Welcome to Cataegis - The White Wind: Ziggurat Chapter, a frantic 2D arcade action retro-style game that pays homage to the glory days of 8-bit side scrolling gaming.
User reviews:
Overall:
Mixed (14 reviews) - 57% of the 14 user reviews for this game are positive.
Release Date: Sep 25, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Cataegis : The White Wind

 

Reviews

“[Acido] Cinza seems to have taken from the fluid and frantic motions of anime to make the game fast-paced and exciting.”
Siliconera

“Cataegis has proven to be great so far too, what with its clever set-pieces, lovely cinematics, old fashioned soundtrack, fantastic boss battles, attention to detail and relentless action.”
IndieGames

“In a sea of indie retro homages, Cataegis The White Wind is one I highly recommend. It’s a damn fun action throwback with some stylish pixel art anime visuals, and very enjoyable boss battles. [...] For a kickass 2D experience, the Ziggurat is where it’s at.”
GamesNosh

About This Game

Welcome to Cataegis - The White Wind: Ziggurat Chapter, a frantic 2D arcade action retro-style game that pays homage to the glory days of 8-bit side scrolling gaming.

Playing as Cataegis, enforcer for the ‘Order of Caeliger’, take on the self-proclaimed deity ‘Ishtar’ and her followers in war for the future of Earth. With a combination of agile movements and an arsenal of weapons at your disposal (including double jumps, sliding and dual wielding weapons), face your foes toe to toe and battle your way to victory!

Key features:
  • Classic old school side-scrolling gameplay
  • Exciting Retro soundtrack
  • Fast and fluid gameplay with a myriad of techniques and varied weapons;
  • Gorgeous pixel art cinematics
  • Unlock art and background information on the game
  • An engaging storyline
  • Over 20 endings available based on the choices you make in the game

System Requirements

    Minimum:
    • OS: Windows XP or above
    • Processor: 1 GHz or Better
    • Memory: 256 MB RAM
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (14 reviews)
Recently Posted
AccidentlyOnPurpose
5.8 hrs
Posted: May 22
4.9/10 - A "Two-Bit" "8-Bit" Retro Story; With a High Difficulty!

This game was a borderline decision for me; honestly it could have gone either way. I even anticipate some people will really enjoy this. Overall, it was just too difficult and the controls were not fluid enough for me to master or truely enjoy the game. This game offers some really challanging gameplay; love it or hate it... Its definately not worth $10!

The pixelated graphics and old school game feel really do this title justice. I honestly like most things about this gane; but the combat system ultimately proved to be too much! The combat system is straight forward but there are a plethora of different attacks you must utilize to succeed. This isn't always apparent and switching to another attack can prove extremely difficult when in the heat of battle.

Overall, Worth $2.99 Tops and only if you love retro/difficult side scrollers.

Accidently Reviewed
Was this review helpful or maybe even not helpful? Either way join this group for more. Free Keys and Reviews weekly!
Steam Group: AccidentlyReviewed
Helpful? Yes No Funny
Zap Rosdower
5.9 hrs
Posted: May 8
Bad game
Helpful? Yes No Funny
tqwert16
5.5 hrs
Posted: May 8
Lame
Helpful? Yes No Funny
Lord Dyran
6.2 hrs
Posted: March 29
This was a hard one to decide on; on the one hand, it moves slowly and the controls are a little sluggish. On the other hand, the art design and sound is fantastic. Back to the first hand, it feels an awful lot like an NES game I would have spent a lot of time on when I was a kid. On the second hand again, it feels an awful lot like the NES games that seemed unfairly hard.

