Beeswing is a game set in a small village in rural Scotland, the village I grew up in. Visit the places and people who shaped a life and discover their stories. Represented in hand painted, water colour graphics with a unique, acoustic soundtrack.
User reviews:
Positive (26 reviews) - 96% of the 26 user reviews for this game are positive.
Release Date: Dec 10, 2014

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“But this game is actually very beautiful. The music is exquisite, of course (the man’s a genius) and the premise of the whole game is sincerely heartfelt.”
5/5 – The Arts Desk

“self-important posturing”
3/5 – Kill Screen

About This Game

Beeswing is a game set in a small village in rural Scotland, the village I grew up in, home. Visit the places and people who shaped a life and discover their stories. Represented in hand painted, water colour graphics with a unique, acoustic soundtrack.


  • No puzzles or fighting or anything like that.
  • Under 3 hours of content!
  • Stuff you find in your regular day like people who leave their TV on when they have visitors and friends feeling a bit glum!
  • My mum, she's there.
  • Quite a slow movement speed.
  • Old People!
  • Sad bits.
  • and not much more!

System Requirements

    • OS: Windows 7/8
    • Processor: 1.8 GHZ
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GT/s 4xx or equivalent
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • OS: Windows 7/8
    • Processor: 2.4 GHZ
    • Memory: 2 MB RAM
    • Graphics: Nvidia Geforce 600 series or higher
    • DirectX: Version 9.0c
    • Storage: 400 MB available space
Customer reviews
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Positive (26 reviews)
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20 reviews match the filters above ( Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
3.3 hrs on record
Posted: October 17
A complete little game. Some conversations are a trifle self-indulgent but on the whole there is a feeling of authenticity and humanity to the characters. I enjoyed exploring the world for the most part. The "DIY" art style doesn't always work but is used effectively on the whole.
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Most Helpful Reviews  Overall
32 of 37 people (86%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: May 13, 2015
There's a film judged by many prominent critics to be the greatest ever made . It's considered to encompass birth, life, death and the universe in a simple story about a donkey, "Balthazar". If there was ever a game like that...oh, wait. Now there is.

There is more truth and wisdom in this "game" than most people will encounter in their lifetime.

If you consider that the above statement might be true, and is of interest to you, please continue reading. If not, it may be best for you to stop, and do something else.

Because I play games, I often begin things that I understand will be failures. This review is now among them. There is no way I can encompass this game in any way other than, perhaps, another game, or perhaps a great film. This is not so much something to be played, but rather to be experienced (however cliche'). Better yet, lived. The truth in this game is not incidental to the game, it IS the game. There's nothing in Beeswing that isn't also in life, but in life we miss it, over and over, because events in life become passe'. In Beeswing NOTHING is passe' or missed, it's all too obvious.

The premise is that a young man, Jack, has returned to his Scottish childhood home, Beeswing. He visits as an adult, but also as the child of years past. At times he is again adult, usually briefly. And nearly everyone he encounters relates glorious (or terrible) life changing stories, experiences or feelings. It was the children on the playground that first brought tears. It was the beauty of the words on grave markers, particularly the pet area, where the tears flowed from this 57 year old man. And in the story's old age home dwell the wonders and horrors of life that propel this story into being something amazing beyond simple discussion. Yes, it explores those things that we spend our lives afraid to examine, but must before we die. And it does so as unflinchingly as looking into a mirror.

At one point in Beeswing I cried out in pain. How does this game developer know my most terrible secrets?

I don't know how others might be affected. Perhaps it's the specific difficulties of my life that makes the difference others may not feel at all. (Not to say ALL lives aren't difficult, but mine may be more specifically affected by the events in this game. I can't know.) Who might like this game? Perhaps some suggestions for making the decision.

This game is likely to be enjoyed by you if:
You've ever considered that instead of 99% of people always being wrong in matters of belief, 100% might possibly be right sometimes.
You wonder why it's necessary to show the same television advertisment a thousand times.
You think it might be possible to have an inkling of the meaning of life, because you have spent time wondering.
You've NEVER bought yourself a perfume because of a celebrity's name on the bottle.
You think that maybe EVERYONE has some specific and unique gift that elevates them among all people in some way.
You ache for the suffering of others every day, and consider it in every decision, yet persevere.
And most definately, if you are your own best friend, or worst enemy. Or both.

I almost regret deliberately telling the vast majority of humanity "DON'T buy this game", but for one; the game is about truth. For another, horribly malicious reviews don't generate sales. The game isn't cheap, but I don't suppose wisdom ever is. But IF the price keeps you on the fence, please believe that the art and music are comparable to, or even beyond, any you've encountered in any game ever before. I would listen to the music on an endless loop and be happy for a very long time. These songs won't be on the radio.

