The Vikings are back! Get this RTS classic!
User reviews:
Very Positive (97 reviews) - 82% of the 97 user reviews for this game are positive.
Release Date: Mar 26, 2015

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Includes 2 items: Cultures - 8th Wonder of the World, Cultures - Northland

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Includes 14 items: Anna's Quest, Blackguards, Blackguards 2, Cultures - 8th Wonder of the World, Cultures - Northland, Dead Synchronicity: Tomorrow Comes Today, Decay: The Mare, Gomo, Journey of a Roach, Munin, Randal's Monday, SKYHILL, The Last Tinker™: City of Colors, Zanzarah: The Hidden Portal


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About This Game

The Vikings are back!
Loki, known from the Nordic sagas as a versatile god of lies and weaver of many intrigues against his divine "colleagues", has been banned from Asgard by Odin as a punishment for the trouble caused by the Midgard serpent. Now Loki is plotting revenge and searching for a possibility to sneak back into Asgard and pay Odin back. Out of spite, he abuses our four human heroes--Sigurd, the Frank, Hatschi, the brave Saracen, Bjami, and Crya--with his intrigues and traps. Embark on adventures and quests to help your allies wrest free from Loki's insidious machinations, whether it's a plague of serpents or the demon wolf Fenris dropping by for a rather unexpected visit. Ensure the health and safety of your people as you start with but a humble town and work your way up to a large city. Cultures - Northland offers the best combination of strategy and adventure!

  • Three difficulty levels that make the game fun for anyone
  • Explore unknown territories and establish trade routes with other tribes
  • Watch as your inexperienced fighters grow into fearless heroes of great renown
  • Solve challenging quests and adventures

System Requirements

    • OS: Windows Vista/7/8
    • Processor: 1.4 GHz Processor
    • Memory: 1 MB RAM
    • Graphics: 3D graphics card
    • Storage: 382 MB available space
    • OS: Windows XP/Vista/7/8
    • Processor: 2 GHz Processor
    • Memory: 2 MB RAM
    • Graphics: 3D graphics card
    • Storage: 382 MB available space
Customer reviews
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Very Positive (97 reviews)
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38 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
77 of 85 people (91%) found this review helpful
2 people found this review funny
13.9 hrs on record
Posted: March 28, 2015
I've been told some people are having trouble with grahpical glitches, I have a fix at the bottom of this review.

I loved this game as a kid and can happily say this release works perfectly. It supports modern HD resolutions (up to 1080) and I had no problem running the game. Even the multiplayer still seems to work. The fps is still low which is understandable for a 2D game but it means window scrolling is a little janky.

The game itself is a commodity based city builder that focuses on population and resource management over combat. It's unique from other games I've played like that because you control the lives of individual people, tell someone to become a farmer and they will, then promote them to a miller, then to baker, or send them to school so they can learn to be a tailor or a brewer. This is central to the games mechanics. It's The Sims crossed with Anno or Age of Empires and although it's not quite as strategic as AeO I can remember sinking 60+ hours into single levels just because it's so fun bulding and running your colony. It could have some more depth but I enjoy it a lot.

------BUG FIX------
If you're getting bugs while trying to play the game you can download a program called DXWnd found here:

As I said in my review, I haven't had any troubles so haven't done this personally but people who have told me this worked for them. I have used this method on other games so I trust it.

- After extracting the file run the 'dxwnd' .exe
- A little blank window will open, select the 'edit' menu and click 'add'
- A window with a bunch of options and tabs will open, fill them out as follows:
- "NAME:" = Northland (can be anything you like)
- "PATH:" = C:\Program Files\Steam\SteamApps\common\Cultures Northland\Game.exe
Note: you may have the game installed at a different location eg. "Program Files (x86)"
That's it, Hit OK and you should see 'Northland' appear as an option from the window that was blank before.
- Select it and go >edit>run and the game will run smoothly
You will have to launch the game using this program or have DXWnd open when launching it from steam every time.

DXWnd is a hook program that you can use to get a lot of old games running smoothly on new systems. I didn't create DXWnd. is a trustworthy site for developers and you can get more support from the guy who made the program there if you need it.

