Beyond Sol is a unique blend of action combat and grand strategy empire building in a dynamic open world. Collect resources, build your city, upgrade your ships, and cultivate relationships or wage wars with rival cities in your quest to dominate the solar system. Play singleplayer or multiplayer.
User reviews:
Very Positive (90 reviews) - 87% of the 90 user reviews for this game are positive.
Release Date: Jun 30, 2015

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April 8

Pirates of the Polygon Sea

We've been hard at work on a new game - Pirates of the Polygon Sea. You can learn more about it at and follow us for updates.

This new game will carry forward many of the core gameplay elements that made Beyond Sol great such as: city building, diplomacy, action-based combat, multiplayer, etc...

But it will also be a new and distinct game in that we are not only going with a fantastical pirate-esk theme but we'll be making many of the alterations you've been requesting from us here. Your feedback on Beyond Sol has been invaluable to us and we hope that you'll join us on the next great development adventure.

If you have any questions or feedback for us feel free to tweet or facebook our official Praxia channels.


9 comments Read more

About This Game

Beyond Sol is a unique blend of action space combat and grand strategy empire building in a procedurally generated open world. Collect resources, build your city, upgrade your ships and weapons, and cultivate relationships or wage wars with rival cities in your quest to dominate the solar system. Play by yourself or invite your friends to your world and play cooperatively or competitively.

Key Features

  • Build a grand orbital city and establish outposts to expand your territory and claim precious resources.
  • Assemble and customize your fleet of warships and lead it in epic space battles.
  • Trade and forge relationships with other cities or wage war and take their territory.
  • Pilot your personal command cruiser and customize it with a suite of weapons and equipment.
  • Unlock and upgrade new ships, weapons, and equipment for your ships and defensive structures.
  • Dynamic and procedurally generated – AI opponents, world layout, and random events are different each time.
  • Persistent player profile – carry your ship progression across both singleplayer and multiplayer games.
  • Singleplayer or multiplayer – generate a world, play by yourself, or let your friends join at any time to play with or against you.

Can you survive the harsh realities of the Rim and become the master of the solar system?

System Requirements

    • OS: Win Vista /Win 7/Win 8
    • Processor: Intel Core2 Duo 2.0 GHz (or equivalent)
    • Memory: 2000 MB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870
    • DirectX: Version 9.0c
    • Storage: 2000 MB available space
    • Sound Card: DirectX® compatible on-board
    • Additional Notes: No internet connection is required to play
    • OS: Win 7 / Win 8 / Win 10
    • Processor: Quad core processor
    • Memory: 4000 MB RAM
    • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
    • DirectX: Version 9.0c
    • Storage: 2000 MB available space
    • Sound Card: DirectX® compatible on-board
Customer reviews
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Very Positive (90 reviews)
Recently Posted
( 0.2 hrs on record )
Posted: June 29
At first I was going to rate this game positive. It has a nice concept with an interesting and new blend of global strategy and third person perspective of your ship/fleet. So you are no almighty emperor who can control every corner of his empire instantly. But you fly a ship and build a "space city" (space station?) with it so you are always "in the middle of action". Then you construct different stations in neighbouring sectors and increase your sphere of influence (your empire) this way. It can be bit tedious and annoying to have to fly to a mining station just to upgrade it. But it forces you to think about your actions and weigh your options carefully.
Your main task is to manage resources as they are needed to construct and upgrade your buildings and stations. Also you need lots of money so you usually sell them on the open market.
The other part is flying around, collection resources, do "missions" and defend your empire. The fighting needs some practice but is well done from my POV. Positions and directions are important so when you fire your missiles on a target in a bad angle they will miss it and you wasted the shot. On the other hand you can also try to avoid fire this way. You have to constantly press the RMB to steer your ship thats the only issue with controls I have.

