Ravenmark: Scourge of Estellion is a turn-based wargame, where strategic troop placement is essential to succeed, but this is just one of the many choices you will face while fighting your way through your many battles!
User reviews:
Mostly Positive (32 reviews) - 71% of the 32 user reviews for this game are positive.
Release Date: Sep 10, 2015

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May 4

Slitherine lands on Bundle Stars!

Amazing news!

We are happy to announce that Slitherine lands on Bundle Stars!

Starting from today a number of our games will be sold on the Bundle Stars store at a very special discount price!

If you are of a mind to save don’t miss this amazing offer. A whole Slitherine bundle comprising of three different tiers with so many titles at an incredibly cheap price. Three games for 1.99$, seven for 3.99$ and eight for 7.99$!


The details of the bundle are as follow:

Tier 1: $1.99

- Battle of the Bulge
- Time of Fury
- Pride of Nations

Tier 2: $3.99 (including Tier 1!)

- Vietnam ‘65
- Ravenmark
- Legions of Steel
- Close Combat Panthers in the Fog

Tier 3: $7.99 (Including Tier 1 and Tier 2!)

- Pandora First Contact

The Bundle offer is valid until May 14th!

But it’s not all, folks. Be sure not to miss these amazing discounts on some of our other titles:

Battle Academy – 75% off!
Battle Academy 2: Eastern Front – 75% off!
Battle of the Bulge – 33% off!
Buzz Aldrin’s Space Program Manager – 50% off!
Distant Worlds: Universe – 50% off!
Last Days of Old Earth – 15% off!
Order of Battle: Pacific – 40% off!
Vietnam ’65 – 50% off!
Warhammer 40,000: Armageddon – 35% off!

All the discounts will be valid for 72 hours.

By buying these titles on Bundle Stars you will receive Steam keys and you will need to activate the products on Steam.

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2 comments Read more


“Witching Hour Studios have a resounding success on its hands, and no fan of strategy should pass this one up.”
90 – Digitally Downloaded

“This is a challenging and accessible turn-based strategy game that will keep you playing for a long time.”
75 – Gamer NL

About This Game

Upheaval and chaos approaches the ancient Empire of the Raven.

In the world of Eclisse, the ruling Empire of Estellion is besieged by a scourge of embittered zealots from the swamp nation of Kaysan, erased from history by the Empire’s hubris. As the Empire struggles against nigh-endless invaders and ruthless political machinations, its heroes must fight to restore the banners of the raven… Or fall to the Scourge of Estellion.

Ravenmark: Scourge of Estellion is a turn-based wargame, where strategic troop placement is essential to succeess. Battles employ a dynamic “we-go” system where the actions of allies and enemies unfold in a simultaneous battle phase. As a result, commanders in Ravenmark are forced to think ahead, anticipating all movements of their enemies instead of just reacting to them.

Character traits, active abilities and tons of unit statistics come into play in Ravenmark, and have to be assessed and used in the best possible way. All of these are beautifully accessible in the Ravenmark Codex, where you will be able to learn about the different characters and unit types, as well as the deep and rich lore on which the game is based.

In Ravenmark, you are free to choose your own formations. Making proper use of the unique systems for command will be of vital importance to achieve victory! Will you align your pike formations into a single battle line for easier command and better frontage? Or will you keep your formations small and flexible? This is just one of the many choices you will face while fighting your way through your many battles!


  • Rich story-driven campaign: Take command of Calius Septim and a dozen other commanders as you fight your way through the beautiful world of Ravenmark
  • Innovative “WeGo” game system: Anticipate all moves of your enemy in order to counter them effectively.
  • Limited command: Decide which troops to order around when you have more of them in your force than your leader can deal with.
  • Standing Orders: Harness A.I. assisted commands that persist across multiple turns and reduce the complexity of micro-managing large armies.
  • Flexible Formations: Group up to three units of a kind into a single Formation, which provides special abilities and buffs to overcome foes with.
  • Explore the Codex: Delve into the richly storied cultures and history of the various nations, characters and locales encountered throughout Ravenmark.

