Why Am I Dead At Sea is an adventure game where you solve the mystery of your own murder. As a ghost, you will have to possess people and use them to investigate your surroundings. But in this place no one is who they seem...and everyone has a secret.
User reviews:
Very Positive (91 reviews) - 92% of the 91 user reviews for this game are positive.
Release Date: May 11, 2015

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Recent updates View all (4)

April 17

Version 1.2

Why Am I Dead At Sea has just updated with another patch to deal with some smaller issues of the game. Admittedly this isn't a huge update, but I hope for it to be the first of several in the near future.

Version 1.2 Changes
  • Collision has been reworked, adding smooth movement when walking into corner tiles. No more getting snagged on one pixel of a wall!

  • With the aforementioned collision rework, the collision bugs introduced in 1.1 are gone.

  • A couple of small visual issues have been fixed - for example, while Xu is following you and cannot be interacted with, a speech bubble does not appear.

  • Some typos have been fixed

    Thank you everyone for playing!

11 comments Read more


“Why Am I Dead At Sea is certainly worth playing for the incredible atmosphere and compelling characters.”

“I highly recommend this game to any fan of the genre, as well as those who enjoy being immersed in suspenseful, superbly-written narratives.”
True PC Gaming

“I’m not sure how else to say it, so I’ll put it bluntly; I loved this game in just about every way possible.”
Pixel Flash Back

About This Game

You are on a boat at sea.

Also, you are dead.

To figure out why, you will need to inhabit the other residents of the ship and use them to investigate what led to your untimely demise. As a ghost, you can take control of characters in the game, and talk to others - based on who you are controlling and who you are talking to, there is a unique conversation. With each combination of characters leading to a different interaction based on their relationship or chemistry, your challenge is to find the interactions that will reveal pertinent information. Understand what makes your shipmates tick, and uncover the secrets that they hold.

  • Investigate an intricate mystery where few are who they seem and everyone has a secret.
  • Meet nine unique and developed characters, with their own personal fears and ambitions.
  • Use your ghost powers to possess bodies and read minds.
  • Recover your former identity to upgrade your ghastly powers.
  • Unlock multiple endings and decide the fate of the story.

The game also features an amazing soundtrack by Bill Kiley.

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: 1.5 Ghz, single core
    • Memory: 1 GB RAM
    • Storage: 150 MB available space
    • Sound Card: Any
    • OS: v 10.6 or later
    • Processor: 1.5 Ghz, single core
    • Memory: 1 GB RAM
    • Storage: 150 MB available space
    • Sound Card: Any
Customer reviews
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Very Positive (91 reviews)
Recently Posted
11.5 hrs
Posted: August 16
Here's a hidden gem if I ever saw one! Really clever, engaging gameplay. Great story and characters.
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6.6 hrs
Posted: August 10
This game was such a treat! I loved almost every aspect of it, and had so much fun playing through it! I played through the whole thing in one sitting, and I can see myself possibly playing it again at some point.

Basically, the plot of the game is you wake up to find that you are on a ghost on a ship, and you have to solve the mystery of your own murder by meeting the other passengers on the ship and finding clues as to what has happened. The graphic style is cute and charming. All of the characters are very interesting and multi-dimensional. The game mechanics are unique and fun, and I wish there were more games like this.

It lasted around six and a half hours, for me at least, and I did a pretty thorough playthrough and didn't really get stuck at any point. It might be longer or shorter for you depending on whether you get stuck anywhere or if you play it more straightforward.

One last thing I will mention is that there are a few dark themes in this game, so if you are sensitive to mentions of abuse, self-harm, and suicide, I would use caution.

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20.7 hrs
Posted: August 7
Such a neat little casual mystery game. As the title implies, this game's universe revolves around a journey at sea on a what seems to be a particularly small cruise ship.

You - as the player - are handed control over a spirit. And that spirit is an energetic remnant of what was once a human being, who unfortunately died under strange circumstances.

The fun thing about controlling a spirit, is the ability to float through doors. And that inevitably means you get to take peeks behind closed doors... in spaces that hold secrets.

