What if you could unhook the stars and fight your battles with black holes? With its mix of adaptative unit combination, space resource harvesting as well as visual and audio refinement, Devouring Stars aspires to bring a different scope to the RTS genre.
User reviews:
Overall:
Mostly Positive (31 reviews) - 77% of the 31 user reviews for this game are positive.
Release Date: Jul 3, 2015

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Reviews

“If you’re stirring up a fictional war for a video game, I’d be far more interested in unknowable celestial entities weaponising the very cosmos, devouring and merging stars to create colossal murdertools.”
Rock, Paper, Shotgun

“A minimalist RTS, but one that doesn't lack for depth of strategy.”
IndieGames

“A remarkable strategy game. The versatility and openness of the game is quite a plus factor for players who are into heavy strategic gaming that is more on action and without the intrinsic unit management.”
SirusGaming

About This Game


There are so many games set in space, willingly limiting their scope to new instances of Star Wars-style ships, blasters and myths. Devouring Stars is an attempt at expanding the horizon of "celestial" games, focusing on the eerie beauty and poetry of distant stars, blackholes and mysterious corners of our universe.

What if you could litterally unhook the stars? What if you could be a galactic-sized entity?

In Devouring Stars you play a tribe of godlike entities trapped in Tartarus, a corner of the universe as far beneath hell as heaven is high above the earth. Hunted by 4 other tribes, you have been given the ability to draw your own fate. But to what extent?

Devouring Stars uses a couple of unique mechanics to create a different experience on the RTS and space exploration genre. Your entities have the ability to "devour" starfields, creating dynamic nebulas that will protect them. There's no tech tree or building facilities in Devouring Stars: your entities are able to merge in order to create advanced units with special abilities. Depending on the set of entities you start the game with, you will be able to go for different strategies that will evolve during the game.

Devouring Stars is mainly inspired by Dan Simmons' Illium but also by games like Homeworld, Eufloria, Starcraft or Faster Than Light.

FEATURES


  • 15 advanced entities to unlock by merging the 4 basic ones (earth, air, fire, water). Each advanced unit has a specific ability like freezing enemies, controling them, attacking them from afar...
  • Generated starfields offering a wide range of beautiful and differently balanced layouts
  • Thousands of different settings through generated scenarios
  • Direct attack, escape route, diversion... many ways to go through the game depending on your strategic choices, your entities and your enemies
  • 4 enemy tribes with specific features and behaviors
  • Unique particule system able to display thousands of dynamic stars
  • And some well hidden secrets...

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 1.6 GHz DualCore
    • Memory: 1 GB RAM
    • Graphics: 256 MB 3D Graphics Card with OpenGL support
    • Storage: 500 MB available space
    Recommended:
    • Storage: 500 MB available space
    Minimum:
    • OS: Snow Leopard 10.6.8 or later
    • Processor: 1.6 GHz DualCore
    • Memory: 1 GB RAM
    • Graphics: 256 MB 3D Graphics Card with OpenGL support
    • Storage: 500 MB available space
    • Additional Notes: Two Button Mouse Recommended
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 1.6 GHz DualCore
    • Memory: 1 GB RAM
    • Graphics: 256 MB 3D Graphics Card with OpenGL support
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (31 reviews)
Recently Posted
Cerberus Maniac
14.5 hrs
Posted: May 31
Although a wonderful, this game isn't for everyone and to me is a simple time waster.
For the most part, it is a great game, but there are quite a few glitches and bugs.
Helpful? Yes No Funny
Halifax, The Watcher in the Dark
1.8 hrs
Posted: January 3
This is one of the most interesting sifi RTS s out there. Many others put their skill into making long, complex unit trees and buildings with two or three resources to be managed and collected. Not so with Devouring Stars. Here there is a simple idea. You control a set of senitent singularity-like beings and then use these to gather stars that are used as ammunition to crush other such entities and rip space asunder to calming piano music. All to reclaim your lost glory.

Currently, the game has a great singleplayer. Multiplayer is still in the works. However, the singleplayer is really quite fun. Well worth ten bucks or a sale price. The dev is quite active and will try to help with any bugs you encounter. There are a few such bugs, but they are quick and easy fixes.