System Requirements

    • OS: Windows XP SP2+ / Vista / 7 / 8
    • Processor: Intel P4/AMD Athlon XP or better
    • Memory: 1 GB RAM
    • Graphics: Open GL 1.5 Compatible Graphic Card
    • DirectX: Version 9.0c
    • Storage: 732 MB available space
Customer reviews
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Mostly Positive (32 reviews)
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Most Helpful Reviews  Overall
280 of 340 people (82%) found this review helpful
4 people found this review funny
Not Recommended
16.4 hrs on record
Posted: September 11, 2015
When I saw the videos and description of Ravenmark, I thought I had stumbled on another hidden gem like Valkyria Chronicles. Alas, there are not much hidden gems and most times you will just pick up another little pebble. Ravenmark is such a disapointment that looked good at first glance.

A warning should have been the fact that Ravenmark is an iOS port. While that doesn't mean that it automatically has to be a bad game, there are still some implications that come along with it. Games for portable devices almost always don't want to bother the player with decisions that he made in earlier stages of the game. Concerning an RPG or strategy game, this effectively means that there are most likely no player choices to be made like specialising the skills of your units, upgrade units after a battle and carry it over to the next or RPG-choices that affect the course of the story. In short, you can expect that everything that adds salt and pepper to a RPG or strategy game will be left out. This, sadly, is the case with Ravenmark.

The following list rates the different aspects of the game using a scale from very bad (---) to very good (+++):

Stability/Bugs: +++
No bugs or stability issues encountered. Good job.
RPG-aspects: -
The story is a railroad slideshow without any interaction or possibility to make choices by the player. The characters are flat and either unmotivated good, bad and/or naive. Sometimes there's a voice narration of the character's conversations, which is nice.
Tactical aspects: +
You can give direct commands only to a maximum of six units during any given turn, while you will have at most times more than six units of yours on the battlefield. You can group units together and these new formations can be commanded with only a single command. Unfortunately, formations will often times not do or will not be able to do what you've ordered them to. All in all the tactical aspects are okay and the formation system adds a nice new idea to the genre.
Strategic-aspects: ---
There are simply no strategic decisions to be made. You can't upgrade units or characters, you can't decide which units to bring into battle, you can't decide on which terrain to fight, you have no choices regarding infrastructure, unit supply, economics or whatsoever.
Price: -
Considering the fact, that this is an iOS port, 15 € comes pretty close to a rip-off. With the lack of RPG-decisions and no strategic value, Ravenmark comes down to a casual game with some boring slideshow story. Honestly said, I wouldn't want to pay money for that no matter the cost.
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82 of 98 people (84%) found this review helpful
1 person found this review funny
56.0 hrs on record
Posted: September 12, 2015
Overall 6/10
Ravenmark is a turn-based tactical game in a fantasy setting.
The player commands a small number of units battle after battle as a story unfolds in the background.
Ravenmark is NOT an RPG, there are no role-playing elements whatsoever.
Ravemmark is NOT a strategy game, as the player does not manage the army and does not make any decision out of the battlefield.
Ravenmark is NOT an interactive story, as the player can only read the story, but cannot interact with at all.

+ The combat system has some nice elements to it (formations, facing, abilities, terrain)
+ There’s a good variety of units and maps, and it doesn’t get repetitive too soon.
+ It’s very easy to understand how it works, yet some battles present interesting tactical challenges.

- The player’s actions have no impact at all once a battle is won, all you get for a win is access to another battle, with a predetermined setup.
- For a IOS port any price tag above 5$ is too much.
- The story you get to read is uninteresting at best.
- Little to none replayability.

Tiny turn-based tactical game that should be taken for what it is: do you want to spend 15 minutes moving pieces on a chessboard-like map? This game does that. Anything else, look elsewhere.
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45 of 61 people (74%) found this review helpful
8 people found this review funny
3.6 hrs on record
Posted: September 10, 2015
See below for Gameplay Footage

