Warning! The game is not recommended for people with an unhealthy state of mind, nervous disorders or heart disease. Experience The Emptiness and discover a psychological adventure game unlike anything you've ever seen before!
User reviews:
Overall:
Mostly Negative (28 reviews) - 28% of the 28 user reviews for this game are positive.
Release Date: Apr 17, 2015

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Includes 8 items: Alter Ego, Ghost Pirates of Vooju Island, Haunted, Lost Chronicles of Zerzura, Mata Hari, Mystery Masters: Psycho Train Deluxe Edition, The Emptiness Deluxe Edition, Weird Park Trilogy

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About This Game

You are lost.

You find yourself in a house, a house unlike any you've ever seen before. You quickly realize that this is no ordinary house, but rather a mysterious structure built out of your own doubts and fears. And you are trapped.

You are wandering and looking for a way out, but something terrible stands in your way. You strive for light, but the darkness won't let you go. You need to pass a series of tests, a series of challenges that will test your wits, your will and even your sanity. Open the doors to break out from the dark corners of your soul. Be persistent and courageous and endure to the very end! Can you endure the dark journey into The Emptiness?

Warning! The game is not recommended for people with an unhealthy state of mind, nervous disorders or heart disease. Experience The Emptiness and discover a psychological adventure game unlike anything you've ever seen before!

Features


  • A unique and thrilling psychological hidden object quest.
  • A dark and brooding atmosphere that will keep you on the edge of your seat.
  • Live actors and professional voiceover for the ultimate story presentation.
  • Multiple ways to solve the mind-bending puzzles thrown in your path.
  • Two difficulty modes for the perfect level of challenge.
  • Multiple game endings. How will your story end?

System Requirements

    Minimum:
    • OS: Windows Vista®, Windows® 7, and Windows® 8
    • Processor: Pentium processor (or equivalent AMD® processor) 1.6 GHz or faster
    • Memory: 512 MB RAM
    • Graphics: DirectX® compatible video card (minimum supported resolution is 1024х768)
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Sound Card: DirectX® compatible sound card
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Negative (28 reviews)
Recently Posted
4NG3R
( 0.3 hrs on record )
Posted: May 30
No fun...
Same door opening sound with every click
Cant skip intro...
Hints take too long...
Whole house is covered in ♥♥♥♥♥♥ story
Helpful? Yes No Funny
j23
( 4.7 hrs on record )
Posted: March 13
The game can not be recommended for people with a healthy state of mind, nervous disorders or heart disease. Experience The Emptiness and discover a psychological adventure game unlike anything you've ever wanted to see/play!
Helpful? Yes No Funny
Joonas
( 3.2 hrs on record )
Posted: March 3
It was ok point and click game with jumpscares. Got in in bundle with other games. 3-5h to play
Helpful? Yes No Funny
Wereboar
( 5.8 hrs on record )
Posted: December 8, 2015
I agree to disagree!

Ok, I've played this game and read it's lousy reviews. Actually I have to disagree with a lot of the reviews. The game isn't that bad at all, it's quite good but it's not your moderate Hidden Object Game. Yes, it's reapeating always the same rooms, but the story goes on. Yes, it's hard to solve some of the riddles, because they seem rigged unfair in disfavor of the player (actually they aren't). And yes the game is sinister, has a lot of jump and other scares around... I was just once shocked by the game, but I am not the type of person easily scared by anything.

The game actually isn't anything for the faint of heart, but that hasn't anything to do with the scares included, but with the sinister sometimes dark and brooding atmosphere of the game. You can actually enjoy the game, especially becaus you have to search stuff over several screens - which is far more challenging than having all packed in one dump.

Pros:
  • Graphics are really nice, now standard for this genre.
  • Story is very sinister.
  • Sound is lending to the dark atmosphere of the game.

Cons:
  • The game can actually ruin your mood, if you let mess it up.
  • It should have a PG or at least an age restriction.
  • Yes, it is repetetive, but you will see that this is with some reason.

Recommended, but only to a specific audience

This game might only be for adults, or at least older adolescents who understand the up and down of life, and that life isn't always just a party. This game also should be avoided by persons with nervous issues, anxiety disorders, depressions and some other issues or disorders.

