5 actions. 2 minutes. Impossible odds, and many, many ways to die. There really is nothing quite like The Living Dungeon. Up to 9 players can take part in a battle of wits, luck and skulduggery, Or delve into a 30 hour story campaign and try to guide our hero's to freedom.
User reviews:
Mostly Positive (18 reviews) - 72% of the 18 user reviews for this game are positive.
Release Date: Nov 2, 2015

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Recent updates View all (14)

July 9

Update (

Hi Guys

Thanks for sticking with us.

This is an update that most importantly fixes a few crash bugs we found in the online multiplayer that stopped the player being able to move properly, and in very rare occasions even fall through a perfectly good floor (I blame shoddy wretched workmanship but it might have been a code error)

Some other tweaks to make things a little nicer and smoothing that no-one will notice except us.

We're working on matchmaking and mouse controls for the lobby screen still (It's worth noting if you switch to mouse in game it should be fine. It's just the lobby that we need to sort)

We are aware of the "Development build" text down the bottom right. This is just cause by the Xbox One plugins. We'll get those ripped out and do the next build without it. Just our silly mistake but should have no effect on you guys.

Cheers again for listening and supporting our game.

1 comments Read more

June 24

Online Multiplayer (Update

Hi Everyone.

New version today. (

But I’m sure the only update a lot of you guys care about is the big ugly BETA sign on the front end. Sorry this has been a longer time coming than we wanted but the first version of online multiplayer is here. It currently only supports controllers for the lobby, and friend invites, but mouse support and Matchmaking are coming in the next couple of weeks.

Please don’t hesitate to report bugs in the “Online Bug reports Please” thread if you are kind enough to try it all out.

There are a lot of other little changes too. Hopefully a fix for a crash on some people’s machines when playing the DM but don’t know for sure), A.I. tweaks, input bug fixes, and a couple of purely aesthetic changes such as the Tavern/Dungeon story mode button.
Thanks again for all of your support and patience. I just wanted to put the BETA multiplayer in to show you all we have been hard at work doing it and haven’t abandoned things like our general silence might of implied.
Enjoy the Steam summer sale everyone.

2 comments Read more


“Fantastic! It's like nothing I've ever played before.”

“Best indie game - EGX 2015”

“The Living Dungeon is a really impressive debut title from indie developers Radiation Burn.”

About This Game

Bring the excitement of playing a tactical dungeon tournament game to your screen, in beautiful gruesome detail. There really is nothing quite like The Living Dungeon.
Up to 9 players can take part in a battle of wits, luck, and skulduggery. Survive other adventurers, monsters, and the dungeon itself through combat, agility or dungeon manipulation. Only the strongest, fastest and smartest survive.

Each player has only 5 actions per turn. They then have only 2 fretful minutes to decide what to do with those 5 actions. Panic will set in. The possibilities and threats will become overwhelming. Your mind will freeze up! Your time is running out for you to complete your objective, but one wrong move could be fatal! There are just so many ways to die in The Living Dungeon.


  • Lots to Do: a thirty hour story mode, 4 multiplayer modes including Assassination, Head Hunter, Random Assassination, and Escape mode. All of that and you only need one controller.

  • Unique Gameplay: Mix Tactics, luck and wit to outplan and out manoeuvre your enemies. Kill them, or help them kill themselves.

  • Replay Value: The board layouts are generated randomly, so with A.I. biases and dice involved, no two games will ever be the same.

  • Drop In/Out Multiplayer: Oh no! Phone call in the middle of an epic game with 8 players! It’s ok. You can switch your character onto A.I. mode temporarily. You don’t have to stop the game.

  • Double Style: Play the game in a nasty evil dungeon, or a friendlier board game in a tavern. Two visual stylings to suit your mood.

  • Control The Dungeon: Your little sister came in and wants to join in right in the middle of an epic match. Why not let her take over the dungeon. That way you can bribe her to ensure your victory.

  • That’s Enough: You don’t need any more bullet points because this is a totally different experience and great fun. It’s also quite pretty.

IMPORTANT NOTE: This game is currently LOCAL MULTIPALYER ONLY , using a Hot Seat system. Networking will hopefully be added in a near future update but we do not want to mis-sell the game as there has been some confusion. We're sure most of you will love the game, but it is currently local multiplayer, and a 30hr single player story.