Another very interesting turn based strategy game from Slitherine. This time, you order units into action (up to 6) but when you end the turn, they move (based on initiative) as the enemy moves. This leads to a feeling of unpredictability to the AI and sometimes the best move actually turns into the worst move, especially if your unit moves after an opponent's. The limitation of orders also gives weight to the formation system in the game. Essentially, you will have multiple units, let's assume 3 swordsmen who can then be grouped into a formation. This formation, while far less mobile, buffs your units a bit while also allowing for special abilities and only counts as one order rather than 3. Basically, it brings additional challenge while also being practical.
While this is still a turn-based wargame, there is a heavy focus on story in between (sometimes during) the battles where you learn more about the main character and his motley cast of friends and possible enemies. The story itself is pretty simple (from what I've seen so far) in that it follows the typical Hero's Journey story type. Main character seems talentless but actually has lots of potential and becomes the savior of... etc etc. Truly though, the story does a great job at adding background to what would otherwise be a series of challenges and scenarios!
To sum up the rest of my feelings on the game, it has a nice soundtrack, good artwork, an absolute ♥♥♥♥ ton of lore all provided very neatly and organized for Lore Nuts like myself and the game provides a good deal of fun to boot. It does seem like one of those games that once you beat, you may not replay it unless you're shooting for harder difficulties. All in all, I like it and definitely recommend it.
Gameplay Footage and Review:
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22 of 27 people (81%) found this review helpful
19.2 hrs on record
Posted: May 11
I am absolutely, positively a sucker for tactical RPGs. Ravemark: Scourge of Estellion is my latest taste of this deep, complex genre. While there’s some roughness around the edges, I’m happy to report that it’s a solidly-constructed and engaging story that manages to create a worthwhile experience. So, without further ado, let’s crack open Witching Hour Studios’ foray into strategic glory.

Ravenmark: Scourge of Estellion follows a group of commanders in a war that rages across the world of Eclisse. Players will take control of these commanders and their troops, leading them across continents in turn-based strategic battles. Combat plays out in two-phase style split between the command phase, where players will dictate troop formations, movements, and make adjustments to standing orders. After this, the action phase kicks in, with all units on the field making their moves in initiative-determined succession after all the moves are locked.

What makes Ravenmark: Scourge of Estellion something special, in terms of its combat, is a combination of things. The formation system, which allows players to link and unlink units of the same type on the fly, gives a great customization to any given battle. Combined with the unique flow of battle from the so-called “WeGo” system and the fact that players have a limited number of command points to work with each turn, Ravenmark really builds a unique and thought-heavy strategic style.

Of course, Ravenmark: Scourge of Estellion has to have something more than a worthwhile battle system to really shine. A good game of this type needs a good story, and Ravenmark tries to deliver on this. I say “tries” not because it’s necessarily unsuccessful, but because the story features such a large cast and scale that it can be tough to follow. With war, betrayal, and politics playing out across the land, players may struggle to keep up with the many twists and turns, but it’s clear a ton of work went into crafting the complex tale.

If there’s anywhere that Ravenmark: Scourge of Estellion falls short, it’s probably in the aesthetic design. There’s a lot of bland battlegrounds with tough to discern features, which can make using the terrain to your advantage difficult. Even so, the ways that it can be used when you’re able to are great. Placing archers on high ground, using defensive-minded formations to control choke points, and keeping an eye on how to outflank your opponent will all serve players well in their efforts. The unique flow of battle can turn the tide in an instant, though, so the most important thing is to keep an eye on the whole and predict what your foe has planned so that you can act accordingly.

All told, Ravenmark: Scourge of Estellion is built on one of the more strategy-focused systems I’ve had the pleasure of playing recently, and the formation and command systems are top-notch ways of adding some additional depth to the typical tactical style. While the story is dense, it’s not incoherent, though less attentive players will find themselves lost. With a Steam price of 14,99€, there’s plenty of content to say it’s easily worth it. While the reliance on forethought and the thick, winding plot may be overwhelming for some, this is a must-have for players who love to put their minds to work in tactics-first games.
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10 of 10 people (100%) found this review helpful
Not Recommended
10.3 hrs on record
Posted: July 4
Disregard the Strategy and RPG tags, this is a turn-based tactical game in a fantasy universe. Literally, there are no strategic or role-playing choises to be made, just a series of different maps. It is however a pretty good tactical game and I find it to be quite enjoyable, but don't expect your actions to make any difference in the campaigns.

