Embark on an epic journey in this hardcore Multiplayer RPG! As a Galactic Cadet, you and your Combat Squad of friends must brave hostile worlds in search of valuable loot and resources. Craft powerful gear, slay otherworldly creatures, and save the galaxy.
User reviews:
Very Positive (927 reviews) - 91% of the 927 user reviews for this game are positive.
Release Date: Nov 6, 2015

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Recent updates View all (51)

June 18

Roguelands v1.1 Released & OFFICIAL TRAILER!!!


Got some bug fixes and quality of life changes. Expect a new allegiance storyline and more content coming soon :)

Roguelands v1.1

Fixed pink square items from dropping from chests
Fixed Forsaker Mask Bug
Fixed Baalfog's drop rate
Defeating ChLv.3 Baalfog will now unlock Peasant's Uniform
Wealth Trophies now sell for 9999 credits
Uniform\Augment texts in character creation menu are now accurate
Lenny now notifies you to run from the Destroyer in the Ancient Ruins and that it's invincible
Added link to Roguelands wiki in data page

Thanks so much for the support! It's been crazy over here managing emails and stuff since the launch. I look forward to adding more awesome content for you guys!

P.S. Which weapons are your favorites hmmmmm? Which weapons you think should get revamped?

158 comments Read more

June 13

Roguelands v1.0 Released!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


I've been working on Roguelands for over a year and a half. This is my biggest and best game I've ever made and it's all thanks to you guys. The constant bug reports and suggestions really go a long way and help speed up the development time on my end since I'm a solo dev.

BUT HOLY COW do I have a build for you guys. First things first, only the first allegiance has a complete storyline. The others are somewhat finished but I thought you guys would appreciate it if I held em back took my time on those. They will be coming in the next builds for sure.

I think the game is worthy of moving out of early access now. It has over 70 unlockables, 12 planets, over 150 weapons, over 150 helmets/armors, fully functioning multiplayer, and some really crazy challenges to keep you cadets busy. A lot of users already have 100-700 hours of playtime and we've gotten to the point where there are little to no bugs apparent(Although I'm sure you guys will break this build, so I'm leaving Development Mode on for awhile xD).

It has been a long and crazy ride. I think new builds won't come out every 7 days maybe idk. I still want to go back and update Magicite due to popular demand. In the coming days I will be working on both!!!

So without further ado, I'm proud to present the glorious Roguelands v1.0 to YOU guys, the best gaming community ever.

Roguelands v1.0

Added Ironman Mode!!!
Added Galactic Fleet Storyline
Added MEGA WEAPON cannon
Added Magicite [New Item]
Added Celestial Slug [New Enemy]
Added Galactic Fleet Final Boss #1 [New Boss]
Added Galactic Fleet Final Boss #2 [New Boss](lol)

Added Forbidden Colosseum [New Planet]
Added Baalfog, Overseer of the Ice Dimension [Forbidden Arena Boss]
Added Baalfog's Avalanche [New Gauntlet]
Added Baalfog's Eye [New Helmet]
Added Baalfog's Suit [New Armor]

Added Drifter Race
Added Goblin Race
Added Swampfolk Race
Added Tiki Race
Added Titan Race
Added Trogon Race
Added Scaled Race
Added Florbgon Race
Added Oompa Race
Added Wizened Race
Added Necro Race
Added Golem Race

Added Fleet Cadet Uniform
Added Hero Uniform
Added Scholar Uniform
Added Explorer Uniform
Added Pyromancer Uniform
Added Fairy Uniform
Added Seer Uniform
Added Soldier Uniform
Added Blacksmith Uniform
Added President Uniform
Added Gadget Worker Uniform
Added Minister Uniform
Added Antihero Uniform
Added Dirtmage Uniform
Added Beehive Uniform
Added Monster Trainer Uniform
Added Scientist Uniform
Added Crusader Uniform
Added Echo Uniform
Added Metalgear Uniform
Added Pheonix Uniform
Added Cobalt Mage Uniform
Added Peasant Uniform
Added Overworld Uniform

