No Turning Back is an indie pixel art randomly generated action rogue-like developed by a new indie developer with tons of player classes, spells, weapons, armour and unlocks!
User reviews:
Mostly Positive (4 reviews) - 75% of the 4 user reviews for this game are positive.
Release Date: Jan 15, 2016

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game is currently in Early Access because it's my first ever game and i want it to be perfect when it releases, personally i believe early access when used correctly is a great way of beta testing the game and reaching out to the community for ideas and suggestions to make the game even better.”

Approximately how long will this game be in Early Access?

“It will be in Early Access for at least 6 months, i want to ensure that before i go live it is completely functional and full of content, i will be handing out free alpha keys to anyone who requests one and also doing giveaways every few weeks of keys on the steam discussions page, it wont release until I'm happy there is sufficient content to keep people entertained for a long time.”

How is the full version planned to differ from the Early Access version?

“The early access version of No Turning Back is the bare bones of what i want to include in the finished game, when the game releases there will be a lot more monster variety, difficulty levels, more room variations , weapons, armour and just a whole lot more content!”

What is the current state of the Early Access version?

“No Turning Back in its current state is a functional game, you can delve into the procedurally generated dungeons, currently there is only one type of dungeon and that is the castle but i will be expanding on this as it goes along, you can find procedurally generated weapons and armour with various stats, plus you can upgrade them with procedurally generated blades and handles,

You can unlock new followers, currently there is the Blacksmith, Proprieter, Skill Trainer & Apothecary which improve your Order

Each of the followers unlock their own skill trees which allow upgrades and base improvements

You can also test out tons of players classes and get used to the different builds, you can unlock statues for your hall of achievements to show your order's development. It's really early days but with your help this game will grow massively, it has such potential!”

Will the game be priced differently during and after Early Access?

“Yes! Purchasing the game in Early Access will grant you a 10% discount for helping me beta test and develop No Turning Back!”

How are you planning on involving the Community in your development process?

“I am trying something, similar to Team Fortress 2, DOTA and Skyrim. i want to put the steam workshop to use for my game as well, so players can put their own monsters, weapons, armour etc into No Turning Back and they will be credited on the credits page.”
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About This Game

System Requirements

    • OS: Windows Vista, 7 or 8
    • Processor: 1Ghz or faster processor
    • Memory: 512 MB RAM
    • Graphics: 128MB graphics or more
    • Storage: 250 MB available space
    • Sound Card: One that sounds nice!
    • OS: Windows Vista, 7 or 8
    • Processor: 1Ghz or faster processor
    • Memory: 512 MB RAM
    • Graphics: 128MB graphics
    • Storage: 500 MB available space
    • Sound Card: One that sounds nice!
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (4 reviews)
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3 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
36 of 57 people (63%) found this review helpful
3 people found this review funny
Not Recommended
0.6 hrs on record
Early Access Review
Posted: January 16
Thank you to the developers for kindly supplying me with a review key.

Yes the game is cheap, and yes it is early access, but what bothers me so much is how long the game lurked in the 'coming soon' area of Steam. For how much time this game was in developement (even by one guy), I would certainly expect more polish. Just look around the indie scene, and it won't take long to see how many crazy beautiful games are made by one person. This game is by no means in any state fit for sale. I will painstakingly go over some details.

Major issues:
-The title. It says 'Pixel Art Action'. While the main game area is certainly classic pixel art, the character avatar pictures are not. Edit: even some of the enemy-entrance smoke and effects do not seem like pixel art. We can debate it all you want, but its a different thing. Just don't use the words 'Pixel Art' in the title - PROBLEM SOLVED.
-Clipping between your character and literally every single object in the level is horribly off. I mean it *looks* like there is room to walk around that table, but nope, you will get stuck. And oh boy this is a problem when trying to survive, and frustrating as all get-out when added into a roguelite.
-Wanna change to fullscreen/windowed mode mid-game? Forget it, it kicks you to the main menu, ending your run, with no warning.
-Wanna exit the game, or return to the main menu? Forget it, there is no option to do so.
-Wanna attack up/north or down/south? Forget it.
-Wanna have a visual or sound clue as to when you get hit? Nothing. You need to watch your life bar at all times. It took us some time to even realise we were being hit. Onto the next point:
-Going back to the shoddy clipping - you will get hit even when you are not touching an enemy. Its horrible.
-Level design/generation certainly leaves something to be desired. For example, why the first three room in my very first run all end up as shops? None-the-less, they had chairs set up in such a weird way that you had to walk completely around the room in an awkward fashion. Weird broken levels.
-Even for early access, there are way too many features 'coming soon' or 'not yet implemented'. I mean why couldn't you take 30 minutes some night and write up backstories for the characters? Thats as simple as it gets, if you ask me.

