Collectible cards come to life in this tactics and CCG hybrid! Collect cards, build decks, and challenge players head to head on a Tactical Game Board. Play as Vikings, Pirates, Ninjas and more!
User reviews:
Recent:
Very Positive (10 reviews) - 80% of the 10 user reviews in the last 30 days are positive.
Overall:
Mixed (492 reviews) - 68% of the 492 user reviews for this game are positive.
Release Date: Dec 18, 2015

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Play Cards and Castles

Free to Play
 

Recent updates View all (35)

September 23

October Patch Incoming, Plus Decks Rotation

Hey everyone, we've got a couple of exciting things coming up! First off, we are going to be doing a soft rank reset on October 1st, starting a new ranking season! The new season will feature a minor balance patch designed to address some interactions in the game that feel broken or unfair. We are also rolling out new card tech into the client that will allow for the direct summoning of random units! Below are the patch notes for the upcoming changes:


- ONE-EYED MADDY: Ability upgraded to INITIATIVE: Summon a random mage. (Originally draw a random mage).

- CALL TO WAR: Changed to 2g: Summon a random unit costing (3) or less. (Originally draw 2 random units)

--- OTHER BALANCE CHANGES ---

- DRAGON'S HOARD: This card will be redesigned due to continued potential for abuse by gold generating cards. It is now 3g: Add a random unit costing (3) or less and a random spell costing (2) or less to your hand, and Gain 1 gold.



- WOETEN: LAST WILL effect will be removed. We feel that the stats and combos on this card make it strong enough on its own, and players generally don't like having to face the same card over and over.

- FENRIR: Attack will be reduced to 5.

- DEFLECTING SHIELD: Cost will increase to 5g.

- RALLY THE TOWN: Because of the new summon tech, peasants created by Rally the Town will also summon their rat companions. To account for this, the number of peasants summoned will be reduced to 2.

We will also be rotating a few new decks into the store tonight. We hope everyone is looking forward to the new patch and ranking season!

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September 9

Pegacorn Event



Some of you may have received a push notification about a Pegacorn event starting. It appears that our notification timer and the event timer are just a little out of sync due to time zones, so the notification sent some hours too early. No big deal! We'll fix the notification timer, and the Pegacorn event should be started by tomorrow! There will be a popup in the game when the event goes live for real, and there will be a message in the store as well. We're all looking forward to it!

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Reviews

“'Cards and Castles' is Like 'Hero Academy' Meets 'Hearthstone'”
Touch Arcade

“The game is good, the cutesy visuals are appealing, and adding the units’ field movement into the mix — opposed to Hearthstone’s static cards-on-a-table schtick — is refreshing and adds an extra layer of strategy...”
Geek

“While Cards and Castles is certainly not the first game to combine deck building and turn-based strategy, it offers a refreshing view on just how fun it can be.”
Siliconera

About This Game

Collectible cards come to life in CARDS AND CASTLES! Collect cards, build decks, and compete against other players in strategic tactical battles. Your cards turn into expressive animated characters when you play them on the game board. Position your pieces carefully and strike when the time is right!

  • Get free cards every day just for logging in!

  • Rank up and earn special rewards by competing against other players. The innovative SUDDEN DEATH mechanic ensures your matches never drag out!

  • Combine up to two factions for unique deck combos. Play as Vikings, Crusaders, Pirates, Warlocks and Ninjas!

  • Collect newly released cards every month!

  • Compete in weekend Draft Tournaments for great prizes!

  • Play on Steam, Mobile or Tablet all with the same account. Cards and Castles is a fully cross platform game!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: 1000 MHz
    • Memory: 1024 MB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 1000 MHz
    • Memory: 1024 MB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    Minimum:
    • OS: OS X
    • Processor: 1000 MHz
    • Memory: 1024 MB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    Recommended:
    • OS: OS X
    • Processor: 1000 MHz
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (10 reviews)
Overall:
Mixed (492 reviews)
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334 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
98 of 139 people (71%) found this review helpful
11 people found this review funny
Not Recommended
105.6 hrs on record
Early Access Review
Posted: November 5, 2015
The tactics are good, and you will see me playing this a lot as it's something I can play while watching shows or film or porn or whatever.

Here's why I don't recommend it.

