FLEETCOMM is a tactical squadron combat game overflowing with hardcore maneuvers and space-borne gunplay.
User reviews:
Mostly Negative (24 reviews) - 29% of the 24 user reviews for this game are positive.
Release Date: May 23, 2016

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May 29

Hotfix : Battle HUD now displays correct keys for booster activation.

Build ID : 1153310

Hotfix : Battle HUD now displays correct keys for booster activation.

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May 23

FleetCOMM version 1.0

Thanks for everyone's patience, FleetCOMM is now version 1.0.

Here's what you can expect from this game and our gamedev crew over the next few weeks.

1.) I've managed to find some time to make the proposed chapter extensions, and we can now support this chapter-by-chapter extension on a weekly basis.

2.) Unfortunately there's no way to revert to an "early access" product, while we clean up and polish the rest of FleetCOMMs chapters. There is an option to still sell the game at a discount, and plan to honor that discount until all FleetCOMMs chapters are released. We will try to renew this discounted price every week.

3.) We have a total of 9 chapters, from Zero through Eight. Originally, we were only considering 3 chapters + boss fights, with 65% of the game containing primarily boss fights. I've decided to balance that out a bit.

If you all have questions, you can send them to support@fleetcomm.online

--Slade Villena, Programmer @ FleetCOMM

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About This Game

FLEETCOMM is a tactical squadron combat game overflowing with hardcore maneuvers and space-borne gunplay.


Set in 2115CE, 300 light years away from Earth, you will assume the role of an anonymous drone commander on a suicide mission to recapture an abandoned military space fortress named "Vigrior". This anonymous commander doesn't have much time to live; in 96 hours, a contagious nano-borne pathogen will spread through the commanders brain, becoming part of the Viral Legion. Assuming the role of the only military operator capable of fighting against the Viral Legion directly, you must thrust yourself in a 96 hour vigil and complete the suicide mission before you become a nexus of the enemy. As the sole survivor of Space Fortress Vigrior, with the only living ansible connection in enemy territory, you are charged with designing, training and executing battle maneuvers for an arsenal of space-borne combat drones.


This game presents an innovation in 2D action games; we introduce the ability to radically manipulate tactical maneuvers in real time. The game engine delivers a Fleet Codex, a real-time editing tool that allows you to create, experiment and design unique combat maneuvers. In essence, the Fleet Codex is a football playbook for squadron formations. Our games philosophy focuses on free-form combat and player driven experimentation.

FleetCOMM's unmistakable visual style, adrenaline charging soundtrack, and masochistic arena environment will have you push your tactical & visual dexterity to it's heavenly limits.

System Requirements

    • OS: Windows 7
    • Processor: Intel or AMD, at least 2 cores
    • Memory: 1 GB RAM
    • Graphics: OpenGL 3.3, 256MB VRAM, 1280x720 (720p) Minimum Resolution. Tested at least 30 frames per second on Intel Integrated GPUs + AMD APUs.
    • Storage: 128 MB available space
    • Sound Card: FleetCOMM uses FMOD Studio by Firelight Technologies. Tested on mono and stereo speakers+headphones
    • Additional Notes: FRAPS highly recommended for gameplay video recording. Incompatible with current version of Bandicam. Suggestions + beta-testers for recording software can be sent to support@fleetcomm.net
    • OS: Windows 7
    • Processor: Intel or AMD with at least 8 cores
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3, 1GB VRAM, 1280x720 (720p) Minimum Resolution. Dedicated GPU highly recommended.
    • Storage: 128 MB available space
    • Sound Card: FleetCOMM uses FMOD Studio by Firelight Technologies. Tested on mono and stereo speakers+headphones
    • Additional Notes: FRAPS highly recommended for gameplay video recording. Incompatible with current version of Bandicam. Suggestions + beta-testers for recording software can be sent to support@fleetcomm.net
Customer reviews
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Mostly Negative (24 reviews)
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Most Helpful Reviews  Overall
183 of 194 people (94%) found this review helpful
15 people found this review funny
Not Recommended
0.5 hrs on record
Posted: May 24
Fleetcomm in its current state consists of only 8 "tutorial" missions designed to get you acquainted with the game's controls. The actual game chapters are going to be released at a later date (hopefully for free), with the first scheduled for May 30, if it isn't delayed.

