A four races sci-fi base building real time strategy game set on the dark side of an unknown planet where the valuable "green ice" resource can be found.
User reviews:
Mixed (62 reviews) - 59% of the 62 user reviews for this game are positive.
Release Date: Apr 2, 2015

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June 30

Nightside updated with Trading Cards

As the title says, Nightside now has Trading Cards implemented!

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June 23

Nightside 70% Summer Sale discount

Nightside has a 70% discount during the Steam Summer Sale!

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“Nightside will take your strategical mind on an extraterrestial trip.”
7.6 – http://3rd-strike.com/nightside-review/

About This Game

NIGHTSIDE is a four races sci-fi base building real time strategy game set on the dark side of an unknown planet where the valuable "green ice" resource can be found. Follow Adam, a human explorer, as he discovers the secrets of this dark world through a story-driven single player campaign, battle online against other players or team up against AI opponents or practice solo against a challenging AI.

Key Features

  • 14 MISSIONS STORY DRIVEN SINGLE PLAYER CAMPAIGN – follow the human explorer Adam through his journey of discovery of a dark world as he witnesses the war between two alien races while hoping that help will come from his fellow humans
  • ONLINE MULTIPLAYER – take control of one of the 4 races and battle against other players online in competitive matches for 2-4 players (1v1, 2v2 and CO-OP vs AI modes available)
  • OFFLINE versus AI – sharpen your skills in battles versus a challenging AI (18 maps and 3 difficulties available)

Other Points Of Interest

  • no fog of war, just lights of your units/buildings for vision
  • four races with different gameplay mechanics
  • fast paced combat oriented gameplay
  • intuitive and accessible interface
  • all races have mobile bases
  • good balance between micro and macro management

System Requirements

SteamOS + Linux
    • OS: Windows 7
    • Processor: Intel Core 2 Duo E6600/AMD Phenom X3 8750
    • Memory: 2 GB RAM
    • Graphics: GeForce GTX 260/Radeon HD 4870
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: Windows 7, Windows 8
    • Processor: Intel Core I5 2500k/AMD FX 8350
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 670/Radeon HD 7870
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: Ubuntu 14.04
    • Processor: Intel Core 2 Duo E6600/AMD Phenom X3 8750
    • Memory: 2 GB RAM
    • Graphics: GeForce GTX 260/Radeon HD 4870
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: Ubuntu 14.10
    • Processor: Intel Core I5 2500k/AMD FX 8350
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 670/Radeon HD 7870
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Customer reviews
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Mixed (62 reviews)
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50 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
49 of 66 people (74%) found this review helpful
4 people found this review funny
18.7 hrs on record
Posted: June 6, 2015
This game feels like the good old Stuff from Westwood Studios back in the 90tes. This game looks really nice. And its an awesome Idea with a dark planet where you need the light to see something.

Meanwhile it work online and does have a solid multiplayer. By the way all 4 factions do have different gameplay.
Its the first RTS where you do have a real mobile base and Transformers.
The human faction can move buildings everywhere and the YX are Transformers, you buy as YX mobile units, you can combine them to make a battle unit or a building out of them. if you want something else just let them separate and combine to something else.
The new Faction Noxx do have really interesting game play with mobile base too.
And each unit can be upgraded in stronger ones.

This game does have a really good AI, the human faction AI can be a challenge.

Its just feels like a true RTS again, with have Base build , research and lot of different units with some unique ideas.
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36 of 48 people (75%) found this review helpful
2 people found this review funny
3.2 hrs on record
Early Access Review
Posted: April 3, 2015
It doesn't seem very deep, but the taste is pleasant. For the price i think it's a good "little" RTS.

(edited, will edit more after more playtime)

I like the 3 factions, they are similar in units but still play slightly different.

- XY build small useless cells that can combined together to form bigger structures and units, and once done, can uncombined to be cells again and adapt if needed. The structures are fixed on the ground, can't move.
- Nova is movable and build its structures on movable plateforms. Each factories produce their own units.
- Human build everything from the main center, other structures being only upgrades to build more stuff from the center.

