Battle of the Bulge is a fast-paced WW2 game where precise movement and detailed planning make the difference between a vain attempt and a brave operation.
User reviews:
Mixed (51 reviews) - 68% of the 51 user reviews for this game are positive.
Release Date: Sep 17, 2015

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October 14

Drive on Moscow is coming on 27th October!

The Shenandoah turn-based masterpiece Drive on Moscow is coming to PC and Steam on 27th October! Time to start packing your winter clothes (unless you plan to be home by Christmas).

Drive on Moscow continues Shenandoah's approach to wargaming, representing military campaigns in a deep yet extremely accessible and fast paced way. Drive on Moscow is especially suited for multiplayer, and for the occasion we are bringing enhancements to it, implementing Slitherine's PBEM++ system and the Tournament system!

Drive on Moscow is an immediate, exciting and fast paced strategy game set in 1941, with the German Wehrmacht making a push for the capital of the Soviet Union. It was previously available only on iPad, but it’s being ported to PC and upgraded with many new features for the occasion!

The game puts you in charge of either the Wehrmacht or the Red Army. In the winter of 1941, the key to the war is Moscow. Were it to fall, the Soviet Union would receive such a huge blow that it might not recover. But were it to stand, maybe the Russians will be able to reverse the tide…

Sporting an incredible impulse-based turn activation system, the gameplay revolves around decisive initiative, clever timing and exploiting the weather and the terrain. Weather in particular is crucial: it affects the dynamic map, and even the turns’ duration!

The game is being upgraded with a new Live PBEM system, implementation of Slitherine’s Tournament system, as well as a greatly enhanced AI! Drive on Moscow is being improved greatly in both single and multiplayer. The addition of the tournament system in particular will allow us to organize tournaments in the future: you’ll have the chance to win glory on the battlefield (as well as some nice prizes!).

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September 7

The Tournament is about to start!

The Battle of the Bulge Tournament is about to start! 16 intrepid commanders - who will prevail?

Follow the tournament here

Good luck to all the partecipants, and have fun :) may the best strategist win.

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About This Game

Set during what the historian Antony Beevor called "Hitler's Last Gamble", Battle of the Bulge provides an immersive experience on a tactical/operational level, putting the player in command of the Allies or the German forces fighting each other in several scenarios in one of the most brutal and wild environments of Western Europe: the snow-covered forest of the Ardennes!

Command infantry, mechanized and armoured units in hard fights through the various phases of the offensive, taking into account the nature of the terrain and its effects on the assailants and defenders.

You don't only have to face a direct military confrontation, you have to learn how to manage your supply routes, being careful not to rely on easy solutions! A quick breakthrough into enemy lines could lead your units being isolated with a high risk of being outflanked by enemy counterattacks!

Time will be another factor not to underestimate. In Battle of the Bulge, scenarios have a time limit with several "semi-historical" events affecting your conduct of operations in different ways.

Take control of iconic elite units on both sides, such as the 101 Airborne Division or the Kampf Gruppe Peiper, and replace the losses on the hottest spots of the frontline!

Challenge Bradley, Dietrich, von Rundstedt and other historical commanders with an ad hoc re-written AI -each with different play styles to choose!

Alternatively try to outsmart your friends - whatever their favourite gaming platform - in simple multiplayer encounters or test your skills with the new Tournament feature, providing infinite replay value to the game!

New Features from the 2015 version

  • New multiplayer system (Slitherine's PBEM) supporting: cross-platform (PC/IOS/Mac), paired matches, private matches and tournaments
  • Re-written AI for both sides (Allies and Axis).
  • Added a Language selector and a Master volume buttons in settings
  • 4k resolution support
  • A PC-like save feature, with slots and auto-save per turn
  • Extensive historical photos and commentary.

  • Play against AI opponents with unique personalities
  • Fast turns, deep strategy
  • Play scenarios like the quick, tense, fight in the opening days to a campaign covering the entire battle as either the Axis or the Allies
  • Learn with the tutorial and quick start guide, or visit our online strategy forums to learn from other players
  • Full rules, charts, tables and other information included for advanced players
  • Extensive historical photos and commentary
  • Localized for Spanish and Japanese
  • First in a series of WWII titles by legendary designers including: John Butterfield, Ted Raicer, and Mark Herman