UPDATE: Chapter One of Fleetcomm has been indefinitely delayed. If you buy this game you will only receive the tutorial missions and the developer has not set a release date for the actual game itself.


So what's it like? It's a slightly more "tactical" variation on games like geometry wars and asteroids. It has a fairly typical loadout of shmup-like weapons, a shield, a weak laser with infinite ammo, a stronger "railgun" with limited ammo, a temporary cloaking mode and a bomb (which doesn't seem to actually do anything). The gameplay mostly consists of trying to fulfill simple mission objectives such as "destroy all of X". You'll be given a small ship to navigate around a 2D plane (think asteroids but with freedom of movement) and you'll have to dodge/reflect numerous projectiles and enemy ships, while trying to shoot down as many enemies as you can.

Sounds great in theory, so how does it play? Kind of like a steaming pile of garbage. The controls are really awkward. You use the mouse to steer the ship but the mouse buttons aren't utilized at all, requiring you to engage in some pretty awkward fingerwork on the keyboard. Enemy design consists mostly of amorphous blob like enemies, which gives you the impression that you're fighting amoebas rather than a menacing alien fleet. The game is certainly colorful and your screen will often be filled with flashing green lights and various bright artifacts but you're more likely to get a migraine than enjoyment out of it.

To be fair, the game is definitely playable and there's a kind of logic to the gameplay, but it's just not fun. Even the original Asteroids feels like a much smoother and more intuitive experience. I'd also go as far as to say that Asteroid's 4 bit sound effects were a lot better than Fleetcomm's bizarre mixture of hums, drones and blips that make the shooting feel very unsatisfying. Some of the weapons, including your primary gun, don't even make a sound and it's hard to hear the very quiet buzz of exploding enemy units over the deafening dubstep soundtrack. There's just no weight to it at all and you just don't get that feeling of "mass destruction" that you should get from playing a shmup.

As for the deafening dubstep soundtrack? It's as I described. Repetive, distracting, unpleasant, and it consists of one single track that plays over and over again. Just terrible!

I would rate my 30 minutes in Fleetcomm lower than coming down from an ecstasy binge in a really bad nightclub. Really not a very good experience, and nowhere close to a "complete" one. This is essentially an early access game without the early access label, and a bad one at that. Don't spend your money on this rubbish.

And the worst part of it all? It's the result of 4 years of "work" and over $37,000 in public donations. What an absolute joke.

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99 of 109 people (91%) found this review helpful
3 people found this review funny
Not Recommended
7.2 hrs on record
Posted: May 24
**6/19 UPDATE**
Welp, the FleetCOMM steam account hasn't logged on in 2 weeks, the fleetCOMM discussion boards have gone from tightly moderated to nothing, many backers never got their keys, the steam trading cards that are promised on the front page still don't drop and chapter 1 still hasn't been released. What a world, what a world.

Complex, Glitchy
     ON SALE     

PROS: Music is decently intense, and easily attainable as decent quality ogg files. There's a game somewhere in here that's playable that I look forward to seeing in the coming months. Squadrons and formations appear to be fully customizable, which may prove to be interesting if the program can handle it.

CONS: Poorly optimized, it cannot decide if it wants to play at 10fps or 80fps and eats through CPU. No resolution options. Nearly no environmental feedback whatsoever. Program can't execute a proper close without crashing. Interface feels like a clumsy interactive Flash circa 2006, making preview videos misleading, at best. Spammed input can freeze the game up; Not an great asset for a shmup. The tutorial area is a confusing mess-- It introduces concepts slowly, but with absolutely no explanation. Whether you succeed or fail, each mission boots you back to the title screen. Slow, floaty gameplay does not fit the camera-shaking, no-holds-barred style it portrays itself as and is very slow. Balance issues are present in Chapter 0, where you can die within a couple seconds of starting a level, or not take damage for 15 minutes before knowing how to even properly pilot the ship. (If the ship loads. Sometimes it does not, and you are piloting just the directional circle around it.)