Added Crusader Hat Augment
Added Rogue Bandana Augment
Added Berserker Scarf Augment
Added Mage Hat Augment
Added Crown Augment
Added Shmoo Hat Augment
Added Glibglob Hat Augment
Added Beats by Boizu Augment
Added Eyepod Hat Augment
Added Slime Hat Augment
Added Mech City Beanie Augment
Added Lucky Pumpkin Augment
Added Eye Gadget Augment
Added Baby Sliver Augment
Added Oculus Goggles Augment
Added Chamcham Hat Augment
Added Demon Horns Augment
Added Forsaker Mask Augment
Added Shroom Hat Augment
Added Halo Augment
Added Creator Mask Augment
Added Rebellion Headpiece Augment
Added Gas Mask Augment

Added Brave Badge
Added Magicite Badge
Added Destroyer Badge
Added Pious Badge
Added Creator Badge
Added Science Badge
Added Starlight Badge
Added Rebellion Badge
Added Bushido Badge
Added Enigma Badge
Added Darkweapon Badge
Added Zeig Badge

Mystic arrow scales with MAG+FTH and goes through enemies.
Elementalizer scales with MAG+VIT/2 and shoots 2 projectiles that move through enemies
Flareblade scales with MAG+FTH/2 and has a massive hitbox. moves through enemies.
Ice Whip is now Ice Wall and scales with MAG. Pushes enemies & moves through them.
Wrath Aura scales with MAG*2 and shoots an additional projectile every couple of seconds. Drains mana.
Nether Torrent scales with MAG+DEX/2 and spawns at mouse cursor. Moves through enemies.
Bolganone scales with MAG/FTH/2. crit rate +25. Only horizontal.
Caius' Pyre spawns a fire turret at mouse location. Projectiles scale with MAG+TEC/2.
Elfire scales with MAG+FTH. Heal 2 HP upon crit.
Gafgard's Maelstrom scales with MAG+DEX. bonus dash and jump speeds!
Maalurk Totem scales with MAG+DEX+TEC but only horizontal and costs 3 mana.
Monk Gauntlet stats are now [1,4,0,0,3,0] and scales with MAG+STR. moves slow.
Tornado scales with MAG+FTH/2 and has a huge hitbox but only moves horizontal.
Airsplitter is now [1,4,0,0,3,0] scales with MAG+STR/2 and has 3 projectiles.
Gruu's Talisman scales with MAG+TEC+VIT but costs 5 mana per attack.
Destruction wave scales with MAG+DEX but only horizontal
Annihilation scales with MAG+DEX/2 and fires 3 projectiles but only moves upwards.
Banana scales with MAG*3 and bonus jump/dash but your hp cannot go higher than 50.

Twilight Staff scales with FTH/4+VIT/2. projectile is fast.
Enigma scales with FTH/4+MAG/2 and heals for 1 if touches a player. Costs 2 mana.
Summoner's Staff scales with FTH/4. fast projectiles and projectiles last a lot longer.
Armageddon scales with FTH/4+MAG/2+TEC/2 and costs 5 mana.
Doomsayer scales with FTH/4+MAG/2. Fast Projectile.
Merciless Gladiator is now [0,3,0,2,0,3] and scales with FTH+STR/2. slow projectile.
Bubblegum staff sclaes with FTH/4+VIT/2 and causes players to bounce upwards upon collision.
Cherry Blossom scales with FTH/4+VIT/2. heals 1 hp upon use and decreases all status percents by 10.
Whitemage scales with FTH/4. Add MAG/2 + VIT/2 if hp is 100.
Vinewhip scales with FTH/4+TEC/2. Increased running speed.
Jungle King scales with FTH/4+TEC/2. Increase Jump and hitbox.
Sage's Staff scales with FTH/4+VIT. fastest projectile. Costs 5 mana.
Lightning Rod casts Shock at your cursor. Costs 2 mana.
Caster Sword scales with FTH/4+STR/2. two projectiles.
Seeker of Stars scales with FTH/4+MAG/4. Always Crits.
Maelstrom scales with FTH/4+VIT/2+MAG/2. Huge hitbox. Costs 7 mana.
Darkness scales with FTH/4+MAG/2. Plus 7 damage per hp missing.
Blackmage scales with FTH/4+MAG/2+VIT/2. Costs 5 mana.

