The EASIEST and FASTEST tool to make your own multi-platform visual novels! Quickly create your own games for Windows / MacOS / iOS / Android / HTML5 / CSS3, even if you know nothing about game programming or scripting!
User reviews:
Very Positive (257 reviews) - 85% of the 257 user reviews for this software are positive.
Release Date: Mar 27, 2015

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Recent updates View all (13)

August 12

TyranoBuilder Updated to v1.6!

We're excited to announce that TyranoBuilder is now updated to version 1.6, which adds a 3D camera, video backdrop functionality, and a whole host of other new features and improvements. All of these new functions can be used by placing the new components in the Scene Editor, or by using TyranoScript tags. Check out the list below for full details.

TyranoBuilder should update automatically in your Steam client, and will give you the option to back up any projects built in previous versions before attempting to open them for editing in the new version. v1.5 and all other previous versions are available in your Steam Library by right clicking in TyranoBuilder Visual Novel Studio, then going to Properties > Betas.

We hope you enjoy this latest version!! Please post any feedback to the announcement comments or to the thread in the Steam Discussions group!

★ 3D Camera
3D camera functionality is now available!
Allows immediate previewing and can be used on individual layers.

Some 3D Camera examples:

Camera panning and zoom:
Comic reading:
With Live2D:
★ Video Backdrops
Use videos as backgrounds!
Loop and smoothing functions available.
You could even create a visual novel composed of videos only!

Video backdrops example:
★ Improved Exporting
Export from Windows to Mac, or vice versa!
Exporting for large scale project has been optimized.

★ Tool Area Customization
Customize the components available in the Tools Area.
Disable unused components for improve your efficiency!

★ Character Highlighting
Highlight the character that is speaking and / or de-emphasize other characters.
Character names are used to automatically switch, making it easy to apply to existing projects!

Character highlighting demo:
★ Character Shake Component
Select and shake an individual character onscreen.
Shake attributes can be customized.

★ Call and Return Components
Used to move to specific scenes or labels.
The Return component returns the active component.
The difference between this and the Jump component is that the Return component jumps back to the Call component.
Frequently used functions can be placed in a separate scene and called at any time.

★ Individual Channels for Sound Effects
Play multiple sound effects at the same time!
Stop an individual sound effect at any time.

★ ‘Await SE / BGM End’ Components
Use these to have a scene end when music playback completes,
Handy for synchronizing music, etc. with scenes!

★ Character Positioning Options
Enable or disable character repositioning when another character exits the screen.

★ Adjust the Speed of Automatic Character Positioning
Speed adjustment when automatic character positioning is enabled.

★ Live2D Compatibility Updated to v2.1
TyranoBuilder is fully compatible with Live2D v2.1 models.
Rollback to v2.0 library is available.

★ TyranoScript updated to v4.2
Faster and more stable!
New scripting tags! See below for the new tags.
Full tag reference is available at:

3D Camera
[camera] Move the camera
[reset_camera] Reset the camera
[wait_camera] Wait for the camera movement to complete

[stopanim] Force animation stop

[bgmopt] Set background music options
[seopt] Set sound effect options
[wbgm] Wait for BGM to finish playing
[wse] Wait for sound effect to finish playing

[chara_face] Set character facial expressions
[chara_hide_all] Remove all characters from the screen
[chara_ptext] Display speaking character’s name and change expression

[bg] Change the background images
[image] Display an image
[mtext] Animate text

[glink] Graphical link

[bgmovie] Play a background movie
[stop_bgmovie]  Stop the movie backdrop
[wait_bgmovie] Wait for the movie backdrop to complete

[autoconfig] Set auto mode options
[autoload] Autoload
[autosave] Autosave
[autostart] Start auto mode
[autostop] End auto mode
[awakegame] Restore game from paused state
[clearstack] Clear the stack
[sleepgame] Pause the game
[breakgame] Delete paused game data
[config_record_label] Set text history options
[cursor] Set a mouse cursor image
[dialog] Display a dialogue box
[resetdelay] Restore default text display speed
[screen_full] Go full screen

★ Other New Functionality and UI Improvements
Numerous other improvements to make creating visual novels even faster and easier!


We'll back again soon with MOAR new features and improvements to the EASIEST, FASTEST visual novel engine out there!

38 comments Read more

August 10

Tyranobuilder Update Drops This Friday!