WORTH: It may be worth testing out, but I'd question keeping it even at this massively discounted price. This game had been delayed well over five times with a complete disregard towards dates set, so updates for future missions feel extremely bleak. Whether or not this is true, we will find out on May 30th. But as a consumer, it would be foolish to not have major trust issues with such promises being treated so flippantly before. Hopefully the dates set from here on-out will be abided by.

OVERALL: I would like to return on May 30th to see what Chapter 1 has to offer, and alter my review to reflect the changes made. I am a big fan of this genre of games and have anticipated this title for a long while.

Full Review Coming Soon
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162 of 202 people (80%) found this review helpful
85 people found this review funny
Not Recommended
0.2 hrs on record
Posted: May 23
Fleetcomm is the most disappointing release since Rogue's dad blew his load into his mother. The game crashes on start for many people. Lets get into the graphics first because thats you see in the game. ITS NOTHING BUT PULSATING LIGHTS. Its like a nightclub had an abortion while on MDMA. The music sounds like you gave a toddler a laptop and said "make wubwub" and the result makes me want to struck deaf so I shall never hear again. This game is full of bugs, a great example is the lack of a firing sound for the gun in the game. Keep in mind, this game took 4 ♥♥♥♥ing years to develop, theres no excuse for such ♥♥♥♥♥♥ry. The game was about feqw dollars at its discounted price, but honestly I feel owed money for taking up 305 MB of HD space for this digital ♥♥♥♥. There's better things you can buy with a few dollars, like gas, or a candy bar, smokes, a gf, rope, suricide note, twitter followers, a beer, tolls at toll booths, taxes etc

This game is awful, there's no reason to give this log of ♥♥♥♥ the time of day unless you're watching it burn.

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135 of 167 people (81%) found this review helpful
45 people found this review funny
Not Recommended
0.3 hrs on record
Posted: May 23
Have you finished your game yet Slade?

The answer is no.
Was this review helpful? Yes No Funny
86 of 105 people (82%) found this review helpful
12 people found this review funny
Not Recommended
0.1 hrs on record
Posted: May 24
So this game is so unstable it somehow crashed in the first five minutes. Let that sink in. Even ignoring the drama of the developer, that alone is worth a downvote. Add in that the music and sound effects were done by Slade's cat clawing its way away from him while he did things illegal in most states and even a shill wouldn't +1 this. Oh and apparently this is just a tech demo, it's not even the full ♥♥♥♥♥♥♥ed game!

Then consider that this developer actually thinks he can act like he represents the anti censorship group #GamerGate while aggressively censoring his own damn community so much so he delayed release about 4 or 5 separate times because he does not even Striesand and didn't realize the more he censored people that called him out on his BS the more word of his corruption would spread. It's certainly why I'm here. If it were merely a ♥♥♥♥♥♥ game I'd have ignored it and let it fade away on its own. Corrupt, censoring, suicidal indie dev? Nope. Get Executed with Impunity. As someone who actually believes in what #GamerGate is about, and developed a deep hatred for this sort of corruption well before I knew #GamerGate existed I'm gonna come in, have some lulz at the dev's expense, and continue on my way.

Here's some highlights of stuff that was censored that's far more entertaining than this "game":
Slade was called out on "Stolen Valor" - where he claims he recieved military honors he didn't.
Slade disrespected the military in general by admitting he hid like a coward while calling the people that actually fought stupid.
People asked where's the game? Slade got TrigglyPuffed and perma censored.
Slade's probably spent more time worrying about some guy who likes Splatoon characters than actually working on this "game".
"FleetSCAM" is probably more discussed than "FleetCOMM".
One of the delays was because Slade clicked a phishing link and compromised his account. He can't even Internet correctly.
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70 of 84 people (83%) found this review helpful
53 people found this review funny
Not Recommended
0.5 hrs on record
Posted: May 24
Slade has managed to finish his game but also not finish his game. This is Schrodinger's Game
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51 of 55 people (93%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: May 25
In the interest of disclosure, I really do not like the developer of this game on a personal level. However, this has nothing to do with anything, as I am also capable of seperating the Art from the Artist, and there are a great many things that I have enjoyed over the years, knowing full well that a jerk made them.