In the end, though, it's a barely-recommend. It's enjoyable enough and has enough potential to be worth picking up.
Helpful? Yes No Funny
Lanford
1.8 hrs
Posted: March 1
You should definitely get Cataegis if you like retro-styled graphics, sound and gameplay. It's similar to classic games Castlevania, Strider, Ninja Gaiden and other unforgiving 2D sidescrollers. Because the game is so demanding on your mastery, it feels very rewarding to figure reliable boss patterns, clear stages and upgrade your weapons. I strongly advise not to give up front in the intro stage, because once you clear it, more modes become available for your enjoyment! Become the white wind and skillfully slash all your enemies away~
Helpful? Yes No Funny
Mongoloid Mike
5.3 hrs
Posted: February 10
Nope
Helpful? Yes No Funny
Mandykun
12.4 hrs
Posted: October 2, 2015
This game is absolutely amazing! Lots of fun slicing action, awesome music and nes style art. And so many possible endings as well leading to different upgades that can change the game's play difficulty.

I will admit that I did go through some tough raging at first, but it was a good one cause of the challange of the game. :d
Helpful? Yes No Funny
Aulbath
2.1 hrs
Posted: September 30, 2015
Was looking forward to this. Any game supposedly being inspired by Strider and Contra are worth a look in my book. Unfortunately, Cataegis isn't even remotely close in terms of quality to the games that inspired it.

It is an action-platformer with a rather unconventional approach to levels. The first stage is pretty standard action-fare, but then the game switches to some sort of arena fight (progress once you killed all baddies on the screen) that has to be selected from the main menu directly but is still part of the game. Once you made it through two "arenas" - things get mixed up again and you have more traditional sidescrolling stages while the finale is a long autoscroller-segment. It is all pretty weird and feels very late 8bit, early 16bit low-tier quality game with no noteworthy level-design whatsoever.

In between fights, you can talk to the shopkeep to learn more about the world and lore, which adds to the information you get from finding hidden files throughout the areas - obviously, plenty of time and effort went into that and I do like the attention to detail.

Unfortunately, all of this doesn't help that the game itself isn't very fun to play. The main problem here is the fact that you can get drained of your HP in such a short amount of time that it's borderline unfair and hellishly frustrating. Everything is fast and instant, which is unfortunate because most enemies attack from offscreen and have sort of "hit scan" attacks that constantly are going straight for you or the position you are at. There are very few moments when you are not under a barrage of attacks that are aimed directly at you. This wouldn't be so bad if the collision detection wouldn't be all over the place and working against you - because you get hit all the time, by everything - obstacles, shots, running into enemies. Considering how agile you are, you lack the stopping power to truly blitz around the areas. Instead you need to stop all the time and try to fight as few enemies as possible, while trying your best not to get caught in weird hitboxes.

I guess in order to justify the extra weapons that are bought instead of found for the majority of the game, the standard attack of the hero is really weak - however, you can't really rushdown enemies in a flurry of attacks either. It all seems like it is supposed to be played in a very "hit and run" kind of way (even when using the different sub-weapons) - though, it is mostly you that gets hit. In a way the game feels like there are two contradicting ideas at work here, you are supposed to be this quick ninja badass - but at the same time you are crippled by being made from paper and have to be damned careful about being torn apart really quickly. There are a lot of things that just don't go well together, character speed, attack power, invincibility frames, enemy hitpoints and attack patterns aren't really adjusted in a way that it feels like these elements complement each other, at least not like they would in the classics of the genre. In fact, the result doesn't feel much like a (good) classic game at all, and mostly resembles Joymasher's earlier work Oniken which shares some of the issues found in Cataegis, though handled these issues in a less annoying way.

Unfortunately, Cataegis isn't very pretty either - in fact, palette-choices, sprites and animations are hideous to downright ugly. I don't even know what kind of style (if any) it tries to ape - it mostly reminds me of late PC EGA palettes and maybe even some obscure japanese homecomputers, with some really poor color choices across the board. At least the music is good, I liked the ending theme in particular.