Yes... secrets. We're here to uncover secrets. One obvious secret revolving around the protagonist's demise.

But there's more... mhmm, a couple of subplots that tie in beautifully with the main plot.

So, on this ship there's a lot of moving from one cabin to another on different floors (which unfortunately has the process feeling repetitive and even dreadful at some point, but because the story takes place on a tiny cruise ship; it's kind of fun and doable, thanks to speedy movement of the spirit).

This spirit has no memory of what happened, where, when or how it occurred. Which is very distressing & confusing to this little residual ball of energy, but of course we are here to do something about that, ey!

And the way this is done, is by first being informed of the spirit's death, thru a very young passenger on board (i.e. Paulo) who is capable of tapping into the paranormal (and thus, communicating with spirits).

His guidance jumpstarts the exploration process and makes it easier to grasp what's going on and what to do.

He explains the process of possession/mind control, and encourages you to test the process on a cat which happens to be in Paulo's cabine at that time.

Concerning possession; the game logic goes as following; the better you know someone, the easier it becomes to manipulate them (i.e. their insecurities weaken their 'aura' so-to-speak, and allows for easier 'entry' into their body).

There is a basic possession mode & a full possession mode.

In order to unlock 'full possession' (which in this game, equals the unlocking of specific dialogue lines which are required in order to progress) one has to become acquainted with the passengers first.

And this is where a lot of running is done, because you're required to possess every passenger on board to get answers. Answers to those burning questions surrounding your death.

The one thing that really stuck with me (after finishing up) was the music and the graphics. And heck, even the plot.

The plot was nice. It was good enough and it made sense.

A really cool thing they did in this game is the ability to see inside the passengers minds. When this is done, what you get to see is a graphical representation of what their mind looks like (this is done thru clever use of colour, music and specific phrases that, which reflect their thoughts & demeanor).

This really adds to the atmosphere of the game.

Each character has their own theme music (which plays when they're possessed + in their cabins) and this really helps grasping their personalities.

On top of this, when the characters converse, their personality is emphasized thru sound & pace (as the dialogue appears on screen).

So even though, there's no voice acting present, it IS possible to 'feel' what characters are like, because of the smart application of sound & tempo in regard to dialogue.

How this works is; as the words appear on screen, sound is played for every letter that pops up.

I thought that was really awesome. It made a difference. This is a feature I had come across before in games (especially of the RPG type), and it simply works well for this game.

This a game I would so replay if they ever decided to remake it in an upgraded version :).
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5.5 hrs
Posted: July 31
Why Am I Dead At Sea. Oh game, why can't you have just a little better gameplay?

Seriously now, though. This game reminds me of one of the flash games, logic games, where you play by "clicking every single thing until something works."
You could say that's what this game is, but it's not all that it is.
This game has few bugs, some things you will not understand, and if you're in for the story, you will have to sit patiently with walkthrough on Youtube by your side.

All that said, the small stories being told are heartbreaking. I do feel that this game has solid writing.
The main story is layed out nicely, it has few really unexpected twists...
And hell, I actually felt hella sad after the ending. Did not expect that.

Overall, I think this game is totally worth the money. If you're one of those who like story games, you'll have to suffer through some bits, but you'll be happy in the end.
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7.0 hrs
Posted: July 23
A fun, engaging, and well-thought mystery aboard a small ship.

You're dead, and you don't know why, how, or even who you were/are. You're stuck on a cruise ship with a motley assortment of passengers and crew. Everyone is weird. Everyone is suspicious.

Luckily, you can partially possess people and move them around the ship to uncover clues about your death. When you control a fellow seafarer, you not only get to abuse the relationships they have with other people on board, but you get access to a unique skill that can help you move around or talk.

This was a real lucky find for me. I love games like this, especially when they have a "fishbowl" setting. Getting to know the passengers is easy and fun. Learning the truth behind the whole setup is rewarding.


