Sirius Online is a space-based action-exploration MMO inspired by Freelancer and the vast beauty of EVE Online. You choose your own destiny, from being a miner and control the mineral supply, over Exploring and finding the deepest hidden riches of the universe, trading and support the industry backbone or becoming a fighter for peace...
User reviews:
Recent:
Mostly Negative (11 reviews) - 27% of the 11 user reviews in the last 30 days are positive.
Overall:
Mixed (138 reviews) - 63% of the 138 user reviews for this game are positive.
Release Date: Jun 1, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We chose Early Access to allow us to deliver a more finished product once we hit release while still allowing Players to give us feedback and input on where they'd like the game to go.”

Approximately how long will this game be in Early Access?

“There is currently no release date set, however we aim to release the full product towards the end of 2017.”

How is the full version planned to differ from the Early Access version?

“The Early Access version is basically a Closed Alpha/Beta of the game - an unfinished product looking for input from current and future players. There's a lot to be done until we can call the product finished. Here's a preview of what's still left to come: Dynamic Universe, Player owned Planets/Systems/Stations/etc, Factions, Companies, Skilltrees, UI Addon support, and if possible also Mod support.”

What is the current state of the Early Access version?

“Sirius Online is in Closed Alpha, there are a lot of bugs, glitches and exploits. Server downtime is usually announced at least two to three hours earlier, but it can happen outside of planned times - known as unscheduled/unexpected downtime.”

Will the game be priced differently during and after Early Access?

“The Price will not change when we leave Early Access, however we plan to have a launch discount and partake in any global Steam sales.”

How are you planning on involving the Community in your development process?

“An online game without a community is a dead game - that's why we include you, the player, in our development process. It doesn't matter if it's bug reports or feature requests, we will read and respond - and often implement the changes that you request.”
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Recent updates View all (79)

June 21

1 Year Sirius: A Recap of more things

Hello Players, it's me, Dex.

Sirius turns 1 Year on Steam in nine days, and it is time to recap what was, what is and what's going to come.

But, let me start with a few statistics:

In its first year of operations, Sirius had

  • 808.119 player logins
  • A total of 191.043 pvp kills
  • The whopping amount of 8.099.658m³ of Ore Mined
  • A Cumulative discovery of 17.998 Belts Discovered
  • 167.843.229 Credits Earned
  • 1.112.097 NPCs Killed
  • 1 Tournament Held (GamesAndCoffee won)
  • 95% Server Availability

What was...

Sirius started out as a small fan Project towards Freelancer and X - Beyond the Frontier/X2 - The Threat in 2001. Back then I was an absolute Noob at programming and slowly improved my skillset. The Dream of my Own MMO never left me, even today I'm working on pet peeve projects achieving this.

Sirius had gone through many, many names before Steam, "Black Space", "Neocracy Online" and "Starlancer" just being a few of them. I met Dan a bit more than a year ago, a serious, honest and awesome guy, willing to bring Sirius to Steam, seeing the same potential in it as I saw and am still seeing in it. I was poor, I couldn't afford that greenlight fee, and there it was, my stepping stone into the celebrated circle of Steam Devs.

From that point, we launched Sirius into the Groupees Bundle in a Box IV to get past Greenlight, where I was sure the game would get many views. I was an Optimist. People kept throwing their overdue credit cards at a certain other three-figure-million crowdfunder with a name, and totally disregarded my game.

I made it clear that I'm not going to exploit my own life experiences and downfalls for this game, and just let my work speak for me. But my work, according to the Steam Community, was about what a 4 year old with crayons could do. They didn't grasp the concept of being bottom-level poor. Working with nothing but the measly welfare to keep the lights on. I had no parents to chuck a few thousand into my business, nor relatives (neither known nor unknown) who had anything to spare, also it made me feel uncomfortable, asking for money without providing something in return. I wanted the game to finance itself, to pay for servers, upkeep and its development. Surely that would be possible, right?

Sadly, it wasn't. It was reviewed into oblivion. I fell back into a depression. doing stuff, being nice to the community, trying to fix everything people pointed out to fix. I skipped a few meals to buy better ship models, to get better connection servers, to make stuff happen. People do remember me streaming countless hours working with input directly from twitch chat.

