Racecraft is an innovative sandbox racing game based on PROCEDURAL technology. For the FIRST TIME ever, you can randomly generate an endless number of realistic racetracks and craft your car to reach the top in every race and eSports challenge.
User reviews:
Mostly Positive (53 reviews) - 77% of the 53 user reviews for this game are positive.
Release Date: Mar 4, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to get our player community involved in the making and the evolution of the game. Racecraft has a sandbox concept and we think getting the game in the hands of players as early as possible is a really big opportunity. We invite the community to follow our progresses and share their feedbacks and suggestions on the development of the game.”

Approximately how long will this game be in Early Access?

“We expect several iterations and updates in the next 12 months to achieve the quality level we have in mind for the full release of Racecraft. We will obviously continue the development even after the full release, as the potential of our new procedural engine constantly creates new gameplay possibilities.”

How is the full version planned to differ from the Early Access version?

“Since its first Early Access release, Racecraft will offer a consistent single player gameplay allowing players to have an enjoyable and fun racing experience.
Planned core features from Early Access to the full release include, among many other things: single player career mode, multiplayer and eSports features, track sharing and asynchronous multiplayer, HTC Vive and Oculus VR support, a procedural track editor, a car parts crafting system, co-op and multi-role team gameplay.”

What is the current state of the Early Access version?

“The Early Access version is quite stable and polished with the single player core game features almost complete. It includes:
  • Procedural generation of tracks with different tortuosity and length
  • Cloud saving for tracks and lap records
  • Support for keyboard, gamepads and Thrustmaster and Logitech wheels
  • Race Mode vs. 100 progressive AI levels
  • HotLap Mode with Ghost or AI training
  • Weekly HotLap Events: race against your friends to obtain the best lap time!
  • Advanced Driving Menu: tune your car while you are driving without losing focus
  • Track Analysis Adaptive Control: controls adapt according to the track shape
  • Track Armory: Save your tracks and share them with friends
Because of the possibility to randomly generate endless new procedural tracks, there is enough for a great racing experience since the initial Early Access builds.”

Will the game be priced differently during and after Early Access?

“The Racecraft pricing will increase when the game will receive significant updates and new features. The lower Early Access price would support the community growth in order to get as much feedback as possible, alongside rewarding early Racecraft supporters with a discounted price.”

How are you planning on involving the Community in your development process?

“Community involvement is crucial for a sandbox-themed racing game such as Racecraft. We started a dialogue with our Community since the private Alpha tests, we will listen to your feedbacks and suggestions on our Community hubs on Steam and Facebook and we’ll test each update before releasing it to the public with a selected team of players who will become our official QA team.”
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Includes 2 items: Victory: The Age of Racing - Deluxe Edition Content, Racecraft


Recent updates View all (31)

August 11

Racecraft: 0.4.6 update

Hello racers,
a month has passed since the latest major update, but we never stopped working. We continued working really hard to improve Racecraft and we will continue to add all the promised contents and features month after month.

The 0.4.6 update for Racecraft, available since yesterday (Wednesday, August 10th), features lots of visual (crowd on the stands, particles, etc.) and performance improvements. It's one of our biggest updates to date and includes:

  • Graphics: Added crowd on stands
  • Graphics: Added particles
  • Graphics: Added new antialiasing technique
  • Graphics: New presets (ultra) for some graphics options
  • Graphics: Added color grading post processing effect
  • Performances: Reduced performance impact of dynamic reflections
  • Graphics: Chance to disable dynamic reflections
  • Graphics: Eye adaptation and tone mapping post processing effects revamped
  • Graphics: Improved render quality for transparent objects (fences, trees, etc)
  • Graphics: Atmospheric scattering
  • Performances: UI rendered on a separate thread
  • Performances: CPU load heavily reduced
  • Performances: Minor GPU optmizations
  • Gameplay: Car setup preserved between races
  • General: Bugfix and general polishing

Have a look at these screenshots to see how the game has improved:

And this is the tone mapping:

Let us know your thoughts and feedbacks about the update!

