Inspired by Aztec legend, this action/rpg side-scroller will casts you into the middle of a war between the Gods and Mankind. As Huitzilo, heir of the Sun God, skilled in both the arts of combat and magic, only you can save your people from the wrath of the Aztec Gods by reuniting the seven phonograms.
User reviews:
Mostly Positive (83 reviews) - 74% of the 83 user reviews for this game are positive.
Release Date: May 7, 2009

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"Aztaka has top notch production: great visuals and music, decent RPG elements and a very immersive atmosphere." - GameTunnel

"As long as you have an appreciation for what makes side scrolling RPGs great, there is no excuse for not making this a permanent fixture in your game collection." - GamesAreEvil

About This Game

Inspired by Aztec legend, this action/rpg side-scroller will casts you into the middle of a war between the Gods and Mankind. As Huitzilo, heir of the Sun God, skilled in both the arts of combat and magic, only you can save your people from the wrath of the Aztec Gods by reuniting the seven phonograms. Accompanied by your faithful companion Ayopha - trapped in the form of a hummingbird by a magical curse – you will overcome the obstacles in you path through a combination of fighting prowess and spiritual magic.

  • Plunge into a new and fresh universe
  • Manipulate spiritual energy, through an innovative hybrid control scheme to solve mysteries and vanquish foes
  • Enhance and customize your character by training skills and abilities, and acquiring ancient artifacts
  • Embark on optional side-quests to acquire valuable items and gold
  • Visit shops to buy and sell potions, rings, piercings and skills to aid in your travels
  • Twenty-one unique and detailed levels with grand, richly-detailed backdrops and fluid character animations

System Requirements

Mac OS X
    • OS: Windows XP/Vista Operating System
    • Processor: Intel Pentium 2.0 GHz or higher processor
    • Memory: 2 GB of available system memory
    • Graphics: 256 MB (512 MB recommended) DirectX 9.0c compliant video card with Shader Model 2.0
    • DirectX®: DirectX 9.0c
    • Hard Drive: 1.6 GB of available hard drive space
    • Sound: DirectX 9.0c compliant Sound Card
    • OS: Mac OS X 10.7 and later
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: ATI 3870 with 512MB of VRAM
    • Hard Drive: 1.7 GB HD space
Helpful customer reviews
11 of 11 people (100%) found this review helpful
4 people found this review funny
2.6 hrs on record
Posted: December 22, 2015
Great visuals
OK music
Unusual setting
Low system specs
OK RPG aspects

Not that great controls
Clunky combat system
No replayablity (no exploration)
Where's the map?

5/10 +2 demo +1 setting -1 combat -1 map = 6/10
Grab the demo, if you like it wait till it's on sale
Thumbs up just for the demo
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9 of 13 people (69%) found this review helpful
6.2 hrs on record
Posted: November 21, 2015
Was really hoping I won't have to give this game a thumbs down, but I just can't recommend it. It's not a bad game at all. The visuals are stunning and the music is pretty great, and together they give each location a nice atmosphere. There are also some interesting ideas, like the way the skill levelling is handled, as well as your familiar being in charge of magic and levelling magic stats, whereas you only level up the brawn attributes.

The combat is very so-so. You learn some nice new moves along the way, such as being able to hurt enemies whilst performing air flips, but overall it's very tedious and most enemies seem to be damage sponges that take forever to die, not to mention shrugging off your hits whilst you're attacking them, meaning you'll always be getting hit back whilst attacking.

And as you go, you keep meeting the same 2-3 enemies per area again and again and again. Eventually you stop fighting them and just flip over them, because some of the latter levels are just way too long and convoluted. I got fed up when I ended up in some ant cave full of giant ants everywhere. The level went on forever and I just kept getting lost, and when I died, I'd just start back in it because the game autosaved (and you can't save manually). So I'm essentially stuck there and can't go back.

It's really a shame, because some other levels, like Ehecalk Temple, were designed pretty well and were fun to explore. It's as if the devs ran out of ideas at some point and just started throwing in really long and repetitive levels with dozens of enemies everywhere.

I also don't quite understand some of the enemy choices. Whereas Jaguar warriors and haunted masks were quite fitting to the Aztec setting, on the other hand Centauri were out of place.

Don't expect to find much of a story in the game either. Although it starts as though you're on someone's trail, eventually it just boils down to "go and collect these 7 phonograms all over the world".