Gameplay is simplistic in its elements, you can combine and split entities to make new/more entities, share stars, and attack/move but the metagame is really new or odd depending on your take. The graphics look as nice in-game as they do in the trailer.

Buy this game. You won't regret it.
Helpful? Yes No Funny
blood and bones
20.3 hrs
Posted: January 2
i cant open the godam game anymore
Helpful? Yes No Funny
Icefire2314
8.2 hrs
Posted: November 25, 2015
Devouring Stars was a surprisingly good indie game, which I expected to occupy me for a couple hours but not for an extended period of time.

I give the game overall a 8.5/10.

The art is great, much better than you see in most games. It is very fluid and beautiful, with no choppiness at all.

The gameplay is good, though it can feel somewhat stale at times, though not always. Even after it starts to feel repetitive it can easily be refreshed by the next section of the game where you may be forced to play with different entities.

The story is unique and very good, and many times the characters you play as (or entities you control) can and will die (permadeath, in a sense of that unique individual) and need replacement, but otherwise they carry on. It creates a feeling of attachment, then loss, when an entity has been with you on a number of different chapters in any given destiny, and then dies due to your poor tactical planning.

The game runs perfectly, I don't have an FPS counter but I could easily say I've been at 60FPS the entire time with no lag spikes.


Overall the game is great. I bought it as a time passer and am thoroughly engrossed to my surprise. I do think it is a worthwhile buy and recommend it to those reading this.
Helpful? Yes No Funny
Box Shark
0.5 hrs
Posted: November 24, 2015
I came with high hopes, but the game almost requires no strategy at all. Step 1: Get stars. Step 2: Kill with your stars. Rinse and repeat. That is all this game is.
Helpful? Yes No Funny
Nathaniel Prime
2.0 hrs
Posted: October 16, 2015
This game is truly bizarre. It has a nice atmosphere but it doesn't seem like a whole lot of forethought was put into the actual gameplay. I'd avoid this game unless you're just into the idea for the art.
Helpful? Yes No Funny
seph.au
4.8 hrs
Posted: October 10, 2015
Helpful? Yes No Funny
CUPID !?
19.4 hrs
Posted: October 3, 2015
I have never been interested in RTS games before. Either they didn't catch my attention or there was just too much to manage for me to handle. Devouring Stars was different. It captured me with its uniqueness by creating a game surrounding Greek titans as well as having a beautiful OST and artstyle. Crafting units is easy and isn't too much of a big hassle in my opinion. The game, however, is a bit short and I would love it to have a much more deeper plot but it is fine as it is. There are secret levels that can pose a challenge to those who seek it (There is a guide on how to get there). After I saw a gameplay of this game, I just had to have it. Would really recommend for those who want a casual, well-done RTS game.
Helpful? Yes No Funny
Spoon Thumb
2.5 hrs
Posted: September 3, 2015
Interesting concept, was quick to pick up and fun to play. I found the main campaign a little easy at times, and it would have been nice to have more base building and more challenges that require different selection of units. Still entertaining though.
Helpful? Yes No Funny
Atlas Numerian
3.1 hrs
Posted: August 19, 2015
Devouring Stars is one of those little indie games that you never give much thought until you finally break down and buy the game. After everything gets set up in the beginning, the various controls, how the game works and the all important vague back story, you realize that you've just stumbled across an amazing find in the realm of video game gold. Devouring Stars is built for, what I think, is a very select group of people; those that like back story but don't feel it's the win-all for a game to be great. This game has a very vague story to it that really makes you pay attention to it in the beginning and then seems to just drop it all together whilst you play the game. But in truth is more of a subconscious, behind the scenes telling that really, in my opinion, makes this game so great. The premises of Devouring Stars, without giving anything important away, is that there are tribes of Ancient Titans living in the deep of Tartarus, which is the Ancient Greek form of deep dark hell. And these titans take many forms; from the smallest once based around the elements, Earth, Fire, Water and Wind; to the greater titans like Chaos itself. The tribe you follow is the tribe of Chaos and its story of death and hopeful rebirth. In the beginning of the game you see your grand titan Chaos being destroyed by the other tribes. You then learn that all that survived of this once great tribe, was a lowly fire titan. Which you now must use to enact the rebirth of Chaos. This in turn leads to the discovery of other Chaotians still living in various parts of the universe, and of mysterious beings that may or may not help you on your journey. At the end of the day, if you don't think that story alone is enough for you to buy the game, check out some game play of it on YouTube. It will take a bit to get accustomed to. Not everyone is good at throwing stars at black holes trying to kill them..

