AirMech Command is the definitive Action/RTS experience in VR. With all new tactical room-space controls AND ground-level flight controls, you can command troops and units from orbit, or grab the stick and pilot your AirMech directly. Play Solo, Co-Op, or PVP with dozens of 'Mechs, customizable armies, and unlockable vanity items.
User reviews:
Overall:
Very Positive (83 reviews) - 81% of the 83 user reviews for this game are positive.
Release Date: Mar 8, 2017

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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Buy AirMech® Command + Soundtrack

Includes 2 items: AirMech Soundtrack, AirMech Command

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Recent updates View all (4)

March 14

AMC Update #1: Bugfixes and Balance

It's been less than a week since AMC was released so we wanted to get an update out to fix the most glaring issues we have seen come up.

Laser Pointer Angles - if you were using Oculus Touch controllers in SteamVR, and using the Laser Pointers, for some reason the offsets were very wrong. This affected the driection the laser pointers would aim, so instead of straight ahead or down, they faced forward/up making them borderline useless. This was an oversight on our part--we mostly tested Vive on Steam, and Touch with Oculus, and the testing we did do with SteamVR and Touch was with the virtual cursors.

Crashes - we found a very reproduceable crash that happens on a certain event related to the build UI, and while most people never saw it happen, it was defintely happening for some of you. Now that we have fixed that, further crashes will be easier to find. In general the engine is extremely stable when run on non-ancient drivers/hardware, which is about 100% of VR users. So any crashes are concerning to us and we are confident there should be no "random" crashes.

AirMech Respawn Cost - one thing completely new for the motion controller release of AMC is the AI for the AirMech when you are in command mode. We have iterated on this quite a bit, starting from the original AI which was really too good--if you do nothing, he can match his opponent perfectly. We experimented with ordering him like units, but then he was too dumb. It is an ongoing thing, and not easy to make him dumb enough that you feel like you are contributing, but smart enough that he doesn't annoy you.

While we ponder the hard part, the easy fix for now was to drop the respawn cost of the AirMech to just 25% of the current value. Hopefully this will make it a little less painful next time he decides to Leroy Jenkins that wall of Devastators....repeatedly.

Upcoming Features/Improvements
We've had a number of requests for private lobbies with friend invites. Work has started on this and it will be coming in a future update. Lots of other great suggestions have been coming in from the Steam forums related to menu improvements, better information, notifications, and all around quality of life suggestions to make the game better.

Work continues on those things but we wanted to get this first update out without delay. We read all the reviews people leave here and appreciate anyone taking the time to leave feedback, both positive and negative--there have defintely been some things that were bugs and not intentional design goofs.

AMC Build 57702 Changes
  • Fixed a crash related to the build menu
  • Fixed the upward direction of the laser pointers using Touch
  • Updated the HUD when using Touch/Vive Controllers (can be viewed when turning either hand palm up)
  • Show Motion controllers on End Game and Exit Confrimation Dialog to show which button confirms the exit action
  • Reduce the credit costs by 75% for when an AirMech is respawning
  • Game actions will now pause when bringing up the Pause Menu in a Solo session with Touch/Vive Controllers
  • Game will now launch in Full screen mode
  • Pause Menu and Menu Dialog boxes have been updated with new art
  • Updates for the Robot Hand positioning when using Oculus Touch Controllers on Steam

AirMech Command videos
Have you been playing AirMech Command and streaming it or putting it on YouTube? Let us know! We love seeing those and find them invaluable for looking for bugs and take notes for how to improve the game, especially for new players.

Or do you have a bug you want to show us? Please do, video is super helpful for VR. People play the game so many different ways, from sitting to standing to having a whole room setup. Vive, Rift, even DK2 players are out there. Show and tell us what works for you and what doesn't!

Here's some videos from people playing the game recently:

MrWoodenSheep (Vive)
https://www.youtube.com/watch?v=gsCm3LO9G18
VoodooDE (german, Vive)
https://www.youtube.com/watch?v=6jx0rCIiRvw
ParadiseDecay (gamepad)
https://www.youtube.com/watch?v=bfU4CnW-5Ns
ColeusRattus (Vive)
https://www.youtube.com/watch?v=nwk1BHHzD40
PhilanthroPwn (Vive)
https://www.youtube.com/watch?v=Dur0PUyX57c

7 comments Read more

March 10

Status Update for all Commanders



Thank you for making the launch spectacular!

We have been blown away by the positive feedback from everyone. Developing the RTS/Command mode in VR was a very challenging project, and many times along the way we found ourselves questioning the direction, wondering if when things come together if it would actually work, or even be fun. Hearing feedback and watching videos of people playing for the first time shows us that people really are experiencing something new and exciting--and that's been our hope all along.

We love reading the reviews, especially the detailed feedback. We try to respond where we can, and in the Steam forums we have gone into more detail with our responses.

A first attempt at a Gameplay Guide is in the forums too, which at some point will evolve into a proper guide, but we wanted to provide a bit more info than is in the tutorial. Remember that if you are showing someone new the game on your account, it won't do the tutorial again, but you can always go into options (the gear) and launch part 1 or part 2 again.

We have a number of fixes already going into the next update, and we'll be monitoring things this weekend. We've already had requests for private rooms with friend invites, and work is underway for that, though we're not sure if we will do a bugfix patch before adding that or do them together. It depends on timing and if anything critical comes up where we want to rush a fix out.

What are the next must-have features on your list? Private rooms with invites? Leaderboards? New missions? Say what's on your mind, it helps us decide our priorities.

Over and out! --Carbon Games Dev Team

14 comments Read more

About This Game

AirMech Command is the definitive Action/RTS experience in VR. With all new tactical room-space controls AND ground-level flight controls, you can command troops and units from orbit, or grab the stick and pilot your AirMech directly. Play Solo, Co-Op, or PVP with dozens of 'Mechs, customizable armies, and unlockable vanity items.

Every map is a new challenge, whether running missions to unlock new 'Mechs, or battling your friends. Capture bases to take more ground. Build tanks, turrets, and soldiers then grab and deploy them with cutting edge hand controls that make RTS gameplay smoother than ever. With Vive room-space, you're right in the middle of the action.

Want to pull the trigger yourself? Instantly enter your AirMech and pilot it directly. Hundreds of unlockable items, customizable player avatars, and in-game chat make AirMech Command the ultimate Action/RTS multiplayer game you've been waiting for.

Key Features:
  • Unlock more than 50 unique AirMechs, each with flight and ground combat modes
  • Toggle between tactical strategy controls and ground-level flight controls instantly
  • Solo, PVP, and Co-Op play on any map
  • Room space and hand-controlled camera controls make put you in command
  • Customize your army loadout with dozens of different tanks, jeeps, turrets, soldiers, fliers and boosts

System Requirements

    Minimum:
    • OS: Windows 7 64-bit
    • Processor: i5 or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX970
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: i7 or better
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1070
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
Customer reviews Learn More
Overall:
Very Positive (83 reviews)
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