-Good story
-Interesting characters
-Fun mechanics
-Creative ideas
-Easy to learn
-Quick intro (straight into the action)
-Multiple conclusions


-Rough around the edges
-Semi-buggy (nothing broke for me)
-Some ideas were under-utilized (unique character actions, etc.)
-Characters at the beginning get neglected at the end
-Mediocre audio

I've seen this is a spiritual sequel, although I never played the first. The one real flaw in this game is that as you play it, something inside you knows it could be better. There's a lot of potential here, either in a completely re-polished version or just another sequel in the same vein. Still, I HAVE to recommend this. It's a fun way to tell a story and it shouldn't be passed up.


-Interest in reading
-Interest in mystery
-Tolerance of trial and error

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6.9 hrs
Posted: July 15
Abosolutely genious.
Really impressed by the way the script writer develop the plots just by making one character talks to another.
Things are far more complicated than they looks.
I specifically like its characters and the pixel artwork.
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18.1 hrs
Posted: July 13
This game deserves to be better-known.
Amazing story.
Great mecanics.
Nice music.
Simple, Earthbound-like pixel art.
It's weeeeell woth it's price!
I have only good things to say about it, I was really involved with the story and attached to the characters. Maybe I got a bit stuck once or twice, but nothing terrible.
I recommend it to any and everyone!
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5.4 hrs
Posted: July 13
I absolutely loved this game!

Honestly, I have no clue how to describe it but I'd play it again just for that one sentence 'It's unhealthy how attached I am to this computer' #relatable.

10/10 would get murdered again to find out who killed me.

No but for realz tho, it's hard to get into the game but once you figured most stuff out it's a lot of fun to play!
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5.2 hrs
Posted: July 8
Just beat the game today, and have to say, I was pleasantly surprised. Like a lot of reviewers, I was immediately drawn to its Earthbound-style graphics, and expected a lighthearted indie romp through a ship. That compairson shatters within the first five minutes of gameplay, though. The 90's nostalgia and surreal charm of Earthbound are nowhwere to be found. Instead, you find yourself on a third-rate ship, among its cynical inhabitants. You've been murdered, and a telepathic boy named Pablo has pulled your soul back into the land of the living. He explains that in your current state, you can't open doors or speak to people, and must possess a living person to talk and search for clues.

And that's the basic premise of the game: possess people and puppeteer them into revealing conversations. The more conversations and clues you amass, the more leverage you have over the ship's occupants, and the more you understand about who you were and what's at stake. In general, it plays like a lot of early 90's point-and-click games, trying different dialogue combinations with different characters. Some might find that frustrating, but I honestly found it a highlight. I miss old games like that. If you get too frustrated, though, Pablo offers hints throughout most of the game (usually two hints per section, a "where should I go" style hint, and a "complete this part for me" style one).

Sadly, these hints fall away where they're needed most, in the fourth act of the game. Up until that point, there's a sort of internal logic that can point you in the right direction. By act four, though, your choices are too broad, and there's no rhyme or reason for the interaction combos you need to pick. After reading a walkthrough, I understood why the choices I made were necessary for the story, but still thought "I never would've realized that I should possess this character and speak to this character after doing this not-very-obvious thing." You lose sight of why characters are motivated to act the way they do, basically.

That said, I still enjoyed the story quite a bit. It was a solid, unpredictable muder-mystery with a interesting game mechanic. The music never felt out of place, and a lot of thought given to the personality and backstory of each character, even down to how they speak to one person versus another. Overall, I'd recommend this to anyone that wants to hear a good story, even if the last parts can be a bit frustrating.
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6.4 hrs
Posted: July 8
I do not recommend this game, even though I checked "Yes".
The reason being that you can NOT complete this game if you are not thorough. I had to replay this game, back to the beginning, 4 times to unlock a certain character that'll allow me to reach an ending (and I still haven't reached an ending yet). One of the times was because the game bugged out and deleted all of my progress.. You'd have to sit through hours of familiar content as you replay this game over and over till you get everything right. It also gets repetitive REALLY fast.
I only liked this game and gave a thumbs up, because the soundtrack is perfect, story is intriguing, and characters have extremely deep backgrounds. You will definitely hit the feels at least once in this game.
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Most Helpful Reviews  Overall
88 of 99 people (89%) found this review helpful
4 people found this review funny
10.1 hrs on record
Posted: October 16, 2015
Not only looks as EarthBound, it’s so magical and memorable as EarthBound. And the most accomplished narrative experiment seen since The Stanley Parable. An unforgettable experience about the necessity of communicating with others to overcome our traumas