1. Most glaringly, it's pay to win.

They give you a nice starting with campaign scenarios, but when you actually play multiplayer you see very quickly what wins and those decks that are stacked with epics win. About half of the best cards are locked in the "Warlock Academy Campaign", a campaign that you have to buy as DLC. This DLC costs 34.99 USD.

*see the math belowe but, forget the math. the point is, is it's bull ♥♥♥♥.


2. Connection Error, try again later.

This one comes and goes, but when it comes, it seems to last all day. There are also apparently scheduled downtimes which are not known so if you want to play during those times you're just ♥♥♥♥ out of luck. Connection Error happens in single player, too, so you can't even play / grind when the network is down.


3. Single Player is pretty meh.

Since MP is pay to win, single player needs some love, and gets very little (at least it is there, barely). You can keep playing the same AI, each faction, and they are always single deck instead of 2-deck, which makes it pretty boring. THe AI is bad. They buff their units after the units attack, they don't rely on focus fire to eliminate units and wipe themselves out on futile attacks, they don't stack their pierces properly, and so on. They don't card-buff their units at all, which is the most prevalent thing you see in multi.
And you need to be online to play at all whatsoever.
The prescripted scenarios become extremely frustrating and you won't go back to them after you beat them.



The art style is good and the tactics are quite good too, until of course you get to the overpowered cards, and then it just gets dumb. And it's only going to get worse as time goes by, and they release more decks with more epics and what not. It's the same for all pay to win stuff especially card games, I saw it happen to Pox Nora.



So, I'm still pretty addicted to it but really, I don't recommend that you get into it. It's a money sink and it's still buggy enough that you drop games to connection errors too often. There are other issues too, like changes to balance, and having cards removed from your deck (and repaid in shards, but possibly at a lower value than the original cards cost, I can't tell because, when they did it, they didnt even tell me what cards were removed and I was pretty new so I don't know what cards I lost, but due to the amount of shards I know some were the highest cards)


* It is possible to open the campaign with earned game points (CP) but the amount of CP earned is limited daily, seems to be about 300 (not including the 1 daily quest which is 700 to 1000). The Warlock Academy campaign is 5 chapters, 50,000 CP each (unless the later chapters are even more, I am assuming they are the same amount). That's 250,000 cp. I think that 300 per day, 3000 per 10 days, 9000 per month, that's 27 months. That's not including quests but that's figuring you MAX out cp gain EVERY DAY. And I can't figure out exactly what the cp cap is, it seems damn random.
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156 of 251 people (62%) found this review helpful
10 people found this review funny
Not Recommended
0.5 hrs on record
Posted: December 19, 2015
This is pay to win, as soon as the tutorial was done, that became clear.
Was this review helpful? Yes No Funny
35 of 50 people (70%) found this review helpful
3 people found this review funny
Recommended
14.7 hrs on record
Posted: December 20, 2015
After few hours of assessment, i figure out that it is not a 100% Pay to win game.

The tutorial gave me a general idea of how similar it may be to Duelyst and Hearthstone. However, the cartooish animation made this game more exciting for me than the other comparisons. Generally in the reviews here, i realized people are saying this game is pay to win because of the online players kicking their ♥♥♥ with some OP cards.

I believe it is the same with the hearthstone. We can't expect to have all the good cards without at least playing this game for a few weeks. (1-2 Hrs/Day)

I surrender often when i see no light in winning. This allows me to level up faster and have more powerful cards.

Summary

Carttonish animation makes it addictive.
You are likely to lose in an online match due to lack of powerful cards.
Get more cards from level ups before you take online matches seriously.
DO THE QUEST AND BUY CARDS WITH GAME MONEY

For now, i will recommend this game.
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119 of 211 people (56%) found this review helpful
9 people found this review funny
Not Recommended
9.2 hrs on record
Posted: December 20, 2015
Hello,
I’m going to be blunt with this review in the very beginning incase you don't want to read the rest.

It’s a worse Hearthstone(HS).

I am a very avid HS player, and Cards and Castles (CaC) is infuriating. I’d like to warn any and everyone, that since i am a big HS player i will be making all my comparisons to it.

Lets start off where i'm ticked off the most and we’ll make our way to the positives.


