In Luckslinger, luck is measurable, collectable and usable whenever you please. On one half it’s inspired by the unrealistically fast gunslingers, the dark gritty humor and the greed driven anti-heroes of the spaghetti western classics. On the other half ..
User reviews:
Overall:
Very Positive (71 reviews) - 92% of the 71 user reviews for this game are positive.
Release Date: Jul 16, 2015

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April 11

Luckslinger Classic Film Poster

Check out this cool Luckslinger Poster!

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Reviews

“The charm of the writing and music alone is worth the asking price”
IndieJuice

“A deeply fun and challenging platform shooter that mixes western and hip-hop aesthetics to create an extraordinary game.”
9 – Techraptor

“Luckslinger is a hardcore platformer with tight and addicting gameplay, and has a theme and style that, while great-looking, never takes itself too seriously.”
9.3 – IndieRuckus

About This Game

In Luckslinger, luck is measurable, collectable and usable whenever you please.

On one half it’s inspired by the unrealistically fast gunslingers, the dark gritty humor and the greed driven anti-heroes of the spaghetti western classics.

On the other half it’s inspired by vinyl digging, graffiti spraying, rhyming and the slow drums and jazzy samples of hip hop culture and sound.

Do you feel lucky? – Kill bandits, steal their luck and use it for your own good. The more luck you have the more chance you have that, enemy bullets might miss, you get saved from a bad jump or better loot is dropped in front of your feet. However, when you don’t have much luck in your lucky bracelet, bridges might collapse, rocks might come loose and outlaws might find a way to get a jump on you.
These are just a few examples of how luck affects your quest for fortune.

Clovercreek and the crazy outlaws – The town of Clovercreek has been robbed blind. Six infamous criminals stole the town’s precious luck charms and it’s up to you to bring them back. Get paid the golden price while doing so, because bounty hunters don’t do charity work.

Duck friend till the end – At all times you are accompanied by your companion Duckbridge. He returns your throwing knife, grabs extra health and distracts your enemies… but only when his tiny little duck brain tells him to do so.

Key Features
  • Levels with different themes, unique elements and crazy boss characters
  • A completely unique luck mechanic that keeps the gameplay dynamic
  • Intense gun and knife throwing gameplay that will keep you on your toes
  • Music to pleasure your eardrums that fit the hip hoppy atmosphere of the game
  • A duck companion who’s always by your side
  • Gambling!
  • One-on-one pistol quick-draw duels
  • Converse with the nice townsfolk of Clovercreek
  • Hidden goldbars for the extra challenge
  • Bonus hip-hop tracks by various artists

Giantbomb Quick Look video:
https://www.youtube.com/watch?v=2QV73hikJ4s

Still not convinced?! See for yourself my friend:
http://store.steampowered.com/app/388950/

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, 8, Vista
    • Processor: 2.0+ GHz
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+, GLSL 1.2+, 256 MB VRAM
    • Storage: 350 MB available space
    • Additional Notes: Supports Xbox 360 Controller
    Minimum:
    • OS: OSX 10.7 or later
    • Processor: 2.0+ GHz
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+, GLSL 1.2+, 256 MB VRAM
    • Storage: 350 MB available space
    • Additional Notes: Supports Xbox 360 Controller
    Minimum:
    • OS: Ubuntu 12.04 LTS or later
    • Processor: Pentium 3 2.0 GHz or better
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+, GLSL 1.2+, 256 MB VRAM
    • Storage: 350 MB available space
    • Additional Notes: Supports Xbox 360 Controller (but depends on the driver)
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (71 reviews)
Recently Posted
Fantasy
( 18.8 hrs on record )
Posted: July 21
I really loved the atmosphere of the game, but the difficulty made it near impossible for me to progress.

