Sirius Online is a unique, easy-to-play Space Action Shooter with Multiplayer components and ongoing progression! Join the Ranks of the Terran Reclaim Forces or the Sirian Colonies today and fight for your Faction! Explore forgotten Battlefields, Find Lost Freight, Create an Empire with your friends and rule the universe!
User reviews:
Overall:
Mostly Positive (70 reviews) - 71% of the 70 user reviews for this game are positive.
Release Date: Jun 1, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access allows us to spend more time on features and bug fixes while also listening to player feedback and implementing it before the game moved along too far and the product ends up being no fun.”

Approximately how long will this game be in Early Access?

“Our Goal is to have a finished game towards the end of 2017, but we can't promise that it'll be done by that time exactly.”

How is the full version planned to differ from the Early Access version?

“The Early Access version is currently in Alpha
Sirius Online is currently in Alpha, which means that many bugs are to be expected, core gameplay elements can change, features are missing or might even be removed and so on. Our plan for the full release is:
  • Cross-Platform (Linux, OSX, Windows)
  • Mouse & Keyboard and Full Controller Support
  • Single- and Multiplayer, Dedicated and Listen Servers
  • Modding Support (Ships, Stations, Planets, Sectors, etc)
  • ... (and more)
This list may change during development and is not final or a promise that any of these will make it in.”

What is the current state of the Early Access version?

“Sirius Online is in Alpha, so bugs, glitches and downtime are to be expected.”

Will the game be priced differently during and after Early Access?

“Sirius Online will stay Free To Play and will receive an Ingame Cosmetic Store using Micro-Transactions. Any DLC rewards bought before it is implemented will immediately carry over once it is implemented - rewards will be available forever and will not be removed.”

How are you planning on involving the Community in your development process?

“We actively read reviews, feedback, comments and forum threads and respond to them. If you encounter a bug, have feedback, an idea or a suggestion do tell us and we will happily read and respond to you.”
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Recent updates View all (90)

January 17

2017: We're back and are returning to the Roots!



Hello fellow Space Dwellers!

2016 was a bumpy ride for everyone, not only us. But as you're not here to get information about what happened to others in the past year, but to us, let's begin what happened and what is to come!



As the first major note, Sirius Online is now only Released and Published by Digital Dawn Studios only. We decided for this step for private reasons. All our decisions now go on us, like reverting black market keys, and reissuing new ones to legit buyers.

This is a crucial step towards clearing up some of the mistakes we made and mistakes we let happen because we were so swamped with work.

Speaking of "we"...



Digital Dawn Studios expands. In December we added a very talented Composer and a likewise talented Sound Architect to our team to replace the stock sounds and music for a more professional space feel.

We will stock up the team over the year with additional designers, community managers and more useful people. That does not mean that we're turning into stuper-stick-up-our-arses suit-and-tie-wearing people with no wordly connection to the base. I will still engage with you in every aspect I can, and will mostly write the news.

But this does mean that the Articles written here, explanations and more get written in better manner. And while we're at it, lets introduce something new:



Some of you might already have noticed that we patched the game on Christmas Eve, where you can open up chests for some gold. This is part of a new Event system which is soon handled by the server. Certain dates can trigger certain events, Eggs on Easter, new Firework-Weapons on NYE and Gifts for x-Mas to name a few.

Aside from Ingame Events, we are about to discuss a schedule for out-of-game-events with the community, because your input matters. So far, we lined out the following events:

  • A weekly Game Stream Day where The Devs and Staff may play with you or answer questions, basically a community day.
  • Bi-Weekly FAQ Day. Join the Stream, get to know the Team, ask to your hearts content, even off-topic
  • Monthly Wrap up stream where we show what we did this month in content, sound or technical things.
  • An annual PVP Tournament with prizes from possible sponsors

This list can be expanded in any way by your inpout or your Ideas. One Special Event is going to come soon:



The Sirius Online Reunion Project (SORP). We are currently getting everyone together who ever worked with, for and at Sirius, have collected a few ancient clients and updates.

We talk about what has become of the old crew, what they remember well, what worked, our issues, our success moments, everything that happened until we all broke up. and went our own ways.

I for myself am really excited about this.



This question pops up rather often in my personal inbox, since Sirius now has a price on itch.io and on Humble Store, and will soon return Full Priced to Steam, when we sorted out the games transition between Back To Basics Gaming and Digital Dawn Studios.

