Bringing classic arcade games such as Boulder Dash and Dig Dug into the 21st century, Quarries Of Scred is an unapologetically brutal, retro-inspired arcade game designed to see just how far you’ll go to risk your bounty.
User reviews:
Overall:
Very Positive (51 reviews) - 92% of the 51 user reviews for this game are positive.
Release Date: Apr 22, 2015

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Reviews

“... if you’re into a game that rewards replay and endurance, Scred is for you.”
Rock Paper Shotgun

“... very simple, yet really well balanced ...”
PC Powerplay

About This Game

Bringing classic arcade games such as Boulder Dash and Dig Dug into the 21st century, Quarries Of Scred is an unapologetically brutal, retro-inspired arcade game designed to see just how far you’ll go to risk your bounty.

You are Bob, who is a bad man. For reasons unknown, Bob must work the quarry to pay off his debts. Collect dirt, diamonds and other valuables but avoid causing the rocks to fall on to your head or to block the path back up. You’ll question your sanity as you dive deeper into the quarry, hoping to return with a larger reward and praying you will not be killed at the hands of a falling rock or the creatures dwelling within. Die, as you surely will, and a new quarry is generated, with a new trove of treasures and dangers.

Features


A Procedural death trap is a happy death trap:
A new and unique quarry awaits you every time.

Daily Quarry:
Each day a new standardised quarry will open up. Compete against fellow gamers to be Top Bob.

Authentically Retro:
Harking back to the early 80’s, play in EGA, CGA or Monogreen graphics styles as well as multiple sprite set variations from contributing guest artists.

Multiple Game Modes:
See how much you can earn before you die in Normal, Darkness, Blink and 60 & 120 Second Challenge modes.

Sweet gear:
Why pay off your debt when you can spend all your new riches on lasers and gravity inverters.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Graphics: Onboard
    • Storage: 250 MB available space
    • Additional Notes: Java required
Customer reviews
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Overall:
Very Positive (51 reviews)
Recently Posted
Kookies!
1.4 hrs
Posted: May 21
Cool little game that's great if you're looking for a challenge. Requires patience and planning - every time you get smashed by rocks, it's completely your own fault. And you'll definitely get smashed by rocks.
Helpful? Yes No Funny
OakenPants
0.7 hrs
Posted: May 18
I loved Balderdash back in the 80's and this resembles that a lot -- GREAT! But, to me it's just got a number of little issues that added up to a 'not fun' game overall for me...

PROS:
+ 80's Balderdash feel
+ Quick 'n simple world, game, controls
+ Multiple dig maps next to each to choose from in one randomly generated game world

MEH:
~ I don't get any desire to really go get the difficult diamonds/treasure just because of how the slightest tap of a key for a split second simply ends your game out right.

CONS:
- Windowed only? I get it, it's "retro", but we still can't make it full screen, or at least larger than a tiny window? (If you enlarge the screenshots above on the store page, those seem to be 100% views of the game screen)

- Seems to be next-to-no animation. Rocks fall at almost the speed of light in this game. It'd be nice to see the avalanche let loose.

- Instant death / game-over by the slightest wrong tap of a key. No matter how fast you jump into a spot and jump back -- dead. If there's something that can fall on you, the game simply goes to the Game Over screen with no animation of your action.

In short, what seems to be my main fun-sapping-problem with the game is the idea of...
"One life. Zero health. Make no mistakes."
And to me, that doesn't make for a fun, casual, arcade game. But looking at the reviews I'm in the vast minority. Ahh well. I love the idea of the game, just not this implementation. Sorry.
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K474n4_B493l
1.2 hrs
Posted: February 24
Underrated puzzle game. It plays out like you're controlling a classic Roguelike character on a grid-based level. You collect as much gems as you can however you have to be careful where you dig or else a boulder will crush you. So, each move is literally like a chess move. You have to be careful where you're digging at. And each level is completely different since it is procedurally generated. I definitely recommend even at full price. A steal if it's on sale. Devs did a good job on this.
Helpful? Yes No Funny
Morlan
28.2 hrs
Posted: February 16
Action Puzzle..hm.. More appropriately it's a patience-puzzle because if you "action" your way though the boulders you're bound to get merged with them! So this is a Boulderdashy game.. Dig some dirt, find "diamonds" and get the Hades out of the planet in your newly purchased spaceship.
It is a fun, calm and at the same time rage-inducing game with simple graphics and soothing (well for me..) fitting music to go by. There's no rush to finish quick so you can take your time. A save feature would be nice but it's not there at least not at the time of the review.
It is one of those games that if you lose you have none but yourself to blame
Final Verdict: Non-roman thumbie: 👍 !

PS. If you played Boulderdash as a kid, an infant, a grown up or whenever.. you might find it difficult to adapt as it has almost the same rules but with a basic difference: you can't stand under a rock.. You were warned!