Pros:
  • Amazing western atmosphere/setting
  • Awesome, catchy music
  • Nice luck gameplay where you can collect it and use it (like when gambling)

Cons:
  • Very difficult (almost impossible), even with unlimited lives
Helpful? Yes No Funny
GyroGnome
( 0.8 hrs on record )
Posted: June 30
Get ready to hate bald eagles.

Pros: Good soundtrack, new and interesting game mechanics.
Cons: The controlls are clunky, so much as touching an enemy will harm you (Even the classic mario stomp)

It could use some polishing, but it is a decent game for the sale price.
Helpful? Yes No Funny
ᶠᵘᶜᵏᵧₒᵤ PurplPaint
( 4.4 hrs on record )
Posted: June 28
Good game in general. Odd controls, but you get used to them after a while though. Pretty good game, would definitely recommend.
Helpful? Yes No Funny
Pope08jr
( 8.7 hrs on record )
Posted: June 24
Highly underrated. Challenging with a great sense of satisfaction when completed after the couple hundred deaths, but totally worth it in the end. Even just to listen to the soundtrack alone is worth the price.
Helpful? Yes No Funny
JumpinJesus™
( 1.1 hrs on record )
Posted: June 6
Product received for free
Really fun game with great music=]
Helpful? Yes No Funny
Vince Storm
( 10.9 hrs on record )
Posted: March 26
Fun, smart, hard, addictive, funny, innovative, good story ... Luckslinger satisfied all my needs ! No, seriously, it's a ♥♥♥♥ing great game.
Helpful? Yes No Funny
Soul4rent
( 1.9 hrs on record )
Posted: March 7
I enjoyed it. Fun luck system, challenging gameplay, etc.
Helpful? Yes No Funny
Spaceman Spiff
( 7.8 hrs on record )
Posted: March 6
This right here is why independant developers should get our love, attention and redirected coffee-money-savings.

A fantastic little odball adventure that is cool as all hell - I was feeling as badass as Samuel L Jackson walking in from the desert and taking no prisoners by four minutes into this game. The music absolutely makes the experience. It's a gem, A GEMS I TELLS YA, and for the price you really can't beat this little piece of creative outpouring.

