixing the patterns of the blocks up, Grey Cubes is far more focused on making the environment they sit in is pulling the strings.

And it's this that pulls you through. The beauty of any Breakout style game is that it can be pulled out and played in short bursts, and the variety of levels on offer in Grey Cubes – each one touching base with its predecessor, but still moving play forwards – ensures that it can serve as your go to game for your five minute on-the-way-to-work fix.

But, at the same time, while Grey Cubes makes every effort to merge a familiar concept with fresh forms of gameplay, it can't quite escape the fact that, when all is said and done, it's still Breakout. That's not to say developer BulkyPix should be criticised for not reinventing the wheel: ultimately, if you pull a game like Grey Cubes too far away from its origins it loses all structure and, in practice, what the studio has delivered here is a modern take on an undoubted classic.

Nevertheless, Grey Cubes is ultimately a game that'll serve as a better companion for those new to the block breaking genre rather than any Breakout stalwarts. It's delivery is impressive and its variety is to be admired, but – by choice or by accident – its structure will likely rekindle any retro players' affection for the original rather than spark an entirely new romance. For newcomers, however, Grey Cubes could well become a mobile classic in its own right.

Verdict

An inventive spin on Breakout and its clones that brings physics into play to a greater degree than ever, Grey Cubes is the perfect first stop for those new to the block-breaking genre and will revive old passions for the game that inspired it for longterm players. Just don't expect it to reinvent the wheel.
Helpful? Yes No Funny
NeoTM
( 5.4 hrs on record )
Posted: May 10
This fresh take on Breakout gives players new ways to strategize and offers an interesting twist at a gaming classic. Just long enough to wear out its welcome, this game offers a good distraction to more casual gamers or those looking for something new yet familiar.
Helpful? Yes No Funny
LAST
( 6.2 hrs on record )
Posted: May 8
Cube destruction game. Cheap, nice graphics, easy, short + fun achievements.
Helpful? Yes No Funny
SLUSHBLASTER
( 3.5 hrs on record )
Posted: May 7
hey grey cube guys!
me and my girl love playing grey cubes!
love to see it support the steam controller
on mac
thanks for keeping her occupied!
Helpful? Yes No Funny
THE_RACING_MAN™
( 0.4 hrs on record )
Posted: May 2
good but no graphic settings and has aliasing artifacts
Helpful? Yes No Funny
Gamesjunkie
( 5.1 hrs on record )
Posted: April 29
I really enjoyed the minimalist design and was surprised at the variety to be found in the levels. If you enjoy brick-breaking games give this a try. Well worth the .99 price tag.
Helpful? Yes No Funny
MITODABADEE
( 0.7 hrs on record )
Posted: April 27
Well woth the small price of 70p. If a second one is made: multiplayer would be a very good idea for use with controllers.
Helpful? Yes No Funny
NothinButAThing
( 6.4 hrs on record )
Posted: April 19
Unique brick breaker with a 3D physics engine. Easy to get 100% of achievements.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
7 of 7 people (100%) found this review helpful
1 person found this review funny
Not Recommended
7.6 hrs on record
Posted: June 6
This is a slow-paced and oddly irritating brick-breaker. It requires a bit more in the way of patience than skill.

The main gimmick seems to be that the blocks can be knocked around when hit. Unfortunately, Shatter already did this, and did it quite a bit better.

Most levels have a sprinkle of puzzle elements: moving and flipping walls, portals, switches which must be hit to allow access to the remaining blocks. Some of them are interesting and creative, others are downright badly designed. For instance, some levels have portals which randomly change position, meaning that a portal could move onto the ball at any time and send it into the pit. Some levels have switches which temporarily turn all of the blocks unbreakable, which is just as annoying as it sounds. You have a magnet powerup which starts charging once over half of the blocks in a level are gone, which can help you eliminate the remaining blocks by drawing the ball towards them. However, the level design will often render it useless; since it will go directly at the nearest brick, it will often get stuck on a wall and just run out. Sometimes it even orbits the bricks without hitting them.

The minimalistic style kind of works… kind of. It seemed stylish at first, but I grew tired of it before the game’s end, as I couldn’t shake the feeling that it was just low-effort.

The campaign is 60 levels long, and the last 10 are profoundly infuriating, involving double pits, shifting portals, and moving pipes which obscure large portions of the play field at once.

There are more than a few glitches. On the final level, I encountered a glitch that caused the last brick to remain permanently unbreakable, undoing 20 minutes of progress. It’s also possible to soft-lock the game by activating the magnet powerup on level 1 before the tutorial message tells you to.

There are no leaderboards, so points really don’t matter. You’re supposed to lose 20,000 points whenever you run out of lives, but you can refill your lives anytime you want by quitting and restarting a level, so points matter even less.

