A deep indie strategy RPG with destructible battlefields; the ability to build bridges, traps, and barricades; the ability to shove enemies off cliffs and into lava; and full-fledged mod support.
User reviews:
Overall:
Mostly Positive (80 reviews) - 77% of the 80 user reviews for this game are positive.
Release Date: Apr 16, 2015

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Reviews

“When the battle begins however, Telepath Tactics begins to show off what it does best; the combat and encounters of Telepath Tactics are every bit as good and as strategic as any Fire Emblem or Disgaea title.”
95.8 / 100 – ModVive

“I played the battles like fantastical chess, agonising about every move and every decision, hitting End Turn with that sweet mix of excitement about what I’d achieved and terror about what would happen due to my oversights or recklessness. It’s good stuff, and *tight* despite having so very many moving parts.”
Rock Paper Shotgun

“Telepath Tactics knows what made Fire Emblem great. It's the best deconstruction and reconstruction of that formula. The brilliant writing, music, and design are some of the sharpest fine-tuning in tactical RPG history — indie or otherwise.”
Plus 10 Damage

About This Game

The indie lovechild of Fire Emblem and Disgaea, Telepath Tactics is a strategy RPG with destructible battlefields, bridge- and barricade-building, and the ability to fling enemies off cliffs and into lava.

Play through a story-driven campaign with dozens of unique characters in a steampunk fantasy universe filled with telepathic generals, tribes of bipedal komodo dragons, and knights who ride atop giant, armored praying mantises:

It was deep winter when young Emma and Sabrina Strider fled slavery in the mines of Kovit. Exhausted and on the verge of starvation, they were found and taken in by a tribe of Lissit, reptilian warriors, who raised the sisters as their own. Now Emma trains tirelessly, bent on revenge and the prospect of rescuing their ailing father from bondage. But the years are never kind to a miner, and time grows desperately short. The sisters will need all of their wits—and the help of some unlikely allies—if they are to succeed…

  • Shove enemies off of cliffs! Fling enemies into environmental hazards like traps, water, and lava!
  • Destroy walls, freeze water, build bridges and lay explosives, changing the face of the battlefield to your advantage!
  • Build an army from among 23 different classes; learn more than 110 distinct attacks as you level up your characters, then promote those characters to powerful prestige classes!
  • Deal with merchants to keep your army well-supplied; make hard choices about your priorities both on and off the battlefield.
  • Play with friends in 2-6 player hotseat multiplayer matches with randomized item drops, multiple play modes, and support for army alliances!
  • Use the Telepath Tactics map editor to build your own campaigns, and download other peoples’ creations to play!

(The map editor is free, and can be procured here.)
(Note that this game does NOT have online multiplayer--as described above, it has hotseat multiplayer.)

System Requirements

    Minimum:
    • OS: Vista or more recent
    • Processor: 1.4 GHz or higher
    • Memory: 2 GB RAM
    • Storage: 200 MB available space
Customer reviews
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Overall:
Mostly Positive (80 reviews)
Recently Posted
Gentoo
( 16.5 hrs on record )
Posted: June 25
Game engine is still broken and dev appears to have given up on it. Avoid.
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Icecream Murdaface
( 61.5 hrs on record )
Posted: April 1
its a rip off of fire emblem, im not mad tho
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mistrornge
( 178.6 hrs on record )
Posted: April 1
Great game. Lots of hours spent trying to beat each map without losses. Hoping he makes another.
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Bubbles
( 22.8 hrs on record )
Posted: March 31
A clever and complex little combat game. I wasn't wild about the very linear campaign and the respawn-heavy final battles, but these were only minor issues for me.
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Mithaldu
( 1.1 hrs on record )
Posted: February 19
Gameplay may be good, but i don't get far enough to judge it, because the engine is technically underbaked, making it rather unpleasant to look at and play. Further, the dev has ignored even the most simple of requests to alleviate the situation despite getting detailed feedback and explanations.

