Adventure in the Tower of Flight is a retro-styled platformer in which you fly instead of jump! You are Wing, a young adventurer. Wing must climb a seeming endless the tower and collect all five known relics held within to become the ruler of the known world.
User reviews:
Positive (33 reviews) - 93% of the 33 user reviews for this game are positive.
Release Date: Dec 23, 2015

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About This Game

Adventure in the Tower of Flight is a retro-styled platformer in which you fly instead of jump! You are Wing, a young adventurer. Wing must climb a seeming endless the tower and collect all five known relics held within to become the ruler of the known world. Each relic, however, is protected by a series of battles, puzzles, and precision-platforming rooms. Do you have the skill it takes guide wing while he ascends the tower?

A Retro-Stylized experience!
  • Over 160 hand-crafted levels with fine-tuned difficulty progression
  • Over a dozen beautifully drawn retro-inspired environments
  • Over 20 chip-tune music tracks
  • 4 difficulty modes that allow new and veteran gamers to be challenged
  • Dozens of secret rooms filled with treasure
  • Hundreds of small secrets for true adventures to find
  • Achievements for gamers to unlock
  • Community Trading cards, emoticons, and backgrounds
  • And more!

In ages past, five kingdoms ruled the known world. Each kingdom possessed a sacred relic given to the kings of old by the god themselves. The relics guided and protected their armies in battles. As time passed, younger kings desired to gain absolute power of the land and waged countless wars with each other. The gods were displeased with the reckless actions and greed each kingdom took part in, so they took back the relics, hid them in a large tower, and proclaimed: "Whomever is able to pass the challenges of this tower will become the ruler of all known land." Years passed. generations passed. No one, man woman, or child has been able to complete the challenges within the tower. This is the story of one such adventurer, Wing, and his Adventure in the Tower of Flight.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Dual Core 2.0ghz
    • Memory: 512 MB RAM
    • Graphics: gForce 8800
    • DirectX: Version 9.0c
    • Storage: 350 MB available space
    • OS: Windows 7
    • Processor: Dual Core 2.4ghz
    • Memory: 1 GB RAM
    • Graphics: gForce 260
    • DirectX: Version 9.0c
    • Storage: 400 MB available space
    • OS: Mac OSX 10.7+
    • Processor: Dual Core 2.0ghz
    • Memory: 512 MB RAM
    • Graphics: gForce 8800
    • Storage: 350 MB available space
    • OS: Mac OSX 10.7+
    • Processor: Dual Core 2.4ghz
    • Memory: 1 GB RAM
    • Graphics: gForce 260
    • Storage: 400 MB available space
    • OS: Ubuntu 10.10+
    • Processor: 2.0ghz x86 or x64 processors
    • Memory: 512 MB RAM
    • Graphics: gForce 8800
    • Storage: 350 MB available space
    • OS: Ubuntu 10.10+
    • Processor: 2.4ghz x86 or x64 processors
    • Memory: 1 GB RAM
    • Graphics: gForce 260
    • Storage: 400 MB available space
Customer reviews
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Positive (33 reviews)
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Most Helpful Reviews  Overall
21 of 26 people (81%) found this review helpful
3 people found this review funny
5.2 hrs on record
Pre-Release Review
Posted: July 6, 2015
After years of war the gods decided they had enough. Removing powerful relics from the hands of the kings they hid them in nearby tower. Anyone that was able to retrieve all relics would once and for all be known as ruler of the known world. Playing the roll of Wing you set out to take your chances at glory and perhaps peace across the lands.
Gameplay quite similar to Alex the Kidd, which isn't a bad thing. Progress is made by surviving through rooms which contain enemies, puzzles and traps. Not required to kill every enemy and they often respawn if you walk off the screen so technically you would be there for an eternity. Climb the tower further and fight bosses followed by eventually reaching segments that showed a minimap dictating new zones. New areas held one of the sought after relics that rewarded a new skill or weapon along with changes in visual themes, music and increased overall difficulty.

