Luminosity is a fast paced arcade game. You take the control of a space ship and your objective is to close off the enemy drones and conquer a certain percent of the map in order to blow them up. Things quickly escalate and you face an increasing number of unique and challenging enemies and environments all trying to destroy your laser...
User reviews:
Positive (30 reviews) - 93% of the 30 user reviews for this game are positive.
Release Date: Apr 9, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Luminosity


About This Game

Luminosity is a fast paced arcade score attack game. You take the control of a space ship and your objective is to close off the enemy drones and conquer a certain percent of the map in order to blow them up. Things quickly escalate and you face an increasing number of unique and challenging enemies.

With randomly generated backgrounds and levels, the arcade mode stays fresh and new. Combined with the campaign you will have endless hours of exciting gameplay.

Together with Intel we have been working on adding 2in1 and AiO computer support for Luminosity, this means that you can continue playing seamlessly when switching from laptop to tablet mode.

Thanks to the multi-user support of 2in1 and AiO computers we have been able to add a new and exciting game mode; Splitscreen Multiplayer. You can no finally challenge your friends to a 1vs1 game of Luminosity!

  • 10 unique spaceships (6 available from start, 4 unlocked via campaign), each with their own set of strengths and weaknesses.
  • Full Steam support including: Achievements, Trading cards and stats.
  • 2in1 and AiO computer support; Support for touch controls.
  • Splitscreen multiplayer (Require a touch screen)
  • Global leaderboards, compete against the world or challenge your friends.
  • Randomly generated backgrounds. (over 150.000 unique possibilities)
  • Long term progression in the form of a permanent upgrade store, upgrade your ship with currency that you gain from playing.
  • Many unique and challenging enemies.
  • Never ending Arcade mode with randomly generated levels.
  • Campaign mode with 36 challenging levels.

System Requirements

    • OS: Vista, 7, 8 or 10
    • Memory: 1 GB RAM
    • Graphics: 512mb Video Memory (dedicated if possible)
    • Storage: 200 MB available space
    • OS: Windows 7 or 8
    • Memory: 2 GB RAM
    • Graphics: 512mb Video Memory (dedicated if possible)
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Positive (30 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
23 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
21 of 23 people (91%) found this review helpful
6.6 hrs on record
Posted: April 19, 2015
Hey, remember JezzBall? It's JezzBall but with new paddles, enemies, and rules. Trippy stuff.
Was this review helpful? Yes No Funny
16 of 20 people (80%) found this review helpful
3 people found this review funny
1.0 hrs on record
Posted: April 9, 2015
My Gameplay Video on YouTube:♥♥♥1RUrrl7g

This game reminds me of an old classic favorite arcade style game I loved back in the 1980's on my Commodore 64 called "Qix".

The goal is to trap enemies into a small section of a square playing grid. You move around in this game as a spaceship which can be rotated either horizontally or vertically with a press of the right mouse button. The left mouse buttons shoots out laser beams from each end of your spaceship that turns into a solid line once it hits it's nearest boundary line or section you've already filled in. Once that line is established, it turns solid and if a section of the grid is now empty of any enemies, that section is filled in and counts towards your "goal % to complete" to conquer that level.

This is much easier demonstrated by watching my video, but the gameplay is very fun and addictive! Add in tons of levels to beat with a crazy amount of power-ups and enemies with their own special movements and attacks, and this game offers a LOT of game for the money!

Fantastic arcade style game that I've played about 5 hours before I even got my code on Steam!

My score: 85% (out of 100). "Fantastic Value for an addictive old school arcade remake with it's own unique style!"
Was this review helpful? Yes No Funny
11 of 12 people (92%) found this review helpful
7.7 hrs on record
Posted: May 13, 2015
Luminosity is a fun take on the classic JezzBall, with the addition of multiple different enemy types, power ups, ships (i.e. the player character), and purchasable upgrades (in-game currency, not micro transactions.)

There are two ways to play - the Campaign and the Arcade modes.

The Campaign mode consists of 4 sets of 9 levels each, and as you proceed through them you first unlock the Arcade mode and then additional ships for it. You get three health points for each level, and if you lose them all you can just keep trying until you get it. You can earn 3 star ratings for each campaign level, depending on the amount damage sustained while beating it.