We currently live immersed in the most creative an eclectic single period in videogame history thanks to the current indie scene. Not only as a consequence of the creation of new game concepts, but also to the revision of genres of the past adding new innovative elements. It’s amazing to think that only in the JRPG influenced genre using 16 bits aesthetics, we have seen in a year interval 5 of the all-time greatest classics in the form of Lisa, Always Sometimes Monsters, Undertale, Hylics and Why Am I Dead At Sea. With each one being a different deviation of the classic structure putting a lot of new ideas to the table. While they maintain some recognizable premises and mechanics to appeal to the players most beloved memories, using the nostalgia as a tool to generate vivid emotions. And most importantly, each of these 5 masterpieces can equal and even surpass the original referenced titles. If we look at the past, we can see that not even in the most creative and fertile period for JRGP games in the mid-90s, we could find a single year with such a sum of instant classics.

But between all these masterpieces, Lisa, Undertale, Hylics and Always Sometimes Monsters, I think that Why Am I Dead At Sea is a leap forward from the rest. Because it is not only a brilliant and almost perfect JRPG influenced classic with a plethora of charisma in which every second is an immense pleasure, full of magic and unforgettable moments. It’s also a great achievement in its use of an interactive narrative element to create strong emotional ties between characters. With each one being infused with his own and complex psychological behavior. That can evolve based in the affective interactions created with other persons as part of life.

And with one of the most mature writings seen in a videogame. Introducing a lot of complex subjects like suicidal motivations, illness, unrequited love, consumerism, third world poverty, psychological reasoning beneath violence, youthful frustrated dreams, lack of communication, isolation, false appearances and the existence of two personalities living inside every single person, the one that he shows to the rest of the world and how he perceives himself. And all of this without forgetting its videogame nature, emphasizing the fun factor with the use of fantastical elements and a lot of winks destined to drawing a joyful smile in our faces.

Its playable mechanic is based on the idea of being the floating spirit of a dead person that needs to reconstruct his memories. So he/she needs to posses the body of the rest of characters in the game to gathering information. This idea on paper looks simple, but has an infinite number of variations and complex sub-mechanics. There is two types of possessions. With one of them, we incarnate the role of the other person, seeing the world from his eyes perspective. And with the second possession, we supplant his body, acting based on our own conscience that is molded by the clues found in the form of saved memories. And finally, we have a mental skill that permits us to trespass the subconscious of a character without taking his body. This mental plane is expressed in the form of a psychedelic alternate reality.

Based in the person or role that we incarnate, every single character in the game will react in a different manner and the subjects of conversation will change. Also, each possessed character has his own special ability. While we incarnate the role of a female writer, we can push a button during a conversation to analyze the psychological motivations of the other character. With a thief, we can see the objects that the other character carries in his pockets. And the special ability of a depressive person is to ingest antidepressant pills, seeing a distorted reality for some seconds.

In order to be able to possess another person, we need to previously reach a spiritual connection with him. Learning about his feelings, hopes and inner fears. And about his world envision and philosophy of life. To could reach this short of spiritual connection with a character in the game, we are obligated to interact with him using the rest of bodies and personalities until he opens his heart.

Why Am I Dead At Sea is a piece of interactive fiction that primarily talks about the healing effects of communicating with others as the only manner to overcome our traumas. Under the assumption that no man is a desert island.

This accomplished use of narrative comes accompanied by an evocative graphic design inspired in Earthbound. An by a captivating soundtrack composed by Bill Kiley, that with a single game has put his name close to some of the most iconic musicians in gaming history, evoking Yasunori Mitsuda or Jake Kaufman most iconic works.

If you are one of these people obsessed with numbers, I can say that Why Am I Dead At Sea is a perfect 10/10. And my most firm candidate to the Best Game of 2015.