4 comments Read more

August 8

Racecraft: New Weekly Event (Korev Park)

A new Weekly Hotlap Event is going online today! For the next 7 days, you can beat other Racecraft players on the Korev Park circuit.

Let's see who's gonna win this week! Good luck to all racers!

1 comments Read more
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About This Game

Racecraft is the new innovative racing experience by Vae Victis Games, a sandbox driving game based on PROCEDURAL technology. For the FIRST TIME ever, you can randomly generate an endless number of realistic racetracks and craft your car to reach the top in every race and eSports challenge.

With its original approach and innovative set of features, Racecraft aims to be a really fresh product in the racing games arena.

Racecraft: a Procedural Sandbox Racing Experience.

A proprietary procedural engine, called Camilla, generates an endless number of tracks. They can be saved and shared, producing lots of different racing situations. For the first time in racing games, the look and feel of the randomly generated tracks is really similar to the real-world circuits, Racecraft has a unique hard edge futuristic design that set it apart from all other racing titles.

Multiplayer and eSports Racing features

Challenge your friends in multiplayer races and hot lap parties or share your procedurally generated track and let them race against your ghost. Join the official Racecraft leagues or use our complete eSports toolset to easily create your own online racing leagues and live broadcast your events.

Sandbox Experience

Players can craft the car from scratch using and crafting all the various parts to generate lots of different sets of physical features and car setups. Players will also be able to craft their own tracks with a track editor using the same logics of the Camilla procedural engine. All events can also be defined by players: they can choose rules, tracks, cars and invite friends by sharing the event on Steam and Facebook.

VR support

Racecraft has been developed with VR in mind. The driving menu allows interaction with the cars during the races without losing focus. The entire game UI is usable without taking your hands off the wheel or joypad. This system is called SixInput, for steering wheel users, seats and/or a VR headset. The game also implements voice commands and a “virtual track engineer” who will help the driver improving his racing experience by talking about tracks, setup, strategy, race status, car status and so on.

Co-op and multi-roles

There will be different roles in the multiplayer mode of Racecraft. A team will be composed by several cooperative roles: driver, team manager, track engineer, mechanic, car designer and many others.

Follow the Dev Blog

Follow the dev blog at http://playracecraft.com to know more about Racecraft, its development, its procedural technology and the people who are working on the game.

Like us on Facebook for exclusive contents and the latest news and updates on Racecraft!

System Requirements

    • OS: Windows 7 Sp1 - 8 - 8.1 - 10
    • Processor: AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon HD 6450, Nvidia GeForce GT 460
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: Integrated
    • Additional Notes: No support for Integrated Graphics Chipset, Shader Model 5.0 required
    • OS: Windows 7 Sp1 - 8 - 8.1 - 10
    • Processor: AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ
    • Memory: 6 GB RAM
    • Graphics: AMD Radeon 290x, Nvidia GeForce GTX 970
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: Integrated
    • Additional Notes: No support for Integrated Graphics Chipset, Shader Model 5.0 required
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (53 reviews)
Recently Posted
0.8 hrs
Early Access Review
Posted: August 14
This is going to be "OFF THE CHAIN" to the point of where we will call it "off the track"! kEEP IT COMING, PLEASE!
Helpful? Yes No Funny
22.3 hrs
Early Access Review
Posted: August 10
So far so good. Fun game so far graphics ok. We will see how campaign and multiplayer pan out. I have been burnt by two early access games saying they will have multiplayer but multiplayer doesnt work. If multiplayer is as good as the game is now i will be satisfied.
Helpful? Yes No Funny
0.2 hrs
Early Access Review
Posted: August 10
Quite a decent racing game, the random track gen is pretty impressive aswell.
Helpful? Yes No Funny
4.5 hrs
Early Access Review
Posted: August 5
i would recomend this game. however it wont work on my computer, some times i make it tp the menu but most of the time it alltogether fails to open. the gameplay is very lacking AI cars that you can just drive right threw and a very serious lack of cusomisation leaves me wanting more out of this game, as it is right now all racecraft has going for it is time attack raceing and thats it, i would ♥♥♥ more but i just litterly can not play this game at all hoewver it did works about 4 updaites ago.
Helpful? Yes No Funny
Salient Simon
1.0 hrs
Early Access Review
Posted: July 20
Product received for free
Feels great so far and the game does have a really cool concept.
The "endless" content will unfortunately be its achiles heel if they don't put in some more stuff to do.
Racing on randomized tracks is awesome, but unless you are a die hard fan of F1 racing games, this will get boring after a while.