THANK YOU, Jack king-Spooner, for making this game.

(As with many Steam games, offline game time is disregarded.)

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27 of 31 people (87%) found this review helpful
4.2 hrs on record
Posted: May 26, 2015
I won't try to top or duplicate the other reviews, but Beeswing and its creator deserve more attention, so hopefully this will help.

A game like this could be compared to handcrafted art. It may cost more than a mass produced item, but it holds more value for those that can appreciate it.

There are a few glitches, but overall it is a great experience.

Disclaimer: the game was gifted to me by another appreciative player. This did not influence my decision to positively review it.
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19 of 22 people (86%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: June 22, 2015
“I guess everything can be condensed into a soundbyte now.”

I had been talking to a character, attempting to console him after the death of his mother with the notion he was nearing the last of the five stages of grief. It seemed a throwaway comment, but his response left me shaken. The simpleness with which I had uttered supportive comments – told people that everything will be alright and they’ll get through this – were suddenly laid bare and hollow, having been said to so many that they came almost automatically and without any real meaning behind them. How then must those actually going through these traumas feel? Being forced to listen to my fabricated condolences and pretending they mean something, when they can likely see better than anyone how forced these words are?

No doubt this is a conversation for another time, but it was during this exchange that it first hit me how attempting to review Beeswing would only find me fumbling around in the same place, trying to put words to describe my experience with it but in doing so reducing it to just another series of acclaims. “It’s beautiful/moving/a work of art/incredible.” Lines I’ve written many times in regards to many games, settling for easy, familiar descriptives to talk about games in a way that’s expected and considered perfectly adequate by the majority of those who take the time to read reviews like mine. But when we come to games like Beeswing, it doesn’t work.

My standard review practices become obsolete, because what I’m playing isn’t something that can be quickly broken down and critiqued the way we’ve grown used to thinking about games. That’s both incredibly exciting for me as someone who longs to see games as a medium grow and evolve past what we’re used to, but also disheartening because I know no matter what I say (or even because of it), there will be a vast legion of people who look at Beeswing and see nothing but pretentious indie garbage. And this is sad to me not because I feel Beeswing is above criticism, but because the conversation never makes it that far. It stops at the very idea of someone making a game that’s different from how games are typically viewed, that makes people uncomfortable or confused because this isn’t what games have ever been to them (and to some people shouldn’t attempt to be). It’s a problem other mediums have been able to move past (at least to some degree), but and yet games, or more accurately the people who often talk about them the loudest are holding fast to like a tick you can pull off.

Where then does that leave this review? Well, I’ve hardly talked about what Beeswing even is so maybe this is hardly a review at all. What I took away from Beeswing though, and what I have tried and failed to discuss in this review, is how honest it is and aware of itself in a way that a lot of games similarly branded and cast off often don’t fully achieve. It’s not trying to impress anyone or manipulate them into feeling something, it simply wishes to exist; to say and show people sides of life that aren’t easy to talk about, or that you can will people to care listen to.

Beeswing isn’t sad, but it isn’t happy either. It recounts the lives of its characters (who to my knowledge are based off real people the developer knew) with a plain melancholy that is difficult to properly explain. I’m so used to media recounting horrible events, making me depressed for the sake of a narrative that’s supposed to mean something, that’s I most often find myself numb to any attempt to breach my emotional wall. But Beeswing never tried to bring me down, in fact it’s so clean in its indifference to how the player feels that it would seem cold if not for how tangible and raw the things it says and the way it shows you them are, being irrevocably connected to the actual experiences and history of the people within this tiny Scottish village.

The collages of hand drawn pictures, sculpted clay, and glitching digital art are arranged imperfectly in a way that reflects the emotions of whoever is at the center of them. It’s a constantly evolving style, but consistent in saying what lines of text could not. It’s messy, disorienting, and captivating in the pieces of myself I began to see strewn about like so many half formed thoughts and feelings I can’t describe. I wasn’t expressively trying to relate to Beeswing, but that’s also why it hit me harder than I could have expected.

Saying Beeswing moved me is easy. Calling it a work of art is reductive and redundant. There isn’t a single word that can describe what Beeswing is and will mean for different people, and that’s why it’s so stunning and important. It isn’t a game that can be taken easily, or that will likely entertain, but what it is able to say about life, death, and all the messy bits in between was more profound than any number of polygons and kill streaks have ever come close to being.