The Arcade mode lets you pick a starting ship and difficulty setting, and then sets you against an infinite (?) set of levels which increase in difficulty as you progress through them. You don't get 3 health per level this time around - once you lose all your health, it's to the Game Over / High Score screen. Each completed level gives you a crystal, which can be spent on select temporary power-ups or damage repair. The crystals aren't saved between runs, so don't hoard them when you're on the last hit point!

The basics: you control a "ship" which shoots laser out of its opposite sides in order to divide & conquer each level. The ship can be rotated so that you control whether the lasers are launched horizontally or vertically. Once both lasers reach the edges of an"un-conquered" portion of the field, it gets divided, and any side which has no enemies becomes "conquered." he goal is to conquer a required percentage of the field, which allows you to proceed to the next level. When not firing, the ship is invincible and all enemies can pass right through it. While firing, the ship becomes immobilized and loses a health/hit point if any enemies touch either the lasers or the ship. Each level has a time limit, but in my experience it is usually long enough to be a non-issue (though perhaps this changes in the higher Arcade levels.)

Additionaly, more tricky enemies are introduced in latter levels. Some are faster than others, or more unpredictable, or bounce around like crazy for a while before resting, or fire bullets at regular intervals, etc.

Power-ups randomly show up to bounce around the gameplay area, and can be picked up by either firing the laser through them, or conquering the area of the fields they are currently in - which means picking these up puts you in the same risk from enemies as just going around conquering the field. The power-ups are mostly temporary, and include such useful functions invulnerability, huge laser speed boosts, and damage repair. A couple of the power-ups - TNT and Destroyer - are also the only methods by which enemies can actually be destroyed, as opposed to being merely blocked in.

All ships (aside from the starting "Vanilla") have special traits which greatly impact the gameplay. For example, the "Ancient" starts each level with very fast laser speed but has 1 less max health, and the laser speed decreases each time you fire it, while the "Boomerang" has a slightly faster than normal laser, but rotates with every shot and cannot be rotated manually.

As you play the Arcade mode, in addition to the normal points to put you on the high score list, you also get rewarded with in-game currency. This money is used to purchase ship upgrades such as increased max health, increased laser speed, or a small chance to block damage from enemies. These upgrades are limited to the Arcade mode, and automatically applied to all player ships - no need to purchase separate upgrades for each one.

The graphics are simple but attractive. The music is good, though seems limited to only one or two looping tracks - but this hasn't gotten annoying for me because it complements the feel of the game, and just stays in the background so that I don't notice it much.

And the dev has been active in the community hub discussions and responsive to suggestions and bug reports, which is always large plus :)

All in all, this is a very nice arcade game, and I'd recommend it to any fan of the genre.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
1.4 hrs on record
Posted: April 10, 2015
For the past few days I have had the chance to play the new and improved version of Luminosity and I can only say that it is so much better than the already great game it once was. In addition to greatly improving the Arcade mode, it is clear that the developers spent a lot of time on making this release the best one possible by adding a Campaign mode and expanding the selection of available ships.

Luminosity definitely deserves a go and you will most likely end up playing it every once in a while!
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
0.6 hrs on record
Posted: April 10, 2015
Addictive and challenging. Fast pace but not crazy overwhelming. The music is perfect for the game. The power ups are great and this really reminds me of old school arkanoid except that its not really like that game at all other than you move around a rectangle in space. The gameplay is simple: you shoot lasers out your two ends which within a brief period turn into a solid wall. You have to basically wall off the enemies and each level you must aquire a bit more extra space--simple. The effects are cool with time destortion, and also double size, immortality, etc. prob why it reminds me of arkanoid. The levels are quick and you can replay them if you keep failing. Also the levels and enemy positions are random each time which makes it when you do fail feel fresh and not keyboard bash worthy.

The game looks sick, sounds dope, and is just fun for any amount of time. Arcade mode ups the challenge with seein how many levels you can last. The game says you get 3 lifes but its more like 3 hit points as each one damages your ship.

