A Co-op "Metroidvania" inspired by hits from the 90's! Explore Endica with your friends in a 4-Player Retro Game featuring elements from Run & Gunners, Platformers, Bullet-Hell Shooters, as well as Street Fighter Moves and RPG Elements! Also features Versus Mode & Mini-Games!
User reviews:
Overall:
Mostly Negative (20 reviews) - 30% of the 20 user reviews for this game are positive.
Release Date: Jan 13, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Endica VII The Dream King

 

Recent updates View all (14)

July 28

New Patch coming soon

Well it turns out Windows 7 users are still experiencing problems, so I'm still working on fixing that.

A few more errors popped up with the current update that are going to be fixed soon. The most severe is the following bug: Just before the final bosses you fight dozens of black goblins, if you are playing with more than one person you are unable to advance. This can be bypassed by switching to Single Player temporarily, you can do this in the mean time until I fix it for good.

Thanks for reporting all of the bugs, and thank you for being so understanding.

-Rock

3 comments Read more

July 18

Windows 7 Fix

New patch is live that should fix problems booting for some Windows 7 users. I could use a confirmation on this, so if you had problems booting the game up and you use Win 7, give it a try now and let me know if it works!

The patch also fixes other miscellaneous bugs reported in the discussions.

0 comments Read more

Reviews

“looks fun as hell.”
Houston Press

“more than enough to make any 16-bit Metroidvania fan drool all over the place.”
The Gaming Ground

About This Game

The Dream King is a 4-Player Cooperative "Metroidvania" Video Game, inspired by Nostalgic hits from the early 90's!

You and your friends can take your pick from an enormous cast of characters, each with their own unique play styles and abilities. Players must navigate an open world in order to find artifacts, weapons and abilities so that they can advance to other areas. The Dream King borrows elements from other genres such as run and gun shooters, fighting games, and RPGs! (Mac and Ubuntu support coming very soon!)

Featuring:
Side Scrolling Action with up to 4-Players Locally
Single, Co-op, Versus Modes and Mini-Games
• Explore and free roam in a vast Open World
• Discover dozens of Unique Weapons and Abilities
Multiple Genre aspects like Street Fighter and RPG Elements
Custom Fan Created Content created by our Backers and Supporters
Reize from Shovelknight playable for the first time ever
• Two Bonus Tracks for Reize by Secret of Mana composer Hiroki Kikuta

System Requirements

    Minimum:
    • OS: Windows 8
    • Processor: Intel Dual Core 2.0GHz or equivalent processor
    • Memory: 500 MB RAM
    • Graphics: Intel HD Graphics 4400
    • Storage: 220 MB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: XInput controller recommended.
    Recommended:
    • OS: Windows 10
    • Processor: Quad-core Intel or AMD CPU processor
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics 6000
    • Storage: 220 MB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: XInput controller recommended.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Mostly Negative (20 reviews)
Review Type


Purchase Type


Language


Display As:


(what is this?)
17 reviews match the filters above ( Mostly Negative)
Most Helpful Reviews  Overall
135 of 141 people (96%) found this review helpful
7 people found this review funny
Not Recommended
18.3 hrs on record
Posted: May 5
SNAPSHOT
An unfinished middle school class project, at best.

OVERALL - 1.5 / 10

PROS
+ satisfying combat / movement mechanics

CONS
- extremely buggy, frustrating, and unfinished
- horrible interface / options
- art was ripped from every classic SNES game you can think of

DETAILS
I have to be honest, I have no idea how some people are saying this is the "best game they've ever played", unless they've never played any other games or they're acquainted with the developer somehow. Atrocious does not even begin to describe how terrible it is. This game looks and feels like a pre-alpha build, and plays like an unfinished project for a class of middle schoolers. One of the dialogues, for instance, says an NPC has a pet eagle named Cheeseburger, and the art feels like it was taken directly from default stock content, placed somewhere in the game, and then forgotten about. Actually, most of the art and animations look like they were ripped straight out of other games and "repurposed" for this one. Whether this is meant to be an homage to oldschool games or just a lack of any other ideas to the contrary remains unclear.

Overall the game is a just an unpolished, buggy pile of crap, that should be labeled "Early Access" at best. Players will constantly die from getting hit by a single enemy and falling into the multitude of pits or traps the game has that kills them instantly, or fall through terrain for no reason, or even just die from absolutely nothing due to one of the plethora of bugs.

