Why Am I Dead At Sea is an adventure game where you solve the mystery of your own murder. As a ghost, you will have to possess people and use them to investigate your surroundings. But in this place no one is who they seem...and everyone has a secret.
User reviews:
Very Positive (102 reviews) - 92% of the 102 user reviews for this game are positive.
Release Date: May 11, 2015

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“Why Am I Dead At Sea is certainly worth playing for the incredible atmosphere and compelling characters.”

“I highly recommend this game to any fan of the genre, as well as those who enjoy being immersed in suspenseful, superbly-written narratives.”
True PC Gaming

“I’m not sure how else to say it, so I’ll put it bluntly; I loved this game in just about every way possible.”
Pixel Flash Back

About This Game

You are on a boat at sea.

Also, you are dead.

To figure out why, you will need to inhabit the other residents of the ship and use them to investigate what led to your untimely demise. As a ghost, you can take control of characters in the game, and talk to others - based on who you are controlling and who you are talking to, there is a unique conversation. With each combination of characters leading to a different interaction based on their relationship or chemistry, your challenge is to find the interactions that will reveal pertinent information. Understand what makes your shipmates tick, and uncover the secrets that they hold.

  • Investigate an intricate mystery where few are who they seem and everyone has a secret.
  • Meet nine unique and developed characters, with their own personal fears and ambitions.
  • Use your ghost powers to possess bodies and read minds.
  • Recover your former identity to upgrade your ghastly powers.
  • Unlock multiple endings and decide the fate of the story.

The game also features an amazing soundtrack by Bill Kiley.

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: 1.5 Ghz, single core
    • Memory: 1 GB RAM
    • Storage: 150 MB available space
    • Sound Card: Any
    • OS: v 10.6 or later
    • Processor: 1.5 Ghz, single core
    • Memory: 1 GB RAM
    • Storage: 150 MB available space
    • Sound Card: Any
Customer reviews
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Very Positive (102 reviews)
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89 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
9.7 hrs on record
Posted: September 26
Great atmosphere, great concept, characters surprisingly well-develop, a satisfying ending and lots of cool aesthetically interesting ideas (even with the simple graphics). It was one of the best games I played this year and I wish it had received more attention. Well, I'm trying to help with that.
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1 of 1 people (100%) found this review helpful
3.7 hrs on record
Posted: October 5
It's a great atmospheric game, with kinda good soundtrack too I guess ( with time it gets kinda repetitive and annoying to listen to ). The story is great, although some parts of the game get difficult to find the next step/clue or whatever to proceed to the next chapter, and that's mostly the only thing that bothered me. The game is not especially long, although it has multiple endings, so if you have the will and time, you can play through multiple times, which I didn't.

I would strongly recommend buying this game on sale, because based on the length and overall experience, I personally don't think that it's worth 5€. Bought it on sale myself, and wasn't dissapointed because of that.
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1 of 1 people (100%) found this review helpful
5.0 hrs on record
Posted: September 26
I bought this game because the premise looked interesting--you get to be a ghost that possesses people in order to solve the crime of your own death. What I didn't realize was that in the process of solving your own murder (or not solving it depending on the ending), you would get to learn the sad tales of all the other characters. Almost everyone on the cruise had their faults and pains that haunted them, and nudging the characters here and there to find carthasis made the sappy soul inside of me so happy. If you like story-centric games with minimal gameplay aside from swapping characters and investigating every nook and cranny, then I fully recommend you play this game. For $5, I got 5 hrs of fun and would have had more had I not read a walkthrough for every instance I got stuck.
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2 of 3 people (67%) found this review helpful
6.6 hrs on record
Posted: September 25
It was fun, the story was amazing, and you really have to search to get the best ending
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Most Helpful Reviews  Overall
94 of 104 people (90%) found this review helpful
4 people found this review funny
10.1 hrs on record
Posted: October 16, 2015
Not only looks as EarthBound, it’s so magical and memorable as EarthBound. And the most accomplished narrative experiment seen since The Stanley Parable. An unforgettable experience about the necessity of communicating with others to overcome our traumas

We currently live immersed in the most creative an eclectic single period in videogame history thanks to the current indie scene. Not only as a consequence of the creation of new game concepts, but also to the revision of genres of the past adding new innovative elements. It’s amazing to think that only in the JRPG influenced genre using 16 bits aesthetics, we have seen in a year interval 5 of the all-time greatest classics in the form of Lisa, Always Sometimes Monsters, Undertale, Hylics and Why Am I Dead At Sea. With each one being a different deviation of the classic structure putting a lot of new ideas to the table. While they maintain some recognizable premises and mechanics to appeal to the players most beloved memories, using the nostalgia as a tool to generate vivid emotions. And most importantly, each of these 5 masterpieces can equal and even surpass the original referenced titles. If we look at the past, we can see that not even in the most creative and fertile period for JRGP games in the mid-90s, we could find a single year with such a sum of instant classics.