( The writer of this review is not an English native. So you should expect occasional grammar errors. I apologize in advance. )
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48 of 50 people (96%) found this review helpful
1 person found this review funny
10.2 hrs on record
Posted: May 10
“But what I mean is, lots of time you don't know what interests you most till you start talking about something that doesn't interest you most.” ― J.D. Salinger, The Catcher in the Rye

Why Am I Dead At Sea is an underrated gem created by Peltast Software just a year ago. Aside being an incredibly well weaved murder/mystery, it is a unique game that presents the rare opportunity of taking a glimpse on the human nature and the perpetual failure to communicate with one another, keeping unintended secrets while failing to hide things that they intended to hide to begin with. Through associations of the language and the mind, we are to investigate a horrifying affair. You should remember that you can only discover what people do care about the most by taking note on what they do not care about.

Our story starts with a brutal murder; a soul is snatched away from its mortal body before its time. We start as the fragment of this soul, as a piece rendered out of personality due to shock and we remember not a thing about our former mortal identity. Who were we? What happened? Who killed us? With all these ominous questions at mind, we awaken. A young boy medium seemingly managed to help us manifest at the last minute, thus our scarred consciousness has taken form in the cruise ship he's been travelling in as a ghost. We are to wander around, listen to passengers and the crew, and influence their actions by possessing them in hopes of revealing the vile businesses going on in this ship to reach some kind of closure.

The game manages to present a unique atmosphere with a limited environment. We are in an old cruise ship with 3 floors: the residential floor for passengers, the residential floor for the crew and the deck, alongside utilities and recreational areas. Graphics-wise, it's nothing exceptional, but these limited areas are well used in both in display and story purposes, harboring countless unique details that you may investigate and discover. All characters have their own background music, dominating the game according to your interactions with them - and with your ability of taking a glimpse to their minds, you'll gather uneasy clues about their goals and pasts.

We are given unique gameplay dynamics and a well written story. All characters involved has complicated personalities, various conflicting motives and secrets to keep depending on their situations. With all parameters involved, Why Am I Dead At Sea may be interpreted as an Agatha Christie novel with supernatural undertone. You are welcome to possess people if you are to grasp a basic understanding about their personalities and motives only - and still then you can only present subconscious suggestions to manipulate their actions. They cannot talk about a subject they have no idea about to begin with! For the full control of people, you should first reveal the fundamental drive that each of them possess. Only then, you can completely control their actions and speak through their mouths. Each character has a unique ability that could become useful in your investigation, including your ghost self. By revealing details of your own past and personality, you are to gradually gather your former self and memories, presenting grander abilities with stronger manifestations. As the story progresses, you'll find yourself in a web of intrigue, lies and misconceptions.

This whole experience takes 5 chapters to wrap up - 4 investigation chapters and one conclusion chapter - and contains 5 different endings according to your ability to conclude the interrelation of all happenings during the last chapter, presenting you genuine replayability. All said and done, Why Am I Dead At Sea is a noteworthy experience and a thrilling story with more than decent narrative and personality depictions. Enjoy!

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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16 of 17 people (94%) found this review helpful
13.8 hrs on record
Posted: December 27, 2015
Why am I dead at Sea is a great example for the narrative advantage computer games can have over other medias like books or movies. Before I start let's state the obvious. Why am I dead at Sea is less of a classical game and heavily story focused. But it is a story supported nearly perfectly by its gameplay mechanics. Most time you will read text. If I had to label the game I would probably call it an adventure. Not the ones where you search and combine items but where you acquire and combine information. It is a story about people on a ship.

The game starts rather unpleasant for the protagonist. He is dead, he doesn't know who he is and he can't remember anything else as well. Why? Most of those questions will be answered over the course of the game. As a ghost you have different abilities, some which you will gain only later on. At the beginning you can read the mind of the people on board. Not word for word but as an overall impression. Later, with learning more about the people on board you will be able to control them, first partially and some completely. This is interesting as a gameplay element because as player you know more than the people you control and you can't ask the right questions because your current character doesn't know what you need. But if you control them completely those characters gain this knowledge for the time. There is for example a brilliant scene where you look up a "locked" place with one of the characters and then confront the same character with another one although he could actually never obtain this information. You also have to regard the relation between the different characters because they are not willing to tell/ask everyone everything. And with the game going on you will learn more and more about the tragic to happen and the people on board.