There are no instructions as to what buttons do anything, which often times vary depending on the context. Some dialogues can be advanced by hitting one of the attack buttons, while others inexplicably only accept the jump button. "Cutscenes" happen out of nowhere, and will completely skip sections of the game when they are activated. Every shop for seems to only sell 2 items, but there's about a dozen different shops instead of just 2 shops selling a dozen items.

Level layouts are confusing and downright terrible. Often there are rooms with no visible exits or a random boss in the middle of nowhere. Some doors are locked, but when opened provide absolutely nothing except an extra set of rooms that serve no purpose. Sometimes the only way to progress is to save and then fall down every hole until you find one that doesn't kill you, assuming you don't randomly fall through terrain and die beforehand anyway.

Despite all of this, though, combat isn't terrible, and there are a number of characters that can be unlocked. When you're not dying because you got hit once and your character hitstunned backwards 10 feet off a ledge or into spikes, it is still fun to kill a multitude of enemies.That being said, it is still not enjoyable enough to overlook the complete lack of anything else good in the game.

I'm not sure if the "Casual" tag is meant to indicate that it is meant to be played casually, or if it is just being developed that way, but all in all I would not recommend picking this game up without a major set of updates and fixes. The story and dialogue are god awful, the music and art are probably infringing on a number of copyrights, and the lack of any coherent direction in the game make this nigh unplayable.
Was this review helpful? Yes No Funny
71 of 82 people (87%) found this review helpful
1 person found this review funny
Not Recommended
0.4 hrs on record
Posted: January 29
This game is more like an early-access beta. I think that it is not fair to ask 15 euros for a game which is not stable. I bought this game to play it with my girlfriend as local co-op as we usually do on Steam. Our experience was very negative for the first 30 minutes we tried to actually get into game. Too many bugs, here are the few to mention:

1. Loading time is like one minute, just black screen, no information about loading time or whatsoever.
2. Re-mapping the keys is a mess. You set up a player 1 keys properly, then make player 2 keybinds to controller and the controller's buttons remap to the player 1 keys? What is the logic here?
3. Got into game, we tried to play, as expected the player 2's controller controlled both players.
4. Tried to get into settings within game, pressed Esc -> hard quit, game went to desktop, what is this logic?

Please test your games properly before releasing as these kind of releases are the reason people download games instead of buying them. To avoid such negative experiences. Loved the idea of game, implementation made me sad.

Refund requested.
Was this review helpful? Yes No Funny
67 of 83 people (81%) found this review helpful
2 people found this review funny
Not Recommended
0.4 hrs on record
Posted: January 16
I've played about half an hour of The Dream King. I want to like this game. It sounds nice. But music alone does not a good game make. It feels so unpolished - like a high school kids hack at a flash game on Newgrounds. If patches ever come out, I might give it another go.

Thank God for Steam Refunds.
Was this review helpful? Yes No Funny
87 of 115 people (76%) found this review helpful
8 people found this review funny
Not Recommended
21.3 hrs on record
Posted: January 14
Edit: Steam has a character limit for reviews and comments! I've pasted the current text along with my afterthoughts into a pastebin. You can get the full review here: http://pastebin.com/zV605pj9

Where to begin? Well, lets start by adressing what actually worked for this game:

The music in the game is actually really nice, though there are some issues with volume (such as overworld to town stuff or other places suddenly gets much louder) and some repetition in the music. Wish there were some more actual songs in the game, but what's there already is pretty nice.

There's an attempt at storytelling, and there's quite a bit of dialog. Unfortunately, this comes coupled with the inability to push a button to advance text and as such you're stuck waiting for the game to show you the next line of text. A button press to make the dialog was desperately needed. Another blemish is the coupling of character details inside of storytelling (Such as when you meet a new character the game tells you how to play them, but doesn't actually let you do it while it's telling you that. Show, don't tell.) The game also does not allow you to try playing the character when you get them, instead you must walk to a waypoint to be able to change characters.

Now, let's get to the bad stuff.

HOLY CRAP that load time. I don't have the best computer in the world, but it's certainly not a toaster. The game takes on average a minute to load. That's bad, but not too terrible, until you take that into consideration with the staggering amount of game-crashing glitches you can run into, but more on that in a minute.

A really, really trivial complaint is the title card for the Dream Within logo, it just looks silly, flashing it's name skewed-screen several times before finally coming to a stop. It's not really a problem but I thought it looked strange. On occasion, the game failed to even display that and chose to just give me a retina-burning white glaring screen.

