The EASIEST and FASTEST tool to make your own multi-platform visual novels! Quickly create your own games for Windows / MacOS / iOS / Android / HTML5 / CSS3, even if you know nothing about game programming or scripting!
User reviews:
Very Positive (248 reviews) - 85% of the 248 user reviews for this software are positive.
Release Date: Mar 27, 2015

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Recent updates View all (11)

March 14

v1.51 Update

Good morning! We just pushed a minor update to address a couple of issues that came up in the discussion group and some general brush up work:

・Fixed Live2D that affected certain environments from v1.50
・Copy and pasting multiple components bug fixed
・Stability and optimization improvements

0 comments Read more

February 5

TyranoBuilder Updated to v1.5!

The new update was rolled out this morning and the below nifty new features including debug mode(!), reading functions, volume setting for individual audio tracks and movies, and much more!

Here is the full list of updates:

★ Music / SE volume setting
 ・The volume of the game itself is set from Game Settings
 ・The volume of individual music or sound effects can be set from the Play Music / Play Sound Effect component in the Scene Editor

★ Music / SE fade in and fade out effects
 ・Check Fade Effect in the parameters area of the Play Music / Play Sound Effect components

★ Volume setting added to movie component
 ・Set via the Movie component in the Scene Editor

★ Reading functions
 ・Read text can be displayed in a different color, and text can be set as unskippable
 ・Works by checking whether labels have been passed or not
 ・Settings are adjusted via Game Settings > Reading Settings

★ Auto mode and auto advance
 An auto advance button is now available

★ Text placement feature
 ・Place text at a specified position on the game screen
 ・Use the Add Text component

★ Text animation function
 ・Text placed on screen using the Add Text component can be animated
 ・From the Add Text component parameters area, select Positioning Tool > Animation

★ Debug Mode!
 ・Component execution can be viewed in real time while playing a game
 ・Raw TyranoScript can also be viewed 
 ・View variable operations and values in real time. Variable values can be overwritten while in debug mode
 ・Assets can be added while a game is being played
 ・How to run:
  ・Project > Debug Mode (to debug from the start of the game)
  ・Click the bug icon at the top right (debug from the start of the scene currently being edited)
  ・Right click a component to debug from that point

★ Add a component by double-clicking
 ・Right click a component to insert it above to the currently selected component in the Scene Editor
 ・This is simple, but handy!

★ ‘Jump to Destination’ in contenxt menu
Right click a Jump, Image, Branch, or Clickable Area component in the Scene Editor now brings up a ‘Jump to Destination’ option.

★ ’Italic’ text
This option is now available in the Change Font Style component.

★ 'Exit All' component
Use this new Character component to have all characters leave the current scene.

★ External save files for PC games
Save files for games exported to PC are now stored as individual .sav files in the game folders.

★ 'Project saved' dialogue streamlined
This confirmation has been moved to the bottom right and no longer requires confirmation.

★ TyranoScript updated to latest version

★ Improvements to stability and speed of exported games

We hope you enjoy the new update! Please drop by the TyranoBuilder discussion group with any feedback, questions, suggestions, etc.

Have a great weekend!

7 comments Read more

About This Software

※ 日本語の案内は英文の下にあります! ※

Easily and quickly make your own multi-platform visual novels with TyranoBuilder, even if you know nothing about game programming or scripting!

Bring your creativity to reality with our suite of drag-and-drop tools, plus scripting language for advanced users.

Games made with TyranoBuilder can be easily exported to Windows, Mac, browsers, or converted* for iOS and Android smart devices, then sold via distributors such as Steam, the Apple AppStore, or GooglePlay!

*Requires free third party software. See the TyranoBuilder Tutorial for details.


★ Easy & fast to Use! ★
No programming knowledge required! Fire up and start creating games immediately with TyranoBuilder’s simple and intuitive drag & drop interface!

★ Multi-platform! ★
Create games on Windows or Mac, and export for Windows, iOS*, Android*, smartphones and tablets, or browsers!

*iOS and Android require conversion using free third party software. See the TyranoBuilder Tutorial for details.

★ Fully featured! ★
Easily add scenes, characters, dialogue, story branches, music, movies and more!

★ Powerful! Flexible! ★
Customize every aspect of your game with the included TyranoScript scripting language!

★ Outstanding Value! ★
Create and sell your own visual novels for only $14.99! Requires NO license fees or royalties of any kind!


Praise for TyranoBuilder!