Oh, and you have a pet mallard that fetches your knives and attacks your enemies. So, uh, CHECKMATE.
Helpful? Yes No Funny
Ltm1900
( 2.8 hrs on record )
Posted: March 4
Very decent game. I love pixel games and games require fast reactions. So this game meet my expectation and is both fun and challenging. It's hard especially in later levels enemies shot quick and usually within a few bullets in a row. I die a lot but also managed to remember the path and keep in mind using luck when it's to hard to get through- then it becomes less difficult. A good game though would be better to add more easier achievements.
Helpful? Yes No Funny
Sullytofu
( 5.0 hrs on record )
Posted: February 14
This game is a perfect example of why Steam reviews need a "Kinda Recommended" button instead of yes or no, because Luckslinger has a lot of good, that is sadly bogged down by some questionable design choices and insipid difficulty.
* Presentation
The game looks fairly average at best. The low-detail pixel art is ugly at times, but the use of colour and the emotions presented in animations give the game life. The different locations are all visually unique and sport some cool design choices, and each one has great atmosphere. The music is also really damn good, with some excellent hip-hop choices that really compliment the atmosphere. Overall the game has a great sense of charm with little details, like how people speak in record-vinyl scratching, or the clickclickclick of reloading your pistol. The story of the game is also really good, with some great dialouge that gives life to the characters- special note given to the main 6 bad guys of the game, who each have some interesting reasons for doing what they do.
* Gameplay
The game has a number of great ideas. It is a run and gun shooter with emphasis placed on Luck above all things- Luck is in fact a collectable, and can be used to turn bullets away from you, drop rewards and so on. This works in reverse too- low luck means bad things happen, and this puts an interesting spin on things. The game has a number of little details that make it fun, like a duck assist character, a 6 shot ammo limit for your gun, and a throwing knife. The controls, however, make what could be an interesting take on a run and gun extremely frustrating. The Luckslinger frankly controls like ♥♥♥♥ing ♥♥♥♥. His jump arc is really impercise, his dodge roll is useful for exclusively bullets (meaning everything else must be dodged over) and has a cooldown, meaning it's useless to use in a firefight with a lot of people, which the game throws at you with alarm. The game style, however, is simply not built for this kind of hectic firefight, so you end up dying a lot. Add the fact that your invincibility frames are non-existent to very small and you get a game trying to be a bullet hell that cannot handle being one. Oh, and he also cancels reloading by jumping or rolling, which makes reloading (which the game will NOT auto do for you) a huge pain in the ♥♥♥, and more of a detriment than a factor of the game you need to work around, like Carry Capacity in Dark Souls. It's extremely frustrating to play this game because underneath the terrible controls is a genuinely intelligent spin on the run and gun genre, and to see such amateur failures bog it down is disheartening.
* Design
And here is where the game really ♥♥♥♥♥ the bed. Luckslinger is too hard for it's own good- in an attempt to be "oh so #Oldschool" Duckbridge made a game that is hard for the wrong reasons, including the aforementioned flaws in the gameplay section, but this extends into design. For starters, the basic difficulty mode is extremely cruel- there are checkpoints, but lose all your lives and you're back to the start. In any game like Castlevania, this is fine- most stages in that game are like 10 minutes long. In here, the stages easily surpass 20 minutes, which can make backtracking through the whooooolllleeee damn stage a huge pain in the ♥♥♥, and not fun at all. Losing luck after every hit is also extremely annoying, as it causes a cycle of hurting every time you get hit, meaning you'll just keep losing. The game's level design leaves a lot to be desired, as instead of coming up with unique scenarios for you to fight through, it just swamps you with foes and says "deal with it". For a game that obviously wants to be played fast and risky, it sure is easy and reliable to cheese. These design and gameplay problems come together to for a game that tries to be hard and forgets to be fair- in a hard game like Super Meat Boy, every death is my fault and I know it, because the controls are so tight and the design is so fair that I never got frustrated at the game. Here, Luckslinger just made me want to put down the game and never play it again because I always felt my deaths were not preventable, which is a shame because the game does have some replay value and some great uses of player choice.

Overall, Luckslinger could have been a must buy with some great ideas and pretty good excecution, but in it's current state, plagued with rookie mistakes, it simply lies as an okay game that should be examined as how to NOT do difficulty.
Luckslinger receives an 5/10. Only get it on sale, if you even want it.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
18.8 hrs on record
Posted: July 21
I really loved the atmosphere of the game, but the difficulty made it near impossible for me to progress.

Pros:
  • Amazing western atmosphere/setting
  • Awesome, catchy music
  • Nice luck gameplay where you can collect it and use it (like when gambling)

Cons:
  • Very difficult (almost impossible), even with unlimited lives
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
78 of 92 people (85%) found this review helpful
1 person found this review funny
Recommended
4.9 hrs on record
Posted: July 16, 2015
Luckslinger is a challening spaghetti western action adventure game which recently released on Steam. In Luckslinger you play as Luckslinger, a luck slinging cowboy who's accompanied at all times by his trusty Duck, Duckbridge. The town of Clovercreek has had its lucky charms stolen by six bandits and the drunk of a sherrif isn't doing anything about it so it falls to you to return the lucky charms to Clovercreek and deliver justice to the bandits.