The ending screen promises “More levels coming soon,” but fat chance on that.

I give the game a 5 / 10. For $0.99, it could have been a cheap and easy 100%... except that the last three achievements are quite grindy, especially the one which requires spending 4 hours playing (in-level time, I might add… and it’s only counted on levels that you win!) when the main campaign only takes about 1-2 hours. Overall, it’s an okay game; kind of creative but also kind of boring. You’re not missing much if you don’t play it.
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1 of 1 people (100%) found this review helpful
Recommended
4.8 hrs on record
Posted: May 27
Easily the best bricks game I've played. The type of game where you find yourself saying, "Awesome! Yes!!" and, "WTF, are you kidding me?" within 10 seconds of each other. The 3D design and graphics are spectacular. Took me about 4 1/2 hours to get through all 60 levels and the replay is good because I'm about to start another round. The whole 3D element just makes for a fun experience...Certainly worth the cheap price.
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Most Helpful Reviews  Overall
61 of 63 people (97%) found this review helpful
2 people found this review funny
Recommended
2.8 hrs on record
Posted: May 30, 2015
Grey Cubes is a 3-dimensional minimalist take on the old Breakout game model. It plays a bit like pinball with the 3D ball rolling around, and you use reflexes and hand-eye coordination to figure out how to direct the ball into slamming the blocks scattered on the screen.

Complicating the shots are intricate and well-designed map layouts, exploding blocks, obstructions, moving obstacles, and even double-ended maps in which you have to stop the ball escaping through not only the bottom but also the top of the screen (It's harder than you'd think.)

Random powerups also fall as blocks are destroyed, and they can give you advantages like multi-ball, a larger paddle to direct the balls, or magnetic or electric charges on the balls. But watch out which drops you catch, because not all of the powers are helpful, and you can also pick up ones that make your paddle smaller or cause your ball to jolt and stagger rather than roll on a predictably smooth vector.

Don't let the slow speed, neutral pallette, and hypnotic music lull you into thinking that Grey Cubes is too easy though. It's relaxing at first, but it does get pretty challenging.

There are 60 levels, but you can keep replaying levels to beat your score, giving the game substantial replayability. The only real negative I found was that some of the achievements seemed to reset every time I restarted the game, which makes them kind of frustrating if not impossible. (It does look like the devs are aware of this issue, so hopefully that will be fixed soon.)
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41 of 42 people (98%) found this review helpful
7 people found this review funny
Recommended
4.9 hrs on record
Posted: February 16
Notwithstanding the drab and dull name of the game, a damn fun and enjoyable variation on the old breakout/arkanoid arcade gameplay.

Was this review helpful? Yes No Funny
33 of 37 people (89%) found this review helpful
4 people found this review funny
Recommended
7.8 hrs on record
Posted: December 9, 2015
Overview
Grey Cubes is, in a nutshell, 3D Breakout with nice visual effects. That's what it wants to be, and it does it pretty good. It's one of the best versions of breakout I've played, and worth taking a look at.

The Pros:
  • Visually Appealing - The game is 3D, the bricks are cuboid shapes, and the best part is... physics! The whole game has a blueish theme with very reactive environments. Let's be honest, the game of breakout is pretty darn simple. While you play it, at least look at something pretty too. This game does that perfectly.

  • World Interaction - To make things more interesting, the game has added gameplay mechanics, such as buttons that once pressed change something in the level, or bouncy surfaces that boost your projectile's speed and even vortexes that teleport your ball around.

  • Lengthy Levels - Some levels have difficult obstacles or are constantly spewing out new bricks to keep you busy. Some levels can take up to 5 minutes to beat, and there are 60 levels in total available.

  • Magnet Mode - After some progress in the level has been achieved, an optional manually activated power-up is available to you, meaning magnet mode, which guides the ball to the nearest cubes. This is insanely useful when you are left with a few difficult to hit cubes left in the level, or not wasting other active power-ups on empty space by going in head first! If you view this as cheating, well, don't use it!

The Cons;
  • Some Levels Repeat Themselves - If you think at some point you are experiencing deja-vu, you're not. You have seen that before. It's the exact level from 10 stages ago, but bigger and harder. Doesn't happen too often, but I would have rather seen 60 unique levels than having 40-ish unique and 20 iterative ones.

Conclusion
This game is a great time killer. A nice, new breath of air for the breakout genre, and well worth your time if you like this sort of game. And for the 0.99 Euro price tag, what more could you ask for? (Also, Achievement Hunters! 13 easy achievements on this one!)

