Eron is a 2D platform game that allows the player to actively switch between two parallel realms. The player will have to depend upon this power to finish each level.
User reviews:
Overall:
Mixed (196 reviews) - 62% of the 196 user reviews for this game are positive.
Release Date: Mar 17, 2015

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May 27

New game on Greenlight! Introducing Smithy :)



Greenlight:
https://steamcommunity.com/sharedfiles/filedetails/?id=682302846

Hey guys, so it's been over a year since the release of Red Splat's first game on Steam. Thank you for all the support and feedback, it's been an amazing experience.

At the time of Eron's release, I was a solo developer with minimal skills and I mostly had to make due with assets found over the net. I was only a programmer and the graphics for Eron was from an asset I bought, so I had to make due with what was available to me and the game turned out very limited.

It comes with great pleasure to say that for the latest game, we have a new team member, a talented pixel artist! :D

We threw a few ideas around and eventually settled on making Smithy.

Smithy is an underground rodent that happens to be an excellent weapons smith.

Dig your way through procedural generated caverns using unique weapons.
Face new and interesting enemies as you burrow you way deeper.
Find hidden treasures to purchase new weapons and upgrades.
Destroy everything in your way!

We'd like to ask the community to take part and get Smithy greenlit as well as provide vital feedback.

For more visit the Greenlight page:
https://steamcommunity.com/sharedfiles/filedetails/?id=682302846

Thanks for everything so far, Enjoy your day!
Red Splat Games

1 comments Read more

About This Game

Eron is a 2D platform game that allows the player to actively switch between two parallel realms. The player will have to depend upon this power to finish each level.

In a distant galaxy, on an uncharted planet code-named, Eron, a special power is hidden. The planet is in constant danger as many seek this power hidden in the planets core.

You play as a native tribesman on this planet, who one day discovers that uninvited guests have destroyed your village. It is up to you to find and stop whoever is responsible.

***THIS GAME MIGHT NOT BE COMPATIBLE WITH YOUR GAMEPAD***
This game has only been verified to work on a Xbox 360 controller for Windows and a few similar gamepads.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows XP+
    • Processor: 1.6Ghz
    • Memory: 1 GB RAM
    • Graphics: 256MB DX9 (shader model 2.0)
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 2.0Ghz
    • Memory: 1 GB RAM
    • Graphics: 512MB DX10 (shader model 3.0)
    • DirectX: Version 10
    • Storage: 200 MB available space
    Minimum:
    • OS: Ubuntu 10.10+, SteamOS+
    • Processor: 1.6Ghz
    • Memory: 1 GB RAM
    • Graphics: 256MB DX9 (shader model 2.0)
    • Storage: 110 MB available space
    Recommended:
    • OS: Ubuntu 12.10+, SteamOS+
    • Processor: 2.0Ghz
    • Memory: 1 GB RAM
    • Graphics: 512MB DX10 (shader model 3.0)
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (196 reviews)
Recently Posted
Depressed vegetable
( 0.3 hrs on record )
Posted: July 15
Ive play very little of the game but the reason for that is THE ♥♥♥♥ING STICKY KEY NOTICE COMES ON EVER 3 SECONDS! You could have picked any button to swich worlds but you choose the one thats extremly annoying to press over and over. AND THE WORST PART IS YOU CANT CHANGE THE CONTROLS!!!!!! Please allow custom controls or just change the change world key.



Yours truly:
An angry kid
Helpful? Yes No Funny
Slice Vent
( 6.7 hrs on record )
Posted: July 13
This game, it's a mixed bag. While the platforming is pretty average, the shift mechanic is odd. While shifting, you can high jump. The game doesn't actually tell you that though. The difficulty is high, no questions asked. The game has several bugs, and combined with the difficulty make this more rage inducing than most difficult platformers. But even so, I still enjoyed it somehow.

6/10 I reccomend this to hardcore platformer fans, and nobody else.
Helpful? Yes No Funny
MegaHacker
( 0.1 hrs on record )
Posted: July 5
I only tried it out last night but to be honest, IDK why people are writing bad reviews. Considering the price for it, it is a pretty good. I got it in the sale and it is actually worth a bit more than £0.39. I would price it at about £1 as it has some good gameplay mechanics and it is by an indie developer so paying the £1 ( which is more than it is worth ) to support the developer is something I would be willing to do.
Helpful? Yes No Funny
RandomHobo587
( 3.3 hrs on record )
Posted: June 25
Product received for free
Tl;dr - Controller options need to be improved, gameplay causes much unneeded frustration, visuals are gorgeous, soundtrack is great, just a few tweaks would make it so much better.

