The ultimate space capital ship combat compendium is the evolution of hard core space combat sims. The only game of its kind currently in existence.
User reviews:
Mostly Negative (240 reviews) - 37% of the 240 user reviews for this game are positive.
Release Date: Feb 6, 2015

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October 7

The Ultimate Space Capital Ship Simulator Bundle

The ultimate space capital ship combat sim is going through a major upgrade via The Lyrius Conflict DLC which is currently in Early Access.

As the only game of its kind, and which captures the essence of commanding a massive capital ship, complete with support craft, intelligent AI crew etc, the DLC is designed to not only improve on the underlying tech, but also bring a major visual upgrade to the game. This includes the space and planetary worlds, as well as ALL the over 2000+ assets (ships, stations, characters, weapons, vehicles, planetary textures, buildings etc) in the game. In short, it is undergoing a 100% visual update, while retaining the underlying tech that makes it a one-of-a-kind experience.

You can get more info on our plans from the DLC product page

If you don't already have the DLC, for a limited time only, you can now buy it at 50% off from either of the bundles below.

You can access the bundle either from the direct links below or from the store page of any 3000AD game.

Universal Combat CE Bundle

3000AD SCI-FI Compendium

8 comments Read more

July 1

Dev State Of Play

No news is good news; or so they say.

Anyway, a lot of work has been going on. And due to the nature of this update, there isn't likely to be another patch up until the first major update is done sometime in 2017.

Basically, this being mostly a graphics overhaul, it involves ripping out and updating a LOT of legacy code. For example, the DirectX version is deprecated, lots of legacy graphics work done decades ago is now being ripped out, revised etc. Remember, this game was last released in 2009 !(!). Heck, at one point I didn't even have a build for like three weeks because going from Visual Studio 2008 to VS2012, and now to VS2015, wreaked all kinds of havoc; as any games developer probably knows all about.

The biggest issue is that the engine built for this game, is only for this game. So porting it to anything else (e.g. Unity, the engine we built for Line Of Defense etc) is out of the question. And when it comes to graphics overhaul, it's a major issue in which fixing one thing, breaks a bunch of others.

The other issue is that since we're redoing all the art (2D, 3D UI, terrain etc), and given the massive scope of that work, we don't even expect all of it to be done and in the game before the end of 2017. I mean, if you've seen the appendix, then you already know just how massive the game assets dB is. And we're redoing ALL of it.

I may however release a build with the new graphics engine, but which uses the older assets. I haven't decided yet. It just depends on whether or not it's worth the hassle because a new graphics engine isn't going to make low quality legacy art assets look any better.

More news soon. Until then, keep playing the only game of its kind - ever.


7 comments Read more

About This Game


In Feb 2015, as part of the Battlecruiser twenty-five year anniversary celebration, a refresh of Universal Combat 2.0 was released for FREE for a limited time.

Universal Combat which was first released in 2004, was the spiritual successor to the infamous Battlecruiser series of games which made its debut in 1996. Then heralded as the most advanced capital ship space combat game, Battlecruiser 3000AD, the first title in the series, set the resulting standard for high-end capital ship combat games. You not only had control over a massive armed carrier in a vast universe with space and planetary bodies, you also had complete control over the carrier's systems (weapons, navigation etc), support crafts (fighters, shuttles, vehicles) as well as an entire crew that moved around the ship doing various things (e.g. engaging in combat with intruders).

When Universal Combat arrived, aside from new graphics technologies, it brought along with it a host of new features which were not present in the previous Battlecruiser titles. Such features included advanced fps controls which allowed you to not only deploy your carrier crew to planets, control them in combat etc, but it also allowed you to fight alongside them

In 2007, Universal Combat Collectors Edition was released as the final title in the Battlecruiser and Universal Combat IPs.

In 2009, following the 2008 release of Galactic Command Echo Squad SE (we also refreshed this game in 2014 and released as a Steam exclusive) which had improved space and planetary engines, we again refreshed the UCCE game and released it as Universal Combat Collector's Edition v2.0.