System Requirements

    • OS: Windows 7
    • Processor: pentium i3
    • Memory: 4 MB RAM
    • Graphics: Nvidia GTX 460
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Sound Card: any direct X soundcard
    • Additional Notes: Unity based. Scalable performance so older machines may be fine.
    • OS: Windows 7
    • Processor: i5
    • Memory: 8 MB RAM
    • Graphics: Nvidia GTX 560
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: any direct X soundcard
    • Additional Notes: Unity based. Scalable performance
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (18 reviews)
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17 reviews match the filters above ( Mostly Positive)
Recently Posted
5.8 hrs
Posted: September 11
Helpful? Yes No Funny
4.3 hrs
Posted: June 27
The game is a mix of dungeon twister, heroquest and maybe spacehulk

I like it. It is mostly a puzzle game in story mode but the local MP is good with various combos available. E.g. one player as DM against the rest; 2p deathmatch with an AI DM

I recommend getting it during this summer sale
Helpful? Yes No Funny
4.8 hrs
Posted: June 25
This game is beautiful and makes you think. Try Dungeon or Tavern mode for different visuals. Boardgame style and strategy turned-based game.

10/10 would buy again!
Helpful? Yes No Funny
5.9 hrs
Posted: June 24
I'm sorry I don't recommend this game I doubt their even working on online play waste of money. Save your money it's 2016 you can find better for free. To be honest I can't believe they ask for $19.99 I doubt the summer sale can save this game.
Helpful? Yes No Funny
6.1 hrs
Posted: May 9
It's a quite interesting puzzle game. You need to think and try many times to find the solutions of the problems. You should find a rotate in order to escape a dungeon or kill an enemy. Although the tutorial game mechanics are not friendly. I think it's still a nice game.
Helpful? Yes No Funny
Saint Aaron
27.6 hrs
Posted: April 4
The Living Dungeon is a really impressive debut title from indie developers Radiation Burn. It uses the core elements of table-top gaming by being turn based, reliant on the outcome of a set of 6-sided dice, and has scenery you can flip or rotate in order to escape a dungeon or kill an enemy.

Single player over 25 hours
Steam Trading cards
Local multiplayer with up to 9 friends
Unique gameplay

A bit rough on the edges
Helpful? Yes No Funny
5.9 hrs
Posted: March 27
A really Good Game and the Devs are Real Nice Guys :) 10/10
Helpful? Yes No Funny
Most Helpful Reviews  Overall
34 of 47 people (72%) found this review helpful
2 people found this review funny
Not Recommended
1.0 hrs on record
Posted: November 27, 2015
I never used to be that much of a fan of turn-based strategy games, but in the last few years I've found myself getting quite heavily into a handful: Space Hulk, Space Hulk: Ascension, Warhammer Quest, and just these past few days, a surprising little gem called Skyhill. Now, anyone who's in any way, shape or form a thinking entity knows that games are a bit of a subjective thing, and sometimes you just dig something, and other times you just don't. I really, really dug the aforementioned games - just check out my playing hours on each if you need proof - but I just couldn't get into this one, I'm afraid.

It's kinda complicated, kinda confusing, but more importantly than that - 'cause both of those things can be overcome, with time and patience - it's actually kinda BLAND. Never mind the dynamic-looking trailer. Sure, the graphics are generally nice enough, but on the whole the gameplay still feels a tad "clunky", the story and associated artwork in the cut scenes is "clunkier" still, and the voice acting is...well, actually, the voice acting itself isn't that bad, but the quality of the voice RECORDING (please tell me that was a cheap USB mike you used) does nothing to dilute the faintly "amateurish" nature of the whole endeavour.

Now, none of this is to say that there isn't potential here, and I'll certainly give the game points for ambition and originality. But it all just left me feeling underawed and unenthused about delving any further than the fourth level. Is it a "bad" game? No, not as far as I can tell. Some of you may even love it. I didn't, and gave it nearly an hour of my precious life, and for now I'm putting the board back in its box and looking for other virtual "dice" to throw. In all fairness to the devs, I'm yet to try multiplayer, but in all fairness to myself, I rarely enjoy multiplayer anyway, and it's hardly the sort of game you could "jump into" with friends without each of you tutoring yourselves in the basics first, anyway. I actually feel faintly bad about giving this a thumbs-down - it's a borderline "fail" at worst, in my book - but I can't in all good conscience go thumbing up things which lost my interest in just a little over thirty minutes, can I now? Maybe I'll return to it one day, maybe I won't.