F2P Sirius will be a thing Basically, the new F2P Client that is coming will be the full game with a lot of limitations, like a hardlimit on money, levels and some functions excluded, like skinning, owning Stations and more.

This might not be satisfactionary for some of you, but as it stands, we all want to get paid for work we do. Especially the new guys deserve some kind of payment for their hard work!



Even though we planned to bring skins as substitute for paying for the game itself, maintaining a skin shop for three, soon four store platforms and staying DRM-Free would be a massive overload of work, distracting us from adding content to the game.

There will be new Skins for each faction, unlocked by killing the opposing Faction, PvP, PvE, and special Events. You can also unlock special Skins in the upcoming new content.

While we're at the topic of content, let me introduce you to the next major patch, releasing in february or march this year:



Rise of the Crimson Dawn is the first Story Pack you will get as a free patch. A patrons Faction (ACT, known as the nearest station to the new player) goes rogue and missing... until they return as a new faction to wreak havoc around the cluster:



The Crimson Dawn uses advanced AGI to jump Fleets of ships into certain locations, including new capital weapon platforms. All players live on the server get informed about such an event, and get a new Mission market set. Invasions are a major feature of this patch and I will make sure they're going to be worthwhile.

Completing such an invasion will unlock a random crimson dawn skin for you, to freely use. These will be detailed in a later Blog Post.

This Faction Story line is also just possible because a Patron has decided to back the Project with at least 20$ per month here: Patreon for The Game



Other things added to the game will be:

  • New Mission System
    The old Mission System is bland, randomized, inintuitive and tries to force you to do playstyles you dont want to. This changes with the new system. On stations and points in the Universe you will find Missions Beacons. Near them and a Description will pop up on the right side otf the screen. If you wnat it, accept the mission with a click, if not, just fly away. They will be replenished regularily.
  • Player Outpost Control
    While this was on the plan for 1.1b, its been moved to Rise of the Crimson Dawn for obvious reasons: a) It ties in better with the updated Mission System and b) It gives me more time to implement more than just one outpost. They will give you advantages for their price, like a personal shield recharge station.
  • Changes to Gunnery and Energy Consumption again
    Shooting someone is rather easy because "Lazors" are infinite. Not anymore with ROTCD. We tied the weapons to your Energy Generator, the same that your After Burner feeds on. In compromise, we removed energy consumption completely from the HSD Engine.
  • Updated Graphical Effectsand Gameplay Values
    A lot of people have approached me about the whole "Docking" thing and I cave. I cave so hard, I'm going to put the Safe Zone and the Shopping area completely into the Docking Bay. With a new Updated Shield effect, the Bey should be open to everyone fast enough to get there. If you're not... the stations turrets can help alot. Also I am adding Moons, Scrapyards, Docking Lights and more to the game!
  • Better Handling of Aim, for players and AI.
    Dear Players: I've heard your cry for aim! I just needed to find a way to predict movement without going esoteric and just selling a crystal ball with each logged in player and NPC. This Prediction is VERY basic and will not work if someone is flying irregularily, but both players and AI will be able to see and use it.
  • More Stations and Happenings
    The Battlefield-Module was a big success in terms of stability and making the universe more alive. I will expand it to make it less predictable, even if the outcome differs every time, the AI Battle only happens at one place majorly. The Universe currently has only five stations, which is rather tiring if you want to check the markets for certain wares. I am considering upping this to 20 Stations and respective Warehouses.
  • OpenLocal Initiative
    I am trying to get this game translated into many languages and am therefore looking for open translators after the patch has hit to start localizing the game.
  • Asteroid Collisions for Players and AI
  • New Sounds and Music
  • The Launcher Returns
    Older Players remember the Launcher from a time before land... or something like that. We talked through this and with the recent wave of resolution problems on Sirius, we decided to let it return to give you the ability to select your Resolution and Language
  • Revamped Character Creator
    The Character Creation right nopw is a makeshift thing I cooked together to give you the Ability to enter your Name and start gaming right away. This is obviously not the best solution, so I am redoing this one completely and give it more style. You will be able to select your birthplace, faction, profession and much more, which determines your starting.
  • Special Edition Ships
    Patrons will be able to claim a special Code for an Installer that Injects a Special Edition Skinned Ship to the game. It fits its original Build Counterpart, but has an otherwise not obtainable skin and Lights attached to it.
  • Bugfixes
  • More Bugfixes
  • Even more Bugfixes

    A lot is on my to do list, thats why the release of ROTCD is most likely end of February to Mid March. With ROTCD we will also leave Alpha Stage and Enter Beta.