You can read more of my writing on Kritiqal.
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11 of 12 people (92%) found this review helpful
2 people found this review funny
1.6 hrs on record
Posted: May 9, 2015
I backed this game on Kickstarter and just got the key today and wanted to share a review.

If you have ever played a Jack King-Spooner game (Blues for Mittavinda, Sluggish Morss, Will You Ever Return...), Beeswing is more of what you'd expect. However, this particular outing is quite a bit longer than his other games, so it has more to sink into. Beeswing is King-Spooner's warmest and most personable game so far. There is a lot to interact with, and it's lovely to take this game slowly, savoring everything. If you liked any of his other games, don't hesitate to try this one.

For those who haven't played a Jack King-Spooner game, come into this expecting more of an experience than a game. Yes, this will fit into the 'games as art' category, but it's just so damn affecting. He does things with images and interaction that can't be done in other mediums, and gad, he creates atmosphere and weird and beautiful moments that will stick with you forever.

I highly recommend this game to anyone who wants to see games perforate the expectations of what games can and should be. This game is for those who look for moving experiences and interesting storytelling. It's not for everyone, but when it resonates, it resonates hard.
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10 of 12 people (83%) found this review helpful
3 people found this review funny
7.0 hrs on record
Posted: May 9, 2015
A very nice Game designed to be simple to navigate. I have only played the game for 20 minutes and will be playing this over and over again.
I can see the shadowing as exiting a room as being a good way to help the brain to remember from room to room.
The simple graphics are easy on the eyes and appear to be child friendly. Joystick support was available and makes movement easier. The only thing that wasn't working at the time of install, was the ability to take screen shots in steam.
But that's trivial. But don't let my review deter you from playing this either way. After some time, I will update this as I add more game time accrues. Get your game on.
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7 of 8 people (88%) found this review helpful
1.4 hrs on record
Posted: May 10, 2015
An honest game about intimate stories from the creator with a wild variety of varying hand-crafted art styles. Worth giving a look at.
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5 of 5 people (100%) found this review helpful
2.7 hrs on record
Posted: January 21
Holy hell this game is deep. Definitely one of the most artistic games I've ever played, crazy to think that it isn't more popular. If you're fan of unique indie games, I strongly suggest Beeswing. If I had to describe this game as best as I could, I'd say you play as man named Jack who is revisiting his hometown nicknamed, "Beeswing". As you begin you are allowed to leave right away if you please, ending the game. It is entirely up to you to explore as much of this town and the characters in it as you please. The game will give you a list of objectives, my guess is it's telling you all the important things you can do/discover. The game itself is bizarre to say the least. At times it feels nostalgic, other times it feels spine-chilling. Probably the most admirable quality of this game is it's graphix and how it takes on all different shapes and sizes, my personal favorite being real water color pictures as the blueprint of certain areas of the game. But my favorite part of the whole game has to be the characters and there unique dialogue, leaveing you questioning your life and the world more than you might like to. Oh and the music certainly leaves it's mark, being some of the creepiest loops I've ever heard from a video game. In the end this game is just an art piece with some depressing vibes where you learn a lot of truth about how things are.

P.S. This game really likes toilets.
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5 of 6 people (83%) found this review helpful
5.7 hrs on record
Posted: June 10
It's kind of funny. I've been a fan of Spooner's work since Mittavinda but I didn't find out about this game until way late, had I known earlier I probably would've backed it, and I don't really back kickstarters. The timing of me picking it up was brutal, though, as I had actually been in a bit of a slump after watching a film called 'Ratcatcher' by Lynne Ramsay, another Scottish auteur and DIY kind of artist, the kind of director who's hand is on the camera just as much as it is in the score selection and casting. Similarly to this it's a very personal film about Scotland, this game about rural, small town of interchangable time frames, and the film about Glasgow of a very particular era. It's not a happy film, and this isn't a happy game either, but after watching that I confided in friends how much it kind of tore me up inside for days. This game did me one better and mid way through I began tearing up. Not for any of the dialogue (of which there is much, and all of it is fantastically intimate), or the atmosphere or the metaphorical artistic direction, but because of the soundtrack. I actually repurchased the game on to get the songs separate as well, mildly disappointed it's not all inclusive but definitely understanding of the choice.

I really love this game, but it's hard to be like 'hey pick up this game that's lowkey depressing and also has no real traditional gameplay' without waxing poetic about the games charms. But with that you run into the fear of ruining a lot of the games personality and charm. It's surprising and full of secrets, and those need to be experienced personally, and unironically.