What breaks it for me is the price. It's just not worth 15 Euro. Make it half that and it's just slightly overpriced.

Also, it's painfully obvious that it's an iOs port, with graphics, sound, UI and tutorial you'll recognize from iPad games.

Edit: After playing some more, I grew tired of the cutscenes (they just kept coming, and new characters involved all the time). I guess the "story rich" tag is correct, but the story is not interesting enough to bother to follow.
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30 of 47 people (64%) found this review helpful
3 people found this review funny
10.3 hrs on record
Posted: September 10, 2015
Ravenmark Scourge of Estellion is an excellent tactical strategy game with any number of different possibilities in terms of combat. The combat is layered quite deep, as is the exception lore of the gameworld itself. In truth, the Codex itself that comes with the game is worth the price alone. I had the good fortune of receiving an early review copy from the folks of Slitherine. Ive played quite awhile and haven't even cracked the surface of the game. The combat system of the game relies heavily on Hero abilties, as well as "anticipation" in Ravenmark you don't directly attack the enemy, you move a unit adjacent to an enemy unit, or where you think they will be, there is a good chance they'll manage to get out of your way due to a combat ability, etc. Below I have provided a wonderful battle from one of my streams that I like to call "Battle of the Trojan Caravan" so as not to give away spoilers I won't be telling you how far into the game this is, but let's just say on the scale of battles this would be considered miniscule. As the game progresses battles become truly massive affairs, with multiple armies facing off for one ultimate goal, total domination of Estellion.

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22 of 34 people (65%) found this review helpful
3 people found this review funny
2.4 hrs on record
Pre-Release Review
Posted: September 10, 2015
My first impressions are overall good. As I later found out its a ported IOS game which let me down a little bit. However unlike most Ios games it does not bombared you with microtransactions or anything really.
After a few hours of playing it, I feel that they have done exactly what they intended to do with the game. It has a solid interface and smooth animations, however it is a turn based strategy game so the combat or anything else is very small.

The lore has the potential to grow on me. As of yet i'm truly only begining this story but it could go either way in all honesty.

But overall I'd say its not a bad game, having solid mechanics.

If you would like to quickly view some gameplay before purchasing?, here you go: https://www.youtube.com/watch?v=SpoiYIZSau0
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18 of 28 people (64%) found this review helpful
4 people found this review funny
Not Recommended
39.4 hrs on record
Posted: September 12, 2015
This wouldn't be a terrible game, if not for the incessent loading to a cutscene, only to load to yet another cutscene, and sometimes, to load to yet another cutscene. If the cutscenes themselves weren't so aweful, that wouldn't be as big of a deal.
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5 of 6 people (83%) found this review helpful
Not Recommended
0.9 hrs on record
Posted: September 3
Grimmblut's review is spot on: http://steamcommunity.com/id/Grimmblut/recommended/365480/

This isn't a good game. It isn't a bad game. It's just a pretty dull iOS port of a pretty dull game. The art style is mixed - it looks better in screenshots than it does in the main game - but the gameplay is the thing. And that's where it fails.

It's stable. It works. Those are positives. But there are two big downsides that I've found thus far:

(1) The RPG elements are exceptionally poorly done. There's no interaction and the writing is juvenile at best (if I see the word "maggot" one more time I'm going to scream). The attempt to give these battles context is a noble goal but it just fails miserably here. Clicking through dull text written by someone with a lack of imagination is not fun, it's filler. Adding voices to a few of the conversations does not make these elements any better, just more painful.

(2) There's not much strategy here either.

Tactically, zones of control don't exist. So you set up the formation of your units and hope for the best. After that it's all random dice rolls. There are many games that do this far better. Units don't always seem to do what they should do. Enemies will just spawn in unpredicatable places which can render your well-planned strategy moot without any fault of your own. It's not a total loss - you'll generally win if you plan well - but it's nothing exceptional.

Strategically....well, there is no strategic layer. Which is a large omission.

So if you want to fight mediocre tactical battle after tactical battle on the barest of premises, then this is the game for you. If you desire something more then you're better off finding a better game.

