The ultimate space capital ship combat compendium is the evolution of hard core space combat sims. The only game of its kind currently in existence.
All Reviews:
Mostly Positive (11) - 72% of the 11 user reviews for this game are positive.
Release Date:
Feb 6, 2015

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Recent updates View all (32)

January 23


  • Minor tweaks and improvements
  • Intruders will no longer be able to board the CC if the Tacyon Anagram Shield (artifact) is installed and is set to 50% or higher level.

    Also, when they do board, they will now drop the CC shields (any kind) automatically. When you hear the shields go down, this should be another warning that you have intruders on board.

    Below is a reminder of all the circumstances under which intruders will never board the CC

    - Tacyon Anagram Shield (TAS) installed and operational at 50% or higher level
    - EMD jammers are on
    - is in hyperjump
    - is cloaked
    - is docked
  • Updated (minor change to Playmod docs) GBS file distribution.
  • Updated game manual pages 1, 16, 83. Go to Control Panel and uninstall the previous version. Then locate and run the UCCE30_steam_shortcuts.exe file in your install folder to update stand-alone PDF files.

See the full changelog for more details.


I created a topic in the modding forum showing how to get the Tacyon Anagram Shield artifact.
8 comments Read more

December 23, 2017


  • Minor tweaks and improvements
  • A wormhole linking the two (linked by a wormhole in the Neutral Zone) uncharted galaxies (ELURIA, GARIDIAN) to the known galaxy, has been detected in Supernova-10 (SN-10). Navitron computer won't help you get there; so it's old school cartography time. Start with WRM-27 located in SN-10 region. Vast riches (or maybe death) await the adventurous explorer.
  • Adjusted gun/turret laser power requirements, resulting in faster gun recharge rates. NOTE: The higher the laser level, the more damage to the target - at a sacrifice of longer recharge (between firing) rate. The gun laser has limited power. When firing, if the requested energy exceeds the current charge, the guns won't fire until fully recharged. The default laser level is 10 (0=off, 100=full), allowing faster recharge rate, more shots, less damage per shot. In addition, all craft have varying recharge rates, and per shot damage. Remember this before tinkering with these settings.
  • Added active (J key) EMD jammer to closeair gunships and shuttles
  • Added target range to F10 target camera
  • Minor 3D spatial audio improvements. NOTE: The new system uses a lot of SPL for audio processing; so don't expect the audio to sound the same as before
  • In order to reduce the clutter in the game world, more target types will now self-destruct between 5-10 mins of being disabled (Grey)
  • MOTHER will no longer warn about a missile target being friendly|hostile as if it were a ship
  • Updated GBS file distribution
  • FIXED: Using cheats to spawn ships would sometimes cause a crash

See the full changelog for more details.
9 comments Read more

About This Game


In Feb 2015, as part of the Battlecruiser twenty-five year anniversary celebration, a refresh of Universal Combat v2.0 was released for FREE for a limited time.

Universal Combat which was first released in 2004, was the spiritual successor to the legendary Battlecruiser 3000AD series of games which made its debut in 1996. Then heralded as the most advanced capital ship space combat game, Battlecruiser 3000AD, the first title in the series, set the resulting standard for high-end capital ship combat games. You not only had control over a massive armed carrier in a vast universe with space and planetary bodies, you also had complete control over the carrier’s systems (weapons, navigation etc), support crafts (fighters, shuttles, vehicles) as well as an entire crew that moved around the ship doing various things (e.g. engaging in combat with intruders).

When Universal Combat arrived, aside from new graphics technologies, it brought along with it a host of new features which were not present in the previous Battlecruiser titles. Such features included advanced fps controls which allowed you to not only deploy your carrier crew to planets, control them in combat etc, but it also allowed you to fight alongside them

In 2007, Universal Combat Collectors Edition was released as the final title in the Battlecruiser and Universal Combat IPs.

In 2009, following the 2008 release of Galactic Command Echo Squad SE which had improved space and planetary engines, we again refreshed the Universal Combat CE game with those improved engines, then later released it as Universal Combat Collector’s Edition v2.0.

This ultimate space capital ship combat compendium spans over two decades and represents the evolution of hard core space combat sims. It contains all Commander scenarios from every game in the Battlecruiser and Universal Combat series:

  • Universal Combat Special Edition (3000AD, Oct 2006)
  • Universal Combat A World Apart (3000AD, Oct 2005)
  • Universal Combat Gold (3000AD, Oct 2005)
  • Universal Combat (Dreamcatcher Interactive, Feb 2004)
  • Battlecruiser Millennium Gold (Dreamcatcher Interactive, March 2003)
  • Battlecruiser Millennium (EB Games Exclusive, Nov 2001)
  • Battlecruiser 3000AD v2.0 (Interplay, Dec 1998)
  • Battlecruiser 3000AD (Take2, Sept. 1996)


Here is a sampling of the game features, out of hundreds of things that you can do in the game; most of which you can must make up as you go along. And this list doesn't contain any mention of the advanced game engine technologies, especially one of the most advanced AI systems you've ever encountered in a game.

  • Command 28 capital ships including carriers, cruisers, transports.
  • Command 46 support crafts including fighters, shuttles and planetary vehicles.
  • Command a crew of over 100 personnel including key personnel such a Flight Officer, Navigation Officer etc.
  • Use fleet command & control to create a massive fleet consisting of your ships and other AI controlled ones.
  • Direct control of various ship systems including shields, reactor, engine, cloaking, tractor beam, transporters and various advanced weapon systems.
  • Track your ship's AI crew as they go about their on-board duties which include engaging hostile intruders, repairing ship systems, prepping support craft etc.
  • Lead your marines into battle on planets using various weapons of mass destruction.
  • Deploy an away team of (e.g. marines, engineers etc) in a shuttle, deploy them on various planetside missions; complete with advanced orders.
  • Deploy probes to keep track of friendly regions as well as spy on hostile ones.
  • Deploy mining drones on planets to mine for precious minerals which you can then sell for profit.
  • Dock at various space stations and planetary bases to trade, repair, rearm - and of course engage the hostile ones along the way.
  • Capture space stations for your alliance and use them as operational bases, including the ability to use their own fleet of support craft (cruisers, carriers, fighters etc)
  • Play the freeform scenario and roam a large persistent galaxy.
  • No shuttles? Don't want to risk being shot down? Use the transporter room to deploy your combat away team directly into hostile planets.


There is no multiplayer in this version of the game.


There are no more updates to the base game. The final version was v2.00.03 released on 05-28-2015. You can view the 2.0 changelog for more info. Due to the game being improved upon, future updates are only released via The Lyrius Conflict DLC which uses v3.x game engine kernel. You can view the 3.0 changelog for more info.

System Requirements

    • OS: Windows XP SP2
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: DirectX SM3.0 compliant with 512MB memory
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX compliant
    • OS: Windows 7 SP1
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: DirectX SM3.0 compliant with 1GB memory
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX compliant
    • Additional Notes: Joystick, XBox360 Controller For Windows or Analog gamepad
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