System Requirements

Mac OS X
    • OS: Windows XP/Vista/7/8/10
    • Processor: Pentium 4 or equivalent
    • Memory: 2 GB RAM
    • Graphics: 512Mb DirectX 9 video card with shader model 2.0
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • OS: Mac mini
    • Processor: i5 CPU
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
Customer reviews
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Mixed (51 reviews)
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37 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
73 of 84 people (87%) found this review helpful
9 people found this review funny
6.2 hrs on record
Posted: September 17, 2015
Simple, easy to learn and fun but also frustrating because of the challenging AI. Battle of the Bulge is a simplistic turn-based wargame with only 3 different unit types (infantry, armored cav and tanks), only a few scenarios but an AI that actually proves to be very challenging no matter what general (different scripting and difficulty) you choose to fight against. Let's just say that it is literally waiting for you to make mistakes and will not hesitate to capitalize upon it. The game itself is easy to pick up (I understood most of the concepts after playing the first scenario a couple of times) and the fast paced nature of the game means that you won't have to play each mission for too long, so the gameplay is rather addicting in that regard. My favorite part of the game is probably the amount of meticulous research and data that has been provided in the "Reports" that you get at the end of every day and also the "History" menu which is pretty much just a nice bit of background for those interested in the battle itself.
Gameplay Footage:
My one complaint with the game is the rather limited number of scenarios and unit types. Then again, this wasn't meant to be a difficult or long drawn out wargame which is actually one of it's charms. If there is a sequel, I'd definitely like to see this format again. All in all, for only 9.99, this will prove to be a valuable purchase.
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74 of 96 people (77%) found this review helpful
5 people found this review funny
Not Recommended
15.0 hrs on record
Posted: September 20, 2015
Not an awfully bad game, but too limited in my opinion.
- only three unit types
- pincer moves are not possible, since you can only "activate" one sector at a time;
- flanking movements are pretty useless, since enemies don't care about being threatened from the rear or flanks, unless a supply line is in danger
- tactical retreats are not possible; once in a contested sector, you are forced to duke it out, sometimes for several turns on end, so your units could be stuck there for the rest of the game
- strict time limit, no possibility to switch off the timer that ends the game

- they say the A.I. is smart, but I cannot confirm that beyond doubt;

When playing the Allies, the A.I. set up a good defense, but when I shifted sides and let the A.I. play the attacking Germans, it didn't go all that well. The German A.I. started off good, but once I blocked every possible route of advance, the A.I. didn't know what to do anymore. It started moving around units without purpose, moving them to one place and then moving them back again. At first it seemed like some sort of a plan to prepare a breakthrough, but nothing like that happened. I waited for an attack to happen, passing every turn to him, but the A.I. wouldn't engage, wouldn't attack anymore, and kept shifting units up and down the line without any apparent plan or idea what to do. After minutes of fooling around, the game finally crashed, saving the A.I. a humiliating defeat.

- It also looks like they made the Bastogne sector A.I. especially resilient against german attacks; no matter how overwhelming the odds, somehow the attacking Germans in the Bastogne sector always seem to miss their targets, making the defenders turn out extremely tough. "American heroism" is probably the best explanation for this phenomenon.

there are some positive points, like nice graphics, easy-to-understand game mechanics, and effective menus, but still not enough to really recommend this game
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40 of 51 people (78%) found this review helpful
1 person found this review funny
65.4 hrs on record
Posted: September 17, 2015
I am a huge fan of this series on iPad. I've probably logged 100+ hours with each one of them. But every time I would play on that small screen, I wished that I could be playing on my giant PC screen. Well today my wish came true!

Played through the game once as the Germans, and the graphics and gameplay look terrific. I encountered no bugs, and the AI looked solid.

If you like beer and pretzels wargaming or any flavor of historical strategy game, then you will very likely enjoy this game. It's easy to pick up and play, but challenging to master. You can't just push panzers. You have to really think through what you are trying to accomplish, time the movement of your groups to ensure that you don't leave anyone exposed or able to be cut off. Support your attacks before you make them or drive forward and slice into the enemy's line...that is the question.
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29 of 40 people (73%) found this review helpful
1 person found this review funny
5.8 hrs on record
Posted: September 19, 2015
I supported the original Kickstarter and played a TON of this and the excellent sequels 'Drive on Moscow' and 'Alamein'. The new version with cross platform PBEM support is so good I didn't mind a bit paying to buy the game again on a second platform. Simply put, this is a serious wargame boiled down to what is vital with the fluff removed or abstracted into the system. You are faced with the crucial decisions of the campaign but have none of the tedious bits to worry about.

