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We've altered the way an engine feature works because a few people were having problems with the game menus not loading properly. If you weren't having this bug, you should not see any difference.
For more information about the issue, and what to do if you ARE having problems, please visit this forum thread:
The game has been rebuilt to run on a later version of the engine, which should improve performance for some players.
As with any large-scale change, it is always possible that unexpected errors might crop up, so if you run into anything that looks strange (misbehaving graphics, text not fitting on the screen, etc) please let us know by posting comments in the forums. (Not here. It's much easier to see them in the discussion forums!)
Further details in this post:
“The Royal Trap's strength is in its replay value. Not merely in hunting down all the endings to its many romances, but also in filling in all the pieces of its multilayered mystery. Each path will really only give you a few bits rather than the full story, and some have entire sequences you'll never see that will drastically change how you look at the story itself and other characters.”
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