Implemented Berserk
Implemented Megaslash
Implemented Hyperbeam
Implemented Trickster
Implemented Quadracopter
Implemented Cluster Bomb
Implemented Inferno
Implemented Enhanced Mind
Implemented Angelic Augur
Implemented Prism

Fixed Glibglob kills not being recorded for quest board
Max HP is now calculated this way: 3+(playerlevel/2)+(VIT/4) and VIT provided from gear is halved. sooooo hp got nerfed a lot to preserve early-mid game difficulty. People were hitting 100 hp way too fast.
Poison is reduced much quicker with ResistPoison mods
Frost is reduced much quicker with ResistFrost mods
Burn is reduced much quicker with ResistHeat mods
Lightsworn Crystal now kills your character properly
Reduced Wyvern Bone damage to 1200
Implemented super secret cheat codes :)
Updated inventory menu to show your Allegiance level
Added Allegiance icons
Added Class icons
Changed Deserted Ruins to Ancient Ruins
Updated all gauntlet projectile textures
Updated all staff projectile textures
Changed 'Foods Eaten' to 'Damage Taken' in Death Menu
Ashen Dust can now be sold for 100 credits
Added Boss Theme
Added a 0.2s delay between using/spamming combat chips
Added Arena Ticket [Bought in Marketplace]

Thank you so much for the love and support. You've made my dreams come true as a game dev and I hope you have many hours of fun exploring and dying in the galaxy.


P.S. I'll be hanging around for potential hotfixes. Also, I'm gonna need some cool concepts for more end game bosses in the Forbidden Arena. Hit me up with any cool storyline ideas as well :)

PS2. yo if you've liked Roguelands so far it would mean a lot if you could leave a review on steam. I READ ALL OF THEM. Also let me know what I can do to improve. Thanks again for being with me on this crazy project!!!

157 comments Read more

About This Game

In the rush to invent, conquer, and create, the ultimate consequences are sometimes forgotten.

Earth lies in ruin. Our ever advancing Aether technology opened a rift to another time, unleashing an ancient beast upon the galaxy. Known as the Destroyer, this massive creature travels from world to world devouring the Aether in planet cores only to leave a dead shell in its wake.

You play as a Galactic Cadet, tasked with traveling to hostile planets in search of precious resources before The Destroyer rips through the planet core. Team up with friends, gather resources, and craft powerful gear on your home planet so you can aid the fight to save the galaxy!


  • Explore Procedurally Generated Worlds: Each world is generated as you and your Combat Squad beam down. With exotic creatures, hostile monsters, and unique ores and vegetation, each planet provides a different experience and challenge that will test your skill and knowledge of survival in Roguelands.

  • Unique Crafting System Gathering resources in Roguelands is unlike any other game. Instead of using a pickaxe or a hatchet to gather resources from ore deposits and trees, you command your Droids to do all of the work for you! Droids have different passive abilities and can cut down trees, mine ores, gather herbs, and even fight for you in combat. Once you've acquired 10 pieces of any loot, you can craft an Emblem. Combine any 3 Emblems at the Gear Forge to acquire a new piece of gear and expand your recipe log!

  • Permanent Death, but Permanent Progress Upon death your Galactic Cadet will die: losing all weapons, armor, and loot in their inventory. But anything that you've stored back on your ship will remain persistent across ALL of your characters! After tons of character deaths you'll have permanently unlocked new Races, Variants, Augments, and Starting Uniforms that you can mix and match to create a unique play style. Also, any upgrades to your ship and saved NPCs will be permanent, so your new characters can have access to all of your hard earned resources!

  • Master Every Weapon Type & Variant: Roguelands features tons of exciting weapon types that players can experiment with. By progressing further through the galaxy by slaying monsters and crafting items, players will unlock new weapon variants with unique stats and randomly generated augments. Craft the perfect piece of gear through combining and forging!

  • Collect All Combat Chips: Every Galactic Cadet can equip up to five Combat Chips before beaming out to a planet. These special augments can provide not only passive buffs for you and your squad, but also active abilities such as teleportation or enabling the use of Darkfire. Through exploration of both hostile planets and neutral cities and towns, players will amass a collection of these powerful chips and enable a variety of playstyles and character archetypes.

  • Unlock the Secrets Behind the Destroyer & the Scourge: The more NPCs you save, the more knowledge you'll acquire about the galaxy's chaotic and mysterious history. Where did the Destroyer come from? What is its true purpose?