If you are a veteran wargamer don't be put off by the apparent simplicity, all the meat is there. If you are a PC gamer looking to experience real conflict simulation without spending your life reading rulebooks trying to climb the learning curve jump right in. You won't find a better value, a better game, or a better community of multiplayer opponents anywhere.
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30 of 42 people (71%) found this review helpful
1 person found this review funny
14.6 hrs on record
Posted: September 17, 2015
well, i m still only into the second day of the campaign but so far i d say this game is excellent.
clear tutorial, simple but good game mechanics, clear interface, nice graphics, fun and thought provoking gameplay.

i particularly like the fact that you can only move units from one region only per turn. means you have to think very carefully about your priorities.

also, the full campaign has an option for initial random distribution of units thus adding to replay value.

its early days but so far i d give this game full marks.
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27 of 38 people (71%) found this review helpful
4.1 hrs on record
Posted: September 17, 2015
Recommended as an enjoyable strategy game, that retains the strategic and historical depth of much more expensive wargames, while being very approachable and fun to play. Given the quality and the price, I would rate this a must buy for wargamers, history buffs or anyone who enjoys a fun and challenging diversion that might actually teach you a little something into the bargain :)
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10 of 10 people (100%) found this review helpful
1 person found this review funny
9.7 hrs on record
Posted: April 20
A great intro-level wargame capturing the events of one of the shortest and most daring offensives of WWII, with side disbalance capturing the tactical and situational differences between German and American forces. Very good replayability, innovative turn system, simple, accessible mechanics and sleek interface. It's fast-paced, it's fun, and it is a great study of how each side of the battlefield had to cope with completely different problems.

Unfortunately, not without downsides. The AI is deffinitely not great, the afformentioned turn system makes PBEM last for days (and so the fast pace of the game quickly disappears), if not weeks, and large chunks of in-game documentation are plagued by historical corectness and/or are ported straight from the iOS with disregard to the change of platform.

Despite the afformentioned problems I strongly recommend buying this title, especially if you are new to the genre or crave for a more-than-usual casual experience.
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19 of 29 people (66%) found this review helpful
1 person found this review funny
279.3 hrs on record
Posted: September 19, 2015
The most accessible WW2 wargame I've ever come across. Hardcore grognards may scoff at the "streamlined" nature of the affair, but for those of us just looking to move some tanks around and dip our toes in, this is a must-buy, particularly given the discount price.

I've played about eight rounds of the first scenario today, which is several more times than I've played most other wargames at all. Highly recommended!
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17 of 26 people (65%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: October 7, 2015
Battle of the Bulge is a strategy game quite similar to Risk (the boardgame) in a sense. Removing the luck factor, the player must move armies across the map and capture territories in order to fulfill certain objectives. You can't produce your own units, but every other turn or so each side might get reinforcements depending on the scenario. Thus, the game offers limited resources for each "mission", but this forces the player to come up with creative and meaningful decisions in order to succeed, as opposed to massing an immense number of units and crushing the AI through sheer force of numbers.

This is a very good game for a company's first title. While the prime concepts of gameplay are rather easy to understand, there is enough depth to the game that it never feels stale: Battle of the Bulge falls into the easy to learn - difficult to master category. Thankfully, the AI is challenging enough, so the player must put in the effort and think for himself. It is definitely worth its price and can prove to be a gripping title if you are one to enjoy slow, turn-based strategical thinking.

I whole-heartedly recommend this game.
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7 of 8 people (88%) found this review helpful
1 person found this review funny
11.4 hrs on record
Posted: May 13
I usually only write reviews when I have something to say that it seems that everyone else is leaving out of their reviews. In the case of this game, nobody is pointing out that this game is NOT a realistic simulation of a World War II battle. It is not even close to a realistic simulation. I recommend this game only because it is a good strategy game, the same as I would recommend chess to someone, but this is not a World War II battle simulation. I played other war games on my main steam account that are accurate and realistic when it comes to World War II battles, but this game is not even close.

For one thing, you can only move units from ONE region a turn which is totally unrealistic. It is impossible to do multiple battles across multiple regions, which is what would occur in real life. They had radio communication in 1945 and they could communicate and plan simultaneous attacks on multiple fronts in those days. Or even the individual commanders of each unit may of decided by chance, to attack at the same time as someone else. Not being able to have simultaneous battles originating from multiple regions is totally unrealistic in this game and makes this game as far from a realistic World War II battle simulation as you can get.