This ultimate space capital ship combat compendium spans over two decades and represents the evolution of hard core space combat sims. It contains all Commander scenarios from every game in the Battlecruiser and Universal Combat series:

  • Universal Combat Special Edition (3000AD, Oct 2006)
  • Universal Combat A World Apart (3000AD, Oct 2005)
  • Universal Combat Gold (3000AD, Oct 2005)
  • Universal Combat (Dreamcatcher Interactive, Feb 2004)
  • Battlecruiser Millennium Gold (Dreamcatcher Interactive, March 2003)
  • Battlecruiser Millennium (EB Games Exclusive, Nov 2001)
  • Battlecruiser 3000AD v2.0 (Interplay, Dec 1998)
  • Battlecruiser 3000AD (Take2, Sept. 1996)


Here is a sampling of the game features, out of hundreds of things that you can do in the game; most of which you can must make up as you go along. And this list doesn't contain any mention of the advanced game engine technologies, especially one of the most advanced AI systems you've ever encountered in a game.

  • Command 28 capital ships including carriers, cruisers, transports.
  • Command 46 support crafts including fighters, shuttles and planetary vehicles.
  • Command a crew of over 100 personnel including key personnel such a Flight Officer, Navigation Officer etc.
  • Use fleet command & control to create a massive fleet consisting of your ships and other AI controlled ones.
  • Direct control of various ship systems including shields, reactor, engine, cloaking, tractor beam, transporters and various advanced weapon systems.
  • Track your ship's AI crew as they go about their on-board duties which include engaging hostile intruders, repairing ship systems, prepping support craft etc.
  • Lead your marines into battle on planets using various weapons of mass destruction.
  • Deploy an away team of (e.g. marines, engineers etc) in a shuttle, deploy them on various planetside missions; complete with advanced orders.
  • Deploy probes to keep track of friendly regions as well as spy on hostile ones.
  • Deploy mining drones on planets to mine for precious minerals which you can then sell for profit.
  • Dock at various space stations and planetary bases to trade, repair, rearm - and of course engage the hostile ones along the way.
  • Capture space stations for your alliance and use them as operational bases, including the ability to use their own fleet of support craft (cruisers, carriers, fighters etc)
  • Play the freeform scenario and roam a large persistent galaxy.
  • No shuttles? Don't want to risk being shot down? Use the transporter room to deploy your combat away team directly into hostile planets.


There is no multiplayer in this version of the game.


There are no more updates to the base game. The final version was v2.00.03 released on 05-28-2015. You can view the changelog for more info. Due to the game being improved upon, future updates are only released via The Lyrius Conflict DLC which uses v3.x game engine kernel. You can view the changelog for more info.

System Requirements

    • OS: Windows XP SP2
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: DirectX SM3.0 compliant with 512MB memory
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX compliant
    • OS: Windows 7 SP1
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: DirectX SM3.0 compliant with 1GB memory
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX compliant
    • Additional Notes: Joystick, XBox360 Controller For Windows or Analog gamepad
Customer reviews
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Mostly Negative (240 reviews)
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Most Helpful Reviews  Overall
652 of 754 people (86%) found this review helpful
75 people found this review funny
Not Recommended
0.2 hrs on record
Posted: February 8, 2015
Ah, Universal Combat. Somehow I hoped we had seen the last of Derek Smart. Don't get me wrong, I don't despise the man, but his snarky, combative attitude in the face of the overwhelming evidence regarding his shortcomings as a developer have left me hoping for the day when he retires from public life; that, and I was one of the foolish who purchased Universal Combat when it came out only to discover it was broken and buggy even after several patches and any attempts to challenge this was met by scorn and insult by Derek Smart himself.