Got it in a greenlight bundle but having played it i'd say its well worth its $5 asking price.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
9.5 hrs on record
Posted: October 6, 2015
Pick your favorite area-clearing paddle game... Qix, JezzBall... my personal favorite is Ambrosia Software's Barrack for Macintosh computers back in the 90s. Anyway, this game is a pretty good one of those. A variety of enemies and powerups keep things fresh, and gameplay can be pretty challenging at times. My play sessions always end up being longer than expected. I wish the playfield was a little bigger, because I feel the UI wastes a lot of space. Other than that, no major complaints. Fun game!
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1 person found this review funny
8.7 hrs on record
Posted: May 3, 2015
A blast from the past, Luminosity borrows the basic idea from the likes of Qix, Barrack and JezzBall and expands on it.

In Luminosity a bunch of drones is bouncing around in a rectangular chamber. Your job is to trap them into smaller chambers by shooting lasers in both directions. Lasers solidify when hitting walls but are destroyed if hit by the drones before that. Idea is simple but it becomes challenging quickly.

Instead of staying totally abstract, Luminosity adds a simple context to the game: you are operating a space ship and must fly across the galaxy and planets while entrapping these drones. Unfortunately, this development is left stub: other than the brief lore about different ships, there's no other established lore or motivation available.

What is left is a pretty abstract game of concentration and timing your clicks right. In every level there's a bunch of drones (usually from 2 to 10 or so). Usually you have to cover about 50 to 70 per cent of the level to beat it. What's new are the differing properties and types of enemies, drones. The basic drone just flies around in straight lines at a fixed speed. Among the special ones there's e.g. an annoying irregular one that can change direction and speed randomly and a death star that shoots blaster beams. The special ones include the various motherships that serve as bosses in the story mode.

Story has you going through several galaxies, each with 9 worlds (i.e. levels) to clear. The story mode serves naturally as a tutorial, adding features, power ups, enemy types and player ships as you advance. Each galaxy ends with a boss fight and unlocks a new player ship to use in the arcade mode. Conveniently, it forces you to try all the ships you might want to use later in the arcade mode.

Arcade mode is your regular game mode from JezzBall: just a level after level of both more enemies and more enemy diversity. There are four difficulty levels with varying enemy speeds and this time there are global leaderboards. Here you have to also choose a ship, the apparatus that you control. It affects the speed of the lasers, your maximum health and usually has some special quality as well. My favourite was the Shield: ship that can bounce drones away from your lasers. I also liked the one with time-delayed but faster lasers. One special ship rotates only on shooting lasers, while usually you can do it at will. The variety with ships is quite nice.

As you progress in the arcade mode, you collect crystals that can be used to unleash power ups like (temporary) invulnerability and time slowing. Some of these power-ups also appear in the level and can be collected for temporary boosts. Upon your ultimate failure, you get some gold to buy helpful upgrades for the ship, easing your future endeavours rather significantly.

To my pleasure, my initial qualms have largely been addressed by the recent patch. This shows that the developers are still keen on updating the game and even issuing content upgrades, considering a new enemy type was added in the same patch.

Luminosity offers a fine alternative for blowing up some free time. Fairly casual, one full game in arcade mode lasts about 20 minutes (less if you screw up a lot) and the story mode can be beaten in less than couple of hours. I'd wager 100% completion would take anything from 5 to 10 hours depending on your skill and, partly, luck. In my view the present price (5 euros) is fairly adequate for this game.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
1.4 hrs on record
Posted: August 18, 2015
It's that game where you have to cut out the playfield by drawing lines across the field and avoiding stuff flying around. At a certain percentage of filling you will proceed to the next level. I enjoyed playing this.
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
6.7 hrs on record
Posted: April 13, 2015
A nice game in general. Simple yet intriguing. Quick games makes perfect for loading screen/team select moments. 10/10 for doing the job perfectly.
Was this review helpful? Yes No Funny
7 of 11 people (64%) found this review helpful
1 person found this review funny
2.5 hrs on record
Pre-Release Review
Posted: April 9, 2015
This is the kind of game you can jump into for a few minutes and call it a day, though playing over long stretches is viable too. The overall goal from map to map is the same: section off enough parts of the map to satisfy the percentage goal. While your ship can't directly be hurt by enemies on the map, they can damage you should they run into the laser you fire off to section it off. Therein lies the you split and quarantine one or two enemies at a time, or try to coral all of them into one section? I personally like the arcade mode better than the campaign levels and I also like the fact that you can permanently upgrade your ship with gives you something to work towards as you play. Pretty fun/intense puzzle game overall.
Was this review helpful? Yes No Funny
Recently Posted
[MOL] Robo | Hotzenplotz
2.3 hrs
Posted: August 13
Product received for free
It's a fun little game and perfect for coffee-breaks. Definitely a recommendation!