"Super intuitive! Within minutes I was up and running and already had a scene nearly finished. The ability to basically do everything without ever needing to know any kind of programming is going to make this a smash hit." - Hardcore Gamer

"This software is amazing, really easy to use." - Nerd Maldito

"Hands down the fastest way of creating a visual novel with no coding required." - Rice Digital

"Easier than peeling a banana." - G-Genius & P4G





ティラノビルダーで制作されるゲームは簡単にWindows、 MacOS、ブラウザー向けにエクスポートすることができ、iOS やアンドロイド端末向けに移植※出来る。

さらに、制作したゲームをSteam、Apple AppStore、GooglePlayなどで発売もできる!



★ 使いやすい!早い! ★

★ マルチプラットフォーム! ★
WindowsあるいはMacOSでゲームを制作し、Windows、 iOS※、 アンドロイド※、 スマホ、タブレット、ブラウザー用にエクスポート出来る!


★ 数多くの強力な機能を搭載! ★

★ 強力!柔軟なカスタマイズ! ★

★ お買い得!! ★

★★★ 直ぐに購入し、ノベルゲーム制作にチャレンジしよう ★★★


- Hardcore Gamer

「このソフトは凄い。本当に使いやすい。」 Nerd Maldito

「バナナの皮を剥くより簡単。」 G-Genius、P4G

System Requirements

Mac OS X
    • OS: Microsoft Windows Vista / 7 / 8
    • Processor: 1.5Ghz Processor or better
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics Chip
    • Storage: 500 MB available space
    • OS: Microsoft Windows Vista / 7 / 8
    • Processor: Pentium 4 or better
    • Memory: 2 GB RAM
    • Graphics: Integrated Graphics Chip
    • Storage: 1 GB available space
    • OS: Mac OS X 10.6 / 10.7 / 10.8
    • Processor: 1.5GHz Intel Core 2 Duo or better
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics Chip
    • Storage: 500 GB available space
    • OS: Mac OS X 10.6 / 10.7 / 10.8
    • Processor: 2.4GHz Intel Core 2 Duo or better
    • Memory: 2 GB RAM
    • Graphics: Integrated Graphics Chip
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Very Positive (248 reviews)
Recently Posted
( 15.4 hrs on record )
Posted: July 11
Simple to use and Simple to learn,
very good documentation in tutorial, it much esier to making VN here
worth for $$

thanks tyrano :')
YOU SAVING MY LIFE (and my time)
Helpful? Yes No Funny
( 3.4 hrs on record )
Posted: July 5
Awesome software all around, but is somewhat limited by not having (upcoming) .mp3 and .mp4 support.
Helpful? Yes No Funny
( 40.9 hrs on record )
Posted: July 3
This review concerns potential consumers who have yet learned to code Java:

TyranoBuilder is a tool kit designed for aspiring game designers / programmers who wish to start small. It's designed to simplify the process of creating a visual novel under the assumption that its users have minimal knowledge of the code tucked behind its interface, and what a wonderful interace it presents.

Each function is shown as small "icons" that the user can drag and drop onto a timeline with ease. At its surface, it does what it advertised. But at its core, it leaves too much to be desired:

The icons themselves are simply shortened strands of code that the user is free to drag along the timeline, but without proper knowledge of using Java (which is free for the user to code onto the timeline) caused a laundry list of frustrations that will hinder the user's experience as follows:

1. Character portraits do not have the freedom of adjusting their size / position without duplicating multiple versions of a character portrait that has different dimensional sizes.

2. Without proper knowledge of Java, functions such as puzzle-solving, inventories, characters (or narrator) remembering custom-created names / identities (from the player) and the like are nigh impossible in this current build. One way of manuevering around this dilemna is by duplicating the same scene multiple times per unique criteria (this will fill up a lot of unnecessary space for the visual novel)

3. It's impossible to edit sound effects and background music from where the user wants them to begin (in the middle of a sound effect / song) and where they want them to end.

4. It's common to experience the preview funciton / exported visual novel build to crash without being given an affordance of <what> causes the software to crash in the first place. (Edit: This tends to happen when the user reaches an undisclosed threshold of too much code within a single scene)

The list goes on.

