Flamberge is a tactics RPG featuring free movement and simultaneous turns. Players plan out their moves ahead of time, then during execution, both allies and enemies will act at the same time.
User reviews:
Positive (29 reviews) - 100% of the 29 user reviews for this game are positive.
Release Date: Mar 25, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Flamberge is an adventure that will hopefully span 7-10 hours. All the RPG systems are made from scratch, and so a lot of them are pretty unstable to be honest. The game is gonna require a very very large amount of QA/bug testing, and Early Access allows us to have that going throughout development.

We also are really interested in mechanics/content feedback, because this game is for tactics RPG fans, not just us! You all have a say in what goes into the game! Let's make it as good as it can be!

Early access allows a simple method for publishing builds to both my Kickstarter backers, and anyone new who wants in on the development process.”

Approximately how long will this game be in Early Access?

“As a full-time student, with a soundtrack artist who is a full time worker (we're a 2-man team), development has been brutally slow, and unpredictable. Peoples' continued support is always encouraging, but unfortunately I can't make promises about when we will leave Early Access.

How is the full version planned to differ from the Early Access version?

“The early access version will be iterated until it has all the features and content of the full game, then is released. The plan is to have approximately ~5 chapters that make up a large singleplayer campaign, as well as a multiplayer that has several gamemodes and maps to choose from.”

What is the current state of the Early Access version?

“Currently, the game features two polished chapters (14 battle missions total), running at about 2-3 hours of gameplay (with minor replay value due to equipment, different strategies, etc)”

Will the game be priced differently during and after Early Access?

“Unlikely. The game is very likely to be set at $10 on release.
However, if this choice changes, we will make an announcement and change this description far before release.”

How are you planning on involving the Community in your development process?

“Hydezeke posts frequent updates via Twitter, and only major updates on Kickstarter and Steam.

Feel free to leave feedback for other Steam users, but if you (as a player) would like a quick response from the developers, please contact contact@hydezeke.com”
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Recent updates View all (6)

February 18

Update [2/18/17] - Challenge Editor, Stealth Changes, Boss 2 Changes

If anyone encounters a game breaking bug, please email me ASAP (contact@hydezeke.com) - our ability to QA test is very minimal, so bugs will slip through the cracks often.

Hey all - I've just pushed a new update for the game, here's the rough changelog:

  • Challenge editor - Available in the singleplayer menu, the challenge editor lets you create custom challenges by placing units in existing levels. Eventually, this may become a full level editor, but for now I'm sticking to these basic features.
  • Note - challenges are stored as .flch files and can be shared like any other file.
  • Major change to vision - woolbrush no longer "blocks" enemy vision. Only standing inside woolbrush will hide your units. Standing behind woolbrush will not.
  • Felina (boss 2) has been changed in a number of different ways. Give us feedback! What is fun about the fight/what isn't?
  • Run in peaceful mode by double-clicking
  • Slight changes to stats (characters may be slightly slower - let us know if this causes any issues)
  • Prettier promotion screen (still WIP)
  • Slight enemy placement changes (to accommodate new stealth)

Let me know if you have any questions! School is rough lately, but I have some free time this weekend to work/do hotfixes if needed.


2 comments Read more

January 21

Demo Update

Hey folks - the demo's been finally updated to reflect the current style/features of the game. It's basically a run-through of the first 3 missions of the main game.

Tell your friends (or not) - but yes, we are finally rid of that old old old (ancient) piece of software I called the demo. People still liked that thing! It had no tutorial...

-msb @hydezeke

9 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

How much content is there?

About 2-3 hours. 2 out of 5 chapters are done, and multiplayer will come later.
Now features a challenge editor to edit scenarios for some replay value.

Want to follow the development?

Follow me on Twitter - https://twitter.com/hydezeke. I post a lot there.

Disclaimer from the Developer (Long Development Cycle)

Because we are a very small development team (1 coder, 1 musician), there will be long periods of stagnation for development due to school and work.

However, I can promise this: 2017 will see far more development than 2016. With the most difficult coding challenges out of the way (party menus, item systems, cutscene engine), we can finally focus 90% of our efforts on pure content, which is really encouraging!

Steam provides us a method of updating our backers and those interested in seeing the game progress. Please purchase the game only if you are okay with the long waits between updates.

Please also give us your thoughts about the game! What do you like? What do you want to see? Some of the great ideas implemented in the game came from suggestions from folks we've met online. Shoot us a message! Make the game better!

Thanks much, and feel free to contact us personally if you have any questions!

About This Game

FLAMBERGE is a "simultaneous turn-based tactics RPG". Players plan out multiple movements and attacks at once, and the turn is resolved at the same time as the enemy. The player must anticipate enemy actions in order to win.

At heart, though, Flamberge is mostly an RPG. Players will control many different characters with different abilities and strengths, and level those characters to add new traits and abilities.

System Requirements

Mac OS X
    • OS: Windows XP or higher
    • Processor: Intel Pentium IV @ 2 Ghz
    • Memory: 1 GB RAM
    • Graphics: 512 MB graphics or higher
    • Storage: 500 MB available space
    • OS: Windows XP or higher
    • Processor: Intel Core i5 @ 2.5 Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel 4600 HD+ or higher
    • Storage: 500 MB available space
    • OS: OS X version Leopard 10.5.8, or later
    • Processor: Intel Pentium IV @ 2 Ghz
    • Memory: 1 GB RAM
    • Graphics: 512 MB graphics or higher
    • Storage: 500 MB available space
    • OS: OS X version Leopard 10.5.8, or later
    • Processor: Intel Core i5 @ 2.5 Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel 4600 HD+ or higher
    • Storage: 500 MB available space
Customer reviews Learn More
Positive (29 reviews)
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