Also... I may not be a great driver, but god damn this game is picky!
Very few of my laps actually counted as valid because if you make the slightest mistake like touching the wall or curb, it's invalid. It's not like it's cheating, you know?

(I got this for free by owning Victory, which I thought was a pretty crappy game. This however feels a lot better in comparison)
Helpful? Yes No Funny
0.1 hrs
Early Access Review
Posted: July 8
I Don't know how the game is because it comes standard to run with the Intel HD Graphics, and every time i Run it with my Nvidia the game crashes on the first loading screen, so DON'T SPEND 20€ ON THIS
Helpful? Yes No Funny
Das Fruddster
1.4 hrs
Early Access Review
Posted: June 29
Overall, the game is looking good for an early access release. However, there are several irksome issue which need to be addressed soon in order to keep the game working at a playable and enjoyable level. The main issue is controller support, which at the moment seems to have actually gone backwards. I use an Xbox One controller and the callibration always freezes when trying to calibrate the brake setting, meaning I can not, ultimately, even set my controls how I want them, IE; not using Y to change gear etc. Alongside this, the menu and UI is incredibly slow and irritating to navigate, especially when driving on the track.

Positives from the game so far, however, are that the graphics and sound are coming along quite nicely, the track tips are excellent, without giving too much away and enough to allow you to learn tracks quickly. Livery customisation has been added, which is a good start, and the random track generation is brilliant fun. All in all, a 3.5 stars so far, as it is clear a lot of work still needs to be done, but well worth picking up.
Helpful? Yes No Funny
-= R3_M31R =-
0.7 hrs
Early Access Review
Posted: June 28
Product received for free
Well, first thing's first, right now there isn't much content. This game only has hotlaps and race against A.I. which does tend to get boring. However, graphics are quite nice and gameplay is real smooth. Controls work well for the keyboard, but I gave up trying to calibrate my controller because callibration thing was dodgy and really hard to understand for me, though I think that's more of a personal thing.

While I don't particularly dislike this game, I would say just hold off for a little while and wait until a few issues are fixed and more content is available. If you can get it cheap, go for it.

- Great graphics
- Quite realistic
- Has a lot of potential

- Not many gamemodes
- Gets boring after a while
- (?) Controller Callibration is dodgy.
- Developers have bit of negative reputation.

Don't buy yet, wait for fixes and more content.
Helpful? Yes No Funny
15.2 hrs
Early Access Review
Posted: June 20
Really intresting game for F1 fans and the idea of randomized circuits is wonderful. It's still in early access but I think that after some updates it's gonna be an awesome game.
Helpful? Yes No Funny
0.3 hrs
Early Access Review
Posted: June 15
Promising to say the least. If you aren't going to buy it, i'd say keep an eye on it, because eventually, you will want to.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
19 of 21 people (90%) found this review helpful
3 people found this review funny
2.8 hrs on record
Early Access Review
Posted: March 4
Its hard to harshly judge the game considering its in alpha, but I do have some concerns I want to express.

The menu UI is atrocious at best, it feels like a console menu or rather I am pertty sure it is one, you can't use your mouse to select anything. You are stuck using the arrow keys to navigate and the alt keys to select and go back. If these keys can be changed I would love to know how, because then I could change the controls on how to drive the cars. I don't have a gamepad or wheel (just a joystick) so I am left with using (for me atleast) strange driving controls to race which becomes a nuissance as time goes on.
The graphics are pretty good, but they are not well optimized. I can't hold that against them at all though because it is alpha.
Currently I can only find the default red racecraft car to use and I am not the biggest fan of its balancing (meaning its acceleration rate, top speed, downforce etc.) and am looking forward to increased customizability of the cars in the future.