Maps are small and only 4 of them are currently available, in 1vs1.
IA is not very solid, and gets easily punished because of limited amount of ressources on the map.

Overall so far, i wouldn't say it's "great" but it's surely enjoyable. Also, the developpers seem to be very open on the forum.
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35 of 49 people (71%) found this review helpful
1 person found this review funny
22.9 hrs on record
Posted: August 7, 2015
This has turned out to be a truely amazing rts. It's good to see indie developers create such a good quality rts game, which is hard to find these days. I couldn't believe that there are only two people that made this game, they have done an amazing job... They're incredibly supportive of their game,
they take the time to read feedback and the discussions in the community hub. Most importantly they actually listen to what players have to say and they respond! The developers are incredibly active with the community and with updates for the game, which is always good to see. The game has an amazing price tag for the content, and the developers have also stated they will be releasing more content even after release!

I love the art style and theme of this game. They did such a great job on creating a sci-fi atmosphere, full of sound effects, incredible graphics (the lighting in this game is amazing), animations, and such a cool art style. The whole darkness aspect of the game is what really got me hooked, the way the units light up the darkness as you explore to find you're enemy or more resources. It looks so awsome seeing the lights from you're units, base, and animations
lighting the dark areas of the map. The scouting abilities make it even more amazing. The scouts have really neat and unique abilities that are incredibly satisfying to use... I don't know how many times i've just sat there watching the skill light up the darkness. There are three races
in the game, each with their own unique scout. The Nova race is my favorite scout by far. It sends out these little probes that light up a circle around them, Creating three giant circles that move around and collide into each other. It gives you a far superior vision over the map. It's fun to use, and so cool to watch. The other scouts also have really cool abilities, i don't want to give away too much, so some of it's still a surprise to people.

The combat is really fun, it can get intense looking around in the dark, suddenly colliding into the enemy... or fighting over resources trying to find some new ice to collect to build and upgrade. I love that you don't have to constantly be spamming keys and units, it's more about the
strategy and tactics.

Each race is very unique and fun to play and to learn. The look and feel for the them is great, they feel very different from one another and have their own personality. There's a great amount of units that are unique, ranging from ground units, to air units, transports and repair. There is also a good amount of cool and unique abilities across the three races. The U.I fits in great with the art style of the game... It's nice to look at, sleek, and it's not confusing or obstructive. Overall im really glad that i bought this game, and i definitely recommend this game to people looking for a good new rts, or a
good game in general. I would even recommend it to people who are new to the rts genre, it's
a great place to start. This game has been a great experience, and will
provide great entertainment for a very long time.
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15 of 17 people (88%) found this review helpful
1 person found this review funny
8.1 hrs on record
Posted: June 24
In a world starved for RTS, finding an two-developer team make such a game warms my heart. This is but a flawed gem, a great idea with moderately well made execution.
Nightisde doesn't do tremendous things, both good or bad, however it's definitely solid and really fun.

-Fantastic atmosphere: the game is completely dark outside of units' lights which gives a huge sense of outlandish isolation.
-Factions are original on their own, I really enjoy the YX cell-based base and unit building which requires constant creation of Cells.
-AI does pose a challenge, even at lower difficulties, but doesn't seem unfair at all.
-Map expansion is handled nicely and can be a focus point since very early stages of the game, as factions have independent building methods from their gatherers.
-Music is incredible, all tracks are catchy and fitting to the atmosphere.
-No tiny pop limit: huge armies are bound to happen.
-No bugs so far

-Very simple mechanically: units don't have crazy abilities or require too much understanding to be played well and researches are straightforward. This reminds me a lot of old-school RTS, which for me is a plus.
-While graphically interesting, with great designs here and there for units and a solid indentity for all factions, units themselves are quite difficult to tell apart, specially air units.
-Resources are infinite, another plus for me as a player but does remove a layer of strategy from the overall experience.
-Haven't tested the multiplayer yey, can't comment on that.