As I said, I haven't had to use this fix myself so if you find any settings in dxwnd that improve performance even more let me know in a comment below and I'll add it.
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45 of 49 people (92%) found this review helpful
3 people found this review funny
6.0 hrs on record
Posted: January 9
Real-time civilization sims are generally pretty rare. Other than the Settlers series and a few other entries, there haven't been many attempts at the genre. This is often due to the level of data management required, as the games have to simulate NPC behavior, control AI factions with their own macro objectives, and contain scenarios that last for hours upon hours. Given the much easier alternatives for gameplay mechanics, it's understandable why few have popped up. So, aside from the fact that it's nice to see a new entry in the genre, how good is Cultures: Northland?

In this case it's best to start with how it's different from the alternatives. The primary difference is that each of the people in your village are unique. Each is either a male that can work or a female that tends the home when all the males are out working. The males are also distinct in that each one has a specific skillset that can be expanded through training or through just doing work around the village. This can be anything from a simple extractor gathering clay to a maker of fine furniture and enchanted jewelry for your warriors. As a result, you treasure your people much more in Northland. You don't want one of your strongest crafters dying because you didn't bother to put a defensive tower on their side of the village.

Another main change between Northland and the usual entries is that the missions have scripted events beyond the usual "enemy to kill" and "expand to here" missions. There are monster swarms, political decisions, trade opportunities, and much much more that you have to deal with during each story scenario. They also tend to have numerous sub-objectives along the way, so even the first mission can last you quite a bit of time. So long as you don't mind going through the grind of training your villagers to useful levels again at the start of each mission, the missions aren't boring at all.

Combat is done a bit differently as well. Each unit has a specific set of gear that you either find in random chests scattered around the world or make yourself. The items are basically different levels of chest plate, magic amulet, sword, spear, or bow and different levels of healing potion. Fighting experience is gained the same way you train woodcutting, though, so you'll likely find yourself looking for tigers to grind up your combat skills on. It's at least easier for archers, as you can put them in a defensive tower and watch them rain down the hurt. When you have 3-5 towers close together, they can slaughter entire armies by themselves quite easily.

Still, what it really comes down to is setting up signposts, building up a swarm of buildings and married settlers, and grinding out the total requirements for each level. The journey is still interesting in the end, but the fact that you have to start from scratch each time means that you'll end up repeating the process over and over again. It's entertaining, but it can get tiring if you play for too long in one sitting.

On the graphics end, Northland is pretty average. The sprites are reasonably colorful and the enemies look sufficiently menacing, but the buildings tend to blend together easily and are difficult to tell apart at times. In the end, the art style just blends together a bit too well. The wood is pretty much all the same color, the terrain is functional, and your units' only difference when of the same job is hair color. Not to say that Cultures: Northland looks bad. Far from it. The style is just a bit bland in the end.

The auditory experience is a bit better. The music tracks are very atmospheric, the ambiance is quite nice with rushing wind, random unintelligible chatter from your people, and the sounds of a town in action. It really does feel like a basic Viking tribe, even if that tribe gets along really well and has women that can pick whether or not to have a boy or girl. The kids can also be pretty interesting for the minute or two they remain kids, if just as another wandering mouth to feed.

In the end, what it all comes down to is what you're looking for in a Settlers game. If you want static roads, troops that fight one at a time, and the ability to use one villager in any job, Cultures: Northland isn't for you. However, if you don't mind a variant where roads aren't necessary, troops fight in large groups, and a more RPG-esque system for leveling your citizens, you'll likely have a blast.
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37 of 40 people (93%) found this review helpful
3 people found this review funny
5.2 hrs on record
Posted: December 5, 2015
Brilliant, underrated game.

This was my first game ever played. I perfectly remember how amazing the simulation was. Not even Settlers had the intricacies that Cultures has.

This is presumably the 2'nd game in the Cultures series although not shown explicitly anywhere. I did not find the original around, unless taking the GOG version.

This is the ultimate society simulation strategy game. People live, work, die - of old age, hunger. Each person has a profession. The game also involved standard resource collection but needs specified buildings to produce certain products.
There is also war, combat. It's not terribly complicated, but diplomacy with other people, micromanagement plays a huge role.