Overall, there are some good ideas in Cataegis that could be expanded on - but the core mechanics / fundamentals have to be fixed first. The game itself, as it is right now, is simply not worth recommending due to the poor playability and very little payoff for the frustration of actually playing it.
Helpful? Yes No Funny
koinzell
0.7 hrs
Posted: September 27, 2015
yep its an old school NES/PC engine game alright
with few stuff from sega gen shinobi 3 intros & stage's intro's

in this game you have to memorise whats coming in order to advance
and you need some of those megaman/ninja gaidan/Shadow of the Ninja skills in order to beat the bosses
since they give little room for you to hit them or guessing where to hit them
rushing in the stage blindly is a death sentince since those 3 lives you have can easily be draind
by small enemys.

i did run into some random bugs that gets you killed in the first section
such as enemys & projectiles pops up on you from out of nowhere

the background stage is simple and well done
with the word سوق=shop
it hints you that your playing in arabic country stage

overall i do recomand this game for the old school hardcore retro fans
Helpful? Yes No Funny
{FITH}™Dragnix
3.1 hrs
Pre-Release Review
Posted: September 25, 2015
These First Impressions were done with a key from the developer

Summary:
Remember the days of NES Hard? Remember the games that focused on patterns and precise moments like Ninja Gaiden and Strider? That's basically what Cataegis: The White Wind attempts to emulate, and it does it to a reasonable extent. It's hard, but as you learn the patterns you get better, and the mix of contra like weaponry and the slicing and dicing of Ninja Gaiden/Strider is nice on the surface. But if you don't remember those days fondly, or specifically never experienced those days at all: you're in for a world of hurt here. Controller support needs to be added immediately, while it indicates partial support, I never got it working, and this game screams for it due to the precision of movement needed, and the frustration of the dash command (double arrow = sprint seemed to only work once in a while). The challenge can feel unfair as it's sticking strickly to the old material, and that can really lead to some cheap deaths in the end off screen. This is only for the hardcore NES hard fanbase, and those who play it who love those old dayswill get some enjoyment out of it. Just don't expect to get very far until you've had a bit of practice.


Gameplay Footage and Video Review: https://www.youtube.com/watch?v=U2Xh6NAFTqY

Lists:

+:
  • Capturing the old spirit of NES difficult games here. Repetition and pattern memorization are important.
  • Captures the old Ninja Gaiden style cutscenes and presentation well, mixing it with other NES classics. Looks nice for what it is.
  • Different weapons have reasonable differences with a 2 power system for specific situations.
  • Dev is super responsive. Faced problems, was quick to answer, and attempt to get me information. Seems passoniate about fixing problems and project.

-:
  • Don't like being a masochist of sorts? Stay away from this game. The difficulty is brutal beyond belief. Just check the video to see why.
  • Certain enemies needed “tells” to show what they were doing next, as that led to some unfair damage at times.
  • Certain times if you didn't have the right power/were out of charge meter, you'd be forced to take damage because of it.
  • Needs full controller support, or an easier way to get it working, because my Xbox 360 controller could not be used with it (at least in how I attempted to get it working).
  • Resolution support is meh, as it does really keep to that old style.
  • You will get some bugs here and there based on the experience (even after patches).
Helpful? Yes No Funny
 
A developer has responded on Sep 25, 2015 @ 2:43pm
(view response)
Most Helpful Reviews  Overall
28 of 33 people (85%) found this review helpful
2 people found this review funny
Not Recommended
2.1 hrs on record
Posted: September 30, 2015
Was looking forward to this. Any game supposedly being inspired by Strider and Contra are worth a look in my book. Unfortunately, Cataegis isn't even remotely close in terms of quality to the games that inspired it.

It is an action-platformer with a rather unconventional approach to levels. The first stage is pretty standard action-fare, but then the game switches to some sort of arena fight (progress once you killed all baddies on the screen) that has to be selected from the main menu directly but is still part of the game. Once you made it through two "arenas" - things get mixed up again and you have more traditional sidescrolling stages while the finale is a long autoscroller-segment. It is all pretty weird and feels very late 8bit, early 16bit low-tier quality game with no noteworthy level-design whatsoever.

In between fights, you can talk to the shopkeep to learn more about the world and lore, which adds to the information you get from finding hidden files throughout the areas - obviously, plenty of time and effort went into that and I do like the attention to detail.