One thing I'm confident in opining: The twenty dollar price-tag is certainly a tad ludicrous. If there IS an audience out there for this game, it's hardly liable to find it when such an "indie" game is being sold at such a non-"indie" price. My advice to anyone who thinks they still might be interested: Watch some walkthroughs, wait for the price to drop a little, and nab it in a sale. Then you won't have wasted TOO much moolah if you find it isn't to your liking. As it stands, a definite gamble...

Verdict: 4.5/10.
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35 of 50 people (70%) found this review helpful
3 people found this review funny
3.6 hrs on record
Pre-Release Review
Posted: November 2, 2015
The Living Dungeon
The Living Dungeon is a very unique dice and dungeon game. You can play it like Dungeons and Dragons and play in a tavern on a table near a crackling fire place while you play against your oponents. But you may also immerse yourself into the game and have it come to life around you as you and your allys navigate the horror filled dungeon to escape with your lives. This game is filled with excitement and unexpected surprises at every turn. There is a single player story mode with atleast 30+ hours of gameplay, and multiplayer with up to 9 players.

Single Player
This game has a long story mode with up to 30 hours of mind baffling gameplay, there are lots of levels of gameplay to keep you busy for quite a while. The single player is very unique and unlike any kind of dice game I have ever played, there are hundreds of ways to solve each and every level, and as you progress through the game each level will become more challenging and longer to complete. There are multiple characters you can control and different abilities to guide you through the dungeon. Fight your way to the exit through different enemy heroes and skeletons and more. You can choose your preffered playing style from a tavern board game to an always changing, living dungeon. This game is sure to make you think outside the box to solve complicated problems with just a set of dice.

I have not personally played the multiplayer section of this game because there is no online multiplayer at the time and only locally. You can play with up to 9 different friends and either play on 9 different computers or take turns on one. You have the choice of playing as a hero or the undead, dungeon creatures. Drop in or out at anytime during the game without having to restart the whole level. Even take breaks with a new A.I mode and let the A.I control your character briefly while you are afk. I can't wait to try out this heart wrenching multiplayer and go face to face in this dungeon dwelving chaos.

  • 30+ Hours of single player.
  • Multiplayer with up to 9 players.
  • Constantly changing dungeon.
  • Lots of heroes.
  • Great animations.
  • Active and kind developers.
  • Intresting plot line.
  • Cool background animations.

  • Bugs
  • No Co-op (yet)

    Note that my copy of this game was obtained for free for reviewing purposes. However, this did not affect the quality and objectivity of this review.If you liked this review or want to see more recommended games, be sure to follow our curator group: LL's Game Giveaways and Reviews
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12 of 13 people (92%) found this review helpful
Not Recommended
3.6 hrs on record
Posted: June 24
If you have a high tolerance to frustration then you can pretty much ignore this review. There's some bad art and some cringe-worthy voice acting but otherwise it's an interesting game where the Dungeon is a player in the game and it can change and add enemies to suit itself.

However if endless clicking on confirmation dialogs whilst you replay the same level - hoping to not get screwed by the random number generator - is not your thing you might want to read on.

First let's look at what should been obviously left out. Seriously, stuff that's been added to the game that makes it worse.

Confirmations for everything. Why does the game world disappear to be replaced by a (terribly drawn) picture of the character whose turn is about to start? Why must I confirm that their turn is about to start? Many, many party based RPGs and squad based games have come and gone without the need to acknowledge the start of every single party member's turn.

Similarly for confimations of the end of the turn. If there is nothing left to do then is it really necessary to ask if I really mean to end the turn. Further why do I have to end the turn at all if there's nothing left to do in the turn. Move to the next character in sequence like in every RPG ever.

It may seem odd that I'm picking on something so seemingly trivial as a few extra mouse clicks but there is a bit more to it than that. Restarting levels is a slow affair as they don't restart from the point of action. All cinematics and pre-play character banter have to be watched again too. Skipping cinematics is odd as the mouse must be held down to grow a ball before the cinematic can be skipped. Skipping the character banter is downright irritating as there is no 'skip all' option and input seems to be ignored for a small time after every mouse click. I did not enjoy re-reading the same inane dialogue again and again.

Which brings me to my next point. The voice acting is bad. The recording is low quality and the delivery is even worse. You're not going to be wanting to hear it ever time a stage starts.