A different reviewer pointed out that it makes the game more strategic and makes you think more by having that feature (only being able to move units from one region per turn) and I do agree with him. But that reviewer neglected to point out how unrealistic it makes the game, and some buyers may be looking for a realistic simulation of a World War II battle. Personally I prefer this feature and like the fact it makes you think a lot about what units you want to move first in a day. Just to avoid confusion, you get enough turns in a day, that you are able to move all your units on the map. The thing this game does, is make you decide which units to move first. You can't move or attack from multiple regions at the same time. As I said, I recommend this game as a good strategy game. I just don't recommend it as a realistic simulation.

Another way this game is not realistic is it goes to unrealistic extremes on unit supply. In real life, units would receive supplies that would last a few days or even a week. They didn't receive supplies only for 1 day at a time, as far as I know. If a unit got stuck behind enemy lines, it could survive and fight back for atleast a week. It might have to ration its food and it might have to search the countryside for food, but it could survive and fight back for atleast a week. In this game, if a unit is cut off from supply for little over a day, it then becomes an "isolated unit" and it is UNABLE to fight back. The unit just sits there when attacked and doesn't defend itself. That is a unit that was cut off from supply for just a little over a day. Makes absolutely no sense at all, is not historically accurate, and is not realistic. But again, it makes you think more having to worry about units becoming isolated and cut off from supply in the game, so while it makes the game totally unrealistic, it also makes it a better strategy game. I actually resigned after the first 3 days out of 8 days in a scenario against the computer AI in a game, where I selected Bradley as an opponent and played the endgame scenario, because the computer kept cutting off the supply lines for my units. My units weren't able to move and I was screwed, so I didn't see any point to continue, though I probably could of won the game due to the ridiculously little victory points needed to win. I usually set personally goals for myself in the game when playing against the computer to make things more interesting. But back on topic: This is a very fun game to play and is very challenging because of having to worry about keeping all your units in supply and not even losing supply for a single day. I think this is what the developers were aiming for, more strategy at the cost of realism.

I can go on about several other ways this game is unrealistic, but one of the big ones is the calendar. You can look at the calendar and see a list of the exact dates when the enemy will receive reinforcements and the exact reinforcements they are getting is listed. How unrealistic can you get. This information should not be given to the player, or be available to the player. You should have no clue when and what reinforcements the enemy is getting, as you would in real life. But I think this game does it that way, to again make it more strategy oriented while it makes it totally unrealistic. You can plan ahead your moves and base them around what troops the enemy will be getting. There is also no fog of war, so you see all the reinforcements on the map. But this game is like chess, it is a good strategy board game, where you get to see all the pieces of your opponent at all times. So you can plan your moves around that, and I actually like the fact it does it.

So the question is do you care that the game is unrealistic, or do you care more that it is a good strategy game that is tough and requires a lot of thinking and planning? I recommend this game as a good strategy game, and other reviewers do the same. I am only pointing out, what all the other reviewers neglected to do, that the game is unrealistic, so those buyers who don't want a game like that will know in advance. I personally like this game a lot, I enjoy playing against the challenging computer AI, and once I get tired of playing against the computer AI then I will seek multiplayer opponents. This is a very nice strategy boardgame. It doesn't bother me that it is unrealistic, because it is a whole lot of fun and makes you think a lot when playing about your moves. As I hinted at in another paragraph, I set personal goals for myself when playing against the computer to make it more challenging. For example, if playing as the axis player, I may set a goal of getting a certain amount of victory points by a certain day and also having a certain number of units exit the map by that day. By setting difficult goals for myself, and considering myself as losing if I don't meet the goals, I made the game a lot more challenging and intersting to play. So a suggestion: Anyone who buys the game can do the same thing. Just use your imagination for personal goals to set, and don't cheat, if you can't achieve your personal goals then you lost so you have to resign. I thought of over a dozen possible personal goals to set in the game, to make the game more challenging. Anything you can imagine, can be a personal goal. Achieving a certain number of victory points by a certain day in a scenario, Acceptable losts (losing only a certain number of armor units and certain number of infantry units by the end of a scenario), Defeating a certain number of enemy units (certain number of armor units and a certain number of infantry units), Exiting the map with a certain number of units when playing as the axis player, Defeating a certain number of British units (those units are brown in color and stay to the west of the river until you are adjacent then they can move east), Preventing the axis player from gaining control of any space that gives victory points even for a single turn (if the axis player gains control for a single turn, then you have to resign because you lost), and so on. There are over a dozen and even more then that, possible personal goals you can set to make the game more challenging when playing against the computer.

