Turn-based historical simulation strategy. Develop the Greek civilization from the small village to the great city-state when it will dominate the world!
User reviews:
Very Positive (20 reviews) - 95% of the 20 user reviews in the last 30 days are positive.
Very Positive (398 reviews) - 87% of the 398 user reviews for this game are positive.
Release Date: Mar 4, 2015

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Recent updates View all (24)

October 12

Free demo of Pre-Civilization Egypt is available!

Dear players! We are pleased to inform you that the demo version of Pre-Civilization Egypt was approved by Valve and is available in Steam https://store.steampowered.com/app/542140

1 comments Read more

October 10

Pre-Civilization Marble Age 2.9.6 + Pre-Civilization Egypt Release tomorrow!

New Pre-Civilization Egypt Release in 24 hours!
The game focuses on the period from the beginning of the Neolithic in Upper Egypt in 5000 BC until the advent of the state in the year 3000 BC.
Add to youw wishlist http://store.steampowered.com/app/461620
The game is made with the informational support of The Center for Egyptological Studies of the Russian Academy of Sciences (CESRAS)

New update for Pre-Civilization Marble Age 2.9.6

Version 2.9.6
  • Added support for the 64 bit version of Adobe AIR (20+) on Mac OS X. This should fix the broken achievement system and some other bugs.
  • Fixed bug with trade sliders which appears sometimes after the fleet losses.
  • Fixed a bug when the all techs were researched, the science points were given.
  • Fixed a bug which allows to skip the Roman menace trial.
  • Fixed a bug with a double sound in pressing next turn button.
  • On hard difficulty the size of the Huns army decreased by approximately 20%.
  • The flickering effect (red contours around the button, etc.) been changed to slower blinking sequence.
  • Fixed a bug when the Hungry settlers event could appear twice per one turn.
  • Fixes in Russian, English and Spanish texts.

2 comments Read more


“capable of eating your spare time with considerable gusto.”
7/10 – PocketGamer

About This Game

Turn-based historical simulation strategy. Develop the Greek civilization from the small village to the great city-state when it will dominate the world!


During the 4000 years (from 3000 BC to 1000 AD), you will have to:
• Raise the population
• Invent technologies
• Construct buildings
• Trade goods
• Explore world
• Found new cities
• Start and end wars with neighbors
• Survive through the hundred real historical events.

The key to victory is choosing the right development priorities, allocating resources and managing the foreign policy. Mechanics of the game is a mix of old-school game designs.

System Requirements

Mac OS X
Customer reviews
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Very Positive (20 reviews)
Very Positive (398 reviews)
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163 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
9.0 hrs on record
Posted: October 16
A good little game which often times escapes to the back of my mind and is forgotten about until I find it once more. Very humble, fairly difficult, pretty fun.
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1 of 1 people (100%) found this review helpful
4.3 hrs on record
Posted: October 17
A unique take on Civ's general formula, basically boiling the game down to a puzzle game with lots of different paths to go. This is a much more expanded version of the old flash games, and though it restricts some freedom on the tech trees, there's other things it makes up for like the new diplomacy system and expanded buildings.
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1 of 1 people (100%) found this review helpful
5.3 hrs on record
Posted: October 11
Must buy if you catch it on sale! This game takes the complex history of classical greece and squeezes it into a fairly straight-forward but challenging game. Simple on easy difficulty, incredibly frustrating on hard. However it never feels like it is an unfair challenge: once you grasp the basics, you are ready to make history as the king of Sparta of the Archon of Athens!
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1 of 1 people (100%) found this review helpful
Not Recommended
4.6 hrs on record
Posted: October 23
Many people seem to be complaining about Marble Age being a "glorified Flash game". Well, it really quite literally is, considering that is the technology it uses (and you can find an earlier position in the series on those Flash games websites like Kongregate). But this isn't really a problem. In fact, The Binding of Isaac was a Flash game, too, and so what?

No, the problem with this game lies in its mechanics. The simplicity, combined with cute graphics, pretty nice music, and semi-educational content would have actually made it a great little title, but Marble Age's convoluted and unpredictable gameplay is what ruins everything about it.

To put it short, I have never seen a game this unbalanced. The progression of numbers (e.g. resources being required, your city's population etc.) is exponential, like in so many browser-based MMO strategies and other titles. But it is also so variable. Rather than being a smooth increase, it jumps all over the place. At one point you're suffocating, your city can't grow anymore, your tech research ground to a halt and you're passing turn after turn just to regain some military power. Then, you complete a goal and suddenly you have twice as much population as you had a moment ago, tons of new resources and several free technology levels. This pattern repeats from time to time, though you never really see it coming. It means that all the strategy goes to trash since the real way to progress is to fulfill whatever goals you have (or count on a lucky random event). What you're trying to do otherwise just doesn't matter.

In fact, the whole game is built in such a way that there is an invisible path you're supposed to be following. You don't quite know where it is, so you'll always stumble a bit. Stray too far from it and you reach a place you can't get out of. Manage to stay on track and the whole game becomes really easy. This is actually quite extreme — you can essentially lose a game if you do one thing wrong in the early stages, for instance.

(Here I'll note this isn't about following historical events or simply playing in an optimal way. The game is just constructed in such a manner that you have to make arbitrary decisions at right moments to be able to win.)