Unfortunately, all of this doesn't help that the game itself isn't very fun to play. The main problem here is the fact that you can get drained of your HP in such a short amount of time that it's borderline unfair and hellishly frustrating. Everything is fast and instant, which is unfortunate because most enemies attack from offscreen and have sort of "hit scan" attacks that constantly are going straight for you or the position you are at. There are very few moments when you are not under a barrage of attacks that are aimed directly at you. This wouldn't be so bad if the collision detection wouldn't be all over the place and working against you - because you get hit all the time, by everything - obstacles, shots, running into enemies. Considering how agile you are, you lack the stopping power to truly blitz around the areas. Instead you need to stop all the time and try to fight as few enemies as possible, while trying your best not to get caught in weird hitboxes.

I guess in order to justify the extra weapons that are bought instead of found for the majority of the game, the standard attack of the hero is really weak - however, you can't really rushdown enemies in a flurry of attacks either. It all seems like it is supposed to be played in a very "hit and run" kind of way (even when using the different sub-weapons) - though, it is mostly you that gets hit. In a way the game feels like there are two contradicting ideas at work here, you are supposed to be this quick ninja badass - but at the same time you are crippled by being made from paper and have to be damned careful about being torn apart really quickly. There are a lot of things that just don't go well together, character speed, attack power, invincibility frames, enemy hitpoints and attack patterns aren't really adjusted in a way that it feels like these elements complement each other, at least not like they would in the classics of the genre. In fact, the result doesn't feel much like a (good) classic game at all, and mostly resembles Joymasher's earlier work Oniken which shares some of the issues found in Cataegis, though handled these issues in a less annoying way.

Unfortunately, Cataegis isn't very pretty either - in fact, palette-choices, sprites and animations are hideous to downright ugly. I don't even know what kind of style (if any) it tries to ape - it mostly reminds me of late PC EGA palettes and maybe even some obscure japanese homecomputers, with some really poor color choices across the board. At least the music is good, I liked the ending theme in particular.

Overall, there are some good ideas in Cataegis that could be expanded on - but the core mechanics / fundamentals have to be fixed first. The game itself, as it is right now, is simply not worth recommending due to the poor playability and very little payoff for the frustration of actually playing it.
Was this review helpful? Yes No Funny
32 of 41 people (78%) found this review helpful
4 people found this review funny
Recommended
3.1 hrs on record
Pre-Release Review
Posted: September 25, 2015
These First Impressions were done with a key from the developer

Summary:
Remember the days of NES Hard? Remember the games that focused on patterns and precise moments like Ninja Gaiden and Strider? That's basically what Cataegis: The White Wind attempts to emulate, and it does it to a reasonable extent. It's hard, but as you learn the patterns you get better, and the mix of contra like weaponry and the slicing and dicing of Ninja Gaiden/Strider is nice on the surface. But if you don't remember those days fondly, or specifically never experienced those days at all: you're in for a world of hurt here. Controller support needs to be added immediately, while it indicates partial support, I never got it working, and this game screams for it due to the precision of movement needed, and the frustration of the dash command (double arrow = sprint seemed to only work once in a while). The challenge can feel unfair as it's sticking strickly to the old material, and that can really lead to some cheap deaths in the end off screen. This is only for the hardcore NES hard fanbase, and those who play it who love those old dayswill get some enjoyment out of it. Just don't expect to get very far until you've had a bit of practice.


Gameplay Footage and Video Review: https://www.youtube.com/watch?v=U2Xh6NAFTqY

Lists:

+:
  • Capturing the old spirit of NES difficult games here. Repetition and pattern memorization are important.
  • Captures the old Ninja Gaiden style cutscenes and presentation well, mixing it with other NES classics. Looks nice for what it is.
  • Different weapons have reasonable differences with a 2 power system for specific situations.
  • Dev is super responsive. Faced problems, was quick to answer, and attempt to get me information. Seems passoniate about fixing problems and project.