What annoys me with this game:
No manual so it is not really clear what can be done. You have to learn by doing. Wiki is basically empty.
Bugs. Had several "overlay" issues where the main menu was about the game and I could control neither. Also had a crash of my system (reboot).
Cheating AI. It seems the AI does not have to fly around like you to do stuff. Clear disadvantage for human player.
Stupid AI. They often attack a mining station, are defeated and send the next fleet right away. This forces you to stay there with your fleet so you cannot fly to your city to repair, manage and buy new ships. Why can't you built turrets to defend your assets?
Predictable AI. When you share a border with an AI faction you can bet they attack you soon. There seem to be just rivals and no strategic decisions. They even declare war on me when they are clearly in inferior position.

But what annoys me most is the diplomacy system. When an AI faction declares war on me noone cares. When they are stronger they try to extort money from me to end this war. When I'm stronger they offer money. But when I don't want to end the war to show them how stupid they are ALL OTHER factions consider me warmonger and declare war on me and wipe me from the map. So I have no opportunity to make a campaign and destroy an opponent or conquer some sectors at least. And the worst thing is when the AI does this noone cares. Clearly unfair and hinders me to play the game like I want to.

So if you want to experience the new concept give it a try on sale. But when you expect "fair play" from a game avoid it.

Note: I play in Steam Offline Mode so my playtime may not be properly counted. I have played at least 10 hours.
Helpful? Yes No Funny
( 72.4 hrs on record )
Posted: June 21
This game is great ...thumbs up to the programers and hope theres updates or DLC's on the way ...
Helpful? Yes No Funny
( 16.4 hrs on record )
Posted: June 15
this game is sooo fun! i cant stop playing it!
Helpful? Yes No Funny
( 64.5 hrs on record )
Posted: May 30
Basically an RTS based in a solar system where you control a flagship, and manage a city over a section of space. You build your city, you build your fleet, and try to win using 1 of 3 generic 4X victory conditions.

Depth level is standard in what you would find in a game for this price, and while you are given options to play the game "peacefully", they are limited and impractical. Meanwhile, the militaristic approach is also limited, since you can only destroy a limited amount of assets of another city before you're forced to accept their surrender or sour your relations with the rest of the AI. It's not all bad though, as it works in your favor too if you get gangbanged.

That aside, you should be able to squeeze dozens of time-killing hours out of Beyond Sol, most of which will be fun. Just don't do it on a huge map or you will end up re-doing your game because of a poorly optimized engine.
Helpful? Yes No Funny
( 32.4 hrs on record )
Posted: May 19
Beyond Sol is an excellent, if somewhat basic, sandbox strategy game. Definitely a very good, well-crafted effort from a small but clearly talented indie developer. I was pleasantly surprised by how fun and engaging it was.

Pros: The game is simple, easy to pick up and understand. There is a wide array of ships each with specific functions and behaviors, as well as a good variety of weapons and ship systems, allowing you to customize your personal vessel for whatever role you want. The city-building and economy are streamlined and simple but complex enough to require advance planning and strategy. Though taking place in a single star system, it has good classic 4x elements that involve dealing with random events, exploration, expansion, construction, resource-gathering, and research. Initial construction costs and upgrade costs are fairly affordable but increase steeply for each level gained, making the improvement process slow and gradual but satisfying at the same time. Combat is fast-paced and straightforward but engaging, requiring good positioning and timing. Once additional ships are added to the mix, the battles grow in size and intensity, and it's important to prioritize your targets so as to best support your wingmen.

Cons: The tutorial is fairly bare-bones and doesn't fully cover certain aspects of the game, such as fleet management. Certain features are hidden and require some tinkering to discover and utilize fully, namely the ability to organize auxiliary fleets to operate out of your military stations. The random events can sometimes seem a bit too random, occasionally spawning in areas far from where your ship is currently operating. The focus on your city and personal ship can be restricting, often forcing you to decide between management or flying off to deal with events. I think the game definitely needs the option to allow secondary fleets to respond to distress calls or battles in your territory at the very least - at the moment they can only respond to pirate attacks or wartime invasions by other cities. Diplomacy is very basic and none of the other cities have anything in the way of personality - even their cultural types (diplomatic, economic, militaristic) seem to have little effect on their behavior. Maintaining a positive relationship often boils down to bribing them every ten minutes, as the ratings decline fairly rapidly. While you can get a good boost by assisting their fleets and freighters against pirates, the game seems to spawn those events in your territory only for the most recently-established city, making it harder to maintain trade treaties and alliances with older, well-established factions. By the endgame, diplomacy often requires flying around in their turf helping them out, but again, this prevents you from managing your own empire or responding to events in your own territory. The game would be better if players were able to shift a good deal more of the active requirements to their empire AI.

