Blue Rose is an interactive ‘visual novel’, following the viewpoint of the female knight Lena as she enters an unknown world deep in the mountains. Lena is a Templar of the Blue Rose, living her life to fight and protect her home and country. But what is truly important to her is only just about to reveal itself.
User reviews:
Mixed (53 reviews) - 66% of the 53 user reviews for this game are positive.
Release Date: Aug 17, 2013

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About This Game

“Deep in the mountains, away from prying eyes
is a refuge unknown to anyone else.
Born of hope
cradled in shadows
this place that only looks forward
is where I found my heart.”

Blue Rose is an interactive ‘visual novel’, following the viewpoint of the female knight Lena as she enters an unknown world deep in the mountains. Lena is a Templar of the Blue Rose, living her life to fight and protect her home and country.

But what is truly important to her is only just about to reveal itself. Pulled away from the front lines of the war, Lena finds herself trapped in a secluded, unknown village in the mountains. For the first time she will make her own decisions – and face the consequences.

  • 5 routes – 4 guys and 1 girl
  • 10 endings
  • Unlockable mini stories
  • CG and music gallery

What is a Visual Novel?
Step into the shoes of Lena as you go through an interactive novel-style story of text, illustrations, and music, making choices and influencing the plot as you go.

Who will Lena choose as her companion? Will she and the others succeed in opposing the threat that they have uncovered? Make your choices and find out.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP and up
    • Processor: 1GHz
    • Memory: 512 MB RAM
    • Graphics: DirectX or OpenGL compatible card
    • Storage: 280 MB available space
    • OS: 10.4
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Storage: 280 MB available space
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Storage: 280 MB available space
Customer reviews
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Mixed (53 reviews)
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Most Helpful Reviews  Overall
152 of 165 people (92%) found this review helpful
5 people found this review funny
Not Recommended
9.1 hrs on record
Posted: May 13, 2015
I wanted to like Blue Rose, but there are too many issues with the novel that hold it back from what could have been a great story. While there is plenty of potential here, the unpolished writing, underdeveloped characters and lifeless world prevent the story from leaving any emotional impact on the reader. These deficiencies are then hidden beneath a somewhat polished veneer.

Our story begins with Lena, a Templar of the Blue Rose, escorting a diplomatic envoy when her party is attacked by a raging dragon. Knocked unconscious in battle, she wakes to find herself under the care of a young hunter in an area of the forest that by all knowledge should be uninhabited. Discovery of a secret village nestled in the mountains leads her to question all that she has known as war threatens the peace of this idyllic refuge.
Despite an intriguing setup, the story never goes anywhere interesting. Dragons, magic, war and politics, all ideas ripe with creative storytelling, yet they linger impotently as our protagonist wanders from place to place with no direction. By the time the villain is revealed and the story finally grabs hold, I had long lost interest in the world and its inhabitants. Insufficient world building only adds to the problem. Those little details that hint at something more, small ideas that create history and give depth, are either conspicuously absent or quickly brushed over so as to never allow them a chance to fully realize. The resulting image is a rough sketch rather than a colorful portrait.

Well written characters can absolutely prop up a weak story and carry interest to the end, even if it's only to witness how their personal plot lines resolve. Sadly, not one of Blue Rose's characters are interesting enough to carry the narrative. Each of the guys (and girl) play to his respective trope, but never grow beyond that. The story does nothing to challenge who these people are nor give them a means to develop; what you see is what you get. What we learn of their histories and motivations changes little of how I view them in the end.

And there's our heroine, Lena, a blindly devoted Templar of the Blue Rose whose only character flaw is an unquestioning dedication to her kingdom's cause. Why this is viewed as a bad thing we'll never know, the only justification given is "war is bad." Perhaps if we were privy to the corruption that she was too blind to see, it might be understandable. Beyond that, I question what makes her so appealing that everyone falls for her. Is it the fact that she's one of the few female Templars, or that she carries a sword and can fight? It's certainly not her limitless empathy, overwhelming kindness or keen intellect, as she's never given an opportunity to sufficiently exhibit these traits let alone prove herself more than the dutiful soldier that she is. Every romance, save possibly Simon, makes little sense given her disposition.