+Nice, simple graphics which give the game a western feel
+Cool, silent type, protagonist with an even cooler companion, Duckbridge isn't just a pretty beak though, he distracts enemies as well as collects items for you
+Outstanding soundtrack which fits the game excellently
+The game treats luck as a resource which is rather interesting and provides some unique moments in gameplay such as when a bullet bends out of your way at the last second, luck isn't all good though so I'll revist it later on
+Other than the luck mechanic the gameplay consists of shooting/throwing weapons at enemies and dodging their attacks, might not sound too interesting but when you're up against multiple enemies it's really rather challenging
+A few different types of stock enemies which vary slightly depending on the setting you're in
+Chests and gambling tents sometimes provide you with one of several items which add nicely to the gameplay and are also rather handy
+As well as a revolver you also have a throwing knife which is a lot of fun to use
+Challenging boss fights, the bosses are the six bandits you're hunting down and they all have a specific combat style, for example the first bandit loves dynamite so his combat style is based around throwing dynamite
+Great writing and characters
+Good controls (played with an Xbox 360 Controller), everything was very responsive though the platforming did sometimes feel a little forced, i.e. you had to do a lot of little 'fine-tuning' controller movements to successfully land a jump on a platform

-If you die three times (or more depending on if you've collect a life pickup) you have to restart the entire level from the very beginning, this gets rather frustrating very quickly especially when it happens several times
-With luckiness, comes unluckiness and there's a lot of that in this game. I've never really been a fan of luck-based things so perhaps I'm slightly biased here but when you get a few 'unlucky events' in a row, such as a platform collapsing beneath you, it can get tedious. There is such a thing as too much luck in this game also, for example when all of your luck is used up to bend away slow bullets from a regular enemy just before a boss fight

Here's Part One of my Luckslinger Gameplay Series:

https://www.youtube.com/watch?v=PaiLOOJbPOU

Verdict:
Worth Purchasing (8/10)

Luckslinger is a challenging western game centered around its luck mechanic that has a nice art style, cool characters and an outstanding soundtrack. If you're a fan of western games or just like good music this isn't one to pass up lightly.

Not convinced? Try the demo.

Review copy provided by the Developer.

No drama, Just Reviews.

El K.
Was this review helpful? Yes No Funny
29 of 32 people (91%) found this review helpful
2 people found this review funny
Recommended
9.0 hrs on record
Posted: November 9, 2015
Stop me if you've read this before.

What if Quentin Tarantino directed a videogame Western for the Atari 7800? That's Luckslinger in a nut-shell. You're a man with no name, whose deeds will become legend, when you deal with the nastiest, most ruthless, and luckiest outlaws in the West. This action-packed shooter puts up a decent enough challenge, but it's the attention to detail and excellent soundtrack that'll preserve it's long-term appeal.

I really can't say enough about how good the music is in this game. It's somewhere between spaghetti western and hip-hop. There aren't any weak tracks in the game. The sound-design is on point as well. The minimal dialogue is "voiced" by record scratches, which perfectly fits the lo-fi aesthetics. I also appreciate that the other sound-effects aren't bleeps and blurps. Just because it looks like an Atari game, doesn't mean it has to sound like one.

With that aside, visually this game is very impressive. I'd describe it as a "less is more" approach, and a lot of effort was put into those pixels. A number of characters have interesting animations, some more subtle than others. A lot of the great imagery is in the finer details. Grand vistas and extravagant backgrounds would distract from the core of this game. This is a fairly tough adventure, and proper visual-design is a must. Overall, Luckslinger is a fantastic audiovisual experience.

The action-platformer is a genre almost as old as time itself, so a lot of different ideas are necessary. On the surface, these games can look alot alike, so it takes some thoughtful game-design to carve out an identity. In this respect, Luckslinger continues to impress. The protagonist carries a gun, but it can only fire six shots. He has unlimited ammo, but can only reload while on the ground. These design-decisions lead to a different style of play. Your adversaries tend to use guns as well, so you'll have to jump (or dodge-roll) their shots, while finding opportunities just to reload.

It can be argued that this mechanic prolongs gun-battles, but I think it works perfectly for the game. It forces you to pay more attention to enemy patterns. In platformers with a heavy emphasis on shooting, we depend on tried and true strategies like "mash the fire button" and "get close and shoot until its dead". Since this game limits your abilities, you'll spend more time moving around, seeing what your foes are capable of, and so on. It's thoughtful game-design, and doesn't take anything away from the pacing. Furthermore, your arsenal includes a throwing knife. As you play, you'll discover more ways to incorporate this handy weapon into your strategy.