This is not a good game. It will not be a good game no matter how many times he changes the name. It IS a very ambitious game, however. To his credit, Derek Smart tried to make a game that pushed hardware and design boundaries. The sad reality is that he failed, but rather than accept this and work with critics to address the problems he chose to attack whatever fanbase he had for pointing out the shortcomings of the game,. Now it is on steam (for free, no less) and that is supposed to diminish your ability to criticise this product, but for those of us who purchased the game when it first came out it just brings back visions of falling through surfaces, user interfaces better suited to spreadsheet software than a game and terrible, game destroying bugs.

I won't address the visuals, which for the time were not bad. I bought the game originally because of the promise of fps and ship based exploration and combat, and what I ended up with were two halves that never really seemed to fit together or work even on their own. Attempting to hold the two halves together is an interface that is poorly thought out (see how long it takes you to figure out how quit for a start) and overcomplicated with fields and windows of redundant settings best handled with a single button or accessible from a quick bar.

It's unfortunate (but not surprising) to see that time has not changed Derek at all; looking at the comments on steam he continues to attack naysayers with the same eagerness he did on his own forums once, and that is a shame. I would have hoped that the years had brought him some wisdom about dealing with critics and fans alike, and that rather than insult their intelligence and rebuff their concerns with snarky comments he would have hired a PR representative who has less of an irrational response to criticism.

You will likely play Universal Combat regardless of my review, and I invite you to do so. You will also discover that the game has some nebulous design decisions and unresolved bugs that will hamper your enjoyment. Just do not expect your feedback or criticism to be well received or heeded at all by the game's designer as he has great difficulty accepting flaws in his work, though he will gladly take all of your praise.
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267 of 327 people (82%) found this review helpful
77 people found this review funny
Not Recommended
0.2 hrs on record
Posted: February 10, 2015
"This scenario is completely free form and is designed to be role played using your imagination."

Sounds good! Lets see....what am i going to play....?
I think i will be a terran paramedic! That sounds fun, doesnt it?

Ok, what to do? There are no orders. There is no fleet. There is a whole lot of nothing and me in an unarmed ship. Oooh wait there actually is a ship in distress. Thats a job for us mateys! We approach! All men to their stations! We are going to doooo... -nothing. Thats right. There is no action we could take to actually help the distressed fellow.
Can that truly be? Lets check the discussion board. Some other guys also wondered what the purpose of that career might be.

Aha, thats interesting. Everyone should be glad that the developer gave us so many different possibilities to play the game and we are such dumb idiots that we cant use our imagination to play the game properly. Yes thats right! Its all in our imagination! Sit in your bathtub and you are the captain of a nuclear submarine on its mission to save earth. Imagination YAAAAYYYYY!!! So much fun!!!

Well, lets try something different then. A military carreer seems more appropriate for the game setting. What to do, what to do? Ok i figured it out a little. I embarked on a planet, i ran around, i even shot something. I dont know exactly what i did it for. The planet was marked as hostile. Hurray for imagination! I shoot at the enemy base with my spaceship destroying some cardboard building like thingies - supposed to be a military installation. And nothing else happens.
Lets have a look at the forum again. Do my actions have any impact? Not really. Bases rebuild themselfes after you destroy them. Spaceships spawn randomly. Everything resets, if you just wait long enough.

You have a huge galaxy filled with meaningless balls (planets) and ships and no purpose at all.
--> Imagination
Problem is: With an empty sheet and a pencil you could truly use your imagination. With this game your possibilities to actually interact with anything are very limited. You can fly to it, you can land/dock or shoot it. Thats about it then. And whatever you do, it does not matter in the slightest.

People, dont get fooled. This game is not complex, it is just poorly designed. You can fly your ship using the cursor keys. There is no huge background mechanic that wants to be figured out. It was hollow, it is hollow and it will be hollow in all future releases (please let it be the last is just an unsatisfying waste of time).
If you want something complicated and fun, try dwarf fortress. Thats a game to love!