But between all these masterpieces, Lisa, Undertale, Hylics and Always Sometimes Monsters, I think that Why Am I Dead At Sea is a leap forward from the rest. Because it is not only a brilliant and almost perfect JRPG influenced classic with a plethora of charisma in which every second is an immense pleasure, full of magic and unforgettable moments. It’s also a great achievement in its use of an interactive narrative element to create strong emotional ties between characters. With each one being infused with his own and complex psychological behavior. That can evolve based in the affective interactions created with other persons as part of life.

And with one of the most mature writings seen in a videogame. Introducing a lot of complex subjects like suicidal motivations, illness, unrequited love, consumerism, third world poverty, psychological reasoning beneath violence, youthful frustrated dreams, lack of communication, isolation, false appearances and the existence of two personalities living inside every single person, the one that he shows to the rest of the world and how he perceives himself. And all of this without forgetting its videogame nature, emphasizing the fun factor with the use of fantastical elements and a lot of winks destined to drawing a joyful smile in our faces.

Its playable mechanic is based on the idea of being the floating spirit of a dead person that needs to reconstruct his memories. So he/she needs to posses the body of the rest of characters in the game to gathering information. This idea on paper looks simple, but has an infinite number of variations and complex sub-mechanics. There is two types of possessions. With one of them, we incarnate the role of the other person, seeing the world from his eyes perspective. And with the second possession, we supplant his body, acting based on our own conscience that is molded by the clues found in the form of saved memories. And finally, we have a mental skill that permits us to trespass the subconscious of a character without taking his body. This mental plane is expressed in the form of a psychedelic alternate reality.

Based in the person or role that we incarnate, every single character in the game will react in a different manner and the subjects of conversation will change. Also, each possessed character has his own special ability. While we incarnate the role of a female writer, we can push a button during a conversation to analyze the psychological motivations of the other character. With a thief, we can see the objects that the other character carries in his pockets. And the special ability of a depressive person is to ingest antidepressant pills, seeing a distorted reality for some seconds.

In order to be able to possess another person, we need to previously reach a spiritual connection with him. Learning about his feelings, hopes and inner fears. And about his world envision and philosophy of life. To could reach this short of spiritual connection with a character in the game, we are obligated to interact with him using the rest of bodies and personalities until he opens his heart.

Why Am I Dead At Sea is a piece of interactive fiction that primarily talks about the healing effects of communicating with others as the only manner to overcome our traumas. Under the assumption that no man is a desert island.

This accomplished use of narrative comes accompanied by an evocative graphic design inspired in Earthbound. An by a captivating soundtrack composed by Bill Kiley, that with a single game has put his name close to some of the most iconic musicians in gaming history, evoking Yasunori Mitsuda or Jake Kaufman most iconic works.

If you are one of these people obsessed with numbers, I can say that Why Am I Dead At Sea is a perfect 10/10. And my most firm candidate to the Best Game of 2015.

( The writer of this review is not an English native. So you should expect occasional grammar errors. I apologize in advance. )
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50 of 52 people (96%) found this review helpful
1 person found this review funny
10.2 hrs on record
Posted: May 10
“But what I mean is, lots of time you don't know what interests you most till you start talking about something that doesn't interest you most.” ― J.D. Salinger, The Catcher in the Rye

Why Am I Dead At Sea is an underrated gem created by Peltast Software just a year ago. Aside being an incredibly well weaved murder/mystery, it is a unique game that presents the rare opportunity of taking a glimpse on the human nature and the perpetual failure to communicate with one another, keeping unintended secrets while failing to hide things that they intended to hide to begin with. Through associations of the language and the mind, we are to investigate a horrifying affair. You should remember that you can only discover what people do care about the most by taking note on what they do not care about.