Luck plays a part in the game as well. Whenever you kill an enemy, there's a chance they'll drop a "shiny". No, I don't know what it's called, so bear with me. Shinies raise the chance that good things happen to you. This includes everything from bullets harmlessly curving around you to birds & giant moles(?) saving you from bottomless pits. You lose shinies whenever you take damage (or die), so naturally the better you play, the luckier you'll stay. I'm of the old school when it comes to game difficulty. I believe that games should become easier if the player is having trouble, and harder if they're getting better. Luckslinger reverses this concept, and surprisingly I agree with how it is handled.

Most of the other reviews you'll see on this page point out the game's difficulty. They're certainly not wrong, because some of the later stages and bosses can be really tough. However, this is also a game where the second play-through is much easier than the first. Once you understand the enemy locations, the boss patterns, and your abilities as the Luckslinger, you'll have no problems holding onto shinies. The extra boost of luck will it make it easier for veteran players to grab all of the gold bars for the best ending.

However, if you think that maybe things have gotten a little too easy, then there's the unlockable difficulty. In this mode, everything kills in one hit. I can see the appeal, but I would have preferred something a bit more substantial. A mode with new/tougher enemies, more intricate boss-patterns, and slightly longer stages would have been amazing. On the plus side, the mechanics are more than suitable for a potential no-hit run. I say potential because there's no way I'd have the patience for it. The irony that someone with a Cave avatar just wrote this is not lost on me.

As far as nitpicks go, I would have liked an option to "chill" in Clovercreek. Over the course of the game, this ghost town eventually flourishes, but once you complete the last bounty, you have to part ways. Since this game constantly auto-saves, I had to restart and replay most of the game, just to unlock all of the NPCs and other extras. All told, there's not THAT much to do in the town, but it'd be nice to work on my beer-chugging and skateboarding. There's also the minor annoyance that is losing a game of Russian Roulette, even when my luck is maxed out. That's probably something I shouldn't pay a lot of mind to. I mean, it's called luck for a reason.

In conclusion, Luckslinger is a very good game. It's a testament to the early days of game-development. All it took was three people (one designer, one programmer, and one composer) to put together this high-quality adventure. Nowadays, eh well..perhaps I shouldn't talk about nowadays. It's better to appreciate the fact that even today, unique games like this one can be made.


If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
Was this review helpful? Yes No Funny
27 of 32 people (84%) found this review helpful
1 person found this review funny
Recommended
19.3 hrs on record
Posted: July 16, 2015
If you are remotely interested in Spaghetti westerns and have a taste of good music, this game is definately for you.
This game combines a cleverly designed pixelated Western setting with Hip-hop inspired beats reminiscend of Anime's like Samurai Champloo and Cowboy Bebop. A perhaps rather unlikely combination, but after playing this game I wouldn't want the two seperates ever again. The game also boasts quite interesting luck mechanic; As you play and defeat enemies you gain luck orbs which go into your luck charm, the more luck you have at a given moment the more 'lucky/positive' events are likely to happen. For example if you have lucky incoming bullets might deflect, you'll be saved from falling in a cliff, etc. However if you are unlucky you will find watertowers tumbling over, piketraps popping up, and all kinds of bad stuff happening.


TLDR; A clever story, awesome gunplay, interesting foes, lots of hidden content, and a stellar soundtrack. This game has it all. And did I mention you have a Duck as asidekick? I mean really, an actual duck that retrieves your knife.


10/10 Duck.