Despite these flaws, it is in the best interest for potential consumers to be aware that this product will <not> create proper visual novels without additional coding knowledge, but it has potential to be a compelling experience for newcomers to learn how to make smaller, simplified projects nonetheless.
Helpful? Yes No Funny
MadGirl The SHSL Fangirl
( 22.3 hrs on record )
Posted: June 22
I used this program to make a school project with a friend and it was a huge success I love how simple it is to use. I have no expirience with programming but I was able to make a playable game. This program was very fun to use and I intend to use it more in the future. I recommend this program for anyone looking to make a fairly simple game.
Helpful? Yes No Funny
( 190.7 hrs on record )
Posted: June 19
TyranoBuilder may not be perfect YET but what it CAN do for you, outweighs what it CAN'T
Helpful? Yes No Funny
( 589.3 hrs on record )
Posted: June 8
I was featured on CinnamonToastKen's YouTube channel with a game I built (Deadpool Dating Simulator) using TyranoBuilder. This is an amazing piece of software. It makes building a Visual Novel incredibly easy. I have experience with everything from flash to gamemaker and this is the quickest way to build a game and tell a story. Very user friendly. I had my first game completed in around five hours, most of which was just spent writing and creating graphics. Love it and recommend it to all.
Helpful? Yes No Funny
Newbie SCFT
( 1.1 hrs on record )
Posted: June 7
I heard that you would like to make a Visual Novel.
Well cool, this is a program that will help you do just that.

Helpful? Yes No Funny
☆ Naruchin ☆
( 105.7 hrs on record )
Posted: June 7
Easy enough to require no scripting, flexible enough to create traditional VN to mobile VN to kinetic novels.
Of course, to have more advanced features scripting is recommended, and there is a good library of tags for Tyranoscript including examples.

The tutorial is well made and the support is amazing. Every update brings quite a lot of new features to the table. Customizing the GUI is crazy easy, creating galleries and extra title screen items can be done with little work.

The constant drag and dropping can become more tedious then double checking indentation in Ren'Py, but that's the price to pay.

Recommended despite the flaws (Android export doesn't work for Lollipop, preview can be funky).
Helpful? Yes No Funny
( 1.4 hrs on record )
Posted: June 5
According to Steam, and as of writing, I spent about 1.4 hours using this program. When I first bought it awhile back, I was pretty excited and positive about the click and drag features. But recently, I've tried out Ren'py for the first time, and after spending about a good week now using it, I can no longer look at TyranoBuilder the same way I had previously.

I won't really go on a rant about how much I prefer Ren'py since deciding to try it out, but I will bring up my complaints about the programming. First of all, the font text that is displayed in game, looks drawn on, and doesn't resemble what you would expect to see from a visual novel. There are also plenty of random crashes when performing an action too quickly, the screen when starting up randomly positions itself, and scrolling down in coding is odd.

These are just a few of the problems the program has, but overall, it's pretty unprofessional for something that's $15. Still, with the program being new, I look forward to seeing how it develops in comparison to other VN engines.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
210 of 222 people (95%) found this review helpful
58 people found this review funny
16.7 hrs on record
Posted: March 27, 2015
Simple to use, you're able to pretty much make exactly what you what. Would definitely reccommend if you're interested in making your own VN. Or if you want to make absolute trash like I did.

Edit: Okay so I did more playing around, and need to give this review a fair shake.

First of all, I would definitely recommend it. The drag and drop nature of the app is very simple and easy to use. I made my first "trash" game without consulting the tutorial and found it to be very self explanatory. That being said, the tutorial is very well written and explains how to work TyranoBuilder.

Custom Scripts /are/ doable, so that's no worry either. I don't remember if it's mentioned early, or on the store page, but there is definitely custom script support.

You can add your "own"(or what you found on google) art and music and pretty much everything.

I got this on sale, but even for full price ( I mean really, $15?) it's definitely a steal for such a simple to use and learn app, that can compile the game for PC, Mac, HTML5, IOS, and Android.
Was this review helpful? Yes No Funny
447 of 546 people (82%) found this review helpful
594 people found this review funny
3.2 hrs on record
Posted: March 27, 2015
Proposed to senpai.
She said no.

Found senpai's source code and edited it so that she'd notice me more.

Proposed to senpai again.
She said no again, however, this time she noticed me.

10/10 would use to change history again.
Was this review helpful? Yes No Funny
108 of 117 people (92%) found this review helpful
15 people found this review funny
350.8 hrs on record
Posted: March 29, 2015
Purchased TyranoBuilder.
8 Hours later Im playing my demo on my Android Phone and shared the links to my friends on Facebook.
Im officially hooked.

10/10 would buy again.
Was this review helpful? Yes No Funny
90 of 99 people (91%) found this review helpful
2 people found this review funny
10.0 hrs on record
Posted: March 27, 2015

Is, basically, like the big brother of Novelty; a freeware Visual Novel engine that does the same, but in a somewhat more complex way.
What TyranoBuilder makes stand out is the thing they promote so much. The GUI is super easy to use and very, very straight forward.

The only thing that TyranoBuilder does NOT do for you is to come up with a good story and personal artwork. Which is a pretty important aspect when it comes down to this.