I wish controller support for this was improved. My main issue is that for a controller to work on this, it requires at least 3 axies, meaning that if your controller ONLY has a d-pad and no analog triggers, sorry, but you're screwed. You can't switch between realms without another axis, which then presents another problem: convenience of control. If you have to use another axis on a controller that only has buttons on the shoulders instead of triggers, that means that you have to use the other analog stick, which takes your hands off of the jump button. It's one big mess that would have been simplified if the developers had given an option between analog and digital controls. I'm lucky enough to have a Logitech f310 Gamepad, but anybody else who doesn't have one of that series, an Xbox controller, or a PS4 controller is screwed and forced to play with the keyboard. This just bothers me so much because I had at least 3 other controllers I wanted to try out on this game.

As for the rest of the game, the gameplay is very stiff. Your character can move forward and backward and can look up or down to slightly pan the camera. Platforming consists of jumping and switching dimensions at the right times do you don't fall to your doom. When you jump, you are committed to holding that direction until the bitter end. If you let go of the direction at any point, your character stops dead in its tracks. There's very little control once you leave the ground unless you're in a wind gust, which does allow for free movement, albeit very sensitive movement. This makes many portions of the game much harder than they look. It makes you think more and react faster. If you fall from too great a height, you will die. Same goes for falling in a pit. However, something the game makes you figure out is that you have to destroy these huge floating spheres around the levels to progress. That's an issue that this game has: Not explaining anything past the controls. You have to shift dimensions as you come towards a sphere and release only when you are touching the red circle in the center. The main issue with this is that the hitbox for it is very small, so many times you'll miss it when going through our will be falling too fast to hit it. This aspect of the game is very confusing to first time players as they are not told that these even exist. This happens with several things throughout the game and is very frustrating.

Moving on, the visuals and music are what everybody says they are: amazing. The game has a polished pixel art style that works well for setting whatever tone it wants to. The music is invigorating, even the slower tracks. It never really gets old... Except for when you've died almost 100 times on the same level. The music restarts every time the level does, so that can get slightly annoying at times. Otherwise, the music is very well made and is one of the best parts of this game.

In short, this game is a very good time waster if you can look past the difficult controls and gameplay. I'll give an update on replay value once I finish the game. I do recommend it, but be prepared to get frustrated when you die for the 86th time because you just barely missed the center of the sphere.
Helpful? Yes No Funny
レトリン ANZU
( 0.1 hrs on record )
Posted: June 12
I give up, this game is not for pu5sy like me.
Time to move on~

I reccomend you to play this game so that I won't be the only one who suffer in this dark pit of malice.
Helpful? Yes No Funny
Pośrednik
( 3.0 hrs on record )
Posted: June 6
I recorded myself playing with fraps to make a video but ended up not being able to publish it because I was swearing bad enough to raise the dead

10/10
Helpful? Yes No Funny
TIE Phantom
( 0.4 hrs on record )
Posted: May 24
I got this game at a steam sale for $0.29

Even though it was super cheap, the games controls on keyboard were terrible and would glitch out.

Aside from terrible controls, it's a fun but hard game.
Just don't play it on the keyboard.
Helpful? Yes No Funny
PuppyPi
( 0.4 hrs on record )
Posted: May 13
This is a WONDERFUL and so *original* artistic world, with amazing music!! :DDD


I just wish it had better platforming.

1. TELL PEOPLE how to do the jump-and-destroy-and-jump-higher technique, instead of effectively *requiring* users to google it and find the *one singe post* where a user called "sitebender" shares what the dev personally explained to them which is necessary to pass just the third level x"D
http://steamcommunity.com/profiles/76561198019205444/recommended/356880/

2. For that jump-and-destoy-and-jump-higher technique, you've gotta *showwww* people what to do! There's like a *few pixels wide* sweet spot where you have to jump, and there's absolutely no indicators of where that is!! The fun of a hard platformer is knowing what to do, and it still being hard. If you can't even really know what to do, it's not skill, it's basically luck. And no one wants to play, knowing they'll have to restart the level over and over just based basically on luck x')