EDIT: If you're looking for easy achievements, this isn't the game to go for. They're more of a chore and quite hard (artificially) to get. Some, for example, require you to win quite a few games in a row which is quite hard as even a slight mistake will break your stride and it's all over again..
Helpful? Yes No Funny
Gritfish
0.3 hrs
Posted: February 13
Quarries is a modern take on games like Boulder Dash. It's more than a repeat of those games with modern graphics. It's a modern design applied to those games. Quarries is to Boulder Dash what Shovel Knight is to Megaman.
Helpful? Yes No Funny
Desk Rabbit
6.0 hrs
Posted: February 6
RECOMMENDED

Sure, "Quarries of Scred" looks retro and old-school, but unlike so many pretenders, it IS old-school.

A puzzle game that's simple in theory but silly mistakes are brutally punished. Get too comfortable and you WILL mess up, followed by sharp shouts of "DOH!" and self-inflicted facepalms. Money is collected by digging dirt, and mining gems and other resources, all while avoiding getting squashed or squashing valuables. I'm oversimplifying but careful planning is rewarded. It's a hard but addictive good time. Great little game. If this had been released in 1986 for IBM clones and the C-64, today it would be fondly remembered as a classic.
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interghost
1.9 hrs
Posted: January 28
Got this game for under £2 and for that money was well worth getting. Not the best game by a long shot but clever in what it does. The only down side is the lack of instructions (even after readin the online manual) it does not tell you what the different items do that you can purchase, or how to use them. The game is 'like' Boulder Dash but harder. The rocks cause instant death if you push the dirt away from under them. The different Retro Styled looks to the game is what made me buy it, and they work great. Nice game to play for 10 minutes or so.
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5.6 hrs
Posted: January 13
I love and hate this game. It is really fun and has a great sound track, but it is super punishing. You will die over and over. You may even rage quit. That being said, the gameplay is very simple and addictive.
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Ant Stiller
5.4 hrs
Posted: January 8
Few games retain their playability and even fewer increase their playability the more you delve into them. Quarries of Scred is one such game. It is still one of my favourite PC games and, like all good games, it is easy to learn but difficult to master.

With loving attention to detail, nail-biting escapes from death and Ranklers there's nothing else you really need to know except that purchasing this game is money well spent.

Save Bob. He could do with your help.
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I GIVE UP
4.1 hrs
Posted: January 1
Quarries of Scred is pretty fun, albeit frustrating but still fun nevertheless.

It's brutal, it's challenging, and it's also pretty satisfying when you can finish a run after grasping the basics of the mechanics

The game itself self-paced which I too enjoy, at some points I feel like rushing through a level, and other times slowly but surely clear the level.

Not to mention the developer, Kale, is a pretty cool person too <3
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Most Helpful Reviews  Overall
24 of 29 people (83%) found this review helpful
2 people found this review funny
Recommended
0.1 hrs on record
Pre-Release Review
Posted: April 22, 2015
A self-paced but brutally difficult sort of puzzle game, Quarries of Scred's primary opponent is your own greed. And the Rankler. Don't forget about him.

This game is practically a puzzle roguelike in that your learning will help your later games, but dying means game over. How much money can you collect?

Update: This says pre-release review but I'm talking about the full version!
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18 of 19 people (95%) found this review helpful
2 people found this review funny
Recommended
16.2 hrs on record
Posted: April 23, 2015
So I bought this game after having been drawn to it by the retro look (those tilesets are freaking brilliant, particularly the ZZT-esque "Sweeney" one) and the obvious Boulderdash-ish puzzle nature of the game.

I had exactly one issue pop up that was a problem, but the dev very quickly pointed out how to fix it; seems like the helpful sort of developer that actually cares enough to stick around and assist if needed, as opposed to some devs that just drop the game, and vanish into the ether... so that's a plus right there.

But after that, smooth sailing so far, and I was able to get into the meat of the game.

Now the game is labeled as an "arcade" style game in the description, but this definitely is heavily focused on the puzzle aspect. Figuring out just how to manipulate all of those boulders and such in order to get to where you want to go is a huge part of the game. Most of the time, you can approach this at your own pace, and stop and think if you need to. You dont need to rush. And there are some gizmos you can buy that'll allow you to further manipulate the level in order to dig deeper, as sometimes the rocks will be piled up in such a way that you cant get by them by just pushing them or digging. Learning to use these is an important part of the game, and it surprised me as to just how much they add to it. Though I havent tried all of them yet.

There are though also some areas that will contain monsters... as you can probably guess, you dont want to touch these. In those situations, you might have to be ready to move quickly, so you cant ALWAYS proceed at a slow pace. You can take these guys out by dropping rocks on them, or use the laser gun, or you can try to block them into secluded areas. Whatever you do, they are definitely a threat, so you need to be careful around them.