Was this review helpful? Yes No Funny
13 of 14 people (93%) found this review helpful
3 people found this review funny
Recommended
4.4 hrs on record
Posted: July 16, 2015
It's been a while since I played an action platformer this difficult and rewarding. Much like movie gunslingers, you'll need some serious skill and speed on the trigger with this game. Jump, roll, unload on some soon to be sorry cowboys, quick reload, roll and dodge incoming fire, spin that cylinder and pull the trigger till you make it go *click*. Progress actually feels good, beating a level a big success.

What makes the gameplay really flow, is the soundtrack. Probably the sickest instrumental hip hop ever to be heard in the west. I don't even know how many tracks they have, but they all make my head bob. The game is littered with little stylish touches, hip hop references and jokes. Think: vinyl scratches, preachers preaching rap, kids dreaming of Nujabes, gambling indians and hidden vinyl shops - somehow fitting in nicely with the western theme. Beating a level unlocks more of these quirks that quickly turn in to injokes that you get to be a part of. Very neat.

Can recommend.



I just turn the volume up higher and let my six shooter
Was this review helpful? Yes No Funny
11 of 14 people (79%) found this review helpful
Not Recommended
5.0 hrs on record
Posted: February 14
This game is a perfect example of why Steam reviews need a "Kinda Recommended" button instead of yes or no, because Luckslinger has a lot of good, that is sadly bogged down by some questionable design choices and insipid difficulty.
* Presentation
The game looks fairly average at best. The low-detail pixel art is ugly at times, but the use of colour and the emotions presented in animations give the game life. The different locations are all visually unique and sport some cool design choices, and each one has great atmosphere. The music is also really damn good, with some excellent hip-hop choices that really compliment the atmosphere. Overall the game has a great sense of charm with little details, like how people speak in record-vinyl scratching, or the clickclickclick of reloading your pistol. The story of the game is also really good, with some great dialouge that gives life to the characters- special note given to the main 6 bad guys of the game, who each have some interesting reasons for doing what they do.
* Gameplay
The game has a number of great ideas. It is a run and gun shooter with emphasis placed on Luck above all things- Luck is in fact a collectable, and can be used to turn bullets away from you, drop rewards and so on. This works in reverse too- low luck means bad things happen, and this puts an interesting spin on things. The game has a number of little details that make it fun, like a duck assist character, a 6 shot ammo limit for your gun, and a throwing knife. The controls, however, make what could be an interesting take on a run and gun extremely frustrating. The Luckslinger frankly controls like ♥♥♥♥ing ♥♥♥♥. His jump arc is really impercise, his dodge roll is useful for exclusively bullets (meaning everything else must be dodged over) and has a cooldown, meaning it's useless to use in a firefight with a lot of people, which the game throws at you with alarm. The game style, however, is simply not built for this kind of hectic firefight, so you end up dying a lot. Add the fact that your invincibility frames are non-existent to very small and you get a game trying to be a bullet hell that cannot handle being one. Oh, and he also cancels reloading by jumping or rolling, which makes reloading (which the game will NOT auto do for you) a huge pain in the ♥♥♥, and more of a detriment than a factor of the game you need to work around, like Carry Capacity in Dark Souls. It's extremely frustrating to play this game because underneath the terrible controls is a genuinely intelligent spin on the run and gun genre, and to see such amateur failures bog it down is disheartening.
* Design
And here is where the game really ♥♥♥♥♥ the bed. Luckslinger is too hard for it's own good- in an attempt to be "oh so #Oldschool" Duckbridge made a game that is hard for the wrong reasons, including the aforementioned flaws in the gameplay section, but this extends into design. For starters, the basic difficulty mode is extremely cruel- there are checkpoints, but lose all your lives and you're back to the start. In any game like Castlevania, this is fine- most stages in that game are like 10 minutes long. In here, the stages easily surpass 20 minutes, which can make backtracking through the whooooolllleeee damn stage a huge pain in the ♥♥♥, and not fun at all. Losing luck after every hit is also extremely annoying, as it causes a cycle of hurting every time you get hit, meaning you'll just keep losing. The game's level design leaves a lot to be desired, as instead of coming up with unique scenarios for you to fight through, it just swamps you with foes and says "deal with it". For a game that obviously wants to be played fast and risky, it sure is easy and reliable to cheese. These design and gameplay problems come together to for a game that tries to be hard and forgets to be fair- in a hard game like Super Meat Boy, every death is my fault and I know it, because the controls are so tight and the design is so fair that I never got frustrated at the game. Here, Luckslinger just made me want to put down the game and never play it again because I always felt my deaths were not preventable, which is a shame because the game does have some replay value and some great uses of player choice.