Decent chiptune soundtrack that could use a little more variation in the loops but it was certainly upbeat and fitting, soundfx took me straight back to yesteryear. Responsive controls though I would suggest a gamepad, will be doing a lot of button tapping using the characters flight skills. Something that tried to set it apart from others in the genre but I personally felt it just made the game easier as it could easily be exploited but likely by design.

Enjoyed my time spent playing thus far and if you enjoy platformers, more-so of the retro variety it's worth checking out. Keep in mind it's not without it's flaws and as it stands @$10 would give it a solid recommend. Would suggest doing further research yourself as always. Cheer folks. :)

Simple Controls
Clean Colourful Pixel Art
No 'widescreen' support didn't bother me.

Pointless Item Shop
Looping Rooms (bugs)
Bit on the easy side for veterans

Gametime isn't logged correctly since I play offline.
Developer provided a steam code. Never changes my thoughts.
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12 of 13 people (92%) found this review helpful
5.5 hrs on record
Pre-Release Review
Posted: December 20, 2015
A fun little gameboy style retro platformer. On normal mode it's incredibly easy except for some of the boss battles having odd difficulty spikes, particularly the last one. Worth a playthrough despite that.
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16 of 23 people (70%) found this review helpful
2 people found this review funny
3.8 hrs on record
Pre-Release Review
Posted: July 3, 2015
Update: Completed Game Review

Ok as this game stands it's good but not great.

First off the gameplay is solid at first, you can fly as long as your meter is full (which can be exploited a bit when you figure out to tap the the jump button). although the hit detection of your sword is a very short range and can get annoying when you move up to enemies to hit them only to get hit yourself. Once you get the dash attack ability (Has you dash in any 4 directions) the game gets an increase in enjoyment when it come to gameplay.

The Item shop, (after you buy the Health increase) is useless. For coins you can get a health refill (Enemies drop health, sooooooooo..... pointless?) an extra life(if you run out you just start back at the last check point you crossed, plus unlimited continues), and for feathers you can get a magic feather (that makes you invulnerable for 15 seconds.......... right after you leave the shop...... wait WHAT? o_O) and a magic potion that refills your hearts once they run out (AKA fairy in a bottle).

Some enemies are programed in Unnecessary Bull ♥♥♥♥ that seeps at their very maw........ ok mostly just the flying enemies. The butterfly's do make it difficult in the beginning since the range of your sword is short, and they fly at you in a Boo like fashion from mario bros. Seriously screw butterfly's.


And that's the only thing I hate from the final level - end anger enduced rant

There are also some area's that will leave you confused, since you have to remeber where you have been and if you go through the wrong door, the door behind you closes and you have to trek through that area all over again just to get back at the area that has multiple doors. Not too much of a problem for me, but for some that could get annoying.

Progession is Great, as you keep going up the game will get progressivly harder, but it seems it's mostly at your pace. Once you learn to deal with some enemies naturally over time, you feel more confident then when it gets to the next area it adds another difficulty. This is pretty solid right here.

Once you get an item that has you charge up your sword....... it takes way to long it seems and just seems to leave you open and is only effective towards one enemy that can be easily avoided.

Update - I was told by the developers that they fixed the sword charging problem, Great job guys. This made me want to use the charge up way more, and once fixed made combat enjoyable again........... except for the bats in the final level.

Update: Bosses are cool looking but can sometimes seem exploitve. I was able to find parts of the bosses where you could find an area to just hang out and spam your attacks. But that could also be a necessity since sometimes the bosses attack paths seemed ridiculous to dodge. Like the Total Biscuit Butterfly Boss battle, that would spawn Little Biscuits to attack you...... I'm still wondering why Total Biscuit was a butterfly. Final Boss was definetly the best part of the boss battles, I won't spoil anything but he's a good fresh challenge.

So overall The game is good, but not something that you should go out of your way to get.

