Wyrmsun is a real-time strategy game which features elements of mythology, history and fiction.
All Reviews:
Very Positive (146) - 82% of the 146 user reviews for this game are positive.
Release Date:
May 22, 2015

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Recent updates View all (108)

December 7

Patch 3.1.0

Wyrmsun 3.1.0 is now online!

The main changes of this patch are:

* Added Jewelry as a luxury resource that can be produced at the Smithy and is sold automatically if a Market is present. Jewelry is produced from Copper.

* Many buildings now increase in cost according to how many buildings of that type you already have. Mass construction of certain buildings (like Markets) should no longer be as feasible.

* Cavalry units now possess a charge bonus of 5%. This means that for every tile they walk through prior to attacking (capped at 10 tiles), cavalry units deal +5% damage in the first attack after moving.

* Added the dwarven Runesmith, an experience upgrade of the dwarven Miner. The Runesmith produces Jewelry faster, and can handle its own in combat.

For the full changelog, see below.

- 3.1.0 Changelog

* Buildings
- Barracks, Lumber Mills, Smithies, Mason's Shops, Stables, Temples, Markets, Docks and Universities now have a (cumulative) cost modifier increase of 25% for each building of that type that you construct.
- Added encyclopedia entries for roads and railroads, clarifying that railroads' speed bonus apply to all land units, not just rail ones.
- Smithies now have "active" graphics, used when resources are being produced in or delivered to them, or when they are researching an upgrade.

* Heroes
- The dwarven heroes Andvari, Regin, Thursagan now start off as Runemasters.

* Items
- Added "of Smithing" magic suffix, which increases the worker's jewelry production rate.
- Added Runesmith's Hammer item (icon by Jinn).

* Maps
- The Italy and Southern Baltic maps now support 8 players.
- Removed the Scandinavia map, since its area is largely represented in the Southern Baltic map already.

* Miscellaneous
- Removed the "Units" option for custom maps, since it didn't serve much of a purpose; almost all maps have as default a town hall with five workers, and the other options weren't interesting enough to keep supporting them. Additionally the "squad" unit options could cause issues with maps where players are separated by water.

* Resources
- Improved how the luxury resource automatic sale system works.

* Scenarios
- The Goldhoof Clan now starts with the Odin/Hroptatyr major deity in the A Home in the Fields of Sand scenario, so that its starting Witness can actually cast a spell.
- Added dialogue between two dwarven workers for the The First Dwarves scenario in which they discuss stone furniture.
- Fixed issue with the On the Vanaquisl scenario which could cause the victory dialogue to endlessly repeat.

* Units
- Cavalry units now have a 5% charge bonus to damage. This means that the damage they deal is increased by 5% for each step the unit took before attacking (the step count is capped at 10). To compensate, cavalry units' damage stat has been reduced.
- Gothic cavalry units now have a charge bonus of 7% instead of having extra damage.
- Workers can now produce the Jewelry luxury resource from Copper in Smithies. As with other luxury resources, Jewelry is sold automatically if a Market is present.
- Dehydration no longer affects units if the desert tile lies within their player's territory.
- AI ranged units now try to maintain a certain distance between themselves and slower enemies with smaller range.
- Fixed issue which caused units with minimum range (like catapults) to not move away and find a proper place to attack from, if ordered to attack an adjacent unit.
- Fixed issue which caused the attack ground command to ignore minimum range.
- Ballista bolts now move 50% faster, making them better at hitting units.
- Catapults now have a small bonus against buildings, and are slightly less accurate.
- Decreased siege engine base damage from 75 to 60.
- Shift-clicking a unit training button will now train 5 units of that type.
- If the same unit type is queued for training multiple times, it will now show as one icon with the number of trained units on it.
- Added the dwarven Runesmith (icon by Jinn, unit graphics by Jinn and b_o), an upgrade of the Miner that produces Jewelry faster and can handle itself in combat. The Runesmith can upgrade to Runemaster and then to Arcanister.

* Upgrades
- Philosophy now grants +25% research speed instead of +10%.
14 comments Read more

November 22

Patch 3.0.0

Wyrmsun 3.0.0 is now here!

The major features of this patch are:

* Steam achievements! Thanks to Franco514, Wyrmsun now contains a launcher that passes onto Steam information about acquired achievements. The launcher is Windows-only for now.
* Minor deity choices, each with their own bonus and spell: Heimdall, Hel and Tyr
* Certain learnable abilities can now be acquired multiple times

New learnable abilities: Bow Mastery, Gun Mastery, Throwing Mastery and Toughness
New spells: Blessing, Far Sight, Shocking Grasp, Wither
New upgrade: Iron Plow

For the full changelog, see below.

- 3.0.0 Changelog

* Abilities
- Added Bow Mastery, Gun Mastery and Throwing Mastery learnable abilities (icons by Jinn).
- The "Choose Level-Up Upgrade" submenu is now always available (abilities that cannot be acquired at the moment appear as transparent icons).
- Renamed the "Choose Level-Up Upgrade" submenu to "Choose Upgrade", as the hero deity choices are now placed there.
- Added support for abilities being acquired more than once. Weapon mastery abilities and Eagle Eye can now be acquired up to five times.
- Added the Toughness ability, which increases HP by 10 and can be acquired up to 100 times.
- Added the Blessing ability, which increases damage and evasion by 50% (icon by Jinn). The ability is available for human priests if the Christianity upgrade has been acquired.
- Added the Wither ability, which decreases damage by 50% (icon by Jinn). The ability is available for dwarven, goblin and human priests if Hel has been chosen as a minor deity.
- Added the Shocking Grasp ability, which causes a bit of damage at melee range and leaves the target stunned (icon and lightning effect graphics by Jinn). The ability is available for dwarven and human priests if Thor has been chosen as the major deity. Thor's old spell, Precision, is now granted by Heimdall instead.
- Added the Far Sight ability, which reveals an area of the map (icon by Jinn). The ability is available for dwarven and human priests if Odin has been chosen as the major deity. Odin's old spell, Inspire, is now granted by Tyr instead.

