October 22, 2009 - Update Wargaming.net has released free Downloadable Content for Order of War. The DLC will download automatically the next time you launch the game. This DLC contains all the formerly exclusive pre-order items which include: Heavy Bomber Squadrons - Addition of German Arado and Allied B-24 Marauder heavy bomber units...
User reviews: Very Positive (91 reviews)
Release Date: Sep 22, 2009
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"A stunning game…" - http://gameinformer.com/games/order_of_war/b/pc/archive/2009/10/06/review.aspx (8.25 out of 10)

"Great mechanics and a beautiful presentation make Order of War shine brightly among some incredible WWII strategy games." - GameZone (8.2 out of 10)

About This Game

October 22, 2009 - Update
Wargaming.net has released free Downloadable Content for Order of War. The DLC will download automatically the next time you launch the game. This DLC contains all the formerly exclusive pre-order items which include:
  • Heavy Bomber Squadrons - Addition of German Arado and Allied B-24 Marauder heavy bomber units to air support
  • Infantry Mortar Launchers - Addition of infantry mortar units
  • Off-Map Heavy Artillery - Addition of heavy artillery strikes to the air support menu
  • Survival Mission Mode - New survival mission mode where you fend off waves of attacking enemies for as long as possible

About Order of War

In the summer of 1944, the Second World War entered its end-game when the Allies launched two major operations that would drive back German forces on both the Western and Eastern Fronts at once.
Their names were Overlord and Bagration. Overlord famously commenced with the D-Day landings in Normandy and ended in the Liberation of Paris, while Bagration - a far less well-known but far larger Russian operation - crushed the invading German forces in the east, leading to their complete withdrawal from Soviet territory. Had either operation been unsuccessful, history could have been very different.
In the ultimate test of military strategy, Order of War will challenge you not only to lead America's finest to victory in the west, but also place you in command of the German forces charged with repelling the Red Army's seemingly unstoppable offensive in the east. Even the keenest military minds will find that it's one thing to make history, but quite another to change it.

...Do you have what it takes to command?

Key features:

  • Experience WWII warfare on an epic, cinematic stage; that truly captures the intensity and scale of the battlefield.
  • Take Command of an entire armoured force consisting of up to 1000 soldiers, tank divisions, armoured vehicles, heavy artillery and air force.
  • Players can choose between two different campaign modes offering completely different storyline, missions, objectives and environments.
  • Experience the unique dynamic camera that allows players to command troops over huge geographical scale whilst maintaining movie-like vistas and detail.

System Requirements

    • OS: Windows® XP SP2/Windows Vista SP1/Windows 7
    • Processor: 3.0 GHz, DUO 2.0 GHz
    • Memory: 2 GB
    • Graphics: 256MB NVIDIA GeForce 7600/Radeon HD2400
    • DirectX®: DirectX® 9.0c
    • Hard Drive: 10 GB free space
    • Sound: Sound card
    • OS: Windows® XP SP2/Windows Vista SP1/Windows 7
    • Processor: DUO 3.2 GHz or better
    • Memory: 3 GB or better
    • Graphics: 512MB GeForce 9800/Radeon HD4850 or better
    • DirectX®: DirectX® 9.0c
    • Hard Drive: 10 GB free space
    • Sound: Sound card
    • Note: Increased performance will be noticed on an Alienware Area 51® X58 Desktop
Helpful customer reviews
3 of 3 people (100%) found this review helpful
3.8 hrs on record
Order of War is a largely missunderstood RTS game, and negative reviews are usually based on user's inaccurate assumptions of what they had thought it should have been. At the same time, if you look at the game as what it's intended to be, it's still just about average.

First, the campaign is dull and frustrating, and no RTS that was ever made should have ever been purchased to even try the campaign - these games are all like AAA fps games, Battlefield and Call of Duty, which are usually bought souly to just play the multiplayer side of things, or in an RTS game's case, the skirmish. The campaign lacks any excitement because it's an RTS game. Reviews based on anything to do with the campaign at all are pretty much a waste of time. We don't give Battlefield bad reviews for bad glitchy campaigns, we give it great reviews for the multiplayer. Same thing.

So we look at what deserves attention - the skirmish. Order of War is what Total War would've been if it had been based in WWII. There is no base construction and the maps are very large and open, always cutting teams in half so that you never spawn next to them. Units have no abilities, and there are only three factions. To choose a faction, you must play in multiplayer online, or stage a LAN game - as the skirmish mode limits you to senarios. Both provide bots. You can play as USA, Russia, or Germany, but all are almost exactly similiar, enough to not totally matter.

You purchase units based on they're effectiveness versus their cost kinda system. In other games, a better player will overcome a tank if fighting the same tank used by a bad player. This isn't the case in Order of War. You buy the bad tank, the good tank, or the best tank. The bad infantry, the good infantry, or the best infantry. It's not as strict as it sounds, fast firing shorter range mortars aren't camparable to long range slow shooting artillery guns, and you can get a few differing units like anti tank infantry or mobile artillery vehicles, but you understand. The store page mentions and shows off planes and junk, but these aren't actual units, only off map abilities and strikes.

Units move slow, and AT pieces, artillery guns and infantry must be consiously transported via truck by the player, otherwise they'll jog about to destinations at a mind numbingly ineffective, slow pace. These normal movements are more to change facings or to slowly advance, or to hide behind the OTHER side of a building if you take hits, and not to go attack an area, meaning so long as it's not a tank, you cannot shoot and move at the same time.