With that said... Oh dear. Oh dear indeed. Fleetcomm is a bit of a mess, to understate the situation completely. From the very first menu's inconsistent (but piercing) audio, to the realization that the ONLY graphical option is 'Fullscreen on/off', we're looking at an incredibly bare-bones game here. Content-wise, this really shouldn't be carrying the 'V1.0' label, as it currently contains justt seven disconnected tutorial stages (plus one survival arena), with the first chapter of the planned story not due until later this month.

Okay, the gameplay - the game claims to be a tactical shooter experience, but what that really means is that it's Asteroids + Gradius' Options with hideously convoluted controls and almost impossible to read graphics. The background (in this version at least) is a near solid black field with occasional dark red haze, and almost all enemies are the EXACT SAME COLOUR with no clearly visible highlights, so in order to clearly see what you're shooting at, you need to hold your Scan button (Tab by default) to draw obnoxious yellow lines to every enemy in the arena.

This is also somehow worse than early alpha builds of the game, which were still pretty confusing to watch, but the background provided at least SOME contrast against the enemies. Basic readability and usability were clearly not the focus of development during this game's many delays.

Besides that, the game feels twitchy and hard to control in the worst of ways. What should be an intuitive arcade shooter is made convoluted beyond reason by drowning every simple and accessible element in a haze of noise, both visual and auditory. The soundscape of the game is a hellacious mess. A cacophony of piercing wails and beeps that never really seem to indicate anything of use.

The engine is also a mess. Just by firing missiles I've managed to drop the game - in windowed mode, to boot - to single-digit framerates, which never recover even after the missiles explode. Music tracks play on top of each other. Physics seem to be a suggestion rather than a rule, with enemies drifting in random directions contrary to what their sprite might suggest. There's also no indication from the starfield to tell you which way you're drifting.

Somehow, despite the framerate tanking, my GPU is still running cool. However, on the totally static mission selection menu, the fans rev up, as if it's rendering some impossibly complex scene that I can't see because there's a couple blue box-buttons in the way.

There's really only one thing I can say in this games favour, and it's that the music isn't too bad, although I gather that was produced by a third party too. In short, this is an ugly, painful, messy experience, and woefully unfinished. Despite this, it's being sold as a full product, with no indication on the storefront itself (you need to check the Recent Updates page) that there's nothing but the tutorial here at present.

Four years of development and multiple crowdfunding campaigns, and this is the 'final' product released. Even with more content planned for release, somehow I doubt adding more of this is going to make the game any better. Avoid. This game is bad. I've written so many words here, but I still cannot really describe how broken this feels on even the most basic conceptual level.
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52 of 59 people (88%) found this review helpful
1 person found this review funny
Not Recommended
0.4 hrs on record
Posted: May 24
Four years to make this and I could only take twenty minutes. A full release shouldn't be like this. Even without that, it's just unpleasant to play. Maybe it'll be better after more updates, but this isn't the sort of game that deserves a second chance. Also, who the hell makes an episodic Shoot 'Em Up?

The music's alright at points, though.

FULL REVIEW: https://dvsgaming.org/late-to-the-party-fleetcomm/
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43 of 48 people (90%) found this review helpful
5 people found this review funny
Not Recommended
0.4 hrs on record
Posted: May 25
FleetCOMM, a game in development for approximately four years that managed to deliver nothing. From going silent on Kickstarter backers to flood of delays just before its launch, developer apparently had his hands full with something else rather than his Asteroid re-imagination.

But how bad can it be? UI looks worse than most games stepping out of prototype stage, gameplay itself was rather dull though that might be a matter of preference, aesthetically game was seizure inducing, bright colors, abstract swirly backgrounds almost felt like it was made by a completely baked graphics designer, sound wise it was nothing to write home about and music was lingering somewhere in an okay category.