Hey Tyrano's,

We are putting the finishing touches to version 1.6 which releases this coming Friday. In the meantime, here is an advance peek at the new functions that are on the way:

★ 3D camera
★ Movie backdrops
★ New TyranoScript functions and tags
★ Tool area customization
★ Individual channels for sound effects
★ Live 2D update
★ Highlighting for speaking characters
★ Shake effect for individual characters
★ New options for character auto-positioning
★ Call and Return components
★ Await SE / BGM End components
★ Browse button added to the Character Manager
★ Improved exporting (export from Windows to Mac and vice versa)

Full details to follow when we roll out on Friday!

We’re looking forward to sharing this latest version and new features with you! Thank you all for being such a great community!

10 comments Read more

About This Software

※ 日本語の案内は英文の下にあります! ※

Easily and quickly make your own multi-platform visual novels with TyranoBuilder, even if you know nothing about game programming or scripting!

Bring your creativity to reality with our suite of drag-and-drop tools, plus scripting language for advanced users.

Games made with TyranoBuilder can be easily exported to Windows, Mac, browsers, or converted* for iOS and Android smart devices, then sold via distributors such as Steam, the Apple AppStore, or GooglePlay!

*Requires free third party software. See the TyranoBuilder Tutorial for details.


★ Easy & fast to Use! ★
No programming knowledge required! Fire up and start creating games immediately with TyranoBuilder’s simple and intuitive drag & drop interface!

★ Multi-platform! ★
Create games on Windows or Mac, and export for Windows, iOS*, Android*, smartphones and tablets, or browsers!

*iOS and Android require conversion using free third party software. See the TyranoBuilder Tutorial for details.

★ Fully featured! ★
Easily add scenes, characters, dialogue, story branches, music, movies and more!

★ Powerful! Flexible! ★
Customize every aspect of your game with the included TyranoScript scripting language!

★ Outstanding Value! ★
Create and sell your own visual novels for only $14.99! Requires NO license fees or royalties of any kind!


Praise for TyranoBuilder!

"Super intuitive! Within minutes I was up and running and already had a scene nearly finished. The ability to basically do everything without ever needing to know any kind of programming is going to make this a smash hit." - Hardcore Gamer

"This software is amazing, really easy to use." - Nerd Maldito

"Hands down the fastest way of creating a visual novel with no coding required." - Rice Digital

"Easier than peeling a banana." - G-Genius & P4G





ティラノビルダーで制作されるゲームは簡単にWindows、 MacOS、ブラウザー向けにエクスポートすることができ、iOS やアンドロイド端末向けに移植※出来る。

さらに、制作したゲームをSteam、Apple AppStore、GooglePlayなどで発売もできる!



★ 使いやすい!早い! ★

★ マルチプラットフォーム! ★
WindowsあるいはMacOSでゲームを制作し、Windows、 iOS※、 アンドロイド※、 スマホ、タブレット、ブラウザー用にエクスポート出来る!


★ 数多くの強力な機能を搭載! ★

★ 強力!柔軟なカスタマイズ! ★

★ お買い得!! ★

★★★ 直ぐに購入し、ノベルゲーム制作にチャレンジしよう ★★★


- Hardcore Gamer

「このソフトは凄い。本当に使いやすい。」 Nerd Maldito

「バナナの皮を剥くより簡単。」 G-Genius、P4G

System Requirements

Mac OS X
    • OS: Microsoft Windows Vista / 7 / 8
    • Processor: 1.5Ghz Processor or better
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics Chip
    • Storage: 500 MB available space
    • OS: Microsoft Windows Vista / 7 / 8
    • Processor: Pentium 4 or better
    • Memory: 2 GB RAM
    • Graphics: Integrated Graphics Chip
    • Storage: 1 GB available space
    • OS: Mac OS X 10.6 / 10.7 / 10.8
    • Processor: 1.5GHz Intel Core 2 Duo or better
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics Chip
    • Storage: 500 GB available space
    • OS: Mac OS X 10.6 / 10.7 / 10.8
    • Processor: 2.4GHz Intel Core 2 Duo or better
    • Memory: 2 GB RAM
    • Graphics: Integrated Graphics Chip
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (257 reviews)
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179 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
153.3 hrs on record
Posted: September 15
For what it worth, it does job pretty well. A simple, easy to learn engine for those who wish to make a visual novell or two.

Whether it's for your own usage and having fun, entertaining your friends or even going commercial. TyranoBuilder will help you in achiving those goals.

True it may not be the most complicated engine and it does have flaws (although developers add new features and introduce new mechanics to it from time to time). But again, if you just want to make a Visuall or Sound Novell without any complex stuff in it -- this one is for you.