Our story starts with a brutal murder; a soul is snatched away from its mortal body before its time. We start as the fragment of this soul, as a piece rendered out of personality due to shock and we remember not a thing about our former mortal identity. Who were we? What happened? Who killed us? With all these ominous questions at mind, we awaken. A young boy medium seemingly managed to help us manifest at the last minute, thus our scarred consciousness has taken form in the cruise ship he's been travelling in as a ghost. We are to wander around, listen to passengers and the crew, and influence their actions by possessing them in hopes of revealing the vile businesses going on in this ship to reach some kind of closure.

The game manages to present a unique atmosphere with a limited environment. We are in an old cruise ship with 3 floors: the residential floor for passengers, the residential floor for the crew and the deck, alongside utilities and recreational areas. Graphics-wise, it's nothing exceptional, but these limited areas are well used in both in display and story purposes, harboring countless unique details that you may investigate and discover. All characters have their own background music, dominating the game according to your interactions with them - and with your ability of taking a glimpse to their minds, you'll gather uneasy clues about their goals and pasts.

We are given unique gameplay dynamics and a well written story. All characters involved has complicated personalities, various conflicting motives and secrets to keep depending on their situations. With all parameters involved, Why Am I Dead At Sea may be interpreted as an Agatha Christie novel with supernatural undertone. You are welcome to possess people if you are to grasp a basic understanding about their personalities and motives only - and still then you can only present subconscious suggestions to manipulate their actions. They cannot talk about a subject they have no idea about to begin with! For the full control of people, you should first reveal the fundamental drive that each of them possess. Only then, you can completely control their actions and speak through their mouths. Each character has a unique ability that could become useful in your investigation, including your ghost self. By revealing details of your own past and personality, you are to gradually gather your former self and memories, presenting grander abilities with stronger manifestations. As the story progresses, you'll find yourself in a web of intrigue, lies and misconceptions.

This whole experience takes 5 chapters to wrap up - 4 investigation chapters and one conclusion chapter - and contains 5 different endings according to your ability to conclude the interrelation of all happenings during the last chapter, presenting you genuine replayability. All said and done, Why Am I Dead At Sea is a noteworthy experience and a thrilling story with more than decent narrative and personality depictions. Enjoy!

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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16 of 16 people (100%) found this review helpful
1 person found this review funny
8.2 hrs on record
Posted: January 12
I gave "Why Am I Dead At Sea" every opportunity to disappoint me. The character sprites felt derivative of a certain console RPG franchise depicted in my profile pic; the chiptune soundtrack suggested a by-the-numbers approach to game design. I am relieved to report that these initial doubts fell by the wayside after only a little play, and surface concerns of this sort disappeared once I submerged myself in the mystery.

The central conceit is that you're the spirit of someone recently killed, and you can inhabit the bodies of people you know to access their abilities and research the circumstances of your death. If you learn enough about your host, you can take full control, doing things that they wouldn't normally or discussing subjects of which they know nothing. This didn't seem very original in my initial (uncharitable) assessment—Double Fine's "Stacking" treads similar ground. However: "Stacking" is a high-concept artpiece puzzler that I couldn't bring myself to finish. "Why Am I Dead At Sea" is a thriller. It has suspense. It has characters that appear to inhabit straightforward archetypes—and then it challenges you to figure out whether those characters have contradictory depths, or complementary depths, or no depth whatsoever.

I played through it twice in eight hours.

Highly recommended.
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17 of 18 people (94%) found this review helpful
13.8 hrs on record
Posted: December 27, 2015
Why am I dead at Sea is a great example for the narrative advantage computer games can have over other medias like books or movies. Before I start let's state the obvious. Why am I dead at Sea is less of a classical game and heavily story focused. But it is a story supported nearly perfectly by its gameplay mechanics. Most time you will read text. If I had to label the game I would probably call it an adventure. Not the ones where you search and combine items but where you acquire and combine information. It is a story about people on a ship.

The game starts rather unpleasant for the protagonist. He is dead, he doesn't know who he is and he can't remember anything else as well. Why? Most of those questions will be answered over the course of the game. As a ghost you have different abilities, some which you will gain only later on. At the beginning you can read the mind of the people on board. Not word for word but as an overall impression. Later, with learning more about the people on board you will be able to control them, first partially and some completely. This is interesting as a gameplay element because as player you know more than the people you control and you can't ask the right questions because your current character doesn't know what you need. But if you control them completely those characters gain this knowledge for the time. There is for example a brilliant scene where you look up a "locked" place with one of the characters and then confront the same character with another one although he could actually never obtain this information. You also have to regard the relation between the different characters because they are not willing to tell/ask everyone everything. And with the game going on you will learn more and more about the tragic to happen and the people on board.