So, would I recommend it? I give it a yes, because I do have some experience in designing VN's through other applications and TyranoBuilder is by far the "fastest" to get a presentable result. Ofcourse, the quality of your production all comes down to your own creative / writing skills and you won't puff out a quality product in just 10 hours. But, besides of that it's a very good product; just the tool to get started; especially if you're not good at coding.
Was this review helpful? Yes No Funny
69 of 71 people (97%) found this review helpful
1 person found this review funny
248.9 hrs on record
Posted: May 20, 2015
The Good
TyranoBuilder is a very good piece of software for making a basic visual novel. It has an intuitive system for setting up text, character entries/exits, and scene changes. It also has a (reasonably) simple scripting system for making variables, and other useful things for more complex games.

The Bad
What TyranoBuilder is awful at, is organization. Once you start having 40-50 Sound FX files, 30 music files, etc. it's impossible to quickly access them in the editor, as it's just organized based on when you imported them. Unfortunately, this makes it rather annoying when your game gets to even moderate size. Also, the lack of ability to organize scenes makes keeping track of what scene is what a pain (get yourself some flowcharts and label them or you'll be regretting it later).

The Ugly
I've encountered a number of bugs while working in the program, generally fixable with a restart, but they can be an annoying time-waster.

I like TyranoBuilder and will continue to use it, and suggest it to people who want to build visual novels, while it's not the most advanced, for the price it is a great 'out of the box' game creator 7/10 score.
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159 of 202 people (79%) found this review helpful
6 people found this review funny
Not Recommended
4.2 hrs on record
Posted: March 30, 2015
Review date: 03-30-2015.

First of all, I want to say that it's a very nice software.
It is very simple if you know nothing about programming language.
It looks very nice and well organized.
The tutorial they have on their website is well-explained.

But... it's unfinished, there are quite a few -important- issues to work on.
-Fullscreen mode is not available. (Which is a big deal.)
-Can't use custom fonts.
- Can't resize characters and the text boxes. Tends to make things bigger or smaller than what you want.
-And the most important, doesn't work with Steamworks (overlay).

When they fix the "Official suggestion list", I might try it again. As of now it seems more like the Official suggestion list is more of a list of items that, quite honestly, should have been in before release date.
If I see a lot of changes I will consider changing my review but as of right now the ´´ease of access´´ this programs gives is completely washed out by how basic and rudimentary it is. I cannot recommended it as it is. Seems unfinished to me.

EDIT: I'm aware of the latest update. I can only add that TyranoBuilder is still fun for people who just want to fool around creating visual novels, not for something serious or commercial.
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65 of 68 people (96%) found this review helpful
2 people found this review funny
310.9 hrs on record
Posted: October 23, 2015
The following comes from the eyes and mindset of a software engineer.

TyranoBuilder is a software that is extremely active and very engaging. It's easy to understand, and even if you're new to video games and the design or scripting process, it's very intuitive and the community is more than happy to help (in several languages). They have a VERY active support system, constantly coming to the rescue and explaining many aspects of the scripting and normal software that makes me feel more than comfortable going to them for help. I've even just found out that the raw source code for each project is available, so if you're like me and want to skip all the visual jazz and just program the whole dang thing, you actually can.

TyranoBuilder is a great way for people to get into scripting and programming. Every engine claims it's set up so that you don't require programming skills, but this is honestly a white lie, though in no way "bad". You ABSOLUTELY can make a game in TB without ANY programming. It is wonderfully simple and easy... But your game will be too.

When you go into TB, go in prepared to learn to script or program. If you want to create a romance sim, you're going to need variables, you're going to need branching scenes, and you're going to need to know how instantiating, declaring, and incramenting/decramenting works, especially if you want even a semblance of player interraction with your game. If you're looking to just make a visual book, you won't need scripting.

Their API (Tags Reference) for the built in language is fantastically simple to follow, if sometimes a little too simple. But in the end, if you just post a comment on steam inquiring about a tag you didn't understand, you will ALWAYS receive a kind and more-than-happy-to-assist response. The support is one of my favorite things about this. Another thing I love is their variables- they have temporary variable types that get deleted when the game is closed, game variables that are particular to each save, and system variables that stay with your computer and are independant of saves (that can be for such things as "you've gotten all the endings, have a super secret ending"). It was probably what sold the software to me in the first place.

THE BEST THING POSSIBLE about this game is that it has the ability to build the game for you for the best consoles. I'm talking Mobile, Linux, PC, Mac- the whole shebang. With a click of a button and a selection from a dropdown, it does it FOR YOU. I LITERALLY CANNOT EXPRESS how amazing that is. It might just be because trying to get UE4 to make a PC build was the death of me and an entire week/month, but this is literally the best part. SERIOUSLY CANNOT SAY I'M JUST SO HAPPY WITH THAT PART.