Compounding the character and plot issues is the unpolished writing style. Wordiness. The developer needs to look up the term, because I don't think he understands how exhausting it is to read through wordy writing. When your reader stumbles over sentences because the word flow is encumbered by needless description, you have an issue with wordiness. When you can cut out 90% of the instances of "just," "still," "really," "even," and practically all tenses of "to be", and the action still makes sense, you have a problem with wordiness. This is all despite hiring an editor to clean up the script prior to hitting Steam. I tried my hardest to drudge through the writing, and while it reads slightly better than before, it's still too much of a chore. I am constantly correcting not only wordiness, but awkward sentence structure, conflicting verb tense, and the many glaring typos spread throughout. All I want is to experience the story, but the words keep getting in the way.
That said, the remainder of the presentation is fairly polished. Although the artwork isn't incredible, it's pleasant enough with some nicely drawn CGs and character sprites. I also quite enjoyed the background images, especially the forested areas with their lonely, tranquil feel. The orchestral soundtrack is a highlight which features enchanting themes that give off an air of fantasy and adventure. But as much as Blue Rose looks and sounds pretty, it's not enough to make up for major problems in the writing.

I want to support indie developers, especially visual novel writers, because this is a genre that is sorely underappreciated, but I cannot in good conscience promote a game that has so many problems simply because I want to see a developer succeed. It boggles my mind how many reviewers champion Blue Rose as one of the better OELVN's when these issues greatly hinder the potential it has. If you absolutely must own it, wait for a sale or bundle, $20 is way too expensive for the quality of storytelling we are given.

Bottom Line: Not recommended.
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34 of 35 people (97%) found this review helpful
2 people found this review funny
7.5 hrs on record
Posted: September 10, 2015
Summary: 4/10
This game can be summed up in one word: Mediocre. If you like dating VNs and/or fantasy stories, get this game when it's on deep sale or included in a bundle. (I got it as a present from a friend.)

Detailed Review:
I am, admittedly, a harsh critic when it comes to VNs because I have high expectations and prefer games with good gameplay elements. In terms of gameplay, Blue Rose has potential but unfortunately the choices are uninteresting because most of them aren't meaningful and the map system is a bit too linear.

The story also falls short; I agree with other reviewers that the premise set up is interesting, and some of the tidbits about the world are interesting, but the worldbuilding was half-baked at best and would occasionally break my immersion (Simon assuming that the village chief was a man was one instance; in a world where women seem to have equal opportunities, why would he assume the leader must be male?). I did enjoy the branching story (each character had a unique good and bad ending), but the repeat text in a diverging branch (ie. when the same scene is reached from a different path) was unskippable, so I found myself clicking to get through it and hoping I wasn't missing any flavor text. Tighter prose could have helped alleviate the tedium, but I would have prefered that they had programmed the game properly so that it would skip repeat text (honestly, did they copy the same scene over and over because they couldn't figure out how to either use jumps and variables to control the differing text? I don't know.)

The art and animation are the most polished parts of the game by far. While some of the backgrounds were obviously 3D renders, they fit in surprisingly well with the rest of the game's backgrounds. I thought the character art was pretty, but I was bothered by the extremely narrow bodies. The white-ish hair of the three male characters also made it extremely hard to tell them apart on the map. It was so bad that my friend and I joked that someone on the dev team had a Sepiroth fetish. The game also utilized Ren'py's animation capabilities to its fullest; I was quite impressed with the art direction in many of the scenes.

The great art is why the horrible UI baffles me so much. They barely customized the dialog box; keeping the horrible Ren'py bold for the label and adding a background gradient without bothering to adjust the height of the text, so the first line overlaps with the gradient and makes it hard to read. The Gallery was also very basic, rows of CGs split into pages instead of the more typical character-based gallery pages. I feel like the devs underestimated how important a good UI is for player experience.

Overall, the game was entertaining enough for me to play through in its entirety. I didn't find it fun enough to justify the almost $20 price tag, but I'd say it is probably good enough for VN fans to pick up on a 50% or more sale.

As an aside, Steam's crappy forced "recommend"/"not recommend" system was almost enough to make me not write this review, since I don't feel comfortable recommending it but I feel less comfortable not recommending it (given that I played through all the content of the game). If they want to force a quantitative review that they can stick up on the page, why the heck won't they give us a more nuanced rating system?!?! Sigh.
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23 of 25 people (92%) found this review helpful
5.8 hrs on record
Posted: April 30, 2015
What to know about this VN? I really enjoyed it when I originally bought it, and since replying it now on Steam enjoyed it just as much. It's purely story based so no stat building, which I liked. It doesn't try to trick you so you can usually aim for an ending and get it without use of a walkthrough.

