CARDS AND CASTLES is the premier fast-paced CCG and Tactical genre blend! Collect cards, build decks, and challenge players head to head on a tactical game board. Play as Vikings, Pirates, Ninjas and more!
User reviews:
Recent:
Mixed (29 reviews) - 51% of the 29 user reviews in the last 30 days are positive.
Overall:
Mixed (498 reviews) - 68% of the 498 user reviews for this game are positive.
Release Date: Dec 18, 2015

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Play Cards and Castles

Free to Play
 

Recent updates View all (25)

July 20

Launch Schedule

Hey everyone, Monster Island will be out on Thursday and that means a midnight-ish release tomorrow night! We wanted to inform players of what to expect when we activate Monster Island.

On Wednesday night at 9 PM PST, the game servers will be taken down for maintenance. We expect this maintenance to last about 1 hour, during which we will be awarding the new BASIC card set to all players. After maintenance is complete, the game will come back up and Monster Island will be out! Players should immediately receive their launch rewards, rank reset, and packs can then be opened! Standard mode will be activated, and Standard mode decks will be required for ranked play. Most cards within the Age of Dragons set have received some sort of change to go along with our improved archetype balance and general gameplay mechanics. There will be NO DETAILED PATCH NOTES because the changes are too extensive for a patch note list to be useful. We'd encourage players to understand the new global mechanics changes (such as knockback and blocking) and take a look at all the cards in their collection after launch. You will need to construct new decks to play Standard mode!

This is a very exciting time, Monster Island is definitely the biggest and best thing we've ever done and we hope everyone is as excited about it finally being released as we are. See you online!

4 comments Read more

July 20

Cards and Castles Watchface!

A while ago our good friends over at Little Labs asked us if they could make a Cards and Castles themed watchface, and of course we were happy to oblige! If you have an Android Wear device, you can get the newly released Cards and Castles watchface from the Facer app right now! Enjoy! https://play.google.com/store/apps/deta ... CastlesApp

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Reviews

“'Cards and Castles' is Like 'Hero Academy' Meets 'Hearthstone'”
Touch Arcade

“The game is good, the cutesy visuals are appealing, and adding the units’ field movement into the mix — opposed to Hearthstone’s static cards-on-a-table schtick — is refreshing and adds an extra layer of strategy...”
Geek

“While Cards and Castles is certainly not the first game to combine deck building and turn-based strategy, it offers a refreshing view on just how fun it can be.”
Siliconera

About This Game


The CCG and grid-based strategy game, which TouchArcade describes as, “Hero Academy meets Hearthstone,”

Cards and Castles is a combination digital collectible card and grid-based strategy game where you collect cards, build decks, and challenge players head to head on a battlefield grid. Fight their armies and destroy their castles to earn new cards and build new strategies to keep your opponents guessing.

  • FREE TO PLAY Collectible Card Game
  • Unique strategy gameplay blended with collectible cards for endless variety and deep tactical play!
  • Battle against players worldwide to prove your rank!
  • Five unique factions and multi-faction combo decks. Play as Vikings, Crusaders, Warlocks, Pirates and Ninjas!
  • Frequent content updates! New cards and game mechanics are released on a regular basis.
  • Draft Mode to create unique decks to battle opponents in the arena!
  • Fully cross platform; play with Steam at home and mobile on the go, and share progress between all your devices!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: 1000 MHz
    • Memory: 1024 MB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 1000 MHz
    • Memory: 1024 MB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    Minimum:
    • OS: OS X
    • Processor: 1000 MHz
    • Memory: 1024 MB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    Recommended:
    • OS: OS X
    • Processor: 1000 MHz
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (29 reviews)
Overall:
Mixed (498 reviews)
Recently Posted
Frozen Aria
( 138.5 hrs on record )
Posted: July 28
the new expansion is great, im seeing more playstyles used, my personal favourite would be using dragons.
Helpful? Yes No Funny
Phaedros
( 77.6 hrs on record )
Posted: July 28
Post RTMI Review:

After the recent changes introduced with the Return To Monster Island expansion, I have decided to write a new review.

I'd like to preface this review by stating I have played Cards and Castles on and off over the course of about two years, that I'm a former top player, and that I've had a hand in beta testing the game.