The game is divided in different chapters. To complete each chapter there is a certain amount of information needed to be found. But there can be found more than that (especially in the last chapter) which may lead to a different ending.

I was pleasantly surprised by Why am I dead at Sea and as such it is the first game I recommand which I have not completed to 100 % at the point of recommandation. I wouldn't call it actually "fun" to play but interesting. It is not the most epic story ever but is surprising at points and the way the gameplay is used to unfold the story is intriguing. So go and buy the game and support the developers. Do not let the game become bundled -_-

PS: If you have any question just ask. I will try to answer them as fast as possible.
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13 of 18 people (72%) found this review helpful
1 person found this review funny
11.6 hrs on record
Posted: May 18, 2015
Disclosure: The developer reached out to me to take a look at the game, so this key was obtained from the developer. Keep that in mind for the review in question.

Why am I Dead At Sea hits the points it needs to for the genre, as the narrative and interesting characters set a decent backdrop for this murder mystery. Attempting to figure out how you died and taking control of people via possession is a fun mechanic, and there are little touches that really help the game out like characters having their own music, and their own abilities. This does have the old school adventure game logic however: you will get frustrated wondering what is going on and will run around trying to figure out what you missed. And certain bugs can pop up that can halt all progress, which is a problem. But even with that said, it's a great narriative that will help those gamers lookinjgj for a mystery experience.

  • Great narrative and a good set of writing here. Gives you reasons to get into the plot in question and makes you really want to see what happens next.
  • Character variety is strong and keeps the mystery going, even when a character or two is eliminated as a possible suspect. Backstories help connect you to these characters on an emotional level.
  • Music is appropriate for every character, and really helps bring their mood and emotional state to life.
  • Good visuals, and change of scenery when it happens. It's not a big game, but something has changed (in particular the outside), it works rather well.
  • Gets the mystery portion of the game down without reaching to do it. Doesn't force the element, which is critical in a good mystery plot.
  • Trial and Error gameplay logic. Keep a notepad with you to write down what you did and didn't do. A couple of tools could have been used to help this in terms of not repeating actions you've done already.
  • Some bugs seemingly (this is not CONFIRMED on my side) stop progress entirely.
  • Some characters lack of personality change with unveiling of certain items hurts overall connection to characters.
  • Wish the mind reading mechanic had a tiny bit more use to it. Was fun, but ultimately didn't do much overall.

For First Impressions and Gameplay: https://www.youtube.com/watch?v=g27FrJ0yhH8
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8 of 9 people (89%) found this review helpful
1 person found this review funny
6.4 hrs on record
Posted: December 26, 2015
- I like how there was a deeper meaning to each character. The whole aspect of getting to know them before possessing them was really interesting.

- Chatting could be a little tedious at some points, but it's not that big of a deal.

- The ambience art was really creative; like when you talked with Paulo, travelled as a spirit, or read minds.

- Basically, play this if you like good mysteries and "rpg maker" games!
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Recently Posted
7.4 hrs
Posted: October 22
This reminds me of Ghost Trick, a lot, wich is good, and also of Murdered: Soul Suspect, a little. But where those games took the phantom premis to offer puzzles or stealth or wathever this uses it only to offer a way to experience the story from each person´s perspective, as you possess different characters and uncover their backgrounds, and that awesome.

Recomended to any murder mystery fan out there or anyone else who is interested in the concept of a phantom detective.
Helpful? Yes No Funny
14.1 hrs
Posted: September 20
Very well thought out and competently written, you will well enjoy your time aboard if you enjoy mystery or detective adventure games.
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9.1 hrs
Posted: September 15
best game ever.
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Spooky Guerilla
3.6 hrs
Posted: September 12
3 hours in and I get a game breaking bug and the dev's precense on the forums is non-existant

I can't progress and I'm not restarting, bugs/10
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8.0 hrs
Posted: September 11
Cute and well-executed. I like that I have to go back and play for different endings. The characters were really interesting with more depth than I expected. Very pleased with this purchase!
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23.1 hrs
Posted: September 10
just finished the game. had a very enjoyable experience. i was terrified at points, not because of visual gore, or constant murder, it was an unnerving tension built up through strong characterization.

absolutely wonderful game, an experience i will NOT soon forget.

must own for any murder mystery fan.
Helpful? Yes No Funny