Overall, I like this software. For what it's worth and what you get, it's amazing and wonderful. You're not just paying for the software- you're paying also for the support, the people, the experiences, and even the game jams, which they do host.

TL;DR: If you aren't afraid of working hard, do it! But then again, that goes for anything in the game industry. Making games is NEVER the same as playing them.
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54 of 56 people (96%) found this review helpful
2 people found this review funny
284.9 hrs on record
Posted: August 5, 2015
After creating a full visual novel for the Indie Game Maker Contest (Game: Monstropolous) I can say that without a doubt you will be able to do exactly what is promised in the game description.


Creating a finished visual novel is easy, yet the program supports complex scripting for features like variables.

With the software as is, you will be able to create choose your own adventure style programs that you can give away or sell.

With variables and advanced scripting you can:
  • Create choices or access to areas based only on previous decisions
  • Create a system to track a running list of variables such as getting points each time you help a certain person in the game
  • Display specific dialog depending on previous choices and or other variables
  • With a large amount of time and scripting you could create a battle system or even an inventory system; potential for other minigames although it would take some time and programming

The scripting offers a deep list of possibilities for advanced users or users who don't mind learning a simple scripting language.

The forums offer quick responses normally and even has a community manager who is right on top of things.


All the cons can be addressed in upcoming updates easily, so hoping they consider the following:

Debugging system. Currently if you exit a character without having it in the scene the game will just freeze and not go on. If you have complex scene jumps you can easily miss something like this and I would love to see the program have a debugging option for simple issues like this.

Export Directly to Android. Currently you have to use about 3 different programs to get an Android APK where you can export to web or Windows in 1 click. This leads to so many issues and potential for unsupported features not to mention it is a difficult process even if you don't have any problems (such as music not playing, etc). If you do, then you have to back track and decide which of the many steps and multiple programs has the issue.

Plugins. Would be nice to have the ability to support community driven plug ins so battle systems, inventory etc could be looked at possibilities.

Indents or custom coloring. I would like to be able to indent like an ordered list style layout or change colors to color code different areas (currently sections have a 'Label' header but the color is the same as other functions).


I would easily suggest this software, especially at this price point, as it is a great program for creating simple to mid-level games.
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45 of 49 people (92%) found this review helpful
7 people found this review funny
0.7 hrs on record
Posted: March 28, 2015
I was frankly surprised at how straight forward and easy to use this is.

Pretty much everything i've seen in a typical VN seems like it's (easily) doable in the program.

One thing you should note, (and the makers should perhaps mention on the product page) is the lack of pre-loaded assets. In my case I prefer to provide my own, but some people may want that sort of thing.

Apart from that little detail (which may not apply to everyone) this is a pretty good program for a fair price.
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36 of 39 people (92%) found this review helpful
4 people found this review funny
18.9 hrs on record
Posted: August 13, 2015
I made my first visual novel - my first game, period - in something like 4 days using this.

I mean, granted, I am a digital artist so I can easily make my own sprites, but nonetheless. I have very little know-how when it comes to things like game development and coding.

Seriously though, like, if you tried Ren'Py but staring at blocks of code made you feel like a troglodyte who can't do basic things, this is the tool for you. It's EXTREMELY simple and intuitive. It's pretty much entirely drag-and-drop, and the only coding I had to do was a line or two for variables. Also it exports to HTML5 in like 2 seconds so anyone can quickly and easily play your games if you throw them on dropbox with zero installation. That is insane!

It feels extremely easy and natural to work with, with very little stopping and struggling to figure out how to do something. It's also a very stable program from what I've experienced, and it apparently offers Android and IOS exporting built in with the base $18 purchase, something other game development suites often charge an arm and a leg for.

My only cons are the following:
The documentation (That I could find) on the custom coding is a bit scant, I had to use a steam guide to clarify how to use variables. But you're probably not going to do much more than a few variables in your game anyway
Things can act a little weird in the HTML5 version vs the software's preview, things take longer to load, timing like putting waits between dialogue can suddenly take twice as long - but it's a pretty small beef, you can just adjust the timing to compensate, and the loading times are understandable
I was a little unsatisfied with the lack of customization for sprite movement and placement - you can't resize a sprite and put it in the background or make it bounce up and down, for instance, but maybe there's a way to do that I haven't found yet

All in all, it is A Very Good Program. If you want to make visual novels, buy the hell out of this. I wish I could go back in time and give this to my 10-year-old self, that's how easy it is to use.
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