For all of these reasons, classic RTS strategy doesn't really apply to Order of War - the outcome of all battles are largely predictable because the units are either bad, good, or the best you can buy. This is probably the largest reason Order of War ever gets bashed. The strategy is missed because it's not the same as other RTS games, and people burn it down for not having the things it wasn't intended to have in the first place. It's like ♥♥♥♥ing on Call of Duty for not having Creepers and no resource collecting. What?

The game doesn't play like Company of Heroes or Men of War, and the strategy is completely focused on timing and movement. These are important in all RTS games, but in this game, it's the ONLY element to focus on. You buy cheaper units to occupy the space, and to distract, as there are no real indicators as to units taking damage. The maps are big and you have to keep your eyes on everything. The fun is completely based on troop movement, and being at the right place at exactly the right time. Infantry can't truck up to AT guns and take them out, they'll get blown away, so intercept them while the AT getting trucked themselves and have them set up just as you dismount infantry next to them. Things like that. If your enemy has bought nothing but the best tanks, they've got no resources and you can go ahead and buy some extremely cheap AT guns without the worry of taking an airstrike, and get a bunch of cheap tanks to rush the map once your AT has killed all of those scary bad tanks. There is no fog of war in this game, and once you realise it's about watching the other guys and moving your ♥♥♥♥ around instead of building strongpoints or bases or using some kind of grenade ability or something, then you'll realise what a fun fast paced game it really is. It's about moving around AT and artillery and tanks and infantry more than just sending ♥♥♥♥ off to fight, seeing as you'll already know which battles you'll win or lose. If you play it right, you won't lose a unit, and eat the other guys, and that's where the fun is <.<

At the same time, compared to just how addictive the gameplay is, it's not, the maps all look the same and so does the combat, unlike Men of War which has too much micro to ever have similiar firefights, or Company of Heroes which is too cinamatic to ever be boring. Knowing what kind of RTS Order of War is, it's great, but as a game in generally - and as you can see by my play time - it's >.> okayyyyyyyyyyyyy lol

Can you spam? Yes. Can you attack head on? Yes. Should you ever do any of these? Never. It's a game that's enjoyed only if you know how to play it :/ which at the same time, makes it slightly less user friendly. It doesn't look like there would be a large learning curve, but there is. If you just want to see mindless destruction, you can easily play the game the WRONG way too <.< which is what most bad reviewers have done.
Posted: October 2
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4 of 6 people (67%) found this review helpful
7.0 hrs on record
Allowed me to send in endless waves of soldiers as cannon fodder.
Since there are no WW1 games this one is an good alternative with the right mod.
9/10 love this strategy game and the AI is not the dumbest.
Posted: July 16
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3 of 6 people (50%) found this review helpful
8.3 hrs on record
eye candy. game play its okay
Posted: June 13
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4 of 9 people (44%) found this review helpful
58.7 hrs on record
best strategic game ever
Posted: May 31
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0 of 1 people (0%) found this review helpful
24.2 hrs on record
Order of War is a game of deloying units and taking flags - there is no base building.

It has some good features:

*There is a certain level of tactical gameplay. This is pretty much simply decision-making about which reinforcements will be needed to counter your enemy's deployments.
*The units have a solid WW2 feel if not a little aged in graphical quality.
*There is a good variety of units with various infantry, motorised and armoured units to choose from. Adding to this there is a limited selection of air units available that can be countered by anti-air units.
*There is satisfaction to be had from breaking through the enemy front line and advancing to the next objective (objective meaning 'flag' because the game is essentially 'capture the flag').

Order of War however also has some issues that in my opinion stop this 2/5 game being rated maybe a 3/5 or 4/5.

*There is no Multiplayer any longer. By lack of Multiplayer I also mean no LAN either. This is a major show-stopper as the game seems almost geared towards Multiplayer than Single player. I can see the potential that Multiplayer would turn the routine flag stealing from a tactically-naive AI into an epic struggle of egos.
* The campaign feels a bit routine and by the numbers. It is a fairly monotone experience of basically capturing and defending flags.
*So with no Multiplayer at all and a join-the-dots campaign we need a good skirmish experience to compensate.
The Skirmish option allows some limited customisation but simply borrows campaign maps, uses them as a blank canvas and asks you to capture all the flags - a victory theme we are getting a little too used to in this game. And to limit things even further the developers offer you only a handful of maps.

Don't get me wrong. If you like WW2 RTS games you will still have some fun with elements of this game, but it will only be a temporary distraction from games with more replayability.

I would highly recommend the game if the developers simply:

Added more skirmish maps and make skirmish more customisable.
& Re-implemented LAN and/or MP capability. Why, when developers shut down servers, do they not replace online Multiplay with LAN is beyond me.

It's thumbs down until they restore at least LAN to the game and add some more content. The game feels half-baked.
Posted: October 19
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13 of 14 people (93%) found this review helpful
9.0 hrs on record
Its a very fun at times, although, if you wanted to play with friends, you sadly cannot do that anymore... the servers were shut down. I think it would've been better to try and migrate the servers. I give this an 8/10, game crashed during certain story mode moments, like when planes crashed, or certain intense moments...
Posted: December 18, 2013
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