Update: I do love the fact that the developers were able to hear out their audience and fix some problems, and I understand that they cannot go back and make the magic feather of invicibility a more useful item since that might entail changing code which could cause the game to glitch or crash. But thanks again Pixel Barrage for improving after release.

My recommendation:

Update: I still stand by my original conclusion, though Pixel Barrage willing to hear the criticizm and improve upon the game from those remarks, definetly gets a plus in my book.

If you're looking for a new sidescroller, get it.
If you're interested but have some doubt's from the price, you can pass it and get it later.

It's really nothing you need now, but can be fun at times
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6 of 8 people (75%) found this review helpful
2 people found this review funny
6.3 hrs on record
Pre-Release Review
Posted: July 20, 2015
Adventure in the Tower of Flight review
( Also on )

In terms of video game releases, there’s usually a drought during the summer season, as publishers are prepping their triple-A titles for a fall/holiday release.

Oddly enough, that doesn’t seem to be case this year. The Witcher 3: Wild Hunt eased us into the summer at the end of May; in June, The Elder Scrolls Online came to the PS4 and Xbox One, Final Fantasy XIV received its first major expansion with Heavensward, and finally, Batman: Arkham Knight headlined the month; nothing notable in July besides Deception IV: The Nightmare Princess, God of War III: Remastered, and N++; things pick up again in August with the pair of Sony exclusives Until Dawn and Everybody’s Gone to the Rapture.

With such a busy summer, it’s even stranger, that I found myself playing Adventure in the Tower of Flight, a debut indie title from developer Pixel Barrage. But hey, just as my appetite for 2D action platformers was satiated with Shovel Knight, it’s been hollow ever since I completed it, and this looked as if it could fill the void.

What is it?

Adventure in the Tower of Flight is a retro-styled 2D action platformer. Assuming the role of Wing, you’re tasked with ascending a tower in search of five relics, with hopes of becoming “ruler of all known land”. Just as in the era of the games it emulates, the story here is bare bones and only serves as a means to get you into the action. Adventure in the Tower of Flight wears its inspirations on its sleeves, and it permeates every aspect of the game, from the visuals, sound, presentation, and most importantly gameplay.

The tower that you’re climbing is split up into different areas (essentially worlds), with their own thematic rooms. The level design is top-notch, as each room is impressively crafted, and makes use of all the screen real estate, both vertically and horizontally.

There are two types of currency (in the form of treasure) to collect throughout the game: gold, represented as coins and jewels, and magic feathers. Treasure may be found on the bodies of dead enemies or hidden behind destructible sections of the environment. The treasure can eventually be spent on a limited variety of items found in various shops scattered throughout the game, but unfortunately, these lack diversity, largely being made up of health refills, extra lives, instant revive bottles.

How does it play?

I’m happy to say, the movement is extremely tight; no momentum on your run speed or slipperiness. As far as jump trajectory, here’s where the main gameplay mechanic comes into play. Just as your name implies, you have the ability to hover in the air for a certain period of time. This is measured by a meter in the upper left corner of the screen; the longer you hold jump, the faster it will deplete. If your timing is impeccable, you’ll be able to remain airborne for as long as you like. With what could’ve been a mere gimmick, it’s used extensively throughout the game, as you are constantly ascending up this tower. Plenty of situations, with tricky platforms and devious enemies, require you to have a mastery of the mechanics in order to proceed.

How’s the presentation?

Out of all the retro-styled games I’ve played in the last few years, and there’s been a lot (far too many actually), Adventure in the Tower of Flight distinguishes itself from the competition, partially due to the restraint the developers show; it succeeds by not doing too much out of the ordinary, so if positioned alongside native NES titles, it wouldn’t look out of place. The models aren’t overdone, showing just the right amount of detail to provide personality and differentiate from each other. Similarly, a familiar palate of primary colors provides the backgrounds with the right blend of diversity and familiarity.