But I do *love* the world of this game 8)))
I wish there were more games in this world; possibly ones with a branching- or netwoked- rather than single linear progression, so you could explore more of it 8>
And, I stopped at level 4 as of writing this so I'm just going off what other people said, but: Flushing out the story and narrative is definitely a must--you just know it's going to be amazing with a world this original and awesome!! I mean, spirit plane-switching robot monks!? COME ON! :DDD

At the very least, it inspired me to try to make procedurally generated 2d small-pixel pixelly graphics worlds! 8>
(idk if this game's art is PCG, but it seemed reminescent of it to me :> )
Helpful? Yes No Funny
TheRoyalFool
( 0.5 hrs on record )
Posted: April 22
There's too many issues with this game.

It looks and sounds great for the price it is and whilst I am a huge fan of the lack of hand-holding it really does not work when certain mechanics are not at all obvious:

Phasing into the orb? Why would we think that. The only time in a video game I would really try to phase into an object is if I was breaking it or making a map on halo 3 forge.
Jumping into an exploding orb to boost higher? Why would we think that, it uses the same sprite as the kill ball.

Then there are just some other issues:

Jumping into the exploding orb for a boost seems to decide when it wants to work.
When you die you literally just reset. You're asking for money so honestly you should actually put an effort into these parts. Also ending the level isn't even done by reaching a particular point. It's jumping one rock to another and suddenly the last rock just teleports you to a new level.

The game punishes people for not being insanely accurate and that's a problem because it doesn't reward you in the slightest when you do get to the end or get something done right; there's no 'level complete' where it could tell you 'new time record' or 'lives used' or any other form of information, something that would make me want to go back and try and do better.

Admittedly I did not play much of this game but all I got from it was a sense that playtesting was not done properly; people have glossed over issues and as such it's allowed the game to be released half-heartedly. I like having to think in a game and realise the mechanics; when the mechanics aren't something I would never consider, nor see anyone else consider, in a million years. Lastly the fact you ask the player to drop from island to the one below and yet they cannot skip one in the drop is just insulting; you have no health so how do you magically die from a little higher a jump?

These things fixed this really could have potential but even at 70 pence it was not worth the money.
Helpful? Yes No Funny
YXTing
( 3.0 hrs on record )
Posted: April 21
Great concept and art but physics is broken, especially jumping and mid air control. From zero control when jumping normally to ultra sensitive movement in air columns, all while trying to destroy a sphere with a tiny hit box, the time and number of tries it takes is not worth it.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
3.3 hrs on record
Posted: June 25
Product received for free
Tl;dr - Controller options need to be improved, gameplay causes much unneeded frustration, visuals are gorgeous, soundtrack is great, just a few tweaks would make it so much better.

I wish controller support for this was improved. My main issue is that for a controller to work on this, it requires at least 3 axies, meaning that if your controller ONLY has a d-pad and no analog triggers, sorry, but you're screwed. You can't switch between realms without another axis, which then presents another problem: convenience of control. If you have to use another axis on a controller that only has buttons on the shoulders instead of triggers, that means that you have to use the other analog stick, which takes your hands off of the jump button. It's one big mess that would have been simplified if the developers had given an option between analog and digital controls. I'm lucky enough to have a Logitech f310 Gamepad, but anybody else who doesn't have one of that series, an Xbox controller, or a PS4 controller is screwed and forced to play with the keyboard. This just bothers me so much because I had at least 3 other controllers I wanted to try out on this game.

As for the rest of the game, the gameplay is very stiff. Your character can move forward and backward and can look up or down to slightly pan the camera. Platforming consists of jumping and switching dimensions at the right times do you don't fall to your doom. When you jump, you are committed to holding that direction until the bitter end. If you let go of the direction at any point, your character stops dead in its tracks. There's very little control once you leave the ground unless you're in a wind gust, which does allow for free movement, albeit very sensitive movement. This makes many portions of the game much harder than they look. It makes you think more and react faster. If you fall from too great a height, you will die. Same goes for falling in a pit. However, something the game makes you figure out is that you have to destroy these huge floating spheres around the levels to progress. That's an issue that this game has: Not explaining anything past the controls. You have to shift dimensions as you come towards a sphere and release only when you are touching the red circle in the center. The main issue with this is that the hitbox for it is very small, so many times you'll miss it when going through our will be falling too fast to hit it. This aspect of the game is very confusing to first time players as they are not told that these even exist. This happens with several things throughout the game and is very frustrating.