Story: The story is well developed and thought out. It focuses more on decisions and their consequences than solely on romance, which is something I loved about it. I appreciate when the overall story is just as important as whichever character you are pursuing. The romance is certainly there, but if you're looking for a lot of pure romantic scenes you're not going to find them here. There are very few CGs of even kisses. Ultimately it feels more realistic. There's a lot the characters have to deal with, both plot-wise and personal, and Lena only interacts with the characters over the course of two weeks. The relationships are slowly built but solid and feel real because of it.

Characters: They're all very well developed with their own personalities and opinions that they stick to. It's stated in the VN itself that everyone has their own reasons for being in the town, and there's certainly more to all of them than the impression you get when you first meet them. They grow over the course of the two weeks, especially Lena herself. Lena makes an excellent main character because she's strong but isn't overpowered. At times she still must rely on other characters, but other times she's completely capable of relying on herself.

It made me laugh. It made me go back and reread scenes. I'd certainly recommend it.
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21 of 22 people (95%) found this review helpful
Not Recommended
15.1 hrs on record
Posted: January 6
I feel torn because I like the fantasy setting of the game that I would recommend it. There aren't enough pure fantasy otome games! It has a good frame for a good story, but lacks enough content for a full price purchase. I bought it at a 50% discount and think that is a reasonable price.

+ The music is fitting and pleasant to listen to. The BGM changed frequently between tracks to suit the situation. There is also a BGM player in the Gallery which is a bonus for me.
+ Unlockable short prequel stories that added much need depth
+ A strong intro with a strong willed protagonist. The demo covers this and left me intrigued enough to purchase the game afterwards.
+/- The art is good for the most part. The colors and character designs are suitable to it's fantasy theme and the shading is very good. The flaw lies in the character anatomy. Sometimes the CGs looks decent, other times you can tell when the proportions are off. There is actually a mod that fixes a few character sprites, but I did not find this out until after I was done with the game.
- Romance feels lacking and unbalanced between routes. There are kiss scenes in 2 routes while the others end platonically as far as I can tell. Not enough chemistry is shown for the relationships to progress naturally.
- The routes fall on the short side. The pacing of the story goes by quick. To me, it felt like a 12 episode anime that got crammed into a 2 hour movie. I would have liked more explanations about backstory or world lore. In fact, there are quite a few things that are left unexplained. Game time takes place over 15 or so days.
- I did not feel attached to any character. The extra stories added what I felt was lacking in the main game and wished there were more mini-scenes peppered between the days.
- Linear choices. Every choice is A or B. Each character has a good and bad ending. There are little to no variations. I found myself skipping most of the common parts in later routes.

Personally, the parts with the non-humans were the best. If this game is on sale or in a bundle and you generally like fantasy themed stories, then go for it.
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17 of 17 people (100%) found this review helpful
1 person found this review funny
16.1 hrs on record
Posted: May 4, 2015
Fun and Fluffy with a nice fantasy story.

If you haven't tried a visual novel, you may want to do some research, they're not like other games.

I've fallen down the rabbit hole of Otome visual novels: Dandelion, Nameless, Hakuoki, Re:Alister...
Blue Rose reminds me of Alister, but longer, a little more in-depth story and it is the fantasy story instead of being an online gamer going in and out. It has sweet scenes, but is set over 14 days, so be aware that only so much can happen, as opposed to the years of Hakuoki or months of Dandelion. The protagonist isn't that "easy" and I think they do a good job making her a capable, kick-butt fighter while still having her oblivious edge that lets an Otome game spin out the romantic fluff a little more.

There's no stat building, just the "choose your own adventure" options that open different dialogue and opportunities down the road.

I also haven't run into any of the off-the-wall sexual inuendo that can pop up in some of these games. (There's no Yuri-type to cause the random occurance of a mini-pony.) So would recommend it for younger girls.

There are quite a few CGs and the art is nice. Some repetition, but if you do a story an evening with some breaks between, I wasn't too annoyed at some of the repetition.

I've only gone through Tobias, Simon and Gavin and am looking forward to Aran next.