The best part about this game and, to me at least, makes it stand out from other racing games is the track generation. The procederal engine works most of the time and creates tracks that have a similar flavor but have yet to seem repetetive.

Overall I'd say this game has a lot of potential to become one of the greats and I would recomend keeping an eye on it as it develops.
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17 of 19 people (89%) found this review helpful
1 person found this review funny
3.4 hrs on record
Early Access Review
Posted: March 5
Certainly one to keep an eye on.

Bear in mind that, at time of writing, there's no multiplayer or online sharing of tracks, one car and no customisation, and so those looking for lots of gamemodes/content may want to hold off for a bit until we discover if the stuff that's yet to be added is any good.

That said, the procedural track generator means that the single player is enjoyable, mostly down to the large variety of tracks that the track generator can give you.

So put it on your wishlist for now until more stuff starts getting added in but, if the stuff to be added is anything like whats in the game at the moment, the £15 the devs are asking for seems more than reasonable
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14 of 17 people (82%) found this review helpful
1 person found this review funny
16.7 hrs on record
Early Access Review
Posted: March 4
I got early access to this game and was playing it in closed Alpha Thank you for letting me participate, this Game has a lot of potential it looks super awesome the devs have been working on it for a while and even without the in menu Mouse Support I am loving it. I do not own a wheel but play it just fine on Xbox 360 controller. I have played a few hours and did a few videos on it while testing my new Gaming Rig because of the settings and rendering capabilities of the game. This is one of those games you want to get early on and play for hours. So far max settings is bringing 120 fps no screen tearing no lagging just perfect game play you can't ask for a better game than this.
don't just load the game up and play it for 5 minutes then do a review saying it's bad.
I will update this review as I go because I haven't played everything on the game because it was just released Today and some of the menu, Graphics and other things may have changed during the closed Alpha, get on it let's play. at the time the video was recorded I was using 2x Windforce GTX 770 4GB video cards (were not in SLI) and only 8GB of ram.
My computer specs
Intel Core i7-6700K 8M Skylake Quad-Core 4.0 GHz LGA 1151
ASRock Z170 Pro4 LGA 1151 Intel Z170
G.SKILL Ripjaws V Series 16GB (2 x 8GB) 288-Pin DDR4 SDRAM DDR4 3000
EVGA GTX 970 4GB Superclocked
Microsoft Windows 10 Pro 64-bit
I know most people don't have Gaming rigs like this and a lot of people may experience some problems but I also have 3 other computers an i5 3570K @4.4GHz which played the game like a Boss 2 GTX 660 in SLI 8GB DDR3 max settings 60 to 70 fps a 3770k @ 3.8 GHz 2 Windforce GTX 770 4GB in SLI 8GB DDR3 max settings 80 to 90 FPS and last i5 6600K @ 3.9GHz Windforce GTX Extreme 970 16GB DDR4 Max settings 100 to 110 FPS
The game plays smooth on all settings and I have spent some time playing around with just about everything I haven't found an issue yet, I really want to keep playing just to see what else it has.
https://www.youtube.com/watch?v=1eu7ndMzNfY 1080P 60fps was recorded with my Current PC
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10 of 10 people (100%) found this review helpful
1.6 hrs on record
Early Access Review
Posted: April 19
Yes, this game is a bit rough around the edges.
Yes, I don't particularly like Vae Victis.
And, yes, if they do this game right, can change my opinion on this game.

Don't get me wrong, this game still needs a hell of a lot of work before it is deemed play-able by the public. So far now, now that I got it finally working on my computer, it isn't half bad.

However, one gripe I have with this game is optimization. I'm running it on my 3 year old potato laptop, and I had to put all settings on low at 720p. Maybe I just need to get my gaming rig completed.

Track randomization is not bad at all. There was the occasional expirience where the track didn't load right, and left holes in the map and walls on the track itself blocking me from completing a lap. I would like to see options and sliders for track randomization, like complexity, length, height changes, and other variables.

Car handling is not that bad, altough it does need some touch-ups before launch.