Run away. I wouldn't even say keep this on your watchlist. It doesn't even promise anything at all remotely either 1) fresh, or 2) better or competitve with modern roguelites.

Endnote: I've also spent about an hour watching other LetsPlays, in case your issue is with my time played. We didn't need to suffer this any longer.
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14 of 18 people (78%) found this review helpful
1 person found this review funny
Not Recommended
0.4 hrs on record
Early Access Review
Posted: January 31
Not yet.
The game runs half the speed the video shows.
So whoever made the video knew that the game is too slow/boring?
I also hate mouse-keyboard setups where the mouse is only used for 2 attack directions (left and right). Why use the mouse in the first place?
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6 of 6 people (100%) found this review helpful
Not Recommended
14.3 hrs on record
Early Access Review
Posted: May 14
Product received for free
Fyi gameplay speed on the trailer isnt the true speed you will be moving at. The game is okay! It was fun at first but its too buggy to even enjoy the game. Seeing the devs havent updated the game im sure its now abandonded. This game can actually be a great game but needs some major improvements with the hitboxing, along with different types of Ai

Like the pixel art style
Change the armor/Items you use in combat
Plenty of action/Intense
Steam Trading cards
3 classes to pick from

trading cards drop like every 2 hours (advise you just leave the game on over night)
Game is abandoned
Rooms feel plain
You get stuck on almost any object in the room
Random Crashes
Most deaths will be caused by bugged hitboxes
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12 of 19 people (63%) found this review helpful
1 person found this review funny
Not Recommended
4.4 hrs on record
Early Access Review
Posted: January 17
(NOTE: This game was reviewed using a key provided by the Developer and/or Publisher)

Video Review:

The "Too Long, Didn't Watch" Review:

Take a wait & see on this one. Active Developer, but it's too raw still. 2/5

The "Meat & Potatoes" Review:

The game was just practically unplayable on release date, so I waited a day or two to drop a review. I am glad I did. While I still cannot recommend this game in it's current state, I can at least point out that the developer has been incredibly responsive and active in updating the game to try and fix it quickly and efficiently. The visuals and sounds are what you expect from a game like this, it doesn't pretend to be artsy at all. That's not the problem, the problem is in fact the gameplay itself. The dungeons are perhaps TOO random, which I realize sounds odd at first, but when you have spawned multiple playthroughs that begin with multiple shopkeepers in a row before you even get to a single encounter, and then your first encounter is nearly a dozen enemies which obviously quickly overwhelm you and end your game before it even gets rolling. The clipping/hitbox issues were even worse, making it impossible to collect items after a battle. Fortunately, the second problem there has already been somewhat addressed, just not enough for my tastes yet. Also, while your enemies can cause damage to you from any direction, your attack is very limited. There is no ability to attack up/down or North/South at all. Only to the left or right, which makes some rooms virtually impossible due to enemy placement. All in all, it is just to raw still to recommend. On the bright side, the developer is active so you can at least take a wait & see approach to this one and come check it out again later and see how much it has progressed. Merely yesterday I would've given this a 1/5, but already it is up to 2/5 for the recent, quick update.