With the release of Return To Monster Island, Cards and Castles has seen quite a bit of a shake-up, with old sets being rotated into the Legacy format and Warlock Academy being rolled into Age of Dragons, as well as a host of new changes to core game mechanics (such as not being able to pass through enemies and not being able to directly target the Castle with burn spells) and some key classic cards (which now make up the foundation for every new players' collection.)

But wait, there's more! The deck limit has been increased to 40, and you may now have up to 3 copies of a card in your deck, regardless of rarity, which means more consistency, and going hand-in-hand with that is the update to card distribution, which now allows multiple Rare/Epic/Legendaries in a single pack, plus increased frequency of Epic and Legendary pulls.

Overall, I can say from experience that this expansion has really brought Cards and Castles up to speed and made it a much better game than it already was. Do please note that this game is still freemium, you can earn cards and packs for free, however, packs can still be acquired via cash currency (although you also earn a little bit of that with quests and playing games as well!)
Helpful? Yes No Funny
jack.hitzeman
( 11.9 hrs on record )
Posted: July 28
This game is really awesome, made better by the newest update, which makes it easy for beginners to get better and win more. Its a really cool take and sort of a combination of other card games, but it has its own flavor, which is really nice. Would definitely reccomend playing to anyone.
Helpful? Yes No Funny
Firentis the Drunkard
( 22.6 hrs on record )
Posted: July 27
First things first the good stuff: C&C is a turn based card strategy game, not anything new, but not done enough, and it's pretty fun and addictive.

Now to the bad: The cards are constantly "balanced" oftentimes making them useless or removing them altogether, oftentimes turning a deck you've spent all your hard earned Card Points on to an utterly redundant waste of kilobytes.

The devs respond in a hostile manner to criticism, having been known to remove reviews they deem "unsavoury".

Connection loss is common and will ruin more than a few games.

Single-Player is utterly pointless, and costs ludicrous amounts of Card Points (Did I mention you can buy card points?) to even begin to play, let alone finish.

The game is massively pay to win, as the free card packs and ones received from quests provide consistantly common cards.

Overall a potentially good game spoiled by pay to win, hostile devs and poor connection.
Helpful? Yes No Funny
N64rocker
( 7.9 hrs on record )
Posted: July 26
i played this game before the update. it was great. then they ♥♥♥♥ing ruined it. they added a bunch of ♥♥♥♥♥♥, pointless card game. i had so much fun playing it before. it was balanced just right for players like me. i hate to ramble, and i feel so tired to see this game go to ♥♥♥♥
Helpful? Yes No Funny
krazgamer21
( 36.6 hrs on record )
Posted: July 24
The monster island expansion sucks
Helpful? Yes No Funny
Emanur300
( 22.2 hrs on record )
Posted: July 22
The game received a patch... ok... now all cards do other thinks and all cards that did not change were eliminated... ok, i bought some rare cards and an epic one... now they do not exist anymore and i lost all my stuff and received new ♥♥♥♥♥♥ cards, devs, you ruined my game experience, i loved this game, but i will NOT start all this ♥♥♥♥ again, same for my friends, i hope you enjoy this crap. Thanks.
Helpful? Yes No Funny
Stralor
( 8.0 hrs on record )
Posted: July 22
Cards and Castles is a light, tactical CCG. It's cartoony, fast-paced, and seemingly has tons of content.

Let's get into it.

~~~

PROS

  • Tactical gameplay. Consider movement, AOE effects, and all kinds of positional blocking and so forth.
  • Easy to learn.
  • Lots of free packs. A few from levelling up, and couple every few hours. Play a bunch to earn what you really want, or just let the dailies roll in over time.
  • Async play seems like a neat feature, if that's your thing.
  • Can mix and match factions (two at a time. I'm not sure if there's a reason to not go dual-faction).
  • Clean graphics — I mean this both ways: super-family friendly and also very straightforward and readable.
  • It's free. Seriously, you can play as much as you want without paying. I don't see the P2W argument; A) you can unlock everything through playing, B) you only play against people around your level (and who probably have similar collections due to playtime) and C) it's not even so serious and competitive — look at it, it's cartoony, with high randomness, and fast, easy action.
  • Lots of art. Cards, units, everything.
  • Easy controls, just use left and right clicks.
  • Devs seem to be actively engaged and constantly working on the game.

CONS

  • Huge UI. Clearly designed for mobile, but it's overwhelming on a large PC monitor. This also means a lot of screen real estate is wasted (it'd be useful to see more card information for players who don't have cards memorized). Being able to adjust the size would be nice: currently the deck-building and crafting screens are filled with only a couple cards at once, sometimes half each of two rows. Makes it hard to process everything in your collection.
  • Feels ever so slightly slow and unresponsive. Might be a lack of SFX feedback on player input? Unsure.
  • Eye-meltingly bright. This is definitely a personal taste thing.
  • Combat, though tactical and varied, feels shallow and extra-swingy with most units and effects doing out-of-hand damage, and only having specials on attacks. (Definitely a casual game. Not necessarily a bad thing)
  • No obvious report player feature. Occasionally a player will afk their turns trying to get you to surrender, etc. Not a lot of options for handling that.
  • Looks to be pretty grindy and/ or expensive beyond free packs. Good luck with building that perfect set.