CONs

  • The “dust” system is completely broken ( they call it shards) but its ...i cant belive im saying this but more grindy than HS !
    ....here's proof

HS DUST CaC Shards
Disenchanting Crafting Disenchanting Creating
Common 5 40 8:1 10 100 10:1
Gold/Rainbow 50 400 8:1 20 1000 50:1
Rare 20 100 5:1 40 400 10:1
Gold/Rainbow 100 800 8:1 80 2000 25:1
Epic 100 400 4:1 400 2000 5:1
Gold/Rainbow 400 1600 4:1 800 8000 10:1
Legendary 400 1600 4:1 2000 8000 4:1
Gold/Rainbow 1600 3200 2:1 4000 16000 4:1

  • i understand it just left early access but its driving me crazy how i have this visual glitch, that makes me restart my game to get rid of it.
  • I hate when people call games that are not P2W (Pay 2 Win), P2W. most card games i've seen including HS are NOT P2W, i gave them my own title called P2S (Pay 2 Succeed). Why? because the term P2W means u NEED to pay real $$ to get items unobtainable by free players. Which is not true in HS, and (that i've noticed) not true in CaC. So yes you can pay to Advance faster so u dont have to grind, but damn it seems more expensive than HS xD. I never knew that was possible too. For being a very early game and charging 12,000SP (Silver Points [Premium Currency] ) for a PreOrder of a new expansion just like HS. Which is not so uncommon for a Game (HS) because they have a massive company behind them to support them which CaC does not have

    FYI: 12,000SP = $50

  • a lot of the HS mechanics seams copied


    PROs

    • You can have more than 9 deck slots ( Bad news, you need to pay for extra slots with IRL$)
    • the battlefield is a grid so it's different than HS’s gameplay style ( not saying one is harder than the other)
    • ”Async” lets u play games at your own pace ( never tried it but from what i understand..) it's a mode where you and a friend set up a game and unlike a real time turn based game, whenever one of the players finishes their turn the other player gets a notification to play for up to 1 day.

    Soo.. final thought, sadly i'm going to still play it *cough* friends forced me to *cough*

    if anything gets updated that i'm aware of i'll update it here :D

    GLHF
    -BOF007

    PS: Any questions or concerns post a comment :D

    ***********

    ok so i read everything and i am completely undertstanding where i stand now ( i really hoep this post makes sense im super tired o.O) also im ok with the discussion post :D honeslty i was rather surprised.

    ok idk if u want me to compare it to MoW:FO but i will just briefly, it has the same grid layout ( smaller grind but still a grid) and the win mechanic in MoW is totally different then "face/castle" rush type kills, beacuse in MoW 80% of the time if ur fighting units your doing "face" dmg too. and imo i didnt really see the stratigic aspect of MoW

    on a side note about CaC:

    • i only compared CaC to HS so people who have played HS and did not "P2W" *cough* P2S, would understand that it was going to be a long road
    • soley on the aspect of how CaC plays i had to compare it to something 70% of the population is firmliar with because if i state, its a really fun game that feels fast paced than you realise its not a faced paced but was acctually slow paced the whole time, IDK many people that would understand
    ---
    • ok so... here it is a quickish summary of CaC
    • you play on a grid, with 3-4 cards starting theres buildings that give passive buffs/debuffs, spells and units
    • the objective is to destory the enemy castle, while not losing your own
    • you play minons and try to "outsmart" your opponent, while card favor might be a thing (his/her deck is rated higher because of how powerful the cards it contains are)
    • you may think card favor isnt that big of a deal but it is because in all honesty with most card games ( at least online that i have noticed) 50% of the game is decided before it starts, for instance your playing a rush character while the enemy has "face" heals and distracts so any damage you do is null/void and wasting your time, see my drift?... this does not happen very often in most games... also RNG is a huge factor in ALLLLLLLL card games some more then others but still a factor)
    • hmm other things about why I dont personaly enjoy the game
    • UI is super glitchy, card searching mechanic is non-existant, actual gameplay seams to be all rush decks, yes u can play controll but it has its hits and misses

    PS: @ ɚʍI̊ɴтʀuΔ if u like the "traditional" card exchange thing ( that i crave but cant find a good game) TRY http://Infinty Wars
    they also have a much more comprehensive straigic element that ive never seen before, simultaneous turns.

    any confusions please ask :D
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34 of 55 people (62%) found this review helpful
1 person found this review funny
Not Recommended
1.2 hrs on record
Early Access Review
Posted: October 24, 2015
I picked this game up in a bundle, so paid very little for it. However, it's not worth the full £6.99 price. I don't know whether I didn't link to my Steam account correctly, but I never received the Early Access Pack, or the Steampunk castle.