In the description, Jack adds two reviews, and the pull from the Kill Screen article is hilarious, and having read the review, I can see how people would come to that conclusion but it's kind of a dumb one. As curated an experience as it is, Jack doesn't make it about himself, not really. You play as him ostensibly but you're not a character and neither is he really, your/his neighbors are and the town is and the stories are, and from earlier interviews you get the distinct impression he really wanted to make something artistically and personally reflective of an environment he knew dearly. So yeah I mean you might buy this game and be like, "wow another pretentious art game", but it's not really that. Art is by nature has to take itself seriously, and whether or not this achieves the status of high art is a stupid and worthless conversation, but King-Spooner respects art enough and respects the mediums he evokes enough to take the work seriously. It's cute and glib and there's toliet jokes, but there is the pulse of a heart in its world of paper, paint and playdough, and it can be sad and profoundly honest with itself in a non exploitative game.

Also it's literally five dollars USD, and if bought on it's three pounds, so that's less than a movie ticket, it's less than redbox or renting too, really, and it's about 2-3 hours long so any questions of value are silly, and this is a much more riveting experience than two boxes of oreos could ever be.

I definitely would recommend a purchase and have already shared links to the game with friends, but I really can't say anything more without hurting the effect of the game.
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3 of 3 people (100%) found this review helpful
0.7 hrs on record
Posted: August 25
I first played this game a long time ago, got a copy on itch. Bought it again recently on Steam to give it another whirl and support the developer. It's a beautiful, artistic thing, that is full of warmth and emotion, such a treat of sound and vision. Made me think alot about my own younger days and my hometown. Hugely recommended. Beeswing really is a piece of art, it deserves a lot more exposure.
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Recently Posted
3.4 hrs
Posted: August 24
It isn't right that this hasn't gotten more attention. The only criticism I have toward this game is it's lack of gameplay, though this isn't necessarily a bad thing. Like Jack King Spooner's other works, atmosphere and setting are the main focus of the game. What this game lacks in gameplay it makes up for in it's soundtrack and the ideas it explores in its, at times avant garde way of telling it's story. The story is just as the description reads, the main character visits the town he grew up in. While that may sound boring, about every character you meet in the game has something interesting to say, whether it be one thought provoking statement about life or an entire tragic all-too-real back story, the characters in this game will at least make you think. As I said before, the soundtrack offers an assortment of wonderfully odd sounds (I say sounds because you'll hear both music and recordings of people talking), each one setting a specific atmosphere for each location you enter, and each song being an interesting experience to listen to (I particularly like the song that plays at the start menu). Throughout this game you'll encounter locations and characters displayed in multiple different art styles such as watercolor, claymation, or just pencil on paper, all of which I thought were pleasing to the eye. Overall, though some might get bored easy, I'd recommend it to anyone who enjoys thought provoking, weird, and beautiful things.
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2.3 hrs
Posted: June 26
Lovely game. My favourite part was the Mabie Forest - where you walk through the sunlight and change between a boy and a man. And I loved the musical theme.

Edit: And I love the title screen!
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1.2 hrs
Posted: May 16
melancholy and unique and quite scottish.
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3.2 hrs
Posted: January 26
A nice little game that's really wholesome and nostalgic and beautiful and kinda sad and weird and bizarre at some points. It's these games that make me glad that game development is so accessible these days, so that anyone can make poetic and personal stuff like this.

Also, the soundtrack just might be one of the most tear-jerkingly beautiful things I've ever heard, and I guess it's no surpise since it's coming from the guy that made Sluggish Morss!
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bottled water
1.3 hrs
Posted: January 4
Wow. I love this. If you know where my avatar is from you will love this as well. Kudos to the developer for the world created here. Need the soundtrack in my life right now.
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0.1 hrs
Posted: January 3
Nice game, relaxing, interesting artwork. I enjoyed exploring the area and text.

It's not for everyone, there's no action (I like all kinds of games), just exploration and reading. Definitely cerebral game, not in the puzzley sense--it just makes you think and wonder about the environment and characters that you're exploring and talkin with (or reading things about/from). I'm still impressed that just one man created this game--story, art and music.

My roommate has never "gotten" video games, but I convinced her to give this a shot, because she likes to paint with water colors and I knew she'd enjoy the game's art, plus I thought that she'd find the story interesting. He relented to my suggesting, thinking that she'd maybe be able to give it 5 or 10 minutes tops before getting tired of it--an hour and a half later, we shut it down and she was pleasantly surprised to have enjoyed it and we talked about playing again later.
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