I had one other suggestion. Most new players will play the tutorial, and that is useful but the tutorial leaves a lot of details out. So my suggestion is to take the time to read the manual and I'm not talking about the in-game manual. Go to the store page for the manual and read that one.
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Recently Posted
Ilsken Gravling
5.4 hrs
Posted: September 23
First time I've seen infantry being able to overrun armour across open terrain, in a wargame claiming to be historically correct.

That aside, there are a lot of things done right, but in the end it's not something to write home about if compared to boardgames like Ardennes '44, The Last Blitzkrieg or even Enemy Action: Ardennes and FAB The Bulge, of which Battle of the Bulge borrows heavily from.

If you're into something easy and amusing for an evening or two, you can do worse and from that perspective it gets a thumbs up.

Note: Thumbs up.

But if you're a grognard used to pushing real life counterstacks around you're going to be disappointed by the hype and the rave reviews by a starved audience.

It's not a bad game. It's an okay game made to look amazing by the horribly poor competition of other PC wargames.

That's why I give it a thumbs down.

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3.8 hrs
Posted: September 23

I have no idea how many times the Battle of the Bulge has been recreated by boardgames and videogames, but I think it’s safe to say there are at least 40 different options out there.
This one is a new take on it, it has very little in common with the terms simulation or even wargame and is closer to a glorified game of chess with the added luck factor.

There are only three kinds of units (tanks, infantry and mechanized infantry).
Supply is pretty basic: you need to trace a line to the starting borders.
Air and artillery are somehow simulated off-map.
Each turn you get to activate all the units present in a single area, then those units are done for the day, each day is made up of a variable (pretty much random) number of turns.
The so-called (two) scenarios are actually just a portion of the entire battle, and the campaign, well that’s the whole battle.

+ Extremely easy to learn, excellent tutorial
+ Playing it with a friend is fun (once or twice)
+ It is a fresh new approach

- Some weird AI choices makes it too easy
- Playing (and winning) all the scenarios and the campaign, both as the Allies and Germany take 4 hours, which really amounts to next to nothing, making it good for multiplayer only
- Being able to activate just one “area” at a time, prevents any tactical maneuvering, which was the key point of the battle
- If there are units of both sides in the same area, unless you activate them, they just sit there and do nothing (even for a whole week)

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286.5 hrs
Posted: September 16
This game is a gem. At the begining it can look like simple but it's extremely addictive. As you play more and more hours you will find that you are hooked on it. The multiplayer (PBEM system) can look like slow and lacking of interest, but this is not the case, you will be waiting for your next turn anxiously. Try to find a good opponent, if possible a friend or someone with same time available as you, and you will enjoy a great game. Wargamers will love this game for sure, you must give it a chance and not leave after a first glance.

As a added value, Matrix/Slitherine/Shenandoah are active and commited with their customers. You will ever find an answer from them. The fact is that seems that they love what they do, that's just an impression and what I think.

Finally they are starting to make tournaments, even with prices for the winners. This game is a must and deserves a try.
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1.1 hrs
Posted: August 19
Played for 1.1 hrs, i did enjoy the small amount of time i played but that's it, i cannot see myself ever bothering to play it again.
I cannot reccomend buying the game because its to simple and in my oppinion a waste of money.
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0.3 hrs
Posted: July 6
Won't waste more time on this. Weak.
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0.5 hrs
Posted: July 5
The movement system has to be one of the worse movement systems I've ever played. Not sure what to call the movement system. Not even sure how this game is even remotely fun or interesting. 30 minutes and 1 draw and I had enough of it.
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2.7 hrs
Posted: June 3
No. Just no.
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✝ ✝ ✝ Meatbolt®
38.2 hrs
Posted: May 15
Backed it,
got it back on a bundle for my steam account,

good mechanics

lack of content
different ia not showing off
lack of replayability (probably coz of lack of content)
turning too ez after some play (probably coz of ia)

i put a negative feedback beacuase this game should be btw 2-5 $, content is so small...
I love those kind of wargames (uoc like) but this one is frustrating, coz it's enjoiable and it should get a lot more content, but things are what they are so,
enjoiable game, don't expect too much of it.
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Jakob van der Flup
0.4 hrs
Posted: May 11
How to play Battle of the Bulge:

1.) Try to take Bastogne
2.) Never take it due to broken game mechanics

Lehr/10 would rather Barbarossa
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