And speaking of stage restarts: why do I have to roll the dice at the start of each turn? Rolling the dice is an action that always happens but it is slow and shouldn't need to be presented to the player. I, sort of, understand it in Tavern Mode as it suits the feel of a tavern but for Dungeon Mode - which is the game default - it doesn't make sense.

Cameras and room manipulation buttons. The buttons to manipulate a room; i.e: rotate it or swap it, appear on the edges of the room. The camera pans to the room that the mouse is currently over (there is no other way of panning). Think about that for a moment. If you move the mouse into an adjacent room whilst trying to hit a button on the edge of another room then the whole map will scroll and the wrong rooms buttons will be selected. Why does moving the mouse into a room focus on that room at all? What was wrong with decades of games that have allowed the player to manually pan the map? Why are none of the buttons or keys rebindable? What was the reason for rotating the map up and down at all? Why can't I use shortcut keys to select the dice?

Living Dungeon really does not feel like it was made to be played with a mouse and keyboard. The implementation is awful.

Generally the 3D models in Living Dungeon are good and show adequate detail in high resolutions (HD and above). The 2D art is another story. I mentioned it was terrible at the start of this review. It is, even at middling resolutions. It's amateur and looks like it was drawn by someone who was just starting to learn about layers and transparency in photoshop. The game would be better off if there was the option to just turn it all off completely, it's not needed. Actually it's what pushed me intro writing this review.

Having to stare at jaggy badly cutout poorly drawn character art whilst waiting for the turn confirmation screen to finally accept my confirmation click was, I found, more irritating than I could deal with.

Lastly the randomness of throws seems to swamp any skill based play; be prepared to replay levels. I'm done. Play Space Hulk instead.
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12 of 16 people (75%) found this review helpful
1 person found this review funny
Not Recommended
5.1 hrs on record
Posted: December 4, 2015
Edit: It should be noted that this review is only for the single player aspect, so look at other reviews if multiplayer interests you.

A very interesting game with fun turn based concepts, unfortunately a convergence of minor frustrations add up to make it not enjoyable for me.

The dice per turn, rerolling, cards, combat, and movement are all enjoyable, and the way they are combined together produce a game that plays like a board game without feeling like a board game, if that makes sense. I also liked the god-dungeon as explanation for why this place exists and why people go into it.

Unfortunately there are some problems. Seeing enemy turns is nice because you get to see in detail what the enemy is doing, but it's also time consuming. Which isn't so bad except that any time you fail you have to restart the level. Which wouldn't be so bad except I found myself frequently dumped in situations that were guaranteed failure - stuck on a spot needing 1 type of die (singular of dice) to get out, and even burning all my rerolls and checking my cards couldn't get me that escape.

Perhaps I wasn't properly thinking ahead, or there is a key element I was missing - I did only get to level 7 - but with the DM's wide variety of actions (including changing the shape of rooms, rotating rooms, spawning full-room-death hazards, etc) plus extra enemy actors thrown into the mix, it just felt like "unfair" deaths were all too common, and the penalty too great (having to start over completely and wait through all those enemy turns over again). It felt like I spent more time waiting than playing, and that's never a good thing.

I'm sad that I can't recommend this game, because it has several clever and fun concepts/mechanics. But the overall unfair deaths + tedious time consusming nature of restarting a level combine to make it a game I'm glad I tried but I won't be playing further.
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11 of 15 people (73%) found this review helpful
1 person found this review funny
5.6 hrs on record
Posted: January 24
This is the perfect Sunday afternoon game.

What at first seems a simple set of abilities, quickly proves to provide a wealth of tactical plays. Through well-designed situational tutorials, you quickly realise that there is a ton of very crafty and clever moves available to you each turn. There's a lot here for a strategist to take advantage of.

It's like a digital board game where everything is done for you. Some of the features could do with a little further refinement; it's very clearly an indie game. But that makes it more worth it in my opinion. You know you're supporting a small independant studio, and you'll have a lot of fun in the process.
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10 of 16 people (63%) found this review helpful
Not Recommended
5.7 hrs on record
Posted: March 25
There's the kernel of a good game here, but it's too tedious to play in it's current form. The UI and especially camera controls need work. All the popups that interrupt the game and reset the map view you have to click through need to go. Having to click through a confirmation to end turn when you have no moves left is stupid. Having to press roll when that's the only thing you can possibly do at the start of a turn is stupid. The DM turns take too long. I couldn't understand how to make the flip tile work except as a random event. Seems like there should be strategy involved, but it doesn't tell you what the resulting flip is going to look like.
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5 of 7 people (71%) found this review helpful
0.4 hrs on record
Posted: March 26
I really like the concept and i recommend it for people that like board game styled video games or dungeon crawlers that involved a bit of strategy--however my only gripes are with the terrible sound (which is understandable with indie games), but it is not really difficult to find a proper vocal booth or something that allows you to compress and EQ the voice in the manner it is needed. Some of the voice acting is bad, but has its own charm to the game and the AI doesn't seem all that perfected. I would love to see it continue to grow and improve.
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7 of 11 people (64%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: January 18
Strategy Boardgaming at its best!