Now, getting into more serious concerns, one of the main selling points is a "Four-Player" cooperative game. While the game does allow you to do this, it feels like cooperative gameplay was an afterthought in the end. The character choices are wide and diverse but unfortunately there are real stinkers in the selection. One such character is Valos. A fast character, capable of dispatching foes with ease and traversing the terrain quickly. Unfortunately getting hit causes a lot of knockback, noticeably more than other characters. The lack of acceleration in the character means you're going from zero to sixty right when you hit the button and whoever's playing that character will be slamming into everything, or flying out into pits. Another character that's not fun to play as is Cenendra. She comes with an invisibility cloak that allows her to avoid getting hit, but unfortunately she is unable to really contribute in any meaningful way during her invisibility. So, using her puts the player at a disadvantage of having an ability that makes you useless to a team contribution when it's in effect.

Now, I understand that there are upgrades coming to the characters but for out-of-the-box, these characters are not fun to play and are detrimental to the game's cooperative gameplay experience. In the co-op game I had with my friends they opted to avoiding the noted above characters because of how bad they are in comparison to the others. It would have been nice to be able to play "Thomas Clones" of pallet swaps, allowing everyone to have the basic character.

On the subject of character selection, you're stuck playing one character between waypoints, having to go back to a checkpoint to save and check characters (and to change game options too, you cannot just pause and change settings which is really strange.) With so many characters available and them supposedly remaining with you during your travel, it's disappointing that you cannot just pause the game and switch characters ala Little Samson. This would have presented some interesting gameplay mechanics of being able to use certain characters to handle specific situations. A missed opportunity there.

One of the core issues with the game though are the game-breaking or game-crashing glitches. On several occasions I and my friends had been thrown back to the desktop with an error message, forcing us to lose our progress (and before you go "You should have saved more often" the crashes happen between waypoints so there's no way you can save between them) and start from square one again. Not fun. Add that into the long load time and everyone's got plenty of time to get a drink or use the bathroom, waiting for the game to turn back on. Some more interesting glitches occur that do not crash the game, but enter into soft locking. I entered into a small building with Reize and Lily standing near a counter of some kind and accidentally paused the game. When I unpaused, everyone had left and I couldn't do anything! I couldn't pause, couldn't unpause or even close the game. Everyone got up and left and I had to Ctrl+Alt+Del to close the game (And yet again, wait through a long load time.) Another crash occured during a dream-sequence with a space-shooting game, crashing back to the desktop.

Going onto trivial stuff, the graphics are just... bad. I understand it's supposed to be retro, but when the sprites look like they're ripped and edited from different source material, the backgrounds look like low quality photograph jpegs taken with a cellphone and the character/enemy sprites look like MS Paint they clash heavily with one another and it detracts from the overall appeal. Enemy sprites are lazy, and enemies themselves look like barely recognizable green blobs. The silouhettes for them don't work making fights with actually dangerous enemies (like the bomb throwers) a cluster♥♥♥♥ because you can't immediately spot them. Larger enemies are hilariously bad, they jiggle and pulsate adding more to that "blob" look, and the big green guys don't even look like they were actually finished (the sprite below the head just goes to darkness/blackness, it looks like he's wearing a body suit.) One of the bosses was a common enemy just stretched to be huge, but it looked like a pixelated mess. Graphics are a minor issue but it hurts the "retro" appeal when the graphics are so inconsistent and boring.

All in all, I can see that there's some effort in the game but it seems like there should have been some feedback from outsiders allowed into the game during it's development cycle. A single dev can make a game but playtesting and feedback from a community does nothing but help. It *might* be worth around as much as an apple or android app (roughly two to three dollars) but the fifteen dollar price tag (even with the 33% discount at the time of writing) is simply too high for the quality of this game. Keep an eye on it, avoid buying it until it goes on sale, and even then only if the dev actually makes an attempt to fix some of the major issues with the game. That being said, I do intend to finish the game with Co-op as best we're able, and feedback and whatnot will most likely be provided in the community hub discussion pages for this game.


Afterthoughts: Having finished the game I have written in my final thoughts on the game. Steam has a character limit for reviews and replies, but you can read the whole thing here: http://pastebin.com/zV605pj9

tl;dr:

Good music
Bad game
Dont give up, dev.