I struck friendships with quite a few people, both here and on youtube, namely GamesAndCoffee, TheHolyApple, 3.14Man and Hatetank. Avid players, incredibly valueable to new players and rewarded with in game ranks and colors for that. I was happy for each and everyone of you that decided to pop online and have a few minutes of fun.

But then, I fudged up. In desperation to fund the game, I tried to dip the Price. The game got Bundled quite a few times and a ton of keys got lost and surfaced on third party sites. Devastation ensued and I actually felt like quitting. Not normal quitting, but Ragequitting, or, as you internet-people call it: "causing drama".

I worked very hard for this. Over 15 Years of Labor went into making Sirius a reality and where we are...

...what is...

...here, in 2016, nearly one year after the initial release. People have liked the game, and I tried to finance it with a Kickstarter. Calculating only Expenses for a year to keep the game developed and running, I asked for a 26.000€ minimum. Only keeping the Servers alive would've been around 2.000€ of that; the rest estimated investing in artists, composers and people alike to refine the game and keep me living in my 20m² appartment with enough food and water to last a year and do my job: making this game work towards your likings.

The Kickstarter tanked. I got insulted by fellow devs that I should've gotten family members to chuck a few thousand into it so it wouldn't look like a total failure. As mentioned before, there is no thousands to chuck at from the family. As of this moment, I wished it would have been a GoFundMe rather than a kickstarter, I could have worked with the 600€ the Kickstarter had in it before it failed.

As side effect, people seemed to see me as greedy, surely the 5€ for the game must be enough to pay game and development, seriously underestimating Steam cuts, taxes and all that. Per sale of the game, I was making aroung 1,85€ in operative budget. Not earnings, but budget to work with. It culminated in a catastrophic month of 60€ income at the end of last month. The general consensus reflected in Reviews.

Slowly, but steadily, Blitz3D, the Engine Sirius uses, nears the end of its life time and we decided to upgrade to a more modern Engine, but step back in development speed, as we were now two and have to get finances straight. Sirius isn't doing Jack for our wallets or itself at all. We went with UE4 and have recently ended the sale for our Game, Sirius Online.

Sirius Online is, as of a few days ago, for an undisclosed time, unavailable to buy. All outstanding (unredeemed) game keys on third party platforms are on its way to get banned from there and I myself am working very closely with one of these sites to make sure this never happens again.

This will mean I take full responsibility for your complaints. You have been buying bundles for the games, not to resell the Steam Keys. In new Versions the Sirius TOS and EULA will explicitely void any kind of support for keys bought/sold on these platforms. I've been way too lenient long enough. Hateful comments, unconstructive criticism and other pure crap is going to be removed and multiple offender will get permanentely banned.

This sounds extremely harsh, but it's time we change. If you're nice and play nice, you will get the exact same treatment than before. We can brawl on the servers, discuss game ideas and so on. If you decide to be a dick to me, Xaymar or any community MVP, I will decide that you're out. Simple as that. No more tolerance.

...whats going to be.

After Successfully attending the German Dev Days in Frankfurt, the plans for the future was clearer than ever before. We are working on Super Space Pug at the moment and two more, soon to be announced games to finance the Development of Sirius and keep the Company alive.

This might sound odd for those who expected an UE4 Client within a week, but it is our only way to survive as a studio - Making Games to sell. Sirius will return soon to Steam with significant changes to its concept and execution, but for now - We gotta stay alive.

I got a lot more things resulting from the Dev Days I hopefully can reveal soon, but for now, I can only say I've gotten into contact with some higher-ups at G2A to resolve the "Sirius for 14ct"-Issues.

This concludes my longest post-mortem, birthday-related post ever. Happy Birthday, Sirius.

I'll see you on the other side of the Tradelane,

Dex, Lead Creative Developer, Sirius Online

5 comments Read more

June 15

Dev Blog: Just where exactly is Sirius Online?