Moving on, the visuals and music are what everybody says they are: amazing. The game has a polished pixel art style that works well for setting whatever tone it wants to. The music is invigorating, even the slower tracks. It never really gets old... Except for when you've died almost 100 times on the same level. The music restarts every time the level does, so that can get slightly annoying at times. Otherwise, the music is very well made and is one of the best parts of this game.

In short, this game is a very good time waster if you can look past the difficult controls and gameplay. I'll give an update on replay value once I finish the game. I do recommend it, but be prepared to get frustrated when you die for the 86th time because you just barely missed the center of the sphere.
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Most Helpful Reviews  Overall
83 of 105 people (79%) found this review helpful
2 people found this review funny
Not Recommended
2.1 hrs on record
Posted: April 11, 2015
Eron is a difficult 2D platformer that requires precision and coordination. Its pretty untraditional, because instead of just run and jump buttons, you also have a plane shift button. Shifting planes will make things transparent or bring them back to solid. You can travel through anything transparent including enemies and spheres. Most of the game focuses on your coordination to leap through transparent spheres and pull the left rigger to destroy them. You're never told this, you just need to figure it out on your own. You need to have precision timing or else the sphere won't get destroyed and you might fall to your doom. Each of the large spheres needs to get destroyed in order to disable a red electrical field at the end of most levels.

As the levels progress, it introduces small spheres that look like the large spheres, but these are explosive. Lucky for you, shifting planes will keep you safe, but chances are it will make the ground transparent as well. So you'll need to jump, shift and unshift before you land again. Eron uses this tactic over and over again, but it'll try to trip you up like having the ground turn translucent when the spheres are not.

Later in the game, there's an air gust mechanic that will push you up in the air the longer you stay in it. The only problem is that if you fall from too great a height, you'll die. Its like that in the earlier levels, you'll need to drop through a platform to land on a sphere, then turn it translucent to destroy it from within again and again.

It all just takes coordination on a 360 controller (or keyboard) having to hold the right trigger to run, left trigger to shift (letting go shifts back) and the A as a jump button. You'll get a workout. When you start the game, the only thing that you're told is left to shift, right to run. You'll always be using the run trigger, because the game has a lot of far jumps. Some jumps are so far that you'll need to use a sphere jump technique where when you jump through a sphere and destroy it, keep holding the jump button to hurtle yourself even further! I sincerely wish the game told me any of this, but thankfully the developer himself told me or else I wouldn't have gotten past the third or fourth level.

One of the real missteps to Eron is lack of jump control. If you pull back in mid jump, you'll fall straight down. Its just odd to see something like that. If you're caught in one of the wind gusts, you can move left and right freely, until you leave the gust. Then you're stuck going one direction.

The game looks amazing and we wouldn't be here if it didn't. Every few levels the theme changes to offer something new and beautiful to see all while maintaining the same great atmosphere. In terms of music, you'll hear some fantastic chip tunes reminiscent of something from the late 80s. It sounds fantastic, but hearing these tunes restart over and over with any death makes them get annoying. That's what Eron boils down to, death after death. You have unlimited lives, which is always great, because you'll need them. Each death restarts the level and the music.

While the game boasts a story of finding your village burning to the ground, its really just another level. There really is no story, maybe it wasn't even your village. Its never referenced that its your when you play only outside the game is it ever mentioned. That's fine I don't need to have a story in my platformer, but its hilarious when other reviews are covering the story with fifteen minutes of gameplay. You play as a silent protagonist that carries a staff, but never uses it. I'll assume its for shifting or hiking and not for combat.

In fact the smoke on the village level is a detriment to gameplay. It causes input lag that could easily get remedied if there were graphical or resolution settings, but you won't find any of that in Eron. There's not even a menu. You're just dropped in the game. There's not even a way to restart the game from the beginning. You'll just have to keep going with more difficult levels rather than replaying the game. Even getting out of Eron is cryptic. You'll need to pause the game and hit the back button. You can't move any sort of cursor to the exit.

One of the strangest glitches I've ever found in any video game is an alt + tab glitch where I can leave the game to get into a different program, but when I return the game sends me back a previous level. Its just so strange and something that only I would notice. You can still exit the game and restart it to get back to the level you were at. I also encountered a consistent error that prevented me from shifting. I could still jump and move, but I just couldn't shift. Death fixed the problem. Neither issue ruined the experience.