Playthrough video is available here for you to watch and judge for yourself if you're curious.
https://www.youtube.com/watch?v=5TBpwLHXEIA
Was this review helpful? Yes No Funny
32 of 35 people (91%) found this review helpful
2 people found this review funny
Not Recommended
1.7 hrs on record
Posted: June 26
Keeps crashing. Can't change cotrols. Takes forever to load. DO NOT BUY THIS GAME.
Oh and if you play anyway, don't double KO on the wizard boss or you will have to start over from the beginning : the key that drops will be lost forever and you won't be able to open doors to continue the game... neat huh?
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
21.4 hrs on record
Posted: July 14
Overall I enjoyed my time with this game, the SNES style graphics, and music takes you on a nostalgia trip back to the glory days of gaming! There are a few technical issues with the game starting with the long load time(takes close to two minutes for me). Toward the end of the game I ran into a few code error messages, but not frequently enough to ruin my experience. The collision is also a bit suspect at times. I could go through a lot of walls that you are not meant to go through, and even suffered a few cheap deaths from falling through the ground. I also had a bit of trouble setting up my controller initially, I had to use JoyToKey to get it to works, since my Sabrent controller was not compatible at all; however that more likely an issue with the engine and not the game itself. These issues aside I really enjoyed the gameplay. There are a ton of secret sprinkled throughout the land, and I had a lot of fun just getting lost and exploring. The combat is also pretty enjoyable too and you are given a nice variety of characters to adventure with!

Pros:
Nice graphics and music.
Many Secrets to Discover.
Good Variety of Characters.

Cons:
Long Load Time.
A bit buggy with suspect collision and a few code error pop ups.
Setting up controller was a bit of a hassle.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1 person found this review funny
Not Recommended
0.2 hrs on record
Posted: August 18
So at a first glance this seemed like a good SNES style game with good pixel graphics. But thats pretty much all thats good about this game honestly.

Gameplay is very simplistic just going across linear corridors fighting off the same enemies over and over again with the same attacks over and over. Because you keep moving forward in the same direction this game hardly has any "Metroidvania" elements. The boss battles are fun though, but sometimes can kill you in one hit which gets annoying. And the combat is just 2 attacks depending on what character your playing as it will have different weapons but in the end, they are all the same honestly.

The art style does look good with some character models but the backgrounds are very blurry and repeat the same image. The town areas are really wierd cause then the game turns into an over-head view. And it gets confusing where to go for these towns. The music in this game is enjoyable, it fits well with the current settings of the game if your in town or when your fighting enemies.

Conclusion: It feels like the developers were trying to add in all the great aspects of a lot of games from the 90s, but lost control on making them good in this game. If this game just focused on being a Castlevania type game I think it would be much better. But for what we have here... pass on this one, its barely average.

Rating: 4/10

Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
5.1 hrs on record
Posted: July 12
So, I've seen a lot of negative reviews on this game, and, seeing it was 99 cents, well...being the sucker for platformers I am, I decided to take a chance on this game, and see how I liked it. It isn't the greatest game ever, but it certainly is fun, and hard to put down when you get into it. The loading time upon starting the game was a little long, but honestly, it was the only time that a loading screen was seen, too--never saw another one while I was playing. I admit that the inability to change controls on the controller is rather annoying, but the layout as it is is just fine, I think, since on a controller, the Dash button was right next to the Jump, and the two attacks were in good reach, too. Now, personally, this game charmed me the minute the cutscene started, since it channels an RPG story fairly well, similarly to one you'd play on the Super Nintendo, and seeing that put into a platformer with some 'vania elements, I couldn't help but fall in love with it. I admit, some of the attacks seem a little clunky at times, such as the sword upper you can do with your blade-wielding characters, as it leave you vulnerable when you come down, but skills have been fairly diverse so far, and I look forward to delving in further to see what else awaits me! owo

Though, on another note, there have been a few little...iffy moments, two of them standing out more so than others. First, why does touching the "tutorial" boss kill you instantly? I know we're supposed to be getting some challenge, but, that seems kinda extreme for so early in the game. Second, there's a nifty secret area in the castle area that resembles, and even sounds like an NES game, but, upon finding the treasure there, and backtracking to the previous area, I discovered that, well...I couldn't leave. Going the way I came was out of the question, since it was like walking into a wall, and the other doorway which LOOKS like it could be an exit doesn't go anywhere, either, so my only option was to get myself killed by the mob of zombies, which, took quite a while since the character I was using had a lot of health. <w<; last of all, the boss of said castle spews lots of projectiles your way, one of which resembling one from a game many of us remember, if you've played Super Mario World on the SNES. Touch that, and it's an instant death, and it can be quite cumbersome to avoid, often leaving you hit, and instantly dead. Earlier before, when you drop underground into a room with two big mushrooms, and a bridge, going off to the left will lead you to plummet to your doom, since it hasn't been blocked off. And, last of all, the text seems to scroll by on its own, and it does so at random speed, or so it seems. Due to this, I missed a bit of text when trying to advance the text myself, being used to doing so in other RPGs and platformers, so...I hope this is changed later, or that you're at least given the option to choose manual, or auto.
Other than these, so far, I'm quite enjoying myself. I hope that you will give the game a chance in some way, it really is quite nice, and I imagine multiplayer would be quite fun! If I can update this, I'll do so after trying it out somehow.