A while back we announced that Sirius Online is on hold while we work on porting it over to a new engine. But how far along are we exactly with the porting process? The answer unfortunately is not far.
We’ve hit some major roadblocks that we had to clear first and wrap our heads around a new box, so that we could both think inside and outside of that box.

World Size Difference
In our old Engine (Blitz3D), we used 32-bit Floating Points to store the Position in the world. That meant our original world had a total size of 7,355,443 units that we could safely represent without flickering / sudden jumps happening. We didn’t apply any tricks, such as local position offset or integer chunk mapping, to this limit. It was what we had to work with.

Unreal Engine 4 uses 64-bit Floating Points which increases that limit to 450,359,962,737,049. That’s our old limit times 612,281,221. This raised the question of how to actually fill the Universe at all and the answer was: Modding.

Modding in Sirius Online
This was planned for a long time, but due to the way our old code worked it needed a lot of work to be done. A lot more than if we just switched to something that already supported loading Mods out of the box, in this case it was Unreal Engine 4.

To make things easy, the game itself will be a mod to the base framework so that it can be unloaded and a complete conversion mod can be realized.
We’ll be using the Steam Workshop for this in the future once we’ve done the necessary work.

Finally
Have a screenshot from how the menu currently looks like!
Link: http://www.digitaldawnstudios.com/wp-content/uploads/2016/06/UE4Editor_2016-06-15_23-34-37.png

Read on Digital Dawn Studios

6 comments Read more
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Reviews

“Sirius Online will become memorable for all the right reasons.”
ShadowOfNone

“[...] this is very fun and I cant wait to see where it is going to go.”
WazzA

“I went into this expecting nothing and I got a great early access Freelancer like MMO.”
MaV

Attention

We're currently transitioning to a new engine and have decided to temporarily stop sales in order to not give off the appearance of an abandoned game. Sales will continue after we're done with the transition, which is estimated to finish around the end of August, with current owners of the game being able to test while it isn't yet finished.

Thank you for reading this.

- Digital Dawn Studios

About This Game



Welcome in the vast nothingness of the Sirius Cluster, Pilot. Soon you will scour the vastness of the system, but first, you should read this:
Sirius Online is a space-based action-exploration MMO inspired by Freelancer and the vast beauty of EVE Online. You choose your own destiny, from being a miner and control the mineral supply, over Exploring and finding the deepest hidden riches of the universe, trading and support the industry backbone or becoming a fighter for peace against the ever growing Drone scourge... or to drive players into madness by killing them.

Sirius Online has an easily accessible control scheme, a vast and open universe with thousands of explorable object and a really supportive community. Join in today and start off a great Journey - with friends, foes and unsuspecting victims.

[h1]Features[/h1]
- Ever expanding Universe
- 17 Different Ships, each unique in its stats and appearance
- Fluctuating market. You Ship Losses, your mining, your buying decisions influence the market, and therefore ship prices.
- Open PvP. Space isn't safe. Nor are you.
- Multiplayer Raid Hubs. Smash those pirate spawners before they smash you!
- Active and welcoming community (and a Dev, too)
- Use Tradelanes to carry you around the system, or engage the HSD Drive and venture out on your own.
- Intuitive and rewarding Scanning System

[h1]The Future[/h1]
- Tons of updates, almost daily
- Your Feedback actually matters.
- Skins, Action Skills, Nore Ships, More Items, More Weapons, More Content
- Persistant Universe with four Factions, Player ruled Fleets and Player Controlled Outposts [PCOs]
- Storylines, driven and influenced by players.

Sirius Online could be your way to Space, to a new world, a new home.

It awaits...