I think its worth the money, I've been playing for awhile and enjoying it. Not to mention Otome games are rare compared to most game categories and I'd really like to see more of them, our early support counts!

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30 of 42 people (71%) found this review helpful
5 people found this review funny
Not Recommended
2.3 hrs on record
Posted: May 17, 2015
"Dragons, swordfights, love"
Do those indrigents sound interesting to you? - Yes they do. But somehow the devs of this visual novel figured out to make it very boring and unexciting. No fun occured during playing this game. Besides it has nice graphics and a calming soundtrack I missed the spin of the story. And it doesn't help if you tell additional background stories in the extras menu ...
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12 of 12 people (100%) found this review helpful
8.8 hrs on record
Posted: May 29
Blue Rose is a Visual Novel set in a fantasy world, where two factions are fighting for domination in a war. Caught up in the middle are ordinary citizens who are trying to make a new life for themselves. Enter the protagonist, Lena, a Templar of the Blue Rose whose actions have implications on the lives of the villagers whether she likes it or not.

I found Blue Rose to be the best VN I have played to date. I am quite aware there are many other VNs out there and many are better than Blue Rose, but for me, this is the one that takes the cake. Admittedly I haven't played as many as other people who review VNs, but that's also because I typically don't like VNs very much. I'm just not a fan of the genre. But this one had me stuck to my computer for several hours reading through the various plot lines.

Sound: The background music was okay. I had no issues with it, nor was I impressed with it.

Graphics: For what seems like an independent group of developers putting this together, I was rather pleased with the attention to detail. Sure, it's not the greatest art in the VN world, but it's definitely above some strange titles like High School Romance or Last Days of Spring.

Controls: I never though I'd need to write about controls in a VN, till I played Last Days of Spring which gives you next to no ability to customize the experience. Blue Rose offers controller support, text skipping both new and previously read messages, auto play, and more. Definitely has what's necessary to make VN'ing a pleasurable experience.

Story: This is truly where Blue Rose shines. While there are the edgings of some standard tropes among the characters, there are also unique characters that are interesting to find out about. Some VNs have this annoying habit of allowing you to 'make' choices but really all you end up with that is different is perhaps 30 lines of story, and a different ending with a different person at the end. As you explore the universe that Blue Rose is set in, you'll discover more about the characters than you thought you would as you explore the different paths. Their motivations become clearer as you explore the different story arcs. As you progress down those different paths, you'll find a very different story plays out each time, though the first main two might be a little similar. But don't skip the bad endings, aside from being part of the achievements, they also fill in gaps and show very interesting aspects of characters when provoked.

Overall: 7.2/10 - I don't even like VNs but this happens to be a very good one. I'm sure people can recommend better, but for me, I was impressed with it. It very much reminded me of the old Choose your own Adventure books where the story actually changed instead of just changing a love interest. VNs tend to run higher in cost, so I can't evaluate price fairly, but I probably wouldn't spend $20 myself. But again, I'm not a fan of the genre. Take that for what it's worth.
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11 of 11 people (100%) found this review helpful
5.6 hrs on record
Posted: April 17
This otome visual novel feature a female protagonist Lena Ehrenfeldt who is a Templar of the Blue Rose, tasked with escorting a noblewoman Lady Adale to Caere to attempt a negotiation for help in the war between Tanves and Helen. Things didn't go as planned, with a dragon attacking the escort party and Lena ends up in an undiscovered remote village. Achievements involve reaching a good romance ending with Simon who is Lena's commanding officer, Gavin who is a former Helenian soldier and a recent settler in the village, Tobias who is the hunter and woodsman of the village, Erin who is the barmaid of the village and the sister of the local village herbalist or with Aran who is the local spirit and takes an interest in Lena's arrival. The game has plenty of save slots to enable quicker replays to reach a different romance ending or to see an alternative bad ending, character portraits next to each location to guide the player to choose which place to go during most parts of the game and the option to skip and fast-forward any section of the game.

Soundtracks and overall game presentation are decent. Recommended when at sale or in a bundle offer as all endings can be reached and the entire game's unlockable CG and extra content at gallery can be completed in less than 10 hours.
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12 of 13 people (92%) found this review helpful
1 person found this review funny
6.7 hrs on record
Posted: April 26, 2015
A very nice and touching game. In short, it is a story telling how love, fate and a bit of magic can bring a miracle into one's life :) The characters are different and very well developed - their behaviour and actions are logical and follow the main line and your choices.