With everything said, I did make it far, but without a story (outside of what it says in the storefront) or fun gameplay, I'm just not invested enough to overcome the challenge and finish the game. Eron is such a challenging game that its certainly a feather in the cap for anyone that can beat it. The big problem is not having achievements to acknowledge your hard work and perseverance.

While the game is an uphill challenge so difficult that I can't consider it fun, as I continued to play, I got more focus and it became easier to play. Perhaps that meant I had gotten used to the controls, but I still failed a lot before I was able to get through each level. The $2 price tag is worth the risk to anyone willing to face Eron's learning curve and master its controls to see beautiful retro vistas and hear some fantastic music. I'd also like to thank RedSplatGames for giving me a copy of the game.
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31 of 40 people (78%) found this review helpful
3 people found this review funny
Not Recommended
0.2 hrs on record
Posted: March 19, 2015
This visually pleasing puzzle platformer wastes no time in restarting you at checkpoints, as you hit your head on the various level design flaws using quirky controls.

I would have liked more playtesting done by the developers, so they could've seen where people gave up on their game. I spent 5 minutes trying to get a jump pixel-perfect, and when I couldn't, I checked a walkthrough online which gave up on exactly the same jump (they succeeded once in a dozen attempts). A positive reviewer here admits to being stuck and doing this part over a hundred times, then tweeting the developer for help.

I would have liked a toggle instead of a momentary world-shift by default. Although mapping keyboard controls to the gamepad was simple using an external program, gamepad support should have been an option. Remapping buttons (and button behavior) should be included in the game options.
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27 of 34 people (79%) found this review helpful
1 person found this review funny
Recommended
2.4 hrs on record
Posted: March 18, 2015
Frustratingly fun run & jump platformer. For the price, this game is a steal. The perfectly designed levels make this a gem for anyone who like a bit of a challenge. The beautiful pixel art and catchy soundtrack are bonuses.

The bad reviews typically complain it's too hard. For me that's a positive -- it's hard, but not impossible. A controller definitely helps. If you get stuck, my review video shows you how to beat the first two levels:
https://www.youtube.com/watch?v=veJRPAtN9yM
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24 of 35 people (69%) found this review helpful
2 people found this review funny
Recommended
0.3 hrs on record
Posted: March 17, 2015
Eron is a 2D pixel art Indie game with great visuals and music.

The whole feel of the game is very appealing, combining modern pixel art, such as we've seen in games like Risk of Rain and Superbrothers: Sword & Sorcery, with soothing chiptune soundtrack that i would really like to own on a CD. Sharp colors combined with music that complements the visuals immensely make the aesthetic value of the game worth so much more than the small amount of $1.49 that i paid for the game.

The story is apparently about a tribesman on the planet Eron who uses his ability to switch between 2 parallel worlds to combat aliens that have invaded this realm. The world switching mechanic is a pretty sweet concept and not something i've seen in many other games and it's applied here so beautifully taht in a matter of minutes it becomes second nature and the game starts to very fluid.

The controls are simple and few buttons are in use, but as the game is intended for controller use, there's no option for button mapping, which would be great to have. But if you do have a controller then the game controls just beautifully and is very smooth and the only thing i have to complain about it is that many of the platforms are placed so far away that you need to go to the absolute edge to reach it and it's not easy to time it correctly which makes me think that this is just a gimmick to elongate the gameplay.

I for one wholeheartedly recommend this game, especially since it has such a low price. If you like platformers that are challenging but fun, then you should find this game a good buy.
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17 of 24 people (71%) found this review helpful
3 people found this review funny
Recommended
0.3 hrs on record
Posted: May 20, 2015
I've raged on this game so hard. It is very difficult. I got a headache when I first started because I walked to the very left of the first level (you walk at the pace of molasses when the game first runs). So I walked to the right, didn't like the controls and pressed escape to see if I could change them. I pressed "alt" to change the level... I thought it meant to skip the level, but instead am placed back at the slow paced beginning. I have to walk to the right again. I immediately die.

Die die die die die.

I like the look of the game. It feels "ok", could be better. Would be easier on a controller or key remapping.