The most absurd part about this game, is that majority of it is missing. After going to chapter selection you will be greeted by varied selection of two chapters, Chapter 0, the tutorial and Chapter 1 which is currently unavailable and will be released on May 30th. Now considering reputation of this developer and their history with delays, I wouldn’t put much hope in that date, but perhaps you’re younger than me and still have some snippets of optimism left, good for you.
Funniest and rather disingenuous part of this entire ordeal is, FleetCOMM released as a full game, yet with this lack of content it should be considered an Early Access title. So after all that gloating that game is released and all the haters (more on that soon) complaining about him being incapable of finishing his game, will choke on it, turned out that he didn’t finish it after all, but hey, at least it’s on Steam, right?

And that brings us to another important chapter, the PR mismanagement. After game got delayed several times while already being on Steam, people started asking questions, expressing their dissatisfaction and yes there were occasional troll or two poking fun at a game which release was long overdue. Response was to ban trolls, then any kind of criticism, and finally nuking entire community hub, it’s almost like streisand effect is unfamiliar concept to these people :^)

Closing thoughts?
This game should be renamed to FleetCUMM, because it’s nothing more than glorified wank of an incompetent developer at attempt of an Asteroids reboot.
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38 of 41 people (93%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: May 24

I like a lot of the ideas behind this title, and the graphical style is quite cool (in a slightly psychadelic way). The difference between weapon systems encourages tactical thinking and the various elements are introduced in a sensible way. It is stable on my system, with only minimal slow-down when things get particularly busy on-screen. I like the sound-track and, once customisation is implemented things will really start to get interesting.


The game at present amounts to a small series of tutorials. Accessing the different scenarios feels quite cumbersome (not least because you have to quit back to the start menu between games). At present, I do not believe this title is worth the cost (even with the 40% discount), although, once episode one becomes available (presuming this update is free), my opinion may change.
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Recently Posted
2.1 hrs
Posted: July 3
FleetCOMM is an unfinished pathetic excuse of a game. In "developement" for well over 4 years and all you get is 8 tutorial missions when you buy the game. The first chapter has been delayed 3 times and probably will never be done.The dev has been mia for over a month now...DON"T BUY!!!
Helpful? Yes No Funny
0.7 hrs
Posted: June 25
This game makes people on the internet very, very angry.

That's all I really have to say about this game.

My goal is to have this review shown in a screenshot, taken by someone who is obviously not angry at all.
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RvB davoz28caboose
1.1 hrs
Posted: June 14
Devs are absolute A-holes, banning and censoring anything negative at will. They won't censor this bad review. Devs 0/10, game 2/10
Helpful? Yes No Funny
0.4 hrs
Posted: June 10
First off, this game is unfinished. No where on this page does it inform people that all that's available is a set of tutorial levels with a vague promise of future chapters.

A tutorial is not a game.

Graphics suck, music is dubstep so it really sucks. Combat is hardly complex, just use the Thor and spam Space bar and Q. The only challenge is spotting enemies since once they appear, the background gets this red distortion stuff which makes the enemy ships difficult to see since they're all red. This sad excuse for a game isn't fun in the slightest and it's nothing but a joke. Just look at the recommended specs.

4 years and $17000 later and all I've got to say is "Where's the game, Slade?"

Video review includes some Kickstarter info and release delays: https://youtu.be/tYFw5YU8m0A
Helpful? Yes No Funny
0.7 hrs
Posted: June 8
FleetCOMM is a masterpiece. It is the capstone to a tumultuous development cycle frought with twists and turns and receeding deadlines that kept the literal thousands that love Rogue Star (Slade) at the edge of their seats. In fact, it was the hundreds of pre-orders that compelled me to purchase the game.

If you weren't dazzled by the stunning graphics and the completely original soundtrack, then you will be amazed by the depth of content found in the easter egg left in the game's steam folder.