There is an interesting multiplayer mode. Today it won't hurt to use Hamachi or GameRanger to make it work.
The game is totally worth it if you like Black & White or The Settlers series. Games aren't made anymore like this. It's a niche that is appropriately maintained by this old clascic.
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30 of 31 people (97%) found this review helpful
2 people found this review funny
1.2 hrs on record
Posted: June 28, 2015
Great Odin's beard; it's Cultures!

NOTE: I have not played much on Steam, but I played the Cultures games a LOT back in the day.

The Cultures series of strategy/city-builder or "society simulator" games were made by three of the guys from Blue Byte who were part of the design and creation of The Settlers/Die Siedler II: Veni, Vidi, Vici. Enough said! Regarded by many city-builder fans as the spiritual successor to the original Setters series; while I did enjoy Settlers 3 and 4 I feel that these were much better games. It's very similar to those however, albeit with a much more personal touch. From the micromanagement of the workers and people (e.g. you have to breed them and provide living spaces close to workplaces) and the RPG-ish elements (workers skill-up and professions/technologies are branching) along with a story-driven campaign, this under-rated classic is an absolute must-have for any fan of the city-builder style of strategy games.

- Vikings!
- Excellent micromanagement
- Decent 2D/sprite graphics that still look great today (despite being over ten years old you can still use 1080p resolution and the UI scales well)
- Random banter and social dynamics of your little virtual Vikings; you actually care about each and every one
- Detailed progression of technology/professions
- Decent-enough story line to keep you engaged
- Roads (not required for transport but beneficial), singposts, trade routes and remote settlements on large maps
- Ships!
- Can suck you in for hours at a time...

- ...can suck you in for hours at a time ;)
- Can get a little repetitive if you don't care about storylines
- Warfare can be a bit tedious and difficult (especially because it really hurts when just one of your soldiers are killed in battle *sob*)
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27 of 30 people (90%) found this review helpful
11.7 hrs on record
Posted: May 12, 2015
Works Perfectly for me on WIN7ultimate sounds, graphics, resolution (1080) and the window scrolling is smooth.
Big favourite of old times. I wish someday they will make a new version of this game. It has a bit slow gameplay you have to take care of literally everything but i totaly love it.

Its strange for me that you guys have problem i have nothing special on my PC i just keep my drivers up to date.
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17 of 29 people (59%) found this review helpful
5 people found this review funny
Not Recommended
1.3 hrs on record
Posted: June 18
I don't mind complexity in my games but it has to serve a purpose. In a first person shooter you wouldn't want to load a magazine bullet by bullet and release the slide every time you reload your pistol, but it works in Receiver because the whole game is built around the detailed functions of your firearm. Plenty of city-builders have complex systems like detailed citizen needs or production chains, but most pull back from having too many at once. Cultures does no such thing, piling on every possible system and consideration until you are running every facet of every resident's life. And if that somehow sounds like fun to you, well, read on.

Cultures - Northland puts you in charge of a band of plucky settlers in a cartoonish approximation of Middle Ages Europe. Each scenario in the lengthy campaign is heavily story-driven but at the heart of each you'll need to establish a thriving village and a standing army. You do this by gathering natural resources like wood and stone, using them to build workshops to refine them into more complex materials, and work your way up the enormous chain of upgrades and structures. Your settlements will sprawl like few others, with dozens of workshops ringed by a sea of dwellings and fortifications. It's quite a pleasure to watch your little folks putter along in their daily lives once you're established, moving goods and chatting with each other.

Getting established is the hard part, and it's mainly because of the depth afforded to your citizens. Every single inhabitant of your settlement is like a tiny RPG character, with meters for needs like hunger, sleep, and even socializing. They'll duck away from their duties to resolve these needs, so you'll need to keep their homes and food sources nearby. They also gain experience in the dozen plus different professions as they work, which is key to progressing because you can't staff the higher-level buildings until your workers in that profession level up as well. And if that wasn't enough, they also have equipment and inventories, along with special settings specific to their job like what kind of goods to make or which trading posts to visit.