~~~

All told, it's worth playing. Plenty of roughness around the edges, yet incredibly accessible and good at filling its niche. Give it a couple hours and see if it's your kind of game. It has the potential to be a large time sink.
Helpful? Yes No Funny
bleuorchid21
( 47.7 hrs on record )
Posted: July 21
I thoroughly enjoyed the game before today. It was fun and enjoyable, however they have made the game nearly unplayable. The whole mechanics of making the castles and all the cards have less damage, each match is turn based now (you lose points during the end of the match), great cards in collections are useless now, etc.

One good addition was increasing the amount of cards in a deck but still, it's a useless change.

I have played multiple matches today and lost almost all of them because of the mechanics. Players points were reset. I spent time accumulating those and now they are lost. They added standard and legacy deck options and honestly, I have no idea how to even use legacy decks (the game won't let me).

Normally, I would have recommended this game but the way it currently is, I can't recommend it.

One positive is the game is at least free. If I had bought it, I would have sought a refund.
Helpful? Yes No Funny
[WLTG] LokiSmokey
( 14.6 hrs on record )
Posted: July 21
I gave this a thumbs up coz it was barely a mixed also coz its good thanks devs for getting methe two best legends in the game in one pack: fenrir and kurou the hand, i <3 u
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 6 people (83%) found this review helpful
Recommended
16.4 hrs on record
Posted: July 7
To all those who seem to think this is a Pay to Win game......you are sadly mistaken. I've never paid a dime and i can Top Tier the multiplayer and draft formats. To think otherwise means your a sour player and we dont want you on here. As for the constant changes......what game doesnt change to innovate itself? I feel like the changes have made the FtP aspect BETTER.....Drafts used to be 3k-5k gold and now they are 1k. How is this bad? Also, they added easy to achieve rewards and free daily packs that help you collect even faster than before. So to all the haters......you are very very sadly mistaken. Also might i add that they are now cycling out all of the old card sets to make a standard format. This hurts the Pay to Win players and helps keep a great balance. Again.......amazing card game and the only one ive ever kept.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
79.4 hrs on record
Posted: July 2
Quite a fun strategy card game but played on a chessboard like grid. I would say quite similar to Hero Academy. Has elements of Magic the Gathering as well. It's a shame that the campaign mode has been phased out but the developer seems to be working a lot on the game which is a plus. A playable title definately if you like strategy games.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
77.6 hrs on record
Posted: July 28
Post RTMI Review:

After the recent changes introduced with the Return To Monster Island expansion, I have decided to write a new review.

I'd like to preface this review by stating I have played Cards and Castles on and off over the course of about two years, that I'm a former top player, and that I've had a hand in beta testing the game.

With the release of Return To Monster Island, Cards and Castles has seen quite a bit of a shake-up, with old sets being rotated into the Legacy format and Warlock Academy being rolled into Age of Dragons, as well as a host of new changes to core game mechanics (such as not being able to pass through enemies and not being able to directly target the Castle with burn spells) and some key classic cards (which now make up the foundation for every new players' collection.)

But wait, there's more! The deck limit has been increased to 40, and you may now have up to 3 copies of a card in your deck, regardless of rarity, which means more consistency, and going hand-in-hand with that is the update to card distribution, which now allows multiple Rare/Epic/Legendaries in a single pack, plus increased frequency of Epic and Legendary pulls.