-:
  • Don't like being a masochist of sorts? Stay away from this game. The difficulty is brutal beyond belief. Just check the video to see why.
  • Certain enemies needed “tells” to show what they were doing next, as that led to some unfair damage at times.
  • Certain times if you didn't have the right power/were out of charge meter, you'd be forced to take damage because of it.
  • Needs full controller support, or an easier way to get it working, because my Xbox 360 controller could not be used with it (at least in how I attempted to get it working).
  • Resolution support is meh, as it does really keep to that old style.
  • You will get some bugs here and there based on the experience (even after patches).
Was this review helpful? Yes No Funny
 
A developer has responded on Sep 25, 2015 @ 2:43pm
(view response)
8 of 10 people (80%) found this review helpful
1 person found this review funny
Recommended
1.8 hrs on record
Posted: March 1
You should definitely get Cataegis if you like retro-styled graphics, sound and gameplay. It's similar to classic games Castlevania, Strider, Ninja Gaiden and other unforgiving 2D sidescrollers. Because the game is so demanding on your mastery, it feels very rewarding to figure reliable boss patterns, clear stages and upgrade your weapons. I strongly advise not to give up front in the intro stage, because once you clear it, more modes become available for your enjoyment! Become the white wind and skillfully slash all your enemies away~
Was this review helpful? Yes No Funny
9 of 12 people (75%) found this review helpful
1 person found this review funny
Recommended
6.2 hrs on record
Posted: March 29
This was a hard one to decide on; on the one hand, it moves slowly and the controls are a little sluggish. On the other hand, the art design and sound is fantastic. Back to the first hand, it feels an awful lot like an NES game I would have spent a lot of time on when I was a kid. On the second hand again, it feels an awful lot like the NES games that seemed unfairly hard.

In the end, though, it's a barely-recommend. It's enjoyable enough and has enough potential to be worth picking up.
Was this review helpful? Yes No Funny
9 of 12 people (75%) found this review helpful
2 people found this review funny
Recommended
12.4 hrs on record
Posted: October 2, 2015
This game is absolutely amazing! Lots of fun slicing action, awesome music and nes style art. And so many possible endings as well leading to different upgades that can change the game's play difficulty.

I will admit that I did go through some tough raging at first, but it was a good one cause of the challange of the game. :d
Was this review helpful? Yes No Funny
9 of 13 people (69%) found this review helpful
Not Recommended
5.8 hrs on record
Posted: May 22
4.9/10 - A "Two-Bit" "8-Bit" Retro Story; With a High Difficulty!

This game was a borderline decision for me; honestly it could have gone either way. I even anticipate some people will really enjoy this. Overall, it was just too difficult and the controls were not fluid enough for me to master or truely enjoy the game. This game offers some really challanging gameplay; love it or hate it... Its definately not worth $10!

The pixelated graphics and old school game feel really do this title justice. I honestly like most things about this gane; but the combat system ultimately proved to be too much! The combat system is straight forward but there are a plethora of different attacks you must utilize to succeed. This isn't always apparent and switching to another attack can prove extremely difficult when in the heat of battle.

Overall, Worth $2.99 Tops and only if you love retro/difficult side scrollers.

Accidently Reviewed
Was this review helpful or maybe even not helpful? Either way join this group for more. Free Keys and Reviews weekly!
Steam Group: AccidentlyReviewed
Was this review helpful? Yes No Funny
8 of 13 people (62%) found this review helpful
1 person found this review funny
Recommended
0.7 hrs on record
Posted: September 27, 2015
yep its an old school NES/PC engine game alright
with few stuff from sega gen shinobi 3 intros & stage's intro's

in this game you have to memorise whats coming in order to advance
and you need some of those megaman/ninja gaidan/Shadow of the Ninja skills in order to beat the bosses
since they give little room for you to hit them or guessing where to hit them
rushing in the stage blindly is a death sentince since those 3 lives you have can easily be draind
by small enemys.

i did run into some random bugs that gets you killed in the first section
such as enemys & projectiles pops up on you from out of nowhere

the background stage is simple and well done
with the word سوق=shop
it hints you that your playing in arabic country stage

overall i do recomand this game for the old school hardcore retro fans
Was this review helpful? Yes No Funny
5 of 26 people (19%) found this review helpful
1 person found this review funny
5 of 26 people (19%) found this review helpful
8 of 41 people (20%) found this review helpful
1 person found this review funny