Wyrmsun is a real-time strategy game which features elements of mythology, history and fiction.
User reviews:
Overall:
Very Positive (118 reviews) - 83% of the 118 user reviews for this game are positive.
Release Date: May 22, 2015

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Recent updates View all (98)

May 23

Patch 2.7.2

Wyrmsun 2.7.2 is here! Along with many other changes, this patch adds Caravans and Minecarts to the game.

Caravans are built at the Market and can be used to trade with the markets of other factions, generating copper. Minecarts function as mine gatherers, and can only move over railroads. These new pathways not only allow minecarts to move, but they also provide the same speed bonus to other units that roads do; they do cost substantially more than roads to build, however.

See the full changelog below.

-----------------------------------------------------------------------
- 2.7.2 Changelog
-----------------------------------------------------------------------

* AI
- Improved the AI attack back code.
- The AI is now better capable of conducting naval assaults.

* Buildings
- Fixed issue with burning building graphics not appearing.
- Workers can now build Railroads (which require the Engineering upgrade). Railroads are necessary for minecarts to move on, and provide the same speed bonus as roads to units.

* Factions
- Added the dwarven Oinling Clan (+5% Copper Processing).

* Heroes
- Added a few new wyrm heroes (without specific portraits), recruitable at kobold mercenary camps.
- Fixed issue which made recruitable fauna heroes' stats to not appear properly when hovering over their buttons.
- Vindalf can no longer upgrade to a dwarven Explorer.

* Items
- Added the Elixir of Dexterity, Elixir of Intelligence, Elixir of Strength and Elixir of Vitality items. These elixirs give small permanent bonuses to the unit which drinks them. Each elixir may be consumed once per unit/hero.
- Cheese and Carrots are no longer sold at farms, being instead randomly added to the pool of items for sale in markets.

* Miscellaneous
- Minor pathfinding performance improvement.
- Fixed crash which could happen when a transport ship was destroyed while a unit with a level-up point was inside.
- Fixed a number of SDL rendering issues.
- Fixed a save game loading crash cause.
- Units are now categorized by civilization in the encyclopedia.

* Quests
- Added a new side-quest for the Haimdala's Progeny scenario, "Slay the Wild Folk at Hlesey".
- Added a new side-quest for the The First Dwarves scenario, "Andvari's Gold".

* Scenarios
- The scenario maps now contain tree stumps.
- Objectives in the Scenario mode are now categorized according to the quest they belong to.

* Terrain
- Fixed issue with pine tree and mud tiles appearing black on the minimap under SDL rendering.
- Added Desert Sand tiles (by Jinn).

* Units
- Caravans can now be built at Markets, allowing trade with foreign markets.
- Fixed issue which caused transporters to unload all units inside if a transporter unit's button was clicked while the transporter wasn't on a coast.
- Fixed issue with corpse sight being greater than it should be.
- A worker who is carrying resources will now return them to a stronghold upon right-clicking on it, instead of garrisoning in it.
- A worker will now repair damaged garrisonable structures when right-clicking on them, isntead of garrisoning in them.
- Units now only auto-attack while following another unit if already close to them.
- Siege engines now require the Engineering upgrade to be produced.
- Added Minecart, which can gather metals with greater carrying capacity than a normal worker. Minecarts can only move on railroads, and require the Engineering upgrade.
- Added Kobold Slasher (upgrade of the Kobold Footpad, icon by Exidelo).
- Added Kobold Champion (upgrade of the Kobold Slasher, icon by Exidelo).

* Upgrades
- Added Engineering upgrade (icon by Exidelo) at the Smithy, which allows siege engines, railroads and minecarts.
- Alchemy is now researched at the Smithy.

4 comments Read more

April 1

Patch 2.7.1

Warning: Save games from previous versions of the game are not compatible with the 2.7.1 version.