I bought the Battlecruiser Millenium Edition back then...i was so incredibly disappointed and furious. When i lingered in the shop and spotted someone who grabbed the game box i would go and talk them out of buying the game. I hope i saved some folks a little money and the huge dissapointment of this franchise.


EDIT: 29.07.2015

With the "DLC - The Lyrus Conflict" it gets even more ridiculous. This developer is selling his idea for a game (in my opinion it has never been complete) in a new coat over and over and over.

Derek Smart, 24.07.2015: "Yeah, the DLC (Lyrus Conflict) is basically lot of refinements, and graphics overhaul. No new features. That's for Universal Combat Advanced which is full blown sequel."

Derek Smart, 07.02.2015: "But basically, if I do end up doing it as planned (Universal Combat Advanced), it will have the same gameplay features as this 2015 remastering of UCCE v2.0 but with a complete graphics overhaul..."

How people still dont see through this charade is beyond my grasp. He is doing it since 20 years.

I know, i know, we are all waiting for that capital ship simulator since we seen Battlestar Galactica / Star Wars. We got to wait some more. This game series is not it and never will be. Dont support the shady business of false advertising.
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121 of 140 people (86%) found this review helpful
5 people found this review funny
Not Recommended
1.0 hrs on record
Posted: May 18, 2015
So.....this game.

Putting aside any personal isssues with Derek Smart (and let's be honest, a lot of people have issues with him), let's try to be as objective as possible in this review...

What exactly is UC and does it live up to its claims?

It's a 'do anything in space' simulator. You want to command a battlecruiser? Check. You want to be a Marine on a planet shooting stuff? Check. You want to fly from a planet to space and dock with that carrier you see over there? Check.

The problem is...well....the problems are...

One: Excessive micro management: Why for instance, should the commander of a large ship have to manually set power levels? Why can't....say....the crrew AI do that for you and if you want to then alter it, you can? By default, there isnt't enough power to go around and you have to go in and manually set it. Or, say you want to send....I don't know, four Marines and a tank and a pilot to a planet. You have to tell each individual what to do. There's no group option.

Two: HUD issues. The HUD itself isn't intuitive at all, the three MFDs at the bottom of the screen don't easily tell you what they are, the radar is 2d, not 3D and that is confusing as well as you got no clue if the enemy target is above or blow you.

Three: Questionable vehicle physics. Why should a shuttle be able to stop on a dime in space? I can understand tanks or ATVs stopping quickly on a planet, that makes sense, however...a shuttle, in space, you cut the power and it instantly stops? Really? Yes, I'm aware it's explained away as some technical stuff but that's an easy and cheap way to get around the issue.

So what are the good points then given I've laid out some issues with it?

One: You can literally go anywhere and do anything you want to. For instance in a free roaming scenario, I have taken a battlecruiser from Ear to the Moon, landed troops, done exercises, got picked up by the shuttle and flown back, all without cutscenes or scripting.

Two: It's seamless once it loads. Yep that's a big, big plus. You want to go from planet to space? Get above a certain height and push a button, then confirm it (again....micro management issues but....), there's a few seconds worth of animation and you're in space. Same for going to a planet.s, get close, it'll ask establish planetfall, say yes,a nd sit back.

It's pretty. Oh yes it is, it's some of the most atmospheric graphics in a space game....and you feel as if you can actually go to that nebula, or that planet....or even that base and dock there

You are not the hero. Okay, this is astrange one but....most games are all about the player, right? Well, UC, CE isn't. There's an entire universe going on, things happen regardless of you being around or not. You can be in a system and go off for a few days, come back and find that station you were docked at got attacked and changed hands, or there's a war on a planet that broke out while you were going there.

However....I personally wouldn't recommend it unless you want to spend a LOT of time reading and learning. It's not a simple pick up and play game in the least, it takes time, dedication and (sadly) figuring things out on your own so you don't have to deal with Derek Smart to enjoy it. Don't get me wrong, once you like it, it's definitely good but I do feel many, many people will be put off by Derek Smart and won't even look at it.