The great community and help guide included. So if you always wanted to test your skills in VN world, grab Tyrano and get started.
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Most Helpful Reviews  Overall
213 of 226 people (94%) found this review helpful
59 people found this review funny
16.7 hrs on record
Posted: March 27, 2015
Simple to use, you're able to pretty much make exactly what you what. Would definitely reccommend if you're interested in making your own VN. Or if you want to make absolute trash like I did.

Edit: Okay so I did more playing around, and need to give this review a fair shake.

First of all, I would definitely recommend it. The drag and drop nature of the app is very simple and easy to use. I made my first "trash" game without consulting the tutorial and found it to be very self explanatory. That being said, the tutorial is very well written and explains how to work TyranoBuilder.

Custom Scripts /are/ doable, so that's no worry either. I don't remember if it's mentioned early, or on the store page, but there is definitely custom script support.

You can add your "own"(or what you found on google) art and music and pretty much everything.

I got this on sale, but even for full price ( I mean really, $15?) it's definitely a steal for such a simple to use and learn app, that can compile the game for PC, Mac, HTML5, IOS, and Android.
Was this review helpful? Yes No Funny
454 of 556 people (82%) found this review helpful
608 people found this review funny
3.2 hrs on record
Posted: March 27, 2015
Proposed to senpai.
She said no.

Found senpai's source code and edited it so that she'd notice me more.

Proposed to senpai again.
She said no again, however, this time she noticed me.

10/10 would use to change history again.
Was this review helpful? Yes No Funny
116 of 126 people (92%) found this review helpful
15 people found this review funny
350.8 hrs on record
Posted: March 29, 2015
Purchased TyranoBuilder.
8 Hours later Im playing my demo on my Android Phone and shared the links to my friends on Facebook.
Im officially hooked.

10/10 would buy again.
Was this review helpful? Yes No Funny
94 of 104 people (90%) found this review helpful
2 people found this review funny
10.0 hrs on record
Posted: March 27, 2015

Is, basically, like the big brother of Novelty; a freeware Visual Novel engine that does the same, but in a somewhat more complex way.
What TyranoBuilder makes stand out is the thing they promote so much. The GUI is super easy to use and very, very straight forward.

The only thing that TyranoBuilder does NOT do for you is to come up with a good story and personal artwork. Which is a pretty important aspect when it comes down to this.

So, would I recommend it? I give it a yes, because I do have some experience in designing VN's through other applications and TyranoBuilder is by far the "fastest" to get a presentable result. Ofcourse, the quality of your production all comes down to your own creative / writing skills and you won't puff out a quality product in just 10 hours. But, besides of that it's a very good product; just the tool to get started; especially if you're not good at coding.
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72 of 74 people (97%) found this review helpful
1 person found this review funny
248.9 hrs on record
Posted: May 20, 2015
The Good
TyranoBuilder is a very good piece of software for making a basic visual novel. It has an intuitive system for setting up text, character entries/exits, and scene changes. It also has a (reasonably) simple scripting system for making variables, and other useful things for more complex games.

The Bad
What TyranoBuilder is awful at, is organization. Once you start having 40-50 Sound FX files, 30 music files, etc. it's impossible to quickly access them in the editor, as it's just organized based on when you imported them. Unfortunately, this makes it rather annoying when your game gets to even moderate size. Also, the lack of ability to organize scenes makes keeping track of what scene is what a pain (get yourself some flowcharts and label them or you'll be regretting it later).

The Ugly
I've encountered a number of bugs while working in the program, generally fixable with a restart, but they can be an annoying time-waster.

I like TyranoBuilder and will continue to use it, and suggest it to people who want to build visual novels, while it's not the most advanced, for the price it is a great 'out of the box' game creator 7/10 score.
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162 of 206 people (79%) found this review helpful
6 people found this review funny
Not Recommended
4.3 hrs on record
Posted: March 30, 2015
Review date: 03-30-2015.

First of all, I want to say that it's a very nice software.
It is very simple if you know nothing about programming language.
It looks very nice and well organized.
The tutorial they have on their website is well-explained.

But... it's unfinished, there are quite a few -important- issues to work on.
-Fullscreen mode is not available. (Which is a big deal.)
-Can't use custom fonts.
- Can't resize characters and the text boxes. Tends to make things bigger or smaller than what you want.
-And the most important, doesn't work with Steamworks (overlay).