* Achievements
- Added achievements for completing the A Home in the Fields of Sand and Thunraz's Servant scenarios.
- Added Steam achievements for the game's Steam version. In order for the Steam achievements to work, the game is now started through a launcher on Steam.

* AI
- The AI now researches upgrades in a more dynamic fashion.

* Buildings
- The Gold Mine now uses the rail gold mine graphics after Engineering is researched.
- Fixed a bug which could occur if a building was under construction while its unit type changed to another (for example, due to a civilization change).
- Fixed issue which caused a building's unit/item stock to increase even if the unit/item isn't allowed yet.

* Deities
- Added the Heimdall, Hel and Tyr minor deities (icons by Jinn).
- Increased the copper and time cost of deities.

* Factions
- Mercenary companies now have a chance to acquire technology when other factions hire troops from them.

* Maps
- Added a 256x256 Southern Baltic map for custom games (this is the same map used for the Haimadala's Progeny and Thunraz's Servant scenarios), replacing the 50x96 Jutland and the 128x128 Malmo maps.
- Added a 256x256 Gardariki map, replacing the 128x128 Holmgard one.

* Miscellaneous
- Added new magic effect graphics (by Jinn).
- Fixed mouse-jumping issue which happened in some systems while in fullscreen.

* Scenarios
- After the "Slay Geirrod" quest is acquired, the area around the portal to Jotunheim is now revealed for a short time (with a special revealer that can see ethereal objects such as portals). Additionally, the map is also centered on the portal's location.
- Added the "Temple to Haimadala" side-quest for the Haimadala's Progeny scenario. To complete it, a temple has to be built and Haimadala has to be chosen as a minor deity.
- Added the Westward Migration scenario, replacing the quest of the same name.
- Added the The Settlement of Scandinavia scenario, replacing the Northwards to the Sea and Gylve's Realm quests.
- Scenarios that have not been completed yet will now be marked with a highlighted "(!)" in the scenario selection drop-down.
- Scenarios now display the faction the player uses in them in their description.
- Scenarios are now sorted by faction species (so that the dwarven scenarios are grouped together, as are human scenarios).

* Units
- Workers now use their sack-carrying graphics for when they are carrying furniture.
- Goblin archers now have a bonus against air units, like human archers do.

* Upgrades
- Added Iron Plow upgrade (+1 food supply for farms).
- The Iron-Tipped Wood Plow now requires having a smithy.
- The upgrade to convert to Christianity now costs more than it previously did, since it now allows a second spell as well.
8 comments Read more


“Wyrmsun takes the best of the old, sprinkles some new features on top, and presents us with a well-developed throwback game.”

About This Game

Wyrmsun is an open-source real-time strategy game which features elements of mythology, history and fiction.

In the Wyrmsun universe a myriad of inhabited planets exist. Humans dwell on Earth, while dwarves inhabit Nidavellir and elves nourish the world of Alfheim. These peoples struggle to carve a place for themselves with their tools of stone, bronze and iron. And perhaps one day they will meet one another, beyond the stars...

  • Retro-style graphics
  • 3 playable civilizations
  • Story-based scenarios, playable on a huge map
  • Dozens of units, buildings and technologies
  • Personal names and traits for units, being generated from several historical and fictional languages
  • Units can earn experience, being able to upgrade to new unit types or acquire new abilities upon level-up
  • Persistent heroes, who carry over their level, abilities and items throughout scenarios
  • Possibility to create your own custom persistent heroes
  • Normal, magic-enchanted and unique items drop from enemies
  • Very moddable game, with a built-in mod editor and Steam Workshop integration
  • In-game encyclopedia, allowing players to learn more about the units, buildings and other elements of the game, as well as their historical and mythological sources of inspiration

Wyrmsun receives constant patches, frequently providing you with new content and features!

System Requirements

SteamOS + Linux
    • OS: Windows XP (SP3) or higher
    • Processor: Intel Core 2 Duo (Merom) 1.66GHz or equivalent
    • Memory: 512 MB RAM
    • Graphics: Intel Graphics Media Accelerator 950 or equivalent
    • Storage: 230 MB available space
    • OS: Windows 7 or higher
    • Processor: Intel Core 2 Duo (Penryn) 2.53 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: Intel Graphics Media Accelerator 4500MHD or equivalent
    • OS: Ubuntu 12.04 LTS or higher
    • Processor: Intel Core 2 Duo (Merom) 1.66GHz or equivalent
    • Memory: 512 MB RAM
    • Graphics: Intel Graphics Media Accelerator 950 or equivalent
    • Storage: 230 MB available space
    • OS: Any modern Linux distribution
    • Processor: Intel Core 2 Duo (Penryn) 2.53 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: Intel Graphics Media Accelerator 4500MHD or equivalent

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