To be fair, the game does try to rescue you if you stray, giving you gifts through random events, but this only exposes the gameplay's faults even more — if the only way for me to get back on track is to accept those gifts, which are just enormous, then this just shows how big the difference between the "right" play and the "wrong" play is, even though what is right and wrong is decided arbitrarily.

It might seem like I'm complaining a lot about this subject but that really is something that ruins Marble Age for me. The game has more flaws than that (maybe I'll list some in the comments) but this is what makes it an unplayable rather than flawed title. Stay away from it unless you like gameplay that's about trying to guess what the developers intended for you to do at any particular stage.
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1 of 2 people (50%) found this review helpful
2.9 hrs on record
Posted: October 13
I got it on sale for 1,24 euros,
List price (4,99) would be too much

Game is OK.
2-3 hours of fun for several dollars/euro.
Not much replayability though
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1 of 3 people (33%) found this review helpful
Most Helpful Reviews  Overall
128 of 145 people (88%) found this review helpful
6 people found this review funny
32.5 hrs on record
Posted: March 4, 2015
This is fine for what it is. A fun little strategy game with some nice history and mechnics built in. Nothing amazing, and not a lot of replay value after a few campaigns. If you enjoy the period or just want something light to spend a few enjoyable hours with this is interesting.

I would be aware that it only plays in a 1200X800 window or so, which is annoying, and the graphics generally are pretty minimal. BUt it works and seems to lack bugs, which you cannot say for tons of games.

Of the 200 games I have bought on Steam I think this is likely in the top half, and definitely in the top half in terms of fun/dollar.
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154 of 197 people (78%) found this review helpful
2 people found this review funny
Not Recommended
3.0 hrs on record
Posted: April 23, 2015
The simple truth is that this game is effectively a "one trick pony". It's billed as being turn-based combat/strategy... which I guess it is, since you advance by clicking "next". Overall, though, if you want to have a genuinely successful campaign, there's a proscribed set of steps for you to take. Build X by turn ____, have Y by turn ____. Sure, you're "free" to have things go horribly wrong... but most people don't play to fail their way to the end of the game. In other words, it's less about strategy and more about just learning whatever build order the game expects from you. It's not bad for a time-killer... but (as might be expected, given the developers / price range), it's not at all a worthwhile purchase.
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55 of 62 people (89%) found this review helpful
2 people found this review funny
5.0 hrs on record
Posted: May 14, 2015
Yes, no, maybe so. I feel really split about this small game. I recommend grabbing it when it's on a 75% sale or even cheaper.

The good:
+Large tech tree
+Nice historical background
+Simple interface

The bad:
- Short = 2 hours to complete
- Reptitive replayability
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39 of 53 people (74%) found this review helpful
30 people found this review funny
13.8 hrs on record
Posted: March 4, 2015
Not bad. Casual, and a little cartoony but I sort of like the personality. It's simple with just enough depth to keep you interested and playing to find what will happen the next turn. It's a fun little slider manager type, with minimal twitch action and cause-effect results. The grammar is ♥♥♥♥ing hilarious though, "You are leaving city and losing everything. Without your wise rule, the city will soon be absorbed by more luckier neighbors." Just read everything in a Borat voice and this game will have been worth every penny and then some.

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Recently Posted
3.9 hrs
Posted: September 11
Helpful? Yes No Funny
Kim Jong Fun
7.3 hrs
Posted: September 3
Pre-Civilization Marble Age is a fun little game. While it does feel like a glorified flash game, it plays well, it is easy to learn, and its a fun way to spend a few hours.

-Easy to learn
-Nice historical tie-ins
-Addictive game play
-low price (only $5 normal price but it goes on a sale for much lower on a regular basis)
-Game runs very smoothly, feels better than their free flash games

-Short game ( I have 7 hours on record and I've beaten the game 3 times)
-A few bugs (game never lets me finish. Once I beat the game it doesn't let me see my score)
-Game felt like it was a bit of a grind sometimes
-Feels a bit like a glorified flash game

If you're bored and want a quick game to play for a few bucks this is definitely worth $5
Helpful? Yes No Funny
10.8 hrs
Posted: August 23
I like this game, truly I do. But a good portion of getting the 'harder' achivements relighs on the game throwing you the right random events. Im not a fan of having to hope for a lucky hand when it comes to stratagy games.
Helpful? Yes No Funny
43.6 hrs
Posted: August 19
Very tough call here, but I played it for enough hours to consider I got my money's worth of entertainment. It is not easy to beat the game, even on easy difficulty, and I've done these kind of games forever ( played my first computer game in 1976 so you can do the math ).

The game exhibits a wildly random events generator but also, beyond that it is built to be against you every turn. It really felt like the computer was cheating trying to make it where I would not win. Sort of like the developer couldn't figure out how to make it real strategy so he just made up wild numbers of enemies to kick you hard. In other words, some people may easily rage quit LOL.

I'm not going to be able to recommend it based on the down sides, but if you like this type of thing, or S&M, hey it may be for you. Especially if you can get it cheap.
EDIT: Even though the game still feels like it is cheating, you can win easily once you play enough times. I'm changing to yes recommend the game, it provided quite a bit of entertainment ( some frustration, yes, but value was good overall )
Helpful? Yes No Funny