If UC was made by somebody else and released on Steam for free, it would get a much, much better reception, I can absolutely say that for certain.

Either way, although this has not recommended at the top, try try it out. Make up your own mind and be prepared for a lot of reading and learning too.
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156 of 195 people (80%) found this review helpful
25 people found this review funny
Not Recommended
2.0 hrs on record
Posted: February 10, 2015
"Don't Alt+Tab" - Derek Smart, developer of Universal Combat CE.

You know there is a serious problem with the game when even the developer tells you not to alt+tab, even in the collector's edition. I alt+tabbed anyway and it crashed the game which is a real shame because I had to read through the 93-page PDF Game Manual just to find out how to move my ship forward.

Universal Combat CE is just another renamed, slightly updated version of Derek Smart's Battlecruiser 3000AD series from 1996. Much like its NINE predecessors (that's right, there are 9 previous versions of this same game), Universal Combat is horribly plagued by gamebreaking bugs, poor interface and design, horrendously glitchy gameplay, extremely boring and poorly written storyline, no tutorial and lack of explanation for basically everything in the game. The controls and ship GUI are so confusing, it will leave you scratching your head at pretty much everything.

I wouldn't even pay a dollar for this game. It is garbage.
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176 of 236 people (75%) found this review helpful
41 people found this review funny
Not Recommended
0.3 hrs on record
Posted: February 8, 2015
Ohhhhhhh nostalgia..... how I hate you. You Make me play a game I thought was epic as a young gamer, and then you go and beat me over the head with it years later.....

When I saw UC was free on steam I downloaded it almost instantly. "MY CHILDHOOD NEEDS THIS" said my brain, not knowing what horrors were to come. Oh the bugs.... Oh the nonexistant story..... Oh the wtf moments. I played the game for about 20 minutes, and of that 20 minutes, 15 was recovering from game breaking crashes, first at the video options screen trying to change resolutions, then after trying to make planetfall on some red thing I found in a random spot on the map. Then it crashed on the startup. You know, I think it was telling me to leave it alone, to spare the fond memories of me actually playing the game. You know what, thank you UC:CE, you spaired my childhood memories from having to be corrected by crashing before I could actually play.

0/10 would not collect this edition.
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256 of 375 people (68%) found this review helpful
944 people found this review funny
0.1 hrs on record
Posted: February 12, 2015
the uninstall worked perfectly
Was this review helpful? Yes No Funny
89 of 119 people (75%) found this review helpful
6 people found this review funny
Not Recommended
2.7 hrs on record
Posted: May 10, 2015
Well the dev said he was going to release a patch for this version to fix all sorts of things but just decided to cancel it because of negative reviews. No wonder he is treated like he is. What a jerk. Don't bother with it. (And the patch is 5 years overdue)
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78 of 102 people (76%) found this review helpful
3 people found this review funny
Not Recommended
0.3 hrs on record
Posted: March 13, 2015
Obtuse, convoluted haphazard design and gameplay trying to pass off as a complex rewarding experience that takes time to get into.

Even for free, don't be fooled into wasting your time on this. Too many good games worth playing out there to waste it here.
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147 of 215 people (68%) found this review helpful
22 people found this review funny
Not Recommended
0.2 hrs on record
Posted: February 8, 2015
This game is as broken as the first day it was released. It has a premise with potential, but it is ruined by the consistent freeze that happens on the first FPS mission. The resolution is hideous and the graphics are still gag-inducing. I'll put in as much effort into this review as Derek Smart (the creator) put into this game: little.

Couldn't get through the first mission due to game-breaking bug. 0/10. F for effort. I came in excited, then came out absolutely disgusted.

It's almost as big of a failure as 3000AD. I'd rather play Takedown: Red Sabre; that's how broken this is.
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58 of 78 people (74%) found this review helpful
10 people found this review funny
Not Recommended
5.2 hrs on record
Posted: February 19, 2015
I own a hard copy of the original CD release. I bought it because the description and pictures on the box appealed to me. Little did I know the headache I was in for.