The game is divided in different chapters. To complete each chapter there is a certain amount of information needed to be found. But there can be found more than that (especially in the last chapter) which may lead to a different ending.

I was pleasantly surprised by Why am I dead at Sea and as such it is the first game I recommand which I have not completed to 100 % at the point of recommandation. I wouldn't call it actually "fun" to play but interesting. It is not the most epic story ever but is surprising at points and the way the gameplay is used to unfold the story is intriguing. So go and buy the game and support the developers. Do not let the game become bundled -_-

PS: If you have any question just ask. I will try to answer them as fast as possible.
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14 of 14 people (100%) found this review helpful
1 person found this review funny
8.2 hrs on record
Posted: January 12
I gave "Why Am I Dead At Sea" every opportunity to disappoint me. The character sprites felt derivative of a certain console RPG franchise depicted in my profile pic; the chiptune soundtrack suggested a by-the-numbers approach to game design. I am relieved to report that these initial doubts fell by the wayside after only a little play, and surface concerns of this sort disappeared once I submerged myself in the mystery.

The central conceit is that you're the spirit of someone recently killed, and you can inhabit the bodies of people you know to access their abilities and research the circumstances of your death. If you learn enough about your host, you can take full control, doing things that they wouldn't normally or discussing subjects of which they know nothing. This didn't seem very original in my initial (uncharitable) assessment—Double Fine's "Stacking" treads similar ground. However: "Stacking" is a high-concept artpiece puzzler that I couldn't bring myself to finish. "Why Am I Dead At Sea" is a thriller. It has suspense. It has characters that appear to inhabit straightforward archetypes—and then it challenges you to figure out whether those characters have contradictory depths, or complementary depths, or no depth whatsoever.

I played through it twice in eight hours.

Highly recommended.
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13 of 18 people (72%) found this review helpful
1 person found this review funny
11.6 hrs on record
Posted: May 18, 2015
Disclosure: The developer reached out to me to take a look at the game, so this key was obtained from the developer. Keep that in mind for the review in question.

Why am I Dead At Sea hits the points it needs to for the genre, as the narrative and interesting characters set a decent backdrop for this murder mystery. Attempting to figure out how you died and taking control of people via possession is a fun mechanic, and there are little touches that really help the game out like characters having their own music, and their own abilities. This does have the old school adventure game logic however: you will get frustrated wondering what is going on and will run around trying to figure out what you missed. And certain bugs can pop up that can halt all progress, which is a problem. But even with that said, it's a great narriative that will help those gamers lookinjgj for a mystery experience.

  • Great narrative and a good set of writing here. Gives you reasons to get into the plot in question and makes you really want to see what happens next.
  • Character variety is strong and keeps the mystery going, even when a character or two is eliminated as a possible suspect. Backstories help connect you to these characters on an emotional level.
  • Music is appropriate for every character, and really helps bring their mood and emotional state to life.
  • Good visuals, and change of scenery when it happens. It's not a big game, but something has changed (in particular the outside), it works rather well.
  • Gets the mystery portion of the game down without reaching to do it. Doesn't force the element, which is critical in a good mystery plot.
  • Trial and Error gameplay logic. Keep a notepad with you to write down what you did and didn't do. A couple of tools could have been used to help this in terms of not repeating actions you've done already.
  • Some bugs seemingly (this is not CONFIRMED on my side) stop progress entirely.
  • Some characters lack of personality change with unveiling of certain items hurts overall connection to characters.
  • Wish the mind reading mechanic had a tiny bit more use to it. Was fun, but ultimately didn't do much overall.

For First Impressions and Gameplay: https://www.youtube.com/watch?v=g27FrJ0yhH8
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8 of 9 people (89%) found this review helpful
1 person found this review funny
6.4 hrs on record
Posted: December 26, 2015
- I like how there was a deeper meaning to each character. The whole aspect of getting to know them before possessing them was really interesting.