And here is that game play I was talking about!:

https://youtu.be/7jyM_7oIE4E
Helpful? Yes No Funny
Most Helpful Reviews  Overall
16 of 18 people (89%) found this review helpful
1 person found this review funny
Recommended
1.6 hrs on record
Early Access Review
Posted: April 4, 2015
*Edit* After the recent update to the game, the developer has made a few subtle changes that make the game so much more enjoyable to me. (The ability to mouse over units to see who they are and what their current star count is)

The quick response makes me confident in the future of this game and hope to see it do well with a growing community and a developer that cares.



<Original Review Below>
I only played about 30 minutes of this but that's all I could manage.

Have you played a game where you start with 'x' units and must expand across the 'Insert Game World' and try to have more units than your enemy to win territory?
Well, It's that essentially.

You are an 'entity' and can combine with other entities to harvest stars faster than your enemies and other upgrades. Stars are like the enemies in those other games. So the more stars you absorb the stronger you are. So be stronger -> Fight enemy -> Profit?

The world is pretty and calming, the mechanic of combining your entities into better versions is unique to the type of game.

However, what kills me the most is the lack of on screen stats. It's hard to tell if you are stronger or weaker then your opponent without clicking on yourself or them to compare. Where most of these games would say hey your guy is 20 units and his is 10, so you should totally try to take that ♥♥♥♥. It doesn't do that.

I really do see what the developer is going for here, with a little more discretion then most of these games. But, it's not for me, I wanna see my stats and not be clicking and guessing. I was confused for the most part and unless something changes later on the mechanics are a poor version of base attacking RTS's.

I can tell that the game gets a little more in depth with the entities over time but the core mechanics just couldn't keep me interested to get to that point =/

Here's a link to the First Look so you can check it out for yourself - (It's still uploading)

https://youtu.be/7t7CdNuPO3Q

For more Reviews and bi-weekly podcast check www.EarlyAccessPodcast.com and youtube.com/EarlyAccessPodcast
Was this review helpful? Yes No Funny
11 of 11 people (100%) found this review helpful
Recommended
3.1 hrs on record
Posted: August 19, 2015
Devouring Stars is one of those little indie games that you never give much thought until you finally break down and buy the game. After everything gets set up in the beginning, the various controls, how the game works and the all important vague back story, you realize that you've just stumbled across an amazing find in the realm of video game gold. Devouring Stars is built for, what I think, is a very select group of people; those that like back story but don't feel it's the win-all for a game to be great. This game has a very vague story to it that really makes you pay attention to it in the beginning and then seems to just drop it all together whilst you play the game. But in truth is more of a subconscious, behind the scenes telling that really, in my opinion, makes this game so great. The premises of Devouring Stars, without giving anything important away, is that there are tribes of Ancient Titans living in the deep of Tartarus, which is the Ancient Greek form of deep dark hell. And these titans take many forms; from the smallest once based around the elements, Earth, Fire, Water and Wind; to the greater titans like Chaos itself. The tribe you follow is the tribe of Chaos and its story of death and hopeful rebirth. In the beginning of the game you see your grand titan Chaos being destroyed by the other tribes. You then learn that all that survived of this once great tribe, was a lowly fire titan. Which you now must use to enact the rebirth of Chaos. This in turn leads to the discovery of other Chaotians still living in various parts of the universe, and of mysterious beings that may or may not help you on your journey. At the end of the day, if you don't think that story alone is enough for you to buy the game, check out some game play of it on YouTube. It will take a bit to get accustomed to. Not everyone is good at throwing stars at black holes trying to kill them..