-Optimization isn't really there: when huge armies fight framerate drops constantly, however my PC is rather crappy.
-Lacks a few quality-of-life go-to functions most RTS past the 00s have, such as queueing actions, formations, minimap filters and a few unit-selection elements.
-Sound itself is really bland: no unit responses loses them a lot of personality and boring combat sounds, lack of audio warnings and overall nonexistant sounds for UI might be annoying.
-Campaign story had potential but lack of any sort of depth on Adam's monologues made it shallow.

I'd rate it 7.5/10
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33 of 50 people (66%) found this review helpful
6 people found this review funny
1.6 hrs on record
Early Access Review
Posted: April 2, 2015
It's a fantastic start, and I can't wait to see where they take it with the campaign.

It should be noted that although I don't have much time on Steam logged for it, I have spent a fair bit more on private builds, as I did some initial Linux testing for them.
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37 of 58 people (64%) found this review helpful
6 people found this review funny
Not Recommended
2.0 hrs on record
Posted: August 9, 2015
This is a really fun game, actually. It's relatively intuitive despite some minor control interface things taht you can quickly get used to. There's no in-mission save either, which would really help with a lot of the problem's I've seen so far. There's no unit cap, so you can go back to the days of "SWARM ALL THE THINGS" of the hayday of RTS.

However there is one SEVERLY CRIPPLING FLAW:

Every now and then, the UI just desides to go "HERP DERP DERP I'M A MORON" and completely rob you of your ability to interact with anything. For instance, you'll select a structure and then tell it to go and deploy at a certain location. Only it doesn't. And the deploy interface won't go away. SO you try and select another unit, and it lets you. But the deploy interface is still there, so you can't actually tell it to do anything. And it gets more and more convoluted, and then you lose because you can't deploy units, or build new ones, or place defensive structures, or select your "DON'T LET THESE DIE" units get obliterated.
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27 of 42 people (64%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: August 6, 2015
The game in itself is marvelously done, the one thing that jarrs me is the lack of dialogue in both game and campaign, although they make up for it with actual blocks of text, it shows that they didn't have a big enough budget, which impresses me even more because of the nice polish in the game, I hope they manage to make enough money off of the sales to warrant an update to get some dialogue, and maybe some better death sequences. But the core of the game is very solid, and they delivered exactly what they promised. I'm very pleased to have this game in my library and hope to see it grow and develop.
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21 of 31 people (68%) found this review helpful
Not Recommended
1.2 hrs on record
Posted: November 5, 2015
A poorly designed game.

I only got though the tutorial and the first two missions before giving up on it.

It seems like they put more effort into glowy effects than anything else.
This means that the game is also likely to lag if your armies get big.

The path-finding is bad and units are completely stupid so one has to tell them all precisely what to do. Unit selection can be tedious. The interface is generally inefficient and unpolished. Some units cannot shoot air units at all, which is just annoying really. There is only one resource in the game. The tech tree is extremely simplistic and pointless. Environment designs contain repetitive terrain and non-obvious impassible objects. The darkness element adds nothing to gameplay, it is just regular rts fog of war. The story element is simply crap.

It seems this game has nothing to offer that others do not do much better.
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14 of 20 people (70%) found this review helpful
Not Recommended
2.2 hrs on record
Posted: November 24, 2015
Meh... clunky, run of the mill, RTS.
Very limited hud, no tooltips for units, very little in way of story. No scripted events (that I have noticed).
Fog of war is meant to be an interesting dynamic, but with how slow units move combined with VERY limited range of light cast by said units, makes for a boring back and forth sweep of the map to find objectives.
(Also, no quit option in menu, only surrender or restart, so ALT+F4 is often the easiest way to bail on this VERY average game.)
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9 of 12 people (75%) found this review helpful
2 people found this review funny
13.1 hrs on record
Posted: September 15, 2015
Nightside at first brings you to a great, but simplistic soundtrack. It's dark levels feel foreboding, strange, and unwelcoming. It's factions, all diverse, with unique unit designs. Each faction seems to have it's own special unit with it's own special ability, and they all play very differently. Nightside's Hard Campaign is just as intimidating as it's level design, everything is dark and lit up by units with flashlights. You can reveal terrain on the map, but although you can reveal enemy bases once the fog of war kicks back in you'll only have an idea of where your adversaries are.