The only thing I would like to point out is that I can't call this game a "dating sim" (unlike of what I thought at first look). The game has only two-three kiss scenes - not even one per route. But it does have a great story during which our heroine develop different kinds of relationships with other characters. And if she ends up with one of them, then it is what will truly bring her happiness.

Recommended to be bought if you are into visual novels.
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9 of 9 people (100%) found this review helpful
20.2 hrs on record
Posted: August 16
For how many people complained in reviews about this game, I was pleasantly surprised to see that a lot of it was exaggeration and petty whining. I've played some crappy VNs, trust me, and Blue Rose is not one of them. It isn't anything groundbreaking or mind-blowing, but it's definitely not bad. I enjoyed it rather well.

More character development could've made it better, but I did like the characters, and I did feel something when things went bad/good for them. If a story can elicit emotion, then it has succeeded in one way, at least. The romantic parts of the story also caused some mild butterfly-in-the-stomach feelings; thus, it certainly was not a waste of time as a romance genre VN.

I do think that Erin's path wasn't written as well as it could've been. To confirm this, yes, Erin is a ROMANTIC option. It is heavily implied that Erin has romantic feelings for the protagonist, and vice versa. However, unlike with the male romance options, physical affection is held back between Lena (the protagonist) and Erin. They hug in a CG image; that's it. If you're going to put in a controversial romance option in a story, do not hold back. Go all out! There should've been just as much affection shown and tender words spoken between those two as there was with the male romance options.

Note: Aran's story route is not romantic.

There were some typos and grammatical errors, but nothing major. There was also at least one instance of an incorrect name tag.

Overall, I thought it was a decent romance VN. It could've been better, I admit, but I definitely don't think it deserves so many negative reviews.
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Recently Posted
18.4 hrs
Posted: October 16
Well, Blue Rose is one of the oldest otome visual novels here around Steam, and the only commercial game hailing from the small visual novel developer, White Cat. Before venturing out to have my own experience about this game, I've heard tons of good and bad about Blue Rose: from its intriguing medieval fantasy setting, to crippling narrative and grammar mistakes in text descriptions. Let's take a closer look, and add a new comment to the pile of mixed reviews for this game.

Our story centers on the stubborn, resilient and romantically clueless Knight of the Blue Rose: Lena. Being the only female knight of the order - also the only one without a noble lineage and a family crest, she has always been kind of an outcast in the order, even though she has always completely believed in the ideals of the Blue Rose. She is the perfect soldier who would serve indefinitely and without questions - with a memorized sense of honor. Her self-justified creed is soon to be put to test when she'll face utter failure in a mission up in the mountains with the appearance of a dragon!

As our story starts, Lena is assigned to escort a diplomatic convoy for the protection of an important ambassador - Lady Adale - whose lack of safe return would spell catastrophy for both nations already on the verge of war. As Lena ends up barely alive - and her party completely lost - after her encounter with the legendary beast, she is rescued by the inhabitants of a small, isolated town high up in the mountains. While discovering the mystery of this region and trying to come into terms that her sense of what is right and wrong could not be utterly reliable, she'll also encounter opportunity for romance...

This should be all in terms of story here, right? Okay then, now I can tell you what I actually think about the story: it kinda sucks. I mean, one would think a story about an order of knights, a dragon, a spirit, a political plot to fuel war between countries and an ethical analysis of war would be interesting no matter what, right? You are dead wrong. Even with all these intriguing elements, developers managed to present a boring story. My issue with the game come in two parts: one with the story and setting foundation, and the other with the narrative itself. Considering these two are the baseline of any successful visual novel - aside some pretty art, which is not mandatory if you ask me - those mistakes cannot be forgiven.

Within the storyline, characters themselves are not elaborately actualized. They are superficial with limited interactions and reaction, stuffed into painful and shallow stereotypes. Their personalities are failed to be presented successfully. They lack monologues, choices, aspirations, personal attachments and decent backstory. Sure, they all do have their superficial sob story that would make them ending up hiding in the mountains, and they all do venture out to pull dramatic and sacrificial action sequences when the time calls, but you feel nothing about them reading the suffocating text about their experiences when it finally arrives.