The game is expensive, if you want to try it out either buy it via a voucher or during a sale. I myself was surprised how well this game worked for me, and I went into the game with a negative bias - thanks to the reviews... The game isn't a hit, but neither is it a lemon.
Helpful? Yes No Funny
Fern
( 3.6 hrs on record )
Posted: November 15, 2015
Well named game. It's just the same quest over and over with poorly made jump-scares. Boring.
Helpful? Yes No Funny
Coreplant
( 0.2 hrs on record )
Posted: November 9, 2015
Normally, I could fire up a Mystery Masters game and expect a good time. Not here - repetition bogs this game down far too much to for it to be that enjoyable.
Helpful? Yes No Funny
Faudraline
( 2.5 hrs on record )
Posted: October 22, 2015
Ugh... This was something completely macabre and unnecessary in my humble opinion. I've played some really disturbing horror games before, and enjoyed some of them to their inhumane depth. I played tons of HOGs, that one would think that I'd get sick of the genre by now. But by no means have I ever played a HOG that masquerades as a horror game before, until The Emptiness.

Our pessimistic little game starts with a booming male voice, announcing a state of depression, while a pretty, oh-so dark girl sits in complete darkness. We are informed that we are trapped in a "symbolic" house that consists of our deepest fears and unresolved (!) feelings. We should master the secrets of this 4 room apartment, collect letters of some obscure spells to open doors, redefine ourselves in the process and earn our right to leave this place. I suspect that our main character must be a sociopath rather than a sole depressed person, 'cause this is no way an ordinary subconscious with fears.

In my defense, I'm not in expectancy of great graphics for games. Heck, I love basic unity, I'm alright with games hailing back from 90s and I'm accustomed to playing many 16 bit games even. But this was basically lazily done modelling of the same 4 rooms over and over again, with cheap animations thrown around. We have only two characters in the game - a FMV demon and an angel - and they seem and sound like two-dollar ♥♥♥♥♥s rather than clashing aspects of our soul. I'm not gonna even start with the voice acting, because it seems acting itself doesn't exist for those two.

Let's take a close look on the gameplay itself: we are given a made-up word which is supposed to sound mystical, we go through the same rooms over and over again in hopes of finding the letters of the given word around. When we collect the whole word, we unseal a new part of the house, which is rarely that new, and never that interesting. We go through this ordeal with the occasional appearance of a very run on the hill, cliché puzzle - which is supposed to present an element of choice in some deeper meaning of life for us - and voila! We complete the game. The game keeps using the same gameplay over and over again, also using the same concepts - like lights on, lights off - until it becomes nauseating.

Here comes the actual question for a game which tries so hard to be scary: is it scary? No, it's not. It's only cheap. It is a collection of the most common and distasteful jump scares ever encountered. The game actually starts with the disclaimer of "not recommending for the faint of heart"! That "disclaimer" is the most pathetic presentation of self-importance that I've ever encountered in a game, I tell you! Avoid this game like the plague, because if you are obsessive on completing a game that resides in your backlog, finishing this gonna be a chore.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
Helpful? Yes No Funny
Audish
( 1.4 hrs on record )
Posted: October 13, 2015
I've got a great idea. Let's run around in a house rendered in the cheapest CAD program we can find, clicking on silhouette letters in between poorly-executed jumpscares. Who's with me?

Even if you aren't, the developers of The Emptiness are, and they even pose it as some kind of insightful rumination on depression. Seriously, the game opens with a warning about disturbing content in a delightfully Hot Topic font, and then launches into a diatribe about the nature of depression. The Poser-modeled house in which you find your sad-brained self is a sort of purgatory, as the FMV demon and angel explain. I want to pay these two special recognition, because they look like family members of the dev team, and I swear to God the devil is wearing a brown Snuggie.

You navigate the static rooms by clicking on the arrows linking your views, which allow for multiple vantages on the same scene. This is in no way a good thing, because your goal for most of the game is to click on hidden letters in the scenery that are only visible from a single point. So, if there's a Q blending into the wallpaper, you might only be able to click on it from the middle of the room, and not from the doorway that has almost the same field of view. These letters form "spells" that undo the seals on the doors around the house, granting you access to such key locations as the bathroom. The scenes actually get less detailed as you progress, with fewer points to examine and forcing more backtracking.

Aside from some absolutely banal minigames in between seals, I've just described the extent of the gameplay. Once or twice per spell you may find an item you have to use to get a letter, but more natural puzzles like that are extremely rare. What breaks up the monotony between clicks are the bargain-basement jumpscares sprinkled all over. Be ready for hands popping out of paintings, screaming faces on TV, bleeding walls, and more programmer kin making faces and lunging at you. My favorite is the portly, balding fellow in the black sweatsuit who explodes out of the kitchen wall Kool-Aid Man-style if you click on a Post-It with a rune on it.