This ignoring can be reread and judged here, so you don't need to take my word on it: http://sinisterdesign.net/forum/index.php?topic=1406.0

In short, the primary issues are:

- game runs at 45 fps default, when animating (intended by dev to be 3x the rate of the ingame sprite animations)
- fps will vary wildly between single digits and 60, depending on what and how many things are animated
- mouse is rendered in-engine, causing the following things:
- mouse movement fluidity changes with game fps
- mouse movement is delayed by a noticable amount of milliseconds by going through the game render engine

If you can handle unstable FPS and unpleasant and clumsy mouse controls, give this one a try. Otherwise i recommend giving it a miss.

I'd have loved for this to be a recommendation, and i had even helped kickstart the game. If Craig ever makes it possible to have the mouse cursor rendered by the OS instead, unlocking it from the game fps, i will review again to see if the gameplay holds up. But as it is, this where it stands.
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Redhotviking
( 1.8 hrs on record )
Posted: January 11
A Fire emblem like game thats quite fun to play, with the possibility to recruit enemy heroes and friendly NPC's in the fight. I suggest trying it, well worth the money if you like Shining Force, Fire Emblem and similar games.
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flydon
( 26.0 hrs on record )
Posted: December 17, 2015
Pushed a man off a cliff 300 style, Killed him instantly. 10/10 would be a Spartan again.

But in all seriousness this game is amazing. As a Fire Emblem, Final Fantasy Tactics, and X-Com Veteran, the strategy aspect was pretty easy to grasp and you'll soon learn to Abuse Use the Pull and Shove commands, Alot. Though some enemies may use that same tactic against you in later levels and it will turn bad when your units get pushed off the aformentioned cliff. Now while Telepath Tactics might not bring much new to the table, besides the push/pull commands, it still hits all the right notes and if you're dissapointed with the story, YOU can create your OWN campaign. Everything is here too: swords, lances, axes, bows, Magic is here too, pyrokinesis is fire magic, cryokinesis is ice magic, etc. There are classes and class changes upon reaching "Level 21" (leveling up after level 20 promotes you to your next class type)

To sum it up: Telepath Tactics is a pretty solid Tactical RPG with an interesting and very fun to use mechanic.
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Blackfangx
( 22.4 hrs on record )
Posted: December 4, 2015
I'm just going to come out and say it; I love this type of game and keel-haul it all it's nice to discover one in this extremely niche genre. If you're like me, there's a good chance you'll buy this game just because there's so little variety on the market. Fire Emblem, Tactics Ogre, FFT...this game pays homage and stays true to what we cherish in those games.

So why the not recommended? Well, because I believe that just because you find an miracle oasis in the desert, you shouldn't neglect to put up a sign warning other travelers that there's Ebola in the water. Here's three points that I think you, the reader, will need to come to terms with before this is worth buying. Beware, there are light spoilers, but it's mostly things you'll discover in the first fifteen minutes of play.



1) This does not have a lot of difficulty, and it will get increasingly easier as you go along.
At first, I did not think this was going to be an issue. I really didn't. This game starts off pretty solid, with not a 'lot' of difficulty, but enough that it keeps you on your toes while teaching you the ropes. The problem that began to happen though, was that as my army grew, the opposing army lost a major part of it's bite. Knocking people into the water with shove was hella cool at first, but it became downright overpowered fairly quickly. Making roadblocks and creating ice paths was awesome, but again quickly threw the game's balance out of whack. Healing is quick and spammable; a well-maintenenced army isn't going to go down under normal circumstances. The enemy WILL get you by cheaply shoving you off a cliff though.

Most fights are going to become obstacle control fights; it's less about your gear and level, and more about shoving and bottling hallways so your mages can aoe the living hell out of them. This is really fun sometimes, but you as the reader need to understand that your army's going to be either a snail's pace fortress, or you're restarting when your cute archer 5 panels away gets kinectly shoved off a cliff for an auto-kill. Speaking of cute archers, here's the second glaring issue...