Pros:
An RPG story with multiple characters fit for multiplayer
Nice graphics
Decent enough controls

Cons:
Loading screen takes a little time
A few insta-kills here and there

Personally, I rate this game 7.5 out of 10, and I think it's worth a try to see if you like it or not! A dollar isn't a bad price to look into it, I say.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: July 17
The pixel art is fine. The level design is not. I was hoping to at least find gameplay on par with Actraiser on the SNES, which basically amounted to running and jumping left and right, swinging a sword and maybe a magic spell, so the bar already isn't set that high. The controls are tight and responsive and feel fair, sure, but the level and enemy design falls so short of my expectations that I almost want my 99 cents back. The second boss isn't even animated. The ground so far is just right angles with absolutely nothing interesting going on, and the same couple goblin like guys who inexplicably shoot out bland balls of mediocrity. Given the state of the rest of the game, I'm actually surprised they managed to include platforms you can jump down from. The only aspect of this game that I could I feel remotely justified in applauding is how responsive and clean the controls feel. Everything else just feels like someone's half-finished first attempt at making a game.
Was this review helpful? Yes No Funny
6 of 10 people (60%) found this review helpful
1 person found this review funny
Recommended
1.6 hrs on record
Posted: July 8
Wow, are you kidding me‽ This game gets so much sh*× from reviewers, but it's a naïve little love letter to 16-bit action RPGs! I guess the earnestness here is something you don't really take kindly to and I think maybe a lot of modern Japanese indie titles have spoiled us, because sure, the game takes a minute to load and looks like a typical 16-bit SNES title – as they mostly looked like in reality as opposed to what people call "16-bit" graphics these days. I'd revamp a lot of the background graphical assets, but wow. This is a decent game.

I'm not sure this qualifies as a "metroidvania" though.
Was this review helpful? Yes No Funny
Recently Posted
madcap81
0.3 hrs
Posted: September 22
The idea of this game is amazing. However, I have never been able to even play the game. Each time I've purchased it, it never works. I see that, on occasion, it gets updated, but nothing changes. Same ole crap. I would play a game like this in an instant. Just as long as it runs properly.
Helpful? Yes No Funny
arbiterdewey
1.0 hrs
Posted: July 11
Garbage; avoid at all costs. Criminal to ask $10.

Simply not fun, and it's easy to make the game unable to progress. For example, I was playing Emily not long after the second "boss" that just jumps around a lot. Entered an area blocked off by a shield of sorts and couldn't progress. I then couldn't get back out of the hole, as Emily was big enough to enter, but too big to leave...
Helpful? Yes No Funny
Pungent Bonfire
0.2 hrs
Posted: July 8
tl;dr I regret paying a dollar for this, let alone 10.

-Small game starts: Long load screen that makes you think it's unresponsive.
-Then it displays a long unresponsive intro.
-Once you get into the game itself, the story is somewhat skippable and gives a quick description of abilities and lets you go.
-It starts you off going right until you go left, then you stop.
-You will always automatically move right when you've started going.
-This will murder your boss fights as you will constantly have to go back and forth instead of staying still.
-There is no ducking, so you will have to jump over orbs that other games you would think would pass over you.
-The controls aren't responsive enough to jump over the orbs effectively.
-Uninstalled as any sane person would.
Helpful? Yes No Funny
GreenBeetle
0.2 hrs
Posted: June 25
LOL, just terrible, one of the worst plataform games I've ever seen in my life. Terribly done, clearly unfinished, disgusting graphics and colours, horrible controllers... At least, I didn't pay a single buck for it. Got it on a 90% sale and still feel robbed, hehe. If you're into good Metroidvania titles, stay away from this heretic abomination.
Helpful? Yes No Funny