It's soon apparent that to progress quickly, you need to be spending real cash to buy silver coins, which unlocks extra quests and cards. I did play Hearthstone for free for many months and many hours grinding daily quests for gold. It was an endless chore which I don't ever want to repeat. The same mechanism is in place here. From daily quests you can earn 2,100cp daily. To unlock some of the scenarios, takes 25,000cp. That a lot of days grinding to unlock a few scenarios...

Meanwhile, people ploughing real money into this will be so far ahead in terms of the cards they can play.
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31 of 50 people (62%) found this review helpful
8 people found this review funny
Recommended
41.2 hrs on record
Early Access Review
Posted: December 17, 2015
If Hearthstone and Final Fantasy Tactics made love and had an adorable kid that grew up to be a badass Collectible Card Game, Cards and Castles would kick that game's ♥♥♥!

Mix and match factions, ASYNCHRONOUS PLAY, combat card game over a 5x9 grid. Also, friendly and responsive devs that listen and work with the community! Come for the competative multiplayer, stay to pull off the Over Powered One-Turn-Kill Wombo Combo!
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12 of 15 people (80%) found this review helpful
1 person found this review funny
Recommended
6.2 hrs on record
Posted: December 20, 2015
This game is like a epic version of chess.
Was this review helpful? Yes No Funny
19 of 29 people (66%) found this review helpful
3 people found this review funny
Recommended
0.1 hrs on record
Pre-Release Review
Posted: December 22, 2015
(as of 23/12/15)

I don't normally bother posting reviews, would rather spend the time actually gaming. This is the first one I'm posting, as I don't think the game deserves less than a "positive" overall opinion.

My perspective comes from having always enjoyed CCGs and TBS, since earlier days of e.g. Magic: The Gathering and Final Fantasy Tactics/Fire Emblem. Naturally, I was excited to see a game marrying both elements (not that it's the first out there), and I've been playing C&C for months now on mobile. So what's kept me playing, and why should you play, or not play it?

ART:
YMMV. The game goes for a particular cartoonish art style, which you'll like or dislike instantly - just see the screenshots. Clear differences between the 5 factions. If you appreciate the style, the art and animation are excellent. If not, perhaps the game isn't for you. However, there's no reason to diss the graphics as terrible; contemporaneous CCG-type games such as Hearthstone or Card Hunter have totally different art styles which are equally attractive. In comparison, I don't like how March of War looks - it's all personal taste.

MUSIC:
...adequate for the genre - i.e. turn off in favour of your own music after 1 hour.

GAMEPLAY:
5 factions, which you may choose to play solo, or combine with another faction (e.g. crusader/warlock or warlock/pirate) for a total of 15 different combinations. Playing solo factions gains you access to powerful faction-specific "hero" cards, while including a 2nd faction obviously provides versatility. Factions are distinct with their own playstyle, and quite well-balanced (especially after recent changes to pirates). Also, all deck types are viable - aggro, midrange, control, ramp, whatever type your fevered mind can dream up.

P2WIN-NESS:
The obvious bugbear for some. If you're looking to gain a significant collection without putting in any effort, I would suggest against playing any digital CCG-based game.

What some people may be sore about is facing players with many epics/legendaries and getting stomped. Do realise - the game has been out on mobile for > 1 year, and many players have near-complete collections. However, many of them haven't paid significant amounts of real $$, and you're getting stomped as they know the game better than you do, not because their cards are significantly better than yours.

The question is, can you compete as a new player? It's entirely possible with mostly common/uncommon cards, with a smattering of rares. Legendaries are limited to 1 copy each/deck (used to be up to the normal 2 copies/deck until a couple of months ago), which helps to limit their use. Overall, no better or worse than Hearthstone (which seems to be the benchmark, after all) in this aspect.

Finally, no gameplay element is locked behind a real $$ paywall, only cosmetic stuff (e.g. different castle looks) or more deck slots (>9).

ACCESSIBILITY:
Big one for me - the ability to play asynchronous games, which is what I wish Hearthstone had. Not as relevant to the desktop gamer, but hey - you can play on your desktop, and continue to play in short bursts on the go on mobile.


CAVEATS:
I decided against putting in a "Pros" section - I've covered most of the points above. Let the game speak for itself, it's free to try now anyway. However, some caveats are as follows, especially if you're considering putting in real $$.