2) 90% of your army is female, and the 10% that are male will suffocate from the estrogen in the air.
You're laughing now reader, but I'm dead serious. There is so many f'ing girls in my army, I'm almost certain that the girls on the isles are genetically born to battle. The main character, Emma, is a stereotypical 'I'm an independant (non-black) woman who needs no man', and is like a crude, not-cute version of Xena, Warrior Princess..that's a lesbian. Her (female) sister accompanies her as she travels the isles, making Team Rocket-level traps and pitfalls. Along for the merry ride is; A (female) archer, a (female) lumberjack, a (female) cleric, a (female)crossbow(wo)man, a (female) knight, a (female) demon, a (female) mage, a (female) engineer, a (female) shadowling, a (female) mage, a (female) lancer, a (female) lizard, and many, many more (females)! Also starring for literally one scene, one male scummy thief, and one male mage.

I asked the female mantis knight about her mantis, and how long she had known him; she got snippy at me for assuming only male mantis can be armored harbingers of war. Remember that folks, female mantis can be knights too.

3) This is honestly a minor thing, but Yawah help me if I can't pick between my units. You obviously can't bring half your army into battle, but I've never had so much trouble picking units before. In tactics ogre, I have trouble deciding between subbing one or two, but here it's like I'm benching half the units I 'want' to use, but can't. Emma and her sister have to be there, and that's two of the same generic warrior class. Hell, I'd rather take Team Rocket girl over Emma, at least badly-hidden traps are a fun mechanic to watch ppl fall into. You're bringing an archer-unless you enjoy being one shot by a pyromancer. A cleric has to be there, and they're basically a healbot. Then there's one or two push-pullers...and now you have your army basically set.

But wait!; There is so many cool classes out there. The issue that shows up is how outclassed they are, or that there is never enough room. I love my lumberjack girl, but I'm gimping myself if I bring her over a lizard...who already I don't have room for. I like my bow archer, but I'm not going to deny I get way better mileage out of my crossbow user. And Ms. Mantis is only around cause she's riding a F'ING MANTIS, she's outclassed in every regard by my robot...


So there you have it. Those are the three things that going into this game, you need to accept and embrace. Is this game fun? Yes, yes it can really be a blast. But these things hold it back, and can repel you from really getting into it. If these don't bother you, buy it. If they do...watch a let's play first and see. Especially if the second one bothers you, because I'll admit the story and mob of females really drive me off of really getting immersed. But even then...there is something oh so satisfying about pushing that heavy knight of a cliff with psyenergy. Happy gaming!
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jeuparfois
( 8.3 hrs on record )
Posted: November 26, 2015
By far not finished.
I have been very optimistic, and patient, I really wanted to like this game..
But in the end, you just can't.

Could have been a very good game with some (heavy) polishing, releasing it in this state, at this price, is just indecent.

-Each battle builds up lag to the point it gets all sluggish soon enough, making all actions tedious and brain-muddied.
-Preparation, merchant, inventory menus are just unbelievable (literally). Never seen such ill-designed, painful implements in every way possible. Ever.
-I do like characters in-game, and animations. But man.. UI, portraits, fonts, really ? (Knowing when to delegate is sometimes the way).

Last point is not a major flaw, but it synthetizes whats's deeply wrong about this game.
Thats's what makes me harsh, how can you tarnish what could have been by answering all obvious flaws by : "It's okay enough". Well, It's not. At all.

At last, how can it compares itself to F.F.Tactics and Fire Emblem (it did build trust unanswered) and not be ashamed of it ? How can it be satisfied in this current state ?
Great ideas stand where the hard work begins, not the other way around.


Maybe, in some time, it will be provide its ambition. I do hope it will, and I would support it then.
But then, maybe, it will just be abandoned due to the massive amount of work still needed to do so.