The Campaign separates itself between several chapters, and each one of them very challenging. My favorite part is the Nova Campaign, where you're put under certain restraints that make the game just hard enough. The Nova campaign isn't forgiving, as they seem to have the lightest/weakest units but have powerful abilities and cheap units. I really like the soundtrack for the Nova's levels, they fit well and add to the game's overall atmosphere.

Nightside has one resource, but it's complexity comes from the dark level design, and each faction's way of grabbing technology and advanced units. Nightside has a lot of charm underneath it's dark aesthetic, the units and buildings themselves bright up the areas around them, an interesting way of creating 'fog of war'. The game itself looks very fun and I've played one MP game, and even though I lost I enjoyed it a lot.

A solid RTS game, that has a challenging Campaign, very fun units, and diverse factions, all with a dark atmosphere, great soundtrack, and an intimidating shroud of darkness.
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Recently Posted
437.7 hrs
Posted: September 15
My Grandfather smoked his whole life. I was about 10 years old when my mother said to him, 'If you ever want to see your grandchildren graduate, you have to stop immediately.'. Tears welled up in his eyes when he realized what exactly was at stake. He gave it up immediately. Three years later he died of lung cancer. It was really sad and destroyed me. My mother said to me- 'Don't ever smoke. Please don't put your family through what your Grandfather put us through." I agreed. At 28, I have never touched a cigarette. I must say, I feel a very slight sense of regret for never having done it, because this game gave me cancer anyway.
Helpful? Yes No Funny
13.0 hrs
Posted: August 12
extremely clunky and slow.

each race is neat with their own building mechanics.

the moment the game becomes laggy (too many abilities, units etc on the field) gets worse and lack of response from everything.

but when you're able to decently play the game, and everything is semi running smoothly. unit path finding and ordering is awful. you could issue attack move in a general direction, sometimes they move. sometimes they dont. (happens a lot when it gets laggy)

when they do finally attack move, if there is enemies nearby, they'll take a few steps, while getting shot at. before the attack part in ATTACK MOVE happens.

the 'story' is played at the start of each mission in very brief, briefs of a few images \ gifs and a tiny caption at the end
Helpful? Yes No Funny
3.3 hrs
Posted: July 23
No save game functionality. Imho an absolute no-go for a RTS.
Helpful? Yes No Funny
0.4 hrs
Posted: June 26
Nope. Just nope. Sorry, Nighside, you tried, and you failed, horribly. I don't care, if this was made by 1 guy or a whole studio (don't know). You're asking quite a bit of money for it.

Where should I even begin?

The tutorial is nondescript and bland as can be. It literally just tells you to build a,b,c,d, defeat your enemy...wow. I learned nothing from that. If you read the unit and building tooltips at least you can gleam some insight into what each unit can do...but "fast fighter, attacks air" is about the end of that, too.

The "story" mode is a mixture of extremely ugly 90s era render videos (even those were better at the time) and tell you literally nothing. Then you get a 2 sentence "mission briefing" a la "crashed, but ship still functional." Really? I couldn't bother to even finish mission 1, sorry. If you're not able to grab my attention with the very first mission at least, you do not deserve my money.

Graphics: Actually "ok". A bit dated for a modern game, but it's indie, so ok. What is not ok in my opinion is the unit design, which makes it hard to even differentiate between units. I couldn't tell you if I was just commanding some sort of tank or a bomber or fighter? Who knows...every unit has an arbitrary and samey design, since the colour and geometry palette seems to be very restricted. Makes it really hard to fight with any sense of strategy.

Units also move pretty slowly, so yea, another slow paced RTS.

Sound: There is sound in this game? Units make no movement sounds at all. It's eery. No affirmatives, nothing. Combat sounds extremely dull. Simple laser Pew pew. Eh, not even a real pew pew, more like a "thud thud". All attacks even look the same. It's just not appealing imho, neither in the sound department nor in the graphics department.