Don't let the seemingly long list of cons dissuade you, however - they really are lesser inconveniences compared to how fun and engaging this game really is. It is a solid little empire-builder with alot of cool stuff to do, and the process of gradually expanding your city, territory, industry, and fleets and upgrading what you've built is an enjoyable one. There are multiple ways to achieve victory and the option exists to continue playing the game on each map after you or one of the other factions has won - snatching victory from the jaws of defeat, as it were, which is particularly satisfying if you feel that your empire is simply the best, no matter what the stupid computer might say.
Helpful? Yes No Funny
( 2.4 hrs on record )
Posted: May 9
A great simple game !
Helpful? Yes No Funny
( 15.7 hrs on record )
Posted: March 31
Well worth the money, great game.
Helpful? Yes No Funny
( 14.4 hrs on record )
Posted: March 28
Beyond Sol was a game i only discovered a couple of day ago. I soon as i saw it i was hooked, the game looked really fun and amazing. Also it had multiplayer so i could play it with my brothers and friends. Here are the pros and cons!

- Good Graphics (In my Opinion)
- Fun
- You get a fleet! It looks awesome to go into NLS
- Good Combat
- Random Events
- City Building
- Ship upgrades
- Cool Explosions
- It plays somewhat like a mix between the Spore Civilisation stage and the Space stage
- Cool hexagonal territory capture system
- Diplomatic, Economic and Militaristic playstyles
- Mining
- Money!
- Doing Distress signals can increase you income! YES!
- Multiplayer

Now here are the cons. There is one REALLY bad one which seems to only happen to me? It has destroyed me a number of times. What happens is randomly the game will minimase itself and sometimes it wont let me back onto the game so i have to close the game and replay it again. Because of the handy save feature i dont lose any progress. I have died a number of times because it minimises during a heated battle and i cant fight back. It's very annoying.

- Kinda reptitive
- Negative dollars =(
- Fighting early on can be fatal
- Death during NLS charge, lol
- random Minimising
- Border tension screws you over
- Always a pirate base nearby

So to sum it up, this game is absolutuely amazing and should be bought by lovers of space, strategy games. It is a fun game and gives you total freedom to take over the galaxy! Also Multiplayer. I have only played about 4 hours but trust me, that number's gonna get a WHOLE LOT BIGGER!



Now this is something about the game (and my limited techical knowledge and a ♥♥♥♥♥♥ router) that really ♥♥♥♥ing annoys me. Port ♥♥♥♥ING forwarding! A don't bloody understand how to do that ♥♥♥♥ and i don't think i ever will. It's so god damn confusing. I was really hyped to play with my 2 brothers but NO! The ♥♥♥♥ing port forwarding ♥♥♥♥ed everything up! It's soo sad since i really anticipated playing this with my peeps. Sorry if i am a bit angry nut i have been trying to do this ♥♥♥♥ for 3 hours and i realised i have got school in the morning so FFFFFFUUUUUUUUUUCK!!!

Sorry about that outburst of rage against this games multiplayer. It's still a really good game but until it gets some sort of proper multiplayer system and not the cheap ♥♥♥ port ♥♥♥♥ing then maybe i will raise the score.