Don't buy this game, it's just a breach of trust. Such a shame.
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russianrov
( 28.3 hrs on record )
Posted: November 20, 2015
Good old fashioned fun. This series of games used to be available on flash game websites like Newgrounds for free, but its predecessors had nowhere near the depth of story and level of strategy as this one. Well worth the money.
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Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Not Recommended
16.5 hrs on record
Posted: June 25
Game engine is still broken and dev appears to have given up on it. Avoid.
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Most Helpful Reviews  Overall
56 of 63 people (89%) found this review helpful
Recommended
4.6 hrs on record
Posted: April 16, 2015
Telepath Tactics has a lot more to fofer than a first glance suggests. If you have played Fire Emblem, you can consider this a PC tribute to the series that is well executed and has extra features too. If you haven't played Fire Emblem, here are the basic selling points:

- It is a turn based strategy RPG
- Combat is tricky. You will need to think out your moves. If you are too reckless, you'll lose characters and suffer later on.
- Your warband evolves with you throughout the game, from battle to battle. Each unit has their own abilities and they will level up through combat to grow stronger, earn new abilities and spells, and eventually evolve into elite units. However, if they die... they're gone for good, which can lead to tricky decision making. (You can play on casual mode to disable permadeath)
- Each battle will have several things drawing you off to explore - distant treasure chests, neutral units to talk to and recruit, potential allies to save, items to loot etc.
- You can interact with the environment. Characters can smash down doors, or learn abilities to lay traps, push, pull enemies etc.
- There is an ongoing storyline between battles and your actions in battle can influence future events (like whether or not you saved a character will affect whether they join you after the battle, and they may be able to have special interactions later).

ONE BIG POINT: The graphics interface looks quite quaint and basic, but don't let this turn you off. There is fun to be had and more functionality than it suggests. Have fun!
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23 of 26 people (88%) found this review helpful
Recommended
39.6 hrs on record
Posted: April 17, 2015
Little biased as I'm a Kickstarter backer, but very happy with the game.

It's extremely similar to Fire Emblem (and somewhat related games, Ogre Battle, Final Fantasy Tactics, Advance Wars, etc). You move your squad through the map, defeating enemies along the way and reaching the objective. It plays a bit like chess in that you need to protect certain units that can die extremely easily. Even the tanky units die in a few hits so you need to make walls or use terrain to avoid ways in which the enemy can hit you. Most of the difficulty comes from the fact that units die forever if they are killing in battle but you can play on easy mode without permadeath.

Telepath Tactics takes advantages of a lot of the small but interesting mechanics in Fire Emblem and expands on some of them, for example: being able to talk to enemies and neutral characters to convert them to your side during battle and destroying/pushing/pulling environmental objects strategically.

It also adds a lot of different skills and abilities - magic users have a variety of spells and healing while regular units can have skills such as sprint or motivate. There are also some interesting items (so far I bought the grappling hook, which lets you pull enemies towards you). Overall it feels like a game made with a lot of love and a lot of different things to explore.