If you enjoyed this review and want to see more of my work, consider joining my group and follow my curator page! Link to the right!Jad's List - Curator Group
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31 of 38 people (82%) found this review helpful
Recommended
3.7 hrs on record
Posted: July 3, 2015
The Mona Lisa of the Arkanoid / Breakout genre. If Leonardo da Vinci were a game developer Grey Cubes is exactly the Arkaniod game he would create. Encompassing 60 levels of inventive level design, coupled with cool physics, casual yet challenging game-play, immersive sound and minimalistic three dimensional graphics, Grey Cubes will emphatically satiate your Arkanoid itch and put a smile on your face.
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31 of 39 people (79%) found this review helpful
6 people found this review funny
Recommended
0.7 hrs on record
Posted: May 26, 2015
The cubes might be grey, but your language is going to be rather colourful...

Grey cubes. It's an unassuming title isn't it? It tells you very little about the game. There are cubes in the game, yes. The cubes are indeed grey. There are also cuboids, flat surfaces, and panes, also varying shades of grey, bluish grey, and on occasion red or even other colours. But mostly grey. Let this game not be accused of false advertising. It is based on the perennial favourite Breakout. A game who's heritage is as old as the all time greats (and much like another game I've recently reviewed - Fine Sweeper), and has had various attempts to refresh it. Some have had a lot of success like Shatter, others, not so much. How does this one stack up?

Breaking out of two dimensions...

The game flow, whilst obeying the two dimensional nature of Breakout in the usual manner, does play with the third dimension in clever ways, with blocks often stacked up using the depth plane in clever ways to mask the actual number of blocks you'll need to take out, as well as throwing the blocks in different directions (physics play a part, in more than a few ways). The playfield will on occasion be changed up as well, adjusting itself and forcing you to adapt and improvise as the level literally evolves as you clear the field, the game is full of clever touches that keep things fresh and interesting as you work through the levels.

In an interesting twist, you're also given a usable ability that will magnetise the blocks, sending the ball careening towards them once you've managed to clear more than half the board, a great way to help tidy up the last few stragglers, and to prevent frustration with that "one last block" that tends to pervade these Breakout types of games. It's a clever feature and bears merit on that point in specific.

Minimalism done right.

Much like the clean, stylised presentation of recent games such as Invisible Inc. There's a clean, almost futuristic feel to Grey Cubes that has a specific design vision, helped by the minimalist music, that doesn't overawe the gameplay, but instead complements the action, with blocks being broken up to the accompaniment of various orchestral stings (louder ones based on some power ups as well). Giving the game an almost trancelike state when everything goes right.

Grey in colour, but gold in standard

Grey cubes, despite it's rather unassuming nature is a very tightly woven game, with enough surprises to make it stand out from most of the Breakout type games on the market (Shatter excepted, but then Shatter was really, REALLY good), it's most definitely recommended for anyone with a hankering for a block smashing.

Verdict : Recommended
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27 of 35 people (77%) found this review helpful
1 person found this review funny
Recommended
1.3 hrs on record
Posted: May 17, 2015
Grey Cubes may appear to be 'another breakout clone' but it surprised me. After quickly introducing power-ups and intelligent multi-level designs it started to feel closer to something like pinball.. which isn't a bad thing! Starting the game with 5 lives you are able to obtain more by reaching score targets or collecting random drops that occur during play. Otherwise receiving the option of continuing with another 5 balls for the cost of 20000 points after death.

Wide range of power-ups all having positive effects or negative effects, some of these included power-balls, multi-balls, mirrored-balls and lightning balls. Though the star of the show was the level mentioned designs. Passing each sector opened up new areas on the table or caused objects to stack on top of each other further increasing the skill required. After several levels the game also includes switches for toggling gates. Controls were responsive for mouse and gamepad though at times the ball did feel a little floaty, perhaps to do with using real-time physics.
https://www.youtube.com/watch?v=pa1fRQPD8FQ
Overall it can be a quite the relaxing experience considering the genre. Think much of that had to do with the beautiful trance soundtrack and minimalist design. Don't hesitate on a sale, worth rrp for breakout/pinball fans. Thoroughly enjoyed my time spent playing and recommended. Cheers folks and happy gaming. :)
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11 of 13 people (85%) found this review helpful
Recommended
2.8 hrs on record
Posted: September 30, 2015
First game which doesn't lie about itself.

Minimalist+
Brick Breaker+
3D+
Physics+

10/10. Would buy sequel.
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25 of 40 people (63%) found this review helpful
6 people found this review funny
Recommended
9.5 hrs on record
Posted: November 1, 2015
Grey Cubes 10 / 10
Breakout v1.0 -> Arkanoid v2.0 -> GreyCubes v3.0 -> Awesome
100% Achievements in 10 hours....


Weed is going to be legal in Canada, are you ready?
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