For example:

function reset♥♥♥♥Codex()
♥♥♥♥Codex = {};


setFlagInt('max_♥♥♥♥_count', 5);
setFlagInt('max_♥♥♥♥_♥♥♥♥♥', 5);
setFlagInt('max_♥♥♥♥_forms', 8);

setFlagFloat('max_♥♥♥♥_radius', 4800.0);
setFlagFloat('max_♥♥♥♥_force', 200.0);
setFlagFloat('max_♥♥♥♥_speed', 200.0);

setFlagInt('Slade_hp', 1000);
setFlagFloat('Slade_mass', 100.0);
setFlagFloat('Slade_radius', 400.0);
setFlagFloat('Slade_beam_max_length', 100000.0);
setFlagFloat('Slade_beam_max_width', 600.0);
setFlagInt('Slade_beam_damage', 0);
setFlagInt('Slade_♥♥♥♥♥_damage', 0);

setFlagInt('Villena_hp', 300);
setFlagFloat('Villena_mass', 50.0);
setFlagFloat('Villena_radius', 200.0);
setFlagFloat('Villena_mirv_damage', 0);
setFlagFloat('Villena_Condum_max_radius', 2250);

setFlagInt('CuntyMc♥♥♥♥♥♥♥♥_hp', 500);
setFlagInt('CuntyMc♥♥♥♥♥♥♥♥_core_hp', 500);
setFlagFloat('CuntyMc♥♥♥♥♥♥♥♥_radius', 720.0);
setFlagFloat('CuntyMc♥♥♥♥♥♥♥♥_mass', 75.0);
setFlagFloat('CuntyMc♥♥♥♥♥♥♥♥_core_radius', 300.0);
setFlagInt('CuntyMc♥♥♥♥♥♥♥♥_slug_damage', 0);
setFlagFloat('CuntyMc♥♥♥♥♥♥♥♥_slug_life_time', 5);

setFlagFloat('♥♥♥♥_interpolation_rate', 0.00001666);
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The Shorto
19.6 hrs
Posted: June 6
FleetCOMM is a fun game that reminded me of Asteroid at first but after playing a while and running all the starter missions I have found it is much much more than that. There is a TON of options open to you. Very fun! 9/10
Helpful? Yes No Funny
0.2 hrs
Posted: June 2
Game barely starts, which is odd given that it was such a small 306mb download. I thought the fan in my laptop was going to explode when I clicked on "Start Mission" and then when the screen finally shows up, a message appears that says the actual game is delayed until next week.

The only "playable" part is a few tutorial missions and you cant even fire lasers in them and it's laggier than a turtle dry-humping a snail.

I'm going to have to do a system restore to make sure this hot mess is completely off my harddrive. I think there's a virus included in this game's install file. It's a bit unnerving that Steam is allowing such an obvious fraud to be sold on their marketplace. I'll be flagging this game and requesting a refund.

Do NOT buy this game!
Helpful? Yes No Funny
0.5 hrs
Posted: June 1
Every time I tried to run it my Steam crashed and after I logged in again it said I was playing the game even though I couldn't find the .exe running anywhere.
AFAIK I'm not the only one with this sort of problem so I don't recommend giving it a try unless you're 100% sure the game has been patched and is going to work.
Helpful? Yes No Funny
0.8 hrs
Posted: May 25
UPDATE September 2016:

The game's development is basically abandoned at this point. A recent Kickstarter update has the developer claim he "lost all his code on launch day" and then took a break to stop being depressed about it for months. Following on from that, he also takes a dump on people wanting refunds and calls people posting on the Steam forums "fake Gamers". The line "Have fun, vandalize the forums, I do not give a ♥♥♥♥" makes his attitude unmistakably clear.

I'd also like to point out that, while FleetCOMM is a commercial product being sold on Steam and Kickstarted, to the developer it is nothing more than a hobby ("FleetCOMM is where I have fun") and will only be worked on when he feels like it, if at all.

Avoid this clusterfrak.


It is utter garbage made by a megalomaniacal asshat. Just stay away for sanity's sake. Heck, even the menu design is terrible.

The first chapter missions are not available to play yet, either. It literally is unfinished while the developer laughs about and bans people asking from the forum. The incomplete state would be one thing if it was sold as an Early Access title, but it isn't. It is a full release that has the bulk of its content arbitrarily gated depending on the whims of the developer.

Performance is all over the place, and the game speed seems to be tied to the framerate. One moment you might have 120fps, the next 75, or 60, or even down to 20, all while your GPU spins its fan louder and louder. The framerate also inexplicably drops when you open up the Esc menu. Cool to see 10fps on a static screen.

The developer is clearly taking the ♥♥♥♥. Avoid.
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