Wyrmsun is a real-time strategy game which features elements of mythology, history and fiction.
All Reviews:
Very Positive (133) - 81% of the 133 user reviews for this game are positive.
Release Date:
May 22, 2015

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Recent updates View all (103)

September 14

Patch 2.8.2

- 2.8.2 Changelog

* Buildings
- Added a button to salvage your own buildings, destroying them and restoring resources used in their construction. The quantity of resources restored starts out at 75%, but decreases as Masonry and Architecture are researched. The percentage of resources restored also varies according to how much HP out of its max HP a building has.
- Farms now have slightly greater territory ownership influence range.

* Items
- Items sold at the Market now have a smaller chance of being magic or unique.
- Added support for unique item sets, providing a bonus if all items in a set are equipped.
- Added a new unique broad sword, Wolf's Claw.
- Added new unique boots, Alsvid's Hooves and a new unique amulet, Arvak's Ear. These items are part of the The Sun Horses' Stars unique item set.
- The unique broad sword Brimir is now stronger.
- Added the magic affixes "Extinguishing", "Giant's", "Wolf's" and "of the Wolf".

* Map Editor
- Wood Piles now display their different variations in the editor.
- Gold Rocks now display their different variations in the editor.
- Fixed performance issue when placing large blocks of tiles in the editor.

* Maps
- Revamped the Svarinshaug map, so that it now uses data from the Nidavellir map template and is 256x256.
- Revamped the Tanais map, so that it now uses data from the Earth map template and is 256x256.

* Miscellaneous
- Added 1200 as a possible resolution height.
- Fixed an issue which could cause a crash with saved games.

* Scenarios
- The "On the Vanaquisl" quest has been moved to the Scenario mode as its own scenario.
- Added hint to the "The First Dwarves" scenario explaining that stone can be harvested from rock tiles.
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September 7

Patch 2.8.1

Wyrmsun 2.8.1 is now online!

A major change has been done to the game in this patch: town hall-type buildings can now only be built on settlement sites (similar to how gold mines are built on gold deposits). This is a significant departure from how the game played previously, version 2.8.0 has been made available as a separate branch on Steam, for those who prefer playing with how the game previously worked.

Additionally, dwarves now have a Mason's Shop building to store stone, so that gathering that resource farther from your base is less bothersome.

Check out the full changelog below.

- 2.8.1 Changelog

* Buildings
- Town Halls can now only be built on top of Settlement Sites.
- Smithies can now store Copper, Silver, Gold, Coal and Diamonds. Smithies now can only be built within a certain distance of deposits and mines.
- Added Diamond Deposit/Mine (recolor of the Copper Deposit/Mine by Kriss7475). Diamonds convert to copper at a 800% rate.
- Decorations are now removed when a building is constructed over a tile.
- Added a Mason's Shop building for the dwarves, which stores stone and improves its processing by 25% (graphics by Jinn).

* Map Editor
- Fixed crash which happened when placing a railroad over a neutral copper mine.
- Deposits and other resource units can no longer be set to store more than 1 million of their respective resource, as overly large numbers could cause issues for the game.
- When creating a new map, the map width and height can now be chosen by inputing a number. Any number between 32 and 512 can be chosen.
- Fixed player properties screen issue for new maps.
- Added option to delete custom unit types.
- Added drop-down in the unit type graphic properties to choose a shadow image for the unit type.

* Maps
- Fixed issue which caused some maps (i.e. Aquitania) to potentially start with tile irregularities.
- Increased the starting stone in the Little Island custom map, to allow give dwarven players an easier time in constructing buildings.
- Added a starting town hall for players in the Central Park, Little Island, Looking Upwards, No Man's Land, North-South Conflict, Northern Lakes and Time for Decisions custom maps.
- Increased the amount of space around deposits in random maps.
- Unicorns (and other animals) can no longer start trapped in a single tile between trees/rocks on random custom maps.
- Yale Caves are now generated for random custom maps which use the Swamp tileset.