Helpful? Yes No Funny
( 15.2 hrs on record )
Posted: March 5
It's a shame there is not a thumbs in the middle option when putting ones 2 cents on a game to try and help others out, as thats what this game would have got from me as i only play single player. Multi player, the game gets a thumbs up but single player it gets a thumbs down. The reason for this is the 'cheating' ai. You establish a city, build a reasonable fleet, gain allies and so on but what it takes you an hour or so to do, the ai has a better more established cities with better ships within 10 minutes of popping up on the map. If you upset someone and they declare war, you just as well start over as they willl turn up outnumbering and outgunning you. Diplomacy just as well go out of the window as well as even if you start your city away from all the a.i, if they expland and their sectors connect with yours (which they usually do within minutes of them establishing) its an instant -20 brownie points or whatever they are called towards them so becoming allies with them is pretty much impossible. It's s shame really as it has so much potential to be a fun game and hopefully these balancing issues get addressed. Multi player on the other hand, i imagine would be a blast as you all have to get the resources to expand and upgrade ships etc so it would be much more balanced. If its on sale and you have a couple of friends who would be up for multiplayer then it would probably be a blast but for single player (and me personally), the hunt for a nice noob friendly 4x type game continues........
Helpful? Yes No Funny
( 1.6 hrs on record )
Posted: February 15
Great concept, fun to play, & in spite of no manual...excellent interface makes the game easy to get into. Don't let my Steam game play time disqualify me for a review. I have logged numerous hours, not playing through Steam.
Two thumbs up.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
42 of 53 people (79%) found this review helpful
1 person found this review funny
Not Recommended
5.5 hrs on record
Posted: October 25, 2015
I really like the core of this game. The combat is fun, the base building is shallow but fun. The missions are fun, the first 50 times....

The problem I have is that there just isn't enough of anything. Not enough variety in ships, missions, zero story, diplomacy is almost non existent. After a few hours you will start to notice so many quality of life things that are missing that you have in other games. Such as:

- No minimap (the only way to see enemy fleets approaching is to open the map screen which prevents you from doing anything else)
- You can only control one fleet and one flagship. You can't swap between multiple ones. so if you're off attacking someone and your home gets attacked you have to go all the way back.
- The AI just grows at an insane rate. Faster than I could possibly keep up.
- The missions become a grind. Flying around collecting things, fighting pirates, over and over.

This game needs more before I can recommend it. I hope the devs stay on it though because at its core it has a lot of potential.
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40 of 51 people (78%) found this review helpful
3 people found this review funny
9.3 hrs on record
Early Access Review
Posted: June 30, 2015
Edited 7/4 - Happy 4th Americans!

Pretty good so far. Almost 8h gameplay I can tell it's worth the $16.

First Actions
- Spent 30m getting out of debt. (I suggest salvaging, you get lucky with a merchent ship and you're good to startout)
- Dropped my city, started getting small flow of income.
- Starting particpating in battles with other cities vs. Pirates (don't want to choose sides yet b,c I dont want an enemy city to wreck me)
- Got a small city and 4 sectors to my name.

Money Tip I've learned
- I use my income/min as an upkeep. I make my real money from mining planets and selling them at my local market + friendly AI market. Doing this I get +5 relation from the ai I trade with while keeping my local market prices high. If I'm lucky I'll find a very cheap resource at an AI market and sell it at my market if I can sell it for more.

Developers have stated that they will be doing WEEKLY updates, so looking forward to that.

In it's current state you will get $16+ worth of enjoyment. Once more and more content gets added every week you'll enjoy it anymore in addition you're giving the devs more financial fuel to make the development better.

Game CLEARLY has a lot of potential to be simplistic but at the same time complex. If devs come out with frequent updates I'll be playing this game for a while.

(Note: If you pick up this game, when you buy a ship, don't click it unless you want to buy it for sure.)
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45 of 63 people (71%) found this review helpful
5 people found this review funny
10.6 hrs on record
Early Access Review
Posted: June 30, 2015
For all those looking for their Space Pirates and Zombies 2 fix.

This is what you want.

Ever wished you could play SPAZ multiplayer on the world map?
Co-op with friends and form alliances with random strangers?
Build cities?

This is basically what that is, a Multiplayer sandbox version of Spaz.
Also, it's ready to play, currently fun and worth the $17 USD.

The AI is responsive and intelligent.
They /Will/ react to what you do and build, what you attack and where, which resources you have taken on the map.