Just as the visuals were carefully created, the sound design is another aspect that harbors the essence of the era. Naturally, being in the constraints of its inspiration, there’s only so much they can do here without overstepping the boundaries they’ve set for themselves. With that being said, the sound design is great. There’s just the right amount of crunchiness and distortion to certain sound effects, and the music is wonderful. The melodies become infectious and each theme has enough breakdowns to never become repetitive.

What didn’t you like?

As my time with the Adventure in the Tower of Flight was thoroughly positive, when I did come across certain parts of the game that soured me, they were more prominent. My biggest issue with the game was the boss battles. For a game that’s so well designed, it was surprising that nearly every boss battle felt uninspired and brainless. Central to the problem was their lack of attack patterns; because of their predictability, they never posed a threat. The only enjoyable boss battle came at the end of the game; by constantly keeping you on the move without a moment of respite, the boss forced you to leverage all your moves in order to survive, resulting in a legitimately difficult and fun fight.

I also had an issue when the game tried to get out of its comfort zone and offer a bit of exploration; it’s very minor, as it only occupies a small percentage of the game, but still worth noting. There’s a point where you come across a small village half-way up the tower, but in order to progress, you need to obtain a key. The problem is that the NPCs are very vague in offering you information on the steps that follow, and there’s no indication of when you actually obtained the item. Yes, I understand that this might be in the same vein as “NES hard” platformers, but it was unnecessarily frustrating.

Unfortunately, retrieving keys to progress through locked doors comes up a few more times after this point, but it’s never as frustrating as it was in the village. When you encounter a locked door, several different rooms are available for you to search through for the key. My primary complaint is that there’s no easy way to determine which door leads to what room or where you’ll wind up exiting from. It seems like an idea that wasn’t fully realized, as if the developers wanted to offer some exploration, but decided against it to keep the game more action oriented. I would be all up for it, if they decided to go that route, but then a mini map would be a necessity.

Final Thoughts

If you need that retro styled 2D action platformer itch to be scratched, I can’t recommend many other games over Adventure in the Tower of Flight. Solid level design, tight controls, wrapped up in a faithful aesthetic and infectious soundtrack go a long way to solidify it as one of the best games in its genre released this year. Just as the era of games it wants to fit in with, its short length (I completed it in about three hours) and four difficulty modes, provide tons of replay value. I must warn you though, at its current price point of $15.00, some might not find the game to worth its price of admission.

3.5 out of 5
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5 of 7 people (71%) found this review helpful
1.3 hrs on record
Posted: December 26, 2015
It's... okay. If you're a fan of retro platformers, you'll probably like this game. The problem is, though, that the genre is just oversaturated to the point where a retro platformer needs to really be execeptional or really unique to stand out. Unfortunately, Adventure in the Tower of Flight doesn't really make itself stand out.

HOWEVER, that isn't to say that it is not fun.

The game is fun enough for what it is. The two main differences here are 1, you can fly from the beginning and 2, you occasionally pick up upgrades as you go through the game. It's almost like a metroidvania lite in that aspect, but you don't have an open world to explore like in a metroidvania. Once you leave a room, the only way to go is forward.

There's also a shop, but it's kinda lame. You save and you save and you don't get anything really interesting out of it. Useful, sure, but not interesting.

It's not great but it's not bad, but I think it's better picked up on a sale.
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5 of 7 people (71%) found this review helpful
1 person found this review funny
6.3 hrs on record
Posted: December 31, 2015
8/10 Marvellous


+ Quaint game musics.

+ Exquisite atmosphere depicted by pixel.

+ A Large world to explore.

+ Flexible difficulty, which can be very friendly to casual players and be quite
challengable to hard-core players.

+ Upgrade system and collectable items.