The Emptiness is ugly, obtuse, and boring. If you make a living screaming at bad horror games on YouTube it might give you something to work with, but as far as enjoyment goes, it's running on empty.
Helpful? Yes No Funny
KiwiRed
( 0.2 hrs on record )
Posted: October 10, 2015
Wait, wait, wait. (I'm not a fan of video movement transitions getting in the way of my hidden object gameplay)
Helpful? Yes No Funny
Saieras
( 4.0 hrs on record )
Posted: September 17, 2015
You know those "horror" games on Newgrounds? The ones with annoying puzzles, goofy-♥♥♥ jump scares, and weak stories that establish little to no context or explanation for what's going on? The games that sometimes feature as filler episodes on Retsupurae? The Emptiness is like that except nine times as long.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: May 30
No fun...
Same door opening sound with every click
Cant skip intro...
Hints take too long...
Whole house is covered in ♥♥♥♥♥♥ story
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
39 of 43 people (91%) found this review helpful
2 people found this review funny
Not Recommended
2.5 hrs on record
Posted: October 22, 2015
Ugh... This was something completely macabre and unnecessary in my humble opinion. I've played some really disturbing horror games before, and enjoyed some of them to their inhumane depth. I played tons of HOGs, that one would think that I'd get sick of the genre by now. But by no means have I ever played a HOG that masquerades as a horror game before, until The Emptiness.

Our pessimistic little game starts with a booming male voice, announcing a state of depression, while a pretty, oh-so dark girl sits in complete darkness. We are informed that we are trapped in a "symbolic" house that consists of our deepest fears and unresolved (!) feelings. We should master the secrets of this 4 room apartment, collect letters of some obscure spells to open doors, redefine ourselves in the process and earn our right to leave this place. I suspect that our main character must be a sociopath rather than a sole depressed person, 'cause this is no way an ordinary subconscious with fears.

In my defense, I'm not in expectancy of great graphics for games. Heck, I love basic unity, I'm alright with games hailing back from 90s and I'm accustomed to playing many 16 bit games even. But this was basically lazily done modelling of the same 4 rooms over and over again, with cheap animations thrown around. We have only two characters in the game - a FMV demon and an angel - and they seem and sound like two-dollar ♥♥♥♥♥s rather than clashing aspects of our soul. I'm not gonna even start with the voice acting, because it seems acting itself doesn't exist for those two.

Let's take a close look on the gameplay itself: we are given a made-up word which is supposed to sound mystical, we go through the same rooms over and over again in hopes of finding the letters of the given word around. When we collect the whole word, we unseal a new part of the house, which is rarely that new, and never that interesting. We go through this ordeal with the occasional appearance of a very run on the hill, cliché puzzle - which is supposed to present an element of choice in some deeper meaning of life for us - and voila! We complete the game. The game keeps using the same gameplay over and over again, also using the same concepts - like lights on, lights off - until it becomes nauseating.

Here comes the actual question for a game which tries so hard to be scary: is it scary? No, it's not. It's only cheap. It is a collection of the most common and distasteful jump scares ever encountered. The game actually starts with the disclaimer of "not recommending for the faint of heart"! That "disclaimer" is the most pathetic presentation of self-importance that I've ever encountered in a game, I tell you! Avoid this game like the plague, because if you are obsessive on completing a game that resides in your backlog, finishing this gonna be a chore.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
Was this review helpful? Yes No Funny
22 of 23 people (96%) found this review helpful
1 person found this review funny
Recommended
7.0 hrs on record
Posted: April 20, 2015
This is a hidden object game that tries to hide that it's a hidden object game.

To it's credit, it doesn't follow the traditional pattern. The game has a single location that expands as you unlock doors and get access to other rooms, but you will continually find yourself looking through the same rooms and in all the same corners and shelves trying to find hidden clues and hidden letters to open up a new door that will give you yet one more room to look through when you reach the next door... and so on.

There are also some puzzles, and again to the game's credit, they are different variations of familiar patterns... a switch-15 sliding puzzle that has tiles that can rotate along 4 different facings, a series of identical-looking room labyrinth puzzles... but they are the same kinds of puzzles that these games frequently use, and if you know how they function, the newness of the variant fades quickly.

As far as the atmosphere, well, that's actually fairly cool. The game has a good number of weird moments and jumpscares that happen very suddenly and have little to no warning. There are some trap instances where you walk into a room and suddenly you are warped into a puzzle, good uses of noise, light, and darkness, and some of the strange moments are just plain creepy... but the warning hype that the game tries to give of how this game is dangerous to those with heart conditions, and don't play this if you've an unhealthy state of mind... yeah, no. That is prime huckster talk, coaxing you out of your money to see the mighty egress or man-eating chicken sideshow farce.