Animation quality: Let's just skip that one. I've seen 10 year old RTS games with better animation quality. The units don't even "connect" with the ground if they use legs...floaty legs!!!!

Atmosphere: Actually decent. Eery. Haunting. But not enough to carry the game.

Gameplay: Standard RTS. Nothing new, nothing spectacular. You have a base, you build buildings, you harvest resources, you build units, you kill your enemy. Not sure if there is a rock, paper, scissors system implemented. Path finding is not the best. Not really excusable for such a game today.

Music: This is actually the best part. Get the OST, skip the game, really.

Check out YouTube reviews if you want a bit more graphic detail, but it's just not my kind of game and I'm a big RTS fan...requesting a refund, sorry. Not an actually finished product in my eyes. Feels and plays like an Early Access title.
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Zap Rosdower
3.7 hrs
Posted: May 10
Helpful? Yes No Funny
0.4 hrs
Posted: March 25
This game is very confusing with what little a story I can put together because I can't get past the first level because the instructions are either A put together horribly or B the units are ♥♥♥♥♥♥♥♥. From what I've been able to play not much I stopped at 26 because the majority as I said was trying to beat the first damn mission I gave up entirely when I noticed howw horrible the graphics were at the beginning and the price you had to pay I regretted this game so much Idc if you mock the graphics thing thats how games are sold these days good graphics gameplay makes for a highly successful game... But this had none of those two aspects so for me it crashed and burned I bought it out of curiousity.... All in all I would avoid this untill the devs actually do something from the news its showing they're just dropping this game and moving on like what? Ugh! Anyway avoid this game if you have any sense
Helpful? Yes No Funny
1.4 hrs
Posted: February 20
Game is too easy and needs serious polishing. Coding is not optimized so there are slow game play issues. Overall it is a fun game and has some interesting twists for units, but unless you really need a new rts stick to something tested and optimized. Having a major framerate drop during a 10 v 10 unit skirmish kills the mood.
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Grim Dawn
5.8 hrs
Posted: February 19
The soundtack of this game is a bit like the mix of C&C: Tiberian Sun and EVE Online. That's a good thing. Sci-fi games always need this kind of stuff. If they improved AI of player's control, this game will be better. Or they could make CG more clearer for stories. But anyway, the price of this game is under those great games, so I didn't ask too much. This game is decent for its price. And you can wait for 50%off to get this game like me.
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15.4 hrs
Posted: January 5
This is a litteraly, good stratedgy game. It doesn't catch the same spirit of other RTS's like StarCraft, Warcraft 3, Total War Series, Savage or the Age of Empire Series, but it's still a good stratedgy game.I have had my few expirences with the bugs and the control layout picked for this title, but after a little adaption to the hotkeys for attacking, building and so on; I was having a ball. They are now currently giving away the Noxx DLC for free, so I got no complaints with them on that!

Each race has it's own strengths and weaknesses and each on of them react uniquely. Example, The Nova race, all of their buildings fly, land and take off with the exception of the command center. IIt sounds like Terrans from Star Craft, though I never seen the terrans move a stationary laser turret or a bunker to the front lines in the middle of a battle before.

Another Example is the XY's, The use of the small 'cell' minions to create buildings and units! If you no longer need a unit or a building, it can be broken back down to the cell minion uniots and be built into something else! It's my favorite race so far for the versatility this race has and the change of tactics on the fly!

Next thing I love about this game is the use of darkness in all of the games played in NightSide. While it keeps the devs from having to create textures for their maps, it acts perfectly as a fog of war and can help determine the power of your army or settlement. Such as, when you have a bunch or units gathered together, you can see a little more of the map around you and the units area is more well lit vs. a single unit out in the darkness is only a speck of dirt when he's trudging out there.

I'm not a huge fan of techno, but the music composed for this during games is beautiful. I may look into buying it at some point when I have the funds. If there's a NightSide 2 in development oir if the Dev's plan to Release something else for this RTS, consider me hooked and in line toi get it.
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