When they fix the "Official suggestion list", I might try it again. As of now it seems more like the Official suggestion list is more of a list of items that, quite honestly, should have been in before release date.
If I see a lot of changes I will consider changing my review but as of right now the ´´ease of access´´ this programs gives is completely washed out by how basic and rudimentary it is. I cannot recommended it as it is. Seems unfinished to me.

EDIT: I'm aware of the latest update. I can only add that TyranoBuilder is still fun for people who just want to fool around creating visual novels, not for something serious or commercial.
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66 of 70 people (94%) found this review helpful
2 people found this review funny
433.8 hrs on record
Posted: October 23, 2015
The following comes from the eyes and mindset of a software engineer.

TyranoBuilder is a software that is extremely active and very engaging. It's easy to understand, and even if you're new to video games and the design or scripting process, it's very intuitive and the community is more than happy to help (in several languages). They have a VERY active support system, constantly coming to the rescue and explaining many aspects of the scripting and normal software that makes me feel more than comfortable going to them for help. I've even just found out that the raw source code for each project is available, so if you're like me and want to skip all the visual jazz and just program the whole dang thing, you actually can.

TyranoBuilder is a great way for people to get into scripting and programming. Every engine claims it's set up so that you don't require programming skills, but this is honestly a white lie, though in no way "bad". You ABSOLUTELY can make a game in TB without ANY programming. It is wonderfully simple and easy... But your game will be too.

When you go into TB, go in prepared to learn to script or program. If you want to create a romance sim, you're going to need variables, you're going to need branching scenes, and you're going to need to know how instantiating, declaring, and incramenting/decramenting works, especially if you want even a semblance of player interraction with your game. If you're looking to just make a visual book, you won't need scripting.

Their API (Tags Reference) for the built in language is fantastically simple to follow, if sometimes a little too simple. But in the end, if you just post a comment on steam inquiring about a tag you didn't understand, you will ALWAYS receive a kind and more-than-happy-to-assist response. The support is one of my favorite things about this. Another thing I love is their variables- they have temporary variable types that get deleted when the game is closed, game variables that are particular to each save, and system variables that stay with your computer and are independant of saves (that can be for such things as "you've gotten all the endings, have a super secret ending"). It was probably what sold the software to me in the first place.

THE BEST THING POSSIBLE about this game is that it has the ability to build the game for you for the best consoles. I'm talking Mobile, Linux, PC, Mac- the whole shebang. With a click of a button and a selection from a dropdown, it does it FOR YOU. I LITERALLY CANNOT EXPRESS how amazing that is. It might just be because trying to get UE4 to make a PC build was the death of me and an entire week/month, but this is literally the best part. SERIOUSLY CANNOT SAY I'M JUST SO HAPPY WITH THAT PART.

Overall, I like this software. For what it's worth and what you get, it's amazing and wonderful. You're not just paying for the software- you're paying also for the support, the people, the experiences, and even the game jams, which they do host.

TL;DR: If you aren't afraid of working hard, do it! But then again, that goes for anything in the game industry. Making games is NEVER the same as playing them.
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54 of 57 people (95%) found this review helpful
2 people found this review funny
284.9 hrs on record
Posted: August 5, 2015
After creating a full visual novel for the Indie Game Maker Contest (Game: Monstropolous) I can say that without a doubt you will be able to do exactly what is promised in the game description.


Creating a finished visual novel is easy, yet the program supports complex scripting for features like variables.

With the software as is, you will be able to create choose your own adventure style programs that you can give away or sell.

With variables and advanced scripting you can:
  • Create choices or access to areas based only on previous decisions
  • Create a system to track a running list of variables such as getting points each time you help a certain person in the game
  • Display specific dialog depending on previous choices and or other variables
  • With a large amount of time and scripting you could create a battle system or even an inventory system; potential for other minigames although it would take some time and programming

The scripting offers a deep list of possibilities for advanced users or users who don't mind learning a simple scripting language.

The forums offer quick responses normally and even has a community manager who is right on top of things.


All the cons can be addressed in upcoming updates easily, so hoping they consider the following:

Debugging system. Currently if you exit a character without having it in the scene the game will just freeze and not go on. If you have complex scene jumps you can easily miss something like this and I would love to see the program have a debugging option for simple issues like this.

Export Directly to Android. Currently you have to use about 3 different programs to get an Android APK where you can export to web or Windows in 1 click. This leads to so many issues and potential for unsupported features not to mention it is a difficult process even if you don't have any problems (such as music not playing, etc). If you do, then you have to back track and decide which of the many steps and multiple programs has the issue.