Combat is much like a MOBA in the idea that you have "Skill shots" and "AoE" to fully customize your ships.
There is no "Best Weapon" each weapon is good against a specific target but all weapons /Can/ be used against any enemy type.

Small ships can beat larger ships if they're outfitted right and the enemy ship is outfitted wrong.
A bigger ship will not grant you an easy victory, but it will allow you more options and tactics.

All and all
Is it worth it right now at this very moment in time?

Yes, buy it.

ESPECIALLY if you're a fan of SPAZ and wanting Spaz 2 but still want that co-op sandbox experience that the Spaz 2 devs are not likely going to add to their game.
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75 of 122 people (61%) found this review helpful
4 people found this review funny
Not Recommended
32.8 hrs on record
Posted: October 14, 2015
I got in because of all the comparisons to SPAZ. I knew SPAZ. Senator, you're no SPAZ.

My main issue is the combat. Unlike SPAZ, which is a fast dodge and shoot affair with responsive strafing and real time projectiles, Beyond Sol is basically an MMO. Tab target, activate your spells (laser guns) then wait for the cooldown. Even the 'fast' ship is miserably slow and can only stop or go forward, no dodging here.

The city building feels a few 'quality of life' patches behind the curve. You'll be opening one menu to build a structure, then opening another menu to check your inventory of building material, then manually purchasing any material you're short of on the market, then finally building the structure which costs material and credits. You initially purchased the material with credits. Why make that a separate step?

I appreciate Beyond Sol's ambition, but I feel like the team spread themselves too thin. The city building is shallow, grindy, and not fun. The combat feels like the mobile game version. Maybe pick this one up if it's really discounted.
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20 of 25 people (80%) found this review helpful
3 people found this review funny
7.1 hrs on record
Early Access Review
Posted: June 30, 2015
Early access so I'm thumbs up'ing it, but I do have some issues with the game at its current state. After about 5 hours, it seems like I've experienced most of the game. I can continue to grind up my city size and expand my borders some more, but it seems pointless to do that since, as far as I can tell, there is no way to kill your enemies. I had an AI city pop up a few sectors outside my borders early on, so of course I had to show him who's boss of my little area and beat him up. So, I destroyed all of his fleets, took over a couple of sectors and he surrenders, giving me a bit of cash (note: Its a forced accept surrender, you cannot decline him). I've done this now on about 4 seprate occasions, except instead of taking over his sectors, I just beat on his city because he is completely surrounded by me. He has 3 sectors left that are spread out, disconected from his city (shouldn't be recieving the tax from those then right?) but everytime I get his city pretty well destroyed, he surrenders again.

So I've gone through the process of destroying his city center and as many population buildings as possible in a mad rush to try and finish him off before he surrenders and I have to wait another 20 minutes to try again. This really wouldn't be an issue if I could subjugate him or otherwise force his compliance, but since I can't I feel the need to keep trying to kill him since he is literally an enemy stronghold inside my borders.

Overall, game is incredably fun, definitely has a lot of potential. List of suggestions that IMO would greatly improve gameplay though:

- Ability to destroy your enemies cities or otherwise pacify them permanently!
- AI comanders for your fleets. Let those massive stock of reserve ships patrol your borders so you don't have to personally respond to *every* minor pirate/enemy incursion.
- Repair option for the ships in your fleet. Right now you can ghetto it by puting them into the reserve and taking them back out, but it doesn't seem like thats intended.
- Asteroid mining base! Lets put those asteroid sectors to work!
- Trade convoys, you can go to distress beacons and see the NPC convoys, why not have our own going around for us to protect? Maybe have them delivering the resources mined from planets instead of them auto arriving?
- Don't let players build their city center on a planet, or at least warn them! I thought I was being clever having my city on a planet I wanted to mine, but instead it made it un-mineable!

Overall, great game and well worth the money. Looking foreword to seeing the future content!
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23 of 32 people (72%) found this review helpful
1 person found this review funny
65.2 hrs on record
Posted: November 1, 2015
I don't even know what to say because I'm speechless. This is one hell of a hidden Gem and easily my top 10 games of all time with only 30+ Hours put into it because it's almost everything I wanted in a Space RTS Game.