Which brings me to the other bit: The game is PUNISHING. This is a permadeath game. You die, that's it, you lose.... no saving and reloading or any of that nonsense. There IS a way to buy extra lives (called "drones" in-game), but they're very expensive, and you dont start out with any of them. Most of the time, you get crushed by a boulder or something like that, and BAM, that's it, you're gone. One hit KO! And you will die.... over and over and over. It's not uncommon to have a run that lasts like, 30 seconds. Or to have one where you're deep in there, you've been going at it for an hour, going for the big points/money and then.... BAM, made a mistake, and rocks happened, and.... yeah, that's it. There IS an "easy" mode, which I think does things a bit differently (havent tried it myself) but the game is really designed to be played in the normal way. It definitely seems targeted towards the sort of player that enjoys things like roguelikes, or games like Spelunky with brutal difficulty, quick deaths, and having to start from the very beginning if you lose.

And what really makes things interesting is that there's a definite "greed" aspect to the game. This one really seems to be designed to be played for a high score... get as much money as you can before finishing (and of course there's a scoreboard to record your best scores, and there are "daily" runs to do as well). ALL THE TIME, the game will be taunting you with shiny things that you definitely want, but that are in dangerous places, or areas that are hard to get to, or that appear downright inaccessible. And so you'll go after these things (possibly with some equipment in hand), and you'll take the risk because you want the shiny things, and.... BAM! Oops, you're dead. But it's very satisfying to successfully get tons of things out of a dangerous area, particularly as you go deeper and deeper into the quarries.

The screenshots in the store show what looks like just a single room/screen/board/whatever, but there's actually alot of them, and you'll have access to a bunch of them right from the start (by running off to the left or right at the top). And there'll be passages that can then lead downwards into even more areas, provided you find a way to get there while not being dead. So there's a ton of places to explore, and it's all randomly generated.


All in all, I'm so far very much enjoying this one. I'm probably going to be playing this one pretty frequently... it's definitely my sort of game. It wont be for everyone, as the difficulty will definitely turn some people away... but if you like the sorts of games that I do, if you like a challenge, and so on.... then definitely buy this one. Highly recommended and a very pleasant surprise to suddenly find on Steam.
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18 of 22 people (82%) found this review helpful
5 people found this review funny
Recommended
10.7 hrs on record
Posted: April 22, 2015
Like Spelunky, but for hipsters. Procedurally generated levels with ASCII-esq art, self-paced puzzling, surprisingly in-depth interaction of systems, daily challenges, made by one guy, I could go on. Highly recommended, been playing quite a bit and now it's finally come to Steam!
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16 of 19 people (84%) found this review helpful
1 person found this review funny
Recommended
10.3 hrs on record
Posted: April 22, 2015
Prior to the game being released on Steam I played 100+ hours of Quarries of Scred.
I cannot begin to tell you how great this game is...It is easily in my top 5 games of all time.

Its a simple game but fun and Its extremely replayable. Runs can last from 5 seconds to 2 hours if you want to get really in depth, but if you have some experience with the game I feel most runs go for around 30 minutes to an hour. The game can be very terrifying, I have even jumped from time to time from a death that seemingly came out of no where. One mistep I can assure you will be your last, but making all the right moves and succeeding is one of the most rewarding feelings Ive ever gotten out of a video game.

In closing I cannot reccommend this game enough. The dev is a great great guy with a heart of gold and his game is a tremendous display of art,community, and love of the gaming world. If you havent bought this game yet I urge you to consider doing so!
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11 of 12 people (92%) found this review helpful
1 person found this review funny
Recommended
2.5 hrs on record
Posted: April 22, 2015
This game is everything I never knew I wanted since I forgot about playing Boulderdash on my cousin's old Macintosh as a kid.

Maddening difficulty? Check.
Encouraging greed? Check.
Punishing greed? Also check.
Incredibly rewarding? Oh yes. Check.

The plethora of available art styles mean this is a delight to look at whether you prefer C64-inspired graphics or a more modern tileset, and the soundtrack is superb. Easy to play in a few minutes, hard to put down for a few hours.

10/10.
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10 of 11 people (91%) found this review helpful
2 people found this review funny
Recommended
1.2 hrs on record
Posted: June 16, 2015
Quarries of Scred is an object lesson in greed. The more shiny rocks you collect, the closer you are to certain death. In the game you play a poor, hopeless, soul who has been banished to the quarries to pay for his debt. In the quarries you will find all sorts of randomly generated treasure to collect and spend. There are also many, many dangers, mostly in the form of falling rocks, and some moving enemies. The basic gist of Scred is that it's a puzzle game. A very easy to lose and frustrating puzzle game. As you go about mining and collecting gems and treasure, the quarries will shift depending on your actions. Move the wrong dirt block and suddenly you have a avalanche on your hands. Breach the wrong path and suddenly enemies are swarming all over you. Oh did I mention you die in one hit?