- Chatting could be a little tedious at some points, but it's not that big of a deal.

- The ambience art was really creative; like when you talked with Paulo, travelled as a spirit, or read minds.

- Basically, play this if you like good mysteries and "rpg maker" games!
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12 of 17 people (71%) found this review helpful
15.6 hrs on record
Posted: May 12, 2015
+ Great storytelling
+ Unique characters
+ Earthbound graphics
+ Great soundtrack
+ Multiple Endings

- Special abilities are hit and miss
- Some parts are very tough

Check out the full review at: http://pixelflashback.com/posts/indie-review-why-am-i-dead-at-sea/
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24 of 40 people (60%) found this review helpful
1 person found this review funny
2.9 hrs on record
Pre-Release Review
Posted: May 11, 2015
Check out my video review/preview here (Very minor spoilers showing the intro included, nothing major!)


So, I've been following this game ever since I saw the trailer; something about the Earthbound inspired environments really caught my eye. It's not a clone by any means; Earthbound was a true turn-based RPG while this is a more puzzle-y narrative-driven adventure with a supernatural twist.

The good:
-Great pixel graphics and environments
-Great character work; each person has a different personality, motives, secrets and strengths
-These differences are more interesting when you possess them in order to find out what happened to you
-Diving into people's minds was executed very well
-I really got invested in wanting to find out what makes these people tick and what happened to me
-The music in the game is fun and true to their retro roots
-Tons of unique dialogue to trigger depending on who you are
-Great throwbacks to Earthbound

-Not a wide variety of music to hear; can get a little repetitive as you walk around
-Some of the puzzles are difficult to figure out (Who needs to do what and where? Etc.) which leads to some extra wandering around
-Can be difficult to tell who is talking when you are learning who is who; dialogue boxes could have been positioned more over the person talking instead of centered on the screen
-Which there was more interactivity with mind-reading (A mini-game to learn secrets would have been cool, or literally explore their mind (Like Alundra on PSX?) and unlock secrets that way.)

Disclosure: I was provided a complimentary advanced copy by the developer for review purposes and I was not compensated any other way. All opinions are my own.
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6 of 8 people (75%) found this review helpful
13.3 hrs on record
Posted: May 12, 2015
Amazing! The mystery is engrossing and the puzzle aspect is "what to do where, who to talk with who" which makes it unique. It is HARD, so warning! But it is COMPLETELY worth the struggling through. This game is for true strategy/mystery game lovers, NOT for the casual gamer. So if you are up to a challenge and a good story, check this game out!
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6 of 8 people (75%) found this review helpful
1 person found this review funny
10.2 hrs on record
Posted: July 6
***Slight trigger warning in spoiler tags below.***

I absolutely loved this game. It was way better than I anticipated. It was confusing at times, with me wandering around trying to figure out if I'd actually talked to everyone I needed to in order to progress. I did use guides for a couple of the steps and three of the endings (because I'm not naturally very good at puzzles), but overall it wasn't too difficult or too easy. The story was brilliant, as were the subplots, and kept me guessing for ages. It's astonishing how much is really in this game and for such a good price. It reminded me a little of Undertale without the fighting, by which I mean the many mysteries to uncover. I had an enjoyable couple of nights playing, and I wholeheartedly recommend Why Am I Dead At Sea. ♥

**SPOILER** Trigger warning for pills for one of the character's backstories/special abilities. Since I know several people who would definitely not be able to deal with that, I'm going to tell you what happens. You can make the decision whether to read it or not.

When you are finding out more about the characters, you might find out Darryl's backstory. He was happily married for three years, until one day he came home from work late to find his wife had committed suicide by medication overdose. She had anxiety issues, the extent of which he was not fully aware of, and so it came as a total shock. If you read his mind and listen to his apathetic speech you'll see he is quite clearly depressed. He carries empty pill bottles in one of his pockets, and his ability is to take a pill which increases his speed but also blurs his vision (and yours, by default). If you have problems with things like discussions of overdoses (especially by pills) then maybe this game isn't for you. However it only plays a small part in the narrative, so it's possible it won't cause any issues if you are prepared for it.
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