System Requirements

    Minimum:
    • OS: Windows 7 or newer
    • Processor: Intel Dual Core 2.80 Ghz, AMD Dual Core 3.0 Ghz or better
    • Memory: 4 GB RAM
    • Graphics: Direct3D 10 or OpenGL 3 compatible Graphics Card
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Sound Card: Not necessary
    • Additional Notes:
    Recommended:
    • OS: Windows 10 release or newer
    • Processor: Intel Quad Core 3.50 Ghz, AMD Quad Core 3.5 Ghz or better
    • Memory: 16 GB RAM
    • Graphics: Direct3D 11 or OpenGL 4 compatible Graphics Card
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Sound Card: HW-Mixing and HW-Buffers supported
    • Additional Notes:
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Negative (11 reviews)
Overall:
Mixed (138 reviews)
Recently Posted
XeonNRI - Cobra
( 0.2 hrs on record )
Early Access Review
Posted: June 28
Product received for free
The game... well... doesn't have enough content... And the ship computer voice sounds like it's not computer at all... :/
Helpful? Yes No Funny
Smitty Werbenjagermanjensen.
( 0.4 hrs on record )
Early Access Review
Posted: June 20
The game is really fun to play but it gets super laggy when looking at planets or the sun. I beleive that this will end up being a great game when it is its final stage. I would recommend it.
Helpful? Yes No Funny
Suicidebob7 | kickback.com
( 0.3 hrs on record )
Early Access Review
Posted: June 12
Seems like a budget version of EVE online. Never got to actually play though, tutorial glitched and I couldn't progress or even disable the tutorial.
Helpful? Yes No Funny
 
A developer has responded on Jun 13 @ 2:35pm
(view response)
COSMO
( 0.2 hrs on record )
Early Access Review
Posted: June 4
[this review has ran out of memory]
Helpful? Yes No Funny
 
A developer has responded on Jun 10 @ 2:30pm
(view response)
baydiver
( 10.0 hrs on record )
Early Access Review
Posted: June 3
One of the worst games ever...nice idea and i loved freelancer and this looked like freelancer mmo, but server issues, game freezes every few minutes...cant even complete tutorial since i get disconnected or game freezes before i can complete all steps
Helpful? Yes No Funny
john
( 1.0 hrs on record )
Early Access Review
Posted: May 31
THIS ONLINE GAME DOES NOT WORK ONLINE LOADS THEN PING TIMEOUT SERVER BUSY OR OFFLINE.
Helpful? Yes No Funny
 
A developer has responded on Jun 10 @ 2:19pm
(view response)
Lavendar
( 7.2 hrs on record )
Early Access Review
Posted: May 29
It's not bad.
There is so much potential for this to be a casual star-citizen esque game.

The devs are quite likable and share a passion for gaming. These are the guys that will pull a sickie to play games all day. They aren't EA programmers who have mental checklists and tries to squeeze the most profit using the minimum effort.

I really hope this game can bloom
Helpful? Yes No Funny
KrazyGFX
( 0.2 hrs on record )
Early Access Review
Posted: May 29
hmmmm what can i say? i got this game in a 10 random key on ♥♥♥ and id rather get my 2$ back( even if the game is worth 5$) than play this game.
-Bad Voice acting
-Horrible Hud/interface
-buggy tutorial
-no real colision engine
only pros;
-its in space
-you have a space ship

but if you pay 10$ you can get dreadnought so :/
Helpful? Yes No Funny
 
A developer has responded on Jun 10 @ 2:22pm
(view response)
Spawn-Trap Gaming
( 0.3 hrs on record )
Early Access Review
Posted: May 26
I cannot in good faith recommend this game. I have played the game for all of 15 minutes and already shut the game down and asked for a Refund. First off, there is no actual login system and if you mess up on your Username (Mind you, no password) you cannot log in or someone else can easily log into your account. Once in, I had the unfortunate experience of dealing with the Tutorial System in which is very basic, the voice is EXTREMELY annoying and you can only go so far before you cannot complete the rest of the tutorial.

It is very easy to get blown up if you are in the wrong section of the game and there are literally NO warning signs or even direction in the game. Last night when I logged in, their Dev _Dex actually started to fire at me and proceeded to try and blow me up multiple times. I was able to take him out first but that is NOT how you want to introduce your game to someone.... Sure, I see a new person... Lets blow him up and not even talk to anyone while doing it or even ask before engaging. THEN HE WAS EXTREMELY UPSET AFTER I BLEW UP HIS SHIP!!!! Really!?!?!?

Pros:
* Easy to setup account and play
* Easily get to areas of the galaxy
* No one other than NPCs to shoot at you.