Aside uninteresting characters, storyline itself is very limited with only the hint of an interesting setting. We are given a mountain with a spirit, some mysterious energy which can be used by knights, some priestesses - to what or whom, I have no idea - and a vague idea of witches. Oh, and there is a war going on. All those anecdotes do not make up a whole medieval fantasy setting. This is plain bad writing. Also, there is no mention for the reason of the said war, neither any explanation for the origin of any mystery. It is just a consistency of one bad narrative of combat after another, with demagogies scattered around. It is not interesting at all.

All these problems could maybe overlooked considering this is a glorified first trial at a commercial visual novel, but the text itself isn't readable due to countless grammatical, punctuation and narrative errors anyhow. Should I mention spelling mistakes, or wrong tense conjugations all around? It shouldn't be that hard to use spellcheck when you write anything - much or less the text narrative of a whole game! It is a special kind of hell to go through combat descriptions with the cringe worthy narrative.

The art is alright - a bit awkward in some CGs - and the music is pleasant. The world would be a fine baseline for a decent story but... at the end, it just doesn't deliver. If it's in a heavy sale - like %80 or so - or you get the game in a bundle, sure, try. It's not worth the full price though, not even remotely.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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Mongoloid Mike
1.1 hrs
Posted: September 3
Kill me
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8.5 hrs
Posted: August 29
No idea why the rating on this game is so low. This is not the best VN on the planet, but way better than many of the other turds out there. Couple of typos, but generally nice art, interesting interactions and decent length (around 5-6 hours to see everything).

If you love VNs then get off the fence and try this one out. You could certainly do way worse on Steam.

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HardLens ♔
7.2 hrs
Posted: August 11
how can i get Trading cards ?
Helpful? Yes No Funny
4.0 hrs
Posted: July 24
Helpful? Yes No Funny
8.1 hrs
Posted: July 11
Nice game
interesting story (I like fantasy theme)
beautiful artwork
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♫ Euphoric guinea pig :D
18.7 hrs
Posted: July 10
Note : I idled for cards for 5 hours so my actual playtime is close to 14 hours.

Story :
I'd first played the demo few months back and found the story interesting so that's why I bought "Blue Rose" in the first place. After I've finished the full game I can say it's more than just that. Yesterday I was up and reading until 3 am thinking "I should be able to complete this ending soon." As you probably figured it out already, it's not a short read. But for the price given that is to be expected. There a few plot twists and in my opinion it's always good to have at least one in any story.

Characters :
I liked all of the characters, even the "bad guys". Sometimes one would say something funny that made me lol more than once. And there were times when other would do something unpredictable. Saying they are well-drawn would be an understatement. So I think the characters are one of the pros in "Blue Rose".

Music :
The music is good and not irritating. I've really enjoyed one track a lot. However there were times when I read with no music in the background and others with just some sounds repeating every few seconds. Therefore I can say it's so-so.

Art :
The art is something exceptional. It's probably the best of all of the visual novels that I'd read. When thinking about well-drawn characters and stunning art I will probably remember that I've seen such in a game called "Blue Rose".

Price :
Because of the art and the story I think that something like 10 euro would have been a reasonable price for this game but 20 is a bit over the top. Honestly, for this price one would expect a lot more. The game is not perfect hence the mixed reviews.

Conclusion :
Personally I got "Blue Rose" for 1 TF2 key (2,20 euro) which is about 1/10 of the full price or 90% off. At this price I can recommend the game. On the other hand I wouldn't recommend paying 20 euro for ANY visual novel. So if there was a neutral review I would have given the game exactly that. But because I got it fairly cheap and I've found more pros than cons I am leaning towards a "Yes".
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6.9 hrs
Posted: June 17
Based on the score so far I expected a crappy short visual novel, but boy was I wrong. This novel was actually a pretty interesting read! Not the best visual novel ever, but much better than the User Reviews would make you think!

The main protagonist can be a little annoying at times, but the other characters are quite interesting and have unique personalities. If you read "their" route you get a bit more background information, which enriches the story a lot. The art is pretty good and the music adds to the atmosphere but is perhaps a little repetitive.

The length of the novel is quite alright as well. Took me almost 5 hours to complete all routes, and that was including skipping text I already read in other routes. All in all I would definitely recommend this game if you like reading visual novels in a fantasy setting.
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12.5 hrs
Posted: June 5
Awesome VN with RPG elements and fantasy theme! One of the best with these tags out there! I recommend it!
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