Unnecessarily complicated and poorly-mapped controls, obscure acronyms defined only in the error-filled and insulting manual, and a developer who won't and doesn't hesitate to badger and fight with prospective customers make this a very difficult game to recommend. In fact, the only reason I would recommend even downloading it is because it's free. As the saying goes, anything free is worth what it costs, and in this case, it is quite literally true.

And don't buy the "bug-free" claim. Many people experience crashes - but according to the developer, that's the player's fault for not having compatible hardware (which is often not the case), not his fault for failing to account for such possibilities. Oh, and you can't Alt-Tab or it crashes - and again, nothing there but excuses from the developer.
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Recently Posted
0.9 hrs
Posted: October 11
Better than No Mans Sky
Helpful? Yes No Funny
2.8 hrs
Posted: September 9
Hello, I am a french fellow passenger, I am a "child" of the first step of Neil Armstrong on the moon. My dream it's a travel space, is not possible!!! But Mr Derek SMART do that! Congratulations.
Universal Combat CE 2.0 is a good son of Battlecruiser Millénium Gold. Good idea for this games séries. Lovely ROAM free explorer! You know what? I am happy! One Billion Thanks Mr SMART, good luck for the future.
Helpful? Yes No Funny
0.1 hrs
Posted: September 3
Game not fun, full of bug and unplayable. Even Elite is less boring.
Helpful? Yes No Funny
383.5 hrs
Posted: August 18
I've played all of the battlecrusier games for many years. After the learning curve, the game is very engaging. It is now mid 2016 and I have YET to find a game with this much depth and freedom.
This is a game where you have to think in order to suirvive.
With all the 4x space games out there now, and all the FPS out there now, this is the one game where you can create your own playstyle. You can go from taking over a starstation to invading a planetary defense system. You can steal enemy craft and even use their own air defense against them. You can be a sniper or have a crew of snipers watch your back as you lead a team of 40 marines into battle. Of course you have close air support knocking down everyting in the sky or any tanks on land that are a threat. And I'm just scratching the surface.
You captain a capital ship with up to 8 fighters at your disposal. These fighters increase their skills as they fly missions. Then of course there's shuttles that your AI can take to either drop off mining drones to mine valuable minerals on planets or sent them to tow abandoned or damaged ships including your cap ship. OR you can cripple an enemy ship and send your crew out to tow it to the nearest friendly starport for a nice reward and experience points. And I'm just scratching the surface.
You can leave your command chair and hop in one of your fighters to get in the fray while your flight officer, combat officer, and other staff will continue to pilot the cap ship and keep her on course to her destination. You can have up to 7 AI fighters as your wingmen to help you attack several enemy targets. Or you can have your cap ship engage in multiple targets with powerful beam weapons or fire and forget missles to engage multiple hostile fighters. Or you can command a fleet of cap ships as a supreme commander to completely overwhelm any opposing forces. And I'm just scratching the surface.
You can have your cap ship orbit a planet and target a military base below. You can then lauch a space to surface missle to destroy sensitive installations or destroy an entire base... all while you're on the planet watching the mushroom plum from miles away. Or you can setup a strike teamy, just outside their early warning system, order a couple of fighters to 'soften' the targets. take out the early warning system, knock out their barracks and air to surface units... then come in with your best marines, tanks and ATV's take over the base... and of course, you can pilot any of the vehicles, or just sit on a distant hill and watch it all unfold through powerful binoculars. You can even take a reserve crew and have one of your shuttles drop them quietly behind enemy lines for a sneak attack while the ememy is focused on your main attack. And if you ever find yourself stranded on a planet or somewhere in space, you can always call for one of your shuttles to come and tow you back to your cap. OR if you're near a friendly base, 'borrow' one of their shuttles and fly back home. AND I'M JUST SCRATCHING THE SURFACE.
I didn't even mention the management, repair and upgrades of your vehicles, the leveling up of troops, dealing with intruders attempting to sabotage or steal your assets, trading, hiring.... the list goes on.
Now, if anyone can find a game, past present or future that is able to pull this off, I'll gladly pay top dollar to add it to my library. But I must warn you. You will be hard pressed to find such a Gem.
I own many games from Sins of a solar empire, Elite Dangerous, Distant worlds, Xcom, Stardrive (1 and 2), X3 Terran conflict, X Rebirth, Horizon, Space Empires V... but I always end up going right back to Universal combat.
I have invested many, MANY hours into this game and will continue to do so until someone can come out with a game that comes close... perhaps star citizen?? (I sincerly doubt it... not for the price)
Believe me, I check often.
I wait for the day the dev comes out with a new facelift to this wonderful addiction.
Helpful? Yes No Funny
0.3 hrs
Posted: July 26
Product received for free
the game didnt even have a save and quite or anything back when i tryed it and it didnt do any good for my pc and i couldent even get to my ship
Helpful? Yes No Funny
The Imperial Inquisition
0.8 hrs
Posted: July 11
Yes, yes I know .8 hours played, I downloaded the free version years ago and it has to be said, when the game works and you understand what's going on, the game is great... that happens .8% of the time, I've been playing games since I was about 4, I've even gone so far as to learn game development and programming so I know a bit about what goes into making a game. That being said, this Steam updated version of Universal Combat is a downgrade. It ran once and even then it crashed after about 20-30 minutes, the rest of my .8 of an hor was spent trying to get the game to work, don't get me wrong I love the premise of the game, I have fond memories of playing this around the time it originally came out (presteam) but as it stand I wouldn't but this game. I wouldn't but the Lyrius Conflict either if it uses the same engine (which reading some of the reviews, it must)