Happy Gaming!
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A developer has responded on Jan 17 @ 1:57pm
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7 of 10 people (70%) found this review helpful
Not Recommended
0.1 hrs on record
Early Access Review
Posted: February 2
Another (poor) attempt at a roguelike. The hitboxes in this one are hillarious, but not in a good way. Move on.
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2 of 2 people (100%) found this review helpful
Not Recommended
4.5 hrs on record
Early Access Review
Posted: May 7
Early access indeed. If the game got cleaned up and fixed it could be lots of fun, but as of this review - nope.

The graphics are simple but nice
The soundtrack (I only heard 1 song) is nice
It looks like there's a lot of opportunity for unlocking characters and progression

but it's not good yet.

There's no up/down attacking, so you just have to try to line yourself up with the monsters horizontally and hit them that way, but the hitboxes/aiming are a bit screwy.

First char I tried was an archer, and your attack speed is SOOOO slow - and then you have to hope the arrow doesn't go into the wall behind you, or a nearby table, or just 1 pixel too high/low. It's ridiculous and frustrating. Unplayable.

I could use my special skills about once each before running out of stamina or whatever they cost, and that didn't seem to replenish

I found a claw weapon, but I thought it was gloves. The game wouldn't let me pick them up/equip so I thought it was bugged and quit to the main menu.

Next I tried a sword & board guy, his attack speed is okay, but it's melee, so you have to get up close and personal, which is the only spot you're in danger.

Made it further with him, found a few of those claw weapons, as well as a helmet that I couldn't seem to equip (it said it required a cuirass?)

I also found 2 ornate rooms, one with a green chest, one with a red, and I couldn't seem to open either. So it was a huge sense of excitement followed by a sustained "aww this sucks"

saw at least 3 NPCs, but couldn't seem to interact with them at all. Trainer, Apothecary(?) and Blacksmith(?), idea.

Only saw 3 monsters - bats that just fly straight towards you (slowly)
-robed figures that just walk straight towards you (slowly), or some of them shoot a bolt
-plants that come out of holes in the wall and shoot left/right

They still managed to kill me.

Third try is a "mage" who just uses a dagger, so not really magey at all (yet?).

I left a room before picking up an item by accident, and couldn't go back for it :( But it was a shield so I probably wasn't able to use it anyway.

I saw a 4th monster! A skeleton or maybe it was an armored guy. It moved FASTER! got killed by the 2nd one of those.

Attack-speed seems to be a huge problem in this game. I intentionally stuck with the starter dagger just for a more frequent attack speed. I found a powerful axe, a powerful sword, a powerful bow, but if I wanted to use those, then if I either miss, or don't kill a thing in 1 hit, there's gonna be a problem while I run around defenseless until I'm able to attack again.

Still nothing to do with those NPCs. Maybe they're like crafting stations? I found a couple non-equippable items that I think are crafting materials, but you can only carry 1 at a time and I never found out what to do with 'em.

If an enemy spawns inside you, free damage! And there doesn't seem to be any way to heal.
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A developer has responded on May 14 @ 2:24pm
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3 of 4 people (75%) found this review helpful
Not Recommended
2.1 hrs on record
Early Access Review
Posted: February 5
Looks like a neat Zelda 1 dungeon clone game and is fun but some code errors that crashed the game. If bugs get fixed then worth a try
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3 of 5 people (60%) found this review helpful
Not Recommended
2.2 hrs on record
Early Access Review
Posted: January 21
Disclosure: The developer gave me a free key, but did not request a review from me.

Currently (22 Jan 16), this game is very, VERY early in development. It aims to be a Binding of Isaac style room-to-room action game with RPG elements like different classes, levelling up and gaining increasingly powerful equipment. But very little has been implemented. Your character is sluggish and can only attack left or right (!). Most enemies do essentially the same thing: walk up to you to try to hit you, with the occasional slow ranged attack. Since you outpace them, the game consists of kiting them around (or getting them stuck behind furniture) while you slowly chip away at their health. Graphics, sounds and music are basic, there's no minimap, and overall it's just a monotonous experience with no end goal.