There are however a few things I think the devs could still improve. For example:
- Allow us to skip the death animation
- Allow us to quickly restart a level by holding the R key for a few milliseconds
- Improve the bounding boxes / collision detection for circular objects
Helpful? Yes No Funny
2.7 hrs
Posted: June 3
Product received for free
All I need to say I said fully here:
Helpful? Yes No Funny
34.9 hrs
Posted: May 12
It's Jezzball, but more arcady with power-ups and better music.
Helpful? Yes No Funny
12.7 hrs
Posted: February 14
I've been playing this game since the early versions and it hooked me already back then, it's my favorite time waster by far here on Steam. Newer versions introduced a 'campaign' but I didn't bother, play arcade if you want the real challenge.
Helpful? Yes No Funny
9.3 hrs
Posted: February 13
After a brief search for games like the casual Windows title Jezzball, I stumbled across Luminosity and it's pretty much what I wanted.


-robust items, enemy types and level variation
-difficulty settings offer a very different experience
-unlocks and upgrades add variety


-lack of control options like keyboard bindings
-occasionally crashes or glitchy
Helpful? Yes No Funny
0.1 hrs
Posted: February 9
Helpful? Yes No Funny
Mongoloid Mike
3.6 hrs
Posted: February 6
I have no idea what the object of this game is, and the game never bothers to explain it. You shoot bars or light, and nothing happens.
Helpful? Yes No Funny
6.6 hrs
Posted: February 3
✔ OK
Helpful? Yes No Funny
Warwick J.
16.5 hrs
Posted: January 14
You’re an addictive little sucker, aren’t ya?

When I first laid my eyes upon Luminosity I figured it would be just another dime-a-dozen bundled like crazy indie game. Oh, how wrong I was. Yes, the game has already been bundled five times and has only been reviewed 30 times (as of writing) on Steam meaning that more often than not it has been used as an idle trading card game but here is yet another indie game that is much more than that. It’s a basic score attack game that has both an arcade mode as well as a campaign mode where the player controls his space ship and you attempt to conquer the map to the required level – generally somewhere around the 60 percent mark. But what makes it so addictive is the quick pace of the action combined with the intelligence of smart quick thinking strategy. It’s a match made in heaven that instantly makes me think that Luminosity is exactly the type of game that I would have poured my quarters into at the arcade when I was younger.

The graphics are suitable – they’re nothing flashy but they don’t need to be. They get the job done. The game’s soundtrack is a high point. It’s pumping along at just the right pace without ever feeling too frantic or too slow. It’s easy on the ears and really fits the game.

I’ve seen people criticize the size of the playfield but I would disagree with this. Any larger and it would quite possibly become too frustrating to play while anything smaller would do the same thing dependent upon the number of enemies on the screen at the start of each level. If there is anything to critique about the game is that it can become rather repetitive. However, I personally find this type of repetitive gameplay enjoyable because the game is designed to be played in short bursts. I wouldn’t recommend to play this for hours but rather sharp fifteen minutes to half an hour periods where you can play a few games and try to top your previous high score or to aim to get further on the global leaderboard.

Luminosity is addictive. It could be my gaming kryptonite in regards to procrastination. It’s definitely ‘just one more game’ material.

For more reviews similar to this one and our daily giveaways please visit
Helpful? Yes No Funny
Kenny Powers
4.1 hrs
Posted: January 5
Great game. Basically a harder version of the classic JezzBall. If you loved JezzBall, Buy this game.
Helpful? Yes No Funny