- As some have pointed out, it's harder to craft epics/legendaries in C&C compared to e.g. Hearthstone. The cost for those was increased a couple of months ago, ostensibly so that crafting them would be harder and actually getting one would be more exciting. ...Whatever the reason, do note that it won't be easy to obtain epics/legendaries without spending at least a little $$.
- Smaller card pool. Currently, the card pool is in no way comparable to e.g. Hearthstone, even vanilla Hearthstone from way back. I don't feel like there's a lack of variety even after 4-5 months or so of playing, but it's just something to keep in mind. There's an expansion (Age of Dragons) coming up Jan 2016, which will help shake things up.
- Grindiness. The gold (non-premium currency) earning rate was nerfed, and coupled with the high cost of crafting epics/legendaries, you may feel pushed to spend just to get the juicy looking epics/legendaries. That said, as mentioned above - you can compete (in a fair fashion) using common/uncommon/rare cards. Some figures for the current state of the game - 1 quest per day (generally 800-1200 gold), average of 15-50 gold/win, 1 booster costs 2000 gold ---> 1 booster every 2 days (or slightly less, depending on how much you play). Whether or not you think it's worth your time, you decide.
- Fluidity. The game has had more significant card/balance changes since its mobile launch days than e.g. Hearthstone, including some changes (e.g. to ranged units, or to many pirates cards) which happened even after the devs posted that they were done with significant changes to gameplay (after the 2.0 update on mobile). While the changes have been beneficial for game balance and shows that the devs are responsive, C&C does not (and may never have) have the stability/polish that the big players (e.g. Hearthstone or MTG) exhibit. To their credit, it's rather hard to match the big boys when you're a small developer with a small team. Anyway, be prepared that what you like/don't like about certain cards/factions can change (sometimes suddenly).
- Fluctuating business model. Let's just say that changes in costs (both upwards/downwards) for many things (crafting, boosters, the recent "wing-based" expansion, draft tournaments) have made some unhappy. While I would not call out the developers for greed/making the game P2W, they're experimenting as they go, so prices may not be as stable as some would like (definitely not as stable as e.g. Hearthstone). Be prepared before you spend any $$ (although, the premium currency prices have not changed at all since I started playing - what's changed is the costs of what you can buy with it).

TL;DR:
- All things considered, C&C has lots of charm, and a good degree of game balance/variation. It scratches my itch for a TBS/CCG mashup and isn't overly complex. Furthermore, there are many potential mechanics yet to be explored, so the game has lots of room to grow.
- The best testament: I stopped playing Hearthstone. I still play C&C.
- Don't want to get stomped by the pros? Join now! Since it's recently out of early access, more new players will be flooding in. This is the best time to fumble around together :)
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28 of 46 people (61%) found this review helpful
2 people found this review funny
Recommended
4.0 hrs on record
Early Access Review
Posted: September 18, 2015
This is a great game on mobile, and the PC version is looking good. I'm pretty sure it will be able to stand its own as a PC game as well.

The comparison to Hearthstone is inevitable as the game borrows heavily from it and is now competing in the same markets, so I will make it a lot, since I guess many people have experienced HS.

The game is like Hearthstone done right. No RNG bs effects on cards. Fast iteration on card balance (no patrons ruining the game for months). And tons more options for how you use your units thanks to the fact that you have to move them on a chess-like board. All in all a fantastic mix of card strategy and positional tactics.

The F2P model is very good (basically the same as in HS) and you can get any cards by just playing the game. There is no pressure to buy stuff. Even the scenarios are price accessible (unlike HS)

Cons: the artwork is very nice and colorful (if you like that kind of fun-light style) but not very consistent. Unit drawings vary in style (shading, outline color), and unit animations are kind of stiff looking. But this kind of superficial, as the game plays great and looks good in general.
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21 of 33 people (64%) found this review helpful
Not Recommended
5.5 hrs on record
Posted: December 21, 2015
mechanics are fun but the f2p progression is still too slow, and having to use precious currency to unlock even tutorial-ish campaigns is annoying. I'll play more if it gets a bit more generous.
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Recently Posted
Jascozmith
0.3 hrs
Posted: September 24
dosent work. you cant sign up or sign in.
Helpful? Yes No Funny
Pandax
55.7 hrs
Posted: September 23
I've been playing this game for a while now and its actually a ton of fun without spending a penny. You get a free pack of cards every 4 hours and you also get a free golden card every time you rank up.