Pressing spacebar with a citizen selected opens a menu with over a dozen different commands to issue them. Some of these aren't even necessary as the game uses context-sensitive right clicks (and in fact only issues orders with right-click, which threw me off when trying to build), while others are essential. You move your people around as you would in a proper real-time strategy game, except the pathfinding is atrocious, sending them on longcuts through dense forests instead of along the straight roads. This might be purposeful because your scouts can build signposts to mark paths, but this option is hidden among a dozen others in that tiny, cluttered spacebar menu.

The simple fact is that it will take you an inordinate amount of time and effort to do anything in Cultures, and you'll be required to do all that and more in each scenario. I haven't even touched on combat, or trading, or vehicles, or the religion system, after all. A game this deep and complex needs solid tutorials, but I could only get about half of them to even work. I did manage to extract the basics of orders, building, and combat so armed with that knowledge I started the campaign. The very first scenario has you defending a village under attack, using hero units that will earn you a game over if they die.

I don't think Cultures - Northland is a bad game necessarily, but it's not one I could ever recommend to anyone. The bewildering level of complexity formed from the crossing of so many disparate systems makes the audience for this game too tiny to even identify. It feels like a game from a completely different time, the kind you had to be there for at release and willing to devote weeks and months to playing. Well, times have changed and when I sit down to build a city or raise an army, I don't want to have to equip my people or put them down for naps. I mean, I already have two kids of my own.
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10 of 17 people (59%) found this review helpful
4 people found this review funny
7.6 hrs on record
Posted: June 27, 2015
Very fun and interesting game which is very involved (you have to make ALLOT of decisions), reminds me of the good poitns of al lthe older settlers games.

I've had no problems with graphics my setup is below (which is very new):
Motherboard: Gigabyte GA-X99-Gaming-5
CPU: Intel Core i7 5930K
RAM: G.SKILL Ripjaws 4 Series 16GB (DDR4)
Graphics card: MSI Gaming 4G R9 290
Power supply: Corsair AX860i
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3 of 4 people (75%) found this review helpful
3.4 hrs on record
Posted: July 8
If you are some old time gamer who liked Settlers and Anno series but somehow missed this one, then Cultures is for you. Sims fans might love it too but i remind that back in the day people actually read manuals to play games and this is double true about Cultures. Enjoy.
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5 of 10 people (50%) found this review helpful
5.8 hrs on record
Posted: February 14
so much nostalgia
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0 of 1 people (0%) found this review helpful
Recently Posted
7.0 hrs
Posted: October 25
I love this game! I played this game when I was young and I still love it. I hope there would be more this type of games.
Helpful? Yes No Funny
7.8 hrs
Posted: September 21
I love Settlers 2, so I thought I would at least like Cultures.
But no, I just couldn't get into it. Micromanagement normally is fine for me, but I don't know why, in this game it's just not working for me.

So back to Settlers 2.
Helpful? Yes No Funny
100.1 hrs
Posted: August 28
This was kind of my games at my childhood.
Helpful? Yes No Funny
39.9 hrs
Posted: August 16
Underrated game!!
Helpful? Yes No Funny
25.8 hrs
Posted: July 31
Product received for free
Best Game Ever!!!
Helpful? Yes No Funny
3.1 hrs
Posted: July 23
Too much micro management. Unintuitive controls.
Helpful? Yes No Funny
1.4 hrs
Posted: July 21
Product received for free
Sincer ... este destul de plictisitor... !
Helpful? Yes No Funny
23.0 hrs
Posted: July 16
Does NOT instruct you on even the simplist commands..HOW to do any of it.. it might be a good game..but i'll never get to know. no wonder it was $0.89 usd.
Helpful? Yes No Funny
Guardian of the Blind
3.0 hrs
Posted: July 13
This is an absolute childhood classic for me. I played the game when I was ten and I din't understand it becauso of its complexity.
The game is really complex and depents heavily on micromanagement. When you love to do everything by yourself from aligning workers to buildings to marrying your people, you should definitely buy this game.
The campaign is really good and heavily storydriven. Also it is pretty long.
The game runs really good on modern hardware. I can play it with 60fps in 1080p without any tweaks or googling with my haswell cpu and my maxwell gpu.
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