Now I can hear you saying, "Wow, it doesn't look that hard. Just got to pay attention."

You would be correct. However the quarries are sadistic in nature. Rocks block your path and must be navigated or enemies destroyed. Just past that seemingly innocent rock is a mountain of shiny treasure. One that could push your high score or help you win the game. However it hardly is ever innocent. I guess the best thing I could say, is it's easier said then actually done.

Well, just take a look at one of the quarries. Tell me if that looks easy to navigate.

Yeah, and that is just one quarry. They are randomly generated, multi-layered as well. Sometimes offering even great rewards for going deeper. Now let's pretend after dying 50 times, you get the idea of the game and actually start making a dent into the quarries. (True story on my part.) What does one spend his hard earned cash on? Well the ultimate goal is to leave and win the game. However you can divert some of your cash into buying tech that can give you an advantage. There are lasers, mines, gravity inverters, just to name a few of the items. All of these can be used tactically to turn the tables on quarries.

Suddenly winning the game isn't the main goal anymore. The high-score is your true enemy. Beat the game as fast as possible, with as much loot as possible. This is the staple of the game and what makes it entertaining. You've got to be fast. You've got to be smart.

From a technical aspect, Quarries of Scred is simply designed but well designed. There are some extra game modes thrown into the mix, ranging from time attack games, to dark mode, where you cannot see anything in the mine and must use flares to light the way. Every day there is a new daily challenge that is shared amongst players to see who can attain the highest score. This must be checked through the website sadly, not through the game. All of these add already to the heap of replay value Scred has.

The look of Scred is something that may draw you in, if you love retro inspired graphics and minimalistic pixel work. On the other hand, it may turn you off completely from the game. I for one have never been a fan of ASCII artwork, mostly due to personal preference. None of that really matters though because Scred comes with a whole selection of graphical styles and choices. These let you choose what flavor and style you want to play the game in.

Just as the games visuals are inspired by retro old school games, the music and sound effects are as well. While the music tracks are just fine, there are some sound effects that become grating on the ears as they repeat over and over. Not all the sound effects are bad though. Just expect chiptunes. Any fan of retro games will more then likely be happy with what they hear. If not, blast your own music and mine away.

I haven't met many games that have such a rewarding but harsh nature to them. Scred is incredibly fun and replayable. At the same time though, I raged quit a few times. This was due to my inability and not taking the time to plan out what I was going to do. Completing a quarry or beating the game is a truly satisfying experience. One that is hard to describe after all that frustration. Like I mentioned earlier, the game has oodles of replay value. Albeit it isn't the worlds most groundbreaking, innovating puzzle game, its mechanics work very well. It brings back a retro inspired brutality that games sometimes lack during these times. However the game never cheats you. If you die, it is always your fault. It shows what you did wrong and expects you to do better. Games don't do that these days. Most of the time hand feeding you or giving you a bread crumb trail of what to do next instead.

With a fantastic price, fun gameplay and plenty of mining to be done, bang for your buck is guaranteed with Quarries of Scred. Things like controller support, steam achievements are all cherries on top of this evil sundae.
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13 of 18 people (72%) found this review helpful
8 people found this review funny
Recommended
0.1 hrs on record
Posted: April 22, 2015
For the price of a Big Mac meal you could instead have hours of gameplay in a good Ol'School game. One of them will elevate your blood pressure and the other is a Big Mac. You know what to do, skip the burger and play a great game.
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8 of 9 people (89%) found this review helpful
1 person found this review funny
Recommended
0.2 hrs on record
Posted: April 22, 2015
Having played this since its release on Itchio, I can recommend this game to players looking for a challenge, punishing rules, and strict turn-based gameplay.

Playing Quarries of Scred is much like playing Chess against the dark bowels of the Earth, horrific subterranean species and your own greed. Each move will lead to fortune and glory or a quick and messy death.

Dig deep, but beware the Quarries of Scred.
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8 of 9 people (89%) found this review helpful
2 people found this review funny
Recommended
15.2 hrs on record
Posted: April 23, 2015
Failed the daily Scred within 10 seconds and it was all my own fault. 10/10.

The randomly generated Quarries will keep you coming back for more punishment and the Daily Screds will have you nervously inching deeper in the quest of a higher score.

I highly recommend this game, I've played an absolute tonne of it prior to it's Steam release and I'm looking forward to playing even more now it's released!
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8 of 9 people (89%) found this review helpful
3 people found this review funny
Recommended
2.3 hrs on record
Posted: April 23, 2015
Yeah this is my kind of game. Someone said Spelunky for hipsters. Thats close.

I love the ASCII-like tileset. Game is hella addictive as far as going for mad high scores. Kind of has that high-risk high-reward deal that the old Dope Wars series had.
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