And here is that game play I was talking about!:

https://youtu.be/7jyM_7oIE4E
Was this review helpful? Yes No Funny
9 of 13 people (69%) found this review helpful
1 person found this review funny
Recommended
5.8 hrs on record
Early Access Review
Posted: April 4, 2015
So since i have played this game for a while, time to give you my first impression:

So this is the first RTS i have played for quiet some time, and i realy enjoy it. You don't have to controll to many units but still it has enough tactical depths due to the merging of entities to keep you playing the game for some time. Which is supportet by the randomly generated levels.
You every run with a few standart units you can select, and when you finished a map (consisting of serveral levels) you move on the the next on and unlock new slots so you can bring more entities into the next level. Plus you are able to keep the advanced (merged) entities if you dont loose them in battle. Thus, over time you are able to build a small army to fight you enemies.
There are several different scenarios you can find yourself into, like a trap or fights for portals (which bring you to the next level).
I quiet enjoy the artstyle of the game and the background (beeing an entitie which can devour stars is kind of cool :P)
Although the main reason i bought it was the freature to get new units by combining basic ones. That is kind of cool, but i hope in future development it will be more nessecary to switch between the different advanced units more, however it might also be that i'm not far enough into the game to realy make that nessecary.
Potenitall buyers should keep one thing in mind: Eventhough it says "multiplayer" right now this is local only (and even that is not the real game). I hope they will be able to work on a real multiplayer cause the features this game offers for that are great and i would love to battle other players with and devour their part of the universe :P
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4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
4.9 hrs on record
Early Access Review
Posted: June 6, 2015
I like it! The concept is cool and the controls are easy.
You can feel it's an alpha on some places however.
A little tweek here and there and we are golden! There
is a LOT of potential and there are so many combinations
to make the game interesting.

Also it's just great to look at, the stellar map truly makes you
feel like you are gazing upon existance like some cosmic being,
or god. The little captions inbetween destinies, and at the beginning
of battles do tell a story. Even great cosmos eating entities wage war, and
claim territory, they fight among eachother even as they hunt you.

Which makes you think, are the gods, or the titans, or great devils and
creators in the unverse, truly so different than us?
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4 of 4 people (100%) found this review helpful
Recommended
6.9 hrs on record
Posted: July 8, 2015
Its a fun game, you really i have to change tactics offen and provides a good challenge for me but the muiltplayer is so lonely there's no one on so if you do get this get your friends to get it too. The dev is also play the game and organizing the muiltplayer to start getting people to play it.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
7.4 hrs on record
Early Access Review
Posted: June 13, 2015
It's a great game, despite it's simplicity in design, it's beautiful. In fact, it is beautifully simplistic, it has a kind of beauty that no AAA game could match, because no AAA game would ever be this simplistic in design and such. The story is there, it isn't super hugely important to the game, unless I missed some of it. But I still love to play it every now and again, and I just enjoy seeing the different ways I can get my stars to swirl.

Side note, in case a Dev reads this and is still looking at fixing bugs, I found that sometimes when you are using Rhea(I had used Clotho beforehand and had the Adelei(not sure if i remembered their name correctly) as allies and had Rhea controlling them) you can end up teleporting your allies somewhere else on the map, instead of just moving them inside of Rhea to protect them. Just something to look at, it only happened a couple times and I wasn't able to recreate it reliably, just once or twice.
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3 of 3 people (100%) found this review helpful
Recommended
3.1 hrs on record
Posted: July 11, 2015
Devouring Stars is a pretty fun, if somewhat easy game with interesting and unique concepts.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
2 of 2 people (100%) found this review helpful
Recommended
9.6 hrs on record
Posted: July 12, 2015
Very fun and addicting gameplay including a great soundtrack!
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2 of 2 people (100%) found this review helpful
Recommended
2.5 hrs on record
Posted: September 3, 2015
Interesting concept, was quick to pick up and fun to play. I found the main campaign a little easy at times, and it would have been nice to have more base building and more challenges that require different selection of units. Still entertaining though.
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