    Up next, you tell us what you think about the changes, the community events, and the patching schedule towards Beta!

    I am looking forward to hear from you,

11 comments Read more

December 20, 2016

Patch Notes 1.1b - Rise of the Crimson Dawn

Hello everyone!

Sirius Online 1.1b has been released and contains the following:

The New
- Space got a few new Companions with the new NPC freighters.
- Freighters are Attackable, but they mark you as criminal and call for reinforcements.
- They also drop epic loot
- Speaking of Loot, an all new Loot System has been added with color-codes for its value
- Items you own are now visible within the market.
- NPCs now have different factions and hunt each other.
- Police Ships and Pirate Ships now can talk, chatter and cheer.
- The UI has been given a massive refresh.
- Space is now 8.500.000 Units Big.
- Hubs have been reseeded
- The Battlefield Module is now active at Resting Point Sigma. It uses a spawner for both factions and makes massive fights happen.

Note:
The Station Building has been Postponed to tie in with a new Quest System in 1.1c.

Happy Hunting,

Dex

6 comments Read more
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Reviews

“Sirius Online will become memorable for all the right reasons.”
ShadowOfNone

“[...] this is very fun and I cant wait to see where it is going to go.”
WazzA

“I went into this expecting nothing and I got a great early access Freelancer like MMO.”
MaV

Attention: Porting to Unreal Engine 4

Sirius Online is currently undergoing a major rewrite to use Unreal Engine 4, which means that our workload pretty much doubled. There are currently two versions of the game, one called 'Classic' which you can play right now and the new one which is hidden inside a special branch. Once development is done, only the Unreal Engine version will remain and the 'Classic' version will be released as Open Source.

If you wish to take a look at the Unreal Engine version right now, we have written a Tutorial on how to unlock it on our Forums: https://forum.digitaldawnstudios.com/viewtopic.php?f=4&t=21

- Digital Dawn Studios

About This Game



Welcome in the vast nothingness of the Sirius Cluster, Pilot. Soon you will scour the vastness of the system, but first, you should read this:
Sirius Online is a space-based action-exploration MMO inspired by Freelancer and the vast beauty of EVE Online. You choose your own destiny, from being a miner and control the mineral supply, over Exploring and finding the deepest hidden riches of the universe, trading and support the industry backbone or becoming a fighter for peace against the ever growing Drone scourge... or to drive players into madness by killing them.

Sirius Online has an easily accessible control scheme, a vast and open universe with thousands of explorable object and a really supportive community. Join in today and start off a great Journey - with friends, foes and unsuspecting victims.

[h1]Features[/h1]
- Ever expanding Universe
- 17 Different Ships, each unique in its stats and appearance
- Fluctuating market. You Ship Losses, your mining, your buying decisions influence the market, and therefore ship prices.
- Open PvP. Space isn't safe. Nor are you.
- Multiplayer Raid Hubs. Smash those pirate spawners before they smash you!
- Active and welcoming community (and a Dev, too)
- Use Tradelanes to carry you around the system, or engage the HSD Drive and venture out on your own.
- Intuitive and rewarding Scanning System

[h1]The Future[/h1]
- Tons of updates, almost daily
- Your Feedback actually matters.
- Skins, Action Skills, Nore Ships, More Items, More Weapons, More Content
- Persistant Universe with four Factions, Player ruled Fleets and Player Controlled Outposts [PCOs]
- Storylines, driven and influenced by players.

Sirius Online could be your way to Space, to a new world, a new home.

It awaits...

System Requirements

    Minimum:
    • OS: Windows 7 or newer
    • Processor: Intel Dual Core 2.80 Ghz, AMD Dual Core 3.0 Ghz or better
    • Memory: 4 GB RAM
    • Graphics: Direct3D 10 or OpenGL 3 compatible Graphics Card
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: Not necessary
    • Additional Notes:
    Recommended:
    • OS: Windows 10 release or newer
    • Processor: Intel Quad Core 3.50 Ghz, AMD Quad Core 3.5 Ghz or better
    • Memory: 16 GB RAM
    • Graphics: Direct3D 11 or OpenGL 4 compatible Graphics Card
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: HW-Mixing and HW-Buffers supported
    • Additional Notes:
Customer reviews Learn More
Overall:
Mostly Positive (70 reviews)
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