Get it on sale if you like puzzles and creepy-weird games, but know that beneath all the hype, you're buying a hidden-object game that wants to give you a fun little scare, and that's all it will do.
Was this review helpful? Yes No Funny
21 of 23 people (91%) found this review helpful
1 person found this review funny
Not Recommended
0.4 hrs on record
Posted: July 5, 2015
I can't, in good conscience, recommend this game.

I love hidden object games. Really love them. I've played so many of them it's stupid. But this one, I only got through about twenty minutes and the idea of playing any more makes me cringe. I will probably go back and finish, just because I have a complex about leaving things unfinished, but it will be when I have played through every single other game in my library. Twice. Because god, this was so bad.

Gameplay feels extremely repetitive and boring. You essentially wander around the area looking for letters to form a word that will unlock a new area, and then you go back and wander around again looking for the next group of letters in the same area to unlock another new area, and lather, rinse, repeat. So it appears that you'll spend the whole game reexploring the same few rooms over and over again.

Jumpscares are frequent and gratuitous. They are startling but not scary (there is a huge difference) and after several in a row, they stop being even startling. The warning at the beginning about the game not being suitable for people with heart disease and nervous disorders is possibly the most flagrant example of dripping self-importance I have ever seen.

Video sequences do not synch to the sound, and that plus sub-par acting makes those sequences painful to sit through. Sound can be jarring in places. A lot of places, actually.

Overall, it makes me immensely sad to not recommend this, because I had high hopes from the preview pictures and description. I was expecting something that was on-par with the better developers out there, and instead I got a game that it's going to be a chore to finish someday (and I have NEVER put aside a hidden-object/point-and-click game unfinished before, so I hope that impresses on you how awful I feel this was).

So please exhaust your other HO game options before you get this, if you feel you must try it. And even better, wait for a sale if you do want to subject yourself to it, or you're really going to be mourning the ten bucks you tossed on it.
Was this review helpful? Yes No Funny
20 of 23 people (87%) found this review helpful
2 people found this review funny
Recommended
9.2 hrs on record
Posted: April 18, 2015
Nice Puzzle/Adventure game.
Not Scary But still very enjoyable


With a vague hint you find letters to spell magic word that opened sealed door.

Each door that you opened warps you to a new puzzle
Puzzles are nicely executed and are skippable
So Far all were differents
Graphic are nice.

Don't be scared to try it you might enjoy it.
Worth the small asking price
Was this review helpful? Yes No Funny
29 of 40 people (73%) found this review helpful
20 people found this review funny
Recommended
5.1 hrs on record
Posted: April 21, 2015
Genius. Never has there been a more appropriate title for a game than this. I found myself wading through a sporadically bearable hidden object puzzler when the lights went out, plunging me into darkness. I fumbled my way to a box in the basement where the game asked me to locate a missing fuse.

There may or may not be a fuse to find. I am long beyond the consequence of that scenario. I wander these same six rooms, checking the same drawers, turning on the same radio, looking behind the same curtain for the fuse. I am empty now. The game clock reads one and a half hours but it feels like this is the only game I have ever played. Maybe the fuse only appears to the truly insane by which point it is impossible to comprehend as an object of use, perhaps appearing as a talking fish or the screaming face of a loved one. Who can say. I am empty now. 10/10. I am empty now.

Here is a log of my empty.
https://www.youtube.com/watch?v=_Do0M_J2Oyo
Was this review helpful? Yes No Funny
11 of 13 people (85%) found this review helpful
4 people found this review funny
Not Recommended
1.4 hrs on record
Posted: October 13, 2015
I've got a great idea. Let's run around in a house rendered in the cheapest CAD program we can find, clicking on silhouette letters in between poorly-executed jumpscares. Who's with me?

Even if you aren't, the developers of The Emptiness are, and they even pose it as some kind of insightful rumination on depression. Seriously, the game opens with a warning about disturbing content in a delightfully Hot Topic font, and then launches into a diatribe about the nature of depression. The Poser-modeled house in which you find your sad-brained self is a sort of purgatory, as the FMV demon and angel explain. I want to pay these two special recognition, because they look like family members of the dev team, and I swear to God the devil is wearing a brown Snuggie.

You navigate the static rooms by clicking on the arrows linking your views, which allow for multiple vantages on the same scene. This is in no way a good thing, because your goal for most of the game is to click on hidden letters in the scenery that are only visible from a single point. So, if there's a Q blending into the wallpaper, you might only be able to click on it from the middle of the room, and not from the doorway that has almost the same field of view. These letters form "spells" that undo the seals on the doors around the house, granting you access to such key locations as the bathroom. The scenes actually get less detailed as you progress, with fewer points to examine and forcing more backtracking.

