Shortly a wonderful and unique game idea gets hamstrung by bad game play design decisions
Combat: You start of with a spear and none to little abilities. Shield and a relatively weak magic projectile is your main magical weapons. This is actually the best part of the game. As you progress you get more advanced enemies against you that do cheap shots at you. How do you counter? with cheap shots of your own. Heard of the somersault 'touch' attack that does massive damage? or what about the 'pogo stick on their head' -attack?
World: Love it how devs bravely use names and stuff from the Aztec cultures. Feeling lost at first? that's a good thing. this game does not feel ashamed of it's origin. Would have loved to see more everyday content in villages and people. Now it seems major characters are fleshed out but villages only contain the same faces who say the few lines they do.
Put quite many hours into this but just could not bother to get to the proper end. Late game abilities and combat is a chore. The red wire about what you are here actually doing gets lost.
5/10. Not a hopeless game at all. For some it might be better but for me farming for gold souls and running around in ant caves did not help. Hard to decide if this is a recommendable game or not. I'd say no as combat gameplay dominates in the end and it's not that good.
The unique cultural aspect is a big plus but it does not carry far enough as there is not that much adventure elements and game instead relies more on action.