To Mr. Smart, I respect you, I really do, you have vision and a drive to create an experience that hasn't been seen before but you must, at some point, be willing to admit you messed up. I understand getting offended when someone inults your baby that you've spent years creating, but you should NEVER call potential customers idiots, cause even an idiot will buy a game and if its not good, if it's not up to par, or content has been left out, eventually they will work out who bamboozled them.
Helpful? Yes No Funny
U Wut?
0.1 hrs
Posted: July 8
Product received for free
Helpful? Yes No Funny
Moist and Delicious
9.3 hrs
Posted: June 27
Product received for free
I downloaded this game about a year and a half ago, back when it was free (I think when it first came out). And for the past year and a half, i've tried to play this game. But I noticed a "few" issues. 1. There is no tutorial, so in this uber complicated game you are bassicly f**ked. 2. A PDF exisits somewhere on the internet on how to play this game ( I could not find a direct link to the PDF.). 3. Even when/ IF you DO figure out the controls from the PDF, The controls are garbage sound quality is sh*t, Graphics are ok for a remastered 90's game. This game was not worth the money I didnt have to spend. It certainly isnt worth 9.99.
Helpful? Yes No Funny
0.3 hrs
Posted: June 11
UNIVERSAL COMBAT COLLECTORS’ EDITION v2.0 is a capital ship combat simulator, that is a very hard core space combat sim. This is a Derek Smart game, so it has a steep Learning curve and odd UI system. Need to read 3 pdf manuals to figure out how to play this. It worked, looks ok, sounded ok, played hard. Is very Buggy. Has a bunch of instant action senarios. Has older graphics. Also have some FPS combat missions. Released in 2004. UI and Menus are less than intuitive. Tutorial is the Quick Reference PDF manual on store page and links to 2 manuals there too, nothing in-game.
If you like hard core spaceship simulators, you might like to try this game.

I got this game for free, but at time of review this game is listed as 9.99 dollars, i don't recommend paying money for this game. For Free, it might be worth playing around with if you are bored and like this sort of game.

For more info:
Helpful? Yes No Funny
32.3 hrs
Posted: June 9
Helpful? Yes No Funny