Obviously the main issue is the graphics, as especially the UI looks pretty ugly. To be honest the in-game maps aren't that bad and the portraits grow on you after a while.
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17 of 19 people (89%) found this review helpful
1 person found this review funny
Recommended
25.1 hrs on record
Posted: April 18, 2015
Definitely worth the price for any turn-based over a grid fantasy RPGs lover - where tactics really matters to win the battles. A lot of classes, environment intereactions, very nice mechanics, and an OK story.
It's definitely a great tribute to FFT/Vandal Hearts/Tactics Ogre, considering the whole game has been written from a solo developper. Buy it and support the game..so we may get new campaigns ;)
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22 of 28 people (79%) found this review helpful
1 person found this review funny
Recommended
2.4 hrs on record
Posted: April 16, 2015
If you like tactics games like FFT and Tactics ogre you will enjoy this. Clearly made by someone with a love of the genre. Worth picking up.
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15 of 17 people (88%) found this review helpful
Recommended
16.5 hrs on record
Posted: August 16, 2015
Its one of the few games on PC that feels like Fire Emblem. That's all I ever wanted, so for me, its perfect.
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13 of 15 people (87%) found this review helpful
1 person found this review funny
Recommended
2.2 hrs on record
Posted: June 7, 2015
I have fond memories of games like Fire Emblem, Ogre Battle, Shining Force, Final Fantasy Tactics. What I loved about those games is that you had to play smart. Telepath Tactics captures that in oodles. This isn't a game you can run into willy-nilly and win. You must carefully command your troops across the battlefield. Using their unique abilites, strengths, weaknesses. All the while countering the enemies movements. With plenty of classes, abilities, and environmental hazards. Telepath Tactics brings plenty to the table. The combat itself is based on positioning and stat based damage. Keenly placing units to flank enemies and do devastating damage is required to win this game. Sadly Telepath Tactics is a very unappealing looking game. The terrain is flat and lifeless, the pixel characters lack personality. The combat animations are underwhelming. The only good thing about the art style are the Fire Emblem-esque avatars. While this isn't necessarily anything to break the game. The battles can take anywhere from 30 to 60 minutes. It would've been nice to have had something pleasant to look at. Also a save and quit feature would've been great too. The game for the most part is designed well. With minor bugs that don't really affect gameplay all too much. With the map editor you've got plenty of replay value. If you find yourself really enjoying the game and want to get more out of it. In all the game is a great homage to TRPG's and Fire Emblem.
If you don't mind the graphics and are looking for a deep strategy game. Telepath Tactics is a good choice.

I made a video review to show off some of the features and gameplay of this game!
https://youtu.be/oocjjnxMdRQ
I hope you enjoy!
Martyr
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13 of 15 people (87%) found this review helpful
Recommended
60.9 hrs on record
Posted: April 19, 2015
Anyone who knows me will know that RPGs and turn-based strategy are what I like the most and that I primarily go for stuff that is stongly story driven. This game handles both elements very well and it's a testament to its strategic depth that, for once, I can honestly say that the combat is more engrossing than the plot (even though said plot is humorous and well written). I was very sceptical at first due to the recent FLOOD of indie rubbish and that the screenshots don't exactly make you want to rush to buy. Don't be put off by the graphics, the gameplay is SO good that it renders them irrelevant.

If you only buy one indie game this year then I would strongly suggest it be this one.

*edit* It can be unforgiving too. Only skip it if a strong cerebral challenge is not for you.
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12 of 14 people (86%) found this review helpful
Recommended
38.0 hrs on record
Posted: April 16, 2015
Great game from a series that has come a LONG way. I remember playing Telepath RPG via the Armor Games site years ago, and even then I really liked the originality of the setting and the tactical feel of the combat. Fast forward to this game, and I am really impressed with what the author has done. This game feels very polished and fluid. The world is well-concieved and enjoyable to be a part of. The portraits/graphics are great (for a lower budget indie game), the music is also stellar as well, but what really stands out is the strategy and tactics! It also reminds me a lot of Battle for Wesnoth more so than SSB, but to each their own.
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29 of 46 people (63%) found this review helpful
2 people found this review funny
Recommended
12.7 hrs on record
Posted: April 16, 2015
So excited to see this on Steam! I bought Telepath Tactics through early access, and I have to admit, I’d never played a strategy RPG before so I got killed at first. A lot. But a friend of mine had persuaded me to check it out on his computer, and, after my initial rough start, I got totally hooked. I love trying to figure out the best strategy in a battle, given the huge number of variables: number of characters, number of enemies, types of enemies, terrain, environmental obstacles, the huge range of abilities my characters have. It can be overwhelming at first, but it’s so much more fun! Now, even if I get killed (and I usually do the first time I try a battle), I’m that much more psyched to try again. The environmental interactions are great, too. They open up a whole new range of strategies you can employ, not to mention, throwing enemies off cliffs if deeply satisfying. I think the characters are really cute, too, and the story keeps me wanting to know what happens next. It’s also nice to see a game with a large contingent of female characters for once – especially main characters! I'm almost finished with the single player campaign on my early access copy, so I'm starting over on Steeam so I can play on all my computers. Now, to figure out how make mods … :)
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