Overall, Luckslinger could have been a must buy with some great ideas and pretty good excecution, but in it's current state, plagued with rookie mistakes, it simply lies as an okay game that should be examined as how to NOT do difficulty.
Luckslinger receives an 5/10. Only get it on sale, if you even want it.
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7 of 7 people (100%) found this review helpful
Recommended
1.2 hrs on record
Pre-Release Review
Posted: July 16, 2015
Pros:
-Clever luck-based mechanic that really shines in most situations
-Spaghetti western setting that doesn't take itself too seriously
-Awesome hip-hop soundtrack that complements the action
-Duckbridge, a duck that can distract your foes
-Did I mention the duck?

Cons:
-Takes a bit of time to learn all the mechanics
-Using a mouse and keyboard requires some patience
-The respawn/restart system is a bit punishing.

Overall:

A great investment :)
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
1 person found this review funny
Recommended
1.6 hrs on record
Posted: July 17, 2015
Pretty much my dream game was actually made. Devolper Duckbridge has blown me away with this game. To its challenging but also fun gameplay machanics based on the luck of the draw, to the amazing HIp-Hop soundtrack that is on par to Samurai Champloo's. I've only play an hour and completed a boss but if I can get drawn in to a game within the first hour, That's saying something. I also have great respect to a fellow Listener to Nujabes! The challenge is rough at the start but don't let that get you down, you get masterful work of fun gameplay and a smooth soundtrack. 10/10 Would review again.
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5 of 5 people (100%) found this review helpful
Recommended
1.1 hrs on record
Posted: September 16, 2015
Go on adventure with your faithful duck companion. On the way you will find some luck, money and new vinyl records with cool tunes. There is shooting, jumping and quest for catching that very bad guy. All of this is nicely placed in good old Western scenery. And the most important is super mega fun to play. I can recommend it to everyone.
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6 of 7 people (86%) found this review helpful
2 people found this review funny
Recommended
3.7 hrs on record
Posted: July 16, 2015
I wanted to play Luckslinger because I am a sucker for pixel graphics. I kept playing Luckslinger because of the hella fun game play and kick ♥♥♥ style.

If you ever watched Samurai Champloo (with it's ancient Japan meets modern DJ soundtrack & pacing) this game is just like that; except a pixel western. Holy crap. It's so damn cool. Everything it does from the menu to the loading screens to the
dialog oozes rad style.

The sound effects are through. the. roof. I cannot say enough good stuff about the audio direction in this game. The vinyl you collect is well worth it I haven't heard a track I didn't like.

All that said the game play is really something new. The luck mechanic takes a standard platformer and makes it bonkers. You have enough luck and bullets will just steer away from you. If you are outta luck you may fall into a pit you would have otherwise have been vivaciously saved from. Super charging your luck at the cost of half your luck keeps you on your toes.

Shooting stuff is fun and reloading is satisfying (Just like Westarados: Double Barreled). The roll mechanic is also fun. I highly recommend using a controller for this game,

The only downside to this game would be the graphic if you aren't a pixel aficionado... but then why the hell did you buy this in the first place?

Check out my game play footage here and get this game! It's a great time:
https://www.youtube.com/watch?v=491jBNTfHdk

Disclaimer: I was provided pre-release access to Luckslinger for review purposes. My opinions are my own and I was not compensated in any way for my endorsement.
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