In its current state, there's no point paying for it. If the developer wanted to gather attention and feedback from more players, this could have been released as a free demo. The dev is actively responding to feedback, hopefully the game will shape up in future.
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4 of 7 people (57%) found this review helpful
Not Recommended
1.7 hrs on record
Early Access Review
Posted: January 19
I can't recommend this game in its current state. It's waaaay too rough with too little to do and the balance is extremely off in many areas. However, this game seems to have some potential and I will be revisiting this game in the coming months to re-evaluate my review and see how it has grown. Unfortunately, at the time of writing this review, this game falls straight into my list as being released TOO early, even for early access.

Also, this is a roguelite, not a roguelike.

To the game's credit, there is a tutorial but the tutorial forgets to explain a few very key features including the ability to full heal at campfires (I found this on accident) and a sprint button (which I also found on accident). Discovering these two features turned the game from nearly-unplayable difficulty to mostly a cakewalk.

Speaking of the sprint button, it feels like a wasted feature. It costs no resources and the game feels lethargic and syrupy when you're not sprinting, so you have zero reason not to use it.

Combat feels more like a brawler than a top-down action game, because you're limited to left and right attack directions. It's a bit frustrating, but seems to be a deliberate design choice. I don't agree with it, but I came to accept it when I starting thinking of the game more like a brawler than a roguelite. The combat is pretty shallow, too. Aside from your (very situational and high-cost) spells, you're pretty much relegated to hit and run tactics: move in, swing, move out, repeat.

Enemies drop gold and XP which you are forced chase down. That's never a fun mechanic and, to make it worse, there are VERY expensive unlocks that take a long time to get that will mitigate this need by giving you a vacuum ability that, according to the tooltips, cost your stamina resource. Blegh.

Weapon balance is very VERY off, such that there is absolutely zero reason to use anything but the fast-attacking weapons. The slow weapons take up to 2 full seconds or more to fire again, which is so soooo not worth it. They don't even do that much more damage than the fast weapons!

Also, as far as I could tell, the game is endless right now. With a decent gear upgrade and the hit and run tactic and a minimal amount of practice, you won't die.

Key provided by the developer.
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8 of 15 people (53%) found this review helpful
5 people found this review funny
Not Recommended
0.8 hrs on record
Early Access Review
Posted: January 18
* I was given a free key to review this game on my YouTube channel, Thank you to the developer *

Here is that video first impressions, early access review:

Okay, I REALLY, REALLY want to "like" and recommend this game. So while I DO like it, and I can see the vision the develop has, I just cannot recommend this game at the current time right after this game launched into early access on January 15, 2016. ..To recommend this game just because I like what the developer is TRYING to do would be dishonest and unfair to both potential customers and to the developer himself. The game needs quite a bit of work to get it to a state where I could honestly recommend it to other people online.

Here are my big reasons for the non-recommend, and suggestions to the developer:

First off, I LOVE this kind of game and where the developer is trying to go with this game.

- Too much randomness. While I love procedural dungeons and randomly generated loot, even starting stats on starting equipment, you need to be able to make some choices like what class to start the game with, as that is currently random as well and the only way to change it is to roll the dice by restarting the game! Ugh! Also, leave all the random mobs and loot in, that's awesome but just set boundaries on some of it. For example, put in a simple 'IF-THEN" statement that IF character has just began a game and level 1, THEN we can't spawn 20 mobs in the first room he enters" ..Limits. I don't mind 20 bats spawning after i get the feel of the game, but to play the game the first time and get my own life handed to me in 3 seconds by 20 bats almost makes me want to un-install the game and break something in RL. ..You (dev) don't want potential customers experiencing THAT feeling in the first 5 minutes of their game experience!

- Your character moves too slow, combined with the frustation of not being able to attack up and down from your characters location! Either make new sprites and add the ability to attack up and down, OR give us about a 25%-35% increase in movement speed please. Either solution should make this game feel and play a lot better!

- Fix the bugs! Sometimes when I'm moving right and hit space, my character jumps left right back into the mob I'm running for dear life from! ARGH! ..Not cool! Same thing on the spells, some spells seem to not work when fired in certain directions. Look at your code and fix it please.