What are some of the main features I love:
  • Event System
  • Open World
  • Sandbox
  • Base Building
  • Territory System
  • Upgrade System
  • Your own personal Ship upgrade
  • Fleet System / Military bases and their protection expansion via upgrades.
  • Pirates even more so end game keeping on your toes forcing you to expand territory.

The entire game has almost everything I could dream of in a game like this.

Now to make it an honest review you always want to mix some opinions into a game. Here are things I love to see or wish that were in the game.

Things I like to see:
  • Larger Universe, I find the universe quite small as I don't want 10 hour long games but I would like weeks worth. Clearly if they double the map they would need higher spec PC's and maybe even some other instability. That is why I wish there was a override feature for unsafe increase of the map. This way someone hardcore or crazy like me can have some real fun with of course the possibility of instability.
  • In multiplayer games when you are allied I think you should be able to piggyback off your allied radars and I also think alerts from pirate raids to their stations should be slightly more noticeable and if they are attacked by any other players/npc's that it alerts you quite boldly. Their your allies you share everything security information wise.

If Larger Universe was a feature down the road I would love to also see another city expansion upgrade. To help keep the expansions more balanced.

Overall I give this game a 90/100 score. I don't think any game deserves a perfect score because there is always room for improvements of course but this one really hit the spot for being one my top fav games of all times. This game will have memories for myself and friends for years to come.

I'm also making a Let's Play Series because I love it a lot. It's going to be every other day though I release it one day early because I could not contain my excitement.
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17 of 22 people (77%) found this review helpful
1 person found this review funny
43.6 hrs on record
Posted: December 23, 2015
Holy crap is this game ever addicting.

Like to create your own space empire? Check.
Like to upgrade said empire? Check.
Like to tool around and create wicked fleets? Check.
Like to rule the galaxy by creating strategic outposts and alliances, and then betray them at the last minute to snatch power? Check.

This game is very, very good.

This is a very good space simulator that revolves around strategy, diplomacy, tactics, managing economies and upgrading in order to survive among different AIs.

The gist of the game:
You are given the options to rule the game via 3 different victories: diplomacy, economy or war. You can create a world based on different variables (size of map, number of AI, learning curve, handicap, etc) and then you are placed in a hex-based map with AI. You are able to create a city easily by following a set of arrows that point you in the right direction to build the city. Once established, you can expand the city via radar outposts, mining outposts or military outposts. The key is to create a good economy by mining nearby planets either by setting up mining outposts or running mining runs in nearby asteroid belts. By building outposts in adjoining hexes you are able to expand your overall territory and increase your economy by charing a tariff based on the territory you control.

The pros:
There is a very good learning curve with this game. The devs have incorporated a number of very clever responses by the AI. As you expand your territory you will likely ♥♥♥♥ off nearby AI who will declare themselves hostile to you and repeatedly try to destroy your outposts. Similarly, I've had AIs try to attack me and I've responded with my fleet and destroy them along with their outposts. The AI will then abdicate for a short time by offering you war reparations. If you repeatedly deny them then this incurs the wrath of other nearby players.

You can customize most likely ANYTHING in this game. Being extremely modular, you are able to tack on a variety of different components to your bases. Each individual component is upgradable if you have the cashs and the minerals. Similarly you can upgrade your ship, its weapons and system along with your fleet and fleet size by upgrading things like your hangar. Once you have a sizable fleet with sizable cargo bay you can advance pretty far.

The game balances itself out because neighbouring AI will fight each other, thereby preventing any one AI by leading and winning. You can easily play the same game for 5-6 hours with AI tied neck to neck.You can also lead early on and forget about neighbouring AI who suddenly declare themselves hostile and then proceed to blow your city to hell with a massive fleet.

The game's myriad upgrading possibilities force the gamer to balance creating an empire, defending it, expanding it, creating economic pathways, upgrading those outposts, creating and managing fleets and attacking, while managing alliances.

The graphics are decent and are created with the Unity engine. For most systems this game shouldn't be a problem.