Cons:
* Annoying Tutorial Lady's Voice.
* Takes a while to accumulate any value of money (Yes, I know... Played for 15 minutes).
* Wander outside starting station within 15 lightyears and a volley of weapons fire attacks you, destrying you in 2 seconds.
* Devs do NOT talk to you at all in game, show up and try to blow you up with their L337 ship.
* UI is very basic and looks like a child built it (Is actually hard to use by the way).
* Game Controls are horrible.
* Direction System is very lacking in the fact that you literally have no idea where your at unless you use those trade lanes.
* No escape function on keyboard or a Log Out/Exit Button in game. Need to EndTask or click X on game window.

All-In-All, this game has SOOOOOOOOOOOOOOOOOOOOOOOOOO much to refine before actually being released that it isnt funny. The tutorial system and menu ui need to be tweaked badely and there just needs to be a complete overhaul unfortunately before it will be a good game to play. This game will not have my support as long as it is in its current and almost unbarible state of gameplay.
Helpful? Yes No Funny
 
A developer has responded on Jun 11 @ 10:15am
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KnightSlayer | ZENGAMING.COM
( 0.3 hrs on record )
Early Access Review
Posted: May 21
The tutorial can't be passed . At the market step
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 6 people (67%) found this review helpful
Recommended
0.4 hrs on record
Early Access Review
Posted: June 20
The game is really fun to play but it gets super laggy when looking at planets or the sun. I beleive that this will end up being a great game when it is its final stage. I would recommend it.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
0.2 hrs on record
Early Access Review
Posted: June 28
Product received for free
The game... well... doesn't have enough content... And the ship computer voice sounds like it's not computer at all... :/
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
45 of 53 people (85%) found this review helpful
6 people found this review funny
Recommended
8.6 hrs on record
Early Access Review
Posted: December 21, 2015
Sirius Online has a LONG way to go, but the developer is extremely active and always involved with the community. That's right. Developer. One guy is programming this game, which is pretty amazing considering the steady rate of updates hat the game now sees. There is not a whole lot to do right now, but if things continue at their current pace, Sirius Online will become memorable for all the right reasons.
Was this review helpful? Yes No Funny
27 of 33 people (82%) found this review helpful
1 person found this review funny
Recommended
3.7 hrs on record
Early Access Review
Posted: January 8
!!! Important !!!
Currently it is not yet a game to play (you can already do some things), it is ALPHA and you should be aware of this. Don't buy it, if you want to play immediately! Buy it if you want to support its development and if you want to play it in future!

I say that, because reading the negativ reviews, it seems, that people do not understand, what early access stands for.

After reading all reviews and every information about the game I decided to buy this game to support its development.

The vision of this game, as I understand when reading about it, is exactly what I am looking for: a space sim with mostly player generated content. A really multiplayer experience in space. If it will be massively multiplayer can not yet be said as this is difficult and expensive to realise. But for the beginning, multiplayer would be enough, at least for me.

It seems, that Sirius Online aims for the missing parts of Elite:Dangerous, namely depth. The PvE (Player versus Environment) of Elite:Dangerous is not enough content on a longer time scale. EVE Online is to much spreadsheet and not enough active action. Sirius Online can be the middle course in between and thats what I am hoping for.

The current client is already very good to handle. Its easy to fly around and controls seems to be on a good balance. Flying around is already fun. Mining is also possible, according to other reviews, but I didn't try. So, the game now has a good base to build the system on top of it and fill everything with the game mechanics. Graphics and sounds are fine too but not yet on a current state of the art but promissing.

When you start the game, be prepared that the developer is somewhere around and talks to you. Giving input or asking questions directly to the developer is very nice and not very often seen. But if this game gains momentum it will be more difficult for him, to be accessible like that. So don't expect this in future.

Conclusion:
Promissing game idea and a sound base already available, but yet a lot of things to do. Buy it to help the developer to make it real.

To the developer: Great game, exceptional endurance. Stay on this path and we will be with you. Maybe you should consider to bring some more people into your development.