-----------------------------------------------------------------------
- 2.7.1 Changelog
-----------------------------------------------------------------------

* Abilities
- The Terror spell now lasts for half as long as it did previously.
- Improved the performance of aura application (specially that of the Leadership Aura).

* AI
- Improved the road-building AI.
- Improved the performance of the AI attack code.
- Improved the performance of the AI healing item pick-up code.
- AI units will now correctly use wyrm hearts to heal themselves.

* Heroes
- Fixed issue which allowed Germanic worker heroes to build Germanic buildings even if controlled by another civilization.
- Added an option to re-generate the custom hero name in the custom hero creation menu.

* Items
- Fixed issue which allowed items to be used or dropped from the unit's main command panel if there were no button there, and its inventory also had an item button at that same spot.

* Miscellaneous
- Fixed a save game load crash issue.

* Scenarios
- Fixed issue which caused the random generation to sometimes put wood piles and stone piles too close to the player's starting location, blocking their units.

* Units
- Fixed issue which caused units to attack back against bats even if they had been given another order.
- Fixed issue which caused the "Return Goods" button to be replaced with the "Stand Ground" one when different worker unit types (i.e. Dwarven Miners and Skilled Miners) were grouped together.
- Improved the performance of unit target-finding.

4 comments Read more

Reviews

“Wyrmsun takes the best of the old, sprinkles some new features on top, and presents us with a well-developed throwback game.”
Haogamers

About This Game

Wyrmsun is an open-source real-time strategy game which features elements of mythology, history and fiction.

In the Wyrmsun universe a myriad of inhabited planets exist. Humans dwell on Earth, while dwarves inhabit Nidavellir and elves nourish the world of Alfheim. These peoples struggle to carve a place for themselves with their tools of stone, bronze and iron. And perhaps one day they will meet one another, beyond the stars...

Features:
  • Retro-style graphics
  • 3 playable civilizations
  • Story-based scenarios, playable on a huge map
  • Dozens of units, buildings and technologies
  • Personal names and traits for units, being generated from several historical and fictional languages
  • Units can earn experience, being able to upgrade to new unit types or acquire new abilities upon level-up
  • Persistent heroes, who carry over their level, abilities and items throughout scenarios
  • Possibility to create your own custom persistent heroes
  • Normal, magic-enchanted and unique items drop from enemies
  • Very moddable game, with a built-in mod editor and Steam Workshop integration
  • In-game encyclopedia, allowing players to learn more about the units, buildings and other elements of the game, as well as their historical and mythological sources of inspiration
  • No microtransactions

Wyrmsun receives constant patches, frequently providing you with new content and features!

Note: Multiplayer uses a peer-to-peer connection, so that you may need to tweak your firewall settings or port-forward to make use of the feature. See the Wyrmsun Q&A for instructions on how to port-forward.

Join us in Wyrmsun's Discord channel to chat about the game and discuss the development of new additions to it!

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows XP (SP3) or higher
    • Processor: Intel Core 2 Duo (Merom) 1.66GHz or equivalent
    • Memory: 512 MB RAM
    • Graphics: Intel Graphics Media Accelerator 950 or equivalent
    • Storage: 230 MB available space
    Recommended:
    • OS: Windows 7 or higher
    • Processor: Intel Core 2 Duo (Penryn) 2.53 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: Intel Graphics Media Accelerator 4500MHD or equivalent
    Minimum:
    • OS: Ubuntu 12.04 LTS or higher
    • Processor: Intel Core 2 Duo (Merom) 1.66GHz or equivalent
    • Memory: 512 MB RAM
    • Graphics: Intel Graphics Media Accelerator 950 or equivalent
    • Storage: 230 MB available space
    Recommended:
    • OS: Any modern Linux distribution
    • Processor: Intel Core 2 Duo (Penryn) 2.53 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: Intel Graphics Media Accelerator 4500MHD or equivalent
Customer reviews Learn More
Overall:
Very Positive (118 reviews)
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