The ultimate space capital ship combat compendium is the evolution of hard core space combat sims. The only game of its kind currently in existence.
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Overall:
Mostly Negative (243 reviews) - 37% of the 243 user reviews for this game are positive.
Release Date: Feb 6, 2015

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October 7

The Ultimate Space Capital Ship Simulator Bundle

The ultimate space capital ship combat sim is going through a major upgrade via The Lyrius Conflict DLC which is currently in Early Access.

As the only game of its kind, and which captures the essence of commanding a massive capital ship, complete with support craft, intelligent AI crew etc, the DLC is designed to not only improve on the underlying tech, but also bring a major visual upgrade to the game. This includes the space and planetary worlds, as well as ALL the over 2000+ assets (ships, stations, characters, weapons, vehicles, planetary textures, buildings etc) in the game. In short, it is undergoing a 100% visual update, while retaining the underlying tech that makes it a one-of-a-kind experience.

You can get more info on our plans from the DLC product page

http://store.steampowered.com/app/370810/

If you don't already have the DLC, for a limited time only, you can now buy it at 50% off from either of the bundles below.

You can access the bundle either from the direct links below or from the store page of any 3000AD game.

Universal Combat CE Bundle

3000AD SCI-FI Compendium

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July 1

Dev State Of Play

No news is good news; or so they say.

Anyway, a lot of work has been going on. And due to the nature of this update, there isn't likely to be another patch up until the first major update is done sometime in 2017.

Basically, this being mostly a graphics overhaul, it involves ripping out and updating a LOT of legacy code. For example, the DirectX version is deprecated, lots of legacy graphics work done decades ago is now being ripped out, revised etc. Remember, this game was last released in 2009 !(!). Heck, at one point I didn't even have a build for like three weeks because going from Visual Studio 2008 to VS2012, and now to VS2015, wreaked all kinds of havoc; as any games developer probably knows all about.

The biggest issue is that the engine built for this game, is only for this game. So porting it to anything else (e.g. Unity, the engine we built for Line Of Defense etc) is out of the question. And when it comes to graphics overhaul, it's a major issue in which fixing one thing, breaks a bunch of others.

The other issue is that since we're redoing all the art (2D, 3D UI, terrain etc), and given the massive scope of that work, we don't even expect all of it to be done and in the game before the end of 2017. I mean, if you've seen the appendix, then you already know just how massive the game assets dB is. And we're redoing ALL of it.

I may however release a build with the new graphics engine, but which uses the older assets. I haven't decided yet. It just depends on whether or not it's worth the hassle because a new graphics engine isn't going to make low quality legacy art assets look any better.

More news soon. Until then, keep playing the only game of its kind - ever.

Discuss

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About This Game

THE MOST ADVANCED SPACE COMBAT CAPITAL SHIP SIMULATOR. EVER. SERIOUSLY.


In Feb 2015, as part of the Battlecruiser twenty-five year anniversary celebration, a refresh of Universal Combat 2.0 was released for FREE for a limited time.

Universal Combat which was first released in 2004, was the spiritual successor to the infamous Battlecruiser series of games which made its debut in 1996. Then heralded as the most advanced capital ship space combat game, Battlecruiser 3000AD, the first title in the series, set the resulting standard for high-end capital ship combat games. You not only had control over a massive armed carrier in a vast universe with space and planetary bodies, you also had complete control over the carrier's systems (weapons, navigation etc), support crafts (fighters, shuttles, vehicles) as well as an entire crew that moved around the ship doing various things (e.g. engaging in combat with intruders).

When Universal Combat arrived, aside from new graphics technologies, it brought along with it a host of new features which were not present in the previous Battlecruiser titles. Such features included advanced fps controls which allowed you to not only deploy your carrier crew to planets, control them in combat etc, but it also allowed you to fight alongside them

In 2007, Universal Combat Collectors Edition was released as the final title in the Battlecruiser and Universal Combat IPs.

In 2009, following the 2008 release of Galactic Command Echo Squad SE (we also refreshed this game in 2014 and released as a Steam exclusive) which had improved space and planetary engines, we again refreshed the UCCE game and released it as Universal Combat Collector's Edition v2.0.

This ultimate space capital ship combat compendium spans over two decades and represents the evolution of hard core space combat sims. It contains all Commander scenarios from every game in the Battlecruiser and Universal Combat series:

  • Universal Combat Special Edition (3000AD, Oct 2006)
  • Universal Combat A World Apart (3000AD, Oct 2005)
  • Universal Combat Gold (3000AD, Oct 2005)
  • Universal Combat (Dreamcatcher Interactive, Feb 2004)
  • Battlecruiser Millennium Gold (Dreamcatcher Interactive, March 2003)
  • Battlecruiser Millennium (EB Games Exclusive, Nov 2001)
  • Battlecruiser 3000AD v2.0 (Interplay, Dec 1998)
  • Battlecruiser 3000AD (Take2, Sept. 1996)

PRIMARY GAMEPLAY FEATURES


Here is a sampling of the game features, out of hundreds of things that you can do in the game; most of which you can must make up as you go along. And this list doesn't contain any mention of the advanced game engine technologies, especially one of the most advanced AI systems you've ever encountered in a game.

  • Command 28 capital ships including carriers, cruisers, transports.
  • Command 46 support crafts including fighters, shuttles and planetary vehicles.
  • Command a crew of over 100 personnel including key personnel such a Flight Officer, Navigation Officer etc.
  • Use fleet command & control to create a massive fleet consisting of your ships and other AI controlled ones.
  • Direct control of various ship systems including shields, reactor, engine, cloaking, tractor beam, transporters and various advanced weapon systems.
  • Track your ship's AI crew as they go about their on-board duties which include engaging hostile intruders, repairing ship systems, prepping support craft etc.
  • Lead your marines into battle on planets using various weapons of mass destruction.
  • Deploy an away team of (e.g. marines, engineers etc) in a shuttle, deploy them on various planetside missions; complete with advanced orders.
  • Deploy probes to keep track of friendly regions as well as spy on hostile ones.
  • Deploy mining drones on planets to mine for precious minerals which you can then sell for profit.
  • Dock at various space stations and planetary bases to trade, repair, rearm - and of course engage the hostile ones along the way.
  • Capture space stations for your alliance and use them as operational bases, including the ability to use their own fleet of support craft (cruisers, carriers, fighters etc)
  • Play the freeform scenario and roam a large persistent galaxy.
  • No shuttles? Don't want to risk being shot down? Use the transporter room to deploy your combat away team directly into hostile planets.

MULTIPLAYER


There is no multiplayer in this version of the game.

SUPPORT


There are no more updates to the base game. The final version was v2.00.03 released on 05-28-2015. You can view the changelog for more info. Due to the game being improved upon, future updates are only released via The Lyrius Conflict DLC which uses v3.x game engine kernel. You can view the changelog for more info.

System Requirements

    Minimum:
    • OS: Windows XP SP2
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: DirectX SM3.0 compliant with 512MB memory
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX compliant
    Recommended:
    • OS: Windows 7 SP1
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: DirectX SM3.0 compliant with 1GB memory
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX compliant
    • Additional Notes: Joystick, XBox360 Controller For Windows or Analog gamepad

What Curators Say

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