Aside from some absolutely banal minigames in between seals, I've just described the extent of the gameplay. Once or twice per spell you may find an item you have to use to get a letter, but more natural puzzles like that are extremely rare. What breaks up the monotony between clicks are the bargain-basement jumpscares sprinkled all over. Be ready for hands popping out of paintings, screaming faces on TV, bleeding walls, and more programmer kin making faces and lunging at you. My favorite is the portly, balding fellow in the black sweatsuit who explodes out of the kitchen wall Kool-Aid Man-style if you click on a Post-It with a rune on it.

The Emptiness is ugly, obtuse, and boring. If you make a living screaming at bad horror games on YouTube it might give you something to work with, but as far as enjoyment goes, it's running on empty.
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
Not Recommended
0.2 hrs on record
Posted: July 26, 2015
Awful. Terribly slow pace, to the point where it's painful, dire voice acting and ridiculous live action cutscenes that can't be skipped if you happen to be able to read faster than snails pace. I managed 12 minutes of this agony.
Was this review helpful? Yes No Funny
9 of 13 people (69%) found this review helpful
Recommended
5.8 hrs on record
Posted: December 8, 2015
I agree to disagree!

Ok, I've played this game and read it's lousy reviews. Actually I have to disagree with a lot of the reviews. The game isn't that bad at all, it's quite good but it's not your moderate Hidden Object Game. Yes, it's reapeating always the same rooms, but the story goes on. Yes, it's hard to solve some of the riddles, because they seem rigged unfair in disfavor of the player (actually they aren't). And yes the game is sinister, has a lot of jump and other scares around... I was just once shocked by the game, but I am not the type of person easily scared by anything.

The game actually isn't anything for the faint of heart, but that hasn't anything to do with the scares included, but with the sinister sometimes dark and brooding atmosphere of the game. You can actually enjoy the game, especially becaus you have to search stuff over several screens - which is far more challenging than having all packed in one dump.

Pros:
  • Graphics are really nice, now standard for this genre.
  • Story is very sinister.
  • Sound is lending to the dark atmosphere of the game.

Cons:
  • The game can actually ruin your mood, if you let mess it up.
  • It should have a PG or at least an age restriction.
  • Yes, it is repetetive, but you will see that this is with some reason.

Recommended, but only to a specific audience

This game might only be for adults, or at least older adolescents who understand the up and down of life, and that life isn't always just a party. This game also should be avoided by persons with nervous issues, anxiety disorders, depressions and some other issues or disorders.

The game is expensive, if you want to try it out either buy it via a voucher or during a sale. I myself was surprised how well this game worked for me, and I went into the game with a negative bias - thanks to the reviews... The game isn't a hit, but neither is it a lemon.
Was this review helpful? Yes No Funny
8 of 12 people (67%) found this review helpful
1 person found this review funny
Not Recommended
0.7 hrs on record
Posted: June 21, 2015
I have played dozens of hidden object games and have to say that The Emptiness ranks as one of the worst.

Within the first moments of the game, you are introduced to the two main problems with it: horrible video sequences (the actresses' mouths don't even sync with the dialogue) and clunky controls that make walking around the room a project in itself.

Instead of getting with the 21st century and letting you walk around freely with the familiar WASD control scheme, you have to maneuver around the house by clicking on arrows at the edges of the screen. This would be tolerable if not for the fact that exploring a corner of the room sometimes takes multiple clicks, then you have to go backwards before you can move through the doorway that takes up half of your field of view in the corner you're mindlessly clicking around in.

The "jump scares" in the game become so frequent that you end being more surprised when they DON'T happen. They're completely pointless and you can't click on an object that you need to pick up until a few seconds after the animation is finished playing. It's as if each scare is a video file instead of a seamless part of the game. It destroys the immersion.

Then there are the so-called puzzles. Nothing screams CD-ROM more than the puzzles in this game. They are too easy to be anything but a nuisance and the biggest challenge is figuring out which pixel on the screen you're supposed to click on to make something happen.

One puzzle requires you to lure a sinister shadow into a dead end of a labyrnith. Sound exciting?

The shadow ends up being a still video image of a woman in black, and you "lure" it by shooting a stupid little orb to make the image move backwards. If you get stuck, you simply shoot her through the wall and she ends up behind you. You can't turn around, though! No...each turn puts you in a different room, so you actually have to walk around the whole damn maze to get back where you need to be. If you're old enough to have played games like 7th Guest and Myst when they first came out, you'll feel like this game is a step backwards from what those were like.

Stay away from this multimedia nightmare. "Gone Home" is a far superior (and scarier) house-exploring game. If you want inexpensive hidden object games on Steam, I recommend the "Nightmares from the Deep" series.
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