- Maybe add in a device we can find or buy in the game to allow our character to "suck in or vacuum up" all the coins and loot once we kill the mobs in a given room. This could be really cool and add an incentive to want to finish more rooms jsut to suck in all that money! Woot! Woot!

- Add mobs sounds/voices/insults! Adding even cheesy sounds that come from the mobs could add a lot I think. make the skeleton warriors say something, and use your randomness generation to have them select from perhaps a number of funny lines or insults when they spawn in and see your character!

Explosions! We need BOOMs in this game badly! I don't care how you do it, dynamite, explosive barrels, mines, whatever! Get some BAWOOOMS! in this game please!

That's about it from me for now, mainly. Oh wait.. the most important suggestion to the dev: A lower price please! This game doesn't compete with current games that do this style of game better and this game is a dollar higher then games like the first Binding of Isaac and Overture! I recommend a price tag of $3.99 tops, but that's up to you. I think the increased sales you'd get at $3.99 over the current $5.99.. as well as the lower amount of refund requests would pay off bigtime for you!

By the way, my early access score on this game was a 39%. Watch my video to see how exactly I scored it if you want to see how I came up with that score for this game!

Please keep working on this game dev! I want to re-evaluate in the coming months and be able to give it a lot better score! ..Rememeber, that "value" is the most important part of every score I give games, psst.. your price [..wink, wink] ..Thanks again for the free evaluation copy of this game dev, and please take my negative score as inspiration to make this game better!
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Recently Posted
3.5 hrs
Early Access Review
Posted: October 23
Guess what? I turned back.
Helpful? Yes No Funny
Johnny Guitar
15.7 hrs
Early Access Review
Posted: July 18
Product received for free
brilliant game, still has some work but im really enjoying it so far, cant wait for other updates!
Helpful? Yes No Funny
8.9 hrs
Early Access Review
Posted: June 16
Do NOT buy this game. I've spent a lot of time with it and it just really isn't fun at all. The combat is clunky especially with a bow and the game is just way too eh to really be worth your time for even a few minutes let alone hours as i've made the mistake of.
Helpful? Yes No Funny
The Emperor ♛
3.9 hrs
Early Access Review
Posted: April 17
- Good Game.
- Graphics 10/10.
- Sounds 10/10.
- Trading Cards.
- Achievements.
Helpful? Yes No Funny
Zap Rosdower
3.5 hrs
Early Access Review
Posted: April 13
Helpful? Yes No Funny
1.1 hrs
Early Access Review
Posted: March 8
it seems like a great game. i only have 3 things though can you make the character sprites match the character you select, make different characters. can you make it so that you can aim up and down, not just left and right. thanks :-) ( not trying to be kryptic but i think that would make it better :)
Helpful? Yes No Funny
St. Patrick<PAC[H]O>2k15
1.6 hrs
Early Access Review
Posted: February 13
Helpful? Yes No Funny
Frankenpire Vampenstein
3.4 hrs
Early Access Review
Posted: February 8
No Turning Back: The Pixel Art Action-Adventure Roguelike is one of the worst games I ever played in my life.

Let me start by saying that if you're going to have a title this seemingly ironic, you had better make sure your game delivers with good gameplay above all else. This doesn't even work as a cash-in because it's just so unappealing, and if I didn't get it in a bundle, I would demand a refund.

I only played a few minutes of this game, but that's all I needed to spot the ♥♥♥♥♥♥♥t. Let me start with the positives before I get to the negatives.


-The art is outdated, in a very bad way. It's not charming, or goofy, or nostalgic. It's just ugly to look at, and this is coming from somehow who still enjoys pixel-art games.

-Your attacks feel like nothing, no impact, very little sound or graphical feedback.

-The menus also offer very little in terms of useful feedback.

-The game is slow as hell. You move at the speed of a snail with a buttplug, and you attack with the force of a half-erect ♥♥♥♥♥ swining through the air. I could forgive all the other negatives if this wasn't such a big issue. The core gameplay is so bad that I actually shut the game off halfway through fighting some wizard-looking guys.

Overall, don't waste your money. There are plenty of other early access games that have much better core gameplay, graphics, sound, etc.
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