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7
    • Processor: 1.6Ghz
    • Memory: 512 MB RAM
    • Storage: 450 MB available space
    • Sound Card: Any
    • OS: Windows 8.1
    • Processor: 2.4Ghz
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • OS: Intel Mac, OS X version Leopard 10.5.8, Snow Leopard 10.6.3 or later
    • Processor: 1.6Ghz
    • Memory: 512 MB RAM
    • Storage: 450 MB available space
    • Sound Card: Any
    • OS: OS X Yosemite
    • Processor: 2.4Ghz
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Processor: 1.6Ghz
    • Memory: 512 MB RAM
    • Storage: 450 MB available space
    • Sound Card: Any
    • Processor: 2.4Ghz
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Very Positive (927 reviews)
Recently Posted
( 89.8 hrs on record )
Posted: June 25
If you liked Rogue Legacy, I would strongly recommend this title.

Controls work well, OST is decent, graphics are sprite style, but well done.

Only gripes I have thus far (and this is still a fresh release) are the difficulty curve (very rough at the start, but once you have decent gear you have to try to die), short and lackluster story (there will be more added later), lack of end game content (arena is it, and there isn't much to do as of yet in there) and various little things that need to be fixed up.

Overall, though, I feel it was money well spent, and I don't plan on stopping anytime soon.

11/10, would get pinned by Destroyer again.
Helpful? Yes No Funny
( 95.5 hrs on record )
Posted: June 25
Love the game!
Already finished but im waiting for those updates!
Cant wait!
Helpful? Yes No Funny
( 1.9 hrs on record )
Posted: June 25
at first this game was bad and i was so salty but then after an hour of screaming at my computer it got fun and i acualy completed the first level .ps it would be good if there was any kind of tutorial whatsoever
Helpful? Yes No Funny
( 20.0 hrs on record )
Posted: June 25
Broken and unfinished. Too many ways of losing for absolutely jack all reason. Bosses that come out of knowhere and make very little sense. Multiplayer that constantly gets you killed if one of your friends dies. Ultimates feel boring and empty. Bosses feel or at least most of them don't have much thought or direction. It's like the game feels drastically simple but insanely unforgiving and completely harsh out of proportion to it's "casual" nature. Ultimately this makes it feel grindy and boring at later stages.

I blasted 20 hours out of it and now I have no interest. Would not recommend in it's current state.
Helpful? Yes No Funny
( 2.8 hrs on record )
Posted: June 25
It seems like a fun and really hard game.. seems like there is hours and hours to be put into this game. I really want to continue playing Roguelands but its really bugging me that there is no controller support. If it had controller support i would definitely become a big fan boy ;) I recommend it with a burning hope that controller support will come in the near future. Big up to a hard working developer who is working on multiple games at the same time.. Well done sir!
Helpful? Yes No Funny
Mr. Fish
( 2.6 hrs on record )
Posted: June 25
If you do not enjoy having fun leave now. I recommend watching some gameplay videos to see if it fits your bill.

Terraria + Spelunky + Minecraft + Starbound + Diablo = Roguelands. I see myself spending lots of time enjoying this game.

On the negative side, a little too much inventory management for what it is, I should be able to spend credits without getting them out of the storage chest, same with forging items.

In closing, the game is well worth the asking price, especially when you remember this is a ONE MAN dev team. Just bought the game on the Steam summer sale on a whim, but I definitely see myself spending quite a bit of time unlocking all it has to offer.

Helpful? Yes No Funny
( 7.2 hrs on record )
Posted: June 24
This game is a carbon copy of the game Magicite. Missing gameplay elements! The descriptions says droids have unique passive abilities, but they do not! Game was fine for the most part except for 2 key instances. One, poison kills very fast, it even kills you while chuggin potions and standing in a heal ward (you need to farm anti-poison potions before you go to jungle biome, but there was no indication of this and you have no idea if there are these potions since you have to unlock recipes. Two, the Ancient Ruins map when following the quest line you've farmed up and your tanky as ♥♥♥♥ and nimble, but guess what? There is an invulnerable worm-shaped boss that takes up half the screen and kills you in two hits and You have to run through the entire level to get the exit without being able to fight back. In addition to trying to dodge this giant guy that takes up the majority of your screen there are tons of other giant creatues spawning and they mess you up too. A lot of people are not going to be able to get through that chaos even when they prepare for it. The problem is that the boss AI is making it loop around you cutting off your escape paths while its summoned giant monsters can walk through it and kill you. You need to either cut down on the mass spawn of the minions or change the Destroyer AI to make it not as invasive so you can actually move through the level to the end like the narrative is telling you to do. Did you even have people run play tests on this encounter?
Helpful? Yes No Funny
( 9.3 hrs on record )
Posted: June 24
is really good at 6.9 hours
Helpful? Yes No Funny
Most Helpful Reviews  In the past 7 days
26 of 35 people (74%) found this review helpful
4 people found this review funny
20.2 hrs on record
Posted: June 18
Product received for free
Roguelands is a RPG Rogue-lite (not to be confused with Rogue-like) game that was developed and published by SmashGames, the same people who made Magicite. Roguelands is, needless to say, a difficult and fustrating game to say the least, however there is a lot of potiental and good points to make about the game itself. TL:DR at the bottom of the review.