Looks like risk of rain, plays like a planeshifting version Bloody Trapland. Kill me. But for two bucks or a bundle deal, go for it.
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8 of 8 people (100%) found this review helpful
1 person found this review funny
Recommended
0.9 hrs on record
Posted: June 15, 2015
Eron is a challenging, but rewarding game that has you switching between two parallel realms in a speedrunner type scenario. When I first bought the game, I hated it. The lack of interchangeable controls angered me because I'm left handed, and not once did I ever let go of the sprint key, making the walk option useless. Ironically enough, after I returned the game, all of these problems were removed. I decided to give Eron another shot, and I bought it again using the money I got from returning the game. The beautiful scenery and the upbeat, nicely done music make Eron an immersive experience. The only complaints I have are the fact that there's a very cheap feeling fall damage mechanic, the lack of checkpoints, the inability to change direction in midair, and that the music repeats everytime you die. Don't let those discourage you from buying this game, however. It's a must-have in your Steam library and at a price as low as that, who could disagree?
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6 of 6 people (100%) found this review helpful
Recommended
3.0 hrs on record
Posted: September 4, 2015
Eron is a 2d-sidecrolling pixel art masocore platformer in which you play as a tribesman who wishes to achieve his quest of destroying the aliens that have invaded his world and destroyed his villiage.

Eron has a pretty interesting concept in which you "shift" through 2 parallel worlds in order to land on platforms which are scattered along these 2 worlds. Landing on these platforms might sound easy, but you need to be precise, co-ordinated and quick with your shifting.

You are thrown into the game without any instructions, which I found to be a plus point. Considering that this game was meant to be a difficult platformer, being thrown into, blank, adds to the difficulty. No idea how to do what, take time figuring out and getting used to the controls, I found that to be a plus point in terms of difficulty.

The level design is quite good. The puzzles were pretty challenging but not as much as I thought them to be. After you've caught on to what's going on and actually focus, they turn out to be quite simple. Of course, you learn through trial and error.
As you progress through the levels, you encounter spheres that you need to destroy and explosive ones that you have to evade. Shifiting worlds saves you from the explosions caused by the explosive ones. You have to be really quick in shifting in and out as majority of the time, platforms underneath you shift as well. Won't be saying more, "puzzle" eh?

The story has really no effect. It's just basically another level that drags on until you finish it. That's kind of the main problem, there's no "motivation" to play further on other than just finishing the game. The art style was cool and all, but not as much that would push me further to see what the game brings on in the next level other than a different puzzle.

The jump mechanic is kind of weird, once you stop in mid air, you're just going to fall down no matter what. You can't do anything to change that outcome. In a way, it's a good addition to the difficulty but also quite an annoyance.

The shifting mechanic sometimes just breaks, randomly, there's no going back. You have to die to start back at the beginning of the level to get it working again. It's quite irksome to have to do the entire thing again and it not being your fault. Pretty cool if it gets fixed.

The soundtrack is pretty retro and quite catchy. Does suit the atmosphere of the game, but after a while, it gets really, really repetitive. Not the type of repetitive that would be fun to hear to, though.

Overall, considering the up and downs of this game and its price, I'd recommend it.
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6 of 7 people (86%) found this review helpful
Recommended
3.4 hrs on record
Posted: August 2, 2015
This game is stupid hard, but, it is also stupid fun.


The soundtrack is amazing and I love the feel once you finally figure out how to beet the lvl.

If your up to the challenge, its a great game for only 30 cents (or $2)
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6 of 7 people (86%) found this review helpful
Not Recommended
0.1 hrs on record
Posted: April 3
Nooope.

Eron is a game that looks phenomenal at a glance. Great art, beautiful music, a fun sort of flow to the running/jumping/dimension shifting gameplay.

But I didn't play more than ten minutes before I saw where we were going. Let's get something straight here: Unclear design work isn't the same as "lack of hand-holding." Things like standing on a platform out in open air with no visual cue of where to go and having to plunge randomly to your death in order to find the next platform isn't the same as "challenge." Bare bones lack of interface is artsy and immersive when it is done well. When it isn't, you wind up landing on a platform and instantly teleporting back to the previous one, unsure of why because there's no death animation or screen fade or anything. Three or four falls later, you might realize that the game has fall damage - or rather, fall deaths at a very specific height.

Eron feels like someone with a lot of artistic ability had a vision, and their talent shines through. But in terms of actual nuts-and-bolts game design, it feels like a student project that forgets things like perceptible mapping, important bits of animation/mechanical cues, and, most importantly, fun.
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