Overall, I can say from experience that this expansion has really brought Cards and Castles up to speed and made it a much better game than it already was. Do please note that this game is still freemium, you can earn cards and packs for free, however, packs can still be acquired via cash currency (although you also earn a little bit of that with quests and playing games as well!)
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
24.2 hrs on record
Posted: July 8
Everyone says It's pay to win
But as a card games master, I am destroying guys with strong cards
It's a game a about logical thinking and strategy-making

Putting money in this game won't improve the enemy's logical thought, punish him for mistakes and Its easy win :3
Blame the player, not the game / Get good and you will enjoy it as much as i do :3
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Not Recommended
47.7 hrs on record
Posted: July 21
I thoroughly enjoyed the game before today. It was fun and enjoyable, however they have made the game nearly unplayable. The whole mechanics of making the castles and all the cards have less damage, each match is turn based now (you lose points during the end of the match), great cards in collections are useless now, etc.

One good addition was increasing the amount of cards in a deck but still, it's a useless change.

I have played multiple matches today and lost almost all of them because of the mechanics. Players points were reset. I spent time accumulating those and now they are lost. They added standard and legacy deck options and honestly, I have no idea how to even use legacy decks (the game won't let me).

Normally, I would have recommended this game but the way it currently is, I can't recommend it.

One positive is the game is at least free. If I had bought it, I would have sought a refund.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
147.5 hrs on record
Posted: July 20
enjoyed this game. pay to win? i don't know if i'm just very lucky, but i got so many epics and legends from free packs.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
14.6 hrs on record
Posted: July 21
I gave this a thumbs up coz it was barely a mixed also coz its good thanks devs for getting methe two best legends in the game in one pack: fenrir and kurou the hand, i <3 u
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
8.0 hrs on record
Posted: July 22
Cards and Castles is a light, tactical CCG. It's cartoony, fast-paced, and seemingly has tons of content.

Let's get into it.

~~~

PROS

  • Tactical gameplay. Consider movement, AOE effects, and all kinds of positional blocking and so forth.
  • Easy to learn.
  • Lots of free packs. A few from levelling up, and couple every few hours. Play a bunch to earn what you really want, or just let the dailies roll in over time.
  • Async play seems like a neat feature, if that's your thing.
  • Can mix and match factions (two at a time. I'm not sure if there's a reason to not go dual-faction).
  • Clean graphics — I mean this both ways: super-family friendly and also very straightforward and readable.
  • It's free. Seriously, you can play as much as you want without paying. I don't see the P2W argument; A) you can unlock everything through playing, B) you only play against people around your level (and who probably have similar collections due to playtime) and C) it's not even so serious and competitive — look at it, it's cartoony, with high randomness, and fast, easy action.
  • Lots of art. Cards, units, everything.
  • Easy controls, just use left and right clicks.
  • Devs seem to be actively engaged and constantly working on the game.

CONS

  • Huge UI. Clearly designed for mobile, but it's overwhelming on a large PC monitor. This also means a lot of screen real estate is wasted (it'd be useful to see more card information for players who don't have cards memorized). Being able to adjust the size would be nice: currently the deck-building and crafting screens are filled with only a couple cards at once, sometimes half each of two rows. Makes it hard to process everything in your collection.
  • Feels ever so slightly slow and unresponsive. Might be a lack of SFX feedback on player input? Unsure.
  • Eye-meltingly bright. This is definitely a personal taste thing.
  • Combat, though tactical and varied, feels shallow and extra-swingy with most units and effects doing out-of-hand damage, and only having specials on attacks. (Definitely a casual game. Not necessarily a bad thing)
  • No obvious report player feature. Occasionally a player will afk their turns trying to get you to surrender, etc. Not a lot of options for handling that.
  • Looks to be pretty grindy and/ or expensive beyond free packs. Good luck with building that perfect set.

~~~

All told, it's worth playing. Plenty of roughness around the edges, yet incredibly accessible and good at filling its niche. Give it a couple hours and see if it's your kind of game. It has the potential to be a large time sink.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
11.9 hrs on record
Posted: July 28
This game is really awesome, made better by the newest update, which makes it easy for beginners to get better and win more. Its a really cool take and sort of a combination of other card games, but it has its own flavor, which is really nice. Would definitely reccomend playing to anyone.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
138.5 hrs on record
Posted: July 28
the new expansion is great, im seeing more playstyles used, my personal favourite would be using dragons.
Was this review helpful? Yes No Funny