Needless to say, Roguelands is meant to be a difficult game. You will die repeatedly and you will have to learn by your mistakes, with every death you will learn something new that you will carry out through your next playthrough. For me this game really wasn't that great until I played a couple of hours into the game. After about 10 hours in, I felt like I was enjoying myself much more than when I first started the game since I could easily replace my armour and weapons. Let's go over some of the main mechanics of the game, some of which I think should be changed or tweaked with to make a more enjoyable experience for the players.

The main system in the game, which you will have to take into account, is the roguelike element that the game strives to be. You will have to expect permadeath, difficult gameplay and randomly generated levels. There are other mechanics in the game that you will encounter, but for now let's just talk the general gameplay, and then these mechanics.

The gameplay is rather fun and addictive to play through, generally I would have a hour or two session of the game to make sure I don't overplay it and get bored. Unfortunately, there isn't much of a tutorial for the game itself, the bare minimum of the game is explained by talking to people of the ship. This leaves the rest of you to figure out, which isn't much of a bad thing but people will have different opinions on this. I really like the fluency of your movement of your character, really urging you to use your slide in the air move to get around fast. This is definatly a big technique when it comes to avoiding enemies and moving around fast.

Permadeath is a simple yet effective mechanic in a game to make the player take more caution throughout the game, knowing that at any moment could be your last. You will be punished if you die, so keeping your character alive is of the utmost importance. The punishment for your death is your character resetting back to level 1 and you losing all your equipment, weapons and resources that were in your inventory at the time. At first I didn't much enjoy this system, as when I would die I wouldn't be able to craft my armour again, but now I am further into the game I am able to easily replace my armour and weapons.

The difficulty of the game is somewhat understandable as the game is of the rogue-like genre, but it feels too difficult with the repeated deaths and that means your character will reset back to level 1 with the starting equipment you are given. I feel like the difficulty of the game should be toned down a bit to make the game less frequent with player deaths, and overall sometimes ruining the experience of the game for the player.

The reason why players gaming experience may be ruined is because if you have taken a while to create a strong character and then die, the player may feel like they have wasted their time and made no progress with that character. This really feels like the game is too high risk with little reward to offer to you as you play through each run with your character.

So now that we have talked about the difficulty and the permadeath systems of the game, now let's go into the randomly generated levels. The randomly generated levels are alright I guess, they are pretty repetitive as you play through the game. I feel like the game has really focused more upon the weapons, armour and resources that you collect rather than the randomly generated planets you explore.

Something that makes the game fast paced (at times) are these random events that can possibly happen when you enter a planet. No matter what level your character is, you may have a chance of triggering a random event. This event could be pirates attacking you, meteor shower and various others, this will make you rush to exit the world so you take the least amount of damage. This is especially true if you are fairly low level as you could die rather quickly.

The graphics of Roguelands is fairly similar the Magicite style of graphics. Each planet has their own individual style of graphic, all of them being rather colourful and vibrant, depending on the environment of the planet. I really like this, it varies the graphics so you don't get bored of it easily. As well as the main graphics of the game, the weapon and armour design is very good. I really like all of the designs of the different types of weapons, it's obvious that there has been a lot of work put into all of the weapons.