Rex
Was this review helpful? Yes No Funny
28 of 39 people (72%) found this review helpful
2 people found this review funny
Recommended
0.8 hrs on record
Early Access Review
Posted: November 27, 2015
Id like to preface everything with this: EVERY NEGATIVE REVIEW IS COMPLETELY UNFAIR.

This is a game being coded by ONE individual. For one person, it's pretty outstanding.

It's also EXTREMELY EARLY In developement. NOW. The single person making this game CONSTANTLY streams themselves literally coding and testing the game, so it's FAR from dead, and being in on a well made MMO this early for under a dollar consistently can't be anything but great.
Was this review helpful? Yes No Funny
21 of 31 people (68%) found this review helpful
1 person found this review funny
Recommended
6.1 hrs on record
Early Access Review
Posted: December 21, 2015
I suggest you buy this game (its only 0.99€) and support its developer who has great ideas and is slowly making this game more and more amazing. I went into this expecting nothing and i got a great early access Freelancer like mmo.
It still has a way to go, but the current path it is on is the right one.
Was this review helpful? Yes No Funny
12 of 15 people (80%) found this review helpful
Recommended
14.9 hrs on record
Early Access Review
Posted: January 7
Ok....so, here is the skinny.

I got this title as a gift. Then I played it and looked up the price. It is one dollar at the time of this review.

ONE DOLLAR. So, ya, it's totally worth it.

The wait for an actual Freelancer style game will be some time. This game has more problems than Carter had pills. I've spent more on Android games that had less, still.

My personal experience may be different than yours but it was this experience that will keep me waiting for updates and eventually a release.

So, my buddy and I got into this game after he gifted it to me and it rapidly became apparant that there was not much to it. You spawn in, there is no map. Most of the keys do nothing. Spacebar to toggle mouse flight. AI that fly's the same way and can be exploited. Mining is super esay. Fly up super close and shoot it till you are full of cargo. No explanations on ships or much of anything in the store. Basically the most basics of all things. Kinda like playing an old school Ninetendo game that was a lot of trial and error.

This is what did it for me. The Developer logs in. Ya, that guy. The one person making this game. He answered all questions we had and told of some of his future plans. He even spawned in a huge Capital craft that made everything else look like a tiny ink blot. His love for this game is apparant and you can honestly feel his passion.

I will stay in the loop and wait until this has some more playability and I would usually tell everyone to run from a title like this but the developer did it for me. My buddy even had framerate issues and the Dev tried to fix it right then and there. The Cap ship was a sight to see and his dreams of future development are astounding.

Get it. Play it.
Was this review helpful? Yes No Funny
11 of 14 people (79%) found this review helpful
Recommended
1.8 hrs on record
Early Access Review
Posted: March 14
Waiting for it to become more developed.
So far:
Controls aren't too bad- 7/10
Graphics are ok- 6/10
Non-procedurally generated- 7/10
I got it for cheap- 10/10
Was this review helpful? Yes No Funny
14 of 20 people (70%) found this review helpful
11 people found this review funny
Recommended
0.8 hrs on record
Early Access Review
Posted: April 19
Buy it now

Give this dude a couple bucks to buy dinner for God sakes.

Sirius Potential ......
Was this review helpful? Yes No Funny
23 of 37 people (62%) found this review helpful
1 person found this review funny
Recommended
5.0 hrs on record
Early Access Review
Posted: June 28, 2015
Honestly? It may not really be worth a purchase at the moment but this is definitely a game worth following at least to see how it turns out. If you played Freelancer and are a fan of the game then you'll most definitely want to check this game out. Plays and feels like it.

While there are quite a lot of bugs and the game is currently bare bones, there is a lot you can forgive it for considering there is only one dev I believe working on it. Considering what you usually expect from Early Access games it plays surprisingly well minus the few bugs in controls and netcode so far seems good. Currently there is only PvP and Mining at the moment, oh and flying into the darkness of space and getting lost. Not much to do, but still at least playable.

So yeah, keep an eye on this one. While it really doesn't have much at the moment to offer, it will be interesting to see what the updates will bring.
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