* Miscellaneous
- Fixed the "northwest-northeast-inner" border graphics, which were incorrectly using the graphics for the "northwest-northeast-southwest-inner" border.
- The initial random seed for the game now varies according to the computer's time and date, so that random maps should no longer yield the same result multiple times.
- Added an encyclopedia page explaining the No Randomness mode in the Game Concepts section.
- Added Diamond Rock (recolor of the Copper Rock by Kriss7475).
- Muspelheim and Niflheim are now described as planes, rather than worlds. Helheim has now been subsumed into Niflheim, which is more accurate to the mythology.

* Scenarios
- A diamond deposit is now generated for the Nidavellir map.
- Added passages between the patches of dry mud within the Joruvellir desert.
- Added some rock and tree tiles to Joruvellir.
- Added four Yale Caves to Joruvellir.

* Terrain
- Terrain features (groups of tiles with the same terrain type and with a particular name for the feature) are now properly stored when saving a game.
- Decorations are now removed when a pathway is built over a tile.

* Units
- Increased transport ship trade capacity.
- Increased transport ship armor.
- Added dwarven Ballista Warship (graphics by Jinn).

* Upgrades
- Masonry is now researched at the Mason's Shop for the dwarves.
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“Wyrmsun takes the best of the old, sprinkles some new features on top, and presents us with a well-developed throwback game.”

About This Game

Wyrmsun is an open-source real-time strategy game which features elements of mythology, history and fiction.

In the Wyrmsun universe a myriad of inhabited planets exist. Humans dwell on Earth, while dwarves inhabit Nidavellir and elves nourish the world of Alfheim. These peoples struggle to carve a place for themselves with their tools of stone, bronze and iron. And perhaps one day they will meet one another, beyond the stars...

  • Retro-style graphics
  • 3 playable civilizations
  • Story-based scenarios, playable on a huge map
  • Dozens of units, buildings and technologies
  • Personal names and traits for units, being generated from several historical and fictional languages
  • Units can earn experience, being able to upgrade to new unit types or acquire new abilities upon level-up
  • Persistent heroes, who carry over their level, abilities and items throughout scenarios
  • Possibility to create your own custom persistent heroes
  • Normal, magic-enchanted and unique items drop from enemies
  • Very moddable game, with a built-in mod editor and Steam Workshop integration
  • In-game encyclopedia, allowing players to learn more about the units, buildings and other elements of the game, as well as their historical and mythological sources of inspiration
  • No microtransactions

Wyrmsun receives constant patches, frequently providing you with new content and features!

Note: Multiplayer uses a peer-to-peer connection, so that you may need to tweak your firewall settings or port-forward to make use of the feature. See the Wyrmsun Q&A for instructions on how to port-forward.

Join us in Wyrmsun's Discord channel to chat about the game and discuss the development of new additions to it!

System Requirements

SteamOS + Linux
    • OS: Windows XP (SP3) or higher
    • Processor: Intel Core 2 Duo (Merom) 1.66GHz or equivalent
    • Memory: 512 MB RAM
    • Graphics: Intel Graphics Media Accelerator 950 or equivalent
    • Storage: 230 MB available space
    • OS: Windows 7 or higher
    • Processor: Intel Core 2 Duo (Penryn) 2.53 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: Intel Graphics Media Accelerator 4500MHD or equivalent
    • OS: Ubuntu 12.04 LTS or higher
    • Processor: Intel Core 2 Duo (Merom) 1.66GHz or equivalent
    • Memory: 512 MB RAM
    • Graphics: Intel Graphics Media Accelerator 950 or equivalent
    • Storage: 230 MB available space
    • OS: Any modern Linux distribution
    • Processor: Intel Core 2 Duo (Penryn) 2.53 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: Intel Graphics Media Accelerator 4500MHD or equivalent
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