If you like playing games like hearthstone then odds are you will enjoy this game. Plus there is a lot less RNG so you won't have to expect Yogg bull****
Helpful? Yes No Funny
Sonicninja
0.9 hrs
Posted: September 20
I've actually played way more than 0.8 hours, so I know what I'm talking about.

So the game is Pay to win... of course... But what games (like this) aren't these days.

Literally anything on the app store, you can get far but if you want to hit leaderboard status you have to pay for it.

The free card packs are pretty good and you can craft a legendary about once a week or so (depending on your luck) so as long as you have patience you can get pretty good.

I got to around 1200 trophies without paying a single penny, paid 8 bucks for a starter pack and got up onto the leaderboard for a few days. So its pay to win, but not that much money.

If anything, I would reccomend getting the prebuilt decks because it has gaurenteed legendaries/epics in it (if you want to P2W)
Helpful? Yes No Funny
jeterbros2
14.4 hrs
Posted: September 7
I enjoy the game greatly except i don't understand the point of a unit having stealth if your opponent can see you buff them while their stealthed.
Helpful? Yes No Funny
Danek
72.6 hrs
Posted: September 5
It's like hearthstone but with board. More enjoyable then HS.
Since last update is easier new players to obtain rare cards.
Helpful? Yes No Funny
toopa
7.9 hrs
Posted: September 3
I had this game on my phone for a year and stopped playing it ~3 months ago... why? Simple answer: Greed of the developers.

In the early days you were able to use 4 cards of every rarity in your deck with a card limit of 40. They changed it to 2 epics and 1 legendary. In this time I got a bunch of legendaries/epics that were of no use so I disenchanted them. Same goes for cards that I had multiple times that lost their use. Then they decided to make a new limit that allows you to use 3 epics/legendaries in your deck.

Is this bad? YES! These developers constantly change the cards/card limit etc. forcing you to buy in-game content so you can be 100% competitive. Why is that? Because many good/OP cards can be found at epic and legendary rarity. You will barely see any decks that only run standard cards and do really well.

If you want to play a game where you don't get constantly scammed by the developer by changing in-game rules all day long then you are definitely wrong here.
Helpful? Yes No Funny
jaames
1.8 hrs
Posted: August 26
this game is 100% P2W now.
the top players are a joke.
they have 3 of every lengendary and every epic, but still cant play for crap.
dont believe me? go watch their cards.tv and be prepared to laugh at "top players"
top players in this game means top spenders...
hope they fix it..

the game itself is good, just wish they wouldnt make the game P2W...
you would be seeing EVERY top player vacate the top player list if all players had access to their cards.

be warned.. if you arent prepared to spend money, you will NEVER be a "top player"
im sure those baddie top players will see this and rage, but its 100% on point.
you want top spot, pay top bucks. have 3 of all cards, THEN u can beat these cheesey no talent top players...
Helpful? Yes No Funny
The Night Thief
45.1 hrs
Posted: August 16
Rating:
4/5 (Above average game)
Pros:
+The diverse amount of cards allow for a variety of deck types
+Very interesting game mechanics (Invisibility to the other player/ability to body block/etc.)
+Has a pretty friendly gaming community
+Little to no wait time looking for matches
+Can be casual or can be competitive
+Easy to acquire cards
Cons:
- Card stats change too frequently, devaluing the purchase of cards
-Small development team and insufficient test team, cause cards to become overpowered/useless (This causes the card stats to change)
-Relatively expensive card purchases (Again because of a small team)
-Small development team means technical support is slow.

Cards & Castle is an interesting game. It shows a large amount of potential, but the cons listed above really hurt its chances at success. Furthermore, the game has dug itself into a hole, in regards to ratings. Because the game has changed extensively over its lifetime, it has gotten a lot of poor ratings, which lower the chances of new players, thus hurting the developers.

In Conclusion, the game is worth a try.
If you want to know more about the game, visit the game's discord: https://discord.gg/0tXKYbCJcrOJ9rUc
Helpful? Yes No Funny
GyCot
2.0 hrs
Posted: August 15
Really enjoy it on both PC and mobile, I love how the devs keep supporting it
Helpful? Yes No Funny
ap0ught
0.2 hrs
Posted: August 15
Great graphics, Sound, and Fun to play.
Helpful? Yes No Funny