Plugins. Would be nice to have the ability to support community driven plug ins so battle systems, inventory etc could be looked at possibilities.

Indents or custom coloring. I would like to be able to indent like an ordered list style layout or change colors to color code different areas (currently sections have a 'Label' header but the color is the same as other functions).


I would easily suggest this software, especially at this price point, as it is a great program for creating simple to mid-level games.
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45 of 50 people (90%) found this review helpful
7 people found this review funny
0.7 hrs on record
Posted: March 28, 2015
I was frankly surprised at how straight forward and easy to use this is.

Pretty much everything i've seen in a typical VN seems like it's (easily) doable in the program.

One thing you should note, (and the makers should perhaps mention on the product page) is the lack of pre-loaded assets. In my case I prefer to provide my own, but some people may want that sort of thing.

Apart from that little detail (which may not apply to everyone) this is a pretty good program for a fair price.
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Recently Posted
17.0 hrs
Posted: September 20
i love it. im creating my own visual novel with it :)
Helpful? Yes No Funny
42.9 hrs
Posted: September 18
drama alert visual novel....
Helpful? Yes No Funny
15.4 hrs
Posted: September 1
Hmmm, it's okay as long I can edit character by some Anime.
Helpful? Yes No Funny
76.7 hrs
Posted: August 20
By far TyranoBuilder it's the best visual novel engine out there for it mixes perfect utilisability and depth (when it comes to coding specific functions).
You can literaly create your own visual novel in a matter of minutes if you are not a javascript developer, and if you're into javascript, you'll be able to customize every aspect of your game in a matter of minutes.
I highly encourage you to buy TyranoBuilder if making visual novels is your passion.
Helpful? Yes No Funny
2.0 hrs
Posted: August 11
This is easy and fun to use. There are loads of free to use backgrounds and characters (just remember to share your work with them and get permission and site their names) Great item well worth the money! Wait until I become famous using this!!!
Helpful? Yes No Funny
14.1 hrs
Posted: August 6
I am in love with this software! Everything about it is so helpful and useful, I learned simple coding all by myself only in a couple of hours. However this isn't coming from someone of a game developer background. I'm a writer, and an artist. The general idea of TyranoBuilder appeals to people like me with talents in places other than coding, scripting, ect.

The visual style allows for anyone to make a visual just as it says, but I wouldn't recommend this for someone with little to no artistic talent. There isn't many resources for TyranoBuilder yet, so though you could do your own thing it still wouldn't really be as fun or intuitive. Later on I do believe there will be much more to utilize, but for now if you don't exactly have anyone to do art for your or you yourself I would hold off.

In my experiance though I've been having a ball, even though writing in itself is a tedious pastime that isn't the fault of the software. It in fact makes things much easier to organize and plan, and sets me more at ease to what I can do with the powers I've been given. I'm just a beginner yet, but I hope to use this to its full capabilities to which some have said is actually pretty great. I'm glad that I can see with my eyes to where I place things and what I do rather than looking at a line of code that makes no sense to me. This IS FAR EASIER than the latter. This being said though I am a visual and physical learner, without this program learning script would be hopeless.

I've gotten fairly far in my own design afte I did the tutorial. I've got to say honestly that I'm happy with the results to far, and I'm on my way to making my own VN that I hope to release to the public! I was so excited with the prologue I have so far that I even went ahead and started looking for some people to cast for acting and music. I already have my entire storyline planned and now all I'm doing is putting it into action to which I previously thought would never happen.

Artists I was skeptical at first and wanted to hold off, but I spent my money and was extremely pleased with the product. It still has some bugs and bumps, but generally works great. I make all my work in FireAlpaca and just drag it right into interface. It's that easy. Even moving the dialogue and recognizing certain events is easy with the color coding. Everything falls into place perfectly.

There are a couple things that need fixing like some weird emotion bugs, (which is easy to change just with the click of a button) but I find that this was well worth the money I spent.

Helpful? Yes No Funny
46.8 hrs
Posted: August 2
There needs to be a video on how to put it on iso
Helpful? Yes No Funny
15.4 hrs
Posted: July 11
Simple to use and Simple to learn,
very good documentation in tutorial, it much esier to making VN here
worth for $$

thanks tyrano :')
YOU SAVING MY LIFE (and my time)
Helpful? Yes No Funny
16.5 hrs
Posted: July 10
Helpful? Yes No Funny