- The battlestyle may be a bit dull.
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6 of 9 people (67%) found this review helpful
2 people found this review funny
4.1 hrs on record
Pre-Release Review
Posted: July 9, 2015
Terrific game! This is a love letter to all of the great platformers that have come before it. Great level design, music, sprites, and gameplay! A unique and thoroughly enjoyable experience! Highly recommended. Why are you still reading this? Go play it now!
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3 of 4 people (75%) found this review helpful
Not Recommended
5.7 hrs on record
Posted: February 21
I actually really enjoyed this game....up until the ending. THe problem is that you pretty much have to have a revive potion for the last boss and for that you need a certain amount of currency but if you dont have enough before you enter the room before the boss you're stuck. No going back to a previous save or anything, and makes it worse since im about 20 feathers away from one.... So i could sit here for an hour and get frustrated as hell trying to kill the end boss but no thanks....

2 hours of ok gameplay just to get stuck by an oversight by the devs.
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4 of 6 people (67%) found this review helpful
12.9 hrs on record
Pre-Release Review
Posted: August 14, 2015
Adventure in the Tower of Flight is a action packed 2D platformer. Your goal is to become the first man ever that climbed the top of the tower, and thus becoming the ruler of all known world. Along the way you will encounter countless monsters, collect thousands of coins and probably die dozens of times.

Developer clearly had a vision of making a true retro experience, and all aspects of the game (especially visuals and sounds) are in the right alignment with that retro vision.

Level design is top-notch and it is a real joy to soar through it. You will find yourself journeying through fire, snow, day and night, and even underwater. It is very diverse, colorful and all together easy on the eye. You can even find numerous hidden passages throughout the tower that will reward you dearly.

Sound is exactly in tune with other aspects of the game and will subtly accompany you through your adventure. Its neither to intense (as in many modern NES clones) nor it is to dim and unappealing.

There is only one thing in the Adventure in the Tower of Flight that is really inexplicably badly made, and that things are the boss fights, with their easy to master patterns and unapealing challanges.

15€ is a bit too much to ask for this game, but if you are a retro console fan, or platformer fan of any kind, you wouldn't want to miss out on this title.
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6 of 10 people (60%) found this review helpful
1.4 hrs on record
Pre-Release Review
Posted: December 4, 2015
Unlike all those games that try to be LOST NES GAMES with all the ♥♥♥♥♥♥ palette and design choices that implies, this game is more of a LOST GBC GAME. It genuinely feels old, but in a way that is a lot of fun and super charming. If you miss old metroidvanias, the ones that didn't hold your hand because the developers hadn't learned how to do that yet, then buy this game. Cause it's neat.
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Recently Posted
7.2 hrs
Posted: October 18
What is nice is just how the game does not hold the player's hand throughout the game. Adventure in the Tower of Flight is a hard game, but it offers a fair challenge, which is rare in games. Most of the time, challenge comes from artificial aspects such as check point starvation, limited continues, or beginners traps. There is none of this in Adventure in the Tower of Flight. Adventure in the Tower of Flight may look manageable from the outside looking in, but when played on one's own, it's not as easy as it looks.

I had a lot of fun with Adventure in the Tower of Flight, and it is definitely one of the few times I saw a retro throwback that nails everything about retro games perfectly, even more so than some retro games themselves. In addition to that, the game is just addictive and I found myself constantly in that “okay one more try” kind of mood every time I died until I finished the whole thing within the span of a few days.

It is highly recommended that you check out Adventure in the Tower of Flight, as it is quite the underrated game when it comes to Steam's library of retro “throwbacks” and it is the perfect thing to recommend to those who have been hoping to find something that doesn't miss the point of retro games, or that isn't exactly like them to a fault.

Full Review Here
Helpful? Yes No Funny
8.4 hrs
Posted: October 6

An interesting but slightly confusing platformer game.

Adventure in the Tower of Flight is a game where your character has the ability to fly from the start. While the game shows a lot of potential at first, it becomes repetitive and confusing soon as you fight the same enemies over and over while traversing through rooms that look similar to each other. Sometimes you're given a choice of a path to choose, but you have no way of knowing if you're going to the right direction or towards an optional area and sometimes you end up re-visiting the same areas.