+ Perma-death system makes the player more cautious throughout the game
+ Multiplayer co-op with friends
+ Fluent movement of your character
+ Even though there is no tutorial, exploring the game itself is interesting and fun to figure out what everything does.
+ Random events make the game more fast paced or you will get rare items
+ Colourful and vibrant graphics and varied armour and weapon designs

- Difficulty is too high, needs to be toned down a bit (High Risk, Low Reward)
- Randomly generated planets get repetitive after a short period of time
- No tutorial
- Sometimes feel like you have made no progress
- Crafting system is boring

Result / Final Thoughts
Roguelands is a addicting yet difficult game. It requires patience, quick thinking and speed to avoid taking the most amount of damage. The game has some great weapon and armour designs, fluint character movement and multplayer co-op. The game however seems to be a bit too difficult, which takes some enjoyment out of it. The crafting system isn't that great and sometimes you may feel like you haven't made a lot of progress through the game.

Would I recommened this to you? Well that really depends how long you can put up with the difficulty of the game and the rogue-like system. If you really enjoy the rogue-like genre then I would definatly recommend buying this game.

Rating: 6.2/10

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Was this review helpful? Yes No Funny
12 of 16 people (75%) found this review helpful
39.3 hrs on record
Posted: June 17
I have to say that I love the graphics, I love the roguelike gameplay, I love the creativity of the races and the inticacy with which the items were crafted. The only things that I really have a problem with in hte game are that the enviornments themselves are kind of uninteresting. When I am playing the game the levels are very quick and I always know how to get to point B, in fact each level, despite being random, kind of feels like the same world that's just been reskinned. I was hoping to find maybe some versitility in the level design but sadly there isn't any. I have to say that I love the replayability and me and my friends enjoy this game, but I really wish that the level design had been thought through as well as the content. Sean, I know you read these, I think that's the only low-point in roguelands. Even magicite had some slightly more interresting things going on level-design wise. Maybe you could have caves? Buildings? There's a lot you can do, and I just think what you're doing right now is a little underwhelming considering how nice the rest of the game is.
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10 of 15 people (67%) found this review helpful
137.3 hrs on record
Posted: June 17
Roguelands is freakin awesome. I love this game to death. The items in this game look sick and the gameplay is amazing and smooth. I love the progression system but it honestly could have a but more to it in terms of story, BUT, I bet Sean will add more to the game as it grows. Speaking of sean can I say, best game developper ever? Sean listens to the community and makes everyone feel involved when you request an idea and tell him about the bugs you found. He's always looking to improve roguelands and listens to feedback and suggestions. The game itself is smooth, polished, has a great game dev. BUY THIS GAME, YOU WON'T REGRET IT!!!
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12 of 19 people (63%) found this review helpful
32.9 hrs on record
Posted: June 17
This game is fantastic. That's all.
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7 of 10 people (70%) found this review helpful
66.7 hrs on record
Posted: June 23
A esthetically beautiful game , with a alot ways to play it and many items to enjoy this beautiful title 9/10
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7 of 10 people (70%) found this review helpful
8.5 hrs on record
Posted: June 23
I place this game with my other favorite rogue-likes: Isaac and Rogue Legacy. Every death makes me feel utterly dissapointed, but the rewards are wholesome. This game has a library of character selection and classes/races, all of which account for specified skill points. I would like to see the multiplayer fine tuned, sometimes I can't conntect with a friend simply because of network issues but nonetheless, this game keeps me playing and that's the creators intention behind the game.
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7 of 11 people (64%) found this review helpful
5.0 hrs on record
Posted: June 18
Amazing game., Just as good, if not better than Magicite.
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2 of 2 people (100%) found this review helpful
37.7 hrs on record
Posted: June 21
Hey Rougelands is a great game. But there is a issue. I joined my friends game and we played for awhile. We got to lvl 100 plus so we decided to the the quests. When we betrayed the captain and went to challenge lenny everything was good. When lenny attacked me( i had joined my friend Shredder's game) the floor went away but the background was still there. I died because lenny is 2 strong 4 me and i feel endlessly into nothing. My friend couldnt walk through walls and come save. So i had to quit and i lost everything :( I would recommened this game to everyone just dont fight Lenny The Beast.
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2 of 2 people (100%) found this review helpful
39.4 hrs on record
Posted: June 21
dungeon crawling mayhem, bullet-hell darksouls-like permadeath multiplayer crafting adventure game. what more could you want?

and for it to be made by one person, ive already had more fun solo than i had playing ark!
great game.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
4.5 hrs on record
Posted: June 24
Quick fast pased action, ruthless with perma death. Fun to play alone and even better co-op!
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