All in all, not bad in Early Development, it just needs a bit more work done to it to make it able to play it for the consumer. And for the love of everyone around here, add AI racing. I've delt with Victory and not being able to play with other racers. Keep this game from becoming a ghost town with optional AI racing locally.

7/10 Great concept, great layout, needs some polish.
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9 of 11 people (82%) found this review helpful
5.1 hrs on record
Early Access Review
Posted: March 18
You can get racecraft for 16 bucks right now. That's about what it's worth. Very incomplete, but it has promise. The devs have a poor history as they abandoned their last game, but at least and if they do that here you won't have lost that much. I think it could be pretty fun if it does get finished, it sort of reminds me of Virtua Racing.
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18 of 28 people (64%) found this review helpful
1 person found this review funny
2.0 hrs on record
Early Access Review
Posted: March 4
The game is pretty good, I'm really hopefull for this game !
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8 of 11 people (73%) found this review helpful
1 person found this review funny
4.2 hrs on record
Early Access Review
Posted: March 5
So far I've had a lot of fun playing this game. The fact that I can drive on a completely new track whenever I want is quite refreashing.

The handling is managable, but not perfect.

All in all, this game has a lot of promise.
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8 of 11 people (73%) found this review helpful
10.2 hrs on record
Early Access Review
Posted: March 8
I'm not going to do a long boring review, I will just keep it short as I am no good at them. what I will say is that it has potential and buckets of it, You have to bare in mind this is an early Access so its missing a few things, but what you can see already is solid handling and a good sense of speed, Also when this get multiplayer I can see it being one of the best indie racers for a long time. Its not perfect but as an early access its showing great potential.
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10 of 15 people (67%) found this review helpful
1 person found this review funny
15.5 hrs on record
Early Access Review
Posted: March 4
4 March - Quick day-one review.
- It's Early Access, so it's obviously missing features, but i'm sure you won't regret: stable client, fresh graphics, smooth animations, good sounds, high quality overall, and lots of fun of course... can't wait for the cool features.

7 April
- They added the first PvP mode as weekly Events. In this competitive mode you race against the best player ghosts of the leaderboard. The track is randomly generated, and the top ghosts are automatically refreshed in real time, even during your lap.

26 May
- Car Paint mode added. You are free to choose patterns, three colors (on a total of 115, plus Metalness and Roughness effects), three sponsors, and your car number.

18 July
- Added sharing system and rankings for tracks.
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10 of 15 people (67%) found this review helpful
2 people found this review funny
0.5 hrs on record
Early Access Review
Posted: March 6

As Victory: The Age of Racing game, this is a very good and functional racing car game in which the main focus is mostly a multiplayer game.

The game is visually like many other really beautiful and functional physics.

The game has excellent maneuverability and a lot of driving assistance also for novice players.

The interface is clear but, yet tricky to use, because it can not be used with the mouse.

In contrast to the Victory: The Age of Racing, this also offers finally a solo player. There is an almost endless range of different tracks that can be played at this time also one of the driver against the artificial intelligence. Formula selection of cars is not like the one available at the moment.

However, this is becoming a very promising and effective basic formula car game, a testimonial!


Kuten Victory: The Age of Racing peli, tämä on varsin hyvä ja toimiva kilpa-auto peli, jonka pääpaino on lähinnä moninpelissä.

Peli on visuaalisesti kuten monet muutkin todella kaunis ja fysiikalta toimiva.

Pelissä on erinomainen ajettavuus ja paljon ajoa avustavia apuja myös aloitteleville pelaajille.

Käyttöliittymä on selkeä mutta, hankala vielä käyttää, koska sitä ei voi käyttää hiirellä.

Toisin kuin Victory: The Age of Racing, tämä tarjoaa vihdoinkin myös jotakin yksin pelaajalle. Tarjolla on lähes loputtomasti erillaisia ratoja joita voi pelata tällä hetkellä myös yhtä tekoäly ajajaa vastaan. Formula auto valikoimaa ei ole kuin yksi tarjolla tällä hetkellä.

Tästä on kuitenkin tulossa varsin lupaava ja toimivan perus formula autopeli, suositteluni!
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