In game, you'll collect both gold and feathers which can be used to purchase items, but there is not much to buy. The only thing worth buying with feathers is an instant revive potion (the Magic Feather grants 15 seconds of invulnerability, but it's used immediately and is very rarely useful). There are no significant upgrades to be purchases with either gold or feathers and, because of this, very soon there will be little encouragement for the player to even bother trying to pick them up or even to look for secrets, as secrets usually just lead to more gold and feathers and are therefore often meaningless.

Cons aside, it's a fun game nonetheless. It's neither too short or too long, has some very interesting boss fights and there are (meaningful) upgrades to be obtained along the way.
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4.6 hrs
Posted: August 11
Adventure in the Tower of Flight is a well-designed retro platformer, if one that's a bit straightforward.

- Flight mechanic works well and feels natural
- Reasonable difficulty with several options
- Well-done visuals with a nice variety of environments
- Challenging and interesting boss battles (some people seem to be complaining about the last boss but for what it's worth I thought it was on par or slightly below the difficulty of some of the earlier bosses)

- Rooms and enemies get a bit stale near the end (except the green bat things which are suitably annoying)
- The promised update to shop items doesn't seem to have happened, so the only things to spend money on are healing items, basically
- A bit short (one run is about 2-4 hours depending on difficulty/skill)
- Combat can feel a bit clunky at times

Overall, it's a neat little game, and fans of retro platformers should definitely give it a shot.
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All Might
2.7 hrs
Pre-Release Review
Posted: July 24
A nice throughback to NES games that was part of my childhood. Fun to play through for nostaligia's sake. :)
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5.0 hrs
Posted: July 4
This is a pretty good game. My only complaint is that it's doesn't support xbone wireless using the wireless dongle. I had to use joy2key. The dev should revisit the game and allow xbone wireless compatability.

Nice retro platformer. I usually gravitate towards really tough platformer. I'm thankful the dev included several difficulty levels as normal seems a bit relaxed.
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2.7 hrs
Posted: June 29
Pretends to have replay-value with all the achievements that require multiple runs, sadly it doesn't have it. Mediocre game, worth the 1,59€ when it is on sale, never buy it for the full price
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Leonhard Euler
7.7 hrs
Posted: June 11
A decent little retro platformer game that somewhat reminded me of Kirby (you get abundant-yet-not-unlimited power of flight).
Beat in about 2.5 hours on normal mode.
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Zeebrax the Astral Lifejacket
5.3 hrs
Posted: May 21
A nice vertically oriented platformer, with a pleasing aesthetic that seems to take equal inspiration from NES classics like Kid Icarus and early Apogee hits like Crystal Caves. The ubiquitous jumping mechanic is replaced with flight: a generous meter allows you to float almost freely about the lofty, linear stages as you suddenly strike out with a dash attack or charge up your blade for a power-swing. The mostly deliberate speed of Wing's movements, together with the pacing of the levels themselves, gives the game a slightly foggy, meditative feeling -- as in a pleasant dream decorated with fleecy clouds and slowly billowing draperies that stretch up beyond the limit of sight.

When I was an NES-addicted kid, I had lots of dreams about playing games that didn't exist, mostly games set in towering castles with slow, low-G action; I know I must not be the only one, since somebody made a game like this, drawing undoubtedly from the collective unconscious that all 2D gamers share. Throughout my playthrough I felt a warm buzz of everyday mysticality, like an amplification of the little thrill you sometimes get when you walk away from a radio mid-song, only to hear the end of the same song sounding from a parked car a couple minutes later. There's nothing truly magical about everybody getting the same broadcast, but it's easy (and fun) to let part of yourself believe that there is.

(If you are a calloused veteran of old-school platformers, attain maximum enjoyment by cranking the difficulty up to MASTER -- but no higher!)
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4.4 hrs
Posted: April 3
Great game. I don't think there's anything I would change. The game only takes about 3 hrs to finish though. You'll get quite a bit more playtime if you want to go back and get all the achievements but that would be a major grind. Recommend grabbing this on a sale :)
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2.4 hrs
Posted: April 1
good game and beautiful retro art style! easy and fun to play.
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