Overall I am quite disappointed. It started off as a promising game, but then lost its footing very quickly and turned into a very average sidescroller with gameplay issues. If you're really curious to try the game still, I'd suggest to just get it when it's on sale.
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3 of 3 people (100%) found this review helpful
11.5 hrs on record
Posted: December 13, 2015
Aztaka...What can i say,its a great game featuring an interesting story,has a decent combat system,but you need to grind a bit. Has an unique spell casting system. I have encountered few bugs in the game like glitching through the world and falling,but eventually you would get teleported back up and be good to go, another bug items falling through the world if they are dropped on diagnal paths and again, another bug was when you are entering/getting out of some places through doors,mobs on the other side would hit you without being able to move for a second,but not counting these bugs i am really enjoying this game. It has quite a few interesting side quests that i had pleasure doing. If you like 2D side scrollers,action packed games with aztec theme,grab the game
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2 of 2 people (100%) found this review helpful
10.1 hrs on record
Posted: January 31
Aztaka is a classic Metroidvania (as much as I hate that word, it does describe its own genre sufficiently). If you're not sure what that means, a Metroidvania game is a side-scrolling action/platformer in which you can travel freely through the world, and instead of moving through the game in a linear fashion, you go back and forth between areas, gaining powers, items, or weapons that allow you to unlock previous areas you were unable to explore. A hallmark of Metroidvania games is that you may see an enticing "thing" in the very beginning of the game that seems impossible to get to; that's because it is... at your current level. When you progress through the game and get more abilities and items, you return to the beginning and suddenly find yourself able to get the thing with ease.

At any rate, Aztaka is a game like this. There are many unopenable doors, locked areas, and inaccessible power-ups to be had but you must return when you have the correct ability or item to progress.

There is a lot of satisfaction in doing this. When you return to an old area and are able to plow through enemies with your upgraded strength and abilities, you feel a lot more powerful and it gives a great sense of progress.

Aztaka is very heavy on Aztec lore. The names, music, and art are all taken straight from the era and you can tell the writers are in love with the lore. The hero's name is Huitzilo and your trusty companion is the spellcasting hummingbird Ayohpa. Expect names such as Axayacalk, Hualahci, and Calpollalpan. Don't worry, I couldn't read them either.

The graphics seem a bit dated and you can tell that the dev toolkit was low-budget for the sprites but the background artwork is all hand-drawn and excellent. The music is phenomenal and some of the soundtrack is truly depressing but extremely good at setting the mood of each area.

The game mechanics are a bit stiff and hard to get used to but once you master the forced keyboard-and-mouse combo it gets better. There are a lot of frustrating jumping and puzzling mechanics, however. The wall-jump, in particular, is maddening in that you have to run towards a wall with the A or D keys (left or right), jump with W, then let go of A or D and quickly hit W rapidly to start leaping. There were several points at which I felt like giving up on the game because of a near-impossible jump. Still, I got better at it and was able to carry on.

There's also one point in the game that has what appears to be an impossible jump... and it's required. I had to go to an online guide to finally figure out that you have to use a special ability to bounce off a flying enemy to get enough air to make the jump. It's the only point in the entire game where you have to use this mechanic so it's a little unexpected and off-putting.

The control scheme is unique. You use the mouse to control a "hand" on the screen and with the hand you can grab energy of various types (elemental, life, spiritual, divine) and drag it to different things to do stuff. For example, when you kill many enemies, life energy drops. You grab the life energy with the mouse and drag it onto Huitzilo to heal. You can drag spirit energy onto Ayohpa to give him spellcasting power, and so forth. There are many objects in the game that require interaction in this way and sometimes you have to grab energy and drag it with you through a level to drop it on a certain object. It adds a pretty neat in-depth puzzling aspect to the game.

The combat is challenging and there are several bosses that are quite difficult but nothing impossible to overcome. The game took me 10 hours to beat. I did enjoy myself so I'm willing to recommend this game despite its shortcomings.
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1 of 1 people (100%) found this review helpful
11.9 hrs on record
Posted: March 13
If you like side-scrolling adventure games with Metroidvania elements then you will like this game. The combat is a bit clunky at times, but if you actually take the time to backtrack and find all the hidden goodies then you'll be so overpowered by the end it won't really matter. My biggest criticism of the game would be that the later levels are a real slog - I often found myself rushing through the areas rather than fighting the suddenly super-durable enemies. There also isn't really any replayability, but it's not like this an expensive game and sometimes it's nice to finish a one-and-done kind of game.
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