The accompanying music is spacey and adds to the atmosphere of the game.


Building components to your base isn't always easy and takes some manoeuvering around. It would be nice to have it easier.

If you annihilate someone from the game IMMEDIATELY all of the other races consider you a warmonger and still send their entire fleets after you in hopes of destroying you. This is one drawback because in war people will not necessarily fight against you if you kill off another AI. This communistic aspect of the game is a drawback and I hope it gets addressed later on by the devs.

Still playing it after purchasing it 40% off. I am excited to continue playing.


I am recently experiencing consistent fluctuating frame rates from 11 fps to 41 fps despite having a solid rig. It makes piloting ships across the map difficult given how laggy it becomes. Hopefully the devs will address this because it is starting to become a tad irritating.
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26 of 39 people (67%) found this review helpful
3 people found this review funny
1.0 hrs on record
Early Access Review
Posted: June 30, 2015
great EA release and a little hidden gem.
you can compare the setup to games like SPAZ and co. top-down flyin through the galaxy and
encountering lots of random-generated events:
help diplomats, traders when they are attacked by pirates
hunt down pirates for bounties
mine asteroids

on top of that a 4xgame is playin around you; other factions build/upgrade their stuff and engage in relations with each other and yourself,
also you can build an empire yourself, owning sectors, building a city, mining-bases, etc.

combat feels already very good, with a cool-down and ressource based skill system, complete freedom concerning your loadout and the ability to generate your own fleets.

all in all this game is already looking realy good and offeres alot of content for your money; if you like sci-fi-spacegames give it a shot. i can definitly recommend this pearl.
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13 of 16 people (81%) found this review helpful
1 person found this review funny
54.2 hrs on record
Posted: July 5, 2015
This is one of those early access titles that are so much fun that you end up checking for new updates every time you open steam. I simply cannot wait for what the future holds for Beyond Sol!

Being developed by, Praxia Entertainment, a Canadian team that used to work for Bioware; Beyond sol has all the elements of a great top down space shooter, combined with the hardcore strategy elements of a 4x empire building game. Throw in some massive fleet battles, tower defense and even some economic simulation, you will find this hard to put down.

You begin the game as a lone cruiser pilot in a small region of contested space and you goal is to quickly build a city where people in the region can live, shop, work etc. You will need to expand your territory by building radar and mining installations that will gather minerals tariffs for your growing empire. While your empire is growing you may also explore the universe freely and without restriction, mining, hunting, performing services for other cultures, salvaging, and even outright attacking your neighbors, if you so choose. There is no restriction on what you do.

Your ship can be upgraded and customized in a variety of ways depending on what corporations you have living in your city. You can buy new corporate ships to fly with you or to defend your cities and stations as well. All things considered, Beyond Sol is amazing already, and it's not even finished yet. I can't recommend it enough!

This is an Early access title, so it, naturally has a few issues. I have found some bugs when starting new games where some of the previous game data will carry over, creating some confusing information, like incorrect research and ship levels, more money and minerals than normal etc. The game is also incomplete and there are simply many ship customizing option that are simply just not available yet. The procedurally generated area you begin in is different every time and always interesting, however, there are no options yet to customize it. None of these issues prevent a player from playing the game and enjoying it thoroughly.
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13 of 17 people (76%) found this review helpful
1.5 hrs on record
Early Access Review
Posted: June 30, 2015
Beyond sol is a interesting space building-strategy game with looting and taxes options, while pirates attacks your sweet but.

The game it self has a great interface and a good overview of what you have to work with. You can help other stations and get population, meanwhile you are hunting pirates and mining your needs for expanding your own city. When you have helped other citys, you can help or get helped by their forces, which is really nice, if you don't have a army your self.

The fighting and controls seems to be really good, and if you fire missiles it's not locked to "be 100% kill", every other weapon has a range aswell, so you need to know how to control the ship and think about the range, which gives a decent challenge.

When a city gets attack or declare war, they close some income, and some recourses will be cheaper. This will help you out, if you are on low resources, but high on money.

If your interested in what i experienced, you can see my stream:
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