PS - I'm not sure why Steam is showing only 44 minutes of play time because I've played this for 2 or 3 hours but I have no intention of playing it much more.
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10 of 17 people (59%) found this review helpful
1 person found this review funny
Not Recommended
0.6 hrs on record
Posted: September 22, 2015
I couldn't get into the game. There were too many characters, locations, and events introduced to the player too fast for the player to understand what was happening in the story. I thought the formation mechnics were hard to manage. Units take turns in a numbered sequence but the UI does not do a good job of presenting this.
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Recently Posted
1.8 hrs
Posted: October 18
A quality port of a quality tactics title from devs who clearly enjoy tabletop gaming, tied together with a fantasy soap opera. Not an RPG though, it's a string of simultaneous-turn-based scenarios.

They're honest about what they're selling and give a meaty enough campaign here that the parsimony of some reviewers is inexplicable.
Helpful? Yes No Funny
0.2 hrs
Posted: August 18
The game starts slow and boring but it becomes very decent later on.

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15.3 hrs
Posted: July 19
well to be honest its what youd expect from the publishers slitherine
somewhat harder than id like
the battles are more like puzzles as you try to solve how to win them
the lore and story background are very well done and the visuals are really clean and well done.
i havent given up on it yet but you need to be a strategy guy/ gal to play this

i will reccomend it but beware the caveat its a strategy game and slitherine publish it !!
Helpful? Yes No Funny
5.4 hrs
Posted: June 26
Ravenmark Scourge of Estellion is an excellent tactical strategy game with any number of different possibilities in terms of combat. The combat is layered quite deep, as is the exception lore of the gameworld itself. In truth, the Codex itself that comes with the game is worth the price alone. I had the good fortune of receiving an early review copy from the folks of Slitherine. Ive played quite awhile and haven't even cracked the surface of the game. The combat system of the game relies heavily on Hero abilties, as well as "anticipation" in Ravenmark you don't directly attack the enemy, you move a unit adjacent to an enemy unit, or where you think they will be, there is a good chance they'll manage to get out of your way due to a combat ability,
Helpful? Yes No Funny
31.8 hrs
Posted: June 15
Looks bland, plays amazing. If you can handle a weird story and weird world that is. Reminded me of Banner Saga, which is a good thing.
Helpful? Yes No Funny
0.5 hrs
Posted: February 24
if youre like me and have played hundreds of turn based strategy games, you probably wont like this game
but if youre new to the genre and very young (or just simpled minded) you might enjoy it

the game mechanics could be understood by a six year old,. even so the game forces you to go through a brain numbing tutorial,..i hate forced tutorials,. especially on very basic games

not only that but theres tons of crappy rpg syle back and forth text between units,. the kind you find on nintendo ds rpg games,...its boring as hell, and tries to be funny,. it fails to do so

this is only there to had some context to the set piece battles,. but you will find yourself skipping through all the back and forth dialogue as it becomes so dull

the final straw was not being able to find a menu or quit button whilst in game so i was forced to force quit the program

i do hope the devs keep working on the game and improve it, as it does have some potential

and even though this review is negative, i suggest you try it,.. and just refund if its not for you

UPDATE,.i just found out the reason i disliked the game is because its a mobile port
..mobile ports are rarely any good on pc
Helpful? Yes No Funny
1.5 hrs
Posted: February 13
Im not actually sure how I felt about this game. On the one hand, it presented a really well polished nice looking unit by unit combat system and a lot of thought has gone into the command structure and how it all works but I'm not convinced this new way over micromanaging units is really needed. I pretty much exclusively play Turn Based Strats and this one is certainly inovative but again, I'm not sure if it really works. One very off putting part of the game is the JRPG style story elements inbetween each mission. I presonally hate these story arcs unless its imperitive to the game play. Take Banner Saga for example, a game that NEEDS the story arc as choices between characters really matter later on. And on the flip side you have something like Age of Wonders which doesnt clog you with story because it wants you to just get on with the game.

Generally speaking, This game isnt for me as its a little off the track of how I like my turn based strategies but if you are the sort of person that wants a spin off of TBS as well as you like fleshed out story, its probably for you. I'll tick this as recommended, though heed my warning. This is a long way from a game for everyone.
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