This is a puzzle game which makes you think and pushes you to find crafty solutions to problems. It is immensely satisfying to lure a friend onto a square when you can see the danger they are so blind to! It's all about remembering details and using your character's skills to your advantage.

The multiplayer mode is "Outsmart your friends" while the single player mode is "Solve the puzzle" which is a great combination!

Competative puzzle games is an under explored genre and this is a shining example of something new!
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3 of 4 people (75%) found this review helpful
1 person found this review funny
Not Recommended
1.3 hrs on record
Posted: February 9
For starters, the game looks great. The character designs are interesting, the environments look good, and I tihnk it's fun that you can either play the game as a group in a living dungeon, or as people playing a tabletop strategy game.

However, as a strategy game, I found the game very quickly becoming very repetitive and even a little dull. Besides the, somewhat gimmicky, mechanic of the flipping and turning of the rooms, the game introduced not too many interesting mechanics, in my opinion.

The game describes itself as requiring wit and luck. The wit should make sense, because it is a strategy game, and luck makes sense too, because there are dice, right? Well... What I noticed, especially in the stages where your objective was not to escape, but to kill a certain character in one go, is that the dice were just perfect. Impossible odds? Yes indeed. The dice are scripted. Let me repeat that. The DICE are SCRIPTED. So instead of giving you a random situation in which you need to make the best of things, the developers have already decided what dice you will get and they are thinking of the perfect solution, which you need to recreate.

To return to the mechanic of flipping rooms, I have found no way, but this could just be me, to figure out, before flipping, what the walkway was going to look like, resulting in deaths that felt, frankly, like bs deaths, as if I was being punished for not being psychic.

Something else that rubbed me the wrong way was the audio. The prologue, narrated by Sajotir, was really good, and it drew me into the story, which sounded genuinely interesting. The other spoken diologue, however, seemed to be of very strange, phone-like quality.

Some of the things listed above could be fixed and changed, which I think would make the game cleaner (like text no longer moving out of the GUI), but when it comes to mechanics, it did little to interest me, which is my opinion, in the end. And perhaps I was expecting something the game wasn't.
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3 of 4 people (75%) found this review helpful
Not Recommended
1.1 hrs on record
Posted: March 30
The gameplay is really interesting, but it just doesn't work.

I stood in a corner, surrounded by 2 enemies. Which means: If I end my turn without getting out of the corner or killing them, I'll die.
Well, I have 5 dice, so no problem. I roll my dice and... I get 2 swords, I kill them, but I can't move towards the goal. So I end my turn and another enemy spawns beside me. No problem, I can just move away. So I roll my dice again and I get... neither a foot nor a sword. I can rotate the f*cking room 5 times, but that doesn't help me get rid of the enemy, so I die. Which means: I have to restart the whole level.

That happened three times to me, but then I finally did it. Funnily I didn't even have to get this girl out, I could make her run in circles and let the other one run to the goal. Which is easier because she has different dice. Each character has a different set of dice (combat dice, movement dice, mechanical dice) and as you can see either the game is really unbalanced or the A.I. is really smart because it spawns the enemies near the girl who can only turn rooms.

The game became more fun afterwards. Until I got into level 7 which introduced shadow tiles. It was pretty exciting because I had to survive for 5 rounds and that was harder than it sounds, but it enjoyed it because I had to good set of dice. Well, I enjoyed it until the A.I. got stuck. I finished my round and a message popped up saying "The A.I. is thinking..." - as usual when it's the A.I.'s round. After about 5 minutes of thinking I finally quit the game and uninstalled it. According to the Steam forums I'm not the only one experiencing this problem.

So, if you want an interesting game which involves lots of luck and bugs which keep you restarting levels over and over again, you're at the right place.
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